Showing Posts For Account.9832:

Emissary of the Mad King - Can't count?

in Halloween Event

Posted by: Account.9832

Account.9832

Forum bugged and ate my post, so I guess I have to type this all over again. Sigh… here goes, short version:

I have the following achievements completed:

  • Halloween Huntin’ (150/150)
  • Halloween Events (10/10)
  • Trick or Treat (100/100)
  • Pumpkin Carving (150/150)

And yet, “Emissary of the Mad King” shows “3” achievements completed. Is this a bug or does the mad king just have trouble with basic arithmetic?

- Al Zheimer

Feeling like the clock tower is a little inconsiderate

in Halloween Event

Posted by: Account.9832

Account.9832

The “inconsiderate” part about the Clock tower is that a couple of norn or charr in the group screw things for everybody else, because they block the view of where you need to jump to and even block the view of your own character.

That and the asura camera keeps zooming all the way in each time you land on a new platform (but that bug has been around for a month – it’s pretty obvious Arena Net only tests the jumping puzzles with human / sylvari characters, and probably never with more than one or two players present at the same time).

Make it a solo instance and it might be fun. As it is, it’s just a device to make players hate each other.

- Al Zheimer

Banners are ruining the clock tower JP.

in Halloween Event

Posted by: Account.9832

Account.9832

As for too many people, i am a norn and i too have issues when charr or other norn are there, i can only imagine the pain people who play as asura go through.

It’s not just the fact that you can’t see your own (asura) character due to all the norn / charr meat blocking the middle of your screen, it’s also that Arena Net still hasn’t fixed the asura camera platform bug (every time you land on a platform, your camera zooms all the way in and then slowly out), so you’re basically fighting:

a) Other players blocking the view of the places you need to jump to.
b) Other players blocking the view of where your own character currently is.
c) The camera bouncing around madly with each jump.
d) Pop-ups asking you if you want to travel out of the overflow. Yes, in the middle of a timed jumping puzzle. Because there wasn’t enough crap blocking your view.

z) If you still have any time left, the actual jumping.

How to take fun content and make it completely unenjoyable by not actually testing it properly. I guess it’s not very surprising, considering the last few dungeon patches.

- Al Zheimer

(edited by Account.9832)

Clock Tower norn size problem

in Halloween Event

Posted by: Account.9832

Account.9832

In fact, get rid of everyone, make it a solo instance. There’s nothing “cooperative” to do there (no shared buffs, nothing).

And it’s not like you’re competing for something (ex., a single chest at the end, available only to one player), so why my make the presence of other players a handicap for everyone?

The point should be to beat the jumping puzzle, not guess where your character is (or try to guess what the terrain looks like) in the middle of a mass of norn and charr, while your camera gets stuck in random pieces of geometry and bounces around madly (still haven’t fixed the bouncing camera…).

- Al Zheimer

Clock Tower Groups Need to be SMALLER

in Halloween Event

Posted by: Account.9832

Account.9832

The groups are supposed to make it hard. It’s intentional.

In a game where even resource nodes are instanced so that players never conflict, you think that a single large charr / norn blocking everyone else’s view of their own character (and the way they’re supposed to jump) is intentional?

I guess Arena Net called in its sadistic “let’s make players hate each other” design team, then.

Never ascribe to malice that which can be adequately explained by incompetence.

I suspect they just never tested the puzzles with this many people at the same time, and certainly not when half of them are max-size charr and norn, and your character is an asura. They probably tested it exclusively with humans, and solo (in fact, something that is obvious about other jumping puzzles as well, as anyone who tried to do Troll’s End at release with a norn or Goemm’s lab with an asura knows all too well).

The dificulty in a jumping puzzle should be the jumping puzzle, not the fact that your entire FoV is full of charr backside.

- Al Zheimer

(edited by Account.9832)

shrink everyone to asura size please!

in Halloween Event

Posted by: Account.9832

Account.9832

The problem isn’t our character’s size, the problem is the 5 or 6 fat norn / charr completely blocking your view.

You can’t wait for them to move out of your way, because it’s timed, and you can’t join a solo instance because the game decides who it will group you with.

The puzzle itself is fun, but designing it this way (so that the presence of other players – especially charr and norn – makes it basically impossible to see your own character or the way you’re going) is just dumb.

- Al Zheimer

Clock tower is rage worthy!

in Halloween Event

Posted by: Account.9832

Account.9832

The problem isn’t the puzzle itself, the problem is the 6 fat charr / norn blocking everything on your screen including your own character.

Seriously, why not make this an individual instance? Is it just to make players mad at other players…? It’s not like there’s anything “cooperative” in the puzzle.

Get lucky and join an instance where everyone is an asura and suddenly you can actually do the puzzle instead of staring at a screen full of backsides.

- Al Zheimer

Bad door. Bad.

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

Thanks to a door spawning ON me in a bandit cave and shoving me under the world in the process

You now know what it’s like to be a Mesmer and use Phase Retreat.

- Al Zheimer

Water Buckets - Never / Rarely work

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

I submitted an ingame bug report on this for at least the Penzan heart. I probably spent about 30 minutes trying to wake up drunks with the water. I never succeeded in waking a single one,

Most of them stand up and go back down with the death animation, not giving any credit.

I was, however, able to get credit for waking up a drunk by pouring water on one of the fighters that had been downed.

That heart seems clearly bugged.

- Al Zheimer

Water Buckets - Never / Rarely work

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

The farm in Shaemoor is a great place to see this bug in action. About 20% of the corn stalks are “unhittable” with the water bucket, regardless of position – but not always the same ones.

This leads me to believe that the issue might not be in the water bucket itself but rather with the objects you’re trying to hit. Maybe the server has those corn stalks marked as “watered” but the client still shows the “dry” version for some reason. In other words, it’s not that you’re not hitting the object, it’s just that your client isn’t updating the model properly.

- Al Zheimer

AC - Graveling Burrows Mounds - Memser Sword Misses

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

Happens a lot (not just in AC, also the blossoms in TA and “buildings” in general). And not just with mesmers. Happens constantly with engineer flamethrower, elementalist chain lightning, etc.. “Miss”, “Obstructed”, etc., even when there’s clearly nothing in the way.

- Al Zheimer

Rune of the Mad King Recipe Does Nothing

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

Making different recipes with exactly the same name was asking for trouble. Either include the profession name in the recipe name or make it so that learning the recipe teaches you the relevant item on all professions able to make it.

- Al Zheimer

Story mode of Caudecus's Manor is bugged

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

I think pretty much everyone. There’s a thread about it in the “dungeons” forum, too.

- Al Zheimer

Twilight Arbor EM end boss way too easy.

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

This can happen on all 3 paths.

Not really. After the last patch it only happens on one.

The oakhearts will come to you (unless someone else in your party kites them, of course, but that’s a perfectly valid strategy) and the tree does have a ranged attack in the spider version.

The only one where you can simply stand there is the one with the spikes and turrets, but you still have to stand on the vine, otherwise the spikes will hit you.

- Al Zheimer

Caudecus Manor (CM) Story Mode Bug

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

This bug (and the one in SE explorable) were reported minutes after the patch. Why Arena Net can’t simply take those dungeons / paths offline until they are fixed is beyond me.

Leaving them in the game, wasting players’ time and repair money, is only going to damage the image people have of the game and make them more likely to go play something else.

Just pop up a message: “This content is temporarily disabled for maintenance. Please check back later.” And people will go do a different dungeon (or carve some pumpkins) instead of feeling that they’re playing a game where the developers don’t care enough about players to test dungeons properly before releasing patches or even to give them a simple warning about content that is known to be broken.

- Al Zheimer

SE path 1 infinite waves intended?

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

It is not intended. This is a bug.

There is a fix coming in an upcoming patch. It will address this very problem.

Since this is an acknowledged bug, how about disabling that path until the fix is in place? It’s only resulting in large repair bills, making players frustrated, worsening their image of the game, and causing people to give up on GW2.

You were able to remove the Halloween horns from the TP immediately (*), with the game running, so surely you must have ways to disable a dungeon path temporarily, without requiring a full patch, no?

Just make it so that when people pick that path they get a message saying: “This content is temporarily disabled for maintenance. Please check back later.”

(*) Though apparently not able to fix the misspelling “transmuation stones” in the TP – it’s been reported several times, since beta – but that’s a different issue, I guess typos are highly specialised work, that must be fixed personally by the president of NCsoft.

- Al Zheimer

Almost Every Single Dungeon is Poorly Designed

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

GW2, where mobs one-shot you and most bosses die with 10 minutes of auto-attack.

I agree with most of the above. I don’t find the GW2 dungeons particularly hard, but most mobs are overtuned (no cooldowns, too many one-shot kills, too much CC removing control of players’ characters) and most bosses are extremely simplistic and boring. Burning down a huge HP pool while standing in one place and dodging a timed attack every X seconds isn’t challenging or fun. It’s just time-consuming. And, since we can’t make more time, that means it’s often not worth it to play GW2 when you could be playing (or doing) something else.

The environments are actually interesting and full of potential, but whoever designed the encounters had a serious lack of imagination, and seems to think “big numbers and randomness” are an acceptable replacement for “fun”.

- Al Zheimer

How logn until the Lt. exploit is fixed in AC explorable?

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

It’s not an exploit to skip Kholer. He’s a bonus boss that unlocks a central waypoint, drops loot, and also gives a chest.

Except when he doesn’t. Several times now I’ve killed Kholer (and I mean actually killed him, not let the troll do 100% of the work) and got no chest, no waypoint, and still get a prompt saying “Kill Lt. Kholer” (showing his HP bar at 0).

Seems to happen more when people go to his platform through the left side (rather than walking to the main staircase), but that may have been just a coincidence.

Not sure if it’s related to Kholer himself or one of this adds. In a couple of boss fights (ex., last boss in CM story), one of the adds often disappears mid-fight and that makes the encounter impossible to complete. How about making boss event completion depend on killing, you know, the actual boss?

- Al Zheimer

Kicked from group for being too low level

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

when a lvl35 guy shows up in blue gear and claims to have done it a million times and refuses to relog and ping some tokens or reward gear I lose my patience and press the kick button.

I don’t do explore mode with players below 80

This forum is a great tool. My block list grows every day.

- Al Zheimer

What on earth did you do to TA?

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

When you see the tree “shake”, you need to dodge to the SIDE (not backwards). If you dodge backwards you will avoid a portion of the attack but will more than likely get hit by the trailing mist.

You can dodge to wherever you want. The problem you had was probably that one party member was standing behind the others, so when you dodged back, you landed on the place where “his” AoE was hitting.

As long as everyone stands in a (horizontal) line, you can dodge back with no problems.

And yes, the spider spawns seem bugged, or at least extremely silly. I used to think that standing at the entrance was a bit of an “exploit”, but now it looks like it’s the only way to do the fight, because you’re soon buried under 20+ spiders (popping out of thin air, in typical GW2 realistic fashion) if you try to go near the tree.

Really, in all of GW2’s dungeons there are maybe 4 or 5 vaguely interesting bosses (the “terminator” at the end of SE story, Kholer and the the lovers in AC – if it wasn’t for the bug that makes it impossible to knock them down the stairs if they’re near the side – and a couple of others here and there). Everything else is just some generic big mob with far too much health standing still and going through an animation cycle while various bugs (or nonsensically balanced “mechanics” – it’s hard to distinguish the two, sometimes) happen around it.

To be honest even the “terminator” is a bit nonsensical (lava worms that drop super-damage boulders…?), but at least it’s interesting and looks nice.

- Al Zheimer

(edited by Account.9832)

Thoughts on Sorrow's Embrace?

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

The timing on the waves is currently a bit off. With a few tweaks, things will be running much smoother

“A few tweaks” ? I’ll say. Waves of 3-4 mobs are currently spawning every 18 seconds. They cover the walkway with AoE (in addition to the boss’ own AoE and the pulls that remove control of your character for 3-4 seconds), kill mesmer illusion and engineer turrets instantly, etc..

It takes a group of pretty well-geared level 80s close to 30 seconds to kill each wave (and that’s without caring for their own HP, so half the people are at 50% at the end).

Do the maths.

Path #1 is basically undoable, unless you’re willing to just “zerg it” (keep respawning and running at the boss), or get really lucky with the wave composition and get almost no grenadiers.

The concept of infinite dungeon spawns is dumb enough as a RPG design principle (if the enemy has an infinite supply of soldiers, surely he would attack with 50 at the same time, not in groups of 4), but does anyone actually test these dungeon changes before inflicting them on 3 million clients?

- Al Zheimer

(edited by Account.9832)

Who sets Gem prices?

in Black Lion Trading Co

Posted by: Account.9832

Account.9832

2. Gems can be ‘created’ by playing the game to earn gold and converting to gems.

According to Arena Net, they can’t. They have claimed several times that the gem exchange doesn’t create any gems or gold, it merely stores gems that players traded in for gold, and gold that players traded in for gems, without creating either of the currencies (apart from an initial “priming” that had to be done to enable the first transactions).

I think they’re lying, but that is their official position.

Gold is ‘printed’ by just playing the game.

Nobody said it wasn’t. That is the case with every MMO, including Eve Online, where players can generate ISK (gold) simply by playing. But PLEX / Aurum (gems) is only added to the game economy when someone buys it with real money (and removed when someone uses it to buy items or play time at the cash shop).

It removes all of the ability to speculate on the gem/gold conversion market.

Considering Arena Net prints both currencies and sets the exchange rate, anyone thinking they can speculate on (or even predict the behaviour of) the gem-gold exchange clearly flunked economy 101.

- Al Zheimer

(edited by Account.9832)

Level 60 and level 80 versions of AC weapons

in Guild Wars 2 Discussion

Posted by: Account.9832

Account.9832

It’s coming along as quickly as the description of how players are supposed to upgrade the items. In other words, it’s been coming along “soon” for over two weeks.

And do you have any useful information about it or did you post here just as an attempt to sound clever?

- Al Zheimer

Who sets Gem prices?

in Black Lion Trading Co

Posted by: Account.9832

Account.9832

I’ve seen lots of people comment about gold being devalued,

Gold being “devalued” ? In relation to what?

has anyone considered that gems would be similarly devalued if there was a fixed rate conversion?

The variable conversion protects the value of gems in the face of massive gold inflation (which is inevitable in a game with infinite supply). There is no monthly sub; Anet relies on the cash shop for profitability. If gem value crashes, Anet’s real-life profit crashes and the game would likely follow.

That doesn’t make any sense. Gems have a (real money) value set by Arena Net. $10 for 800 gems (some variation depending on region, but let’s ignore that for now). Letting players trade gems with each other would not change that.

As long as the only way to create gems is by buying them with real money (as happens with Eve PLEX, and as Arena Net claims happens with GW2 gems – but no one can actually verify), then it makes no difference to Arena Net what the gem-gold exchange rate is.

Every gem spent at the store will have been bought by someone (same as with PLEX). Whether the person spending it is the person who originally bought it or whether it changed hands 15 times in the meantime is irrelevant. The (real-money) value of the gem would always be preserved.

The only reason Arena Net can have to want control over the exchange rate is if they are, in fact, “printing” gold to satisfy players who buy gems to “convert” into gold through the black-box exchange.

And that is what actually messes up the economy and leads to items being priced at values that no “normal” player could have earned since launch. And instead of fixing the economy (by replacing this black-box exchange with a transparent player-driven market, like the one in Eve Online – which we were promised before launch), Arena Net are now talking about “adjusting the drop rates” (of legendary precursors, etc.) to try to bring the prices down.

Which isn’t going to work, of course, and can only be seen as a good idea by someone with very little understanding of how economies (and currency exchanges in particular) work.

- Al Zheimer

Grammar Errors and Mispelled Words

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

Annoyances that don’t block progress (and aren’t really offensive as a misspelling of goons was) should be done when they can get to it.

So you think the people fixing typos are the same ones coding the engine or designing events…?

The “they” responsible for fixing typos are not the same “they” who are working on progress-blocking code bugs.

And when it takes a company months to fix a (highly visible) typo in its flagship product, there is something seriously wrong with that company’s QA process.

And it’s not the only one, of course, just the most visible one.

- Al Zheimer

Level 60 and level 80 versions of AC weapons

in Guild Wars 2 Discussion

Posted by: Account.9832

Account.9832

I might be repeating myself here, but… 2 more patches and… nada.

- Al Zheimer

Aviator Cap - Bugged on Charr?

in Black Lion Trading Co

Posted by: Account.9832

Account.9832

I’ve been asking for an aviator cap for my charr engineer since beta, so I was pleasantly surprised to see one at the gem store. However:

a) Although it’s clearly a leather item, I can’t wear it with the rest of my leather armour, because it’s not an armour skin (it’s a “town clothes” item). This means I can’t wear it in dungeons, etc., and I can only wear it with my (pyjama-like) town clothes. Useless.

b) While the cap looks great on every other race, it looks absolutely horrible on charr. It covers the eyes (with actual opaque leather plus the goggles) and it makes my hair, ears and horns magically disappear. The ears I can sort of understand, but the horns…? And charrs’ hair is mostly on the neck (nowhere near the cap), so why does it vanish too? The result doesn’t look anything like my character.

I guess (a) is a generic problem with the GW2 “town clothes” system not letting players mix town clothes and armour, but why isn’t this helmet simply an armour skin? I can understand restricting “silly” and oversized items (like the boxing gloves) to town clothes, since they would interfere with weapons, but this clearly looks like a piece of leather (medium) armour.

But, independently of that, is (b) a bug? Can’t be too hard to move the goggles to the forehead, raise the edge of the cap so it doesn’t cover the eyes (like on other races) and let the horns render through it, can it? Either that or rename it to the “horn-cutting, neck-shaving B&D mask”, because that’s kind of what it looks like on charr.

- Al Zheimer

(edited by Account.9832)

Why I am not enticed to buy costumes in GW2, but had ALL of them in GW1

in Black Lion Trading Co

Posted by: Account.9832

Account.9832

You can use the armour skins as many times as you want, you just need to get more transmutation stones.

However, I do agree that:

  • Level 80 transmutation stones should be reliably obtainable in-game – at least enough to transmute one full set for one character once (ex., include them in the map completion reward for the 3 Orr zones).
  • It’s annoying to not be able to transfer the armour skins to other characters.
  • Several items are overpriced. I would sooner buy three hats for 75 gems each than one hat for 200 gems.
  • The current town clothes system is very primitive. There is no way to automatically change into town clothes when you enter a town (having that, and enabling it by default, would immediately double Arena Net’s town outfit sales), there is no way to mix town clothes and armour, and taking even a little bit of falling damage while in town pops you back into your non-town-clothes. You can’t even assign a key to “equip down clothes”.
  • Some of the town clothes items (ex., aviator helmet) should really be armour skins (it’s a leather helmet, perfect for engineers, why not let me wear it with the rest of my leather armour…?).
- Al Zheimer

Who sets Gem prices?

in Black Lion Trading Co

Posted by: Account.9832

Account.9832

Out of curiosity, how many feel that a 100% free market would be a good idea?

If by “free market” you refer to players’ ability to trade gems directly with each other (like Mike O’Brien suggested we’d be able to do before launch), then count me in (and count in anyone else who understands currency trading and the basic principles of a transparent and trustworthy economy).

It would cause the gem value to correctly reflect supply and demand (the current system can’t really be based on supply and demand since you don’t let players set their prices – it can only be based on transaction volume, which is something else), and would make every player into a competitor for the gold farmers / gold sellers, which would drive most of them out of business (or make their margins so small that they’d move on to more lucrative games).

This is what Eve Online did (getting rid of 90% of the gold sellers in the process) and I think everyone who has played it (or studied it from an economic point of view) agrees that it has the most advanced and realistic economy of any MMO.

Here is a quote from Mike O’Brien:

MMO veterans will note the similarities of our system to EVE Online’s PLEX system. As in that case, our system takes gold trading out of the hands of real-money trading (RMT) companies and puts it directly in the hands of players.

Except that’s not what we got. What we got was a system with one “official” gold seller (Arena Net) that sets the price through a black box exchange and where players can’t place buy orders, can’t set the sale price for their gems, and can’t trade directly with each other. All we can do is accept the rate set by Arena Net (based on an unknown formula and an unknown number of transactions) or not.

Naturally, this made the game a goldmine for 3rd party sellers, as several people warned during beta (after we saw the system that you were actually implementing, instead of the system Mike O’Brien had promised us).

Coupled with the lack of monitoring by GMs and the long times between bot “ban waves”, this ensures the gold sellers are never going away. In fact, some are not even bothering to steal accounts anymore; you give them enough time before bans to make money to buy a new account if and when they do get banned (maybe that’s the plan; keep it marginally profitable for them so they keep buying new accounts?).

Even banning bots faster won’t drive them away; they’ll simply hire cheap labour (human farmers) and keep doing it. The only way you can get rid of the gold sellers / spammers is to put gem-gold trading directly in the hands of players, like EVE does with PLEX, and like we were told before launch that GW2 would do with gems.

Of course, this would put pressure on Arena Net to make its gem store money by selling actual interesting items (ex., implement a better town clothes system, add things like barbers, etc.) rather than simply by selling gold-disguised-as-gems, and while I think the developers would live up to that challenge, it looks like management doesn’t feel very confident about that.

- Al Zheimer

(edited by Account.9832)

Gloves and pants now share the same equipment slot

in Guild Wars 2 Discussion

Posted by: Account.9832

Account.9832

I thought this was about all the pants in game with the glove icon.

Funny there’s an actual equip bug for it too

There isn’t. There’s just people looking at the icon and assuming they must be gloves, and not actually bothering to check the item name / description.

- Al Zheimer

Risen Acolyte Agro Radius in Orr

in Guild Wars 2 Discussion

Posted by: Account.9832

Account.9832

Your are simply trying to force your perspective on use because we disagree with you.

You seem to be the only person here doing that, and I have no idea who the “we” you refer to is. No one here seems to agree with you.

Orr “world” (non-event) mobs in general seem to be there just to delay players. They’re not worth fighting (they respawn after seconds, and rarely drop anything worthwhile), and they’re not particularly challenging (most players can take on 4 or 5 at a time, and can easily solo a veteran or two). There’s no sense of risk or hope of reward when fighting them. They’re just an annoyance to make you take longer when trying to get from A to B.

I don’t have a problem with different mobs having different aggro distances, though, and I think neither would most other people if those mobs actually posed a risk, rather than just pulling you back and delaying you.

- Al Zheimer

Never played anything so horribly bad

in Guild Wars 2 Discussion

Posted by: Account.9832

Account.9832

Most GW2 dungeons are indeed a bit weak, but not because they’re hard, just because the bosses are boring. The locations have a lot of potential but then the bosses just stand still or chase random players doing the same thing for the 4 or 5 minutes it takes to burn through their huge HP pool.

To use CM as an example, the “door guard” (and the room he’s in) has a lot of potential. He could cut a chain and make the chandelier fall (forcing players to run to the edge of the room), shake the walls and make books fall (forcing players to move to the middle of the room), run to the fireplace and throw out embers (forcing players to hide behind the furniture or go up the stairs), etc..

Instead he just swings his sword hitting whoever is within a circle (even if they clearly weren’t hit by the sword).

It’s simplistic and boring (same as 90% of the other GW2 dungeon bosses / champions).

But hard? Not really.

- Al Zheimer

Level 60 and level 80 versions of AC weapons

in Guild Wars 2 Discussion

Posted by: Account.9832

Account.9832

Two weeks and another patch later, still no mention of this.

Is it going to be included in the Halloween patch?

Can’t be too hard to add a Mystic Forge recipe that simply converts the level 60 version of each weapon / armour piece into the level 80 version, can it?

- Al Zheimer

Suggestion: Make it possible to complete all faction Stories!

in Suggestions

Posted by: Account.9832

Account.9832

So, if you complete the Vigil stuff, you’d be able to buy Vigil on one of your other characters, but you’d still be locked out of Priory and Whispers gear until you complete those.

And there is a very simple way to make that work:

Make that gear account-bound, instead of soulbound.

Anything bought with a currency that can be transferred between characters (gold, dungeon tokens) should bind to account, not to individual characters.

- Al Zheimer

Additional hotkey bars (out of combat weapon swap, consumables)

in Suggestions

Posted by: Account.9832

Account.9832

Food, consumables (seed turrets, etc.), potions, mini-pets, emotes (/point, /sit, /yes, etc.), all things that people use very frequently and currently require far too much clicking, window-opening and typing.

- Al Zheimer

Make dungeon gear account-bound

in Suggestions

Posted by: Account.9832

Account.9832

Considering dungeon tokens are account bound, why are the items bought with those tokens (armour, runes, etc.) not also account-bound?

Currently there is no way to return token items for a refund and no protection against buying unusable items. In other words, a player logged into a character that wears medium armour can (mistakenly) buy a piece of heavy or light armour, which he is then unable to use, unable to return, and unable to send to his other characters. The same goes for weapons, and some of them have deceptive names (ex., some bows are simply called “bow”, not specifically “longbow” and “shortbow”, and the same goes for some swords / greatswords).

By making the items account bound (optionally becoming soulbound once they are actually equipped), the player would at least be able to use the item on a different character.

Note that this doesn’t invalidate the need for a way to get a refund, but it would at least make those items slightly less useless.

- Al Zheimer

World completion star in WvW needs fixing

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

Not to mention it makes it trivial to distinguish mesmers from their clones (clones don’t get the star). And commander icons are visible in PvE, too (and sent to every player in the zone, which isn’t just annoying for them, it’s also unnecessary network traffic). Looks like the whole “icon above your head” code needs a big overhaul.

- Al Zheimer

Grammar Errors and Mispelled Words

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

Not to mention mesmers’ “pitols” or the “transmuation” stones at the gem store. I’ve reported that last one several times, I’ve even talked to one of Arena Net’s producers about it, but apparently it takes 2 months to fix a (highly visible) typo. Probably needs approval from the president of NCsoft or something.

And if you actually read the text, you’ll spot a lot of weird stuff such as NPCs that are referred to by two completely different names (someone probably changed their name half way through development and forgot to edit old lines), objects that have “…” or “an accurate description of this weapon” as their tooltip, characters that are described has having died simultaneously in two different ways, regions where every vendor item is a clone of each other (with different names, but even the ones called “ring” go into the accessory slot, for example), etc..

Mistakes and “cut & paste leftovers” happen everywhere, but when it takes two months (more, in fact, since a lot of these were reported during the beta) to fix simple typos, something is wrong with Arena Net’s QA process. It’s not like fixing thse things needs to be done by coders or animators (who are probably busy with other things). Anyone can search the text string database and correct them in seconds.

- Al Zheimer

(edited by Account.9832)

'sticky' revive and movement

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

Dodging and casting should always break reviving. Currently, dodge doesn’t break it at all and only a few spells break it.

- Al Zheimer

No titles for crafters?

in Suggestions

Posted by: Account.9832

Account.9832

I have no interest in the title “Master Crafter”, and it gives other players no information about what my current active crafts even are.

active crafts are irrelevant when you have mastered all of them and have that title.

Really? So if your current active professions are tailor and artificer, you’ll be willing to pay the fee to activate chef just to cook one dish for someone you’ve happened to meet?

Also, it tells other people nothing about how seriously you take a specific craft and how likely you are to actually have rare recipes (as opposed to just having rushed it to 400 as quickly as possible, learning only the cheapest ones you could).

- Al Zheimer

One Token to rule them all...

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

most players would just keep doing the easiest dungeon over and over.

Would you?

No, you would do the ones you found fun, because you play the game to have fun, you’re not afraid of a challenge, etc., right?

It’s always some abstract “other people”, “most players”, etc.. And punishing them (or forcing them to do content that they wouldn’t naturally want to do) is somehow a noble and important goal.

“People don’t really enjoy this part of the game? Well, let’s find some way to force them to play through it 50 times, then. That will surely make them enjoy it more.”

Well, I know that I certainly wouldn’t keep repeating the same dungeon over and over (regardless of how “easy” it is). And neither would most people I play with.

But in fact, that is precisely what the current token system forces me to do if I want to get one of the armour sets: play a single dungeon (which might even be my least favourite of all dungeons in the game) over and over.

So how exactly is the current token system helping me? I want variety, but I’m forced into repetition. I want to play with my friends, but they’re also being forced into repetition (of different dungeons – because they want different sets).

Are we supposed to feel better knowing that some abstract “other players” we’ve never met are being prevented from playing the “easy path” and thus taking longer to get the look they want for their characters, that we will never see, and which wouldn’t affect us anyway?

Game enjoyment through schadenfreude?

Besides, there is already a diminishing returns system in place, to discourage people from running the same dungeon path over and over again. Allowing people to exchange dungeon tokens would only encourage them to try out even more dungeons.

- Al Zheimer

(edited by Account.9832)

Be careful who you listen to regarding difficulty

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

Right now i can complete dungeons in explorable mode while having BLUE gear.

And you think that’s a bad thing? That your skill matters more than your gear?

If you do (if you want gear stats to be the deciding factors), there are plenty of games out there you’d enjoy more than Guild Wars.

- Al Zheimer

Infinite tryagain : good or bad ?

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

So, you’re saying that in your opinion dying, coming back fresh as new and continue is intended as part of the design of those fights?

Clearly, it is. If it wasn’t, Arena Net wouldn’t allow players to respawn during boss fights, or would make the boss area inaccessible to those players.

The mechanisms GW2 uses to penalize WP revivng are the time it takes to run back and the downed penalty. It’s up to players to decide if it’s preferable to wait to be revived, revive at a waypoint and run straight back into the fight, or revive at a waypoint and wait for the penalty to drop off before going back into combat.

That is frankly a much more interesting tactical choice than “if you die, you have to restart” (a choice which is also available to dungeon parties).

- Al Zheimer

(edited by Account.9832)

Infinite tryagain : good or bad ?

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

At least it would force us to play together as a group

“At least” doesn’t answer my question: Would you find the game more enjoyable if, instead of picking up fights where you left them (thanks to your teammates’ ability to stay alive), you were forced to always repeat those fights from the start if you died?

Account.9832

And, if you do think that makes it more fun, then all you need to do is kill yourself (assuming you’re that one player who managed to stay alive) and let the boss reset.

Bad troll mate :x

It’s not a “troll” at all; it’s a perfectly factual statement. If you prefer to restart the fight completely, you can do so. In some fights I do exactly that (because it’s faster than “recovering” from a mistake, even if we are able to keep the fight going).

In other words, the game already gives us that option.

What you are saying is that everybody else should be forced to make the same choice you make (and, to be honest, I doubt you actually restart every fight where some party members die).

- Al Zheimer

How to make legenday precursors more epic

in Crafting

Posted by: Account.9832

Account.9832

If face value of mats equals 1g50s, then people should MINIMUM be selling for 4g 50s. That is how today’s society works. 3x the value of what it cost to make to a) make money to return investment b) make money to pay employees (yourself in this case) and c) make a profit overhead. THIS is how money is made

In the place where I live, I can’t get an infinite supply of items for free by killing zombies. If I could, I doubt any shop or factory would be profitable.

The economy in MMOs (at least MMOs where loot drops infinitely) is not comparable to the economy in the real world (where items are not created out of nowhere).

Anyway, the topic of the thread is not “pricing in the trading post” (or “item sinks”, or “name your random pet peeve”). It’s how to make the process of obtaining legendary precursors (and legendaries themselves) feel more memorable and epic.

No wonder the developers can’t sift through these forums; everybody just posts in random threads about whatever issue is annoying them at the moment…

- Al Zheimer

Vendors - Refund System

in Suggestions

Posted by: Account.9832

Account.9832

I bought a lvl 60 heavy armour chestpiece as a lvl 40 elementalist while browsing through the store and clicking too fast…and thats how i lost 2g.

What do you mean by “the store” ?

- Al Zheimer

Suggestion ~ About "F"

in Suggestions

Posted by: Account.9832

Account.9832

Agreed. It’s very annoying when you’re trying to loot quickly in combat (or resurrect someone) and you just keep getting some useless NPC chat window (which blocks far too much of your view and can’t even be closed quickly by hitting “F” again).

Also, casting anything or (especially) dodging should take precedence over reviving. Currently the only way to interrupt reviving (which you can get stuck into by mistake, because you were trying to loot) is to press Esc or walk, and your character can take almost one full second to react and become controllable again, which is a huge delay when you’re trying to dodge an incoming blow or cast some defensive ability.

- Al Zheimer

Hi people, I would like to give away Dawn.

in Players Helping Players

Posted by: Account.9832

Account.9832

Looks like someone made a bet that he could get “more than X replies” in one of his threads…

- Al Zheimer

"Hang in there" button

in Suggestions

Posted by: Account.9832

Account.9832

Instead of all this back-and-forth messaging, how about something simpler:

When you are downed, the location of the nearest 5 or 10 players is shown on your minimap (as if they were in your party), just as your location is (already) shown on theirs. That should make it pretty obvious if / when someone is running towards you.

If there is no one near, the downed player can simply ask for help using /map chat.

It might not be as “complete” as a dedicated message, but it’s probably much easier to implement, doesn’t need to be translated into multiple languages (which always delays implementation), etc..

- Al Zheimer

(edited by Account.9832)

Level 60 and level 80 versions of AC weapons

in Guild Wars 2 Discussion

Posted by: Account.9832

Account.9832

So what? They’re soulbound and look exactly the same as the level 80 version.

- Al Zheimer