New players cannot PvP until a higher level.
New players cannot fiddle with traits until a higher level (than the previous level 11, which was high anyways).
Weapon swapping is now not until level 15 (previously level 7, less than half of what it is now).
Underwater combat is now level 8.
Maps have been changed. Chess in Metrica Provence? Gone.
Inquest underwater lab with sharks and occasional giant crab DE? Also gone.
Change into Sylvari Dog at Dynamic Event? Gone too.
In fact, lots of content and DE’s in a lot of zones have been changed from what they originally were.
Not only can new players not experience this once enjoyed content, but past players cannot replay it on alts. Want to play Golem Chess while waiting at a group gathered dance part in the area? Cannot do so. Why? What harm was this content to players to experience?
Now I know this was part of the Sept 2014 F.P., making the changes well over 6 months old. Only through recent leveling up of new characters have the ramifications of these changes come to the forefront so well. Every new sell of the game -which is a lot lately, seeing as how every couple weeks it seems to be on sale- means that a new player is going to come into this game with major content pieces hacked about and split every which way, completely different than what Vets are used to.
Oh, and the zinger here? The NPE caused a gap between what kind of advice and help a vet is able to provide to a new player as their experience is Night-and-Day different. It is almost like each of these groups have played two different games. “You can do this to complete a heart…”,“….Oh, they removed it? Well, guess you can’t.”, “Just enter the Mists out of the tutorial zone….”, “….oh, not until level 22 huh? Dang, we could do it at level 2.” It is so confusing.
The trait system is the worst part of it the way that they’re now so expensive and a complete money pit compared to what they were in the beginning of the game. Originally it was ‘Unlock the book for each Tier at 30, 40, and 60 with some gold you save while leveling there’. Congrats!, you now have all your trails to deal with the game’s builds the way you want. Now it is “sink a lot of gold and 100’s of skill points into these and/or travel to random world places to do certain tasks to unlock them”. Who benefits from that kind of system change? Vets and new players lose equally…all players do. It is just a system of punishment to all players which just seems beyond comprehension (almost like a meeting was made where someone stated “How can we make this game a bit more grindy to force players to invest more of their time into this game just for character improvement?”, where some intern said “How about forcing tons of grindy skill points and gold for Trait unlocks, move their level requirement to level 80?”)
TLDR Bottom line?
NPE felt like a change of what Guild Wars 2 was into being more like other games in the genre, something that GW2 wasn’t. Skills are a pain to obtain, instead of being a more readily available thing. Content that was deemed “challenging” to new players was removed from the starting zones entirely so as to not be some sort of hurtle. A system of handholding is now in place that coddles the new players beyond just simply explaining things. NPE for GW2 = similar for NGE for SWG.