Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
(edited by Gaile Gray.6029)
in Account & Technical Support
Posted by: Gaile Gray
The most recent ticket that I see in the system from this account is #6541416, which was submitted on August 18th and closed, at your requested, last Thursday as a resolved issue. Your ticket of August 22 is open and will receive a response. Your third most recent ticket of August 9th received an answer, which you acknowledged, on August 18.
If you believe you submitted other tickets, they are not in the system.
(edited by Gaile Gray.6029)
Hey, just a quick thought and a little bit off topic, what about all the level 80 food and potion buffs. Might be easy to just add them to the material deposit so it’s easy to make alot of them just to deposit for other characters to use.
Definitely not. There are way too many of them and I don’t think Material Storage is an appropriate place to store that stuff.
Alright folks, here we go. I have said that we would look into the material storage system to determine if we could reduce the current restrictions on what is allowed to be deposited there. We have completed that investigation and are ready to talk about what all of you wish could be deposited into storage that currently cannot be. So, please, post your suggestions in our official forums—offered in English, French, German, and Spanish—or post in the inevitable Reddit thread that links back to this post. The Comms team and I will be monitoring those places for your suggestions and gathering your feedback. In about a week or so we will pool those suggestions in order to weigh their validity, and if there are any popular suggestions that are not desirable or possible, I will follow up to explain why. If I find that the number of valid suggestions exceeds the quantity we reasonably can add, we might have to talk about priorities. But for now, let’s pretend that the sky is the limit for the purposes of this discussion.
Here are some guidelines, to head off any paths that will not be fruitful for you:
• No Crafted Components. There are simply too many of them and I categorically refuse to add them all. I will not budge on this. There might be some one-offs I am willing to consider, but if your suggestion is that every single Boot Sole, Soup Stock, Jewelry Setting, and Weapon Haft should go in, you have become Sisyphus and that boulder is never making it to the top of the hill. Give up now.
• No Keys. I totally understand how much folks want this (my shared inventory slots are largely taken up by keys, so I get it!) but putting keys into material storage is not a viable way for you to get a key ring. Sorry.
• No pure Salvageables. I’m looking at you, Lumps of Raw Ambrite. If an item’s only use case is to salvage it into another item that can be put into material storage, then just salvage those items if you want them out of your inventory.
And now, commence with the suggestions!
How about doing a Ingame broadcast as well? You have the tech for it.
Honestly, there isn’t really a esport game that changes its balance that much and that often like gw2 has been doing.
.
Huh? Are you serious or joking. GW2 is one of the slowest to change balance. Prior to the recent update, nothing much had changed in the prior year.
If this is a troll post, well done. If you are serious, I don’t know what to say.
If you think my ideas are wrong, please tell me why. I really want this game to grow and become esports as kitten, but I have no hope in the direction this game is currently going. The power creep is just too unreal. Once the inhuman monster that is Ostrich eggs decides to take a break what hope do us mere mortals have?
Finally, my necros Fart Goblin and Butt Stank both got banned, just some more proof anet hates necros.
http://i.imgur.com/oxyQYNl.jpg some small idea of how much I play and my experience on each class
(edited by Silent Sol.4963)
Professions:
Now I want to moan and complain about all the kittened no skill traits that have no counterplay for each class.
I am having a hard time enjoying this game anymore due to all the passive play, sustain and lack of counter play in the meta. I’m so afraid of the introduction of specializations and the huge amount of power creep that’s coming for every class (except necros huehue). This is full of tons of salty rage but all these changed are legitimate and IMO fair.
Sigils:
The changes to sigils last year I think was a HUGE mistake. As far as I understand, it was made because the ICDs were too confusing for players. Because of this, we now have to deal with things like fire/air and doom/geo. There’s no avoiding the on crit sigils and swap sigils are instant and unpredictable. My proposed change is to be only able to have one sigil type per weapon set. This means no 2 swap sigils or 2 on crit sigils on one weapon set. This change won’t prevent all strong sigil combos but it would help eliminate extremely strong and IMO unfair sets.
Immobilize:
Back at the legendary dhuum fire patch, when there was a mass exodus on pvp players, everyones favorite immobilize stacking was introduced to the game. This was never asked for or wanted, but we got to deal with it anyway. Anyway, the reason why I bring it up is because it’s too easy to stack a long duration immob and it (seems[can someone confirm?]) to have a very low priority to cleanse. The main problem is that the base for many immob skills are already very long durations and getting hit by one can result in easily over 5secs of immob at a time. I just want the base durations to get a look at and reduced reasonably for the next balance patch. I am afraid of the 3 hit devourer venom>pindown(3sec Base )>signet of earth. WHY IS MID AIR IMMOB STILL IN THE GAME.
Agree it would be really fun to try the mode as a 10v10. Only problem I see is the current map seems way too small for a 10v10, I’d love it if they had a slightly bigger map for that purpose.
The solution to silk prices is to build a time machine and go back to the launch of the game, and hire someone to oversee the economy so massive fluctuations in prices dont happen (like when silk went from a few copper up to 2s when ascended armor came out). Seems like most games have someone in a position like that, no idea why we dont.
I think they will not work on template as long as the traits system is not perfect ….
they already says they will rework it .. ( see the NPE topic )The day we will have the perfect traits system we will get Templates.
Yes, but they won’t work on trait as long as the daily is not perfect, because daily still need 2 or 3 revamp since it’s such an essential part of the game. After all it’s number 1 on the priority list.
And I know I’m not the only one wanting this. Of all the quality-of-life improvements that would be nice, this is the one I hear asked for the most – sometimes being mentioned on a daily basis in guild chat and such.
Much of the same here. The number of times I load into spvp, look at the opposing comp, and think to myself, “Do I have enough time to swap EVERYTHING?” or matter of fact “Do I have enough time AND remember?”. I feel handicapped to a degree not having this kind of option readily available again in GW2. This is what destroys my personal build diversity.
acknowledged there was a demand for it in GW2.
The more people that demand with good reason the higher up it gets on the todo list.
Good thing they’re on sale for 19 more hours, then.
There is a difference between ‘wasting a resource’ and hoarding a digital material.
to me, none of these are good reasons to keep a flawed system. In a real economy, flawed systems cannot stand, because they are inherently inferior to better solutions.
I want to live in the world you live in.
——————————
Again this feels to me like two separate issues. One of price, one DIRECT availability, meaning you go obtain an item, you do not go obtain an intermediary item and exchange it for the item you’re looking for.
To the first issue, I’m not sure that I agree that there’s an issue. I haven’t seen strong argument that leads me to believe that a change wouldn’t leave everyone worse off. Silk is certainly not inelastic.
I’m not ready to discuss the second issue just yet.
regardless of how dead the PvP community is
Seems pretty alive to me.
These numbers are not possible unless all numbers on the wiki are wrong.
Which would be very annoying since the ingame numbers are wrong as well most of the time.
These numbers are possible and the numbers on the wiki are not wrong. Let’s take the easiest example with the hammer. Here is the build I will use.
http://gw2skills.net/editor/?fVAQJASRlsApUo9CxQI8DNR8gY7nX1GoBmP3C-ThRBABXt/o8DPdB5dBAA4BAQp6PmpEMAwBwv/GAO/8zP/8z78zP/8zPfMA6B-e
First we need to see what are our coefficient for the hammer auto-attack. We gonna have 2 coefficient. One normal for the first 2 swing of the hammer and the second for the 3 swing and the symbol (because they won’t have the same amount of damage modifiers). The 3rd swing count as a symbol even if it shouldn’t. That’s 0.8+0.9= 1.7 coefficient for the first 2 swing. The 3rd is 1.0 and with writ of persistance the symbol will have a coefficient of 2.5 over the normal 1.5 coefficient. So that’s 1.0 + 2.5 =3.5.
Power : the build give you 2788 power and you add 170 from the banner of a warrior and 750 from 25 stack of might for a 3708 power.
Weapons damage : 1100 on average.
Crit chance : 55% + 8% (banners) + 20% (fury) = 83%
Crit dmg : 206%
Armor : 2600 (standard use on your tooltip)
If you do the math, you will see 5k dmg fro the 2 first swing and 10k dmg from the last. Now we add the dmg modifiers : (Sigil of Force, Sigil of Night, Scholar Rune, Radiant Power, Fiery Wrath, Slaying Potion, Vulnerability and Symolic Power (but only for the second number). That give use a total of 34 596dmg and the full chain last 3.7sec for a dps of 9 350. After you need to add up the buring which is around 200-300 additional dps. Now, this is the normal maximal dps from that build. You could for exemple have a sigil of slaying for a additional 5% dmg, or have a ranger for frost spirit and spotter. But you could also not activate all your dmg modifier all the time, not having all buff all the time and that will decrease your actual dps.
It will depend on your composition and the skills of your party members.
I’ll talk in dmg coefficient per second.
Cleansing Flames is not worth using. It have a coefficient of 0.7/sec compare to sword auto-attack which is 1.24/sec
Zealot’s Flame is actually a good skill with about 1.8/sec + burning, but the direct dmg is single target only.
For the Focus, the Ray of Judgment bounce between target. It can hit 4 foe or only 1 depending the situation so the dmg will be between 0.4/sec and 1.6/sec. So overall, it’s not worth using for the damage alone. But the regen on friends and blind/vulnerability is.
Shield of Wrath have a 2.5 coefficient and it’s an instant cast.
Overall, Focus will have a better dps than torch, but its very situational. If your shield of wrath don’t explode and your ray of judgement don’t bounce more on friends than foes, then Torch will have a better dps. Especially against a single target.
On the other ends, what is not variable on the Focus is the defensive capabilities of the blind and block.
Both weapon are ok. Torch will have a more regular dps, but can’t keep up with the focus in some situation, while bringing no really defensive capabilities. Torch is also a good weapon in solo situation when the extra burning to gain more Fiery Wrath uptime.
could someone give me the math?Thanks!
i dont rly bother with 0.xyz coefficients when it comes to weapons and their skills…
What are you doing about slickshoes to keep it from knocking off 10+ stacks of stability in under a second?
Isn’t 10 stacks of stability nearly impossible to tear down in a 1v1 situation, or is that intended?
With that high number of stacks, it seems like stability will retain its current effectiveness on duels, but will be generally weaker on team fighting. Not that I think this is a bad thing, just noting.
Why are we even caring about stupid post like that?
because the post is actually about a legitimate issue, even if the solution isnt feasible. This is a line anet has to walk carefully, and try to come up with a balance that works.
It doesn’t make the game P2W and only add revenue to the devs. I see it more like a win-win-win for every one : People who want to pay RL cash for IG gold are pleased, devs and compagny get paid, people who don’t want to spend RL money have a way to get gems for store items by only playing the game (aka earning gold and trading it for gems).
So tell me again what issue is there?
first of all, i see people dont really get the OP, hes actually on you anti p2w guys side. He made his suggestion as a means of shutting up the p2w debate once and for all. Or at least thats the side he presented.
The system definately has advantages, i know a couple friends who would not play for a signifigant amount of time if they had to pay a subscription.
However, i think its foolish to ignore the issue. Its something you have to monitor and adjust, its not going to be 100% ok or 100% bad. This system is like consuming alchohol, you have to monitor it, and control it, or else it can end up being a bad experience.
Its not a question of whether pay for in game things is 100% bad or 100% good, its about how to manage pay for in game so that it creates the best balance of gains versus losses.
But really, why would we care about P2W complainer? They are wrong and shame on them if they don’t see it, even after all the talk there has been on the subject.
because they arent wrong, they have a different opinion. There is no shame on them. There is no objective right answer on whether selling in game objectives/things is good.
If you want to develop a good system for most people, you have to realize you dont have a simple truth, you have a complex interaction
except that everyone is talking about p2w in a sense that is NOT p2w that is stereotypical, the majority, nor the natural stigma of the phrase in any way. People are trying to make and argument of p2w when its simply not. Its pay2lookfancier or pay2wear.
getting caught up on the definition of the word, doesnt really change the point people were making.
Its fine to point out a difference in the perception of a slang word, but its not really condusive to discussion to continue to argue over its meaning once you understand what the person was actually saying.
Using a term properly, and conveying the proper connotations, as well as debate will help your audience better try to see your viewpoint. If you just throw out big attention words like p2w while using them properly, often enough people will just dismiss it, like most are saying to ignore op.
Hello all!
A few days ago, we showed a few of the abilities and traits for our new profession, the Revenant. Along with the new profession, we were able to show a change to stability, and we mentioned that you’ll be seeing this change sooner rather than later. That ”sooner” will be upon us very shortly!
Here’s the lowdown:
Stability is moving from being a binary duration-stacking type that blocks all crowd-controls for its duration to an intensity-stacking boon that removes one stack per incoming crowd-control. The goal of this change is to make the boon non-binary and to increase the benefit of using stability-granting abilities at the most opportune time in order to absorb the most control skills possible.
Almost all profession skills and traits that previously granted stability have been looked at and will be modified to apply an appropriate number of stacks according to their purpose. For example: Dolyak Signet (whose primary function is self-stability) will gain 10 stacks of stability for 8 seconds, while Toss Elixir B (which is an area of effect ability for the engineer) will grant 3 stacks to 5 allies for 5 seconds.
You may ask: “But what about my boon removal skills? Will they only corrupt one instance of stability now?” To which we say: Your corruptions and boon removals will clear the boon completely, unless otherwise noted.
I hope that’s cleared things up a bit. Thanks for reading!
-Karl
Maybe OP should retitle his thread to
Making Jumping Puzzles only for the deserving [SOLUTION]
Since that is what he is really asking for.
Mediguard is one of the strongest 1v1 classes that exist in my opinion….u got some nice heals, good condi cleanse and some really nice dmg amount….i do not really see your problem tbh. Just check out some 1v1 medi-guard videos, probably you can learn sth from it.
The only problem I have with Aetherpath is the time investment required isn’t rewarded in any significant manner. If the guaranteed rewards were buffed to reflect that it’s not the same as running a mindless CoF, then I think it’s likely this path would see more players.
Why are we even caring about stupid post like that?
because the post is actually about a legitimate issue, even if the solution isnt feasible. This is a line anet has to walk carefully, and try to come up with a balance that works.
It doesn’t make the game P2W and only add revenue to the devs. I see it more like a win-win-win for every one : People who want to pay RL cash for IG gold are pleased, devs and compagny get paid, people who don’t want to spend RL money have a way to get gems for store items by only playing the game (aka earning gold and trading it for gems).
So tell me again what issue is there?
first of all, i see people dont really get the OP, hes actually on you anti p2w guys side. He made his suggestion as a means of shutting up the p2w debate once and for all. Or at least thats the side he presented.
The system definately has advantages, i know a couple friends who would not play for a signifigant amount of time if they had to pay a subscription.
However, i think its foolish to ignore the issue. Its something you have to monitor and adjust, its not going to be 100% ok or 100% bad. This system is like consuming alchohol, you have to monitor it, and control it, or else it can end up being a bad experience.
Its not a question of whether pay for in game things is 100% bad or 100% good, its about how to manage pay for in game so that it creates the best balance of gains versus losses.
But really, why would we care about P2W complainer? They are wrong and shame on them if they don’t see it, even after all the talk there has been on the subject.
because they arent wrong, they have a different opinion. There is no shame on them. There is no objective right answer on whether selling in game objectives/things is good.
If you want to develop a good system for most people, you have to realize you dont have a simple truth, you have a complex interaction
except that everyone is talking about p2w in a sense that is NOT p2w that is stereotypical, the majority, nor the natural stigma of the phrase in any way. People are trying to make and argument of p2w when its simply not. Its pay2lookfancier or pay2wear.
Yay for “Log Horizon”, because its doing it better than “Sword Art Online”, ATM
If you found yourself trapped in a virtual Tyria as one of your characters —
Which character/profession would you rather be?
My human Mesmer, but see “unimplemented game mechanic” for elaboration
Which game mechanic would you rather not have to contend with?
RNG…
Here. Let me get a dye pack with exclusive dyes!
What’s inside?
Random common dye?!
Oh you silly RNG. ~wah waahhh~
What currently unimplemented game mechanic would you wish was implemented?
Mercenary Heroes so I can hang with my other characters
Which NPC would you be most likely to seek out and befriend or clobber or ________?
I want to adopt Rikkiti =3
Which zone would you choose to call home?
Ossan Quarter in Divinity’s Reach. Working as a artisan with other characters to run a small business. As long as we don’t get Gnashblade’s attention, we should be okay, right?
My question.
How do you think areas like, “The Mists” and “Fractals” would be resolved in this strange circumstance?
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