Showing Posts Upvoted By Sarrs.4831:

Collaborative Development: Commander System

in CDI

Posted by: DevonCarver.5370

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DevonCarver.5370

WvW Coordinator

Summary of Day 1 of discussion:

1) There are a lot of people that would like to see more colors and/or more shapes for the commander icons.

2) People are arguing for commanders to be able to hide their tags from everyone and only have them be visible to select groups.

3) Improved supplyinfo command.

4) No chat suppression.

5) Account bound.

6) A change to the way the icon is acquired.

That doesn’t hit everything, but it hits some of the most commonly requested stuff. In addition there has been a discussion about if it is more important to redo the whole system or provide some small quality of life improvements first.

I wanted to provide some insight into what might be required for some of the types of changes that are being requested, so everyone has a clearer understanding when thinking about them.

Any change that requires significant UI, especially any new UI functionality, is a long term change. Not only does it take time to design the UI and settle on it’s appearance, it takes time to build the functionality. That is why any full on rework of the squad system will be a large project. It is important to us that when we introduce new UI elements we have fully fleshed out their place in the rest of the game UI.

With that out of the way, I have some more questions.
1) What is an acceptable amount of chat suppression for a commander? It’s important to realize that if the system remains as it currently does, with 100g for a tag, no chat suppression would mean that people can spend 100g to spam you with whatever they feel like. That’s not an acceptable solution. I think there are other things we could do, like provide a commander only channel that has no suppression but that people have to opt in to.

2) How would it feel to have a system that gradually unlocked more commander abilities and icons, but that required dedication to WvW? Let’s say we added a commander line to the ability panel and you unlocked it with WvW ability points. What is the right starting price for that? 100 points? more? If that happens, does it make sense for the system to remain character based? Would requiring commanders to spend their WXP in this way limit them to the point that they didn’t want to do it? What if you still acquired the current tag by spending 100g, but you upgraded to new shapes via the WXP system?

Obsidian Sanctum Arena

in WvW

Posted by: Ahka.6705

Ahka.6705

I participated in my first GvG in OS last night. It was so much better than at the Wind Mill. Didn’t have to worry about camera angles with trees and the hill blocking/changing my perspective. The platforms making it easy to wipe stacks was very nice, as well as a good vantage point to watch other matches. Much fun was had.

Thanks Anet! Well done.

Ahka – Elementalist
[ZzZz]Zombie Coast, [CERN]When Zergs Collide
Tarnished Coast

Gem skin should be unlimited use - quick fix

in Guild Wars 2 Discussion

Posted by: Shakkara.2641

Shakkara.2641

I personally think that once a gem store skin has been purchased, it should be unlocked for the entire account and can be applied an unlimited number of times, similar to skins unlocked through the hall of monuments or the zenith items.

Recently, I purchased some Toxic items, but I have some problems with the way skins are being handled now:

  • I do not know how many alts I will have in the future that I want to use this skin for, so I was forced to really buy a lot of them
  • I think 400 gems for a single-use, single-slot item is a bit expensive (spending 30 bucks for 3 sets, just to make sure I have enough of them in the future is madness)
  • Each skin item takes up a storage slot, so I was forced to purchase an extra bank tab to store the items for future alts to use
  • If I ever want to change anything in my gear (hello ascened armor), then I need to purchase additional transmutation stones just to move the skins around, which I think is unreasonable for gem store skins already paid for

While I’m sure that ArenaNet knows how desperately we want a wardrobe to store our skins in, gem store or not, this takes quite a long time to implement.

A quick fix I’d suggest for gem store items is simple: The item that applies the skins should simply NOT be consumed upon use, so the skins can be applied an infinite number of times similar to the HOM and zenith skins.

Of course I’d love this fix to be retroactive, but ArenaNet could simply do this for all future gem store skins instead.

I cannot finish the WvW meta or play GW2

in WvW

Posted by: Buzzcrave.6197

Buzzcrave.6197

I bandwagon on a stacked server and now regretting it is a better title for this thread.

Sensotix' Thoughts On The Dezember Patch

in PvP

Posted by: Sensotix.4106

Sensotix.4106

Hey guys, some of you know me others might not but I will tell you my opinion on the 10th Dezember Patch and the future of Guild Wars 2
A little bit about myself before everybody starts to trashtalk me because they have never heard of me or whatever..
I have been playing this game since the beta (pvp only – got one character rank 40 in pve) I started playing tournaments only after i farmed myself to rank 10 in pvp … i immediately started to play with some guys (ventari van dark suldaris kayun) as a team called trolling for life…we were pretty successfull at that time..months later when the condi buff patch hit (i will just call it that) our team disbanded and I have been pugging a lot since then … in the last months i started a youtube channel with tipps and tricks for new players to help the community which helped me become a shoutcaster some weeks ago. The next patch looks very nice so I am considering setting up a new Trolling For Life Core Team…but some things still need to be changed!

So now to what I think guild wars 2 needs or doesn’t need concerning the next patch:
I will just talk a little bit about the biggest points that concern me there and in patches we already had

Diamond Skin: this trait is a 100% immunity to condi dmg which is never a good thing in a game (the question if it is good or not is not my main point here) my main point is that it doesn’t take any skill which can actually lead to a lower skilled player winning against a good player since you don’t even have to active it in a perfect moment

Automated Response: Pretty similar to diamond skin and the reason i don’t think it is good to have that in the game is the same as above

Lyssa Runes: In my opinion lyssa runes outshine the other runes because the damage in this game is way too high at this point and lyssa provides a condi remove as well as stability and protection which really helps vs more bursty classes (i would suggest a 60/90 sec internal cd for the lyssa rune proc)

Fresh Air: The air attunement of the elementalist with its insane instant damage is another thing that leads to an unbalanced game in connection the recharge with fresh air…also in my opinion traits such as fresh air and diamond skin really destroy the elementalist’s playstyle…some time ago ele was used as an allrounder class that can be really supportive while dealing a nice amount of dmg which can be combined in spikes (buffing stealth, might) as well as for supporting allies (swiftness, heal)

(edited by Sensotix.4106)

Sensotix' Thoughts On The Dezember Patch

in PvP

Posted by: Sensotix.4106

Sensotix.4106

Halting Strike: Yes i am a mesmer and since this post aims to show an objective point of view i also have to talk about this trait…when you talk about halting strike you talk about – instant – damage that can reach up to 3-4k (not dodgeable) imo it should either be removed completely or the dmg nerfed
Warrior in general: Imo apart from the healing signet and berserkers stance there is no such thing as a broken trait in general when it comes to warrior…imo it’s the combination of the things a warrior has that makes it too strong
Survivability: healing signet, bersercer stance, endure pain, toughness, vitality, elite signet with lyssa runes
Physical damage: a lot of physical damage due to the 50% crit chance on stun trait even when using soldier’s amulet
Condition damage: even a soldier or berserker warrior can deal a lot of its damage with conditions because the duration of the bleeding stacks on pindown is huge…and burning has a very high base dmg and can be used almost all the time..imo condition damage should scale more with the amulet a player is using
Condition remove: Cleansing ire, elite signet in combination with lyssa runes, (immunity with berserker stance)
*Mobility:
25% movement speed increase all the time when wielding a melee weapon
Warrior’s Longbow: Add a better animation to pin down and reduce the size/duration of the f1 burst skill…in a game where you have to fight on a point a skill that allows a player to cover a whole point with burning for a such a long duration is not a good thing

Warrior’s Hammer: the animation of #3 and #5 are too similar especially when playing asura which makes it really hard to dodge the right thing
Healing Signet: One of the main sources why warrior is so strong.. (also it’s passive play again that doesn’t acquire any skill) no matter how hard hammer longbow will be nerfed next patch..healing signet will still be one of the main factors why other warrior builds will still be too strong
Bersercer Stance: this trait promotes passive play and a 100% immunity to condi dmg which is never a good thing in a game (the question if it is good or not is not my main point here) my main point is that it doesn’t take any skill which can actually lead to a lower skilled player winning against a good player
The problem with that is that all warrior builds will be too strong if none of the things get nerfed

Sensotix' Thoughts On The Dezember Patch

in PvP

Posted by: Sensotix.4106

Sensotix.4106

Ranger’s Pets: the damage of a ranger pet doesn’t scale with the attributes of the ranger very well…the problem is that even a spirit ranger using rabid amulet can let his pet hit up to 4k (not talking about bouncing attacks here which can actually hit up to 8.k)…let the pets attributes scale with the attributes with ranger more and then we might see some condi rangers using pets that actually apply conditions on enemies or heal the ranger
Another thing I want to mention here is that since ranger is a very passive class, rangers should have more possibilities to control their pets

Thief: I am not sure how thief will develope so I will try to be a little bit careful here..imo the possibility to dodge a lot even after the patch will still allow very good players to be “beasts” and completely destroy other classes…the unbalanced thing here is that other classes don’t have that possibility which makes it unbalanced imo

Sensotix' Thoughts On The Dezember Patch

in PvP

Posted by: Sensotix.4106

Sensotix.4106

General Changes:

-Conditions:-
Bleeding/Burning: let the damage scale with condition damage more so that berserker or soldier classes don’t deal that much damage with conditions
Blind: make the skills that apply a blind instant (like we see on ele) but decrease the blind duration
Poison: remove damage
Torment: change the skill so it does half the damage when moving double dmg while the target is not moving (in a game where good positioning and movement is a key to win a fight moving should not be punished) it also can lead to nice combinations with stun and immobilise
Immobilise: max duration 5 sec
Fear: move the “terror” trait on necro to grandmaster
Weakness: let it stack in intensity and reduce the duration of weakness applied by skills a little bit

How will that affect the Game:
Conditions will be used more carefully and we don’t see the spam we all hate

Runes:
Remove passive effects that depend on luck like the fear when fighting against somebody using nightmare runes

(edited by Sensotix.4106)

Sensotix' Thoughts On The Dezember Patch

in PvP

Posted by: Sensotix.4106

Sensotix.4106

-Autoattacks-
Imo the design of the mesmer’s sword autoattack is awesome and balanced..it doesnt deal that much damage and since you are very squishy you dont want to spam it in a fight..the third attack of the chain is sweet tho since you rip off one boon from your target (risk of hitting the enemy three times with the attack – little reward..boon rip)
The problem is that other autoattacks are way better (apply conditions, deal a lot more dmg) which is the reason for people spamming them
In my opinion the effects of the “strong” autoattacks should be nerfed and the other attacks of the weaponset should be buffed a bit in order to balance that

Sensotix' Thoughts On The Dezember Patch

in PvP

Posted by: Sensotix.4106

Sensotix.4106

-PvP Rewards/PvP in general-
- Have a monthly tournament that is being advertised like the Scarleth Pve stuff
- Implement Seasons with new armor skins at the end of every season for very good teams
- Implement leagues (gold, silver,bronze etc etc) at the end of every season the best team of the silver league moves up to the gold league and the team on the last place moves down to the bronze league (team leaderboard kind of thing)
- Implement ingame video tutorials on how to play pvp for new players
(I would be up for working on one but it has to be easy accessible for new players)
- Let players enter solo q/team q only after they have reached a certain rank or have played a certain amount of matches
- Legendaries: when reaching a certain position in the leagues you get a reward with which you can craft a legendary (so people can’t farm them)
- Let players display their leaderboard rank ingame (number next to the name)
- Implement a trading post npc in the heart of the mists
- Implement a system where players can place bets on teams in tournaments
—>>> easy gold for players but they have to watch streamed tournaments to know which teams are good so they don’t lose their money when placing bets (very good for the shoutcaster community)
-Implement X vs X arenas (FOR FUN)
-Implement a leaderboard ingame so you don’t have to check your rank on a website
-Let a player decide in the character creation if he wants to start his adventures in pve or pvp

(edited by Sensotix.4106)

Sensotix' Thoughts On The Dezember Patch

in PvP

Posted by: Sensotix.4106

Sensotix.4106

Some things for the end here:
I know that I have listed a lot of things and didn’t provide a solution for everything but the aim of this thread is to point out what is going wrong atm and to solve those problems I think Anet will find a lot of experienced players that will help find solutions for the problems because imo it is not a good idea if I tell Anet how to balance the Engineer for example if I don’t know everything about this class – what I would suggest here is sitting together with some really good/experienced engineer players and ask them what they think needs to be done and then sit together with good/experienced players of other classes and ask them what they think about the suggested engineer changes.

If I forgot anything I will add it to the thread later.

Writing this thread took me quite some time so I would appreciate constructive feedback and no offensive behavior in the comment section below. If you find any mistakes in this thread since English is not my mother language and I don’t really have the time to control everything I wrote three times you can keep them and eat a cookie.

Since I have gotten some comments on this thread that made me question the community a bit had to set up this here:

Question:
How will buffing the thief affect the game?

1 [ ] thief will be unviable
2 [ ] it won’t change anything
3 [ ] it will be impossible to kill a good thief for some classes
4 [ ] classes like mesmer or ele will be buffed to compensate this

Correct Answers:

1 [ ]
2 [ ]
3 [x]
4 [x]

Question:
Why is it not good to buff the other classes in order to compensate the thief buff?

1 [ ] when all classes are insanely buffed the damage in the game is too high
2 [ ] ofc it’s guuud mahn wadd a u talkin’ bout?
3 [ ] less build diversity because everything focuses on the buffed traits etc
4 [ ] wadd is a bhuild?

1 [x]
2 [ ]
3 [x]
4 [ ]

If you could answer the questions correctly you may post a comment in the comment section below..thanks

(edited by Sensotix.4106)

Theory: Dessa's Lab is itself a Fractal

in Fractured

Posted by: BalkanLion.6045

BalkanLion.6045

Scarlet did it.

We Do Not Like Scarlet Briar

in Fractured

Posted by: deepwinter.9015

deepwinter.9015

Hopefully this thread maintains the constructive criticism these forums require and not be deleted.

I really enjoy this game for a lot of reasons, from dodge rolling to WvW. The world was rich an immerse the moment I stepped foot into it. Once I caught up on the lore by playing Guild Wars 1, I really appreciated the story.

Then a weed named Scarlet was introduced. Sure, she felt a bit wacky, but I was okay with it at first. Then she started cropping up in everything, and it began to feel forced and unoriginal.

Now she is behind the Thaumanova Reactor and there are aether-looking items around the world with a sign saying “DO NOT TOUCH” (clearly of Scarlet design), and I’m just done.

ArenaNet writers, your players are speaking to you.

Listen closely; this is the important part:
We do not like Scarlet Briar!

Azhandris – Sylvari Thief
Tarnished Coast

Final cut scene at last instance is-

in The Nightmare Within

Posted by: Seras.5702

Seras.5702

Cinematic was gorgeous and recapped the LS nicely. I liked the feel of it. But…

As others have said, it didn’t progress the story in any way. She recapped and walked out. Didn’t even spill the beans about the current LS. They’ve gotta start dropping some good stuff soon. Heck, we found out Darth is Luke’s dad in Empire…they didn’t wait until Jedi to tell us. Dealing with the “bomb” is often just as awesome as the anticipation and the actual drop. Too much anticipation eventually just becomes boring.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Final cut scene at last instance is-

in The Nightmare Within

Posted by: Dott.5672

Dott.5672

If you hate her she’s good enough of a villan.

No.
No, no, no.
I’ll stop you right there, because people don’t hate Scarlet because she’s a villain. She’s an obnoxious piece of kitten who doesn’t fit into the GW world, she breaks lore like there’s no tomorrow, she has the most annoying voice I have ever heard in a game (yet she’s supposed to be very persuasive; “silver-tongued” even), she constantly pulls new “evil alliances” that make no sense out of her kitten , she incessantly escapes every attempt to apprehend her (hell, in this update she WALKED RIGHT PAST MY CHARACTER. She just left. Right past a charr with a flamethrower after a five-minute monologue).

So don’t say hating her means she’s a good villain. I don’t hate her because of what she does, because I’m not sure what she does or how she does it. I hate her for what she is and what she represents: ANet’s incapability of writing a good kittening story.

I hope one of ANet’s writers reads this. Hell, I hope Bobby reads it.
You wrote a bad story, Bobby. It feels like you looked to David Cage for storytelling and Matt Ward for character creation.

“Guild Wars 2 fans are big role-players, and
we love to give them the tools they need
to have big, important events!” Stop lying, ANet.

Final cut scene at last instance is-

in The Nightmare Within

Posted by: ProxyDamage.9826

ProxyDamage.9826

…. Serious?

Personally thought that while graphically pretty, it was completely void and pointless. Complete “style over substance”. Was just Scarlet being her usual Saturday morning cartoon villain “I’LL GET YOU NEXT TIME GADGET!!”.

I loved the tower itself, but Scarlet is such a hopeless waste of a character at this point. I would have forgotten why I cared at this point, except there’s nothing to forget…

Final cut scene at last instance is-

in The Nightmare Within

Posted by: Celestina.2894

Celestina.2894

My only complaint about it is that it was the perfect chance to hint at her motive………..and if anything it made it seem even more like she has none to begin with.

The closest thing we got were those two nightmare court members saying something about not being her to see her plan come together or something like that.

Final cut scene at last instance is-

in The Nightmare Within

Posted by: RedStar.4218

RedStar.4218

When I saw that cut scene I thought “This is it. Scarlet will make her big reveal and we’ll be done with here forever”. But none of that happened. Instead we got nothing new and Scarlet getting away for the nth time hinting that she’s up to no good (yeah like we needed that hint…)

Final cut scene at last instance is-

in The Nightmare Within

Posted by: Lord Kuru.3685

Lord Kuru.3685

I just don’t get why Anet is playing it so close to the vest with Scarlet’s background. They desperately need to start leaking SOMETHING interesting about the character.

It sounds like you’re assuming Scarlet is a fleshed out character whose traits/motivations haven’t yet been revealed. I seriously doubt this is true. There is nothing being played close to the vest and nothing to leak because Scarlet’s traits/motivations don’t exist past what we’ve seen. Anet’s just making it up as they go.

Final cut scene at last instance is-

in The Nightmare Within

Posted by: panzer.6034

panzer.6034

I just don’t get why Anet is playing it so close to the vest with Scarlet’s background. They desperately need to start leaking SOMETHING interesting about the character.

Final cut scene at last instance is-

in The Nightmare Within

Posted by: Walhalla.5473

Walhalla.5473

The cutscene was really good as a recap cutscene but Anet should also had added informations about Scarlet and her motives.

Final cut scene at last instance is-

in The Nightmare Within

Posted by: webtoehobbit.4201

webtoehobbit.4201

The cutscene looked pretty, but it was hollow, as has all of the Living World updates since this all started. The story is gonna have to beef itself up a bit if ANet’s gonna continue to try to sell this novelty of a Living World to it’s players and actually keep them interested.

Final cut scene at last instance is-

in The Nightmare Within

Posted by: Zietlogik.6208

Zietlogik.6208

it was a nice cinematic for an uninteresting character and a bunch of backtracked story…or lack of story even

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Final cut scene at last instance is-

in The Nightmare Within

Posted by: panzer.6034

panzer.6034

It was the very essence of flash over substance. An awesome looking cinema that didn’t progress the story or reveal anything we didn’t already know.

Allie AFK for a while

in PvP

Posted by: Allie Murdock

Allie Murdock

Community Coordinator

Next

Hey PvPers!

I just wanted to let you all know that I will be AFK for a few months to handle some personal things. It’s been an absolute blast (I mean it!) promoting all of your awesome content and feedback, and I’m positive that I will miss these forums and all other aspects of my job until I come back.

Don’t worry, we are not abandoning you! I’m happy to say that Joshua “Grouch” Davis will be taking over while I’m gone. I’m extremely confident that he will be an incredible asset to the PvP community, and will keep things moving. Please be nice to him!

Feel free to ask any questions if you have them here.

WvW Rank Not Account Wide :(

in WvW

Posted by: Trueshots.9456

Trueshots.9456

Just wondering what others thoughts were about WvW rank not being account wide. Im a lil upset tbh. What I liked about GW2 at launch was all achievements and such were account wide. This did not discourage playing multiple toons in WvW. Now if you wanta rank you’re stuck to one toon. Hope they will change this!

~Poison Caltrop~
I apologize, If you didn’t outnumber me, it wasn’t a fair fight

Patch ruined the balance in this game!

in PvP

Posted by: Hawk.3291

Hawk.3291

The balance of costume brawl was terrible from the start, but this last Halloween patch just completely destroyed any that was left, and wrecked the competitive costume brawl scene. Not only are the new weapons severely overpowered, but the fact that they are gem store exclusive has turned this game into a pay to win game.

The mad prince one and the witch is bad enough them self, but both are just overshadowed by the kittening executioners axe witch is the most unbalanced ting ever to enter a competitive game! Its now impossible to play game of costume brawl without someone jumping in with the axe and taking over half the health of everyone close to him with one skill, and the skill even stuns and is on a 5 sec cd!

Most hardcore costume brawlers i know of has quit this game for good now because of this, and the rest are all talking about quitting too unless this is fixed.

GG Anet you have destroyed all that is left of e sports in this game with this patch!

Scarlet: Where's the plot?

in Living World

Posted by: Errant Venture.9371

Errant Venture.9371

“I don’t know what scarlet wants, I don’t know why, and I don’t know how to stop her.”

That pretty much sums up how i feel about the Living Story at this point. I don’t sense any sort of developed, over-arching storyline, each update seems to be a micro-event with relatively little relation to the other updates, and I don’t know what the main villain’s motivations and goals are.

Where’s the plot Anet? Where’s the detailed storytelling? I’m bored with disjointed updates, we need something concrete.

See this reddit thread for more discussion on this topic.

The Battle Bakery [vPie]