Showing Posts Upvoted By deepwinter.9015:

So how do we all rate the end of LS season 1

in Battle for Lion’s Arch - Aftermath

Posted by: Cletus Van Damme.2795

Cletus Van Damme.2795

It’s unfortunate that the finale was, well, what we got. They were going really good for nearly a year then they stumbled right at the finish line.

It’s a shame cause an extra 2 weeks of balancing and testing could have delivered something cool.

Magumer Ranger

Epilogue: That's it? (spoilers, obv)

in Battle for Lion’s Arch - Aftermath

Posted by: VincentDW.9376

VincentDW.9376

Sigh. I wanted to believe all the times we were told, “just wait until the end to judge, it will get better, we promise!” Well, now it is the end, and now I am judging. Please find a different writer for season 2.

Epilogue: That's it? (spoilers, obv)

in Battle for Lion’s Arch - Aftermath

Posted by: Mate.1290

Mate.1290

I have not been to a party that awkward since Cl4p-Tp’s birthday….

On a constructive feedback note:
I cannot for the life of me find any connection, empathy, or like for the krewe of characters the writers thrust upon me throughout this story cycle. To be honest, it seems like a separate graphic novel or the exploits of some other guild that I am interrupted by during my adventure and forced to acknowledge.
I would suggest either engaging our personal stories with them somehow, or just leave them as a separate comic serial via alternate media, print, or some (prefer optional) other in-game feature.

Epilogue: That's it? (spoilers, obv)

in Battle for Lion’s Arch - Aftermath

Posted by: Arkard.3970

Arkard.3970

I felt that it encapsulated the entire living story. That’s not a compliment btw.

Miyako [Kupo] – 80 Thief
Tarnished Coast Server

Epilogue: That's it? (spoilers, obv)

in Battle for Lion’s Arch - Aftermath

Posted by: Sarrs.4831

Sarrs.4831

Where’s Canach?

In a cell in Vigil Keep. Haven’t you paid attention? :P

Oh, so he is. My mistake.

I know it’s fun to be snide, gosh knows I enjoy it, but if the feedback you have to offer can be truncated to “LOL WHY DON’T YOU JUST QUIT?” then please go back to the drawing board.

It was also stated later on this epilogue would take place in the Death End bar (forgot where) What did you expect?

Wrapping up of loose ends. I can think of at least five.
Mai Trin- Where is she?
Aetherblades- What happens to them?
Molten Alliance- What happens to them?
Toxic Alliance- What happens to them?
Caithe’s secret- What was it and how did Scarlet learn it? Did I miss it or is something actually going on? Come to think of it, since Scarlet’s dead, will the Aetherblade Path in TA change?

Nalhadia – Kaineng

Epilogue: That's it? (spoilers, obv)

in Battle for Lion’s Arch - Aftermath

Posted by: ViralVarda.2739

ViralVarda.2739

Two sentences of a dragon and that’s it. No one saying, “shouldn’t we go try to find the dragon?” Instead it’s, “my leg hurts,” “I don’t wanna talk about things, I wanna make things,” “I just asked for a chicken,” and “here’s my sister, and I’m a lesbian.” They vaguely alluded to Scarlet interrupting the leyline because she wanted to mess with the dragon. So… Mord didn’t ask her to do it? Why isn’t anyone worried about a new dragon? Why isn’t anyone researching the new dragon?

Epilogue: That's it? (spoilers, obv)

in Battle for Lion’s Arch - Aftermath

Posted by: atheria.2837

atheria.2837

So, only thing that we get is the “heroes” stand around in a bar making jokes. The PC tells them it’s a Dragon and Kasmeer is surprised. (has she been living in a barrel?) Then Marjory’s sister comes in (?) and drops a hint about going to Brisban wildlands, which is about the only interesting thing about this. After standing there and listening their yammering some more you get a reward (which you deserve) and can leave. And you’re left hanging with a feeling of … lacklusterness.

But yes, I was really disappointed that so many plotlines were left unanswered and the focus was on these NPC’s the devs are trying hard to push as interesting characters. So fitting end to the living story, I guess.

Did anyone else believe that was a party?

Not one had a drink or food and didn’t exhibit any party-like exuberance.

Not only that, that was the quietest part I have ever seen, no band, and these are the heroes of Tyria in a tiny place without the grandeur of the city they are sitting in with its Queen still firmly on the throne?

Ok, so where’s the dragon and how do we do anything when there is no direction to the dragon or any ability to rebuild our city.

A blank week?

I am as confused as anyone else.

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

Epilogue: That's it? (spoilers, obv)

in Battle for Lion’s Arch - Aftermath

Posted by: Traveller.7496

Traveller.7496

So, only thing that we get is the “heroes” stand around in a bar making jokes. The PC tells them it’s a Dragon and Kasmeer is surprised. (has she been living in a barrel?) Then Marjory’s sister comes in (?) and drops a hint about going to Brisban wildlands, which is about the only interesting thing about this. After standing there and listening their yammering some more you get a reward (which you deserve) and can leave. And you’re left hanging with a feeling of … lacklusterness.

But yes, I was really disappointed that so many plotlines were left unanswered and the focus was on these NPC’s the devs are trying hard to push as interesting characters. So fitting end to the living story, I guess.

kiels behaviour and helping out taimi

in Battle for Lion’s Arch - Aftermath

Posted by: Kalavier.1097

Kalavier.1097

I have to say that Evon’s personality is light-years better than Kiel’s. She seems so serious and dull by comparison. Gnashblade is often hilarious. Kiel couldn’t crack a joke if it was an egg and she sat on it.

I’ll take the serious one over the guy who stranded a Captain council member and a bunch of civilians, then went to publicly bash them and act as if he was the hero.

Oh, and basically implying if he wasn’t forced to help the lionguard, he’d leave them all to rot and hoard his merchandise instead of helping.

Oh, and after you kill scarlet, he’s directly an kitten to you.

kiels behaviour and helping out taimi

in Battle for Lion’s Arch - Aftermath

Posted by: Celestina.2894

Celestina.2894

Uhh, Kiel was at the red knight, along with heal o tron. and evon shut down the gates on escaping people, he kind of deserved it. She also warned her fellow captains, which you can meet them all in the camps.

And on the Hologram.

But we ended up doing all the work for her AGAIN. As expected from a person who can’t handle the responsibilities of her elected position.

She makes one godly reviver.

Saved my kitten a few times when I got caught by those burned spots.

kiels behaviour and helping out taimi

in Battle for Lion’s Arch - Aftermath

Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Evon’s not a warrior, he’s a citizen.

False. Every Charr born in the Black Citadel has received training as a soldier. Evon is/was part of the Ash Legion and according to that shortstory about him killing his superior and taking control, I’d say he’s perfectly able to fight.

Though I like Gnashblade, I’d say his actions were far from heroic during the escape.

kiels behaviour and helping out taimi

in Battle for Lion’s Arch - Aftermath

Posted by: A Massive Headache.1879

A Massive Headache.1879

I have to say that Evon’s personality is light-years better than Kiel’s. She seems so serious and dull by comparison. Gnashblade is often hilarious. Kiel couldn’t crack a joke if it was an egg and she sat on it.

gnashblade is just a jerk, he’s never been funny either.

kiels behaviour and helping out taimi

in Battle for Lion’s Arch - Aftermath

Posted by: InfernoCrossing.8063

InfernoCrossing.8063

All Evon did was whine, complain, and shut down that Asura gate on refugees.

Kiel was actually on that battlefield. She wasn’t just running like Evon, but was actually up there on the front lines with us.

No more yarn balls. Time to put down the charr kitten!

[Stormbluff Isle since September ’12] |VZ|
Ragnarune | Lily Vinheim | Voirdere
Viezza

kiels behaviour and helping out taimi

in Battle for Lion’s Arch - Aftermath

Posted by: Lucyfer.9517

Lucyfer.9517

If anything Evon deserves to be executed for his crimes. Selfish kitten .

kiels behaviour and helping out taimi

in Battle for Lion’s Arch - Aftermath

Posted by: Carighan.6758

Carighan.6758

Uhh, Kiel was at the red knight, along with heal o tron. and evon shut down the gates on escaping people, he kind of deserved it. She also warned her fellow captains, which you can meet them all in the camps.

And on the Hologram.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

kiels behaviour and helping out taimi

in Battle for Lion’s Arch - Aftermath

Posted by: Kalavier.1097

Kalavier.1097

shut the gates on escaping people, when did that happen? did kiel tell you that?

During escape, roughly the time when NPCs start evacuating, Evon Gnashblade is among the Dolyaks. At getting to the gate, he ORDERS Shud aside telling her he HAS to get his merchandise through.

She replies with “Hurry it up, I got civilians to get through before I can shut down the gate.”

His action then is to go “That’s what you are worried about? I got your back.” runs through after his Dolyaks, and shuts off the gate in Shud’s face and several citizens, who are then forced to run for another exit from LA.

Also, we didn’t save millions. I seriously doubt LA has a population even close to a million.

kiels behaviour and helping out taimi

in Battle for Lion’s Arch - Aftermath

Posted by: A Massive Headache.1879

A Massive Headache.1879

Uhh, Kiel was at the red knight, along with heal o tron. and evon shut down the gates on escaping people, he kind of deserved it. She also warned her fellow captains, which you can meet them all in the camps.

OK I seriously don't buy this

in Battle for Lion’s Arch - Aftermath

Posted by: Rikimaru.7890

Rikimaru.7890

Who wrote this plot? I had seen people act more logically in Disney films.
What I am talking about is how easily Scarlet managed to destroy Lion’s Arch.
Seriously what’s it going to take for LA to see a real threat when warned about it?
I mean just 2 years prior to it LA suffered 2 major attacks! First from Zhaitan and then from the Karka. They really need only 2 years to become carefree again?
I am not saying that Scarlet should have lost the battle instantly. But there should be at least some real resistance preventing her from landing in LA and starting her digging operation just like that.
Question: WHERE IS THE PACT AND THE AIRSHIPS THEY USED TO FIGHT ZHAITAN?
Even if I were to believe they all got destroyed you would think they build new ones after 2 years right? So why aren’t any of them fighting the aetherblade airships? And is the pact on a 2 year vacation or what? I mean they defeated Zhaitan but celebrating for 2 years when there are 4 other dragons left is a bit too much. And aren’t our characters suppose to be commanders of the pact?
I mean if this was for real I would instantly go to Fort Trinity and say “Soldiers of the pact the terrorist Scarlet is going to attack Lion’s Arch we must not let that happen!”

The only explanation would be that everyone lost hope and want to live their life to the fullest for as long as they can. Yeah well that would make sense but BEFORE Zhaitan was defeated and not AFTER. At this point everyone who lost hope should have regained it and joined the fight because now it is clear that it is possible to stop this apocalypse.

LS 2 Theory- Scarlet lives!

in Battle for Lion’s Arch - Aftermath

Posted by: OmaiGodman.2098

OmaiGodman.2098

I have just two questions:

1. What have you been smoking?
2. Where can I get some?

:D

Any plan that involves dead quaggans is, by design, foolproof. I’m an unmitigated genius!

Game Update Notes - March 4, 2014

in Game Release Notes

Posted by: Mark Katzbach

Previous

Mark Katzbach

Content Marketing Manager

Next

Bug Fixes:

  • Fixed a server crash.
  • Reduced the health of each Assault Knight by 25%.
  • Removed the Twisted Menders from the Grand Piazza

Game Update Notes - March 4, 2014

in Game Release Notes

Posted by: RubiBayer

Previous

RubiBayer

Content Marketing Manager

Maintenance

• After some maintenance, Twilight Arbor’s story mode is now available again.

Collaborative Development: Ranger Profession

in CDI

Posted by: Allie Murdock

Allie Murdock

Community Coordinator

Next

Hey everyone,

I’ve tried to summarize most of the feedback we’ve been getting. Most of this are the big points that are being made and the high level with a few smaller suggestions and tweaks for inspiration.

Now, many of you might disagree with some of the feedback that others have been giving, but if you guys are going to take the time to write it, we’re going to take the time to read it.

These are some of the notes that I’ve been passing around to the balance team. Please know that this is not all of the feedback we’ve seen from you or from this thread.

PvX
General:

  1. Remove spirits. They clutter up the map and provide less strategic value with target changes.
    1. Instead, apply an aura to the pet that does the same thing spirits currently do.
      1. Obviously, this would be a huge rework and would require changes to spirit traits.
  2. More than any class in the game, Ranger requires a significant investment in traits before a large number of their utility skills are even work slotting.
  3. Ranger heals should match their purpose more.
    1. Reduce cooldown of Troll Unguent/add condi removal
    2. Increase radius of Healing Spring & increase cast time
    3. Reduce cooldown of Heal as one or reduce cast time.

Beastmastery & Pets:

  1. Pets need stat scaling.
    1. Stats could scale based on the Ranger’s stats and the pet’s family, with a weight on specific stats based on the individual pet
    2. Beastmastery should improve the pet stat scaling.
  2. Pets should take less damage from AoE and one-shot mechanics.
    1. Pets should take 30% damage from AoEs, be immune to one shot mechanics and take 25% damage from cleaves when not the selected target.
  3. Pets can’t keep up in combat.
    1. Melee range should be increased to 600 to accommodate the “run>stop>begin attack>cancel attack>run>stop” type mechanics you see throughout the game.
    2. Increase pet movement speed by 10-15%. Replace Agility Training with Vigorous training
    3. Pets have a hard time sticking to their target because they can’t attack and move at the same time. Increasing their speed could help increase their damage by just allowing them to keep up with their target.
    4. Allow pets to attack while moving.
  4. General QoL changes.
    1. When the pet is stowed, the Ranger should gain “aspect of the <pet name>” effect which provides unique buffs based on the pet family and specific pet.
  5. BM trait changes
    1. Signets should always affect the Ranger and require a beastmastery trait to also affect the pet.
    2. Use new UI symbols for each pet type and combine Rending Attacks, Stability Training and Intimidation training into one trait.
      1. With these traits the way they are, it discourages mixing pets and hurts build diversity.
    3. New trait: Master: Cleansing Swap: When you swap pets, you lose 2 conditions (ICD of 10 seconds).
      1. Counterplay – when ranger swaps pets, the pet loses boons
      2. Gives Rangers a good option for mobile condi removal.
    4. New trait: Grand Master: Camaraderie: When you swap pets, the inactive pet gains the same boons as the active pet (boon values are capped).
      1. Counterplay – if you swap when your pet is dead, there are no boons to copy.

Weapons:

  1. Ranger weapon sets are currently lacking in focus and should be redesigned so that weapon selection synergizes with specific playstyles.
    1. Longbow: Reward max range and synergize with pet.
      1. Vulnerability instead of damage increase with range (s1), cripple (s2), immobilize (s3), knockdown (s5)
      2. Pet might (s3), swiftness (s2), regen (s5)
    2. Shortbow: Condition Damage
      1. Burning (s3), Torment (s4), s3 should be s5 w/ leapback + confusion
    3. Sword: Power
      1. Dodge overrides animation (s1), s2 jumps reversed (first goes in, second goes out), s3 cast time reduced to better time evades
    4. Warhorn: Group/Pet buffs
      1. s4 gives Protection, Regen and Vigor to nearby allies
    5. Torch: Condition application
      1. S4 sets location of target on fire (small aoe), s5 causes burning and blindness
    6. Axe: Multiple target/power
      1. Base damage could be increased slightly
      2. S3 causes chill at target location (small aoe), s5 shouldn’t cancel movement, but speed could be reduced

Skirmishing:

  1. Remove traps from this line.
    1. They simply do not make sense here, because they are largely condition based but skirmishing is the crit line. That, or swap the stats of the skirmishing line altogether.
  2. Improve traps in terms of utility, damage and group oriented play.
    1. Give Rangers the option to fire off traps manually.

Wilderness:

  1. Wilderness experts should be the masters of poisons. Therefore, Rangers should have the most potent poisons available.
    1. Rangers should be given some trait options to improve poison in various ways (extended duration, improved healing suppression, higher damage values, bonuses against poisoned foes, etc.).

PvE
Beastmastery & Pets:

  1. Pets die easily in dungeons because they can’t dodge telegraphed skills.
  2. New Grandmaster minor: Companionship – Pet gains +7% stats bonus from the player.
  3. IV. Compassion Training – Heals for 30 at 300 range when you activate your pet.
  4. VIII. Stability Training – Urcine, Porcine, Devourer, Armor fish provides 3s stability at 300 range when activated in combat

General:

  1. Rangers need more group utility. Particularly in the upper tiers of dungeons
  2. Give them something similar to shouts.

Marksmanship:

  1. III. Keen Edge – Critical hits do +1% damage.
  2. IV. Signet Mastery – Grant power similar to Necro Signet Mastery.
  3. VII. Spotter – Should be moved to Skirmishing as Gradmaster minor.
    1. Rework to 5% crit chance & 3% crit damage
  4. Change VII to Hunter’s Tactics – +3% increase damage on disabled enemies (stun/daze/knockdown/fear/immob)
  5. IX. Beastmaster’s Might – pet does +1% damage for every boon on enemy
  6. X. Eagle Eye – Include shortbow. Provides 200 range and +5% damage on longbow and harpoon gun. (no range bonus for shortbow)
  7. XII. Remorseless – Next attack applies 3 stacks of vulnerability for 6s. 16 sec cooldown

Nature Magic:

  1. VIII. Evasive Purity – Dodging removes 1 conditions from you and your pet. (10s cooldown)
    Skirmishing:
  2. Should focus on weapon swapping, stuns, dazes and mobility in combat.
  3. Tail Wind – Provides +20% movement speed while in combat.

PvP
General:

  1. Some changes to Axe should be made to make it a more desirable weapon.
    1. Ricochet – Bounce your axe between foes, dealing heavy damage to the first target, and reduced damage to subsequent targets. [Vulnerability x2] 5s (With a buff to the base damage)
    2. Splitblade – Throw a spread pattern of five whirling axes that bleeds foes and grants swiftness if foes are hit. [Bleeding x5] 6.25s and *[Swiftness] 5s
    3. Winter’s Bite – Throw an axe that removes a two boons. Your pet’s next attack inflicts Chilled. [Chilled] 3.25s (Increase the base damage by a bit)
      Beastmastery & Pets:
  2. Pets are overpowered in condition builds
    1. Cats give condition builds high direct damage burst, while direct damage builds don’t get stronger with different pets.

lara croft outfit?

in Thief

Posted by: Ghostwolf.9863

Ghostwolf.9863

This is probably the closest to lara croft you can get.
http://imgur.com/a/j44FI

Norn T2 medium legs and krytan chest.

other cosplays:
http://www.guildwars2guru.com/topic/87557-the-ingame-cosplay-thread/

Thief, Engineer, Mesmer – Seafarer’s Rest (EU)

Reason thieves need a nerf

in Thief

Posted by: randomfightfan.4091

randomfightfan.4091

Where was this thread 8 months ago when this wasn’t a beaten dead horse?! Oh right, it’s older brother was saying the exact same thing.

Check out my page for some good thiefisms :)
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid

Thiefs are OP Nerf pls

in Thief

Posted by: Khandarus.2738

Khandarus.2738

Might stacks check, signet that gives you bonus check, full zerk, but no one ever kittenes about a warrior and their hundred blades doing more then that. Hmmm.

WvW 4 second reveal like PvP

in Thief

Posted by: Travlane.5948

Travlane.5948

hopefully gonna get it back down to 3sec gain in spvp. its wellneeded.

WvW 4 second reveal like PvP

in Thief

Posted by: AikijinX.6258

AikijinX.6258

They rescinded the 4 sec reveal in WvW. It will not happen again. It was a failure

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
Defend Your Back

I Blame Ellen Kiel

in Battle for Lion’s Arch - Aftermath

Posted by: kyubi.3620

kyubi.3620

just by the color of your skin and your little back wings i can tell you actualy are a devil trying to lure people into a lie so you can steal their soul o_O please dont take my soul

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Why EoTM update is unhealthy

in The Edge of the Mists

Posted by: Ostra.3927

Ostra.3927

Today I ran across this portal thing that says “Lions Arch” or something. Went in… wow so many elitist jerks flaming each other and spamming map chat… yet, even with more hostility then I have seen with warring armies facing each other, still could not attack anyone.

Strange place.

Please get your priorities straight Anet.
Stat increase = gear grind.
Gear grind = no money from me ever again.

Why EoTM update is unhealthy

in The Edge of the Mists

Posted by: Distaste.4801

Distaste.4801

https://forum-en.gw2archive.eu/forum/wuv/wuv/Some-ANET-interfered-with-our-GvG/page/13#post2930071

To which the immediate follow up was a sneak preview of EoTM followed by this

https://forum-en.gw2archive.eu/forum/wuv/wuv/Edge-of-the-Mists-FAQ/first

EoTM was to have more GvG esque skirmishes that was undeniable.

As per your other point, yes i know it’s only the “2nd” time. However its the second time too many. WvW should have its own goals and unique rewards / ways to get legendary / ascended items. At no point should they be forced into playing other game modes. This is something that comes down to the core of what they were shipping play the game and enjoy the modes you want to enjoy. For some reason we’ve had a drastic 180 degree turn into play all the modes development mentality and that’s just not cool. It only causes frustration and stagnation within the community and leads to less interesting and developed content because they have to focus on 3 aspect instead of 1 awesome story.

I’ll emphasize these are my personal opinions on the matter and this is what i’ve noticed based upon the recent patches have been shipped.

EotM was NEVER about GvG. No where in those posts does it mention EotM being about GvG. The only thing even remotely close is they were using guilds to test it, that does not mean it is for GvG. Obsidian sanctum was the devs answer for GvG. EotM was designed as a map for those either in queue or on a server with low population, that’s the reason it pools all server populations.

How do you propose they add content for all portions of the game without leaving anyone out? If it’s just put in content for all three at once then you’re easily looking at triple the development time. Are you okay with updates every 6 weeks that barely give much content? I’m pretty sure you would be quite upset given that you’re here complaining that you didn’t get PvE LS and it’s been 2 weeks since the last PvE update. The fact of the matter is that in order for you to get your LS every 2 weeks others had to suffer. Now that it’s their turn you’re making a big stink about being forced into playing a game mode you didn’t want. Then you say that WvW should provide all the things that WvW players are forced to do outside of it? I didn’t see a crusade for equality when the shoe was on the other foot.

Honestly just wait 1 week and 6 days and you’ll be back to smacking scarlet around and WvW players will get neglected for another 6-12 months.