Introduction:
Imagine we have an Axe, that can freely hot swap (while out of combat) its:
Skin into either AC, COF or HOTW, etc
Stat into Rampager, Berserker, Soldier, etc
Sigil into Sigil of Accuracy, Sigil of Leeching, etc
Imagine again, if we can do it for every piece of equipment we own.
Now, it would be very awesome, yes?
Say hello to the SMART GEAR system!
Origin:
Inspired by my original “Smart Armor System” in the original Guild Wars
http://www.guildwarsguru.com/forum/smart-armor-system-v3-0-t10071643.html
Idea:
Able to switch the “Skins (Trinket Icons)”, “Prefix (Insignia)” and “Suffix (Armor Runes, Weapon Sigils)” of equipment after “absorbing” them.
Armor: Skins, Prefix (Insignia), Suffix (Armor Runes)
Weapons: Skins, Prefix (Insignia), Suffix (Weapon Sigils)
Trinkets: Icons, Prefix (1st Ascended Stats), Suffix (2nd Ascended Stats), Infusion
Execution:
Can only change the Skins & Stats while not in combat.
Example:
[Insignia][V] [Skin][V] of [Rune][V]
Click on the [V] to bring down a list of unlocked items.
Acquisition
Complete long chain of personal SMART GEAR quest.
Use Transmutation Crystal to unlock an item.
Example
Berserker’s Svanir Chestguard of Dwayna
Use 5 Transmutation Crystal to unlock:
Rampager’s Insignia
Cleric’s Insignia
Soldier’s Insignia
Superior Rune of Melandru
Superior Rune of Dolyak
[Insignia][V] [Skin][V] of [Rune][V]
Insignia have 4 choices: Berserker, Rampager, Cleric, Soldier
Skin have 1 choice: Svanir
Rune have 3 choices: Dwayna, Melandru, Dolyak
Each armor piece has 3 “variables” mainly “Skin”, “Insignia (Stats)” and “Runes”.
These 3 “variables” can be freely changed after unlocking them.
Pros:
Guild Wars 2 the first to have such an unique equipment system.
Promotes “gotta get them all” game play.
Makes things very convenient for players.
Most people will be more likely to pay real dollars for convenience.
Frees up lots and lots of inventory space.
No need for equipment wardrobes anymore.
Optional.
Cons:
None.
(edited by Deimos Tel Arin.7391)