Showing Posts Upvoted By joneirikb.7506:

What's the Stupidest Thing You've Ever Done

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Posted by: Faaris.8013

Faaris.8013

Got lucky and looted Tequatl’s Hoard, picked the revolver. Wanted to turn it into Zojja’s Revolver for Berserker stats.

Checked a Youtube video on how to do it to make sure I’m not messing it up, then bought “Zojja’s Berserker Inscription” for 60g. Then realized that I actually need “Berserker’s Orichalcum Imbued Inscription” which costs only 6g.

I’m only playing this game for 2 months and 60g is a lot for me. Guess now I have to max my crafting to use the Zojja’s Inscription
——————————————————————————————————————————————————

Started a new character and while slaying worms at level 2 for the Heart quest, I noticed someone follows me and always starts hitting the same worm. I thought “well, fine for me, there’s no kill stealing here and together we kill those things faster”. Then I realized I’m playing a Mesmer.

Herleve – Ruins of Surmia

What's the Stupidest Thing You've Ever Done

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Posted by: Kalendraf.9521

Kalendraf.9521

I was trying to refine a bunch of wood into planks to make room in my bank, when I accidentally crafted a bunch of dowels instead. I ended up making almost a whole stack before I noticed the mistake. Of course, there’s no slot in the bank to store them, but even worse at the time the dowels were worth considerably less than the raw mats I used up. Fortunately, I was able to unload them via a sell order on the TP, albeit for a loss.

What’s worse, is that I’ve actually done that same mistake more than once, but thankfully, on the other times it happened, I noticed the error and cancelled it after making just a few.

I really wish there was a way to disable certain refining options to avoid accidentally clicking on the wrong choice.

HoD – [CV] Charter Vanguard

Scrap TP and let us set up Trading Stalls

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Posted by: Astralporing.1957

Astralporing.1957

tl;dr: a system is only scam proof if there is literally no way to take advantage of another person no matter how gullible they are. The GW1 system was NOT scam proof.

In fact, the other side didn’t need to do any shenanigans to scam you. All that was needed was for you to be unaware of what the other, more experienced players would pay for the item.

Remember, that one of the good sources of income was buying dyes from new players in presearing. New players were unaware that the droprate in the rest of the game was much worse, and that dyes were worth a lot more than they were being offered. With a gamewide TP taking advantage of those players that way would have been much, much harder.

Basically, any system that doesn’t allow you to easily compare prices ingame is a system that promotes scamming.

Actions, not words.
Remember, remember, 15th of November

Scrap TP and let us set up Trading Stalls

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Posted by: Plautze.6290

Plautze.6290

When I remember those good ol’ days of hangin’ around in Kamadan or LA for hours only to buy this or that and then, as a casual, never knowing if that one person had just put me over the barrel… I’d rather stick with the current system, thank you.

Rohan Blackraven | Allister Mortis | Mindblower Torxx

A Quick Update on DBL

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Posted by: Dawdler.8521

Dawdler.8521

Plot twist: devs ignored wvw for the past months because next xpac brings a 3rd map.

Plot twist: its Tangled Depths with WvW objectives.

A Quick Update on DBL

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Posted by: Entenkommando.5208

Entenkommando.5208

Plot twist: devs ignored wvw for the past months because next xpac brings a 3rd map.

Besides that, nobody ever said that a 3rd map would be guaranteed, however everyone knew how motivated they’d be to make another map had DBL been kicked out the door. (Hint: not at all)
At the time everyone knew that if there was any hope left for wvw, it would die should this part of development cease to exist.

Back then I voted for DBL besides all the obvious flaws because I genuinely wanted to believe that someone at anet still cared enaugh to eventually fix this map… But unfortunately my wvw motivation died a short time after that because of gimmicks and completely flawed balance.

In the end saying that this dev comment didn’t skew the vote is very likely to be wrong. I doubt anyone thought that we’d get a new border any time soon after how long DBL took, however we’d hoped that some day in the future it would happen. Something that would be a lot more unlikely had “no” won.

R.I.P Kodasch Allianz [KoA]

All we wanted was a GvG.

Endless Miniature Tonic Topic

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Posted by: Danikat.8537

Danikat.8537

As far as I know all characters have the same size/shape hitbox and there is no way to change it.

Tonics, outfits, race etc. is purely visual.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

[LC] Should enemies flee more?

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Posted by: Ardid.7203

Ardid.7203

AI behavior should be more varied and more natural. For some mobs, it should mean to fly or hide after the first attack, and you should chase them (And they probably should be faster than you). For other mobs, it should mean they become extremely agressive, like it is now for almost all creatures. For others it should mean they try to get help or make a last run, or even that they try to make a final, kamikaze attack that really hurt.

The point is: Variety is good.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

[LC] Should enemies flee more?

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Posted by: Ameepa.6793

Ameepa.6793

Fleeing is just annoying in a way as it works now. Mobs usually just flee for a while and then come back to you or just keep you in combat forever if you’re not chasing and finishing them off.

I wouldn’t mind fleeing if they actually would keep on fleeing and get out of combat as soon as they flee.

Scrap TP and let us set up Trading Stalls

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Posted by: Khisanth.2948

Khisanth.2948

That…sounds pretty awful, at least to me. I prefer the current method.

It is awful. It is also very ugly. The first game I encountered this was in Ragnarok Online. Merchants cluttering up the screen everywhere. Down the line on private servers they implemented a search feature. That only made it marginally better. They also put in rules to limit where you can put a shop(in addition to the general reduction from having a much smaller population) so the ugly clutter was improved slightly as well.

Then I ran into the same in Wakfu. Same ugliness but now with loading screen for every shop visited!

More recently it was Tree of Savior(same designer as RO and purposely made to be something like an unofficial sequel) still had that but more for services like providing buffs.

All the implementations have ever done is waste time and make the game world uglier.

Scrap TP and let us set up Trading Stalls

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Posted by: Linken.6345

Linken.6345

I would at least appreciate a secure simultaneous trading option. Besides that everything OP said is kinda crazy and pointless.

Well cant get more secure then the trading post mate.

ask the buyer to put in a buy order for the correct price and accept that buy order.

I just mean even if you do something like that you have to still dig through the UI to do it plus since it’s open somebody else can either fill that order before your trade partner can put theirs through etc.
I wouldn’t even mind if it was something without gold input and rudimentary so people could at least trade mats between each other and whatnot. It would be easy to just use certain mats as a currency substitute and a lot already are like that.
I just dislike that if you go to do a mail transaction the other person can just be like “hah, nah, ty for your stuff >:P” when you get nothing in return. Yeah I know you can just say “well don’t trade with those people” but the point is you never know who those people are and stuff. Even if that isn’t the case somebody can promise to trade you after doing something then never answer back until a week later or something saying “it was an accident sorry.”
It isn’t much to ask for a simple scam proof private trading window is it?

You can through guild bank.

Edit
Scam proof we already have trading post, you could trade in gw1 and even tho you had to accept twice people still got scamed by other ppl trading similarly iconed stuff that was wortless instead of the high price one they wanted.

(edited by Linken.6345)

Please revert the reset time to 4:00 PM

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Posted by: DeanBB.4268

DeanBB.4268

If you would all just move to Arizona, you wouldn’t have to worry about such things. My resets never change.

A Quick Update on DBL

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Posted by: Deli.1302

Deli.1302

Most of the hate for DBL is just hyped up nonsense by a vocal minority that others have jumped on the bandwagon over. Basic internet culture these days.

I see plenty of play on the desert maps and plenty of guilds raiding in them. Maybe it’s just an EU thing. A lot of servers go there for open field fights near the south camp cos the alpine bls are usually filled with ppters and pugs.

The one thing I don’t like about the desert map is the navigational nightmare around the fire keep.

A Quick Update on DBL

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Posted by: Dinas Dragonbane.2978

Dinas Dragonbane.2978

It stated that if DBL was voted out Alpine would be forever the only borderland map.

It seems that’s what the angry types in this thread want though, right?

Dinas Dragonbane, the Danger Ranger
Tri-Lead of Ascension [WAR] of Borlis Pass

A Quick Update on DBL

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Posted by: Dinas Dragonbane.2978

Dinas Dragonbane.2978

If the rest of the playerbase like it then where are they? You only have to look at the kill/death stats over the 3 borders to gauge the activity and you can see that there is little action taking place on the DBL map

Standard pug zergs get eaten for breakfast there, one big wipe and they’re usually done with the zone(lowering activity you like to state) as they lose too much manpower from people killing THEMSELVES falling off cliffs, getting picked off by people who know the map, getting hopelessly lost, or just not taking the optimal path to join the tag. Any pugmander that can’t rely on having 100% of his squad to back him up usually has to backpedal to get in a situation more under their control, hence leaving the zone.

Sadly the pugs that rely on following people usually won’t take the time to learn the map themselves so the cycle will continue.

Dinas Dragonbane, the Danger Ranger
Tri-Lead of Ascension [WAR] of Borlis Pass

A Quick Update on DBL

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Posted by: Sviel.7493

Sviel.7493

Based on complaints I’ve seen as recently as 2 seconds ago, some people have no clue about some of the changes that have been made to the map. Allow me to bring you all up to speed so that you can complain more accurately~

1.) Shrine effects are annoying because fire turrets, birds that blow you off of cliffs and invisible zergs.

-None of that stuff exists anymore. Instead, when you hold three shrines, you can essentially teleport from one shrine to another. At Airkeep, you transform into an eagle and fly to a new shrine. It’s exhilarating. I absolutely recommend trying it when you get the chance.

2.) It’s impossible to get anywhere without jumping off of a cliff.

-This was actually never true. You can get from any point to any other point by following a road that never goes near a cliff. There are also some cliffside roads that are totally optional. The only cliff you have to jump off of is in Rampart if you’re trying to leave to the south. Even then, it’s just a shortcut, but some stairs would be nice.

3.) Small groups can’t take big objectives.

-Not long after it came out, tier 2 and 3 Tower defenses were weakened to make them less impervious to small group attack. As for Keeps, you’re able to hit them without being as exposed as the day you were born, which offers ample opportunity for the creative havoc squad.

4.) Objectives reach tier 3 in 3 hours.

-This one is a bit tricky since objectives upgrade at different rates. North East tower is served by 2 Yaks with routes that take 3:57 and 3:54 to run. That’s roughly 2 Yaks every 4 minutes. It takes 140 Yaks to hit tier 3 so, if no Yaks or camps are hit and all sentries remain allied, it should take 280m. That means, unless Speedy Yaks are used, the minimum time to hit tier 3 for NET is 4 hours and 40m.

For Airkeep, it’s also served by 2 Yaks (note, on ABL side keeps are served by 3 Yaks). Their routes take 3:14 and ~2:10. The optimal time to tier 3 comes out to about 3 hours.

I don’t have exact times for SC Yaks atm, but I can say that for a south tower, time to tier 3 is even less than 3 hours. In general, the further south an objective is, the faster it upgrades. At the same time, it’s more vulnerable to enemy attack.

5.) It takes forever to run anywhere

-Again, this one is slightly tricky. Run times from Rampart WP to a side keep lord room are about 30% longer without shrines. With them, they’re about the same. Meanwhile, the time it takes to break into lord room from an enemy spawn is over 100% longer. Run times between north and south camps are almost identical to Alpine. Run times from enemy spawns to side keeps are longer. Run times from Rampart WP to a south camp are similar. Run times from SWT to Firekeep are much greater while SET to Airkeep are slightly larger. On top of that, DBL has an easy to get MS buff that allows any class greater mobility.

Still, when attempting to take shortcuts around Undercroft especially, it’s easy to get lost in the stairways if you aren’t familiar with the territory. You never have to go that way to get an optimal run time from one objective to another, though.


If there’s another change you feel is important, feel free to point it out. Otherwise, have fun~

A Quick Update on DBL

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Posted by: Sarika.3756

Sarika.3756

If you don’t like dbl, don’t play on it. You have other maps. Play on them. It’s not rocket science.

Dbl as it exists today is not the main issue with wvw.

Some of the current issues are player created, some are game issues. But dbl being a single map of four really isn’t the biggest problem we’ve got.

Let’s talk about unbalanced match-ups, coverage, population, attracting new players, the overall concept of RvR rather than a giant flat arena, players unwilling to accept that there are a lot of different ways to enjoy wvw and their way isn’t the only way… the list goes on.

A Quick Update on DBL

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Posted by: Teon.5168

Teon.5168

I’m aware of Tyler’s posts, which if you read them don’t ever promise a 3rd borderlands map. I just wanted to clarify that nowhere in the polls did we say anything about creating a 3rd borderlands map, even though that is stated as a ‘fact’ over and over again on the forums.

“if the community does not accept this map, we will not be making new maps for WvW.”

Community still doesnt accept this map so please remove it since no new map is being worked or will ever be worked on.

Alternative facts, again. Face it, you dbl whiners would never be happy unless wvw was exactly changed to your liking, and screw the rest of the playerbase. Heck, this has been beaten like a dead horse during the original polls……

Again, as I said before…..don’t like dbl? Don’t play it. Don’t force the rest of the playerbase to conform to your limited ‘vision’.

Edit: Here is Tyler’s actual post, rather than the mythical one you keep posting…..and it has a much different meaning than the supposed quote you listed in the above post….please note the last sentence, which has an entirely different meaning than your supposed quote from Tyler……which was actually a quote from other posters, NOT Tyler.

“Just to clarify. The Simultaneous Borderlands is a system that better supports a third map, than the rotation strategy. So an additional map would be more likely in that respect. However, our development priorities are still community driven. We wouldn’t start building another WvW map unless it was put to a vote, and won.”

Forum discussions -
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-

(edited by Teon.5168)

A Quick Update on DBL

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Posted by: Teon.5168

Teon.5168

I’m aware of Tyler’s posts, which if you read them don’t ever promise a 3rd borderlands map. I just wanted to clarify that nowhere in the polls did we say anything about creating a 3rd borderlands map, even though that is stated as a ‘fact’ over and over again on the forums.

/Applauds

Forum discussions -
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-

A Quick Update on DBL

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Posted by: Teon.5168

Teon.5168

I believe the thread of poll #1 has a red post that says that if DBL was not supported no other WvW maps would be done.

Could you please locate that post and provide a link? I’m not seeing it.

https://www.reddit.com/r/Guildwars2/comments/4lxt91/psa_if_simultaneous_borderlands_wins_the_wvw_poll/

That’s it.

Simultaneous borderlands (2ABL, 1DBL) would be more likely to have a third WvW map developed. At least that’s how most of us read Tyler’s comment.

I voted for 2ABL/1DBL rather than a 3ABL-3DBL rotation because it was a better option and also there was the possibility of a third map. Whether the third map was developed, 2ABL/1DBL was a far better choice than having 3DBL for three straight months.

No, that’s how YOU interpreted it. A certain vocal minority on these forums screamed about the DBLs, and once the poll showed that people overwhelmingly supported dbl and a 2-1 mix, you all went crying into your corners blabbering some nonsense about people who didn’t play wvw swayed the vote.

When one reads the reddit forum you linked, a much different picture is painted than what you seem to think happened.

Alternative facts, indeed.

Glad I got some factual backup from Anet. Thanks, McKenna.

Forum discussions -
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-

(edited by Teon.5168)

A Quick Update on DBL

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Posted by: McKenna Berdrow

Previous

McKenna Berdrow

Game Designer

I’m aware of Tyler’s posts, which if you read them don’t ever promise a 3rd borderlands map. I just wanted to clarify that nowhere in the polls did we say anything about creating a 3rd borderlands map, even though that is stated as a ‘fact’ over and over again on the forums.

(edited by McKenna Berdrow.2759)

A Quick Update on DBL

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Posted by: McKenna Berdrow

McKenna Berdrow

Game Designer

Next

Guess I must be an exception, as I see people in dbl all the time when I am roaming. /shrug

So do I, so you’re not an exception.

Thanks for repeating it… it’s really a pity because once people decided they don’t like DBL, they kept at it, even though a lot got better.

If you don’t like liver, it doesn’t matter if a 5 star chef makes the best liver every done by human kind, you still don’t like liver.

The desert bl is that crappy. (though I do like liver)

Fair enough. I’d add that if you don’t like liver, you don’t demonstrate every week in front of that restaurant which serves the best liver in the world to ask it to be removed from the menu because you think liver is crap and nobody could possibly enjoy such a dish.

And yet, that’s what happens with DBL.

Lots of posters here also seem to have completely forgotten that DBL poll that was taken long ago by Anet. The playerbase decided on the current configuration of 2 abls and 1 dbl. And that poll was taken before most of the really nice changes to dbl.

If you hate DBL so much, then just don’t play it. Simple as that.

Nice alternative facts there.

Here’s the history in case you all forgot.

Players were tired of two WvW maps, complained that WvW was stagnant.
Anet brings out DBL, replacing ABL. Players hate map.
Poll #1 asks players if you want to keep DBL, or go back to three ABL maps players complained about. Voting to keep DBL would mean a third map would be done.
Players voted to keep DBL so new map would be done, which was better than three ABL maps that we’ve had since launch.

Poll #2 asked what kind of rotation they would like with DBL.
The winner was two ABL and one DBL because that was the lowest number of DBL maps.

Still no new map.

So the real facts of DBL is that players voted for DBL so that a third BL map would be done and the players voted for only one DBL map because it was the best choice available.

Actually, the polls you are referring to are different than what you’ve outlined.

Poll 1:
Today we’re here to ask about the future of the Desert Borderland map in WvW. Since its release, there has been significant community debate surrounding the Desert Borderlands and there’s been a vocal group of players demanding that the Desert Borderlands map be removed entirely. The question remains, is that opinion actually representative of the vast majority of the WvW community?
Since this is a change that has significant impact on WvW as a whole, 75% of the community vote must be in agreement to disable the Desert Borderlands map.
Do you believe that permanently removing the Desert Borderlands map from play would be a superior game experience compared to having both Alpine Borderlands and Desert Borderlands maps as options?
• Yes: The Desert Borderland map should be permanently disabled.
o Alpine Borderlands will forever be the only Borderlands map.
• No: The Desert Borderland map should continue to be supported.
o Both Alpine Borderlands and Desert Borderlands will remain as map options.
o We will hold a revised Simultaneous Borderlands poll again, to determine how the Desert Borderlands returns.
• Don’t count my vote, just show me the current results.

Poll 2:
Again we’re here to ask about the future of the borderlands maps in WvW. The current plan is to rotate the active borderlands map with each quarterly update. The alternative option is to have both Alpine and Desert Borderlands running simultaneously. The down side of both maps running simultaneously is the possibility of imbalance between the maps; the upside is more choice and variety of which map to play on.
How would you like to play both Desert and Alpine going forward?
• Simultaneous Borderlands is a superior option
o At all times there will be 2 Alpine Borderlands and 1 Desert Borderland
o This requires a 75% majority to win.
• Rotating borderlands is a superior option
o Quarterly rotation between 3 Alpine Borderlands and 3 Desert Borderlands.
o If Simultaneous does not win by 75% we will continue with this option.
• Don’t count my vote, just show me the current results.

A Quick Update on DBL

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Posted by: ThomasC.1056

ThomasC.1056

Guess I must be an exception, as I see people in dbl all the time when I am roaming. /shrug

So do I, so you’re not an exception.

Thanks for repeating it… it’s really a pity because once people decided they don’t like DBL, they kept at it, even though a lot got better.

If you don’t like liver, it doesn’t matter if a 5 star chef makes the best liver every done by human kind, you still don’t like liver.

The desert bl is that crappy. (though I do like liver)

Fair enough. I’d add that if you don’t like liver, you don’t demonstrate every week in front of that restaurant which serves the best liver in the world to ask it to be removed from the menu because you think liver is crap and nobody could possibly enjoy such a dish.

And yet, that’s what happens with DBL.

A Quick Update on DBL

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Posted by: Teon.5168

Teon.5168

Allow me to bring you all up to speed so that you can complain more accurately~

I needed a good chuckle….lol. This quote wins the forum today, imo.

Forum discussions -
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-

A Quick Update on DBL

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Posted by: ThomasC.1056

ThomasC.1056

The cliffs, ledges, pillars and things around objectives are what make DBL fun, IMO. I love fighting between the pillars on west keep inner, or on top of the narrow ledges above them. I love pulling people off the cliffs at east keep and line-of-sight-ing around stairwells. It’s more interesting than the usual zerg vs zerg that happens on EBG every day.

That’s so true. Some other day, I cast a little pack of enemies trying to use a cata down the litle bridge at west air shrine, using point blank shot. I think I pitch one of them like 3 times. Poor little fella. I bet he went straight away in the forums asking for the map to be removed afterwards.

A Quick Update on DBL

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Posted by: coro.3176

coro.3176

The cliffs, ledges, pillars and things around objectives are what make DBL fun, IMO. I love fighting between the pillars on west keep inner, or on top of the narrow ledges above them. I love pulling people off the cliffs at east keep and line-of-sight-ing around stairwells. It’s more interesting than the usual zerg vs zerg that happens on EBG every day.

A Quick Update on DBL

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Posted by: babazhook.6805

babazhook.6805

I tend to be one of those that focuses on defense of ones home BL before moving to another . That said if DBL not in the defensive rotation and the home BL safe, I tend to find raiding the enemy with the DBL much more fun.

There are a number of reasons for this including the layout of the maps which allow for multiple entry points into an enemies territory along with less effective sentries to act as spotters for the same. As example om home BL if I see the sentry on NE road flip and those orange dots, nine times out of ten they head to NC. Port in with a group meet them and it done. DBL forces you to rely more on those scouts on the ground than does Alpine.

I am rather fond of the shrines and especially when defending. Air Keep a favorite and especially the airfall trait. It always worth a chuckle when you flip that SWC only to see a group of enemy come from spawn and your way. Run to the cliffs edge and jump. It has been more then a few times I have been followed by a handful of the same, soon dead.

I like the complexity of the inner keeps and especially from a defensive perspective. It makes it harder for en enemy to defend all the entry points this making it easier for me to get to our defenses. The same holds true of the towers. Since they all have two gates from which one can enter, defenders can get inside the tower without running a gauntlet of AOE that exists at the single entry of the Alpine towers, If a group wants to prevent a tower from being renforced as they siege it, they have to split up to cover that other gate.

The overall layout of the map IMHO leads to a wider variety of fights , and as thers have pointed out break up the blob mentality. I find the battles more freewheeling.

To the claim that the overwhelming majoirty" prefer the Alpine Border lands. This in my opinion is related to the fact that the overwhelming majority prefer to roam in the blob, made evident by the existence of the blob. It has nothing to do with "the map too complex or hard to get around’ EBG is more complex then alpine yet more people prefer it because that is where most of the blobs are.