Showing Posts Upvoted By Svarty.8019:

Boss 1-shot kills too harsh

in Fractals, Dungeons & Raids

Posted by: Pure Heart.1456

Pure Heart.1456

I would like to see less frequent 1-shot kills from bosses in dungeons.
Because its fun to have a challenge, but frequent 1-shot kills are too “unforgiving”. Additionally, I feel the dodge limit being set to 2 isn’t enough to deal such harsh circumstances. 3 would be more acceptable.

I would like to see bosses fight more intelligently, more dynamically, more lively… For example, they could run and jump away from players for a few moments, instead of relentlessly pursuing players in a bee-line.

What do people think about these unforgiving (harsh) dungeon experiences?

Are you happy with our elite skills?

in Guardian

Posted by: Aramanth.1546

Aramanth.1546

No, I know exactly what we should get:

Signet of the Champion-
Passive: Guardian has Unshakeable
Active: Allies gain two stacks of defiant.

….Oh come on, it’s not OP at all!

Are you happy with our elite skills?

in Guardian

Posted by: Striata.6739

Striata.6739

I’d honestly prefer not to be forced to use an elite skill, I’d rather have the ability to put another utility in my elite slot, or have Arena Net add or fix our existing elites.

Spirit Weapons need better AI

in Guardian

Posted by: Gulbrandr.9047

Gulbrandr.9047

Spirit Weapons were supposed to be a key part of Guardian playstyle, acting as our “pets” and giving us the rather cool choice of keeping them, or putting them on cooldown for a more powerful effect. Great! The problem is, the weapons are dumb as bricks. I had two summoned yesterday as I ran through the northern portions of Mount Maelstrom, and they didn’t do a single thing to help me. Instead, they spent all their time fighting a Risen Hand that I had simply avoided (because I’m done that Heart).

I figured I would pull them off by Commanding them (I was 100% set up for Spirit Weapons, and so had the Command-doesn’t-destroy trait). Nope. They just do it wherever they are, rather than on my target. So that Risen Hand got a walloping it’d never experienced even before it got disembodied, but the pair of Risen Brutes beating on me just kept on truckin’.

So… yeah. I’m back to my old build, and no longer using Spirit Weapons at all, until they’re drastically improved.

Suggestions:

1. Make them only attack your target, while you’re attacking.

Or, at the very least:

2. Make Command cause them to use the skill on your target (can be different for Bow of Truth/Shield of whatever it is, but perhaps those should be party-targetable?).

Guardian with longbow

in Guardian

Posted by: Zsymon.8457

Zsymon.8457

I managed to beat a Veteran mini-boss almost by myself just by kiting it with a staff & sword/focus. It took ages and a number of heals before someone else popped in to help burst down the last 10-15%. This, of course, doesn’t really apply in PvP or WvW but still.

Dude, with my warrior I beat an elite group boss + 6 minion mobs without going below 80% health, without using a heal, without kiting, in blue gear. I was kinda stunned when it was over in less than two minutes, using a greatsword signet build. I would play warrior but I just have issues playing a purely physical dumb brute type of profession, I need to have some kind of magic.

I see absolutely no reason for guardian to have such pitiful health, as it makes playing an offensive build very ineffective, you have absolutely no survivability coupled with very mediocre damage output. It also makes playing a defensive build very ineffective, because then your damage output is so low that you will never be able to beat even the worst lone player one on one in WvW.

While warriors still have insane survivability with a glass cannon build (compared to guardian class cannons), yet their damage output is sickening.

Right now not a single profession compares to the warrior either in damage or low-investment survivability (endure pain + shield abilities), while they still have great and easily handled support with the longbow and banners. I had the most fun with my warrior, because everything was just so easy, everything dropped dead in moments without me ever coming in danger, I just don’t like the concept of a dumb grunt, which sucks because the profession just facerolls everything regardless of what build you take.

I don’t like downgrading, and I don’t really want warriors downgraded, I just wish the other professions would be at least half as good as the warrior. As a guardian I mostly wish to have a health pool that makes sense, guardians should have the same health as warriors, their increased defensive options are balanced by their decreased offensive options, and that we have a ranged weapon that makes sense for a knight, because a staff or sceptre don’t only make no sense for an offensive guardian, they’re also useless in practice. A crossbow would be nice, with heavy small-radius aoe damage, or the same with a longbow, which makes more sense considering our spirit bow ability.

(edited by Zsymon.8457)