Showing Posts Upvoted By Lytalm.5673:

[RESOLVED] Tickets get closed before i get Reply why?

in Account & Technical Support

Posted by: Gaile Gray

Previous

Gaile Gray

ArenaNet Communications Manager

The most recent ticket that I see in the system from this account is #6541416, which was submitted on August 18th and closed, at your requested, last Thursday as a resolved issue. Your ticket of August 22 is open and will receive a response. Your third most recent ticket of August 9th received an answer, which you acknowledged, on August 18.

If you believe you submitted other tickets, they are not in the system.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

What's Missing from Material Storage?

in Guild Wars 2 Discussion

Posted by: LinseyMurdock

Previous

LinseyMurdock

Game Designer

Next

Hey, just a quick thought and a little bit off topic, what about all the level 80 food and potion buffs. Might be easy to just add them to the material deposit so it’s easy to make alot of them just to deposit for other characters to use.

Definitely not. There are way too many of them and I don’t think Material Storage is an appropriate place to store that stuff.

Lead Designer – Living World

What's Missing from Material Storage?

in Guild Wars 2 Discussion

Posted by: LinseyMurdock

Previous

LinseyMurdock

Game Designer

Next

Alright folks, here we go. I have said that we would look into the material storage system to determine if we could reduce the current restrictions on what is allowed to be deposited there. We have completed that investigation and are ready to talk about what all of you wish could be deposited into storage that currently cannot be. So, please, post your suggestions in our official forums—offered in English, French, German, and Spanish—or post in the inevitable Reddit thread that links back to this post. The Comms team and I will be monitoring those places for your suggestions and gathering your feedback. In about a week or so we will pool those suggestions in order to weigh their validity, and if there are any popular suggestions that are not desirable or possible, I will follow up to explain why. If I find that the number of valid suggestions exceeds the quantity we reasonably can add, we might have to talk about priorities. But for now, let’s pretend that the sky is the limit for the purposes of this discussion.

Here are some guidelines, to head off any paths that will not be fruitful for you:
• No Crafted Components. There are simply too many of them and I categorically refuse to add them all. I will not budge on this. There might be some one-offs I am willing to consider, but if your suggestion is that every single Boot Sole, Soup Stock, Jewelry Setting, and Weapon Haft should go in, you have become Sisyphus and that boulder is never making it to the top of the hill. Give up now.
• No Keys. I totally understand how much folks want this (my shared inventory slots are largely taken up by keys, so I get it!) but putting keys into material storage is not a viable way for you to get a key ring. Sorry.
• No pure Salvageables. I’m looking at you, Lumps of Raw Ambrite. If an item’s only use case is to salvage it into another item that can be put into material storage, then just salvage those items if you want them out of your inventory.

And now, commence with the suggestions!

Lead Designer – Living World

Raids Temporarily Off-line

in Fractals, Dungeons & Raids

Posted by: Angel.4581

Angel.4581

How about doing a Ingame broadcast as well? You have the tech for it.

so I told not to balance patch is better.

in PvP

Posted by: style.6173

style.6173

Honestly, there isn’t really a esport game that changes its balance that much and that often like gw2 has been doing.

.

Huh? Are you serious or joking. GW2 is one of the slowest to change balance. Prior to the recent update, nothing much had changed in the prior year.

If this is a troll post, well done. If you are serious, I don’t know what to say.

Adding counterplay: salty balance

in PvP

Posted by: Silent Sol.4963

Silent Sol.4963

  • Mesmer
    I am So afraid of the insane potential of a chaotic interruption mesmer, mesmer weakness isn’kittens damage output, it’s its ability to deal with thieves. My only change (which a friend suggested) is to make null field apply 3s of revealed on enemies per pulse. This along with thieves revealing on wiff is enough to make mesmers strong again.
  • Elementalist
  • good nerfs are good inc. Just. HOW HAVE ELES MANAGED TO STILL DODGE THE PERMA VIGOR PURGE. The only reason why this was missed in the first place was that eles were dead asf in the meta at the time of the purge.
  • also scepter/ focus is full of instant cast damage and needs to be reworked, obsidian flesh OMG.

If you think my ideas are wrong, please tell me why. I really want this game to grow and become esports as kitten, but I have no hope in the direction this game is currently going. The power creep is just too unreal. Once the inhuman monster that is Ostrich eggs decides to take a break what hope do us mere mortals have?

Finally, my necros Fart Goblin and Butt Stank both got banned, just some more proof anet hates necros.

http://i.imgur.com/oxyQYNl.jpg some small idea of how much I play and my experience on each class

Adding counterplay: salty balance

in PvP

Posted by: Silent Sol.4963

Silent Sol.4963

  • Thief
  • please don’t put executioner and panic strike in the same line WHILE being able to take both. Best of both metas with 0 trade off, gr8 m8.
  • attacks from stealth- this should possibly only apply to the 1 skills from stealth. wiffing a stealth attack should reveal the thief, currently a thief can poke an aegis, shake a blind or even get dodged with no consequence all from stealth. If you managed to blind block or dodge a backstab, you should be rewarded with the thief revealing himself from goofing up.
  • Engi:
  • Overcharged Shot- short warm up animation
  • Incendiary powder- I don’t think this trait will be as much as an issue with it becoming a GM is a mostly unused line but I want more counterplay. My idea is for an audio queue to happen once it is procced but a napalm projectile similar to flame thrower #2 is launched from the engineers tool belt after the queue happens.
    This gives the opponent the opportunity to dodge or even LoS the proc. The audio queue might make dodging it too easy but I think the projectile or something similar is a necessary change. Have the velocity at a reasonable speed and not slow and unreliable like scorpion wire or magnetic grasp. If needed, have it deal a very small amount of damage like doom or chocking gas.
  • accelerant-packed turrets- when a player detonates a turret, have it make a whooping siren and display a red emergency light for its AoE ring. A 1/2 or 3/4 time until detonation is a reasonable time for evacuation of the vicinity. If the turret is destroyed NO TIME FOR A WARNING but the siren still sounds so players know what the hell just happened.
  • healing turret-this heal is SO incredible, its overcharge heals allies for 2.5k and is a water field in such a huge radius AND removes 2 condis AND is on a 15s CD or 20s if you chose to blast it for an additional 1.3k AoE heal. Up its cool down 20(25)s at LEAST.
  • slick shoes- this received a CD reduction on both parts of the skill, revert one of the 2. My votes for the active slick. Also, not everyone wants to channel their inner swine and roll around in an engis poop juice when they’re standing still waiting for the diarrhea to end. pls fix
  • grenades- getting nerf but who cares mortar to replace?? This applies to both perhaps. The visual effect for grenades is only visible once they’re in the air, point blank there is no tell. Add a glowing light effect on the engineers hands with the colour based on which type of grenade is being thrown. Red for shrapnel, Blue for freeze and Green for poison. The auto and flash don’t need it.
  • Necro
  • staff skills should have the same animations I mentioned for grenades, Red for blood, Blue for chillibains, Green for putrid (I think this actually already exists but make them ACTUALLY VISIBLE)
  • corrupt boon- this skills animation is very unnoticeable and only has 1/2 cast. Give it a noticeable white glow to the cast, 3/4 time but allow it to strip ALL boons again.
  • Signet of the locust- this has possibly the worst active effect for any signet in the game. My change is to make it a stun break and blind foes nearby target on a 25s CD (wots signet of air). The idea is to give necro a descent IMS and a fairly strong low CD stunbreak. Thoughts
  • deathshroud- this is obviously a tough topic but my idea is to delete life force completely and just have it keep the same health bar. This will put an end to conflicting heals. The functionality will change to something like a form you can switch to for 20 seconds at a time before getting kicked out. Its CD would be 15s starting when you chose to leave DS or are automatically kicked out. Current traits that buff being in DS would have to be changed and life force gaining traits would be obsolete, leaving room for other options for defensive or offensive options.
  • doom- have the skull appear while the Necro laughs menacingly because they’re jerks and all and have the fear proc 3/4 of a second after the cast. leave the skill still “instant” but with an attached delay.
  • chill of death- I have 2 ideas for this trait.
    -Similar to my proposed change to IP, after the proc an ice ball flings from the necro at the procced upon carrying all the current effects of spinal shivers.
    -A buff procs which is visible on your bar to all players where your next life blast can only activate it. It causes your next LB to deal +40% dmg, chill and remove 3 boons. The effect will be removed if its dodged or blinded and when the necro exits combat. The ICD only starts counting down when the effect ends, reduced ICD to 15s. The colour of the life blast is blue
  • spinal shivers- reduced cast time to 3/4s

(edited by Silent Sol.4963)

Adding counterplay: salty balance

in PvP

Posted by: Silent Sol.4963

Silent Sol.4963

Professions:
Now I want to moan and complain about all the kittened no skill traits that have no counterplay for each class.

  • Warrior:
  • rampage-Thanks to the stab buff, rampage is now an unstoppable monster with 30 stuns, reduced damage intake and slowing condi durations, lich like damage(but melee Oh No) and 3 stacks of pulsing stab. Reduce the stab to 1 stack pulsing or lose the reduced damage intake. YOU GET ONE OR THE OTHER, NO GIVESIES BACKSIES.
  • stupid amounts of shoutbow buffs coming JUST WHAT WE WANTED. MORE BUFFS TO THE MOST BRAINLESS BUILD, turrets have higher skill cap
  • Guardian:
    My only problem with guard is smite condition being such a big hit as an instant cast, what do you suggest? Oh and scepter 3 bumped to a 3/4 cast time instead of 1/2 because latency and reaction time don’t mix well.
  • Ranger:
  • entangle- this skill with krait runes makes it near impossible to escape the roots with a cleanse, half the time you do manage to cleanse, it just hits so fast a 2nd time that you can’t do anything about it. Increase CD to 90s(78s traited) because 60s(48s) is too kitten ed often. Perhaps also reduce its pulses from 4 times -3. I am happy with its cast time and animation and getting hit by it does deserve to get punished, but 100-0 punish is stupid.
  • signet of stone- reduce duration by from 6s to 5s
  • Rapid fire- reduced dmg by 15% (100% safe from 200000 range single target 100 blades, no thanks)

Adding counterplay: salty balance

in PvP

Posted by: Silent Sol.4963

Silent Sol.4963

I am having a hard time enjoying this game anymore due to all the passive play, sustain and lack of counter play in the meta. I’m so afraid of the introduction of specializations and the huge amount of power creep that’s coming for every class (except necros huehue). This is full of tons of salty rage but all these changed are legitimate and IMO fair.

Sigils:
The changes to sigils last year I think was a HUGE mistake. As far as I understand, it was made because the ICDs were too confusing for players. Because of this, we now have to deal with things like fire/air and doom/geo. There’s no avoiding the on crit sigils and swap sigils are instant and unpredictable. My proposed change is to be only able to have one sigil type per weapon set. This means no 2 swap sigils or 2 on crit sigils on one weapon set. This change won’t prevent all strong sigil combos but it would help eliminate extremely strong and IMO unfair sets.

Immobilize:
Back at the legendary dhuum fire patch, when there was a mass exodus on pvp players, everyones favorite immobilize stacking was introduced to the game. This was never asked for or wanted, but we got to deal with it anyway. Anyway, the reason why I bring it up is because it’s too easy to stack a long duration immob and it (seems[can someone confirm?]) to have a very low priority to cleanse. The main problem is that the base for many immob skills are already very long durations and getting hit by one can result in easily over 5secs of immob at a time. I just want the base durations to get a look at and reduced reasonably for the next balance patch. I am afraid of the 3 hit devourer venom>pindown(3sec Base )>signet of earth. WHY IS MID AIR IMMOB STILL IN THE GAME.

imo Stronghold would be better 10v10

in PvP

Posted by: BrickFurious.7169

BrickFurious.7169

Agree it would be really fun to try the mode as a 10v10. Only problem I see is the current map seems way too small for a 10v10, I’d love it if they had a slightly bigger map for that purpose.

Solutions to silk prices.

in Guild Wars 2 Discussion

Posted by: Sizer.5632

Sizer.5632

The solution to silk prices is to build a time machine and go back to the launch of the game, and hire someone to oversee the economy so massive fluctuations in prices dont happen (like when silk went from a few copper up to 2s when ascended armor came out). Seems like most games have someone in a position like that, no idea why we dont.

Borolis Pass – [TOVL]
Aeneaaa – 80 engineer
Aeeneaa – 80 Ele

Official. Anet don't work on build template

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

I think they will not work on template as long as the traits system is not perfect ….
they already says they will rework it .. ( see the NPE topic )

The day we will have the perfect traits system we will get Templates.

Yes, but they won’t work on trait as long as the daily is not perfect, because daily still need 2 or 3 revamp since it’s such an essential part of the game. After all it’s number 1 on the priority list.

Thaddeauz [xQCx]- QC GUILD

Official. Anet don't work on build template

in Guild Wars 2 Discussion

Posted by: Eiposu no Tenshi.5079

Eiposu no Tenshi.5079

And I know I’m not the only one wanting this. Of all the quality-of-life improvements that would be nice, this is the one I hear asked for the most – sometimes being mentioned on a daily basis in guild chat and such.

Much of the same here. The number of times I load into spvp, look at the opposing comp, and think to myself, “Do I have enough time to swap EVERYTHING?” or matter of fact “Do I have enough time AND remember?”. I feel handicapped to a degree not having this kind of option readily available again in GW2. This is what destroys my personal build diversity.

Official. Anet don't work on build template

in Guild Wars 2 Discussion

Posted by: AtlasSi.9130

AtlasSi.9130

acknowledged there was a demand for it in GW2.

The more people that demand with good reason the higher up it gets on the todo list.

18 80s | 12 100% | r177 | wvw r970 | 9,000+ hours
BP → DR → FA → Mag → BP → FA

will buy

in Guild Wars 2 Discussion

Posted by: rhapsody.3615

rhapsody.3615

Good thing they’re on sale for 19 more hours, then.

Dear Anet, plz remove limit on these items.

in Guild Wars 2 Discussion

Posted by: Blockhead Magee.3092

Blockhead Magee.3092

There is a difference between ‘wasting a resource’ and hoarding a digital material.

SBI

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: John Smith.4610

Previous

John Smith.4610

Next

to me, none of these are good reasons to keep a flawed system. In a real economy, flawed systems cannot stand, because they are inherently inferior to better solutions.

I want to live in the world you live in.
——————————
Again this feels to me like two separate issues. One of price, one DIRECT availability, meaning you go obtain an item, you do not go obtain an intermediary item and exchange it for the item you’re looking for.

To the first issue, I’m not sure that I agree that there’s an issue. I haven’t seen strong argument that leads me to believe that a change wouldn’t leave everyone worse off. Silk is certainly not inelastic.

I’m not ready to discuss the second issue just yet.

PLEASE make condition builds USEFUL in PvE

in Guild Wars 2 Discussion

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

regardless of how dead the PvP community is

Seems pretty alive to me.

Guardian dps considerations (with numbers)

in Guardian

Posted by: Thaddeus.4891

Thaddeus.4891

These numbers are not possible unless all numbers on the wiki are wrong.

Which would be very annoying since the ingame numbers are wrong as well most of the time.

These numbers are possible and the numbers on the wiki are not wrong. Let’s take the easiest example with the hammer. Here is the build I will use.
http://gw2skills.net/editor/?fVAQJASRlsApUo9CxQI8DNR8gY7nX1GoBmP3C-ThRBABXt/o8DPdB5dBAA4BAQp6PmpEMAwBwv/GAO/8zP/8z78zP/8zPfMA6B-e

First we need to see what are our coefficient for the hammer auto-attack. We gonna have 2 coefficient. One normal for the first 2 swing of the hammer and the second for the 3 swing and the symbol (because they won’t have the same amount of damage modifiers). The 3rd swing count as a symbol even if it shouldn’t. That’s 0.8+0.9= 1.7 coefficient for the first 2 swing. The 3rd is 1.0 and with writ of persistance the symbol will have a coefficient of 2.5 over the normal 1.5 coefficient. So that’s 1.0 + 2.5 =3.5.

Power : the build give you 2788 power and you add 170 from the banner of a warrior and 750 from 25 stack of might for a 3708 power.
Weapons damage : 1100 on average.
Crit chance : 55% + 8% (banners) + 20% (fury) = 83%
Crit dmg : 206%
Armor : 2600 (standard use on your tooltip)

If you do the math, you will see 5k dmg fro the 2 first swing and 10k dmg from the last. Now we add the dmg modifiers : (Sigil of Force, Sigil of Night, Scholar Rune, Radiant Power, Fiery Wrath, Slaying Potion, Vulnerability and Symolic Power (but only for the second number). That give use a total of 34 596dmg and the full chain last 3.7sec for a dps of 9 350. After you need to add up the buring which is around 200-300 additional dps. Now, this is the normal maximal dps from that build. You could for exemple have a sigil of slaying for a additional 5% dmg, or have a ranger for frost spirit and spotter. But you could also not activate all your dmg modifier all the time, not having all buff all the time and that will decrease your actual dps.

It will depend on your composition and the skills of your party members.

Thaddeauz [xQCx]- QC GUILD

Sword/Torch

in Guardian

Posted by: Thaddeus.4891

Thaddeus.4891

I’ll talk in dmg coefficient per second.

Cleansing Flames is not worth using. It have a coefficient of 0.7/sec compare to sword auto-attack which is 1.24/sec

Zealot’s Flame is actually a good skill with about 1.8/sec + burning, but the direct dmg is single target only.

For the Focus, the Ray of Judgment bounce between target. It can hit 4 foe or only 1 depending the situation so the dmg will be between 0.4/sec and 1.6/sec. So overall, it’s not worth using for the damage alone. But the regen on friends and blind/vulnerability is.

Shield of Wrath have a 2.5 coefficient and it’s an instant cast.

Overall, Focus will have a better dps than torch, but its very situational. If your shield of wrath don’t explode and your ray of judgement don’t bounce more on friends than foes, then Torch will have a better dps. Especially against a single target.

On the other ends, what is not variable on the Focus is the defensive capabilities of the blind and block.

Both weapon are ok. Torch will have a more regular dps, but can’t keep up with the focus in some situation, while bringing no really defensive capabilities. Torch is also a good weapon in solo situation when the extra burning to gain more Fiery Wrath uptime.

Thaddeauz [xQCx]- QC GUILD

Sword/Torch

in Guardian

Posted by: Thaddeus.4891

Thaddeus.4891

could someone give me the math?Thanks!

i dont rly bother with 0.xyz coefficients when it comes to weapons and their skills…

Thaddeauz [xQCx]- QC GUILD

Stability Change Clarification

in Guild Wars 2 Discussion

Posted by: Booms.2594

Booms.2594

What are you doing about slickshoes to keep it from knocking off 10+ stacks of stability in under a second?

gerdian

Stability Change Clarification

in Guild Wars 2 Discussion

Posted by: DiogoSilva.7089

DiogoSilva.7089

Isn’t 10 stacks of stability nearly impossible to tear down in a 1v1 situation, or is that intended?

With that high number of stacks, it seems like stability will retain its current effectiveness on duels, but will be generally weaker on team fighting. Not that I think this is a bad thing, just noting.

disabling gems -> gold conversion

in Guild Wars 2 Discussion

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

Why are we even caring about stupid post like that?

because the post is actually about a legitimate issue, even if the solution isnt feasible. This is a line anet has to walk carefully, and try to come up with a balance that works.

It doesn’t make the game P2W and only add revenue to the devs. I see it more like a win-win-win for every one : People who want to pay RL cash for IG gold are pleased, devs and compagny get paid, people who don’t want to spend RL money have a way to get gems for store items by only playing the game (aka earning gold and trading it for gems).

So tell me again what issue is there?

first of all, i see people dont really get the OP, hes actually on you anti p2w guys side. He made his suggestion as a means of shutting up the p2w debate once and for all. Or at least thats the side he presented.

The system definately has advantages, i know a couple friends who would not play for a signifigant amount of time if they had to pay a subscription.

However, i think its foolish to ignore the issue. Its something you have to monitor and adjust, its not going to be 100% ok or 100% bad. This system is like consuming alchohol, you have to monitor it, and control it, or else it can end up being a bad experience.

Its not a question of whether pay for in game things is 100% bad or 100% good, its about how to manage pay for in game so that it creates the best balance of gains versus losses.

But really, why would we care about P2W complainer? They are wrong and shame on them if they don’t see it, even after all the talk there has been on the subject.

because they arent wrong, they have a different opinion. There is no shame on them. There is no objective right answer on whether selling in game objectives/things is good.

If you want to develop a good system for most people, you have to realize you dont have a simple truth, you have a complex interaction

except that everyone is talking about p2w in a sense that is NOT p2w that is stereotypical, the majority, nor the natural stigma of the phrase in any way. People are trying to make and argument of p2w when its simply not. Its pay2lookfancier or pay2wear.

getting caught up on the definition of the word, doesnt really change the point people were making.

Its fine to point out a difference in the perception of a slang word, but its not really condusive to discussion to continue to argue over its meaning once you understand what the person was actually saying.

Using a term properly, and conveying the proper connotations, as well as debate will help your audience better try to see your viewpoint. If you just throw out big attention words like p2w while using them properly, often enough people will just dismiss it, like most are saying to ignore op.

Stability Change Clarification

in Guild Wars 2 Discussion

Posted by: Karl McLain

Karl McLain

Game Designer

Next

Hello all!

A few days ago, we showed a few of the abilities and traits for our new profession, the Revenant. Along with the new profession, we were able to show a change to stability, and we mentioned that you’ll be seeing this change sooner rather than later. That ”sooner” will be upon us very shortly!

Here’s the lowdown:

Stability is moving from being a binary duration-stacking type that blocks all crowd-controls for its duration to an intensity-stacking boon that removes one stack per incoming crowd-control. The goal of this change is to make the boon non-binary and to increase the benefit of using stability-granting abilities at the most opportune time in order to absorb the most control skills possible.

Almost all profession skills and traits that previously granted stability have been looked at and will be modified to apply an appropriate number of stacks according to their purpose. For example: Dolyak Signet (whose primary function is self-stability) will gain 10 stacks of stability for 8 seconds, while Toss Elixir B (which is an area of effect ability for the engineer) will grant 3 stacks to 5 allies for 5 seconds.

You may ask: “But what about my boon removal skills? Will they only corrupt one instance of stability now?” To which we say: Your corruptions and boon removals will clear the boon completely, unless otherwise noted.

I hope that’s cleared things up a bit. Thanks for reading!

-Karl

Making Jumping puzzle alive again [SOLUTION]

in Guild Wars 2 Discussion

Posted by: Astral Projections.7320

Astral Projections.7320

Maybe OP should retitle his thread to

Making Jumping Puzzles only for the deserving [SOLUTION]

Since that is what he is really asking for.

Medi Guard

in Guardian

Posted by: Tarmaril.5792

Tarmaril.5792

Mediguard is one of the strongest 1v1 classes that exist in my opinion….u got some nice heals, good condi cleanse and some really nice dmg amount….i do not really see your problem tbh. Just check out some 1v1 medi-guard videos, probably you can learn sth from it.

Aether path nerf...

in Guild Wars 2 Discussion

Posted by: Guhracie.3419

Guhracie.3419

The only problem I have with Aetherpath is the time investment required isn’t rewarded in any significant manner. If the guaranteed rewards were buffed to reflect that it’s not the same as running a mindless CoF, then I think it’s likely this path would see more players.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

disabling gems -> gold conversion

in Guild Wars 2 Discussion

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

Why are we even caring about stupid post like that?

because the post is actually about a legitimate issue, even if the solution isnt feasible. This is a line anet has to walk carefully, and try to come up with a balance that works.

It doesn’t make the game P2W and only add revenue to the devs. I see it more like a win-win-win for every one : People who want to pay RL cash for IG gold are pleased, devs and compagny get paid, people who don’t want to spend RL money have a way to get gems for store items by only playing the game (aka earning gold and trading it for gems).

So tell me again what issue is there?

first of all, i see people dont really get the OP, hes actually on you anti p2w guys side. He made his suggestion as a means of shutting up the p2w debate once and for all. Or at least thats the side he presented.

The system definately has advantages, i know a couple friends who would not play for a signifigant amount of time if they had to pay a subscription.

However, i think its foolish to ignore the issue. Its something you have to monitor and adjust, its not going to be 100% ok or 100% bad. This system is like consuming alchohol, you have to monitor it, and control it, or else it can end up being a bad experience.

Its not a question of whether pay for in game things is 100% bad or 100% good, its about how to manage pay for in game so that it creates the best balance of gains versus losses.

But really, why would we care about P2W complainer? They are wrong and shame on them if they don’t see it, even after all the talk there has been on the subject.

because they arent wrong, they have a different opinion. There is no shame on them. There is no objective right answer on whether selling in game objectives/things is good.

If you want to develop a good system for most people, you have to realize you dont have a simple truth, you have a complex interaction

except that everyone is talking about p2w in a sense that is NOT p2w that is stereotypical, the majority, nor the natural stigma of the phrase in any way. People are trying to make and argument of p2w when its simply not. Its pay2lookfancier or pay2wear.

Trapped in Virtual Tyria as Your Character

in Guild Wars 2 Discussion

Posted by: Sankofa Jimiyu.1567

Sankofa Jimiyu.1567

Yay for “Log Horizon”, because its doing it better than “Sword Art Online”, ATM
If you found yourself trapped in a virtual Tyria as one of your characters —

Which character/profession would you rather be?

My human Mesmer, but see “unimplemented game mechanic” for elaboration

Which game mechanic would you rather not have to contend with?

RNG…
Here. Let me get a dye pack with exclusive dyes!
What’s inside?
Random common dye?!
Oh you silly RNG.
~wah waahhh~

What currently unimplemented game mechanic would you wish was implemented?

Mercenary Heroes so I can hang with my other characters

Which NPC would you be most likely to seek out and befriend or clobber or ________?

I want to adopt Rikkiti =3

Which zone would you choose to call home?

Ossan Quarter in Divinity’s Reach. Working as a artisan with other characters to run a small business. As long as we don’t get Gnashblade’s attention, we should be okay, right?

My question.

How do you think areas like, “The Mists” and “Fractals” would be resolved in this strange circumstance?

“Look like the innocent flower, but be the Obaba under’t.”