Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -
it doesn’t matter what a class is called . ranger, archer, woodsman, scout, beast master , hell you can call it a lumberjack for all i care. But in the world of GW2 the only thing that matters is how anet defines them.
This. It doesn’t matter how the “Ranger” plays in other games, or the conventional definition of the role, all that matters is Anet’s definition of the profession in GW2. And they botched it up.
In the interests of accuracy, I move to re-word the definition of Ranger as follows:
“Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled Mediocre archers, rangers are capable of bringing down PvE foes from a distance with their bows. With traps in the wrong trait lines, ineffective nature spirits, and a stable of loyal dysfunctional pets at their command, rangers can adapt succumb to any situation.”
Joking of course, but sadly this does reflect the state of the ranger profession right now pretty accurately.
history doesn’t mean anything, you look at A-nets definition of a ranger which is this:
https://www.guildwars2.com/en/the-game/professions/ranger/
“Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.”
it doesn’t matter what a class is called . ranger, archer, woodsman, scout, beast master , hell you can call it a lumberjack for all i care. But in the world of GW2 the only thing that matters is how anet defines them.
recently bough a dagger from HoTW with vit/toughness and well is very good, i like the combo and i am currently power, prec, crit build with some vit and toughness but not much. The warhorn seems kinda better but having one more evasion with the dagger might be good depending on the situation.
Sword/Warhorn for Power Based Builds
Sword/Dagger for Condition Based Builds
I prefer the horn for my offhand but the dagger #5 does have a good duration for it’s cripple. This helps when a target is just out of range for you to keep a target snared with sword or your pet is down or out of position. Helps you keep dps up more often on target. That’s the key benefit when running a power/crit build. You basically ignore any of the condition damage aspects as power/crit builds work better when you don’t try to hybrid them, at least for ranger anyways.
My new “The Roamer” build, did some testing today and decided I would share the footage, solo roaming and team fights.
Hope you enjoy.
For any melee based skill auto-attack rotation to limit your ability to dodge for all/part of it is just ridiculous.
It should be fixed.
It is in no way a hindrance, it is the perfect skill for stopping the enemy escaping from you. Because some cant use it properly doesn’t mean it needs to be fixed, turn off auto attack if you have that much trouble with it and I mean that without trolling, it doesn’t need fixing or changing it’s one of the most effective melee attacks in the game and we have it.
I agree, there’s some great work-arounds for it, but on balance it needs fixing. It just shouldn’t be like that. Not for a 1# auto-attack based skill. Dodge is a quick reactionary skill that should be able to be used ‘at the drop of a hat’ when in melee combat and using your classes basic attacks. You should not – among other things – have to preclude the dodge with another skill/movement/key/whatever before you’re even able to dodge.
If current best workaround we’ve got really at the moment is ‘turn off auto-attack’ and spam 1, and even still, does not work properly. That in itself highlights the need to improve the skill’s function. This is an A class MMO not some free-to-play back-shelf grinder. There’s nothing wrong with expecting excellence.
(edited by Reverielle.3972)
It depends, I always walk solo through WvW and most times I’m running a condition build.
As a person who plays a Ranger as his main, but also has a fully geared 80 Warrior, 80 Thief, and 80 Guardian I have never lost a fight to any single Ranger, and as a matter of fact, I’ve never lost a 2v1 against two Rangers.
I’ve had another Ranger I downed down my Ranger at the same time, but I won, Rallied, and went about my marry way, but no Ranger has come close to killing any of my other toons.
Is the Ranger the worst class? Well, I havn’t played the Engineer, but fighting them, I would have to give that trophy to the Engineer as being the worst class. The Ranger and Necromancer are fighting for second to last place.
Meanwhile in Arah: http://www.youtube.com/watch?v=iKy67S6uvNU
It’s not until level 60-70+ content that the flaws start to show. Before that Master’s Bond + a Canine pet can pretty much do everything for you. Literally, everything.
Somewhere around the time you get to Orr the pet system starts to break down due to stat scaling (10 points in BM at level 20 practically doubles your pet’s stats at level 80 it’s more like a ~6% increase), harder mechanics, and more enemies.
I’m definitely not one of the “Ranger is terrible” people but I’m not blind to the faults either. It just really does take until higher levels for the problems to show themselves. You may also notice issues if you go into dungeons and/or WvW.
so, at base level, firing ~2 times per second at a 3 second bleed, that maxxes out at 6-7 bleeds.
there are a number of ways to increase this. for starters, if u get 34% cond duration, those 3s bleeds become 4s bleeds. if u add a sigil of earth to your bow, u get another on crits. throw in quickness on pet swap / zephyr, and the number seems to max out in the 15-20 range during your best bursts if all are flanking. and with high condition damage at 80, these tick at over 100 per stack
Like so many questions statements on builds we are missing WHEN, pve,pvp,w3 dungeons?
Pve i love sword dagger does it do .005% more or less damage than another build who gives a kitten its just fun.
Yes if im running a group i swap out for horn or if im going to be knee deep in mobs i go torch.
If your enjoying your self ( and your not killing everyone in the group )your playing it right
1) You will not do high burst damage on par with any of the real burst damage classes…you are a ranger
2) You will do moderate sustained damage…you are a ranger
3) If played and traited correctly, you can out last any other class and then make emotes on their bodies in triumph for using your more difficult class in victory
4) If you want to win 3v1, 2v1 and always 1v1, go for a BM bunker build, if not, see #5
5) see #1
Canines. Only Canines in PVP/WV3 – Specifically, the Eternal Battlegrounds wolf (with fear) and the Fernhound (with AOE regen)
*Do you want free knockdowns on a 12 second timer, plus 2 seconds of quickness and a pet that never dies ? Yes please.
*Do you like timing a pet swap for a knock down and quickness when the enemy is about to heal? Yes please.
As a bonus, they do good damage…but mostly they are knockdown machines
Thieves and Warriors flee from me, and that’s always a good feeling (pretentious flavors of the year).
I use sword/warhorn + GS. I hunt those classes. No better feeling than face rolling someone with a one shot.
Hydromancy on one of your melee weapons= 3s freeze= 3s to hack and slash at will
“Every class is “viable” in fractals”
Yes whell. I do agree. Everything is viable for anything. But not as moch as some are -_-Basically i asked in this way because there is a big Difference between a Run and a normal dungeon.
You see a normal dungeon team is happy if it can bring down an instance without any real difficulty, or more ten 3-4 full wipes.
A run is not only supposed to has less then 1-2 wipes, but is also fast. Might as well call them speedruns.And those teams are not kind if you have a class or build that is unviable for it.
I do agree, almost all classes have builds that are good for speedruns, but some are still even better.
Though i am not so familiar with all this. Thats the reson i am asking. I dont want some underdog class to play again.
If you’re an avid dungeon runner like I am, stay away from Ranger. Don’t even touch it with a 10ft pole.
Combos are an incredibly important part of this game. And blast finishers are the strongest combo finishers in the game (IMO) due to their AoE properties.
But one thing the Ranger is missing is…a blast finisher! We are the only class that does not have a blast finisher either on our weapons or utility (we have a pet that does it. Doesn’t count).
So I’d like to suggest to the devs, make Maul, the GS #2 skill, a blast finisher! It adds even more defensive utility to our sword, since one of the combo fields we can most readily produce is Healing Spring (THE best water field in the game, I might add). Also it will make this weapon a ton more helpful in a team situation as well.
Thanks for reading!
Hey guys, was doing some unrelated calculations and figured I’d go ahead and post these since I had to figure them out in the process.
Hammer
Hammer Swing [.8]
Hammer Bash [.9]
Symbol of Protection [Seems to be 1.0 for base strike + 1.5 for the symbol (divided by hits)]
Mighty Blow [1.75]
Zealot’s Embrace [.8]
Banish [1.0]
Greatsword
Strike [.8]
Vengeful Strike [.8]
Wrathful Strike [1.2]
Whirling Wrath [2.8 for primary strikes (.4 each * 7), .15 for secondary projectiles]
Leap of Faith [1.1]
Symbol of Wrath [2.75 (divided over hits)]
Binding Blade [1.0]
Staff
Wave of Wrath [.6]
Orb of Light [1.2]
Detonation [.6]
Sword
Sword of Wrath [.8]
Sword Arc [.8]
Sword Wave [1.5 (divided over hits)]
Flashing Blade [.2]
Zealot’s Defense [2.65 (divided over hits)]
Mace
True Strike [.8]
Pure Strike [1.0]
Faithful Strike [1.4 (only hits one target)]
Symbol of Faith [1.5]
Protector’s Strike [1.4]
Scepter
Orb of Wrath [.66]
Smite [4.95 (divided over hits)]
Shield
Shield of Judgement [1.0]
Focus
Ray of Judgement [.5]
Shield of Wrath [2.5]
Torch
Zealot’s Fire [2.25]
Cleansing Flame [3.3 (divided over hits)]
Smite Condition
Without Condition [.58]
With Condition [1.31]
Skill Damage = [(coefficient) * (weapon damage (which is a range)) * (power)]/armor
So with this you can calculate the damage of any of the above abilities for any given power.
NOTE: Symbol of Protection hits three times, not four as the tooltip states.
(edited by foofad.5162)
My advice to anyone using Divinity Runes is to take Orbs of the direction their normal combat preference is. If you’re a damage build, Ruby Orbs will give you more of the stats you need than Divinity Runes, at the cost of stats will are mostly worthless to your build. Having minor toughness, vitality, and especially healing power, are wasted on a glass cannon (for example, works in inverse for tank builds, etc).
The reason you choose a Rune set over Orbs is if your build can benefit from the 2/4/6 effects and have a stat you feel you’re lacking.
heh, i often entertain (and improve) myself with these during lunch breaks.
i’ve recently switched my second set from staff to mace/shield as well, albeit a different build from yours, i’m having a ton of fun with the extra control and survivability i get. defensive, yet all that more offensive with these weapon sets.
Solid gameplay. I believe I use a similar build, considering the shouts and lower virtue cooldowns (though you’re clearly not 30 into Virtues…likely running more in Valor; good build, just not my favorite).
Looking forward to more.
You don’t have to be faster than the dragon, you have to be faster than Logan Thackeray
Logan? You just missed him.
Q: What’s the fastest way to Divinity’s Reach?
A: Enter a battle and grab hold of Logan Thackeray.
Who is this Logan Thackeray you refer to?
I only know a Logan That-a-way…
Superior Rune of Logan Thackeray
(1) +20% swiftness duration
(2) +100% chance to gain swiftness(20s) when queen is in danger
(3) +15% movement speed
(4) +5% chance to shout when hit, “Im not running away!” for swiftness (10s)
(5) +20 swiftness duration
(6) Armor doesn’t break on death
(edited by Venirto.4208)
What’s the difference between Logan Thackery and a bucket of manure?
The bucket.
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