Showing Posts Upvoted By Sarrs.4831:

Just a random idea on Conquest mode

in PvP

Posted by: Exedore.6320

Exedore.6320

Bad idea.

When you make one node worth as much as the rest of the other nodes, it promotes static defensive play (bunkers) around that one node. The team that is ahead can easily hold that lead by holding that one point, which will mean they always have equal players at that node and will often have a player advantage. Basically, if you lose the middle node, you may as well quit.

Having an odd number of points where all are equal leads to far more dynamic play and varied playstyles. You can focus on holding nodes, but that also makes it hard to take nodes if you lose one. You can focus on being mobile and trading nodes a lot. And mobility and small fight power becomes a factor.

Kirrena Rosenkreutz

No more jewels in amulets on the 15th?

in PvP

Posted by: Allie Murdock

Previous

Allie Murdock

Community Coordinator

I find it a bit curious that NOW you quote a forum post, being that is supports your position (even moderately at best). Yet, all the other posts (hello skyhammer and skyhammer farming threads) were thought of as not valid enough.

Pyriall, I don’t HAVE a position. If anything, my position tends to stand with the community. Sometimes, you guys send mixed messaging, which is what I am trying to understand. If I go back to the devs and tell them the feedback you give in this thread, then what should I say when they bring up the point I made?

I’m not going to get into detail on the Skyhammer point because I don’t want to derail this thread, but I will say that using Skyhammer to argue your point is backwards. The only reason I commented on that thread is because I needed to know what I was going to say when I went to the team and explained how the community feels it should be removed. It was literally the first issue I raised to the team the day I came back.

You act like it is ArenaNet vs. the community, and that is just wrong on so many levels. When you see me picking apart your arguments and pointing things out, it’s because I want to make sure you have thought everything through before I raise it to the team.

We all want the same thing. For GW2 to be the best it can be.

Now, back on topic. OE, I think your points are valid. I feel like your thread has mixed messaging in it, though. Correct me if I’m wrong, but you started this thread with the concern that we are removing a piece that you feel is tantamount to build diversity. Can you explain which builds you feel this will affect? I’m asking this because I am seeing posts from others that say it’s not really going to change much.

Everyone kept asking me “Is this patch going to shake up the meta?” and it always made me chuckle knowing what was coming. Given that we are changing so much, it will be a major shake-up for those of you that have known our game through it’s ups and downs. In that sense, it will be a big adjustment.

This is why I ask that you guys try things out before assuming this will hurt build diversity or the game in general. We are shaking things up and changing systems that we have not liked for a long time. Yes, it’s going to be a renaissance of GW2 PvP.

I’m just asking you guys to be open to it. If this goes out and it didn’t work out as we had planned, then we are open to change too.

Now, I won’t post for the rest of the weekend, but I had to get that off my chest. The movers are going to be here in 30 minutes so I need to go scramble to get things ready.

Magic Find & PvP Mystery Chest

in PvP

Posted by: DiogoSilva.7089

DiogoSilva.7089

When you do receive Npc reward box on a reward track you will receive 2 of them and each box counts towards 5 “Npc” kills. So opening the 2 boxes is like killing 10 bears. Also to make sure the boxes feel rewarding you are guaranteed 1 green per box so 2 greens total.

Hiya, I have two questions!

Is the guaranteed item only a green, or can it be any tier starting from green to anything higher? Like, is there any chance that we get a gold or exotic out of the guaranteed green roll?

And is there any “special” npc chest, even if at higher track tiers, that gives us a guaranteed gold or higher tier?

Tear down WvW divisions? Why not?

in WvW

Posted by: Shonie.5297

Shonie.5297

I need an ‘unlike’ box to click

~Tarnished Coast~

5-slot bags? Seriously?

in Guild Wars 2 Discussion

Posted by: Magnus Heartseeker.7958

Magnus Heartseeker.7958

Why on earth are you running Queensdale champ train?

5-slot bags? Seriously?

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Maybe stop doing champ runs in the starter zone? A 5-slot bag is a step up from the 4-slot bags newbies start off with. Seems appropriate for the zone, at least to me.

Plus, they are quite colorful!

A complaint/request compilation:

in Guild Wars 2 Discussion

Posted by: Mac.3872

Mac.3872

The official MMO feedback form.

Attachments:

{PVP} GW2 Needs Focus, not Customization

in Profession Balance

Posted by: Cogbyrn.7283

Cogbyrn.7283

Always the assumption that disagreement implies naivety, or rose-colored glasses. I’ll never understand that.

How about this:

If you had to compromise and pluck out the essence of what you actually want to help solve the problem you perceive, what would that compromise be? What sort of step towards your ideal would be satisfactory?

You have a full design for your idea, but assume for a second that idea is impossible/will never happen. What is the core of the change and what else could be done to move in that direction?

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

[SPvP] Thief Risk and Reward Changes

in Profession Balance

Posted by: Sensotix.4106

Sensotix.4106

So currently there is a bug that if the thief manages to interrupt a mesmer with the basilisk venom he will proc halting strike on the mesmer which will get fixed BUT please also make sure to fix the proc of chaotic interruption as well which is the exact same thing basically

Risk and reward on thief:

The main problem I want to point out is attacking when in stealth

If the thief hits the target he will get revealed BUT let’s say the enemy has aegis it will first rip off aegis without revealing him -> attacking an enemy out of stealth should always reveal the thief imo

If the thief uses his shortbow autoattack in stealth it will immobilise the target But since you can clearly see the shot coming you will try to evade it…if the attack gets evaded (actually any attack out of stealth) it will not reveal the thiekitteno actually it is better for the target not to dodge any attack out of stealth until the stealth runs out and instead take all the damage? not a good mechanic imo -> missing an attack when stealthed should always reveal the thief -> adding risk to thief

Evasive Shot Shortbow #3
spammable evade on weaponset -> not sure if I have to explain why this is a bad mechanic
the only difference between flanking strike and evasive shot is that you can’t chain flanking strike which doesn’t make it thaaaat strong

Shortbow autoattack:
Pretty much THE counter on this weaponset vs mesmer
If you dodge on mesmer you leave a clone behind which means dodging is almost useless vs thief because the attack will bounce from the clone to you resulting in mesmer not being able to create a bigger gap between himself and the thief without taking damage – my idea is to make the attack bounce only once

I hope this thread was constructive and clear and I would love to get some constructive feedback on this

(edited by Sensotix.4106)

[SUGGESTION] Hand health features

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

Here are some changes that I think should be done to improve hand health while playing this game:

Crafting improvements:

Inventory improvements:

  • All remaining one-time instant effect consumables like essences of luck, drinks that count for thirst slayer and potions of karma should get the Consume All context menu entry.
  • All containers, bags, boxes and packaged goods that produce random loot on use should get a right click context menu option to “Open all”. Choosing that option would open a small panel that looks like the bottom half of the crafting window in the crafting panel, with a progress bar and a cancel button, and stopping automatically if the inventory is full.
  • Transferring items between the bank and the inventory should require single clicks from the bank panel. Same with the collections panel.
  • Hidden tabs or closed bags should be ignored when transferring items between the ban and the inventory by clicking them.
  • Empty slots in invisible bags should be the last to be filled by the system (e.g.: Looted items, crafter items, items from loot bags…). If there’s any other empty slot in the inventory, getting an item should put it in hat other slot instead, giving priority to the player to use invisible bag slots.

Salvage improvements

  • An option to bypass the salvage confirmation dialog could be added. For example, once this option is enabled, clicking with Shift+click with the salvage cursor prompt would not make the confirmation appear.

Autoattack improvement

  • When a ground-targeted skill has auto-attack enabled, holding the left mouse button or skill key down should keep the ground target marker visible and attempt to continuously use that skill on the target marker instead having to repeatedly press them.
  • A toggle option could be added. So using the skill once starts autoattacking, and using the skill again stops autoattacking, instead having to holster the weapon to stop.

Autotarget improvement:
https://forum-en.gw2archive.eu/forum/game/gw2/SUGGESTION-Hand-health-features/3835695

Toggleable Ctrl and Alt:
https://forum-en.gw2archive.eu/forum/game/gw2/Hand-health-features/3839248
(I ran out of space!)

What other features you think could be added to reduce strain in our hands while playing?


Done!

  • You can disable activating objects with right clik in the options panel!
  • We can salvage in bulk!
  • When transferring stackable items from and to the bank, the client searches for stacks of the same item, and tries to send then directly to the stack!
  • Vendors got a spinner and number boxes to buy in bulk!
  • Recipes from consumables are now account bound (except a few bugged ones, report those if you find them!)!
SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Base HP - Why the differences?

in Profession Balance

Posted by: Talonblaze.3175

Talonblaze.3175

Probably similar to the differences of why the classes with high HP have a considerable lack of access to things like Aegis, Vigor and Protection. To name a few.

Design.

Duty is heavier than death.

All 40 new GM traits for feature patch

in Profession Balance

Posted by: dulfy.1493

dulfy.1493

Thief

  • Deadly Arts: Revealed Training – Gain up to 200 extra power when you are revealed, based on your level (Revealed lasts for 3s for WvW, 4s for sPvP)
  • Critical Strikes : Invigorating Precision – You are healed for a % of the strike damage dealt. The current rate is 5%. Does not work on ambient creatures.
  • Shadow Arts: Resilience of Shadows – Stealth you apply reduces 50% incoming attack damage (does not work against condition damges)
  • Acrobatics: Assassin’s Equilibrium – Gain 1s of stability when you are revealed. This is a high skill cap trait as you need to use it when you see a stun/daze coming and attack first to reveal yourself and gain the stability.
  • Trickery: Bewildering Ambush – Stealing applies 5 stacks of confusion for 5 seconds.

Warrior

  • Strength: Burst Precision – Burst skills have an increased chance to critically hit ( Chance: 100%)
  • Arms: Dual Wield Agility- Your attack speed is increased by 10% when wielding a sword, axe or mace in your offhand.
  • Defense: Rousing Resilience – Gain toughness when you break out of a stun. The amount of toughness gained is up to 1000, based on your level and lasts for 4 seconds.
  • Tactics: Phalanx Strength – When you grant yourself might, grant it to nearby allies as well. 6s of might is granted each time this trait triggers. (It works with blast finishers)
  • Discipline: Brawler’s Recovery – Remove blindness when you swap weapons.

Epilogue: That's it? (spoilers, obv)

in Battle for Lion’s Arch - Aftermath

Posted by: warbreaker.8154

warbreaker.8154

I was so annoyed during this instance, and I’m doubly so now that I’ve listened to the first ending that they had and scrapped. I mean it wasn’t great that Jory died in that ending, but the epilogue conversation felt so much more natural? Like, it was everyone sitting in the tavern and reflecting on everything that had happened over the past year and then talking briefly about plans for the future. (I also liked how Logan made an appearance, because it was a nice reminder to the fact that Logan and Jory were bros.) This ending, all it was was just… uh-huh.

So much of these characters’ development up until this point was in utterly missable side conversations and content that was optional even to the people who chose to do the LS, so the conversation in the epilogue seemed like way too little too late. It was just HEY, YOU. CARE ABOUT THESE CHARACTERS. LET ME SHOVE THEIR PERSONALITIES DOWN YOUR THROAT FOR FIVE MINUTES SO THAT YOU ARE 100% AWARE OF HOW MUCH YOU SHOULD BE CARING ABOUT THEM RIGHT NOW. THEY’RE SO QUIRKY AND FUN DON’T YOU CARE ABOUT THEM? No, ArenaNet. I don’t. You had months to get me to look at them and get invested. You botched it. It’s too late now. I have never wanted to leave a party so badly, not even in college, and I think that that is saying a lot.

I really can’t emphasize enough how little I care about DE 2.0. We have not been given a single reason to care about ANY of these characters. Bringing in Jory’s sister was kind of interesting, but again, it was too little too late. By now I couldn’t really be paid to care.

It really feels like everything we’ve done over the past year was for absolutely kittening nothing. There was absolutely ZERO catharsis to this ending. No closure. Nothing. It was just LOL YAY EVERYONE’S OKAY (except for those poor kittens who were in Lion’s Arch but ehhh w/e) AND EVERYTHING IS SUNSHINE AND RAINBOWS SHOOTING OUT OF OUR kitten… OH WAIT THERE’S A DRAGON? LOL OH WELL HEY JORY ARE YOU SURE SCREWING KASMEER IS A GOOD IDEA? UH-HUH.

I’m so fatigued with this game’s empty promises. I’m tired of being told “just wait.” The season is over, guys. How much longer do I have to wait? So, you woke a dragon. Okay, but why? Kralkatorrik and Jormag are already up. No, seriously, I need to know why. Why even BOTHER forming all of these enemy alliances? Is it going to actually matter or change anything now? Will there be any fallout? Does anyone care? What was the point of ANY of it?? It just feels so kitten pointless, I can’t stand it.

New traits from 30-80? Why not 10-60?

in Guild Wars 2 Discussion

Posted by: Lonami.2987

Lonami.2987

I feel like traits come too slowly with the new system. Starting at 30 and needing to reach 80 for full potential is kinda tedious.

Wouldn’t it be better if it started at level 10 and ended up at level 60?

You need to consider, long term, that there will be many new skills and traits you unlock by doing stuff around the world, meaning 60-80 already has a ton of unlocking and progress options.

Note that I’m speaking about trait tier unlocking, you should get trait points from 10 to 80 (with the new system 30 to 80). With the new system Grandmaster is locked until level 80, unlike the current system where it unlocks at 60.

Elonian elite specialization ideas: El: Dervish
M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair

Dev livestream: Ready Up: Mar 21 @ 12pm – New Traits & Map

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Posted by: Allie Murdock

Allie Murdock

Community Coordinator

Next

I think we should pressure him to larp the new traits.

ANet's silence is why so many people leave.

in Guild Wars 2 Discussion

Posted by: Hybarf Tics.2048

Hybarf Tics.2048

I’m not leaving but these days I have a hard time staying online more than half an hour.
My main grief as I call it is ANet’s law of silence. I remember the days before launch when ANet needed a player base, there was a multitude of articles, blogs, pictures and videos. Now that we are here playing and supporting the store we are simply treated like customers and therefore we are on a no need to know basis. Since we don’t need to know ANet won’t give us an inch.

ANet, as players we don’t need full disclosure or precise dates but an approximation would do, a few pictures or a video would do. The competition already knows we have 6 dragons in our lore it’s not a state secret. Now we know the second dragon is coming and it’s Mordremoth. What we don’t know however is when, is it August, Spring 2015.
We don’t need 30 new zones but we are overdue for a good 3 to 5. 19 months of silence is enough, to know what’s coming in 2 weeks isn’t even scratching the surface.
A dev presence is needed in this thread, if Collins or Dociu don’t show it will truly show that Anet doesn’t give a Skritt anymore or a rat’s butt if you will.

SPOILER: Jokes in bad taste.

in Battle for Lion’s Arch - Aftermath

Posted by: Backward Sass.6791

Backward Sass.6791

I was going to make a bad salad joke, but now I don’t feel like it.

Gift of Battle change

in Guild Wars 2 Discussion

Posted by: Fenrir.3609

Fenrir.3609

This is a really bad idea.
1. It disadvantages the new players.
2. It will drive the legendary price up.
3. Forcing PVEers to WvW won’t do good for WvWers.

1. No it doesn’t.
2. No it won’t.
3. The are not “forced” to get a legendary.

Epilogue: That's it? (spoilers, obv)

in Battle for Lion’s Arch - Aftermath

Posted by: Blockhead Magee.3092

Blockhead Magee.3092

We’ve reached the end. Judgement can now be passed.

LS writing was horrific. The only thing found in abundance was not wonder and excitement, it was the rotten characters and second grade dialog.

Stop the living story experiment and build an expansion with permanent content.

SBI

Epilogue: That's it? (spoilers, obv)

in Battle for Lion’s Arch - Aftermath

Posted by: Auruan.2837

Auruan.2837

Sigh. I wanted to believe all the times we were told, “just wait until the end to judge, it will get better, we promise!” Well, now it is the end, and now I am judging. Please find a different writer for season 2.

I’m going to hop aboard the bandwagon and nod in agreement here.
While part of the Living Story was said to be experimental, I think we can all agree that the people in charge of character development and dialogues need a… I was going to say nudge, but perhaps a big shove in the right direction is really what they need. A good effort, it just didn’t work out and it’s a serious shame. Such potential gone to waste!

Epilogue: That's it? (spoilers, obv)

in Battle for Lion’s Arch - Aftermath

Posted by: Qawsada.4251

Qawsada.4251

Please find a different writer for season 2.

You can thank the writer Angel McCoy for this. Not only she was the writer for the Living Story, she is also retconning a ton of crap from GW 1!

I agree we should get more answers but I get the feeling we’ll get those in the new season (I hope).

How about we get a different writer and just leave everything that happen in the first Living Story out in the trash bin? Seriously, other than the Zephyr Sanctum, NOTHING was worth redeemable in this horrible fanfic they call Scarlet’s story.

Epilogue: That's it? (spoilers, obv)

in Battle for Lion’s Arch - Aftermath

Posted by: Egon Vidar.9125

Egon Vidar.9125

On a constructive feedback note:
I cannot for the life of me find any connection, empathy, or like for the krewe of characters the writers thrust upon me throughout this story cycle.

I’m really, really having this issue badly, too. I just feel nothing for them. I have no reason to. I did like Marjory for a bit, but as I mentioned previously, some writing decisions in this patch sort of wrecked that. I do like Taimi to a degree, but she strikes me as intensely naive even for a child of her age, and especially for an Asura child, but I can at least handwave her behavior a bit as blind ambition.

DE 2.0 have fallen into the dreaded trope of the Eight Deadly Words.
http://tvtropes.org/pmwiki/pmwiki.php/Main/EightDeadlyWords

I honestly felt more of a connection with Trahearne, who confided his anxieties and feared shortcomings to me, and (if you pay extremely close attention) spoke to me as a genuinely concerned friend would, than any of these characters. And I don’t particularly like Trahearne. (it’s not due to the supposed glory-stealing thing before someone says anything about that particular can of worms)

Well, are you really that surprised? They did announce a “small feature patch”, – nothing major. If you were expecting a big update, blame yourself for not informing yourself. :P

I wasn’t expecting anything major and I don’t think most of the complaints here are about that. The main issue is quality of writing, not quantity of it or anything else.

Account bound WXP

in WvW

Posted by: Substance E.4852

Substance E.4852

We just have to remember that WvWxp consolidation just isn’t as important or easy to do as simply doing away with Glory entirely and implementing a whole new system in it’s place.

Connection error(s) detected. Retrying…

Polished Content?

in Battle for Lion’s Arch - Aftermath

Posted by: Arkard.3970

Arkard.3970

“Our first release in the new year will be on January 21 as we begin our countdown to the end of this story arc. We’ll use the longer break to spend extra time to ensure that our final four releases are as polished and exciting as possible.

Source: https://www.guildwars2.com/en/news/living-world-2013-the-year-in-review/

I for one would like to know exactly what was “polished” during this extra time.

The last batch of releases have not only been far from “polished,” they’ve been some of the buggiest patches to date. Each release has not only contained bugs that have literally crippled the content they were supposed to introduce, but introduced along with it stuff that would make any QA professional cringe.

Examples include: The marionette event not working right if beaten once, worm chain breaking at pirate rum, EOTM literally being down for half a day, everyone and their mother being allowed into EOTM map causing crippling lag, worm exploits, worm scaling, Miasma and citizen counters broken, attunement circles not showing up, Prime hologram going invulnerable, knights not dropping loot, inventory bags magically increasing in size everytime you open your UI, WvW scoreboard being FUBAR, and heck, even an entire server being locked out of a borderland for nearly a day…. and that’s just off the top of my head.

So I’m left to wonder if this was just an excuse to give the devs some holiday off time or just incredibly poor execution. If the former, not many people at all would hold it against ANET for taking some holiday time off, just be straight with it. If the former, seriously? ANET insists it does QA, but the player base seems to be holding fast to the belief that it’s nonexistent, and that’s being reinforced time and time again, not debunked.

Edited by Moderator to remove inflammatory comment

Miyako [Kupo] – 80 Thief
Tarnished Coast Server

(edited by Moderator)

Romance Repetition

in Battle for Lion’s Arch - Aftermath

Posted by: Morfedel.4165

Morfedel.4165

So, now we have had TWO prominent lesbian romances:

1. Caithe and Faolin
2. Marjory and Kasmeer

And no heterosexual romances “in the spotlight,” or other species, or….
I’m not saying they don’t exist. We have the backdrop romance of Logan and the Queen, for instance, and the two cooing quaggans in the refugee camp, together since the Tower of Nightmares.

But none of them have had much spotlight. But now we have had two that seemed to get more spotlight than the rest, both lesbian romances.

To preface my own personal attitude and to hopefully deflect accusations of homophobia, I could’t care LESS what someone’s sexual proclivities are, as long as the people are all consenting adults. I’ve been friends with homosexuals, swingers, BDSMers, the list goes on and on.

But I also know that the mainstream IS heterosexual. And having now TWO lesbian romances back to back in the stories as the closest thing to a spotlight romance does now raise my eyebrow: it feels like it’s a social agenda being pushed.

I don’t like social agendas in my entertainment. I just want to be entertained, not proselytized to.

So why now two of these in a row? If the story writers were just trying to write something “different,” they could have mixed it up. Why not a romance in a different species, or in BETWEEN two species? For example, Braham and Rox!

I’d love to see a quaggan/skritt romance, just because I think it would be hysterical.

I’m just saying, it seems/feels now after two of these prominent that its a social commentary. If not, why two of these back to back? If so, well, please, we don’t need to have a social commentary shoved down our throats. Just entertain us, and if adding in romances, remember who the MAJORITY is, or at least mix it up with other romances, such as the type we would not normally see.

Norn/quaggan? Human Charr? Golem/Asura? :-D

And actually, someone else I saw posted here they felt the lesbian scenes weren’t for a social agenda but for the pandering to the “fanboy” out there, and why didn’t he get to have two men in a romance? His question, not mine, but I did find it an interesting one.

Anyway. I’m just saying. I’m interested in hetero romances, not homosexual ones… or romances that we couldnt see in the real world. Have one lesbian romance if you need it, but please remember that the majority of people ARE hetero, and we would like to have our interests “pandered” to as well.

And it doesn’t mean we are homophobic. We just happen to have our own interests in what we like.

Heck, last time I saw the two quaggans at the refugee camp, the female quaggan, on saying she hated scarlet and wished she would DIE, I thought she sounded borderline ready to transform to that Piranha Hulk state that I thought it would have been cool for her to show up ready to chew on Scarlet some!

(as a side note, I did find it interesting that Marjory appeared not lesbian, but pansexual; she appeared to flirt with anything that moved; I would have found it far more interesting if she DID flirt with just about everything, and thus took more time to get closer to Kasmeer, maybe even have some friction about it in the beginning…. and Scarlet’s crack about dating Caithe in the Aetherblade dungeon was hysterical too! )

And here I’m concerned that the politically correct crowd is going to attack me for this post… but like I said, I don’t care about people’s proclivities in general… after all, I have a “proclivity” that I’m not going to discuss here. I just think that two in a row for a game like this is a bit odd and eyebrow-raising. Next storyline, think we can steer away from a third repetition and give us something a little different?

(edited by Moderator)

Grenadier: "The Spamgineer" (6/8)

in Profession Balance

Posted by: Dadnir.5038

Dadnir.5038

When i read this I can hardly imagine you playing Ingeneer in PvE.
First of all : Change on pistol.
(1) Actually why do you even bother to enhance the damage modifier.
(2) You add a change on volley which is an almost fine skill for power build and condition build. Why? Seems like you switch the two fonctionallity between MH pistol and FT. No needs for this change. Well, in fact, this make the weapon even worse.
(4) This skill is meant to be a burst skill you change it into a poor copy of FT(1)

Riffle :
Reducing damage across the board as always. Let me say it out loud : Right now Engi ain’t in a good position for competitive PvE, this changes on Riffle just kill them for Donjon in the actual meta.

Elixirs :
Elixir are already the best tools of Engi, do they need to be buff like you’re suggesting? No.

Elixir gun :
Honestly… I just laugh at this.

Flamme Thrower :
Useless changes.

Tool kit :
Lot of encounter require player to be actually able to Block things. Your changes to Block skills show clearly that you hate being blocked. This change cripple Engi even more in PvE encounters.

Grenade kit :
Laughable… nade’s damages, like pistol damages, are low and balanced around traits. You seem to try to break this balance. While doing this you will just cripple all viable builds by opening absolutely nothing.

Bomb Kit :
Here certainly your worst suggestion killing melee Engi.

Traits :
You seem to hate passive effect and… You add more and more passive effect. Bunch of nonsense.

Now, let’s conclude. With this, you totally kill Engis for PvE, destroy them on WvW and cripple them in PvP. While your change may be almost viable for PvP you clearly don’t understand this class mechanisms. Why don’t you change some things on gadgets? Well actually most of them are crappy and buggy but why? Do you really feel that turret are in a good place? And our elite what’s your feeling about them?

Please before writing this kind of nonsense you should try playing engi in all ply field. Don’t restrain you to sPvP.

No core profession should be balanced around an optional elite specialization.

Grenadier: "The Spamgineer" (6/8)

in Profession Balance

Posted by: Manuhell.2759

Manuhell.2759

GRENADIER: “THE SPAMGINEER
The typical Engineer is a walking cloud of passive trait, sigil and rune procs. Fighting an Engineer is fighting a cloud of spam that quickly comes off of cool-down and requires little planning, positioning or timing to cast. It is no big deal for an Engineer to throw the entire [Grenade Kit] either off-handedly in mid-combat or as a combat opener the skills all have very short cast-times and come off cool-down rather quickly. This kind of play-style is a symptom of Engineer game-play. There are a lot of skills use, but none of it is particularly thoughtful given short cast-times and/or easy-to-land AoEs. Moreover, it’s not just [Grenade Kit]. Most meta Engineers are very spam-centric; throwing away skills left and right with little down-time because doing so is very, very effective and skill recharges are typically rather low. What’s worse is then everything is compounded by the sheer number of passive procs that most Engineers run to constantly amplify their skill spam.

Through cast-time and recharge adjustments, some over-tuned Engineer weapon sets are brought in line to a more thoughtful play-style revolving around positioning, timing and aim.

Ok, you haven’t understood absolutely anything about how the engineer is balanced.
That is, upon sustained damage.
Have you ever noticed that kits offer virtually no burst damage?
It is done on purpose: it would be a balance nightmare otherwise. How would they balance something that can be taken either alone or with other 2 of them?
So all that could be done was putting skills that dealt sustained damage – that is, mostly damaging conditions, that have their damage already regulated by their own mechanics, cast times and opportunity costs.
Those passive traits you loathe are just another way to improve sustained damage, while avoiding bursts. Aside from making some traits near useless (grenadier wouldn’t be worthly of an adept slot in your version of grenade kit, let alone grandmaster).

The only thing you would obtain with such an overhaul is to make it even more clunkier and unrewarding to use, especially for the effort required.

Oh, i forgot: putting minimum ranges to half of the skills is just terrible.

(edited by Manuhell.2759)

Grenadier: "The Spamgineer" (6/8)

in Profession Balance

Posted by: Chrispy.5641

Chrispy.5641

Its starting to get dificult to take the changes you suggest seriously, when the only goal that 99% of them try to do is slow down the pace of combat, which the pace of fights in this game isn’t even a problem. Just like what I asked in the Ranger thread, I want to know how many hours you actually played the Engineer, lets make it all professions.