A reset to zero shouldn’t do that and if its a bug, it should be fixable, taking the bug as unfixable for granted is just in my opinion unexcuseable.
It sounds like most of the PS is hard coded a certain way, which is fine if what you’re doing is going to have some fixed way of doing things. The PS was very linear and gave them that fixed way of doing things so they hard coded it in the belief that some value would never change.
Changing the PS to being replayable involves introducing a lot of variables where there weren’t any AND catching all the hard coded elements and changing them to the new variables. This can be a nearly impossible task and definitely will introduce an insane amount of game stopping bugs.
In such a situation it’s almost never worthwhile to attempt such a thing and by far better to remake it from scratch. When S2 was released it was mentioned that the devs wanted to make S1 replayable; given that would require a similar rewrite to the PS I would imagine they’d do both at the same time.
I wouldn’t expect any such rewrite to happen any time soon though. Possibly another year or two out, if it happens at all.
Hurrah! Hurrah!
And once more…. HURRAH!
Bah, was hopeful that this patch would maybe fix my Personal Story on my hero window. I finished the Personal Story 100% back in December of 2014, but for some bugged reason it stopped showing progress on the written story part of my hero window. It just stops at “Battle of Fort Trinity.” It’d be really nice if this bug was fixed and it fully listed all of my completed story for me to enjoy/read/not be OCD over it being incomplete.
Heck, I wish we could just re-do the Personal Story now that you re-added the Fear arc. Sort of feels bothersome. Wish we at least had some way to go back and do that re-put in content, especially since you removed it before. It’s nice that you all reverted something to it’s previous way that players preferred and enjoyed but now those that did the Personal Story in between this miss out.
I’m not trying to tell you all at Arena Net you are bad, even devs make mistakes but I feel bummed that I and others miss out because of this mistake you “fixed.” It’d be nice if you could at least find some way to allow people that finished the Personal Story between that Sept patch and now to maybe do the fear arc or at least maybe just do everything all over maybe?
or at the least, hopefully fix my story to show what all I’ve done after Battle at Fort Trinity. Thank you.
P.S. I’m wondering if the reason this whole time since December that my story doesn’t show anything after Battle at Fort Trinity, could be from me picking a fear? I do recall picking a fear back in December so maybe that’s what bugged the game to not list everything I did after Battle at Fort Trinity.
(edited by Zyxith.9328)
- The story step “Victory or Death” and “The Ruined City of Arah (story)” dungeon are being merged and revised to support 1–5 players. The previous version of the Ruined City of Arah (story) dungeon will be retired, and the explorable version will be unlocked by default.
While most of your announcement is good, I would urge you to re-consider this part. Until PS replayability is added, you’re taking a piece of content that anyone can access at any time, and limiting it to only those players who have the story step active. Experiment with a soloable dungeon if you like, but don’t keep taking away content.
How many people do you know that have voluntarily initiated Arah story mode more than once for the same character? Further, this won’t stop any of us from joining someone else’s party and going through it again. And even further, it’s not as if we can redo any other part of the personal story.
To me, this change finally makes the final step in the personal story consistent with all the steps that led up to it: they are are soloable (if desired), they cannot be replayed (except by joining someone else doing them for the first time), and they don’t act as a barrier to any other content in the game.
I’ve done it at least 4 times in my guardian. Its a fun dungeon, and i usually go to the aid of my guildmates in those need 1 more for this dungeon situations.
Also i’m sure lots of people did it to unlock the reward tracks.
On that i’d like to say, that i’m also apprehensive about removing more replayable content from the game… It just feels kinda icky.
On the same note, if you’re changing the reward track for arah to unlock on explorable mode, its only fair to do so on other dungeons as well.
Other than that, good job on realizing a mistake, and reverting it.
I would just, personally, prefer to have the option to review the arah dungeon story at leisure, specially since its not only the conclusion of the personal story, but also of the dungeon story mode.
The story of the reuniting of Destiny’s Edge is there within the story mode dungeons, and culminates in that.
So if someone does personal story all at once, and then does dungeon, he can never have the chance to replay arah to experience it within that light.
(edited by ReaverKane.7598)
That’s the kind of communication that I (and I’m sure, many other players) really appreciate. Comprehensive, preliminary, to the point – and not “Here, we just changed some stuff, go figure out why!”
A question that jumps my mind also first:
Has the Zhaitan Battle anyhow been improved within these works?
Can we ever expect to see there improvements in this very underwhelming battle to become a serious epic battle, that will become absolutely memorable???
Because currently in its state it is now, it will be just memorable forever only as a joke of a battle.
Are they any plans at all to make some bigger changes about the End Battle?
Because i seriously can’t beleive that any of you Devs are “happy” with the design of this battle, which got criticized from the very first moment on until today as a
“2 Minute Pew Pew Pew "Battle"" cough, if there is even anythign about its deesign, what I would call a battle there, because half of it is just viewing two sequences in which you do nothing and the rest is just boring pew pew pew without any actual serious defense of Zhaitan, which just watches being shot for two minutes into virtual dust …
You worked for so long on it, I doubt so much time is required for just resetting the game to its original state how it was and doing some new voice over replacements from a hand full of characters, which is stuff, which could be done in like two weeks. You’ve proven it for now for several years.
So I am very interested in ,what took so long to make the reset happen, if not something like a redesign of the Zhaitan Battle or redesigns of the Orr Dungeon ect. ???
I’m very curious about that.
Adding my support for the change to Arah: Story. This makes a great deal more sense to me, and I think it’s a good change. Looking forward to completing my personal story.
-Mike O’Brien
Because we can’t be angry about both?
Looks good! glad you took the time to do this, the base story is a very important part of the game even if not a lot of people are on it anymore.
Holy crap, solo personal story instance? Wasn’t expecting THAT. Awesome. Now I can finish it at my own pace without worrying about making other people wait around.
Less teamwork required =/= good.
It’s not the issue of lack of teamwork, but rather the number of people who are willing to play the story dungeon as it’s one of the dungeons that’s difficult to get an LFG for unless you are asking a guild. This way, a solo player can experience the final instance without the hassle of having to wait for 4 more people to join in.
“Q: What new voice-over is going into the game?
A: We wanted to update some key lines for several characters in the Personal Story, including those of Trahearne, the Pale Tree, Tonn, and Apatia. In some cases, we are merely re-recording the existing lines to get a more appropriate delivery to match context. In other cases, we are rewriting character dialog to better fit a particular scene.”
Please say this includes the lionguard’s shout in the cinematic on Claw Island where we sink a bone ship and she cries out “A small victory, Gods, there are so many of them.” The VA clearly didn’t know the context and “A small victory” comes out triumphantly rather than full of horror. I think that’s the only line in all the PS that grates on me so harshly every time I hear it. It’s delivered with an entirely wrong emphasis for the situation.
I am sure many, many players will embrace the new content. There have been many threads/posts asking for just this. Thanks for sharing this information, Bobby! =)
Sounds great. Can’t wait to continue my story. Been holding it off due to the messed up plots.
Personal Story Restoration
Some updates to the Personal Story are coming. I’d like to take this opportunity to give you some details on what we’re doing, why we’re doing it, and what to expect in the future.
Background
Back in 2014 we released the September Feature Pack, which introduced a number of changes to the game. Among those changes were revisions to the Personal Story, including a reorganization of certain story steps. The “My Greatest Fear” story steps were deactivated for many players, and three steps from chapter 8 were moved into chapter 7. This prevented some players from accessing certain content and also introduced some continuity errors.
What We’re Restoring
To put it simply, we’re reactivating the “My Greatest Fear” story steps and putting chapter 8 content back in its original position in the overall narrative. We’re also making some minor improvements to the content, like writing and recording new voice-over for a few key characters, tweaking some camera moves, updating select art assets, and more.
What This Means for You
When the update goes live, it will restore the Personal Story steps in chapters 7 and 8 to their original order. This will affect a small number of users who currently have characters in certain states of story completion. You can check your current story completion status by accessing the Story Journal in your Hero Panel. By default, you can access this inside the game by pressing H and then clicking on the Story Journal tab and selecting My Story.
- If your character has not completed “A Light in the Darkness,” (chapter 6) you should not encounter any issues. You will be able to experience the Personal Story in its restored order along with the minor improvements that begin with this story step.
- If your character has not completed “Forging the Pact,” you should not encounter any issues. While you will not be able to replay previous story steps to see some of the minor improvements that were made, you will be able to play the “My Greatest Fear” story content (based on the choice you made at the end of “A Light in the Darkness”) and also experience the restored chapter 8 story steps.
- If your character has completed Forging the Pact and skipped ahead to “The Battle of Fort Trinity,” then you will not be able to play the “My Greatest Fear” story steps with this character.
- If your character is currently playing “Against the Corruption,” “Cathedral of Silence,” “Romke’s Final Voyage,” or “The Source of Orr,” you must complete your story steps through the Source of Orr to begin chapter 8. If you do not complete “The Source of Orr” before the Personal Story restoration goes live, you will be advanced to “Victory or Death” upon completion of “The Source of Orr.” “Victory or Death” is the final Personal Story step (and you will miss out on most of chapter 8 with this character). This is due to these steps being moved back into chapter 8 and the successor steps being restored to their original state.
- The story step “Victory or Death” and “The Ruined City of Arah (story)” dungeon are being merged and revised to support 1–5 players. The previous version of the Ruined City of Arah (story) dungeon will be retired, and the explorable version will be unlocked by default.
Just came back to the game, started doing storyline on a toon I am leveling to 80.
WTF
I mean really WTF.
The storyline was one of the few good things this game had going for it and they managed to kitten that up too??
I had NO trouble making my way through Orr while completing the storyline on my first 4 characters. The story divergence with Apatia/Tonn/Syska was one of the most emotional and involving parts of the game and they flat out removed it!?
And I’ve been aware about the removal of the personality system since they took it out. It may not have had any functional effect on the game but it still gave the game a bit of character. This game is so dead and soulless now.
but hey you got ESports right? ha…
If you wanted this game to be a successful Esport game you should have focused on WvW. Look at Lineage. Look at LoL. Hell look at Planetside 2 or Eve Online. All extremely successful games and what do they all have in common? Team sizes greater then the number 5!
Ugh…ok rant done.
This has been fixed on the latest update!
I don’t see the “Can’t start the game in Full screen” issue on the list? Or did you call it something else?
There are a sill some people who can’t start the game in Full Screen mode. It hangs after you select “Play”. We have the play the game in Windowed mode, ever since the 3-16-2015 patch. Although it is more common to XP users, it is not exclusive to XP. There are W7 users the same issue. One on the original threads was: Game doesn’t work in fullscreen mode
Nevermind.
Tested Full screen today after the 3-31 patch and it worked!
Thanks to the Devs for fixing this issue.
Opt-out option available in 7 hours! There you go, the Devs listened and worked really fast to accomodate your demands!!
Dear Anet
Is this the way you honor the people who died in the planecrash in the alps
I’m sorry but if Anet, or any company, does anything around any accident or tragedy, we wouldn’t have a game to play. Think about it. How many people are shot in a day? So no guns in game then. How many people are involved in wrecks? So no vehicles of any kind. Planes? occasionally they crash, usually through human error, sometimes mechanical failure that wasn’t caught. So there should never be anything remotely like planes either, because somewhere there was probably one crashed recently.
Oh and there shouldn’t be crab toss activity because someone had a heavy object thrown at them. Well there are cliffs in game and fall damage, those too should be removed because someone fell…
Somewhere, sometime, you just stop with this line of thinking. Yes there are things that can be done in poor taste because a tragedy happened recently. But at the same time, you cannot, and should not, plan everything you do around an event somewhere in the world because it might offend someone.
I’m not complaining because it’s just for a joke but I can’t play like this either. I dunno they are like solid statues. I’ll just play it when it’s over it’s boring with the airplane prank but they tried something different.
Tragedies happen everyday you can relate any tragedy to video game content. It’s just that the media decided to cover the plane tragedy extensively that everyone knows about it. I don’t know how you people get by in your daily lives if something that lasts a day in a video game provokes anger out of you
When 9/11 happened, Konami reworked the entire ending sequence of Metal Gear Solid 2 to avoid references to the Twin Towers.
A week after a mass murder by airplane, Anet could have not had an April fools where you get victory music for crashing and dying.
Timing is a key part of comedy, but it seems Anet have no understanding of timing, nor tact.
A lot of their white knights here on the forums appear to have no understanding of empathy either.
If you had empathy you wouldn’t be associating a joke about a bug from the beta to a plane crash that you will have forgotten about in 2 or 3 weeks.
You don’t know what empathy is, do you?
Fun is totally subjective.
My idea of fun is different from someone else’s which is different from others, etc etc…
If people are upset about this they should be contacting ANET directly – not posting on these forums since all that does is create drama and feeds trolls from both sides.
Then again, this is the internet…yay technology, gg
So many people are kitten about this. Get over it.
It happens once a year. Stop complaining and enjoy it for the day hahaha
It is opt-out already: take a break from the game, play tomorrow.
I keep wanting to be more sympathetic to this point of view, since the joke got old for me, too. Except the prank was released today. I’m sure it took a good bit of time to design and implement. It would take additional time to redesign and re-implement and by that time, the game will be back to normal.
So, I guess my sympathies go to anyone who cares to make a post asking for future April Fool’s to be opt-out or to be limited to cities.
tl;dr Ship has sailed for this year’s April 1 joke.
Where’s your sense of humour people? Come on! It’s just for one day, enjoy it! \o
Flipping your camps since 2014 :3
One year later, the history repeats itself. Boy, do I love this day for these rage comments.
Chocolate Omnomberry Cake is completely bugged. That longer 15% chill duration doesn’t exist at all.
I’ve test it with my Ele. Oh the hero attribute bar, it doesn’t increase. On the actual skill bar that does chill does not increase any %.
The Chocolate Raspberry Cake which increase 12% chill duration actually work on both Hero attribute and the actual skill.
Wasted all my Omnomberries on making a bugged food. Anet please fix this. (I know not a lot of people care chill duration but a bug is a bug!)
