GZ to oRNG, and well played TCG. While DC’s are unfortunate, getting a blue-screen from playing on a potato is entirely on the player.
Also, I think that oRNG made good comp/strategy adjustments, and I am not mad about “counter-comping.” Complaining about that is like whining when a football team decides to switch to a no-huddle offense or a rush-heavy attack at halftime because their initial plan isn’t working. Adjusting your strategy/players/builds is a part of EVERY GAME EVER, so I don’t know why people are whining about it. The Patriots beat the Colts by exploiting their weakness against the run. Do you see anybody complaining they didn’t just keep running fruitlessly against the Seahawk’s elite run-D? No, they used different setups, schemes, and players on their roster to get the job done.
oRNG realized they needed someone who could spike down TCG’s squishies, and they lacked mobility with 2x medi guard. They switched to thief. In response, TCG ALSO SWITCHED from 3x ele to 2x ele + engie.
I think oRNG has a lot of talented players, and I think they will show up to PAX East and put on a good show.
Livestream notes for those who didn’t have time to watch it: http://dulfy.net/2015/02/06/gw2-poi-heart-of-thorns-gameplay-livestream-notes/
you want a sniper? roll a rifle warrior.
killshot is exactly that, except without stealth to make it OP.
Rifle warrior is dead and useless.
which is exactly what a sniper thief would be, because melee DPS > ranged DPS, especially single target.
what thief needs is a new playstyle, not yet another “single target burst” weapon.
I don’t care what anybody says, i’m still buying it whether you like it or not
~that one Guild Wars Fan——played since beta—-leader of A.D.D. Industries
It’s so tough having gone 2.5 years without requiring to spend any money other than the original purchase price.
ANet makes us pay $60 for 2.5 years of gradual updates, additions and improvements.
That’s way more than the $100+ per year you would spend subscribed to WoW or other MMOs.
It’s so unfair that after giving us so much free additional content for so many months they now ask for a little extra money to keep the game alive. How greedy can they get?
If they have their way we may all have to pay almost $100 for 3-4 years of content.
$25 per year is WAY MORE than $100 per year spent on other MMOs. (believe me, I have a degree in Applied Fuzzy Math) So unfair!
Revs aren’t OP. In PvP, I hardly ever see them! If they were, in fact, OP I’d suspect they’d be everywhere. Disproven~
all things point towards specializations being an alternative to the base class, not an upgrade. you can still remain an elementalist, or you can specialize into whatever comes for eles, earn some new tricks, and lose some old ones.
Hey folks,
I just want to take a second to address this topic, because it’s something we state as one of our key philosophies – but don’t often clarify exactly what we mean we say it. And because everyone and their mother has their own unique interpretation of what grind can mean, it’s very simple for this to feel like we’re not following our own guidelines when we build and implement content.
When our company president said we have an anti-grind philosophy way back before Gw2 shipped, and when it has been repeatedly reinforced since then, our statement is simply: “We don’t think you should need to grind to get the best gear and stats in Guild Wars 2”.
So what exactly does that mean:
- The best gear/stats: This means to have statistically the best abilities in the game, you shouldn’t need to, by our definition of the word, grind. This goes for leveling and getting top gear (by our definition that’s ascended gear, legendary being an optional extra thing you can do, but don’t need to do.)
- Grind: To us, grind means being required to do the same boring activity over and over again. In particular, the biggest reference we’re talking about here in traditional MMO’s is having to kill the same creatures over and over again to farm for levels or gear. In Gw2, you can gain exp and levels from a massive variety of game play, game modes, and content types. Same goes for the ability to acquire the gear to build up your characters. Similarly, ascended mats can be acquired from a wide variety of content types and game modes to allow you choice and options so you don’t need to grind to complete those goals. Our new mastery system continues to this promise as well, which we’ll go into more detail on soon.
There are certainly optional activities in the game players can embark on that I think we’d openly accept fall into the category of our definition of more “grindy”. Earning certain unique skins, and in particular some titles absolutely qualify as things we’d put on this list. Legendary weapons have components to them that fall into this category, though we’ll be doing work in HOT to make this much less the case. We feel these are optional choices players don’t need to do, but can if they want, and because they are optional are acceptable within our statement that “Gw2 doesn’t make you grind to have the best gear/stats”. That doesn’t mean we can’t make those activities more fun as well, but when we say “no grind philosophy” we’re not including optional things you can do, but don’t need to do, in our definition.
Hope that helps a bit, that’s our philosophy and definition we’re going by when we make those statements. They may not align to your definition of grind, and that’s ok – we’re fine with that! It’s just important you know what we mean when we make that statement so you can make decisions about how you view Gw2 and judge us by our actions/words.
Thanks again for being so passionate about this topic and the game which ever side of the discussion you fall on. It’s something incredibly important to modern MMO’s and gamers in general, and we truly appreciate the dialogue you all are having on topics like this. It’s what makes better games for all of us.
Unless they do a 180 and make the base game be less bad in the coming year there’s no point even looking at an expansion. Pay money? For more of the same? No thanks. They’ve had time and time again with each update to show what’s important to them, and an expansion can only be a continuation of this game’s downward trajectory since launch.
You seem like you’d be fun at parties.
I don’t go to parties, they can’t handle me
Yeah, I don’t enjoy fractals either (nor hamster-wheel maps like Dry Top and Silverwastes). No more GW2 for me today.
So what is it?
- No WvW
- No sPvP
- No Fractals
- No Maguuma Wastes anything
What dailies would you enjoy? Mystic Forger, Exotic Crafter, Laurel and 10 minutes AFK in LA? :P
I think part of playing the game is learning to be aware of the direction you’re dodging in, and the consequences of doing so, no?
Djinn — do you sense Guhracie is “labeling?” He mentions his position was to not participate when certain words are used as a slur. If you feel he’s making his personal choice too hurriedly, it’s a harmless choice, as he is choosing not to participate. He’s not saying he’ll get into the thread and flame the forum member, or that he’ll report and hope they get smited by all the powers of The Six Gods. He’s just saying “If someone uses slurs, I’m out.”
Or do you see it differently?
I completely agree with Guhracie and said so shortly after the OP. In my post above yours here, I’m speaking about the various people kittenponded to the OP defending their right to negatively label (slur) – especially those thinking it is fine to call someone a “complainer” if they had a post(s) in which they were complaining.
Complainer is not necessarily a slur, unless you consider voicing a complaint to be a bad thing I suppose. It means one who is complaining. It is an accurate description of behavior. Were it to be carried beyond current activity, or used dismissively, then
It might very well be intended as a slur.Is refering to someone participating on these forums as a forum goer or poster a slur ? How about player in the context of a GW2 player ? Customer ? All labels.
What is the point of calling someone that name? That is the point. You can say “I’m just calling it as I see it”. Do you call people fat when you see them? No, there is no point in trying to label people as “being” something that they happen to do just when you are watching. That isn’t “what they are”.
(edited by Djinn.9245)
As I see it, and I have been actively reading the post, Guhracie had noble intentions in posting this and he offered a personal position on the use of inflammatory words when they are (mis)used in specific ways.
This shouldn’t have devolved into the snarkfest it has become. This isn’t a semantics debate. It’s not the platform for someone to mock, insult, and abuse other forum members because he/she disagrees with the position stated. It’s a personal position and you’re welcome to join in, or not. But arguing with the stated position it is like arguing with someone because you like salmon and they do not. There’s not “right” or “wrong” for it’s a personal opinion. Just as “I don’t intend to participate in certain threads” is a personal choice.
When one thread had more than half a dozen warranted reports and more that could have been made, well, obviously there’s a problem. In this case, the problem seems to be not with the original post but with forum members who are unwilling or unable to remain quiet on a subject that does not require or benefit from their input.
Please don’t post if you’re being argumentative, insulting, or pedantic. Please feel free to move to the next thread and contribute where you have a contribution to make and leave this thread for those who wish to join in the pledge or discuss the parameters of the pledge in a respectful and contributing manner.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
I don’t personally mind being called a White Knight, because white knights are traditionally forces of good. Calling me someone who’s doing good doesn’t amount as much of an insult to me.
The interesting bit is how people try to use it to discredit people. They’re saying if I complain and you defend, I’m obviously more discerning than you, because I’m complaining. I see the flaws in the product.
So when old people complain about that new music, and you defend it, it makes you a white knight and them automatically right. Because obviously if you’re complaining you must be right.
It’s an inane conclusion to draw.
Sometimes something can be fine, even if you don’t like it.
re: The odd thing is that the old system had fewer choices, or less freedom, than the new. – I don’t mean to be rude but we must be talking about “choices” in two different ways. I guess I’ve been unclear, sorry. I mean the tasks that you do to to accomplish the dailies, as well as the number and ratio offer less freedom of choice.
5 of 8 is more freedom of choice than 3 of 4.
Gather from any 20 nodes anywhere is more freedom of choice than gather from 10 of a specific type of node in a specific region.
Complete 5 events anywhere or even complete 4 events in a specific region offers more freedom of choice that complete 4 event on a specific map.(And this one is especially bad when it sends zergs of high level players into starter areas.)
Kill any 50 monsters anywhere, offers tremendous freedom of choice. I could get it without altering my plans at all.
View a vista in a specific region offers less freeedom of choice.
etc…
Also choices are sometimes being chosen without regard for variety, as when we got 2 fractal choices on 2014-12-26.
Do those examples make my position more clear? Regardless of what you think of the new vs. the old dailies, there was more freedom of choice with the old.I will say it’s good that PvP and WvW players can get their daily without having to leave their preferred game mode. But why couldn’t they have just given all game modes 5 out of 8 choices for completion? I don’t understand why they have to limit our choices so much. And make the choices we have so restrictive.
Except it’s not 3 of 4. It’s 3 of 12. Some people are simply saying that they will never enter any other area of the game for any reason even if it it’s just to talk to a vendor. Before to get 10 points I had to do 10 dailies, which meant entering into those areas anyway. Now I can get 10 points without ever touching them.
And most of the rewards otherwise without even doing 1 daily.
That’s more freedom not less. I’m certainly more free than I was.
The less gold someone has access to, the more likely they are to purchase germs to supplement that gold.
People who can realistically buy gem store stuff from ingame cash are not a majority. At all. This is not a common thing, especially not being able to do it repeatedly. Few players play remotely enough every day to generate that amount of cash.
Also, for most of us we could do 1 extra hour at work and gain a multitude of the amount of gems than we could from a day spent making money ingame. There’s no real motivation to even try use gold.
The only people I see spend gold on gems are on reddit, here, and a few in TxS. The others do the odd gold-to-gems trade to fill up the last 100 or so (I think that’s actually the intention of the weird numbers, try drain gold, otherwise the numbers would be different), but otherwise just spend € when they want something.
Working as intended. The gem store funds the game. If everyone could easily buy stuff, even playing only a bit here and there, no one would need to buy gems, and the game wouldn’t be funded.
The idea is time = money. If you put the time in you can farm enough to buy stuff you want. If you don’t put the time in, you can put cash in and buy gems (which you can sell if you want to someone who has put the time in).
I’m not sure why anyone thinks it shouldn’t be this way.
The choice issue actually has a lot to do with whether or not you’re actually an achievement hunter. Before I could get ten points a day through achievements, but I had to jump through many hoops to do it. It was a project.
Now, I can do just three achievements and I get ten points, every day. So far, nothing has been particularly onerous to me.
This gives me the freedom to do what I want the rest of the time. This change frees me up. Again, because of my emphasis on achievements, I sometimes didn’t have time to do everything I wanted. I have more time to do everything I want now.
Thank you. This is the kind of discussion from the opposite point of view that I’m looking for.
I’m not arguing that the new system is bad, but you’d still be just as free to do what you want if there were 8 options per mode, and you still only had to complete 3 to get the points.
I’m not at all against more options per mode. I’m quite happy to see people happy with the game.
What I think Anet was trying to do was stop everyone from just doing the absolute easiest daily in the absolute easiest way.
For example in the old dailies, if you got Shiverpeakes killer, Wayfarer foothills was packed. If you got vet slayer, tons of people went to Wayfarer as well, to the dolyaks and spiders in the North East corner.
It trivialized dailies. Now they are a bit more involved…but just a bit.
And the rewards you got for doing the easy old ones you get anyway…all except for the achievement points.
I know that people are used to and enjoy achievement points being given out for sneezing, but I don’t mind going a bit out of the way for an achievement…and so far, that’s all I’ve had to do.
The choice issue actually has a lot to do with whether or not you’re actually an achievement hunter. Before I could get ten points a day through achievements, but I had to jump through many hoops to do it. It was a project.
Now, I can do just three achievements and I get ten points, every day. So far, nothing has been particularly onerous to me.
This gives me the freedom to do what I want the rest of the time. This change frees me up. Again, because of my emphasis on achievements, I sometimes didn’t have time to do everything I wanted. I have more time to do everything I want now.
Think of it this way:
I like lots of different flavors of ice cream.
My wife likes vanilla. Just vanilla.
If all we have is chocolate, my wife doesn’t eat ice cream. Why? Because she doesn’t like chocolate.
That doesn’t make her lazy, or unwilling to try chocolate, or anything bad. She doesn’t like chocolate. No amount of begging (Gaile) or shaming (Others) is going to make her eat chocolate.
She’d rather not eat chocolate, so she doesn’t.
Exactly… If she doesn’t want to do the dailies, then she doesn’t do them. She’s already got her Laurel for logging on and can go do whatever she wants!
@Krest
The problem I have is that calling the change as a huge pain for pve players is disingenuous. If you absolutely will not give the content a serious look because you’ve already decided you don’t end to, that’s okay, you don’t have to. Today, one of the PvP dailies was point capture, which can be done without even fighting another of player. One of the wvw dailies was kill a dolyak and the other was claim land, CCC which involves killing a veteran and then sitting on s point for a few seconds. All of these can be easily accomplished without fighting another player. Most days I complete the daily in no more than five to ten minutes.
(edited by Subdue.5479)
You can play “how you want” moreso than ever.
Anet made it so you don’t need to do your dailies at all.
Your Laurels are awarded just for logging in.
Talk about people being misinformed.
There are several, multi-paged threads that cover every possible aspect of that not being true.
So I’d be careful who you call misinformed. Wouldn’t want to look like a hypocrite.
Except they are all just xenophobic players whining with no justification.
I’ve read through plenty of these threads, stated facts, and get ignored because the points are valid irrefutable and there is no logic whatsoever on the opposing side of the argument.
Again…. you don’t need to do your dailies at all.
Laurels, mystic coins, black lion gem store loot, is all awarded for daily logins.
You don’t need to do your daily at all unless you want your 10 AP.
That being said… anyone who was serious about/was grinding for AP was going out of their way to complete more daily categories than they wanted to in the first place….. which is why this was changed.
The AP grinders get what they want after minimal effort, and no longer have to complete all the categories.
3 Daily categories for 10AP is a godsend compared to what it was before.
…and with categories like “View a vista in Lion’s Arch” you have no reason to be complaining… AT ALL.
For someone that plays absolutely NO WvW or PvP, the new dailies were a great disappointment. There are only three choices per day that can be done in PvE.
I also dislike the fact that you HAVE to do all of the ones (regardless if it’s PvE, PvP, or WvW, or a mix of the three) for any of them to get ANY points. I have only been able to get dailies done ONCE since the change because of this. I can’t stay up all night. I have to be up at 5am to get ready for work, therefore I go to bed at 10pm. That’s just not enough time, unless I log on as soon as I walk in the door when I get home, which just can’t happen. I have pets to care for, dinner to make and eat, and other things that occupy some of my evening time.
@Lishtenbird had some good ideas for improvement. I really agree with his idea of them being more generic…. like gathering ANYTHING in one area. I can do with that, but having it as one specific item (plant/ore/logs) in one specific area makes it a pain in the butt.
Vista Viewer = LAME!!! As someone who maps the entire area as I get to them, this makes it so that I’m doing something I’ve already done….. multiple times.
Exotic Crafter = what if a player hasn’t gotten to that level in any of the crafting professions yet?? That means it’s one less achievement that they can even attempt to do.
Mystic Forger = again, lame. I had to put in some weapons I had saved in storage for a low level toon so that I could complete the dailies the ONE TIME I’ve actually finished them.
Daily Fractal = I don’t do Fractals. I do PvE only. I don’t consider Fractals to be PvE – they’re dungeons. Totally separate thing imo. AND you have to have a group, not something you can do alone.
Event Completer = events in a specific area is somewhat difficult as you have to be in a specific spot to see any regular (non-meta) events that are nearby. You can’t just look at a map and find an area that has an event happening.
World Bosses = doable, as long as you have a group. My squishy light toons can’t kill Champion or higher bosses alone.
PLEASE rethink these changes…. everyone I have talked to about it is EXTREMELY disappointed and upset and even kittened off about these changes. They aren’t really workable.
My experience and opinions in the guild are quite the opposite, you log in and get the usual rewards just for starting the game up (seriously what extra effort?). Do not feel like doing a daily? No sweat you already got the general rewards (laurels, mystic coins, experience)
Rewards like pristine fractal relics, rare gear and pvp reward progression are great incentives for the specific activities of the day. These rewards were definitely not attainable through daillies in the old system. Again rewards for no effort compared to the old system.
The only thing you might struggle with is completing the daily in PVE for AP, which admittedly I really do not care about personally. However doing specific activites will definitely give a better sense of achievement, than for example completing your daily dodger or killing 50 monsters/ambient creatures.
What I really don’t get is why people are so concerned about doing the daily anymore?
If you are actually actively pursuing achievement points then going to PvP/WvW/PvE in my opinion at least shouldn’t make any difference.
Just limiting yourself to a third of the game while hunting achievement points seems incredibly counter productive. Okay you get some experience and karma, some extra materials or a tome of knowledge for doing the new dailies but that is all.
Everyone complaining or feeling obligated to do their daily.. remember you get all the stuff you used to from Daily Log In Rewards now, so there really isn’t that much you are missing out on.
And at the end of the day, daily achievement points have a cap on anyway, so if you miss it.. boohoo.
One idea Ive had on the scouting thing would be an item a scout could get at the quartermaster. Upon use it puts up a dark red circle on the map and makes an announcement stating how many of what server are in the scouts current Line of Sight. At that point whatever force that has been “scouted” receives a 10 minute debuff that cant be removed. Only one debuff from one scout can be active on a target at once. From then on whenever one of those players die the original scout recieves a small xp,gold,and karma reward. Effectively rewarding them for telling a larger force where the enemy was and leading them to the target.
The Secret World is a better game, get over it.
As said, usually garbage games like GW2 and WoW end up with the most success and biggest popularity. Good games are usually empty for some reason.
It is harder to make a sensible game, if your intended target is everyone. And when you refuse to talk with the community (though that one is gw2 specific). That’s why GW1 was a better game than GW2, for example.
Remember, remember, 15th of November
(edited by Astralporing.1957)
I think it should be said that “Meta” is not synonymous with “player toxicity.” It may seem that way, but it isnt.
Meta is the widely agreed upon “most efficient way to play the game” but nobody is holding you to that and should not be looking down on you if you decide to explore the less seen builds.
It just so happens that the toxic elitists like to win, so you will find them often using cookie cutter builds because they leave less room for error, but they are NOT the meta population.
As I mentioned in a similar thread, there is a difference between a knight that goes without a shield because he doesnt need it, vs. a knight that goes without a shield because he’s prideful.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
I do agree with that, I guess my concern is more that the way rewards are handed out, you always have an incentive to zerg.
Perhaps if there were a map-wide reward every time your server had a successful defense/capture event at a major objective. There would have to be a threshold for event participation to discourage people from just going AFK. You could also redistribute how WXP is awarded, so that this map-wide reward gives mainly WXP. This way people who just want PvE rewards don’t care about it. It would also just be a good idea to increase the material rewards for capturing/defending smaller objectives.
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
I got a weird lag today and REALLY WEIRD !
Poor you, you complain about 5 seconds of not being able to cast 1 heal skill.
Here’s a video of me not being able to give waterfields for 2 minutes.
Come back when you’re in my league
You think yours is bad? It took Jesus 3 days to respawn…
It’s the chain I beat you with until you
recognize my command!”
I think the title of this thread is going to attract a lot of hostility and trolls that don’t actually read your post. That said, I think some of the ideas are nice and would make WvW more interesting.
One thing I’m not a huge fan of is more PvE creatures engaging in attacks in WvW. This is mostly because of how one Guard can rally an entire army when it dies.
I think some people have a bad impression of “adding more PvE to my WvW.” I think when done correctly, adding more PvE elements is not a bad thing. League of Legends which is a PvP game has some PvE elements like creeps and jungle creatures. It’s really about how they fit with the game.
(edited by Nokaru.7831)
