Showing Posts Upvoted By deepwinter.9015:

Communicating with you

in Guild Wars 2 Discussion

Posted by: Chuo.4238

Chuo.4238

I know some are concerned about whether ArenaNet is communicating with you and listening and responding to your feedback. As you saw with yesterday’s announcement, we do. All of us at ArenaNet play the game with you, chat with you and read your forum posts, and work on the things that we think will most delight and entertain you.

We’ve set a clear policy in the past year: we don’t talk speculatively about future development. We don’t want to string you along. Creating fun is an uncertain business: sometimes things work out and sometimes they don’t; sometimes we go back to the drawing board over and over before we get something right. If we make optimistic promises and then can’t deliver on them, everyone suffers. So when we attend a trade show or give an interview, we’re there to talk about what we’re getting ready to ship, not to speculate on what we might ship someday.

Don’t read that as meaning that we don’t want to talk with you about the longer-term roadmap. The intention of the CDI threads is to talk with you about the roadmap. We want to talk design philosophy with you and hear how you want to see the game evolve. When those discussions trigger development, we’ll work internally until we have something we’re proud of before we’ll announce it.

A lot of the questions I’ve seen posted this week are as simple as this: does ArenaNet have an agenda to never do something? That’s almost never the case, and if it is the case you deserve to know and we’ll make sure we get more clear. In general the simple truth is this: when we’re not currently working on something, it’s because we’re working on something else instead that we think is more important for the game and community.

Our developers post on these forums on a voluntary basis, and in addition to developers, we have a community team who can clarify and be the bridge between players and developers. They’re ready to engage you on these topics. And I know it’s hard for the community team to engage players across all the forums and sites where these questions are being discussed, so I’m going to support the team in consolidating and focusing as necessary, so that we can be clear to the community where you can go to get a response.

See you in-game,
Mike O’Brien

You haven’t really said anything of substance here at all.

Communicating with you

in Guild Wars 2 Discussion

Posted by: Firebaall.5127

Firebaall.5127

Just to highlight how you’ve been treating us, go ahead and click on the page icons at the bottom of the forum. Threads that an Anet employee post in show up very clearly. Go in a few pages, and you see those red Anet icons completely disappear.

Again, I’m glad there seems to be a renewed interest in corresponding with us. I also think it’s time to shake up your community relations team. The current ones have been dead in the water for months.

The Eternal Alchemoose [Spoilers]

in Living World

Posted by: Fay.2735

Fay.2735

This thread is so much win!

Edit: Here is my contribution:

Attachments:

•— Fay Everdunes | Fay Erduna | Lilyfay (Fay.2735) — Mesmer/Revenant — [NA]FA — 8k±Hrs Played —•
Have you heard of the city? The ancient uru? Where there was power to write worlds

(edited by Fay.2735)

The Eternal Alchemoose [Spoilers]

in Living World

Posted by: BobbyStein

BobbyStein

Guild Wars 2 Narrative Lead

This made my day.

The Eternal Alchemoose [Spoilers]

in Living World

Posted by: Thorfinnr Sleggja.1209

Thorfinnr Sleggja.1209

Bobby, please pass this along…if this was intentional…its EPIC…if it wasn’t…what an amazing accident, and tell everyone please, Please, PLEASE don’t patch it out!
Jackalope seeing the Eternal Alchemy has set the tone for my day.

I do because I can
I can because I want to
I want to because you said I couldn’t

The Eternal Alchemoose [Spoilers]

in Living World

Posted by: Renny.6571

Renny.6571

That second tiger picture.. o_o Poor kitty was tripping…

Now, we need to get a Bobblehead Laboratory and throw it into the machine.

I’ve tried bobblehead cutscene and it didn’t work. Apparently our character’s brain can only handle so many drugs.

elite specs ruined pvp.

The Eternal Alchemoose [Spoilers]

in Living World

Posted by: Nilkemia.8507

Nilkemia.8507

That second tiger picture.. o_o Poor kitty was tripping…

Now, we need to get a Bobblehead Laboratory and throw it into the machine.

The Eternal Alchemoose [Spoilers]

in Living World

Posted by: Tickleman.1069

Tickleman.1069

The tiger has also seen the Eternal Alchemy.

(Unfortunately, most of the kitties are too small to be seen in the second shot.)

Attachments:

The Eternal Alchemoose [Spoilers]

in Living World

Posted by: Eravyn.7483

Eravyn.7483

Here’s the killer quaggan. He’s not tall enough.

Attachments:

The Eternal Alchemoose [Spoilers]

in Living World

Posted by: BrunoBRS.5178

BrunoBRS.5178

you, sir, win the internet.

LegendaryMythril/Zihark Darshell

The Eternal Alchemoose [Spoilers]

in Living World

Posted by: Zaxares.5419

Zaxares.5419

BEHOLD! The birth of Dr Moosehattan!

Guide to maximum geodes from Dry Top

in Living World

Posted by: Lasica.5068

Lasica.5068

So you’ve got into a T4 map of Dry Top and want to know the most efficient way to get geodes for your rewards. Well here it is, follow this pattern of events in the order listed and you should get 110+ geodes an hour.

At top of the hour
- Crystal Race
- Moa
After 5m
- Nochtli
- Queen
After 10m
- North Mine
After 15m
- Crystal Race
- Moa
After 20m
- Nochtli
- Queen
After 25m
- North Mine
After 30m
- Crystal Race
- Moa
After 35m
- Nochtli
- Queen

Sandstorm appears at 40m mark
You want to be standing at the demolition gear near the mine at this point.
- Mine Blockade
- Escort Haze
- Skritt Burgler
After 45m
- Devourer Queen
After 50m
- Dust Twister
- Escort Haze (you may need to move between this event and twister to get credit for both)
After 55m
- Dust monster

This is of course the zerg route, if other people aren’t doing the other events that spawn on the map you won’t be getting T4, so not everyone can do this… but I was able to do it for 4 hours this morning for a total reward of 460 geodes (including some from dust).

Why make sense, when it’s so much more fun to make nonsense?

Too much escaping

in WvW

Posted by: Blix.8021

Blix.8021

It just makes fighting people less fun when you have spend half your time chasing.

Well, in fairness, you don’t have to chase them.

Sometimes it’s important to kill someone because you really need to keep a dolyak path clear for a while, or when the fight you just had was pretty perilous and you’re worried they’ll just keep resetting and attacking you over and over again until they get lucky (HI THIEVES!), but there’s lots of other times when you can just shrug your shoulders and let them go. Maybe do some half-hearted chasing to put some fear into ’em so they run further.

The path of “well, you don’t have to actually stomp them, you won because they ran away” eventually ends in people just not even bothering to fight each other. Why spend the time when most of the time you’ll either draw or lose? At least in pvp you get the satisfaction of “well, I get to keep this point for my team,” in wvw you get nothing.

Too much escaping

in WvW

Posted by: Chaba.5410

Chaba.5410

The answer is simple, play sPvP.

I did that when I took a break from WvW for about two months before Season 2. You speak the truth.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Too much escaping

in WvW

Posted by: Chaba.5410

Chaba.5410

Nike Warrior missing from that list.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Why arn't people angrier?

in WvW

Posted by: morrolan.9608

morrolan.9608

Cause anger has been replace by apathy, people just do not care any more.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

Why arn't people angrier?

in WvW

Posted by: SFShinigami.2015

SFShinigami.2015

Most of the wvw playerbase has accepted their role in the grand scheme of things. It is our duty to toil on in terrible conditions week after week so that pvers can have more HP friday morning. If they gave us any sort of reward like tomes from badges we might get silly ideas about new maps.

Jigglenaut/Numa Rar/Jakuho Raikoben/Tenel Ka Djo/Kurotsuchi Taichou [SF]/[LOVE]
All Hail CuddleStrike! Undisputed Empress of Tier 1!
Controlled by CuddleStrike!

When Marjory/Kasmeer are talking to eachother

in Living World

Posted by: Abe Kleine.3568

Abe Kleine.3568

that’s what I was thinking while looking for clues around the crash site. We can see everyone was murdered why do I have to go run back and tell little miss detective everything?

The entire time I was rolling my eyes groaning for them to please stop lol. The sad thing is that EVERYTHING is most likely predone, so guess what? Were gonna get goo goo ga ga lovey dovey talk for the next few months… Exciting isnt it?

When Marjory/Kasmeer are talking to eachother

in Living World

Posted by: Slayer.4238

Slayer.4238

that’s what I was thinking while looking for clues around the crash site. We can see everyone was murdered why do I have to go run back and tell little miss detective everything?

When Marjory/Kasmeer are talking to eachother

in Living World

Posted by: Abe Kleine.3568

Abe Kleine.3568

What it sounds like when those 2 start talking https://www.youtube.com/watch?v=KbWBapufF90
I
I
I
I

What I’m saying to myself as I’m listening to them speak https://www.youtube.com/watch?v=dEtm_Q2LK9g

When Marjory/Kasmeer are talking to eachother

in Living World

Posted by: MastaNeenja.1537

MastaNeenja.1537

When Marjory/Kasmeer are talking to eachother …

I have a bathroom break, or I make a sandwich, or I watch paint dry.

When Marjory/Kasmeer are talking to eachother

in Living World

Posted by: Thobek.1730

Thobek.1730

it just breaks the tension of the game, we are hunting down a deadly murderer and these two are just going on about how much they love each other. Anet sure know how to turn two potentially interesting characters into two obnoxious characters.

I think they are trying to appeal to 10-12 yr old girls.

When Marjory/Kasmeer are talking to eachother

in Living World

Posted by: KarateKid.5648

KarateKid.5648

Okay… so I just thought it was a corny I like you like a sister… but… you’re telling me Leslies?

You musta missed all the hurling of “homophobe” at anyone who finds them ridiculous.

Enough of your GMPC please.

in Living World

Posted by: Mister Midnight.9837

Mister Midnight.9837

So far, I really like the next season of Living Story. Except for one really blatant and grating detail.

Once again, it’s about these obvious GMPCs that are single-handedly hogging the spotlight from who is supposed to be important here (you).

That dialogue scene before the Festival? Where they congratulated these people I don’t care about at all for the death of Scarlet, but failed to mention the PC at all? I was hoping that’d be the end of the special snowflakes.

But here we are once again with The Superfriends while the player gets to be the goofy side characters following the real superheroes.

It’d be alright to have your GMPCs if the PCs got just as much spotlight as they did, but we don’t. We’re referred to in these off-hand ways. Last I checked we’re supposed to be the Commander of a worldwide alliance that killed an Elder Dragon. Not the GMPC’s “friend”.

As a side note, your two female characters Marjory and Kasmeer are becoming extremely grating. I absolutely do not like having to stand there for unskippable dialogue and wait for these awful pet names and painfully forced gushing to end. It’s completely incongruous to what is going on around you. In case you guys forgot, a whole lot of people died a horrible death and there’s looters all over this mass grave.

It’s getting real tiring watching the dungeon master wax on about his NPCs while we all wait for our turn to speak, you know what I’m saying? Whatever happened to those great one-on-ones from the Personal Story?

Whatever happened to us mattering at all?

What could possibly take down a giant ship

in Living World

Posted by: Kibazuka.1390

Kibazuka.1390

What could possibly take down a giant ship, you ask?

Attachments:

Ranger – Drakkar Lake[DE]
Full melee Ranger since August 2012

Zephyr airship = Kiel's doing?

in Living World

Posted by: Rouven.7409

Rouven.7409

It’s not a theory, but facts based on unbiased research!

Sponsored by Evon.

Lol

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”

Zephyr airship = Kiel's doing?

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Think about it, who was responsible for Lion’s Arch being destroyed? Kiel.

I’m not seeing this. Kiel was the one warning the Captain’s Council once evidence of the attack was delivered. While we were told that should Evon have been elected LA would have stood a better chance, it isn’t Kiel’s fault that LA was unprepared but the rest of the Captain’s Council.

Now who was responsible for organizing the trade agreement, only to have the cargo filled with explosives? Kiel.

Who said that the explosives came from the cargo?

Who benefits from the money raised by the Zephyrites to rebuild LA? Kiel.

All of Lion’s Arch, rather than just Kiel.
Who benefits from the money raised by the Zephyrites to rebuild LA? Kiel.

Now that all the money was transferred to the Captain’s Council, she had no further need for them, so she blew up the airship, ala the Consortium ship in Southsun Cove’s LS.

She blew up a ship that had no one on board and in turn destroyed a bunch of paper contracts that kept refugees effective prisoners on an island full of hostiles.

Not exactly close to how you’re painting it.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Stealth and Finishers

in WvW

Posted by: SoLeciTO.3490

SoLeciTO.3490

X T D is just talking about fairness and it sounds like a solid suggestion to me. If someone can use stealth to stomp it sounds reasonable that someone can get stomped while stealthed as well, but of course as long as the stomp channel began before they stealthed. That shouldn’t hinder a thief or mesmer’s current downstate either.

Under that context then you should not be able to stomp with . . .

Elementalist +
+Mist form- CD 75, invuln
Armor of Earth CD 90, stability
Obsidian Flesh CD 50, invuln
Earth’s Embrace CD 90, stability, requires trait and <50% health
Rock Solid CD 15, stability, requires attunement to earth and trait
Glyph of Storms CD 60, aoe blind, does not create a smoke field, so projectile interrupts still land normally (headshot, conc shot, etc.)

Engineer
Elixir S CD 60, invuln
Toss Elixir S CD 60, stealth/stability randomly
Elixir U CD 60, quickness
Smoke Bomb CD 25, smoke field
Self-Regulating Defense CD 90, invuln, requires trait and <25% health
Elixir X CD 120, stability, 50% chance
Flame Turret CD 30, smoke field
Guardian
Stand Your Ground CD 30, stability
Hallowed Ground CD 80, stability
Indomitable Courage CD 90, stability, requires trait

Mesmer
Distortion CD 60, distortion, requires illusions
The Prestige CD 30, stealth
Decoy CD 40, stealth
Viel CD 90, stealth
Portal Entre CD 90, teleport, way to think with portals
Mantra of Concentration CD 25, stability
Mass Invisibility CD 90, stealth
Time Warp CD 210, quickness
Desperate Decoy CD ?, stealth, requires trait and <25% health

Necromancer
Foot in the Grave CD 10, stability, requires Death Shroud and trait
Lich Form CD 180, stability
Plague CD 180, stability
Well of Darkness CD 60, aoe blind pulse, questionable (see glyph of storms)

Ranger
Rampage as One CD 120, stability
Quickening Zephyr CD 60, quickness
Zephyr’s Speed CD 20, quickness
Hide in Plain Sight CD 30, stealth, debatable

Thief
Cloak and Dagger CD 6, stealth
Blinding Powder CD 40, stealth
Shadow Refuge CD 60, stealth
Shadow Trap CD 30, stealth
Hide in Shadows CD 30, stealth
Blinding Tuft CD 45, stealth, require steal
Hidden Thief CD 45, stealth, on steal and requires trait
Instinctual Response CD 60, stealth, requires trait and >10% health lost in one hit
Black Powder CD 6, smoke field
Smoke Screen CD 30, smoke field
Critical Haste CD 30, quickness, requires trait and critical hit
Haste CD 60, quickness
Shadowstep CD 50, teleport

Warrior
Balanced Stance CD 40, stability
Dolyak Signet CD 60, stability
Last Stand CD 90, stability, requires trait and CC, goes on CD after balanced stance is used
Battle Standard CD 240, stability
Rampage CD 180, stability

Stealth and Finishers

in WvW

Posted by: frans.8092

frans.8092

Mhh, got buried in your post, but anyway.

Note that if stealth did not interrupt a stomp it would make the thief #3 downed skill, Smoke Bomb, utterly useless. Stealth interrupting a stomp might be a very intentional effect. Someone else already noted the tactical use of stealth in preventing a stomp, the purpose of the downed state is afterall to have the chance to prevent defeated state. You might as well, or better, argue against the downed state.

Stealth and Finishers

in WvW

Posted by: SoLeciTO.3490

SoLeciTO.3490

HAHAHAHAHAH you actually want to nerf the only skill that actually helps allies on thieves?

You know i’m getting sick of stuff like . . .

Thieves are the only one that can stomp with no risk . . .WTKITTEN!!!

Mist form?
Elixirs?
Stability?

and a lot lot lot lot more

god . . . this forum . . . always toxic with kitten arguments from people that doens’t know a kitten.