http://postimg.org/image/z4husdh3j/full/
This is an unedited screenshot of a fight between players from NA servers and EU servers in our “made up game mode” we call GvG here in GW2.
While we may all agree that simple team deathmatch 20v20 in a flat surface can be bland and is hardly a game mode, I think that this picture shows you the real interest in large scale PvP. Keep in mind, this is a completely and totally unofficial game-mode, with very little publicity or advertisement. The viewers on this are kitten near what ESL got, with all the publicity and whatnot you guys had on that. Imagine if you had hyped this.
I just ask that you folks at ArenaNet reconsider what your true focus is as far as what the PvP in this game entails. I love PvP, I’m rank 80, play it a lot. I loved large scale WvW fighting as well.
But the lack of a true player versus player mode with a larger scale basis that focuses on the true mechanics of the game’s combat system is a huge business blunder and something I definitely believe could benefit your company.
I think we all understand that WvW is a bit more casual of a game mode – there is no true rewards or incentives to play. This is totally fine, but ANET, you’re missing a massive business opportunity sitting right under your nose by overlooking the community of players that are interested in larger scale COMPETITIVE PvP. You’re never going to compete with League of Legends with Stronghold. But you’re overlooking an entire market because it seems to me, from the outside, that from a business standpoint you’re trying to get a slice of the MOBA pie when you could have a whole pie all to yourself.
Your game has an amazing combat system and an amazing capability to have very intense, teamwork-oriented fights at a larger scale. To be completely honest, I legitimately don’t think I’ve ever seen a game come close to the ability that you have currently to create a PvP mode to support a mid-scale (10-20 vs. 10-20) competitive PvP scene with the success I believe you would have.
I am not asking for GvG. I am asking for you to consider the possibility of having “raid size” COMPETITIVE player versus player, as I believe there is an entire untapped market out there that you would be able to benefit from without having to compete with games like SMITE, League, or DotA.
Just food for thought.
[Syn] Leader/Driver – Retired.
(edited by Fallen.4317)
Please don't reward retroactive MasteryPoints
in Guild Wars 2: Heart of Thorns
Posted by: Belzebu.3912
The problem is some stuff you can’t do again with a character.
For example, let’s say you get Mastery Point for finishing your Personal Story or completing the World Map, a player shouldn’t be punished for having it complete already and be forced to create a new char just for that while a newer player that was still finishing it will get the reward much easier.
Also, unlock mastery is a thing, progress them is another story.
Veterans will be able to unlock more mastery right when HoT begins but we’ll still need to progress each one from 0.
(and the other 8 elite specs maxed too)
Hi all,
As a follow-up to my post from last Friday, I wanted to give you a run-down of the changes we’re looking to make to the engineer’s turrets:
- Engineer turrets will be able to be critically hit. (Edit for clarity: this change means the turrets can take critical hits against them, but they still cannot deal critical hits themselves.)
- Engineer turrets will be able to be affected by conditions.
Considering most minions/summoned pets are already susceptible to the aforementioned changes we feel that this is a fair way to bring turrets more inline with the rest of the game. These changes should only slightly affect the viability of turrets in PvE/WvW (low creature crit chance/condition application), while providing for more counterplay against turrets.
We’d love to hear your feedback on these changes. Feel free to respond below with your comments.
-Grouch
(edited by Josh Davis.6015)
Legendary weapons will no longer be legendary
in Guild Wars 2: Heart of Thorns
Posted by: Inculpatus cedo.9234
Nope. I see Legendaries everywhere. What makes having a credit card prestigious?
It’s a trailer dude, why would Anet put thief style outfit on a engineer in a TRAILER.
The art team put polearms into the trailer and its been confirmed that there are no new weapons (that weren’t there already)m let alone polearms. Its perfectly reasonable that model was an engineer that was specifically meant to look like a thief, or it was an NPc in a cutscene we could see (or not) later on (and we already know NPCs don’t have to play by the rules).
Likewise with Guardian Longbow. Its not fully confirmed, but I’m right with everyone saying its greater than 50% Guardian will get such a weapon. I think some of these rankings should have a loose probability along side their speculation. Something like:
Druid: Stuff(official announcement, confirmed)
Necromancer: Greatsword(official announcement, confirmed)
Engineer: hammer( trailer, extremely likely)
Mesmer: Shield(trailer, extremely likely)
Thief: Rifle(trailer, possible)
Elementalist: Sword(data mining, very likely)
Guardian: Long bow(trailer, very likely)
Warrior: Pistol(speculation, plausible)
And here I thought cheese was a dairy product. And we “have it” since it’s a pretty good in terms of calcium/protein/natural fat, besides tasting good and making pizzas complete.
Easier fix, don’t play till April 2nd.
@ Azhure & Just a flesh wound
Why? You guys want to demonstrate the state of the game if people get bored of the grind after the release of HoT and leave again within half a year? Personally I don’t think the game will then be completely dead, but it will get the status of a second rang MMO that could have done so much better but didn’t. A memory for many gamers. Instead of one of the serious alternatives / choices there are for MMORG gamers.
Anyway, as loyal players you should try to add something better to the suggestion then a picture that really, If you care for the game, even if you would disagree. You seem to do care for the thread because you are willing to spend time in it.
Grind or no grind, people always get bored eventually. Some sooner, some later. Instead of complaining about it, the better option is just to take a break. It’s healthy. Then when new content comes out, they return refreshed and ready to play… for however long until they get bored again. That’s just how life goes. Even people that don’t “grind” get bored and need a change of pace. That’s the nature of the beast.
Nope. Just because this is a problem now it does not justify reverting the changes. The camera features outweigh this little problem by far – instead i suggest ArenaNet to rework how siege can be placed, and which requirements a placed siege’s location has to meet in order to be able to target x location.
And you (or the uploader of the video if its not you) wrote it right into the video’s description: Anyone who wished to have a better FOV would just play windowed mode and squint the window a little to achieve this. Multimonitorsetups have the same effect. So why revert something which everyone should have access to instead of having a closer look at the targetting mechanics of siege weaponry?
Best update/Worst update? It’s just an update.
Those who adapt to change and use it to their advantage will win and have fun. Those who shivel and whine will remain victims in their own mind because they are in the exact same game as the winners, except they’re losing.
I hope you all have fun playing!
~Dr. Seuss
Good riddance i say. Finally non generic looking WvW map.
If you’re not aware of downstate and its consequences going in, it can be frustrating. However, once you know to account for it when you play, you’ll see that downstate adds a lot more depth to the gameplay.
Mesmers work. I have no clue why people think other wise. Mesmer and thief working together is scary.
Thing with mesmers is that outside of Hellseth, Supcutie, Misha and a handful of others, there’s a skill gap. I think a lot of mesmers try to exceed their limitations in team fights and end up getting popped. Thieves have that happen to them too.
Don’t get me wrong, I’m not saying Anet is screwing the pooch here. I understand that crap happens and there’s nothing you can do about it. This is a huge bummer for the players as well as Anet. But perhaps in the future Anet could refrain from hyping an update before they even know whether it’s going to actually work or not yet…
First, you at least put it politely so thank you. That said, this is exactly why they stopped communicating much with the community. If they open up and say something, then get unforeseen delays, or even have to scrap something, they have people up in arms (usually much less polite than this, but the same message).
I miss the early days when they were very open on what they were working on and they’re hopes for the game. Sadly that era ended due to all the negative responses they got when things delayed. They have recently opened up a little (nowhere near what they use to do though) and I’m grateful.
I think we have to differentiate. From recent talks between fans and Colin on PAX East it seems that the LW continues a while in the new region introduced via Hot. HoT seems to be only one stage on the way to kill Mordremoth. LW taking place in the Heart of Maguuma is certainly locked behind the expansion.
But it is not completely clear what will happen after the defeat of Mordremoth. If we see a new LW arc taking place in old maps as a prelude for a new dragon or opening up new maps like SW or DT then player who do not own HoT can possibly participate until the LW is embedded again into an expansion.
Yes that every other thread is about the same subject
Stop making outfits! We cant pick and choose pieces to match with our armor sets, it’s all or nothing, and LOTS of people don’t like that.
That’s nice and all (and quite honestly, I agree), but as long as there’s a market for it (as in, enough people actually buying the stuff) I kinda doubt that you can convince arenanet to just… stop doing it.
Best way is to vote with your wallet and just not buy the outfits.
Nilfa, Asura Thief, Devona’s Rest
AngryJoe Interview - HoT Questions for Devs?
in Guild Wars 2: Heart of Thorns
Posted by: AngryJoeShow.5864
Hey guys just got back.
So I got some footage of the game’s PvE and PvP as well as a Video interview with Colin Johanson asking many of your guys questions!
Most of the stuff at the event will be Embargo’ed for 1 week, but i’m hoping to talk with them about releasing at least the interview sooner!
Thanks again and Hope you guys like it!
when you’re not willing to pay for the expansion stop playing guild wars 2. They will gain like +50% players (players who come back) and lose like less than 1% from the current playerbase. worth it.
I don’t see any reason not to buy the expansion. We don’t have to pay monthly.
All I heard was “taunt is bad because CC is bad.”
Nah.
Alright just trying to get all of these thoughts into a single concise list. (Please note this does not mean that any of these things will happen)
- First person camera
- Increase max dolly (camera distance) distance
- Decrease min dolly distance
- More finite dolly control
- Automatic camera height adjustment on /sleep emote
- Manual camera height adjustment
- Stop ‘random snapping’ from happening
- Look at camera
- Free orientation movement
- Fix automatic camera height so that the over the shoulder camera works as it would be expected to work
- Manual FoV adjustment
- Look acceleration toggle
- Keep drawing mouse cursor when right clicking toggle
Please let me know if there is anything else I’m missing.
Edit: Added more features to list.
(edited by Branden Gee.2150)
Why not just shunt dead players to the closest WP after a short timer? Not a forced WP use (whether free or payable), just move the body to the WP. That way, people there can either revive you, away from the battle so that you’re not interfering with the actual fight, or you can use the waypoint whose cost is now effectively minimized since you’re sitting on top of it.
…
That said, I’m starting to see more instances of events with no one calling the event in map chat. …
One of the original appeals of GW2 was the fostering of cooperation between players and the friendly community. But that feeling of cooperation and friendliness has eroded somewhat with the changes to the game over the last year.
It started with trait unlocks that depended on events that were triggered by previous events failing and other players being at cross-purposes. And now the ruined pve daily tasks that herd everyone into the same maps all competing for the same events or boss.
It started well before that once the Farm/Fail to Complete and Champion Farming styles play started to get more popular the community started to go downhill from there.
Actually that fun, friendly community is still there. Only a small percentage of loud irritable people ruin it for everyone else…and it really is a small percentage. But it’s like the old addage.
If you add a teaspoon of wine to a barrel of sewerage, you get sewerage. If you add to a teaspoon of sewerage to a barrel of wine…you get sewerage. It’s much easier to tear something down than it is to build it in the first place.
I also think people are overly focused on the new weapon when the new elite, new utility skills, and new traits are probably far more important in terms of the specialization being competitive in any play mode.
Agreed. Don’t forget ‘changed profession mechanics’, whatever that means exactly.
I think you are trying too hard for perfect symmetry when they’ve said ‘a specialization = 1 new weapon’ rather than ‘a specialization = 5 new weapon skills’.
I also think people are overly focused on the new weapon when the new elite, new utility skills, and new traits are probably far more important in terms of the specialization being competitive in any play mode.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
You bring up a really great point. From the precedent that’s been set with the Battle of Khylo, I can’t say that I really saw a problem initially with manning a Trebuchet at clutch times.
If it requires someone on the team to be full time siege, that may be a role this game is not ready for. If it’s more opportunistic in nature, that sits fine with me.
It really will depend on the frequency of use. and dependency on siege weaponry.
Twitch.tv/chaithh
New Twitter: @chaithhh
Co-co-combo breaker!
Yes.