Showing Posts Upvoted By Svarty.8019:

Thank You ! Anet & WvW Dev Team.

in WvW

Posted by: Luna.9640

Luna.9640

I want to thank you people for making WvW playable for me with 0 skill lag or invisible enemy or slideshows or freezing in big battles.

We had a giant 3 way fight last night in Hills where we was trapped inside hills lord room and both enemy servers was 1 on left of the gate other on right.

I didn’t have a single lag spike or skill lag whole fight which lasted a good 1 hour.

(edited by Luna.9640)

[Guide] Flame and Frost: The Razing

in Flame and Frost

Posted by: AidanTaylor.3872

Previous

AidanTaylor.3872

European Community Manager

Flame and Frost: The Razing has been released, and you may be wondering what to do and how to start. We’ve created a small guide to help keep you on the right track.

“Wait, wait! I don’t want spoilers; just point me in the right direction!”

Fair enough! Here’s a spoiler-free mini-guide to our March 26 Living Story release:

  • When you log in to Guild Wars 2, you’ll receive a mail from your race’s iconic character (Logan, Zojja, etc.) with information about the crisis in the foothills of the Shiverpeaks.
  • A World Event UI will appear and should provide you with direction on where to go in order to start playing the new Living Story content.
  • Additionally, if you left-click the Flame and Frost: The Razing World Event UI, your Living Story achievement panel will open, you’ll be able to browse through all of the Living Story achievements.
  • Hover your mouse over any achievement to learn more about where to go and how to complete it.
  • Be aware that some Living Story achievements have prerequisites, and cannot be completed before accomplishing other achievements first.
  • When you venture into Wayfarer Foothills, Diessa Plateau or any of the major cities, keep an eye out for characters or areas with yellow Living Story icons on your map.
  • Speak to these NPCs to learn how you can do your part to fight back against the growing threat of the Molten Alliance.
  • Check in with the heralds – they may have new information for you as well. You’ll find them near the asura gates and next to the entrances of each major city.
    That should get you going in the right direction.

For this update, you’ll meet two new characters, Rox and Braham, and become part of their stories as you help them fight back against the Molten Alliance. Here are a few things about how the content around these characters work:

  • Much like your character’s Personal Story, each Living Story step is designed to be played in order. You must play a character’s beginning story step before you can play the middle story step, and so on.
  • You don’t have to finish one whole story before you can start the other; you can participate in either Rox or Braham’s story at any time.
  • You don’t need to complete any of the previous month’s Living Story achievements to participate in any Flame and Frost: The Razing content. However, that content is all still there if you missed it and want to play it now.

Rox’s Story
The beginning of Rox’s story occurs in the Black Citadel Command Core.

  • If you’ve never been to the Black Citadel, you can travel through any city to Lion’s Arch, and then take the portal guarded by Adamant Guard charr.
  • The closest waypoint to your destination is the Imperator’s Waypoint. Look for the yellow instance entry icon that reads Rox: Critical Mission when you mouse over.
  • When you enter the Command Core and approach Rox and Rytlock, a short scene will play.
  • Talk to Rox afterwards to earn the associated achievement.
  • Rytlock will send you a mail that explains where to go next.

The second half or Rox’s story occurs at the North Nolan Hatchery. It is located just north of the town of Nolan in Diessa Plateau, just outside the Black Citadel.

  • Take the Diessa Gate waypoint and leave the Black Citadel through this portal.
  • If you open your map, there should be another yellow instance entry icon nearby.
  • Enter the instance, approach Rox and have fun!
  • You can complete Rox’s instance for gold and karma once a day.

Braham’s story
Braham’s story begins in Rytlock Brimstone’s office, near the Command Core.

  • The closest waypoint is, again, the Imperator’s Waypoint. The entrance is marked with another yellow instance entry icon; this one reads Braham: Help from the Legions when you hover your mouse over it.
  • When you enter Rytlock’s office and approach Rytlock and Braham, a short scene will play.
  • Talk to Braham afterwards to earn the associated achievement.
  • Rytlock will send you a mail detailing where to head to next.

Part Two takes you to Hoelbrak, specifically Knut Whitebear’s Loft.

  • In Lion’s Arch, the portal to Hoelbrak is being guarded by Wolfborn norn.
  • Once in Hoelbrak, take the Great Lodge waypoint. On your map, you should see another yellow instance entry icon.
  • Enter Knut’s office and watch the short scene.
  • Talk to Braham afterwards to earn the associated achievement.
  • Braham will send you a mail explaining where to go next.

The final part of Braham’s story occurs in Cragstead, a village located in Northern Wayfarer Foothills.

  • Take the Eastern Watchpost Waypoint and exit Hoelbrak through the portal.
  • Head north to the snowy fields of Wayfarer Foothills.
  • In the northeastern section of the zone, near the Dolyak Pass waypoint, the final yellow instance entry icon should be visible. Enter the instance, approach Braham, and have fun!
  • You can complete Braham’s instance for gold and karma once a day.

Spy vs. Spy
In the open world, both the Molten Alliance and the Order of Whispers are employing covert surveillance tactics in an attempt to get the upper hand.

The Molten Alliance has begun monitoring activities in Wayfarer Foothills, Snowden Drifts, Diessa Plateau, the Plains of Ashford, and Iron Marches.

  • In these areas, you may encounter Sonic Periscopes spying on locals (or you).
  • When you are close to a periscope, you will notice a distinct visual effect emanating from you. Additionally, an “Eavesdroppers” debuff will be applied.
  • Destroying a Sonic Periscope will yield an audio log which can be turned in to an Audio Log Collector for karma.
  • You can only receive an audio log from each periscope once per day, but fifty total periscopes can be found across all five areas.

Meanwhile, Agent Brandubh, an Order of Whispers agent, can be found in the Black Citadel near the refugee camp. His partner has infiltrated the Molten Alliance by working undercover, and has been leaving cryptic communiqués at set locations.

  • Interact with Brandubh in the Black Citadel, and he will send you a mail with an Order Crypto-translator as well as locations for all of the “dead drops” his partner has left.
  • As long as you have the Crypto-translator, you will be able to interpret the messages left by Brandubh’s partner.
  • If you lose your Crypto-translator or accidentally delete the mail with the instructions, speak with Brandubh again to receive a replacement.

(edited by AidanTaylor.3872)

Convince me, Med-pop servers.

in WvW

Posted by: fab.3298

fab.3298

I’d recommend Gunnar’s Hold. They have a mature wvw playerbase and it was a lot of fun to play alongside them. Given that xaoc are leaving it could be a great choice for prime-time again. They also have the most active community forums/mumble server i’ve seen, if community is important to you i don’t think there’s a better choice really.

Fab The Guardian
[Re] Rerolled

Gandara v Fsp v Ag

in WvW

Posted by: Xiao.1208

Xiao.1208

Problem with Xoac joining is that we might end up in T3 and be massively outzerged during the day and would have to rely on night/morning capping too much to stay in the race

This^^

Gandara v Fsp v Ag

in WvW

Posted by: maloki.3527

maloki.3527

As a GL of one of the bigger guilds on Far Shiverpeaks (at least active in WvW) I today got approached by one of the xaoc leaders about one of the branches (no idea which, Russian at least) wanting to discuss the possibility of them coming to our server.

I plain out told them that I really do not want them here. And then further brought it up with the other GMs and Officers.

We’ll see what it brings. We know they are server hoppers, and that they will stick around for a few weeks and then leave again. And I guess that’s just something we have to deal with, if they want to pay the 32g (or whatever) for the gems to come here, let them. Either way we can’t really stop them.

Maloki – Asura Necro/Sylvari Ele –
@Farshiverpeaks
You’re dumb. You’ll die, and you’ll leave a dumb corpse

biggest hope for tomorrow's patch

in WvW

Posted by: Dutchares.6084

Dutchares.6084

I hope i can buy ascended gear with tokens and without doing daylies for more then a month, because i refuse to do pve.
And i hope their will be again changes so running in one big blob isnt the best tactic anymore.

biggest hope for tomorrow's patch

in WvW

Posted by: Manoa.5897

Manoa.5897

My biggest hope for tomorrow’s patch is for ANet to stand down from their ill-conceived “free transfers to medium pop servers” fiasco and actually FIX the T8 Glicko Ghetto problem (by adding a floor and a ceiling to the ratings).

Won’t happen, but a girl can dream.

Chaos Spatulai [Chef] | Paragon City Elite [PCE]
Henge of Denravi

biggest hope for tomorrow's patch

in WvW

Posted by: Cactus.2710

Cactus.2710

My biggest hope for tomorrow’s patch is that it doesn’t totally break something.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

SEA WvW Guild Looking For New Server

in WvW

Posted by: defrule.7236

defrule.7236

Before you even consider EU servers, ask your members how many of them are willing to completely abandon US servers because guesting will not work once you transfer across water. Guesting back on Sea of Sorrows will not be possible so if that is a problem then EU servers are out of the question.

(edited by defrule.7236)

WvW Rewards - New Gear?

in WvW

Posted by: MikeFerguson.8921

MikeFerguson.8921

Next

We are planning to add more stat sets and appearance options that can be purchased with badges in the March update. We’re still working on the full list so I don’t want to dive into details yet, but it is something we’re working on.

Sancutuary Bubble?!?!

in Guardian

Posted by: BlueprintLFE.2358

BlueprintLFE.2358

I love this skill in concept, but I Laugh at Guardians that use this skill in TPVP or in WvW. Only place I have seen it used well is to block the keep stairs in Forest. Otherwise I’m praying that someone pops sanctuary as ill just auto attack you through it and laugh as you waste a utility skill. When I switched from guardian to warrior in TPVP and I would see a guardian use this ability to Rez a teammate I would just 100B on the edge of the bubble and hit then both.

It’s a great concept, and if you are going to make a utility skill with a 90 sec + cool down that lasts for 6 seconds, than those 6 seconds better be worth it. The bubble definitely needs to be a little bigger, so that it actually makes a sanctuary.

Love the skill concept, but the area is too small.

Edit: And if you are using sanctuary as a ranged interrupt, that’s good for innovation but for a 90 sec + cool down its not very efficient.

USMC 1st Battalion 10th Marines
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW

good weapons for my guardian build

in Guardian

Posted by: Obtena.7952

Obtena.7952

Personally, I think hammer is the tankiest weapon and is more flexible for a number of builds but since you mention you already have narrowed down to clerics and traits, then Mace would probably best suit you.

Whatever you do, Don’t go crazy trying to stack your toughness to the highest values. It’s effectiveness lessens as you continue to increase it. I would aim for a minimum of 2800 armor if you want to attempt to tank.

Sancutuary Bubble?!?!

in Guardian

Posted by: somsom.5201

somsom.5201

I agree that the size kind of sucks and that the cd is pretty long, but that said…for those haters, I found a REALLY good use for it lately:

  1. swap to gs
  2. drop sanctuary
  3. spam gs #5
  4. gs #4
  5. gs #3
  6. gs #2

This works INSANELY well for point defense, especially against multiple targets. If you combine it with shield #5 you can pretty effectively hold a point for a LONG LONG LONG time.

Nothing more fun than pulling kittenes into your sanctuary, knocking them down, leaping onto them and then doing some silly dmg while they are downed.

Outside of what I mentioned above I wouldn’t consider using it because it can be incredibly broken in certain cases. However, the technique I use it for works the vast majority of the time(unless I’m facing 2+ Guards with stability :| )

Sancutuary Bubble?!?!

in Guardian

Posted by: brandon.6735

brandon.6735

I call it the troll bubble in WvW. There so many funny things u can do with it.

Guardianhipster
Thiefhipster

The State of Guardians

in Guardian

Posted by: Amins.3710

Amins.3710

The damage reduction between a light and heavy armored class is about 5%. The difference here is almost unnoticeable. So when light armored classes talk about the advantages of having the “extra” armor, it’s really just bull crap.

Right here. Nail on Head.

This is my BIGGEST freaking complaint….

Heavy ARmor……

HEAVY ARMOR…

Wait, Dev’s, let me just spell it out…

~H~E~A~V~Y ~A~R~M~O~R

Spread between medium and heavy is what, 140 toughness? 140 Toughness at 3k+ armor (which rangers easily run with), is a whooping 3-4% dmg rreducton?

Really? 3-4% damage reduction from wearing Heavy Armor?

Please correct me if I’m wrong… but this is just BAFFLING.

Amins – Guardian
Gameplay Video’s & Forum Post

The State of Guardians

in Guardian

Posted by: Arken.3725

Arken.3725

The damage reduction between a light and heavy armored class is about 5%. The difference here is almost unnoticeable. So when light armored classes talk about the advantages of having the “extra” armor, it’s really just bull crap.

GW2 rewards the Zerg - an incomplete list

in WvW

Posted by: treyalsup.4627

treyalsup.4627

I’m a fairly casual GW2 player in terms of the time I can commit to the game. But even my limited time in WvW has made clear how many different the ways GW2 rewards giant clusters of players traveling together over a divided force.

Here is an incomplete list:

1. (Unintended) Culling.

2. Objective rewards. Capturing an objective provides a set reward to each player. So if 100 players capture a supply depot, then the rewards collectively are 20 times greater than if a group of 5 captures it. Yes they reward bronze, silver, gold badges for contribution but the overall effect remains the same. With regards to experience and Karma, it is a bad idea to capture an objective with a small group. You have cheated your allies of a scoring/reward opportunity but probably worse you have provided a much bigger scoring opportunity for the enemy’s larger force.

2. Rewards for player kills. Along the same lines, as long as a player makes enough contribution to qualify for a kill, the rewards are the same as killing a player solo. From a reward standpoint it is much more efficient and rewarding to run in a large group and score many kills at once when you overwhelm a smaller group.

Both of these are consistent with what is clearly a core design principle of the game: allied players never compete for rewards; rewards merely compound. You never have to race to get a resource node before another player does in GW2. You never have to argue about dividing loot. For a PvE game this makes complete sense. In a PvP game, this system translates to a reward system that balloons with the number of players. 100 players filling 20 enemies in 20 seconds will generate much more loot than the same 20 enemies being killed by a solo thief over the course of an hour.

3. Out of combat run speed. Makes hit and run tactics by smaller groups much harder. Once the smaller group is in combat the rest of the zerg is able to catch them by virtue of being out of combat. GW2 effectively has “mounts”: its just that there is no graphic to accompany the faster move-speed.

4. Downing Mechanics – both in terms of speed of revival and the fact that the zerg can always rez their dead. The smaller force is forced to respawn at a way point. The smaller group can’t really knock an enemy out of the fight for long.

5. Lack of collision detection- (again worthy of its own thread).

6. AoE cap. The zerg provides tremendous protection for its inhabitants. The AOE cap means the enemy AOE gets distributed and manageable. Whereas, against a smaller force all damage finds its intended target. Numbers normally win anyway, but this mechanic exacerbates it. It means that even when the smaller force gets the jump on the larger that their advantage is diminished.

7. The WvW scoring system. This one probably deserves its own thread, but the capture and hold mechanic really means that the zerg is free not to defend ever. The PvE presence in objectives provides all the defense necessary for the Zerg. They can roam and return. Lockouts only makes this worse. The PvE presence in objectives only provides a real deterrence to smaller groups. To the zerg the PvE presence provides no real challenge.

What’s worse is that the system really rewards a “flip and forget” play-style. A zerg need not stay in an objective past the point of capture. Just go flip more objectives. Even when the zerg loses an objective to the enemy, its only temporary. The zerg never has to “hold” anything. There are free PvE NPCs to do that for them. These same free NPCs provide a valuable time buffer to allow the Zerg to often return to an objective as smaller enemy is attempting to take it. That’s zerg defense.

I’m sure other people can and should add to this list without too much effort. My point is pretty simple. It is not players’ “faults” for zerging. Zerging is the playstyle the game rewards over and over again. The game becomes a contest of who has the biggest, best coordinated zerg with the best “coverage” of the day. That’s the game. It’s just not one I thought GW2 would be, or one that I particularly want to play, except that there aren’t really better current choices. At their peak, I have enjoyed Shadowbane, DaoC, and Warhammer more than GW2 but given the curent populations, those aren’t really options.

I would points out also that culling (#1) is the only one of these (I believe) that will be addressed by the big patch next week.

Toughness not mitigate backstab damage?

in Thief

Posted by: skeppi.4856

skeppi.4856

Does toughness mitigate backstab damage? Was just curious cause in EB was testing with a thief could hit me in mes glass cannon for 10k so I logged into my thief with 1700 toughness and medium armor and he was doing the same damage.

The Balance [TB]
80 Engi / 2×80 Ranger / 80 War / 2×80 Mesmer / 80 Necro / 80 Thief / 80 Ele / 80 Guard

Toughness not mitigate backstab damage?

in Thief

Posted by: Ezeriel.9574

Ezeriel.9574

My mage has around 2100 armor…. a heartseeker spammer was hitting me for 7k, 8k, 9k whatever….

I logged to my warrior with 3200+ armor… sucked down a 12k crit (no idea what skill it was) and I just logged off….

I have no idea what they do, or how they do, and I don’t care. As far as I’m concerned thieves are just completely broken.

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

Sancutuary Bubble?!?!

in Guardian

Posted by: Kwll.1468

Kwll.1468

Sanctuary is amazing in tPvP, I don’t play WvW enough to have decided.
But in PvP you pretty much have to have it, if you’re running any form of support. If it were much bigger it would be sooooo overpowered.
Right now it’s used for stopping stomps or securing stomps 95% of the time and sometimes if it’s your last option to stay alive.

Not as great as you make it out to be sorry even in TPVP. So you can secure one stomp or rez every 90 seconds. Never mind that you could conceivably still be aoe’d to death or even melee’d to death while in sanctuary since most melee attacks have like 130 range so they can reach you in sanctuary. Its a very buggy ability as well if you don’t “establish” yourself as being in sanctuary by moving and stopping it doesn’t effect you. I personally think its one of those things that pro’s use because everyone tells themselves how great it is but if you swapped it our for something else you wouldn’t really notice its gone. Basically you have convinced yourself how great it is based on the occasional high light type play you can make with it even though 99% of the time its not that great at all.

(edited by Kwll.1468)

Sancutuary Bubble?!?!

in Guardian

Posted by: Tarsius.3170

Tarsius.3170

Still has it’s place in WvW.

You can use it to deny zerg entry for a while when a gate or wall is breached .

With ground targeting it’s main utility is to knock people off towers or ledges.

You can use it to absorb a catapult strike if you place it correctly.

If nothing else it buys a few extra seconds to regroup or run for the hills

Occasionally I’ll switch it in for dungeons to keep rock dogs off the party ( combining with Ring of Warding and Line of Warding ).

I definitely wouldn’t keep it on my bar for any great period of time though, it IS a completely situational skill and the long CD will tie up a slot for a painful amount of time.

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
Guardian FAQ · BUGS · HEALING

(edited by Tarsius.3170)

Sancutuary Bubble?!?!

in Guardian

Posted by: Harbinger.8637

Harbinger.8637

Sanctuary is pretty terrible tbh. Long CD even when traited. AoE can still hit you, hell even melee can hit you if they get as close as possible without touching it. Add in the fact that if they have stability they can just walk in. lawl

Oh and the size like you said doesn’t help.

Guardian WvW Guide!
Heavens Rage

Sancutuary Bubble?!?!

in Guardian

Posted by: Red Falcon.8257

Red Falcon.8257

Meh… Sanctuary’s CD needs to be at least 60s base to be worth using.
It won’t work against players (stability) nor any mob with unstoppable (basically all mobs you would need to use Sanctuary against).

Sancutuary Bubble?!?!

in Guardian

Posted by: Vitu.3580

Vitu.3580

I don’t mind it being so small. What wrong with it is it’s inconsistency. You can still take loads of damage while standing inside the bubble (AoEs, non-projectile ranged attacks, greatswords, stability, etc.)

GH-vs-FsP-vs-FR

in WvW

Posted by: Toxikthrash.2704

Toxikthrash.2704

FSP does love their zergs, looks like they cant achieve anything if they dont have em.
Everywhere this week atm is a perfect example..

Dishammer – Human Guardian of [CHvc]

CoF p1 warrior & mesmer groups only

in Fractals, Dungeons & Raids

Posted by: Plunder.8195

Plunder.8195

Just imagine the kitten-storm that will appear here on the fora when it’s CoF’s turn to be redesigned to be a bit more challenging and time consuming.

Some thought provoking quote

Why are prices not dropping

in Black Lion Trading Co

Posted by: Behellagh.1468

Behellagh.1468

I’m having crappy luck (darn RNG :p) getting ectos out of rares (or runes even) using Master’s Kit so I sell rares and yes, the prices have dropped a bit from the 30s range to the 20s range.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

More Specific Searches

in Black Lion Trading Co

Posted by: MikeRocks.9243

MikeRocks.9243

It’s already been suggested numerous times. I remember them saying that they’re working on it, but it’s not a critical, game-breaking thing, so it hasn’t really made the priority list yet.

The Long Road
Goal: To have one character of every race, gender, and armor class combination at level 80.
Current progress: Human 4/6 | Charr 1/6 | Norn 1/6 | Sylvari 1/6 | Asura 1/6 | Total: 8/30