(edited by TriggerSad.2597)
I don’t know about you but I don’t care about spying. If you didn’t do anything wrong, you have nothing to worry about.
I’m an upstanding citizen of Tyria. I don’t engage in pirate activity or assist in the distribution of counterfeit Golems, or engaging in human trafficking with Cantha.
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
I think he did a great job dissecting how everything works and could end up. I agree with all the points/suggestions he made. I too am not interested at all with the current state of the living story and I love the lore in Guild Wars.
I’d love to really care for the stories they are trying to tell
Yeh could certainly use a better reason to do fractals first.
|-Swiftpaw Sharpclaw [DnT]-|
Id certainly be happy to see shortened versions of molten facility and aetherblade retreat. But the rewards do need to be better aswell.
do anything to fotm, just do something! its the only pve content in this game and its hardlocked at lev50 for months wtf
My problem with Living World is not just that so much of the content generated is temporary (though I do appreciate that they are looking for more of it to be permanent now); it is that, by creating so many limited-time events, I feel as though I am being pushed to play the game on ArenaNet’s schedule rather than my own.
I hate that.
The occasional limited-time event is cool, but a continuous stream of them creates a sense of tension that, frankly, is unpleasant to me. I feel as though the game has morphed into a perpetually urgent “To Do” list.
I play games at a slow pace. If something frustrates me, I will take a break, do something else, and come back to it later. Few things spoil my gaming experience like being forced to make a choice between doing content NOW (when I may not feel like it) or missing out on it completely. I realize that some people love the Living World. That’s fine. I, however, do not. My dislike for the feeling of unnecessary urgency it creates is such that I haven’t logged in for any length of time in over a month. It has pretty much destroyed any desire I had to play.
So yeah. That’s my feedback. It’s looking like GW2 is simply not the game for me. I’ll keep checking back to see how things are shaping up, but I can’t see spending any length of time in a game that simply isn’t fun to me anymore.
(edited by minbariguy.7504)
It felt like a good pace to me while I was at hme recovering from surgery. Now, back at working full time… I find myself wishing they’d slow it down just a bit.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Quite frankly i guess its time i start getting used to letting go of trying to experience all these living story stuffs. I just cant afford to keep up with it.
Honestly, as a player with 3304 hours of game play, I would only like to see temporary content around holidays. I have 9 level 80 characters but I haven’t finished a single legendary weapon due to the constant intrusion of temporary content that demands my attention. Also, the temporary content makes many zones almost totally devoid of player life, other than bots, by sucking everyone into the temp content areas, making many events and some skillpoints virtually impossible to complete without having to call in help from friends. I would like to be able to form informal groups with people already in the zone, but there sometimes ARE NO PEOPLE, other than me and some bots, it seems.
Why not create permanent content but just don’t tell us where it is, so that we have to actually go run around the world, and populate it, to find it? You’ve done it before. I still have exploration achievements to do. I just finished Vexa’s Lab yesterday, and have found 2 or 3 areas that I had never seen before in recent weeks. The temporary content is so separate from the rest of the world that it really does not make the world seem living, only that there are two different worlds running.
I also find this rift in the community growing between those who are tired of being pressured into doing the temp content in a really too short a period of availability (and please ANet, communicate in the game concerning when content will be no longer available, as some of us have reading speed issues), and those who run to finish the temp content in the first day and then whine the other 13 days about nothing to do. People will do a dungeon and refer to a mechanic that has only been seen in the temp content and you lose half the party because half the party didn’t do that content. Many people resent not being able to go anywhere on their 2 week vacation because they might miss something in the game. Also, people who have given up on the temporary content are running low on achievements to do.
Given the emphasis on jumping recently, I haven’t been able to do enough of the content to get the rewards from the temp content, so I’m thinking it’s a waste of time for me to even try. It seems that so many achievements are required for the meta-achievement in each living story segment that there is only ONE WAY to get it. If I have to be good at everything in the game to complete the temp content, can someone tell me a reason to waste my time trying? I keep trying to be diplomatic about this, but I keep getting angrier writing this and with each patch.
i was at the last boss of 3th istance inside fotm, the man that open the istance crashed or leave, idk, and all the party is outside… so, we lost 1h30m for nothing…. in fotm u have to be able to stay on istance also if the “leader” leave or crash, i dont understand why 4 ppl have to become hungry cause 1 man left or crash… really this have no sense, in other games need just one random man inside the istance for dont clear it…
fix it
thanks
Considering I have seen exactly two steel chests in my time in wvw, the fact that one dropped and then I died before picking it up, then despawned just as I was 10 yards away after running back from respawning, makes me a firm believer in auto looting in wvw.
I guess in CK’s view of the world picking up that drop is better than being able to save your team – ‘oops sorry guys, didn’t use that skill I was too busy picking up my loot bags pressing F while running over ground covered in fields and combos and everything else that makes them invisible’.
Hmm I think it is definitely a broken mechanic…
Who stands still in pvp?
Who wants to spam F during pvp?
Who wants to run around looking for hard to see bags after pvp?I think it’s definitely broken, why not just auto loot the bags to your characters backpack or whatever?
QFT. The current system is utterly broken. It’s getting more and more tiresome that ANet isn’t providing a fix for this.
The answer to this question during beta (when they made the band-aid fix of loot bags, since originally it was the same as PvE, you had to find the corpse….) was that the game engine itself needed a major overhaul to accomplish the loot——>inventory transition, as apparently it wasn’t possible to code into the current way the engine handles loot.
tl;dr
Engine needs major overhaul to “fix” this issue.
Honestly if they just made it as simple as “instead of popping up the ‘press F’ dialog, it just ‘pressed F’ for you,” people would be thrilled. It doesn’t have to be super complicated. People would have to be more careful about inventory management, but I doubt you’d get people complaining about that nearly as much as they’re complaining about the current system.
I was really psyched after seeing what the LS team could do with F&F, so it’s sad to say SoS came as a real disappointment. Overall I’d say if F&F was 85-90, SoS for me would be something like a 60 which is roughly the same as how I’d rate being Trahearne’s kitten in the personal story.
1) Didn’t care about the NPCs so I didn’t care about the story. No memorable NPCs that you can ‘bond’ with like Rox or Braham. The NPCs in F&F also seemed to have more of a story to tell on the whole like when you’d return trinkets to them and things.
2) The dungeon fights were just bad and I also hesitate to call it a dungeon seeing as it’s just a single room.
The single player fight vs Canach was all about using a gimmick that’d been set up to defeat him and not about using a character’s abilities. At no point did I feel threatened either because Canach was incapable of dealing real damage. I just stood there and kept disarming the same mine over and over while popping a heal.
The fight vs Null was focused on the things around him. The main boss was no real threat, it was the mines, the electric balls, and the DPS check auto damage that could kill a player. Think there needs to be a better balance between gimmick and actual fights. Maybe 20% gimmick, 80% actual fighting?
Also having mobs spawn around the entrance/exit of a dungeon without warning is bad design IMO. I had the ‘misfortune’ of going in when the path was clear and assumed it to be then popping out to see a crapload of Karka in my face and even more along my escape path.
3) Southsun as an area is unfun because of mobs focused on taking control away from the player and being HP sponges. The terrain is a pain to traverse because the design allows a player to go off the path easily (jump off, swim), but provides no easy way to get back on it due to elevation. Also having WPs constantly contested due to events makes travel an even greater pain in the kitten .
+1, I agree with everything he has said.
F&F seemed to have a lot more work into it and cooler rewards.
One thing I did like about SoS is it was in an 80 area rather then a noobie area which allowed us to farm useful materials, plus an area we hardly go, so +1 to ANET for that, but it’s true that the landscape is abit annoying to travel around especially with contested WP’s.
I was really psyched after seeing what the LS team could do with F&F, so it’s sad to say SoS came as a real disappointment. Overall I’d say if F&F was 85-90, SoS for me would be something like a 60 which is roughly the same as how I’d rate being Trahearne’s kitten in the personal story.
1) Didn’t care about the NPCs so I didn’t care about the story. No memorable NPCs that you can ‘bond’ with like Rox or Braham. The NPCs in F&F also seemed to have more of a story to tell on the whole like when you’d return trinkets to them and things.
2) The dungeon fights were just bad and I also hesitate to call it a dungeon seeing as it’s just a single room.
The single player fight vs Canach was all about using a gimmick that’d been set up to defeat him and not about using a character’s abilities. At no point did I feel threatened either because Canach was incapable of dealing real damage. I just stood there and kept disarming the same mine over and over while popping a heal.
The fight vs Null was focused on the things around him. The main boss was no real threat, it was the mines, the electric balls, and the DPS check auto damage that could kill a player. Think there needs to be a better balance between gimmick and actual fights. Maybe 20% gimmick, 80% actual fighting?
Also having mobs spawn around the entrance/exit of a dungeon without warning is bad design IMO. I had the ‘misfortune’ of going in when the path was clear and assumed it to be then popping out to see a crapload of Karka in my face and even more along my escape path.
3) Southsun as an area is unfun because of mobs focused on taking control away from the player and being HP sponges. The terrain is a pain to traverse because the design allows a player to go off the path easily (jump off, swim), but provides no easy way to get back on it due to elevation. Also having WPs constantly contested due to events makes travel an even greater pain in the kitten .
While I’m sure mesmer has its share of bugs, I don’t think it’s going to be a very high priority. Many (read: all) professions have bugs and awkward abilities that keep getting overlooked, and they’re doing a lot worse than mesmers currently are.
Mesmer’s are only doing good because of ONE decent build for tournaments and portal… Any Mesmer that wishes to experiment with a different build or focus on condition damage instead of shatter burst is laughed at… Why? Because all other traits to do with those skills either suck to begin with or have been nerfed…. Even with engis you see some variability such as HGH or the shield bunker (they perform pretty well.) And necros have things from Minion-mancer, well-o-mancer, or condi mancer…. Mesmer hkittenter to be good in tournaments and…. ? Basic condition removal is worse for mesmers than all other classes… WHY? Because every other class including warriors gets some condi removal in their heal skill or a passive removal from a signet/trait… All Mesmer condition removal requires either a trait for a bad weapon (torch) in a line that sucks for pvp (inspiration) or taking up that one last utility slot because in the end teams require IOL and portal….
Not enough conditions that do damage and not enough conditions to cover your damaging conditions. Engineer has bleeding, poison, burning, confusion and a bunch of conditions to cover them from cleansing. My poor necro! Engineers took our JERBS!
TERK EUR DERBS!!!!! I just want bouncing attacks to work how they did before this patch… PLAYERS FIRST! No clones. no turrets no freaking jagged horrors.
Mesmers have more viable builds than most classes?… all mesmers in tourneys usually run x/20/x/x/30.. Leaving only 20 points to be used in any given tree…. Every single grand master tier in Mesmer trait lines sucks except for illusions and any time mesmers try running a bunker non shatter build one blind is all that it will take for them to be shafted since you know defender can’t be summoned on a blind or invuln. Glamour builds are useless in pvp condition builds once again were nerfed in this patch thanks to the A+ programming and confusion builds have to work twice as hard to achieve half the results of a shatter build… So how many viable tourney builds do we have?
Actually illusions now inherit our condition duration and damage. So the burning from a condition clones winds of chaos will be as good as the burning from the mesmers WOC.. However the new bug that is being talked about is that clones are getting priority over the Mesmer to receive the buffs from WOC and these buffs do not help the clones condition damage… they don’t scale on their own they scale from us… So if we aren’t receiving the buffs and they are then it is helping exactly nobody.
Plus Condition Mesmers rely on Illusionary Elasticity to double-tap enemies, but now Clones frequently steal the second bounce negating that.
yet another trait that ANET ruined and has no explanation as to why… love it…
You don’t see many Condition Mesmers in PvP. They’re not as good as Phantasm Mesmers in duels, and they’re not comparable to Shatter Mesmers in tournaments. In fact most people don’t even know what a Condition Mesmer is, thinking it’s the same thing as the “Confusion Mesmer” that used to be popular in WvW. Not even the Devs seem to realise it exists, as no patch ever addressed the Condition Mesmer directly.
I guess the reason I am making this thread is to make the Devs aware that there is such a thing as a Condition Mesmer. The reason for this is because a few changes in the past few patches have nerfed Condition Mesmers indirectly: first was the change to Blinding Befuddlement, a change that seemed to be aimed at WvW Glamour Mesmers but also destroyed the trait for non-Glamour Mesmers. Then, there is the hidden change to bouncing attacks in the 28/05 patch, which has decimated Winds of Chaos and neutered Condition Mesmer DPS.
Previously, while the Condition Mesmer was not the best build, it was still viable for most encounters. Now? I am not so sure. So please Devs, if you’re truly trying to increase build diversity in all professions, please consider how the changes you make affect builds that aren’t in the spotlight.
Condition mesmers don’t work because clones don’t scale from condition relevant stats, and most importantly the random nature of application (specifically the useless vulnerability that doesn’t affect conditions, and a power based phantasm on a condition weapon like staff).
Clones do in fact benefit from all condition relevant stats. The random nature is a balancing factor IMO, remember all Clones also cast Winds of Chaos (albeit at a significantly reduced rate).
The problem is that the last patch made it so Clones can be the target of bounces, and bounce logic is no longer enemy-ally-enemy; it’s purely based on which is the closest target. This ruined Illusionary Elasticity and also ruined Might and Fury stacking on the Mesmer, as Clones are stealing all the bounces (and worse, Might doesn’t even affect the Clone’s DPS).
In the patch before that, Blinding Befuddlement was severely nerfed because of a knee-jerk reaction of the Devs to Glamour Mesmers, which in turn ruined its synergy with Chaos Armour and effectively killed it completely as a trait.
The main purpose of this thread, the be honest, is not so much about Condition Mesmers specifically, but a plea to the Devs to not ignore non-meta builds (and nerf them without even realising it) if they’re truly serious about improving build diversity.
I hope she has a new model. This recycling of veteran karka models kinda sucks. :x