(edited by uberkingkong.8041)
In guild wars 1 body blocking was independent of character size. If they ever implemented this, they would follow the same logic. I agree that for places like spvp and dungeons body blocking would be very useful. For other places tho it would just be a terrible grievance.
Spirit of Faith [HOPE] – RIP
Eh.. you guys are kind of bring up dumb points? Blocking the BLT? What.. ?
Eh.. you guys are kind of bring up dumb points? Blocking the BLT? What.. ?In Warhammer Online clipping was off unless there were enemies near, also when it was on, if you pressed up against the fellow for a few seconds, 6 or so, you would push through them. So no blocking friendlies from the markets or.. whatever weird kitten excuses your making up. Id really suggest people try a game with clipping before they scream nay! Blocking makes tactical PvP so much more fun then the waving action you see now. It also means that groups of a few can hold a strong position vs larger groups, such as door ways, valleys, keep doors.
Eh.. you guys are kind of bring up dumb points? Blocking the BLT? What.. ?In Warhammer Online clipping was off unless there were enemies near, also when it was on, if you pressed up against the fellow for a few seconds, 6 or so, you would push through them. So no blocking friendlies from the markets or.. whatever weird kitten excuses your making up. Id really suggest people try a game with clipping before they scream nay! Blocking makes tactical PvP so much more fun then the waving action you see now. It also means that groups of a few can hold a strong position vs larger groups, such as door ways, valleys, keep doors.Alas it wont be added because of the strain it would put upon the system.
(edited by Xenos.1072)
Indeed I was thinking body blocking only for PvP, in PvE, outside of all the major PvP activities it would be disabled. Having it on for PvP though would certainly add to the gameplay. But as many have said, I too am worried about how it would affect performance, especially in WvW. The calculations that are running about in the servers seems to be pretty taxing already, so I can understand the concern. Still, I would really like to know if this kind of gameplay element would be totally impossible.
Hello,
I was wondering if the implementation of body blocking has been ever thought of, and if not, why? Would it be too much of a resource heavy feature in this already quite resource heavy game? The reason I’m asking is because of it’s obvious gameplay elementric nature and how it would most likely fit in quite well in PvP/WvW situations, taking the gameplay and strategistic nature even further.
Detahmaio,
“If you uncheck the meele target assist you can’t run through players/enemies if you target them.”
And how does that make it tactical? It just puts you at a disadvantage. And it messes with your mobility. xD
To pandemos,
Exactly. Collision system is already around. They just need to make it like it was in Guild Wars 1. It is not some crazy feat. They just got lazy, or for whatever reason didn’t like the idea.
(edited by LanceHavenbay.2067)
Make it the same as Guild Wars 1. Monsters can block you. You can block enemy players, but you can walk through friendly characters.
Now it cannot be abused. Only used tactically.
Guild Wars 2 has lost nearly all tactical elements.
I am personally a BIG fan of Guilds Wars 1, and i was waiting the game for years, cheering for it.
But i have to admit, trough the game IS awsome (dont take me wrong) i have mayor issues with it, that made me dissapointed in like 30% rate.
It is the tipical : I love to play the game, but anytime you play you think abaut it, and leaves a sou taste in your mouth.
So here are my problems and questions :
1, In dungeons, the most of the mobs have insane dmg, witch should be dodged and avoided, witch is an awesome idea actually, BUT!
Mobs and players cluster up in like 2 players woth area and spam skills.
Seriously doubt anyone can actualyl tell when mobs do anything at all, from all that effect and 3 melee and 2 mob stacked up in that tiny place. And in te end ppl end up beeing 2 hitted constantly, not becosue of the difficulty, but becouse they dont know what to do in fights, becosue they cant see a thing.
2, In big fights goes the same. Its so chaotic (witch is a bit fun somethimes) nonoe can seriously react. The game is super nontactical. Unlike Gw1, witch handled this awesomely. here you mostly just spam in some aoe, or your nukes.
And to point out 1 and 2 are linked at a point. When an event comes, and centaurs rush in. All the 10 does it the same time in the same small area, and palyers just wipe em out in 2 aoe. And the rest of 3-4 players just stading there without having (or be able) to do anything.
And to add up another problem coming from that, when you aoe into that 10 mob at events they rush you and instantly die mostly. It would not be a problem, becosue you suecided, but its constatly like this in story mode. I keep runing from 5-6 mobs. And finally some ranged one destroys me while i kite melees.
So here is my question abaut this all : WHY IS THERE NO BODY BLOCKING ??? Like in gw1?
Serously lets cut the ….rope. And forget the stupid moanings like : Ohh players will abuse it and will block others to get to somewhere….
Becosue its all abaut development and design. ANYTHING CAN BE SOLVED. If you want to.
Like take this : Body blocking applies on you in most pvp zones, and pve areas, and dungeons, but it turns of in towns and areas where it CAN be a problem. (like crowded quest npc-s)
1. Empathic Bond: This trait is really poorly designed and implemented. It’s annoying to me as a ranger that I can’t clear when I want to, and it’s annoying to people I fight that their condis are removed randomly and automatically! It’s also annoying to my poor pet which takes all my condis up its rear.
Solution: Change this trait to remove conditions upon pet swap, possibly move it to the beastmastery trait line.
I don’t main Ranger, but I do play one and Empathic Bond is pretty strong, for sure. I think that any build – including Ranger builds – looking to fight on point need approximately 3+ cleanses per 10 seconds to have adequate clear; and indeed builds like 00266 D/D Ele or CI/Burst Mastery Warrior and the Ranger node fighter builds of 2013 and early 2014 seem to have that as a key feature as well.
The issue here is that pet swap is 20 seconds (16 traited). 3 cleanses per 16-20 seconds is a pretty significant downgrade for the advantage of having control over the cleanse. The depth of clear would have to be finagled as well. Should it be 6 cleanses per swap to match the old output? That’s CI levels of clear, with the caveat of killing your pet. A change like this would have major consequences for the node fighting builds of Ranger.
2. Reaper’s Protection: It’s just flat out annoying to be feared for 3 seconds because you landed a good CC on a necromancer.
Solution: ? Possibly gain life force when CCed, would have to be tested
A lot of the counter-CC passives like Reaper’s Protection or Last Stand or Mirror of Anguish are on long cooldowns and in Master Tier because they provide almost full mitigation; whereas partial mitigation against CC like Engineer’s Protection Injection (doesn’t cover Condition burst) is on shorter cooldowns and in Adept Tier. I think that making RP provide that kind of partial mitigation would require it to be moved down to Adept Tier. But what trait could it replace? Dark Armour? Keeping RP at Master Tier with that kind of partial mitigation would be a pretty significant nerf to Necro’s counterpressure.
3. Incendiary Powder: I’m sorry, this trait needs to go. Engineer’s most damaging condition on a completely undodgeable, random proc is not skillful.
Solution: Remove incendiary powder as a trait, give Engineers compensation with things like more condi clear, better autoattacks, lowered cooldowns on elixirs, etc. This would help solve engineers hardcountering thieves but being hardcountered by necros.
I think making a lot more matchups more 50/50 would be nice. Even having Condi Necro be like 70/30 against the current meta Engi builds would be an improvement. That said, removing IP would require a practical rework of how Engineer functions as it does at the moment; with all the balancing, re-balancing and re-re-balancing it would entail after such a huge shakeup. I don’t think Anet will be willing to take that plunge.
I think it might be safer to change IP such that it requires a skill floor. Like:
Incendiary Powder
- Critical hits grant you Incendiary Powder charges. You may not gain more than 1 charge per second. (Prevents GK/FT dominating the crit-seeking arena). Charges last up to 5 seconds. You may store up to 3 charges.
- Using a Toolbelt skill expends your charges. Each charge makes your next attack cause a Flame Burst; inflicting Burning on up to 3 foes for 2 seconds per charge. 15 second cooldown.
On next attack subjects IP to every single mechanic that players can use to avoid damage; whilst maintaining the on crit requirement by building charges with Crits. 6 seconds of Burning in 3 applications means that the possibility of growing Burning past 9 total seconds – is extremely difficult. It locks bonus Condition duration to 50% and 100% breakpoints.
After that, nerf Balthazar Runes to 30% as it should be, and Napalm Specialist to 25% as it should be. Thus, 100% Burning Duration is still achievable, but not without sacrifice; and overall uptime, assuming no Blocks, Dodges, Invulns or Aegis will be capped at 80%. 12 seconds of Burning is no joke, to be fair; but again, there is a lot more windup, a lot more counterplay, and a lot more investment required. Given how situationally valuable each Toolbelt skill is; I would say that this is enough of a nerf. Add a vocal cue like “Trogdor!” or “Killing it with Fire!” or “Light ’em up!” as enough charges are reached as well; and IP will become a lot better cued.
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend
Kids this day don’t know what is dangerous, sigh.
They climbed the roof and when they fell and got killed, they blamed gravity?
Here’s a proposal I pieced together from several ideas posted by forum users:
(exactly one year ago! o_O)
We need in-game voice for SPVP. Since i dont think A.Net can/will add it into the game, use Curse voice.
Easy invite through a link. Don’t need to rent a server. perfect.. i mean PERFECT for randoms to have voicecomms with
its usually used for Smite and LoL.
no, i have nothing to do with Curse. i’m just a player that hates not being able to effectively communicate with the team in game. I just really want this to catch on because its a perfect solution to the problem.
It has nothing to do with lag or double tapping it. It’s a bug that happens when you run out of Life Force while in Death Shroud and then try to go into Plague immediately. It will cancel itself within half a second, leaving you vulnerable as seen in the videos below.
http://youtu.be/nJS3eOtOZeg
http://youtu.be/4t6eqbZNZ4M
The bug was introduced with the April feature pack, half a year ago. Even though I have made it clear in the forums, nobody from Anet bothers to read or fix it.
https://forum-en.gw2archive.eu/forum/support/bugs/Running-out-of-Life-Force-cancels-Plague
https://forum-en.gw2archive.eu/forum/support/bugs/Plague-cancels-itself-immediately-after-DS
(edited by Luijtjuh.5964)
Been said 2 years ago by the soac guys:
-Entire Curses traitline (#2nd line)
-Entire Soul Reaping trailine (#5th line)
They both provide fitting bonuses which can benefit both condi and power builds.
Sadly the other traitlines still pale to them. Theyre just there for their own niche traits (ex. well CDs). You could even delete all the minors and nobody would notice.
Hears to epic company of heroes battles during crunch, basketball shoot outs, hearthstone deck tips, late night philosophy, german beer, [Ni]’s attempts to climb the Gw1 ladder, and Jon destroying your fan.
Good luck chasing your dreams Chap!
I would not mind in game messages at all! They’d be nice reminders of where I can see some action. I imagine the farmers in ice place would like something to watch while killing monsters. Hmm…I don’t think I’d even be bothered by emails, either! I get emails from Twitch and World of Tanks about tournaments all the time. Some people play a lot of other games so an email about a big event like the ToG qualifiers would be great!
Why did I have to hear “Scarlets minions are attacking!” 100000x times, but have yet to see a single in game shout out to a tournament (or see advertisements in the black lion trading post) Or really anything to utilize the tens of thousands of players constantly logged into the game every day to watch your tournaments.
Why are we not sending out more press releases to places like kokatu, ign and mmorpg.com (I do remember seeing some mmorpg postings a while back for tournaments, but it’s been a while).
We constantly are told “The forums only represent a small fraction of the playerbase” and then for events the dev’s hand us a small forum announcement that goes away after you switch pages once.
I feel like most of this is common sense, and should be standard, and because of that, I can understand Eura’s frustration.
Totally this.
Wait, why are the sandwurms not eating you dude? AND WHY ARE YOUR EYES SO BLUE???
MUAD’DIB! MUAD’DIB! MUAD’DIB! MUAD’DIB!
I love you
Retired elementalist theorycrafter
Yo I was strolling, chillin’ in the desert with my sandwurm buddies. I turns out they are getting pretty angry at this whole skyhammer business: they ain’t no dead meat eaters. They want fresh blood, or veggies, but no corpses. I hear they say the feeling of lameness from falling through the glass floors makes the flesh taste bad. Can’t blame them.
#Sandwurmlove2014
Retired elementalist theorycrafter
Which leads to an interesting question. Is it possible to build to counter the Engi specifically or are we simply outclassed every way we approach it.
Obviously this depends on the build we are facing, as they have several very viable configurations and we have far less effective options.
Tbh I think we are outclassed by Engi and Ele. A player of equal or even slightly less skill level will beat you nearly every time.
I would agree. A Guardian is completely reliant on their cool downs and Elementalists and Engineers both have access to far more skills than we do so they always have access to skills they can use while we are left just spamming our auto-attacks.
I will never understand how without any resource management involved ArenaNet came to the conclusion that professions having access to 25 skills could ever equal professions having access to just 15 skills but then again I only have a Minor in Mathematics, so perhaps they use some advance form of number theory I am not familiar with. 
Thanks.
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”
So today i found myself in a situation where i had to check the rules of the ToG just to learn that the written rules and enforced rules are not the same at all, based on “we always enforced it like this”, this is by no means a try to get any made rulings changed but the written rules should be changed to reflect what gets enforced, especially now that we have the 2nd cash tournament coming and the qualifier to it likely following similar rules.
So here all the rules with comments:
Teams may request roster changes up until 24 hours before their first match. Players joining the roster may not have played for any other team during the tournament.
Bascic stuff, this is ok, but anet should add that you are not allowed to play in more than one region aswell, as the events in different regions are handled as different tournaments on paper, this already got enforced in the past several times.
Only players that participate in the team’s final match in the tournament will receive rewards.
This is mostly ok, but for the future it would be nice if players that did not play the final match but matches prior to that could get some reduced rewards aswell.
If a player disconnects during a tournament game, play must continue. The match game will not be restarted. In the event of a server crash or other event that causes all players to disconnect, the match game will be restarted.
Pause option needed, nothing mroe to say, if ever added a rule for maximum pause time and times game may be paused by one team and acceptabel reasons for pausing must be added.
Play will begin when all players have pressed the ready button, or when the judge manually begins the match game. Judges will manually begin a game after all players have entered into the map and the judges have told the players to leave spectator mode.
Last sentence should be something along the lines of “Judges will manually begin a game if the players got told to start and didnt ready up within X minutes.”
If all players are not present and ready at the designated start time, judges will wait no longer than 5 minutes to start the game.
This does not reflect the enforced rules. First of all the “not” should be infront of “all players” also it should be mentioned that this is a reason for a DQ
never blinking “specialist”,
(edited by Blackmoa.3186)
In the event of a tie-breaker game, the team with the highest cumulative player score will be declared the winner.
While this rule is actually realy fun, it’s not what they want to say at all. It should be “In the event of a tie” not “tie-breaker game”, a tie-breaker game is a game that is only played to resolve a tie, so this rule would mean that if there would be a tie teams would play an extra match that is not decided by score but by cumulative player score, which btw sounds like something that could be quite fun.
Teams that forfeit any rounds in the finals will be disqualified and will not receive prizes.
Players are expected to act with courtesy and respect toward all other participants, administrators, and spectators. Any excessive vulgarity or “bad-mannering” may lead to a player or team’s disqualification from an event.
Guild names and player names must abide by the Guild Wars 2 Terms of Service and Code of Conduct.
This 3 rules are ok
All rules are subject to a tournament organizer or tournament administrator’s interpretation. We reserve the right to alter or amend any of the aforementioned rules without notice.
This simply has to go, players need to get some kind of notice if any rules got changed and what the changes are, so there should be some protocol to changing rules liek where changes will be posted and how long before becoming active this changes will have to be posted.
never blinking “specialist”,
(edited by Blackmoa.3186)
Do you play a spectral zerker necro in wvw or tpvp?
If not then no your wouldn’t have an issue with it.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Here is the exact quote for you guys in the patch note for Death Shroud.
“Leaving Death Shroud by running out of life force now engages the same cooldown as manually ending Death Shroud by using the End Death Shroud skill.”
Nowhere does it say it was a bug. So for the people who still think it was a bug, this is proof it is a nerf and Death Shroud was working as intended before this patch.
I was pretty incredulous when this patch came through in a hotfix type patch.. I was in the middle of a play session and wanted to get back to it, and immediately noticed my DS was taking forever to recharge…
Then I read the patch notes…
Then I wondered why anet had said nothing about this beforehand, there had been no consultation about it, no complaints, and they basically snuck it through in a hotfix.
Big middle finger to your necromancer community. Thx anet!
Yes yes, please continue pretending like you’ve found some magical thing that no one else has ever found and people who have thousands of hours on necro just have no idea how to play. This is definitely why you’ve been on teams winning tournaments left and right. And players who have consistently played at the highest level of PvP since the game was released just don’t know how to play.
This reeks of a certain someone back closer to launch who told us we didn’t know how to use DS and that’s why we were complaining.
Team ratings are absolutely more accurate than individual ratings. Seems like the best implementation of your suggestion would be actual teams with ratings.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
Here’s also a snippet from the latest WTS blog we released:
On October 11-12, and then again on October 25-26, we will be granting all players 10% increased PvP rank point gain, +15% reward track progress, and an extra 100% magic find while inside PvP maps. (And yes, magic find works on PvP reward boxes.) Check out the Maguuma Wastes Reward Track to work towards the geodes and ambrite fossils needed for the Ambrite weapons, or just snag a few Zephyrite Keys for your adventures in Dry Top. If that isn’t your cup of tea, you can always work towards the PvP-exclusive Glorious Armor, available only in the Glorious Reward Track.
This will pair with our first jump into in-game messaging.