TBH, I doubt they’ll do anything to make warriors viable. There are so many fundamental design flaws in this game that they do not know how to fix it, If they haven’t done anything in 9 months, even though a warrior was subpar pretty much since release, and that JP said that they’ll be focusing on bug fixing this patch(I’m not even sure of why aren’t they making balance changes along with bug fixing concurrently), there goes another month of hell for warriors.
We are very weak against conditions, and if traited for their removal, we lose too much of pretty much everything. With traited condition removal, we cannot fill the role of spiker, which is already done better by a thief, we wouldn’t be able to bunker because of lack of access to defensive boons, the worst healing in game, and whatnot. If we go for team utility, we are again doing everything worse than other professions, so we are pretty much pigeonholed in damage specs. Hell, we can’t even spec for condi, because we don’t have access to enough conditions to cover damaging ones, so, there you go.
Our gap closers in our only viable spec are greatly affected by cripples and chills, which no other profession has problem with, because of good condition removal even when they aren’t built specifically for it. We are very easily kited, very poor in 1v1 against most professions, and quite bad in team fights too, due to lack of survivability, where we have to rely on 30 sec cd shield block, where a lot of attacks can’t even be blocked, our very limited amount of dodging, unless we are using warhorn, where you lose even that block and mega short range interrupt/burst starter.
We are the only profession, well, maybe along with necro, that needs to be babysitted, where ANet’s design philosophy was to make evey profession self reliable, by making everyone having their own heals, which for a warrior, as I’ve already said, are the worst heals in game.
Now, why are there so many problems with a warrior? First of, many of the problems aren’t really “our problems”, but rather combat/game design problems that we are greatly affected by.
First of all, there are too many evades, teleports, immunities, particle effects, AoE and condi spam. Since all of our important skills are easily telepgraphed, thus easy to dodge, which is perfectly fine, it’s insanely hard to land them on anyone that has been playing this game for a longer period of time. If they don’t have anymore dodges left, they can use short cd teleports, pretty much spammable evades, immunity, spammable blind, so they can shut us down without many problems. Meanwhile, we have no evades(well, except from ww, which is easily our greatest skill), no instant teleports, either for gap closing or running away, so we have to use our easily telepgraphed physical gap closers, which are affected by chills and cripples, though I’m repeating myself here, where ALL of the conditions are spammable, require zero brain to use in most cases. Tell me when you’ve seen someone applying poison at the moment of his opponent’s healing. No one. Or when someone uses weakness to lower his opponent energy regeneration, so he can burst/let others burst the opponent more easily, and so on. However, conditions that are affecting physical movement, aren’t lowering range of teleports, so teleports are so much batter than physical gap closers, where warrior can only rely on later, since they do not have teleports. Not to mention poor pathfinding…
Most of our traits are boring, or plain bad. I know other professions have those kinds of problems too, but you see, 9 months after release, our class specific trait, brawn, is still horrible, so warriors are underpowered in that field two. 3% burst damage increase for 30 pints in a tree, which is pretty much build defining, is really, really horrible, and I’m sorry to say this, but I really have to question intelligence of people that came up with that. I agree that 30% burst damage increase was way too powerful, but for god’s sake, couldn’t you completely revamp this kittenty trait for 9 months? Come on…
What does this game need? Less instant skills, less evade, less teleports, reduced density and intensity of particle effects, reduced aoe and condi spam, and condis, and skills in general more situational, reduced number of npcs, because, I swear it, half of the time I can’t see myself in a teamfight, and imagine a viewer of a tourney, or a shoutcaster which doesn’t know what the hell is currently happening, better telegraphed skills, just like warrior’s, or even an introduction of cast bars, because of all the kitten happening on your screen.


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