Showing Posts Upvoted By manveruppd.7601:

Learning to terrormancer in spvp

in Necromancer

Posted by: leman.7682

leman.7682

Hi, zaragoz.

I could answer your questions one by one, but I think it would be generally better to describe to you exactly what condi necro’s role is, what you’re capable of doing and what you should avoid.

As a condi necromancer your biggest assest are:

  1. being relatively durable
  2. ranged AoE pressure
  3. shutdown & interrupts
  4. boon corruption

Your weak spots:

  1. close combat & node fighting
  2. mobility
  3. life force generation
  4. downed state pressure

Now, I won’t go through all these, but let me say that with the above in mind you should:

  • put pressure from outside nodes – your main role is to survive and wait for an opportunity to use your skillset to add a finishing touch. I’ve found through my experience, that condi necro won’t usually be able to bring a good opponent down by himself in teamfights (not 1v1’s, we’ll come back to that). This is connected to how much condi clease there is in the game and a few other factors.
  • push for fights where you have some assistance – you are most effective in small skirmishes – 2v2’s, 3v3’s with your team to support you and with you to support your team.
  • interrupt stops/rezzes- this is rarely mentioned and I find it to be a crucial part of the necro gameplay.
  • Plague-rezz, -stomp or -bunker

Notice how the above align with your biggest assets.

Let’s move onto the gameplay you should avoid:

  • standing on nodes over longer periods of time – if you’re required by the circumstances to stay on a node – something is going wrong and your team is getting either largely outplayed or you and your team are rotating improperly.
  • roaming too far from nodes – you should carefully push for objectives where you know you’ll contribute rather than hinder your team. You don’t have the capabilities of thieves to quickly bail out and fix a mistake and it will take you a relatively long time to rotate somewhere else if you happen to be in a wrong spot. I’d say your role should be something in-between a point-holder and a roamer. It’s hard to explain, but well come back to that.
  • tanking with life force, unless Last Gasp Spectral Armour pops – you need the DS always ready off cooldown for Doom fear and Tainted Shackles.
  • going in for stomps or rezzes, unless you have Plague ready and it’s a clutch moment – if your enemies get rezzed it’s usually someone else’s fault.

Okay, we have some general idea, so we can now think on how to achieve those things at the same time answering your questions.

  1. Rotations – don’t think about it this way. The question should be how to be most optimal with your skills. There are skill you can usually fire at will (Mark of Blood, Grasping Dead, scepter auto :> ) and some that can’t be used unless justified (fears, condi transfers, Corrupt Boon and Dark Path, stun breakers).
  2. Damage – you won’t be easily seeing damage comparable to some other professions and specs. This is how the build works. Your offense comes through stacking some bleeds and torment as an addition to the damage coming from your teammates, putting poison and weakness wearing down the opponents’ defenses and timed condi bursts with fears and boon corrupts.
  3. Life Force generation – as you’ve noticed LF isn’t very abundant in this spec, especially if you’re having a hard time staying alive in some tough matches and even more so after the minion LF stacking nerf. This is where two things meet – using your LF sparingly and generating it at every opportunity. When opening a fight or when on staff you usually should go for landing a couple of staff auto-attacks – it is quite easy after all the buffs the skill received. Don’t expect Feast of Corruption (scepter#3) to give you a sustainable amount of LF, staff is the key here. Also make sure to land some autos on downed players after your team secures a win in a teamfight and consider sticking around to get the death bonus (you won’t get if if you go away too far).

To be continued…

Leman

(edited by leman.7682)

Where is the 2v2, 3v3 competitive arenas?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I have to agree with Justin in that too many gamemodes can hurt the game….

Can we receive better tools in incorporating 2v2 matchmaking in Custom Arenas?
-Voting, kick system to regulate the entire map, in case Moderators aren’t there to do so.
-A rotation system so Spectators can take turns entering the 1v1/2v2 map.
-Increase Spectator Mode to 50 people. Maps Player Limit still stays the same

That alone would do wonders.

Being afraid of expanding, especially in an area that has a decent demand can not only be bad for a game and its players, but a business. Its no secret that markets have moved toward quicker and more accessible gameplay modes, as a preference by players, but arenas in general were a huge success in WoW. WoW however is old, a very large game and still has its RPG elements, which the Arena crowd (competitive players) often disagree with. Not to mention the leveling and so forth. GW2 has a wonderful system already in place that combines just about all of the major concerns with other MMO style arenas. I feel GW2 has a real opportunity here, and if handled correctly and advertised correctly could actually not only bring many players back who have gone to WoW solely for Arena (I know many, and I was one for a time), but other arena players who just want something fresh and fun. Enticing new players and old players to come play any mode for pvp will likely end up spilling into both. While it may slow conquest down for a time, increasing the overall pvp population could very likely keep arenas going (which would almost undoubtedly become the most played mode) but also bring in more people who feel like playing Conquest when they’re not doing arenas.

They’re not entirely mutually exclusive, one can very well help the other.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Where is the 2v2, 3v3 competitive arenas?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

I have to agree with Justin in that too many gamemodes can hurt the game….

Can we receive better tools in incorporating 2v2 matchmaking in Custom Arenas?
-Voting, kick system to regulate the entire map, in case Moderators aren’t there to do so.
-A rotation system so Spectators can take turns entering the 1v1/2v2 map.
-Increase Spectator Mode to 50 people. Maps Player Limit still stays the same

That alone would do wonders.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

full solo q pls

in PvP

Posted by: Shadelang.3012

Shadelang.3012

I have to agree with what others have tried to say.

The new matchmaking is pretty kitten awesome. Id like to think that while im not a continuous player I am above average. Every few games I may run into a premade. Sure..those premades usually have the composition advantage. But that doesnt mean that they have the skill advantage to back it up.

Theres a big difference between fighting a premade and fighting a TEAM.

My only issue is if someone like me who is MAYBE above average gets partnered against a TEAM of top players. Players that have been fighting and winning against other people for a long time together.

Partner me up against a premade all you want. In most cases that just means ill get to fight a well built party with complementing builds. Im okay with that. Thats more practice for me. And when I can reliably beat them I wont be suprised to see im getting partnered against newer TEAMS. There I will probably be bouncing up and down the leaderboard ALOT which is what I want because it means I have found where I should be.

Hell with the preferred build I play I have no illusions ill ever top the leader board. I just want to max out my skill in my preferred play style. And the current matchmaking is giving me more opportunities for that with being set up against fights that are stacked against me even a little than at any time before. Its just one more way for me to get better as a PvPer.

Ghost Yak

(edited by Shadelang.3012)

full solo q pls

in PvP

Posted by: truthishly.9513

truthishly.9513

No I really don’t. Even one match of premade vs. pugs is one too many if you ask me. I don’t see why anyone would accept a non zero probability of a premade being matched up against a pug team.

Just because completely equal matches are difficult to accomplish doesn’t mean anyone should accept this nonsense.

I couldn’t find anything in the rest of your rant that seemed to me to be a valid point so I will not be responding to any of it.

Posts like this just reek of such ridiculous entitlement it’s surprising that the devs even bother responding on the forum. You sound like you literally have your fingers in your ears and you’re screaming at the top of your lungs to prevent anything that isn’t about you getting your way from reaching your brain.

full solo q pls

in PvP

Posted by: kdaddy.5431

kdaddy.5431

You dont know what im talking about? Seriously?

Justin is seriously feeding you info saying out of 67 matches only 5 were pre-made vs pugs and the guy won 2. Yet you still complain, Being someone who has always been ranked in both solo and team que i find it funny because the best players in solo que back then were the exact same players in the top of team ques.

Seriously you dont get where im coming from? You have these people trolling for solo que yet you only have your feelings on how things are yet when presented actual facts you look away. Lets also mention most of the people complaining are around a 40% win rate plus which means there doing a pretty good job. The idea that anything competitive will be completely equal is a insane idea. Every sport has only 1 winner yet everyone comes on this forum asking for changes and why? Because i didnt win and didnt want to face a pre-made and i didnt blah blah blah. Did you take 1 sec to say huh maybe i just wasnt as good?

The answer is no and my biggest problem has always been the solo que mentality. Groups and pre-made very rarely talk smack. Its the solo que people who talk trash to there own teammates if they lose and its cause they only solo que. They dont team up with friends or guild mates. They dont want to and thats fine but what gives you the right to complain because other people want to? Not to mention the fact that some of the best players in the game solo que and still win 65%+ of the time and you still complain about a solo que?

My point is the top players in the game are the top players and for the rest of us there needs to be a level of understanding of what it takes to either win/ or just play to have fun. You guys are complaining which i find a joke. At the end of the solo que era i had to wait over 10 min a match only to face the best players in the pvp land. Now i get to face a whole different array of levels from new guild pre-mades to solo elite que-ers to straight up getting thrashed by apex gaming and the absurd. Its like playing in a nba season, 1 night ill play the knicks and the next the hawks. Yet for some reason many of the people complaining dont get that and complain for solo que. Its a joke

(edited by kdaddy.5431)

full solo q pls

in PvP

Posted by: Justin ODell.9517

Previous

Justin ODell.9517

PvP Server Programmer

fact is the patch changed it so I now have a chance to face an unfair match.

You’re entitled to your opinion, but the fact is this has always been true.

The old system would produce unfair matches all the time. It did not factor in PvP rank or professions at all. Even in regard to the one thing it did look at, rating, it could still produce unfair matches based on availability. And this was just in solo arena. In team arena there was a whole other set of problems.

Right now being matched against a premade when you’re solo is rare. There are some exceptions to this, i.e. high skilled players, which face a greater availability issue. Still, when it does happen you are more likely to have an edge when it comes to rating. This is a new addition though.

Server Programmer (sPvP)
Isle of Janthir: Flux, Latch, Aegir

full solo q pls

in PvP

Posted by: kdaddy.5431

kdaddy.5431

LOL omg i am so thankful for anet getting rid of solo que.

1- The first reason is you can take a look at all the people making post talking about solo que play. Im sorry but i solo que all the time and i still win around 50% and ive seen some of the better pvp players when playing.

2- You can see from the solo que peoples post they are whiners, complainers and they let the snowballing continue since they dont know how to play in the team concept.

3- If you think you should be on top of the leader board actually try winning and carrying some people. Im sorry ive seen some of the better players streams when they solo que and they still win. Funny thing, even when the better players solo que they still tend to win vs pre-mades when they got pugs on there team.

4- The idea anet has some how cheated you, the constant complaining of a certain type of class being op, the in game trash talking when you lose. Solo que players who suck in team play was a bad solo que player but probably got carried by another player against other bad solo que players.

5- You have someone say lets see our mmr so i know when to quit to get it over with. Yes you are a solo que player and it shows. I hope people like you quit the game cause i rather lose 500-25 in a game were we all tried but just werent good enough then play with a solo que cry baby who doesnt know what it means to play on a team.

Trying solo lately - it's a sad experience

in PvP

Posted by: Aomine.5012

Aomine.5012

I’d say it’s mostly biased.

As a former top 100 , you’re expecting yourself to win more than ordinary people.
So you feel that it is natural to have consecutive wins.
You feel “natural” when you get like 10 wins, and you won’t question about the matchmaking at all when it’s in your favor, but as soon as one game starts giving you noobs, you suddenly get agitated and believe the matchmaker is broken, even though that’s probably just one of five games that a real noob joins.

Why not think it this way, the other 4 games that you have your “regular wins” are against those noobs that had just been your enemies? Please do realize we’re put under the same crappy matchmaker, so everyone suffers the same thing, and the rest lies down to your own skills and the veterans of the other team.

I just hope people stop thinking they’re the exception, to think their wins all lies on their skills, not their foes’ incompetence.

(edited by Aomine.5012)

Lost potential

in PvP

Posted by: Diage.6451

Diage.6451

Anet once made a game that had the best pvp of any RPG of any style. Now, before I get people who say things such as “That’s why it died, right?” or “There are a lot of games with better pvp” or “Guildwars 1 pvp wasn’t that good” I will clarify to say that it was by no means perfect. But, guildwars 1 was by far closer than any other rpg has come to a fantastic and fundamentally outstanding pvp game.

There were two main reasons for this. One of which Anet clearly understood and one which I don’t think they grasped to the fullest extent.

- The first reason is their separation of pvp and pve into two distinct realms. This was huge in guildwars 1 and helped to make it the pvp oriented game that it later became. They learned this and it is a great thing they continued to bring that idea into GW2.

- The second reason is the extreme focus on a truly team oriented combat. I don’t think Anet truly grasped how powerful this was. Guildwars 1 is the only game where the concept of self was moved from individuals to teams. Sure, towards the end, some teams got carried by really good players. At the start however, when GW1 was at it’s prime, it required every player to be on their game to do the best they can. The team utterly failed if a single player made a mistake at a wrong time.

This second point is the thing I want to talk about in more detail. First, I will mention why I believe they did not focus on this concept and hopefully address many of your immediate reactions towards my comments. I will then proceed to explain why this is not only unique, but profound and a powerful way to structure a game. In this second portion I will describe also what I mean by “team oriented combat.”

Tracking Thread: Bad Matches

in PvP

Posted by: Justin ODell.9517

Previous

Justin ODell.9517

PvP Server Programmer

Next

Hey guys and gals,

In an effort to streamline how this information gets communicated, I’ve decided it would be better to start a thread so we can keep it in one place.

These are the sort of bad matches I’m looking for:

  • All solos vs full premade.
  • One side wins by a large margin (250+), excluding courtyard.
  • One team has killer hares and another has sickly dragons.

What I’m not looking for:

  • Profession stacking caused by PvP profession dailies.
  • Matches lost due to players leaving.
  • Information about winning or losing streaks.
  • General complaints about other players.
  • Specific complaints about specific players.
  • Any complaints about professions or balance.
  • Screenshots.

Please post the time, timezone, the map, which arena (ranked/unranked), the datacenter (NA/EU), which account you were playing on, and a brief description of why you think the game was bad.

If you don’t give me this information I won’t be able to find it.

As this is only a tracking thread I won’t be replying, and would appreciate it if we could keep discussion to a minimum. If you would like some info about the game just include that in the post and I’ll try to get back to you.

Server Programmer (sPvP)
Isle of Janthir: Flux, Latch, Aegir

(edited by Justin ODell.9517)

Some guy from ...

in PvP

Posted by: azuzephyr.7280

azuzephyr.7280

Maylo, do you need a minute to yourself?

Some guy from ...

in PvP

Posted by: uboot.8715

uboot.8715

there is difference between 55hp monks and 55 Hp monks. This is common issue.
Guilds like Mate in Meta or Cheese Modé were trolling hard since those teams became famous. Inb4 Orenge Logo trolling u hard.

Champion Titles: 6/8
The Various Artists [feat]

full solo q pls

in PvP

Posted by: Justin ODell.9517

Previous

Justin ODell.9517

PvP Server Programmer

Next

Every single game is horrible
Keep getting unfairgames vs 3/5 man

I’m not 100% sure what you’re referencing here. Are you being stacked against pre-mades, or are people on your team leaving?

Looked up your game history for the last week and you’ve had 5 out of 67 games that had the pre-mades stacked against you.

2015-01-24 20:20:50.000 Ranked 212 5 46.0900 Victory 500 371 39.0 -4.0
2015-01-24 23:14:16.000 Ranked 11111 41 54.0600 Victory 500 437 73.0 13.0
2015-01-29 16:31:56.000 Ranked 11111 311 50.3100 Desertion 475 500 41.0 0.0
2015-01-29 18:26:21.000 Ranked 11111 5 34.6900 Defeat 228 502 -25.0 7.0
2015-01-30 19:08:08.000 Ranked 1112 5 10.7800 Defeat 132 500 -226.0 8.0

The last two are the only ones that stand out as particularly bad, but could be explained by your deviation still settling (hopefully, will need to dig deeper).

Excuse me but how exactly can you distinguish between PUGs and premades based only on logs and game statistics?

Sorry, I forgot to include the headers.
Date, Time, Arena, Team Parties, Enemy Parties, Odds of Victory, Result, Team Score, Enemy Score, Rating Diff, Rank Diff

212 vs 5 = 2 parties of 2 + 1 solo vs a party of 5
11111 vs 41 = 5 solos vs a party of 4 + 1 solo
etc..

Server Programmer (sPvP)
Isle of Janthir: Flux, Latch, Aegir

full solo q pls

in PvP

Posted by: Zord.6130

Zord.6130

I’ll just leave these here…

  • Anchoring or focalism The tendency to rely too heavily, or “anchor,” on one trait or piece of information when making decisions (usually the first piece of information that we acquire on that subject)
  • Availability heuristic The tendency to overestimate the likelihood of events with greater “availability” in memory, which can be influenced by how recent the memories are or how unusual or emotionally charged they may be.
  • Availability cascade A self-reinforcing process in which a collective belief gains more and more plausibility through its increasing repetition in public discourse (or “repeat something long enough and it will become true”).
  • Base rate fallacy or base rate neglect The tendency to ignore base rate information (generic, general information) and focus on specific information (information only pertaining to a certain case).
  • Clustering illusion The tendency to overestimate the importance of small runs, streaks, or clusters in large samples of random data (that is, seeing phantom patterns).
  • Confirmation bias The tendency to search for, interpret, focus on and remember information in a way that confirms one’s preconceptions.
  • Conjunction fallacy The tendency to assume that specific conditions are more probable than general ones.
  • Conservatism or regressive bias A certain state of mind wherein high values and high likelihoods are overestimated while low values and low likelihoods are underestimated.
  • Conservatism (Bayesian) The tendency to revise one’s belief insufficiently when presented with new evidence.
  • Curse of knowledge When better-informed people find it extremely difficult to think about problems from the perspective of lesser-informed people.
  • Focusing effect The tendency to place too much importance on one aspect of an event.
  • Negativity bias Psychological phenomenon by which humans have a greater recall of unpleasant memories compared with positive memories.

A lot of people should read this post.

Powerpuff Girls [PPG]
Trixxi Is Cute – Purple Fhaz: your daily roamer

full solo q pls

in PvP

Posted by: Justin ODell.9517

Previous

Justin ODell.9517

PvP Server Programmer

Next

I’ll just leave these here…

  • Anchoring or focalism The tendency to rely too heavily, or “anchor,” on one trait or piece of information when making decisions (usually the first piece of information that we acquire on that subject)
  • Availability heuristic The tendency to overestimate the likelihood of events with greater “availability” in memory, which can be influenced by how recent the memories are or how unusual or emotionally charged they may be.
  • Availability cascade A self-reinforcing process in which a collective belief gains more and more plausibility through its increasing repetition in public discourse (or “repeat something long enough and it will become true”).
  • Base rate fallacy or base rate neglect The tendency to ignore base rate information (generic, general information) and focus on specific information (information only pertaining to a certain case).
  • Clustering illusion The tendency to overestimate the importance of small runs, streaks, or clusters in large samples of random data (that is, seeing phantom patterns).
  • Confirmation bias The tendency to search for, interpret, focus on and remember information in a way that confirms one’s preconceptions.
  • Conjunction fallacy The tendency to assume that specific conditions are more probable than general ones.
  • Conservatism or regressive bias A certain state of mind wherein high values and high likelihoods are overestimated while low values and low likelihoods are underestimated.
  • Conservatism (Bayesian) The tendency to revise one’s belief insufficiently when presented with new evidence.
  • Curse of knowledge When better-informed people find it extremely difficult to think about problems from the perspective of lesser-informed people.
  • Focusing effect The tendency to place too much importance on one aspect of an event.
  • Negativity bias Psychological phenomenon by which humans have a greater recall of unpleasant memories compared with positive memories.

One’s I’ve noticed myself being guilty of from time to time, probably not a complete list…

  • Clustering illusion The tendency to overestimate the importance of small runs, streaks, or clusters in large samples of random data (that is, seeing phantom patterns).
  • Confirmation bias The tendency to search for, interpret, focus on and remember information in a way that confirms one’s preconceptions.
  • Curse of knowledge When better-informed people find it extremely difficult to think about problems from the perspective of lesser-informed people.
  • Empathy gap The tendency to underestimate the influence or strength of feelings, in either oneself or others.
  • Hindsight bias Sometimes called the “I-knew-it-all-along” effect, the tendency to see past events as being predictable at the time those events happened.
  • Identifiable victim effect The tendency to respond more strongly to a single identified person at risk than to a large group of people at risk.
  • Illusion of validity Belief that furtherly acquired information generates additional relevant data for predictions, even when it evidently does not.
  • Information bias The tendency to seek information even when it cannot affect action.
  • Optimism bias The tendency to be over-optimistic, overestimating favorable and pleasing outcomes (see also wishful thinking, valence effect, positive outcome bias).
Server Programmer (sPvP)
Isle of Janthir: Flux, Latch, Aegir

(edited by Justin ODell.9517)

Why does moa remove minions but not turrets?

in PvP

Posted by: Random Weird Guy.3528

Random Weird Guy.3528

First off, this isn’t a QQ thread and I can beat both builds without moa – I simply don’t understand why turrets are given an obvious advantage over minions in this regard.

Random Engineering // Trixxti // Random Noises (worst thief eu)
Svanir Appreciation Society [SAS]

full solo q pls

in PvP

Posted by: Justin ODell.9517

Previous

Justin ODell.9517

PvP Server Programmer

Next

Every single game is horrible
Keep getting unfairgames vs 3/5 man

I’m not 100% sure what you’re referencing here. Are you being stacked against pre-mades, or are people on your team leaving?

Looked up your game history for the last week and you’ve had 5 out of 67 games that had the pre-mades stacked against you.

2015-01-24 20:20:50.000 Ranked 212 5 46.0900 Victory 500 371 39.0 -4.0
2015-01-24 23:14:16.000 Ranked 11111 41 54.0600 Victory 500 437 73.0 13.0
2015-01-29 16:31:56.000 Ranked 11111 311 50.3100 Desertion 475 500 41.0 0.0
2015-01-29 18:26:21.000 Ranked 11111 5 34.6900 Defeat 228 502 -25.0 7.0
2015-01-30 19:08:08.000 Ranked 1112 5 10.7800 Defeat 132 500 -226.0 8.0

The last two are the only ones that stand out as particularly bad, but could be explained by your deviation still settling (hopefully, will need to dig deeper).

Server Programmer (sPvP)
Isle of Janthir: Flux, Latch, Aegir

(edited by Justin ODell.9517)

Stronghold GvG?

in PvP

Posted by: Morwath.9817

Morwath.9817

Stroghold isn’t a GvG game mode. Is just a PvP mode.

I’m in a dedicated WvW guild, with around 60 active members, which raids 4-5 days at week with a group of 25-30 players. In the clan no one cares about PvP (well, except me), they don’t play PvP on regular basics, they don’t have a proper PvP team, and when they ocassionally play PvP is oftenly in hotjoin.

So I had to break my path to rank 80 PvP playing alone in Conquest playing with randoms, barely keeping a 50% win/lose ratio.

This new Stronghold mode will mean nothing for devoted WvW clans, and will change nothing about the curret PvP numbers, which are niche (as WvW numbers are also: no disrepect here, is just how the things are). Most of Guild vs Guild battles in WvW involve from 15 vs 15 to 30 vs 30 players, so no one (aside current PvP players) will care about Stronghold.

Just stop calling it “GvG”, because it sint. Is a PvP mode.

Just stop calling your zerging in WvW a “GvG”, because it’s not proper “GvG”, just “Zerging in WvW”.

Thanks for understanding.
~ GW player since 2005

Stronghold GvG?

in PvP

Posted by: witcher.3197

witcher.3197

I don’t understand this discussion:

Stronghold == GW1 GvG

So, GvG/Stronghold is not Zerg vs Zerg.

Teams of the discussion:

  • WvW players who call their 20v20 zergfests ‘GvG’ and demand a gamemode for it and are disappointed that they won’t be able to zerg in the official GvG gamemode of gw2.
  • GW1 players who remember what GvG actually means and welcome the gamemode.
  • GW2 PvP players who understand that 5v5 is a good size for PvP.

Something Anet Should Consider...

in PvP

Posted by: oxtred.7658

oxtred.7658

Wow, that burn was so high I thought it was from a condi guard.

If you’re on EU and need help to get into dungeons, pm me.

Something Anet Should Consider...

in PvP

Posted by: Chaith.8256

Chaith.8256

they are pretty rare as a whole but for some people like high MMR solo queue’ers they are not nearly as rare. we are being punished it feels like even if not true.

This is true, but you aren’t in this category. -snip-

Justin ‘Truth Bomb’ O’Dell for post of the week.

Love your involvement here, I am a big fan.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

I'm being punished

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Posted by: Justin ODell.9517

Justin ODell.9517

PvP Server Programmer

Next

@Justin: I am glad you keep trying to improve matchmaking and everything. However, a quick forum post before you do it would be nice. Just tell us what disruption you are expecting. I do not even care if you tell us what you are up to at that time, just nice to know what to expect.

I was a conscious choice to not leave a post before the changes (there were multiple) to try and gauge community reaction without bias.

Quite a few people here tend to exaggerate, and it makes my job harder.

Server Programmer (sPvP)
Isle of Janthir: Flux, Latch, Aegir

Revenant Legends - Who would you channel?

in Guild Wars 2: Heart of Thorns

Posted by: redux.1502

redux.1502

I’d summon Gaile Gray’s former frog avatar.

Revenant Legends - Who would you channel?

in Guild Wars 2: Heart of Thorns

Posted by: Lakanna.2073

Lakanna.2073

Rotscale, Destroyer of Vanquishers

“entitled”: Ad Hominem fallacy condensed to a single word.

Revenant Legends - Who would you channel?

in Guild Wars 2: Heart of Thorns

Posted by: Testudo.4620

Testudo.4620

yeah i wouldn’t mind seeing verata or rodgort since we have so many things accredited to their names.

Zhaife
Graduated top of class esports academy
#1 on fractal leaderboards

Revenant Legends - Who would you channel?

in Guild Wars 2: Heart of Thorns

Posted by: Viomar.6954

Viomar.6954

Wait, Prince Rurik? So he can lead you on a merry chase again, all the while telling you touching stories of his youth?

As a boy I spent much time in these lands. Look at them now.

Revenant Legends - Who would you channel?

in Guild Wars 2: Heart of Thorns

Posted by: Randulf.7614

Randulf.7614

Kilroy Stonekin – he was the greatest of us all!

(Although to be honest, every zerker amongst us already does)

Revenant Legends - Who would you channel?

in Guild Wars 2: Heart of Thorns

Posted by: guardian.6489

guardian.6489

Professor Yakkington

He’d be unstoppable

Retired Leader of TTS

Stronghold GvG?

in PvP

Posted by: Chaith.8256

Chaith.8256

Not everyone sees a blob of 30 players, particle effects, and combo fields, when they think GvG.

GvG was a highly successful 8v8 game mode from Guild Wars 1. There were extremely committed and competitive teams for tournaments using this game mode.

I don’t see why the two couldn’t coexist though. All you need to 15v15 annihilation is a floor and 30 players. Might be a nice guild hall feature.

Forum Lord Chaith
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