Showing Posts Upvoted By Onisuo.8607:

Topic on End Game

in Guild Wars 2 Discussion

Posted by: Valektra.9356

Valektra.9356

There is none. End of topic.

What does 'no endgame' mean, exactly?

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

Purely speaking for themepark game, and only talking about pve. I think it means doing something you havn’t done before and keep doing that.

In other games, content are usually heavily gated by gear check and grind. And usually those raid take several month to finish.

In this game, by the time you get to 80, and get full exotic the next day, and finish all the dungeon in a day or 2, you scratch your head thinking … wow I finish all the PvE content in this game.

What does 'no endgame' mean, exactly?

in Guild Wars 2 Discussion

Posted by: JoakimFA.4713

JoakimFA.4713

For many of us endgame is enjoying the game in the manner which we like. Whether that be fighting in WvW, doing PVP, roleplaying with guildies, dungeon crawling for new skins, grinding mats for a legendary, doing some DEs, leveling an alt, taking part in the living story, trying out new builds ….. ect, and on and on.

  • WvW is just plain kittening boring, and is accessible at all levels.
  • PvP is not “endgame” because you get access to it at level 2. It’s not exclusive.
  • Roleplaying with guildies? What are we 12?
  • WOO YEH BABAY NEW SKINS THAT HAVE SAME STATS AS ALL OTHER WEAPONS
  • Legendary grinding? Yeah for a sweet looking skin. But aside from it’s “cool points” its just as useful in battle as an 80 exotic.
  • Yeah, how fun. After doing them over and over again while leveling, I can’t wait to do it when I’m 80. At least people will see how pretty I look now though.
  • Living story is crap
  • Trying out new builds? Is that even an endgame?

Things you forgot to add

  • Don’t even mention 100% map. Running around and jumping is NOT a character progressing endgame. The least it can be is “fun”.

Phew, now that that’s off my chest, let the rage-filled casuals tear me to shreds. I am ready.

Yoshioka [YUI] | Sea of Sorrows | Human Warrior. And a good looking one at that.
My Longbow tPvP Guide: http://tinyurl.com/Longbow-tPvP (out of date)

You love Champ Zerg but hate Raids

in Guild Wars 2 Discussion

Posted by: Lucyfer.9517

Lucyfer.9517

Why like the Zerg but hate the Raid Dungeons?!

Raid Dungeons offer a different level of challenges that these open world fights simply cant do.

I like my loots, fun and easy. Don’t want annoying, frustrating experience that comes with the different level of challenges you speak about.
I play games to relax and have fun. I have nothing to prove in non existant virtual world.

A case for the Holy Trinity.

in Suggestions

Posted by: Treborlavok.3504

Treborlavok.3504

From my personal experience and my opinion, I love and will always love the trinity and dedicated roles.

Now don’t get me wrong, I’m still here and playing gw2 since launch. But I’m with you Yoh. I miss the days of eq and eq2, worrying about aggro/dropping aggro, turning the mobs, charmed pulls, etc etc. I miss the rush of playing my warden in eq2 and being the only healer. Having to constantly be on my toes to make sure I keep wards and HoT on the group and at the same time keep all my buffs up for the group. Or playing my bruiser and trying to pull the mobs back and keep them on me or if they break off me try to rip them off our healer before they get crushed.

The trinity will always have it’s place in mmos. You basically have it in gw2, just not as noticeable. You want to role a healer, take a staff ele or ah heal away guardian.. Dps go thief/war/necro. Control, Go ranger/eng/Mesmer. Tank, go guard/war.

I honestly, from the deepest part of the feels, think they could’ve added in the trinity, just not as dedicated as say eq or wow. As it sits now, we have mindless zergs running around smashing buttons… Drop a field , hit the blast finisher… Not a rush.

I miss the big coordinated effort of raids like…“Tanks group up here, cycle through who’s tanking tequatl then drop aggro and let the next tank in line take him for 20 secs. Keep up the stuns and blocks. Healers group up here. Call out your tank, stay on him and do not let him die!!! If he’s dead get him back up immediately!! Keep HoT and buffs up and drop aggro if you take it. Dps stay behind the tequatl, if you pull him you better hope he kills you because I will if he doesn’t. If you do pull him, turn him back to the tanks and either drop aggro or die, but don’t let him aoe our healers. Control, get between the healers and tequatl. If he breaks free we need our healers alive! Keep the charms and stuns on cd and keep steady dps and buffs on the tanks!!! Everyone ready!?!? Let’s go!”

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

A case for the Holy Trinity.

in Suggestions

Posted by: Yoh.8469

Yoh.8469

Introduction
I did not expect I would ever make this argument, I honestly never cared for it, but life is funny that way.

I played GW2 from launch and while it has a fantastic single player experience, towards end game and lvl 80, I felt something was missing, and I couldn’t for the life of me put my finger on it.
It just seemed so dull, repetitive, and nothing worth striving for.

And so when FFXIV: ARR came out I took a break to give it a go, and it’s a great game that honestly takes a few ques from GW2, like FATES ie Dynamic Events, which has made the single player experience much more enjoyable then in most MMO’s I’ve played.
Bravo Arenanet, bravo.

The thing is with me, is that I have very little tolerance for pointless BS and grind, so before FFXIV I never got to end game in an MMO (besides GW1 and GW2) because the single player experience would make me want to tear my bloody eyes out.
So my experience with raiding is rather limited.
(take what I am about to say with a bag full of salt)

-
But it there where I finally figured out what missing in GW2 that prevented me from enjoying GW2 endgame all this time: Roles.
There are no roles in this game, you never have to work together in anything but the loosest of senses, and you never rely on anybody for anything.

Which leads to a incredibly dull multiplayer experience, and for a massively “multiplayer” online game, that is a colossal problem.
And as such, I think that this move away from the Holy Trinity, however well intention, may have been a wrong move in the end.

I praise them to high heaven for trying, and I wish more MMO developers would try new things, but things just don’t always pan out.

-
(Note, if you already know what roles are, how they work, and agree GW2 could need them, feel free to skip the next three parts)

Defining Roles
I feel this needs to be clearly defined, so we avoid confusion on the issue, esp since in the past Anet have stated that GW2 does indeed have roles, of Control/DPS/Support.
But in fact this is not true, and these so called roles are more just nebulous ideas then hard mechanics.

A role is a class distinction, where one excels in one gameplay element, to the detriment of others. And as such in multiplayer experiences, other players fill the roles that you can not, so where as the group is greater then the sum of it’s parts, and complete a unified whole.
Lose any one part, and the group fails.

This can be anything, from tanking and healing, scouting and sniping, tackling and DPS, or art and programming. But whatever the case, you can’t be everything all at once, you NEED other people.

-
However, it’s also not a role if the game never requires it of you.
Stealth for instance is something only the Thief and Mesmer have, but there is never any instance where they game asks “Do you have stealth? If not you fail”, and so it’s not a role, just a class mechanic.

So...full damage, kitten the rest?

in Guild Wars 2 Discussion

Posted by: Ashabhi.1365

Ashabhi.1365

<—-Another one on the “fun always outweighs efficiency” bandwagon.

The thing is that yes, DPS is the way to go if a)you’re in a hurry or b) you want to farm. Since this is a GAME and not a JOB, I prefer to experiment, have fun, look good while I’m doing it, and the haters can sod off.

Don’t get me wrong, if I join a group with the express intent of getting through something as quickly as possible, then I will run whatever gets the job done (i.e DPS, Zerker, etc.,) but it’s not my preferred way of playing. The key is to communicate beforehand, and if the group is not to your liking, wait for the next, or start your own. Life is too short to play in a way that isn’t fun TO YOU.

Level 80 Elementalist

Most gold you've had at one time?

in Guild Wars 2 Discussion

Posted by: Paul.4081

Paul.4081

Max I’ve had is 200g for the achieve. After that I pump it into my alt’s (I’m an altoholic) for the Cultural gear.

If Legendary weapons didn’t look like they came from a toy shop I might save for one. Since they look like they come from the little girls section of the toyshop, I don’t.

Got it by just playing and doing meta events with Guild (still have an allergy to GW2’s pathetic by comparison to GW1’s dungeons).

(edited by Paul.4081)

Condition damage is a joke.

in Guild Wars 2 Discussion

Posted by: Shelledfade.6435

Shelledfade.6435

My first character was a necromancer. I thought I was “the man” with condition damage. I would see the 150 dmg ticks and little 500-600 dmg crits with scepter and actually really truly BELIEVE that I was lowering mobs health in dungeons and doing decent damage lol…. when I think back to that day its amazing how innocent the denial was. You’re also utterly garbage against anything that you cannot apply a condition too which is a huge kitten .

I made a warrior after that a long time ago and… playing the highest DPS class in the game (gs – axe/mace zerk warrior) is just on another level lol. Your perception of the game completely changes. You start realizing that anyone running a condition build is basically dead weight and useless in groups.

Pretty soon after that you start feeling bad for even having a condition build in your character login screen. You start kicking people from dungeon groups that have condition builds. Hell, I resent any necro that joins the group and I PLAY one.. lol. Sometimes I think people are gonna kick me out midway through fractals/dungeons when I use my necromancer and I don’t blame them, because conditions are a freaking joke.

I see little 150 condition dmg ticks and you know I’m spreading them all around with epidemic and I’m getting 500-700 dmg crits with scepter and it’s like… lol pathetic.

I go on my warrior and do 42k with thousand blades within like 6 seconds or something. The axe hits for 3-4.5k damage. That’s just regular swings the 4th hit is like 7-8k, sometimes 9k dmg… you know how fast the axe attacks as well … ? Not to mention you can hit up to 3 mobs at same time. As well as give might/fury and banners to people, and you’re stacking vulnerability which is doing far more for the group than conditions are alone… lol. Condition builds… wow… you just don’t realize how utterly trash and useless they are until you experience a real DPS class first hand.

I’m bringing this up because of all the talk regarding conditions lately. Figured I’d give you some perspective from someone who actually plays a condition damage class AND a burst DPS class.

I’d really like my necromancer to be not utterly trash garbage someday which is the other reason I’m posting this, I mean if I woke up tomorrow and found that it was deleted I’d only even give a crap because I wouldn’t have another 80 to go farm orichalc and ancient wood on. Truth hurts, its sad.

(edited by Shelledfade.6435)

How much does it cost now to craft to lv80?

in Guild Wars 2 Discussion

Posted by: Beldin.5498

Beldin.5498

Best thing to do is to get some gold together level up to lvl 24 and then craft to 80. leveling when you’re a low level is really easy.

Its much easier to level in starterzones if your already higher level and have 3-stats gear

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

Condition Catastrophe

in Guild Wars 2 Discussion

Posted by: Przemek.6835

Przemek.6835

Just wait one more year. Be patient.

Is the skill system too simple/boring?

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

Skill system is a garbage. Most of the time you use “skill” number one.

Lol, then you’re doing it wrong man.

No he’s doing it right, for a majority of weapons, autos is where your dmg is.

Why is crafting financially useless?

in Crafting

Posted by: Behellagh.1468

Behellagh.1468

Define “good”? Level 80 Exotic? Rare?

Well jeweler is difficult simply because of the rise of ascended accessories, rings and amulets. That’ll kill demand right there.

As for cost of materials, well ectos has become the “gold” to hedge against inflation in this game. Players make them from salvage, people hoard them and when they do sell them it’s for nearly as much and sometimes more as the rares players salvage to get them.

Then the rest of T6 basic materials are expensive, due to their rareness in drops.

Also it’s quite often that “subassemblies” are cheaper to buy than to craft from scratch. It costs 27.86s to craft from scratch a T6 Chrysocola Orb. It costs 2.11s to simply buy one. Why? Cost of the T1-T5 dust mats is almost 20s and the T1 gems cost the other 8s that’s why. Even crafting one just from T5 mats will still cost more than 5×.

But why are mats so expensive? Supply and demand. Because of the drop rate, the number of players harvesting them versus the number of players crafting. Players following crafting guides to level up that skill all make the same thing and then all dump them on the TP and accept the loss. Which is good if you are smart enough to buy subassemblies, not so good if you are looking to craft everything from scratch.

And if you do make a shinny that you could make a profit on someone will come along and undercut you with the one they got as a drop. To them the whole thing is profit, they don’t care if they wipe out your margin.

Yea, it’s tough to “make a living” crafting.

We are heroes. This is what we do!

RIP City of Heroes

Is the skill system too simple/boring?

in Guild Wars 2 Discussion

Posted by: Mathias.9657

Mathias.9657

As a Ranger, (mostly melee), I’m often changing my weapons …AND traits… between EVERY big fight, and sometimes even my entire wardrobe … you basically have to when you’re not a just another worthless “Bear+LB backliner”. Thieves in PvE seem to have it even worse, I rarely see them getting “bored” with things being too easy/rote…

I don’t think It’s necessarily the skills, I think it’s just some of the classes ended up being way too linear. Mesmer & Warrior especially (though Guardian also gets boring quick just b/c it’s too easy by being too VIABLE without ever changing up its loadout ever)

Way, way too linear. Especially thief how you are mostly using one button with the occasional 5 and 1 again woopty freakin doo. Most thief builds utilize a rotation of 1 button. Quite sad, and most definitely boring.

I completely disagree with ANets whole ‘spam 1 and only use other skills in certain situations’ philosophy they seem to have now.

I’m not asking for WoW DPS rotations, but kitten it is just way too simple right now. But again, this is because of the casuals. Apparently it was too difficult in GW1 to make your own builds and actually manage skill use. ANet officially touched on that, and I 100% disagree with it. Gamers are just way too lazy these days.

Everything has to be so mind numbingly easy a 3 year old can do it.

I could let my 4 year old niece play my ranger and she’d do decent DPS because all shortbow requires is letting your 1 go off, in WoW on the other hand she couldn’t possibly excel in any way at all because a complex rotation is required to get the ball rolling.

For ‘action combat’ (lol) this is pretty lame, maybe let us have interesting combo systems like the assassin in GW1 but instead they butchered that into a thief.

The game has endless potential but ANet refuses to expand on, or even comment on their incredibly mundane skill system. We don’t even have build templates after over a year. I mean really… so pathetic. Not to mention we have to pay to change builds now, oh I’m sorry I thought you didn’t want to be like other MMOs, ANet? I never had to pay to change builds constantly in GW1.

The issue with not being able to switch out skills on your bar has also not been touched or commented on that I know of, in over a year. Let’s say I play a BS thief, I have literally no use for death blossom so it’s a completely wasted skill on my bar. AMAZING design if I do say so myself.

This has been complained about since beta, there is zero variety in gameplay for a lot of the classes. Sure you can scream Ele and Eng, but what else can experience that type of play? Thief sure can’t.

TL;DR game too braindead easy and boring.

Back to WoW, make GW2 fun please.

Is the skill system too simple/boring?

in Guild Wars 2 Discussion

Posted by: Skan.5301

Skan.5301

It’s dumbed down for those who suck at making builds. Everything past skill 6 is mostly useless due to horrendous cooldowns. Do like everyone else. Hit 1 and find something to occupy yourself for a minute or so.

“Talk sense to a fool and he calls you foolish.”
– Euripides

Is the skill system too simple/boring?

in Guild Wars 2 Discussion

Posted by: haviz.1340

haviz.1340

Skill system is a garbage. Most of the time you use “skill” number one.

At this point is anyone even surprised?

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

On the plus side, it’ll all be worth it if the new hairstyles float above their owner’s bald head.

I doubt they will be broken that bad. But I can almost guarantee there will be a lot of unforeseen clipping issues that will never be officially recognized, let alone fixed.

Game is beyond boring...

in Guild Wars 2 Discussion

Posted by: davidkevin.3820

davidkevin.3820

The only thing going for it… it’s free. Other than that… well… it’s just boring…. thats all I have to say.

[feature] unlock skins & stats, swap at will

in Guild Wars 2 Discussion

Posted by: haviz.1340

haviz.1340

You like living story?

[feature] unlock skins & stats, swap at will

in Guild Wars 2 Discussion

Posted by: haviz.1340

haviz.1340

hmm how is that so? could you back up this statement of yours?

Inactive friend list.

No Gear Treadmill - Not Played for Two Weeks

in Guild Wars 2 Discussion

Posted by: haviz.1340

haviz.1340

You mean a treadmill… right?

If you raise damage by +1 you have to raise NPC health by +1 too… right? Or else you risk running in a situation where every NPC can be killed in one shot…. right?

That’s what I call deep character progression. What’s the point of getting stronger if you can’t kill faster?

No Gear Treadmill - Not Played for Two Weeks

in Guild Wars 2 Discussion

Posted by: Daywolf.2630

Daywolf.2630

A game that tries to be a game for everybody becomes a game for nobody.

Living story = players not returning?

in Living World

Posted by: Peetee.9406

Peetee.9406

Generally the conversation goes like this:

Friend: "What have they added since I left in May?"
Me: "Well, nothing that you can do."
Friend: "What do you mean?"
Me: "Well, they added this, this, and this but they took it out of the game 2 weeks later. It’s part of their living story."
Friend: "Seriously?"
Me: "Yeah"
Friend: "That’s the stupidest kitten thing I’ve ever heard!"
Me: "Yeah, I know."

Kayku
[CDS] Caedas
Sanctum of Rall

GW 2 was advertised as a fun, casual MMO.

in Guild Wars 2 Discussion

Posted by: Draco.2806

Draco.2806

“I farm the champ train 11 hours a day and I don’t see any problems with the game.”

Bad Dungeons in a good game

in Fractals, Dungeons & Raids

Posted by: Axeom.7584

Axeom.7584

2. Coming to the point I made above as to why I failed MISERABLY in the dungeon AC is because partly me not being able to interpret current game systems very well and secondly the system being too rough or very theoretically sound but not very practical. You see the game has dodge, no specific roles in the trinity and dodge being there means timing of many things including positioning yourself in this game is very very important. Now in Dungeons DODGE FAILS and so does the systems in it. Now ppl may say Im talking out of my kitten but lemme say that not everyone out there is uber geared, can dodge all the 7 mobs attacking you at the same time when you only have 2 dodges and have absolutely full control. The Dungeons aren’t balanced simply put. The mob dmg is too high, some single mobs do ridiculous dmg and throws off the party quite quickly and with the new no res-rush the only way that I somehow managed to finish a Dungeon once is now gone.
In theory all games work and don’t work and this is literally for all games out there. Everything is highly revolving around risk and someones good understanding on interactive feedback and that person applies this understanding into the gameplay.

Trinity system existed to allow this interactivity which provides more (not full) control to the player. For eg: You have a tank that will taking bashing and his units will go down. A player who has the right power will protect the tanks health units and restore it. A constant interactivity here. Health goes and comes back. Dps players go in and support dmg the tank. There is quite a lot of control given to the player because teh players now decide if they do well, heal well, dmg fast, tank well, move the boss around the room ? or basically use these control mechanics to play to their strengths. The tank always knew in the back of his/her mind that there is a healer so I wont worry about self preservation but in this game NOOOO. Im always worried about myself.

In GW2’s case the control here is dodge and maybe a combination of skills with other players. The difficulty curve is so much higher because there is no simple system given to us the gamers to be able to revolve our mind around. We now have so many theoretical scenarios that its quite overwhelming. The design here kind of fails because each player now can take quite a beating and have to fend for themselves as they KNOW that there is no HEALER or TANK to back them up so in mid action everyone suddenly becomes self preservative and interestingly the battles actually are kind of tailored to that. thats why ppl died off one by one and res-rushed the boss. I wont go into specifics of the systems that fail quite badly but you guys probably know what Im talking about.

The Casual Player Debate

in Guild Wars 2 Discussion

Posted by: Eurhetemec.9052

Eurhetemec.9052

Some very interesting points, I would like to see how this thread goes, everything is keep civil and I believe this could get some good things to come out of it!

There are only three strongly casual-unfriendly elements in GW2 that immediately spring to mind:

1) Time-gating with no catch-up mechanism.

Normally, in other games, time-gating is casual-friendly. This is because many games include catch-up mechanisms for time-gated stuff – either it’s only time-gated for a month or two, or there is an actual mechanism to catch up if you miss stuff (WoW, for example, had dungeon rewards moved to a X per week schedule rather than 1/day – before moving to an entirely different mechanism, but that was later).

In GW2, casual players will never log on every single day. They may miss weeks. Months. Multiple months. Yet GW2 has ZERO, none, zilch in the way of catch-up mechanisms. The longer you are away, the worse it sucks. A hardcore player could have 359 Laurels right now. Many casuals have barely gained 100, if that (there are exceptions in either direction, of course – but exceptions make for bad discussions).

Similar issues exist with Ascended weapon (and future armour) time-gating. I’m not saying casual players “NEEEEEEED” this stuff (nobody really needs anything except deep Fractal divers – which doesn’t even include most hardcore players), but ArenaNet appears to offer it to them, just in a way that is actually very unfriendly to them.

Any kind of catch-up mechanism would be a huge help here.

2) “The only good gear is Zerker”.

Most casuals play largely for PvE. In PvE, if you’re not picking Zerker (at max level, which is easy to achieve in this game), you’re pretty much wasting resources – yet absolutely nothing in the game indicates this, and only serious messageboard reading will let you know.

So the design there needs to either say in-game, very clearly “You like PvE? Only get Zerker or semi-Zerker* gear”, or they need to redesign the PvE game so that is no longer the case.

  • = i.e. with Power primary.

There is a lot of other stuff that is kind of casual-unfriendly, but those are the big ones.

3) The short length of Living World events

By the time a lot of players have even heard about Living World events, they are often practically over. Also there is some perverse rewarding going on – Gift of Crystal, for example, is something ideal for a casual player because it means a short time can get a good reward, where a non-casual can spend much longer and get a better one – yet only those fairly dedicated and on the ball got it. So Living World events should probably last more like a month than two weeks.

There is also the Tequatl issue. The issue is not that he exists or is hard. The issue is that, for casuals, they don’t have hours to camp Sparkfly in order to get into the real zone, and thus are cursed to the Hell of a Thousand Overflows – for REAL casuals, people who don’t even use Temple Timers, and just use the in-game stuff? It’s even worse. They will be in the Overflow of Overflowed Overflows, if they try to go. Many casuals are capable of following orders very well – much better than some more smug and self-regarding hardcore players, but they don’t get the opportunity to. There’s also the issue that Teq appears to be tuned for 80+ people in really good gear, not 80+ people in the sort of gear real players have, but that’s for another thread.

I don’t count it as a permanent issue, because it may change soon.

Everytime i see a Ranger using a bear.....

in Ranger

Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

Well seeing Bear rangers are usually followed by them auto attacking , sitting prone , randomly dodging and reacting in a delayed manner. When people play the ranger class they think Pokemon , so their ranks aren’t filled with the most competent players…

I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.

Why do you rangers suck in Dungeons?

in Ranger

Posted by: thefantasticg.3984

thefantasticg.3984

Why do Rangers suck in dungeons?

1) Low DPS
2) Pets suck

/thread

RNG is a bell curve. Better hope you’re on the right side.

Necro Warhorn PVE discussion

in Necromancer

Posted by: Boomlinxs.9513

Boomlinxs.9513

So ive been Scepter/Dagger since time began, and fancied a change.

Now i’ve been really struggling to see how in PVE at least, Warhorn can even come close to being as useful for a Necro outside of maybe Dagger/Warhorn.

The Daze with #4 is ok for a brief lock down of trash.

The #5 can proc additional bleeds with crits, as well as perma snare at close range and a tickle of normal damage. Rarely get to use the speed buff as it gets you locked in combat so easily.

But all in all pales in comparison against the other options.

What’s everyone else think on PVE warhorn, can we make it work? Or are we thinking its only real use is in a PVP situation?

Tequatl the Sunless loot = Greens and Blues

in Tequatl Rising

Posted by: Hrithmus.2583

Hrithmus.2583

This must be some type of late April fools joke.

After getting a PUG to join a Team Speak server with 30+ people all talking at the same time asking the same questions over and over again “where do i go again?” “Wait, what did you say”, ’I follow who again?" More then an hour of strategy, commanders telling other users what to do Multi times.

Going over and over and over to other users on what to expect. We FINALLY beat Teq. We all see that HUGE chest full of loot. And guess what. about 89% of us got all Greens and Blues. AFTER ALL OF THAT WORK. That is what we got. My MF was at 135%…

Im not expecting much but come on. Not one Yellow from that chest. I got Better loot from FS with 85% MF on. It’s stuff like this that makes me question this game. Not only did it discourage me but also the other 30+ people that went and installed team speak, listened to instructions, actually worked as a team and this is how we all got rewarded.

That is and was my final Teq run.

(edited by Hrithmus.2583)