Showing Posts Upvoted By Valento.9852:

I've redesigned the UI & the official website

in Guild Wars 2 Discussion

Posted by: amax.8034

amax.8034

Hi guys,

I’m a Senior UX UI designer and I’ve been playing GW2 since the betas, with long breaks in-between and since I’ve spent quite a lot of hours with this game, I’ve noticed some flaws in the games UX (user experience) and thus I decided to tackle it in order to diversify my portfolio. This lead me to redesigning some of the in-game UI’s & the official website.

About the project
The project started last summer, as I was redesigning my portfolio website, I wanted to take a break from my regular website design so I started redesigning the GW2 official website, since I missed working on a more creative & artsy website. This last holiday season I had a few days free so I decided to continue this project and tackle the in-game UI’s since I wasn’t really a fan of how some things were currently done.

What I’ve redesigned

  • Looking for Group Panel & the related tabs
  • Character Panel
  • Guild Tab
  • The Story Journal & the related tabs
  • Created a Lore Journal & related tabs

The Entire Design in PDF format – Horizontal layout

The Entire Design in JPG format – Vertical layout

Note
There are a lot of explanations that point out to different things & the reason behind my design decisions. The entire project took roughly 2-3 weeks, so It could be better, but unfortunately I don’t have access to actual game or player data and I kinda ran out of free time.

Hope you enjoy.

UPDATE:
Since some of you wanted to see how this would look in-game, I made a quick in-game prototype:
https://www.youtube.com/watch?v=RUHYOEGKtJs

In case some of you are interested in seeing the behind the scenes process like the research, sketches, what I learned and so on, feel free to check out the link from my portfolio.
http://builtbyg.com/portfolio/guild-wars-2-redesign

(edited by amax.8034)

[API Suggestion] Skills and Traits

in API Development

Posted by: Pat Cavit.9234

Previous

Pat Cavit.9234

Web Programming Lead

We haven’t forgotten about this request. Don’t have anything more to report right now, unfortunately.

[Suggestion] Class Trials

in Guild Wars 2 Discussion

Posted by: RickyNo.5834

RickyNo.5834

I believe that all people could benefit from a challenge/trial system for each class. Each trial would start out with using basic attacks/skills and progressively become more difficult. You could easily introduce the combo system and other little subtleties that each class carries. Let me give an example for the Thief class:

Example:
Thief Trial 1: Use HeartSeeker…
Thief Trial 3: Gain Stealth using combo blast on a Shadow Wall…
Thief Trial 5: Kill an Ettin without moving/ using only weapon skills…
Thief Trial 7: Reach the other end of the room without moving, using only weapon skills.
Thief Trial 10: Using all weapon and utility skills, maintain stealth for at least 20 seconds

The possibilities are endless with challenges even utilizing skills not often used at all (Thief Traps!!!). It could help players think outside the box.

This system would look similar to other games that use this system such as Street Fighter 4’s combo trials. I imagine it could be either accessed in PvP training or maybe even an Order base for training in the PvE world.

Since GW2 ignores all the homophobia...

in Guild Wars 2 Discussion

Posted by: nexxe.7081

nexxe.7081

Back in my days, we just used /ignore and moved on. Do we really need devs policing every single line of text and activity? It’s impossible.

@OP, you need thicker skin. Sad to say, but this is what society has become now. Everyone’s a victim, and they start whining about every little insult. Someone starts whining to a higher authority because of people calling someone fat, gay, kitten, etc. These must be the kids that grew up with all that anti-bullying propaganda.

Don’t get me wrong, i don’t condone such behavior, and i can understand if it’s a physical threat or something, but if it’s just words, then just move on. Life is too short to worry about someone else’s ignorant behavior.

I'm out.

in Living World

Posted by: Kraljevo.2801

Kraljevo.2801

wat

/15 quaggans in a disco

GW2 Supporter Subscription!

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I buy gems.

My husband buys gems.

Anytime we get an update that we enjoy or approve of.

Beyond that, we continue to play, and I offer all sorts of comments on here.

We plan on purchasing the expansion, should they actually release it in box form.

Those are our contributions. That should be sufficient.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

GW2 for PS4

in Guild Wars 2 Discussion

Posted by: Mark Katzbach

Previous

Mark Katzbach

Content Marketing Manager

Next

How many times now has Anet said they have no plans to bring GW2 to consoles?

Let’s add one more to the tally.

We currently have no plans to port Guild Wars 2 to console.

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: Gaile Gray

Previous

Gaile Gray

ArenaNet Communications Manager

Next

The Currency Exchange now offers players two choices: Gem packages and a fully-customizable option called Custom Exchange that will allow you to set gold or gem selections in virtually any denomination.

Please see today’s Update Notes for more information.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Mad Memories is back!

in Guild Wars 2 Discussion

Posted by: TokyoGhost.6492

TokyoGhost.6492

AAARRRGH THIS IS DRIVING ME CRAZZZY!!! IS IT BACK OR NOT????

Can someone from ANET please confirm this? We have to know for sure!

I made so much mistakes that I now make mistakes without mistake.

Game Update Notes - September 9, 2014

in Game Release Notes

Posted by: RamonDomke

RamonDomke

German Community Manager

Next

Bug Fixes:

  • Fixed a bug that prevented a door from opening in the Crucible of Eternity story.
  • Fixed an issue that caused the client launcher to freeze.

Collection "Achievements"

in Guild Wars 2 Discussion

Posted by: Iason Evan.3806

Iason Evan.3806

I am watching closely how GemStore skins will relate to these achievements, they better be VERY careful about giving free stuff for cashers.

We’re called cashers now?

I hope my full set of lovestruck skins gets an achievement and a title. Even the uninspired “Lovestruck” title would incite me to change from The Emperor.

No, I meant people who grab every single skin from GemStore. I for one can’t spend that much. Just saying.

I have all of the skins from the gem store.

I’m sorry you can’t spend that much but… I for one (oh yes I’m biased) see nothing wrong with gem store skins (either thematically or otherwise) being included in achievements.

I have a ton of skins from the gem shop too but I wouldn’t classify that as an achievement I was proud of if they added it. I definitely think Achievements like beating Liadri were more the type of achievement I am most proud of. Omnomnivore or “Champion X” title from PvP. Buying stuff and getting an achievement for it is akin to a special crown I get to wear at Nordstrom because I shop there a lot. Not really an achievement.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

ANET on the Ice Bucket Challenge?

in Guild Wars 2 Discussion

Posted by: Teniz.5249

Teniz.5249

Maybe they will sell some ice bucket challenge item on the gemstore for only 800 gems….. 1 time use ofcourse

2014: Where is Character Progression?

in Guild Wars 2 Discussion

Posted by: Dark Catalyst.1028

Dark Catalyst.1028

Character progression is in the gemstore. Have you purchased all it has to offer?

GW2 forum and game dictionary

in Guild Wars 2 Discussion

Posted by: Freeelancer.2860

Freeelancer.2860

tl;dr: a short (or long, depending on your attention span) attempt at satire

A warm welcome to all frequent and seldom forum goers! In this age of technology we are constantly being reminded that time is a valuable commodity and that it should be spent cautiously.
With that in mind I’ve taken on an ambitious project of compiling a list of commonly used GW2 phrases and their meanings. Instead of wasting your time reading walls of text or deciphering someone’s intent, with this marvelous dictionary, you’ll be able to sum up the entirety of a post in 2 seconds flat (feel free to comment the irony).

One thing to note before we start is that, although the language might be the same, the meaning behind some words/phrases may differ greatly depending if they were used by common forum goers or by developers. Therefore all entries for developer-speak are marked with an asterisk (*) in front of them. Enjoy.

GW2 game and official forum dictionary:
(all rights reserved)

class is OP - Someone just killed me in hotjoin using this class.
class is UP - This is the class I’m playing.
everybody knows - I think I’m right.
everybody agrees - My mom thinks I’m right.
fun is <insert rant> - Let me tell you how I like to play.
fun is not <insert rant> - Let me tell you how I don’t like to play.
too hard - I can’t AFK and get rewards
holy trinity - My imagination bone was surgically removed on birth.
mounts - I like horses.
ANet should just <insert “simple” solution> - I have absolutely no idea what I’m talking about, whatsoever.
ANet is <insert conspiracy> - I firmly believe that the manbearpig is real, and Al Gore agrees with me.
I’m quitting the game - Hello, they call me Drama Queen.
I quit playing GW2 6 months ago, but I’m still bashing the game on forums - I’m a sad person with allot of time on their hands.
this game is dead - I don’t like this game anymore and I desperately need to share that opinion.
this game is dying - ANet didn’t implement what I wanted them to, so now I’m raging on forums.
why did ANet do <instert content I want> instead of <insert content I didn’t like> - I don’t care about what other people want, and I have no clue about game development.
customer support - Guardian Angel, Captain Mexico, Virgin Mary, Santa Claus and Joan of Arc, all in one package.
Gaile Gray - See above.
TP is killing the game - I’m jelly.
TP is controlled by manipulators - Why won’t anybody believe me that manbearpig is real?
lfg only warriors - I think I’m pro, but in reality I only ever played CoF p1.
lfg only heavy classes - I have no idea how this game is played, I only copy what other people say.
selling path x - There’s a good chance I’ll be banned in next month or so
selling path x, no exploits - Bow to me peasants, I can solo Lupicus.
elitist - Anyone who thinks I’m doing it wrong.
zerker - Typical GW2 player.
zerger - Also typical GW2 player.
zerging - The only proper way of doing the content.
1111111 - See zerging
splitting up the zerg - Blasphemy.
where’s the commander? - Typical zerger mating call
GvG - The game mode chosen by Odin and all venerable ancestors and forefathers. The one thing that can not only save GW2 but grant it eternal glory in Valhalla.
ANet should balance the game based on WvW - Of course I know what balance is, I drink it every day with my corn flakes.
*rewards - Blues.
*valuable rewards - Greens.
*rare rewards - If you get this, you should definitely try lottery next, you lucky SoB.
*zerging - Oh, God, why?
*splitting up the zerg - Holy Grail
*GvG - Oh, God, why?
*you should hang on to it - Lol, suckers.
*we are aware some players had trouble progressing through content - YOU DENSE MOTHERCRACKERS
*we have a dedicated QA team - Scruffy the janitor.
*we are monitoring the situation - This is on back burner.
*we are aware of the issue - Karl, what the hell did you do?
*we are working on a solution - KAAARL!!!

Not sorry for the long post, so no potato for you, I’m too poor to afford it anyway.

The Eternity issue

in Guild Wars 2 Discussion

Posted by: Darkobra.6439

Darkobra.6439

sigh Nothing is ever good enough for some…..

Because those who don’t have Eternity will benefit from this, right?

Sheep mentality is amusing.

I completely agree with you. Sheep mentality IS amusing. For example: Sheep seem to think it takes ALL of ArenaNet staff to stop what they’re doing to fix one weapon. Always makes me laugh when non-developers talk about developer time.

Dare I ask you to educate yourself on such matters before you speak of them?

Stacking Legendary Aura GONE

in Guild Wars 2 Discussion

Posted by: vladracul.6798

vladracul.6798

I feel sorry for you, but on the other I am quite happy I don’t have too see anymore a festival of lack of good taste and tacky decisions to be flamboyant from players who have no sense of fashion or originality at all, like a cosplay of Virgin Mary would be any interesting.

Btw, people should try to coordinate the colours of their luxurious and exquisite legendaries with their armors. I see so many people with legendaries dressed like beggars or morons, is dreadful.

*Precursor Rage*

in Guild Wars 2 Discussion

Posted by: iriyabran.6218

iriyabran.6218

Just wanna drop this here.
Seems like buying a precursor is starting to get meaningless. Better sell your mats and buy the finished legendary, huh..

Do you realise this sudden spike is due to the new changes to Eternity? People are taking advantage of this.

People were “taking advantage” when the legendaries got updated few months ago but I don’t see any precursor prices going down since then.
I bought Storm shortly before the update for 280g. Now it’s 650g. your argument is invalid.

Cheers for anti-zerg philosophy

in Guild Wars 2 Discussion

Posted by: Xenon.4537

Xenon.4537

I agree with neither. What I find fun is 5-man instances. Give me those!

I’m with ya, bro. Combat was originally balanced around 5 man teams. Let’s get back on track Anet!

Super Adventure Box (bring it back FOREVER!)

in Guild Wars 2 Discussion

Posted by: Kwazimoto.4870

Kwazimoto.4870

It’s time to bring it back.

I miss it.

I want to play it.

Why can’t we permanently have it?

/age of account without a precursor drop

in Guild Wars 2 Discussion

Posted by: dkspins.4670

dkspins.4670

These people exceeding 10 hours + a day

Have you considered getting a job? you probably spend A LOT less hours doing piece of kitten work (like farming a precursor in gw2), convert money to gold and buy one instead.

Well, to answer that question. Yeah, I worked for 20+ years, then spent another 20 raising children & working part-time. Now I’m over 60 and semi-disabled, but I do tend my grandson a couple of days a week. GW2 is my escape where I can run and do what I would LOVE to do in real life, so to speak.

so, no I personally wasn’t afk those 5k hours.

7k hr, 13k AP, 16 char, all classes 80 Sadly, 3.5k hr. Ranger

Stacking analyzed, and ideas for mob design

in Guild Wars 2 Discussion

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

#4: WHAT ARE THE SOLUTIONS and WHY ARE YOU SAYING THERE SHOULD BE SOLUTION WHEN YOU SAY STACKING ISN’T A PROBLEM!!11!1!NEEEEAAAAAHHHH

The thing with stacking being counter-intuitive to standard game design and feeling awkward and all that is still a bit of an issue. This isn’t just an issue of fun, but an issue of presentation: if I show someone I want to play some videos on guild wars 2, then watching a bunch of players gather into an indecipherable blob and then smash a gigantic bear head against a wall… it just isn’t a good look.

The other thing about solving this issue is that there’s very little you can do without going all third world dictator on how people play the game. The bosses in this game aren’t too big. Take Agent Bela from Arah p2, for example. She’s just a regular asura, so if all the players go to melee her, it is night impossible to not stack.

So, for solutions, I propose more interesting boss mechanics, and more diverse mob AI.

For example: If there is a mob that likes to attack at range, give this mob a flag where they will always try to be at least 600 units away from any player, and treat this as a hard line that mob will refuse to cross. That way, when they come upon enemies stacking in a corner, they will orbit at a distance to get in range, instead of just running up to the players.

Another idea: make a boss that has a directionally dependent damage reduction: all direct damage from the front is reduced by 90%, due to heavy armor or a big shield or whatever. Then, players will have to encircle the boss, so that only one player gets reduced damage while the other 4 get full damage.

Another idea, give a boss an extremely dangerous and frequent melee cleave attack, but make it so he alternates targets after every use. That way, players will have to surround the boss, because otherwise his attacks will plow through nearly any defense.

A good example in-game is the wraiths from Arah p4, where you have to stand in different circles to attack the boss. If you get more enemies that require spacing, like a gigantic plant monster who’s buds only open for a moment at different corners of the map, but need to be attacked so there isn’t a map wide heavy DoT, then you can encourage being in different directions.

The player locked damage fields that certain bosses use (Golems in Sorrows Embrace and Fire Shaman) are also decent examples, but their attacks can be dodged. Another idea is a boss that constantly streams lightning to players and polarizes them, so that if oppositely charged players are nearby (radius = 300), they’ll receive a high DoT. That way, if this is on a fairly large sized boss, players can alternate which sides they melee.

The solutions to problems should make the game more interesting, and not just limit how people can play. I can’t stress this point enough. Now, if you aren’t going to argue my undeniably more-awesome-than-yours wisdom on matter, or if you don’t want to praise my gigantic wisdomly wisdom, then I’d like to make this a thread where people can post and critique their own ideas on how to make enemies more interesting in a manner that rewards dynamic placement and activity with bosses.

Because if we can’t come up with ideas, then how do we expect Anet to come up with ideas?

I don’t have opinions. I only have facts I can’t adequately prove.

Stacking analyzed, and ideas for mob design

in Guild Wars 2 Discussion

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

Gotta be honest, I’m writing this because I’m bored.

Stacking is one of those issues that shows up from time to time, and I can’t think of any one time that someone has really explained what is going on. So, out of the charity of my bored heart, I’ll explain what it is, what causes it, what the problems are, and what solutions can be.

#1: WHAT IS STACKING and WHY DO PEOPLE DO IT!!!

It’s in caps because I’m supposed to be yelling it inappropriately. Just… picture me yelling the title for a moment… O.K. now we’re good.

Stacking is is when a team of players all stand on one spot. Sometimes it is done to pull enemies around a corner. Sometimes it is done to avoid certain attacks by enemies. Sometimes it is done as a choke point to bottleneck enemies. But, for whatever reason, the most important cause of stacking all lies in one single fact: it works.

#2: WHY DOES STACKING WORK!!!

There are many underlying mechanics in the game, and nearly all of them benefit from players fighting in close proximity to each other. I will list these in a six-inch voice.

a) Boons have a limited AoE range. The closer you are, the easier it is to spread boons.
b) Melee cleave has a limited range. If you can gather enemies together, you can AoE more effectively.
c) Heals are also AoE based.
d) Combo fields also have a limited range.
e) By having all players in a single spot, you can tell where enemy attacks are going to go.
f)Many bosses won’t use certain attacks at certain ranges, making them more predictable.
g)It is easier to coordinate damage if everyone is in one place.
h)Rezzing is easier because you don’t have to run to a player’s corpse.
i)Non-cleaving enemy attacks end up attacking a larger health pool, making the stack more durable.

There are probably other reasons I have not thought of, but you all get the gist of things: pretty much everything in the game encourages players to fight in close proximity to each other.

#3: WHAT IS WRONG WITH STACKING!?!?*

I put an asterisk there because this is a trick question. There is actually very little wrong with stacking from an objective standpoint. I’ll list them here, again in an office appropriate voice

a)It is awkward to look at. A gigantic mass of clipping polygons doesn’t make for the best presentation.
b)It is awkward to play in. Many stacks are in tight corners, where the camera ends up zoomed up into a blob of clipped polygons, making things hard to see.
c)It doesn’t feel personally satisfying. As a blob, you rarely feel your personal contribution.
d)With a hard time seeing enemy tells, it can be hard to truly learn or understand an encounter by just stacking.

And that is really it.

But Wait” some hypothetical Joe Shmoe asks, “There’s exploits with, like, the FGS and bosses not attacking, and stuff. Why didn’t you say anything?”. Well, hypothetical person that exists just for me to persecute, this is a very common case of misdiagnosing the problem. For you see, poor ignorant Joe Shmoe, there is a very large issue where there will be a problem, and this problem can be looked at and evaluated on its own premises, but because it is tangentially related some other hotbutton issue, they’ll just tag it onto that, like a rider on a bill in congress or a remora attached to the underside of a shark.

Sometimes this is just done out of sheer ignorance, like Joe Shmoe did here. It is not always a conscious step to take some random circumstance, and expand it to all of stacking everywhere and anywhere. The mental state flows the other way: because stacking feels so awkward, counter-intuitive, and unsatisfying, it must therefore be evil and cause other problems throughout the game. I mean, if there was no problem with stacking, then why do I hate it so much? Well, Joe Shmoe, it is because you didn’t know.

Joe Shmoe didn’t know, fo’ sho’, ‘aight? But then there is the more evil person, who knows that the problems are circumstantial at best, but just doesn’t care because they don’t like stacking. It is these people who will insist that, the Spider Queen in AC not attacking meleers with her poison AoE isn’t a problem with AI or enemy design, but an issue with stacking. They’ll declare that the FGS wall stacking tactic is only possibly an exploit because stacking exists. These people are hard to reason with, because their goal isn’t to be reasonable, and if left to their devices they would do more harm than good.

To ensure greater freedom, it is important to deal with issues in their own circumstances. If there is an exploit where a boss bugs and doesn’t attack, you fix that exploit. You don’t impose draconian changes on everyone and ignore the actual causes of those exploits.

I don’t have opinions. I only have facts I can’t adequately prove.

(edited by Blood Red Arachnid.2493)

queueing system for joining parties' map

in Guild Wars 2 Discussion

Posted by: DogJustin.5270

DogJustin.5270

Sometimes I would like to join my parties’ map for meta event. But I have to click “join …” by my hand and see “the map is full” message.
I think queueing system can help people get to friends server easier.
Or there is a option when meta event occur for moving players into the majority server since there are not enough people for the event and become failed.

*Precursor Rage*

in Guild Wars 2 Discussion

Posted by: Riss.1536

Riss.1536

There’s something wrong with people that think it’s normal gameplay to own +1100 gold..

What is the Fascination with housing?

in Guild Wars 2 Discussion

Posted by: Wetpaw.3487

Wetpaw.3487

Why does some of this community continue to think of Anet as some mom & pops business bringing in a couple hundred thousand w/a handful of employees working out of some bodega size shop?

Google is your friend and I suggest you use it, they can and do have the resources for all of it. You may and probably will be completely baffled once you see the money they have made over the last 19months w/the content & features we have seen.

JQ Druid

*Precursor Rage*

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

You mean investing more time? But then we got a deadlock because not everyone can spare more time, I bet many people complaining about this system can’t play that much, EVEN if someone who plays just a little has dropped a precursor, we talk average not isolated cases.

I think that in general, time invested isn’t the problem, it is the fact that you don’t feel as though your time invested is actually doing anything until it suddenly pays off.

Using a method in which you slowly accumulate your Precursor lets you visually see your progress as it happens.

It really isn’t any different from the current method of obtaining gold to buy a Precursor in terms of time (well, maybe less time depending on the rate of inflation), but it actually gives you feedback letting you know that you are progressing which makes the time investment seem less daunting.

Server: Devona’s Rest

Another tuesday - again without content

in Guild Wars 2 Discussion

Posted by: Belzebu.3912

Belzebu.3912

Stop counting tuesdays and go read a book.

Kidding! But seriously, it does give the impression they’re not caring about their playerbase with all this silence, no official announcement…

Actually, not a bad advice, there are 3 GW2 books and they aren’t bad.
Ghost of Ascalon, Edge of Destiny and Sea of Sorrows.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

[Suggestion] Mounts?

in Guild Wars 2 Discussion

Posted by: Skan.5301

Skan.5301

The fact that you can way-point already takes away much of the exploration.

Not to mention the fact that they’ve spelled out a lot of things on the map for us.

As in many other ways, GW2 seems a bit divided on its design for exploration. The world is beautiful, and they’ve done a nice job rewarding exploration. On the other hand, there are far too many waypoints, and a little bit too much indicated by squares and triangles on the map.

Isn’t that entirely up to the player?
I don’t think you are giving people like me enough credit. I love exploring and I will not use waypoints unless i’m in a hurry to get somewhere.
Other people just don’t care about exploring. They want to get where they want to go fast and simple. Waypoints are great for that. I don’t want to spend 10 minute trying to get to the nearest bank to empty my bag or craft. But if I want to enjoy the world. I walk~ I don’t think that you guys should hold the lack of mounts as missing the world and not experiencing it. It’s not a good enough excuse

Once you’ve seen the world in GW2, you’ve seen it. Map exploration one time, I’m good. While some zones have things that are pretty kitten the first time, after the 2nd or 3rd, you’re like meh, I’ve seen it, it’s there, not like it moves or anything.

Alright. So you don’t want mounts. I get it. But what’s stopping you from not using a mount if they ever implement it? The answer is nothing. You can keep WPing or walking or hitting 4 every 15s. And since you like walking so much, if they do remove WPs, you can walk even more!

Look at that. It’s a win/win in the end.

“Talk sense to a fool and he calls you foolish.”
– Euripides

[Suggestion] Mounts?

in Guild Wars 2 Discussion

Posted by: Skan.5301

Skan.5301

So imagine our reaction when someone comes over with " hey, we need feature # 345,982 from World of Warcraft, what do you guys think?"

LFG tool would like to say hi to all of you WoWphobics out there.

“Talk sense to a fool and he calls you foolish.”
– Euripides