Showing Posts For Account.9832:

Enemies can't be knocked off ledges

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

It’s a design flaw.

Not only is it “cheap” and unfair (because players don’t get the same safety net), but it makes weapons like the 2H hammer far less fun and useful. A magic “invisible wall” always spawns behind enemies to prevent them from falling. It can’t be a technical limitation because the game is able to make players fall off, so I guess Arena Net thinks this makes the game more “challenging” and “enjoyable”… sigh…

- Al Zheimer

(edited by Account.9832)

Caudecus' Manor Snipers

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

Its a sniper, what do you expect?

I certainly wouldn’t expect a sniper to do more damage to a moving target than he can do to a target standing still. Does that make sense to you? To me it feels like a jerk move by the dungeon designers to force people to read the text (making you “play the UI” instead of “playing the game”). Anyway, that’s not the issue. The issue is that, whether you’re moving or standing still, if you’re a level 40 character in level 30-40 light or medium armour, the snipers (and even the sergeants) will generally 1-shot you. Even my toughness-build elementalist in earth attunement got systematically 1-shotted by snipers and sergeants in CM story mode when he was of the “appropriate level”.

Get lucky with the RNG, you take no damage. Get unlucky, you die. It’s not “challenging”, it’s gambling (where you’re not even the one throwing the dice).

Bring a Guardian or a Thief (Or engineer, but its not reliable)

So we have dungeons where you need a specific party composition or specific classes? Isn’t that exactly what Arena Net promised (over and over, before launch) that GW2 would not be?

do you even know that you have utility skills?

So, an enemy out of your range downs you with a single shot when you cross some invisible threshold. What utility skill do you use then? Five different enemies cast fear (or knockdowns, or a stuns) on you and / or on your entire party. What utility skill do you use? A stun breaker? Sure. Then they cast it again within a a fraction of a second. And then again before the previous one is even over. What now? Equip two stun breakers? Three? Four? Oh, you’ve just run out of skill slots (even assuming your class has three stun breakers).

The issue isn’t the players, and people saying “learn to play” clearly don’t do dungeons very often. The issue is the random and unbalanced design of several of the mobs (and the boring design of most bosses, but that’s a separate issue which at least Colin Johanson seems to get – although it would have been nice if he had “got” it before release).

You don’t see people complaining about Kholer’s harpoon pull, for example; people know that if they get pulled it’s because they didn’t dodge or hide fast enough. There is actually a bug near Kholer (one of the pillars lets the harpoons through), which people would have every right to complain about, but the fundamental mechanic is honest: dodge the harpoons, stay away while he spins, and you’ll generally be fine. It requires awareness, positioning and timing. It’s challenging.

CM is a crapshoot.

- Al Zheimer

(edited by Account.9832)

Caudecus' Manor Snipers

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

Exactly. It’s a shame to see such a great setting as that manor get ruined by such boring bosses and such random mobs.

When I saw a screenshot of that big room with the fireplace and straircases for the first time I expected things like falling chandeliers, a boss running to the fireplace and throwing out embers, or climbing up the stairs and throwing down books, players hiding behind furniture, etc..

Instead we get a boss with a huge HP pool that just stands there, and a ton of mobs that will 1-shot anyone in light armour if the random number generator is feeling grumpy. What a waste.

- Al Zheimer

Policy on Third-Party Programs Coming Soon

in Account & Technical Support

Posted by: Account.9832

Account.9832

Real-time damage meters tend to turn dungeon runs into penile length contests, but a post-play log analyzer would be nice. And it would also be nice to get some information about healing in the combat log (currently it’s very hard to tell if the healing from my traits / sigils / etc. is “working as intended”).

- Al Zheimer

Your thoughts about Orr

in Guild Wars 2 Discussion

Posted by: Account.9832

Account.9832

re spawning time of the mobs is very fast

It’s not just in Orr. There are far too many places where mobs start respawning before you’ve even finished looting their previous incarnation. Just popping out of thin air. It’s annoying, makes the world feel fake, and defeats any sense of accomplishment.

It’s not that hard for a mob spawn point to check if there are any players in range and, if so, delay the spawn or make the creature spawn somewhere else.

- Al Zheimer

Obligatory 'best name I've seen' thread...

in Guild Wars 2 Discussion

Posted by: Account.9832

Account.9832

Please report inappropriate names instead of approving of them.

If people are “approving of them”, maybe they’re appropriate after all.

- Al Zheimer

Ascalon Catacomb weapons glow?

in Guild Wars 2 Discussion

Posted by: Account.9832

Account.9832

I have the greatsword and it does glow slightly.

I’ve noticed that some effects only seem to work outdoors, so if you’re inside, try going out.

- Al Zheimer

Guesting

in Guild Wars 2 Discussion

Posted by: Account.9832

Account.9832

Much was said (during the pre-purchase period) by Arena Net about “guesting” and being able to play with your friends in any server, whenever you wanted, but that (pretty fundamental, IMO) “social” feature has yet to see the light of day.

Its absence wasn’t a big issue, because transfers remained free and were generally quick enough, so they were effectively making up for it.

But now, with the new 24-hour cooldown on world transfers (which was supposedly put in place to address some WvW exploits, but affects PvE players as well – why didn’t Arena Net simply make it a WvW cooldown?), I am unable to play with my friends as I used to.

I used to play in an EU server for a couple of hours in the evening and then transfer to a US server to play a couple more hours after midnight, when the EU server got practically deserted. Now I’m basically forced to choose between the two, which frankly (coupled with all the dungeon bugs) is making me lose interest in the game.

So, is “guesting” coming any time soon? Or will Arena Net at least replace the blanket 24-hour cooldown on server transfers with a cooldown that only affects WvW, and still lets PvE players play with their friends on other servers, as promised before launch?

- Al Zheimer

The dialogue... oh lord, the dialogue...

in Personal Story

Posted by: Account.9832

Account.9832

But I kinda feel like I’m the only person that feels this way. Am I?

You’re not. I disagree with one of your statements, though. This one:

Even the personal stories aren’t that bad

They are.

They seem written for (and possibly by) 8 year old children. Which seems an odd target market for a game supported by a cash shop, but maybe kids are getting credit cards sooner, these days.

- Al Zheimer

More filter options

in Suggestions

Posted by: Account.9832

Account.9832

There was a “show only items I can use” checkbox during the betas, but for some reason they removed it after launch.

I agree the filtering (and overall UI) of the trading post feels very primitive.

- Al Zheimer

Suggestions about dyes

in Suggestions

Posted by: Account.9832

Account.9832

Most people use different dyes on different characters, so being character-bound isn’t a big deal. You can always identify the die and then send it to the character that you want to use it on.

It would be nice to be able to transfer them to a different character if you learn them by mistake, though.

Where I think Arena Net is really shooting itself in the foot is by not selling specific (identified) dyes at the gem store. As they exist now, the “random dye packs” feel a bit like gambling, and I know several people who would gladly pay 5€ for a specific dye but won’t pay 5 cents for a random pack.

- Al Zheimer

Why Charr Have the Best Story *1-30 Spoilers*

in Personal Story

Posted by: Account.9832

Account.9832

The writing team as an entity didn’t write or design the personal story content.

Ah, yes, I had a feeling that the personal stories hadn’t been written by the same people as the (generally excellent) open-world scripts.

The second part of my theory is that the personal stories were all written by James Cameron.

- Al Zheimer

Policy on Third-Party Programs Coming Soon

in Account & Technical Support

Posted by: Account.9832

Account.9832

Honestly if the dev team would put a little effort into accessibility and standard visual options that every game should have, we wouldn’t need all this drama about third party apps.

Exactly. The UI in GW2 seems to have been designed to “look pretty” not to be ergonomic or efficient. Several unfortunate design choices, such as the camera “smoothing” (lag) or the fact that range indicators are at the bottom of the screen while enemies are near the top, etc., put unnecessary strain on players.

Not to mention incomprehensible decisions such as using red / green / blue for the WvW teams (instead of red / yellow / blue) when red-green colour blindness affects almost 5% of the population.

- Al Zheimer

Seeing map/armors/stuck/weapons or other art issues?

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

I’ve reported many missing terrain textures,or out of place textures,or invisible terrain and stuck/fall through areas,but using the in game reporting system.
Now I see there is this thread about it and I’m wondering if I have to report all these bugs again.

Given the lack of a reply to this, I get the feeling that no one is actually monitoring this thread.

- Al Zheimer

New Dungeons ONLY Guild!

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

You seriously named your guild “dung” ? What’s brown and sounds like a bell…?

- Al Zheimer

Caudecus' Manor Snipers

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

So if he target you, stop moving and stay still, using any defensive ability you get and you should survive.

Yes, you should, but you don’t. It’s completely random.

It’s not like they spam it over and over.

They do. I mentioned this on another thread; GW2 doesn’t seem to have a basic thing present in all other MMOs which is some form of chain-CC protection (i.e., once you’re knocked down / feared / etc., you get immunity from CC for the duration of your current CC plus at least half a second after that CC ends). The result is that people frequently get chain-stunned / chain-feared, etc..

Several dungeons in GW2 (especially CM, I’d say) feel like you’re just fighting against a random number generator. If the RNG is in a good mood, you take almost no damage at all. If it’s in a bad mood, you get one-shotted or stunlocked for 10 seconds.

This kind of randomness doesn’t make dungeons “challenging”, it just makes them not fun.

- Al Zheimer

(edited by Account.9832)

Do something against people who were able to do monthly achievements 2 or 3 times

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

How do achievement points matter anyway? They’re completely useless.

Because someone else might have a bigger number than you, and that cannot be allowed to happen!

I seriously never understood these people who complain about what others are getting in contexts where there isn’t even any competition.

- Al Zheimer

Timestamps bugged?

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

I remember a while ago some forum posts were saying “posted: 2 minutes from now” (meaning in the future).

Maybe Arena Net has alien technology, or maybe just some buggy clocks.

- Al Zheimer

Stop Making me kill innocent rabbits

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

Yes, it’s an issue with vistas and (sometimes) asura gates and zone portals.

- Al Zheimer

Battle of Claw Island trebuchets won't fire (blocking progress)

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

Perhaps a “Helpful Hint” would be of some use here.

And an error message that actually describes the issue, instead of blaming the direction in which the weapon is aimed.

- Al Zheimer

Seeing map/armors/stuck/weapons or other art issues?

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

Hello.
Just a question.
I’ve reported many missing terrain textures,or out of place textures,or invisible terrain and stuck/fall through areas,but using the in game reporting system.
Now I see there is this thread about it and I’m wondering if I have to report all these bugs again.
In the tool,I categorize them under General Environment and subcategory Terrain.
Do you get these in game reports,or such bugs should only be reported here?

I think an answer to this would be relevant (I asked the same thing before, in this same thread) and, if the developers are indeed monitoring this thread, it shouldn’t take them more than 10 seconds to reply.

And, if they’re not monitoring the thread, then what’s the point in people posting detailed descriptions and screenshots?

- Al Zheimer

Mixed up Armor Names From Heart NPC in Gendarran Field

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

I remember reporting that in-game during the beta. And again during the pre-launch. And again after launch.

I wonder if anyone actually reads the bug reports…

- Al Zheimer

GW2 - Don't make the SWTOR mistake please

in Suggestions

Posted by: Account.9832

Account.9832

I believe the “high” / “medium” / “low” numbers are based on the number of characters assigned to that server, not the number of actual active players, so a server can be “high” while having a low active population.

Also, one of the reasons for the recent population decline might be simply that people can’t play.

I haven’t been able to get into an instance for two days, due to bugs, and the delay on server transfers (which was meant for WvW but was implemented in a way that affects PvE as well) has made it impossible for me to swap between my two groups of friends.

As a result, I have been playing about 1/3rd of the time I was playing before, and just doing other things in my free time.

- Al Zheimer

World transfer delay - Wrong solution

in Suggestions

Posted by: Account.9832

Account.9832

Players will be able to visit other worlds as guests as long as they have friends on those worlds.

Not quite. That’s how it works in TSW, but not in GW2, judging from the beta. Read the “discussion” page of the wiki, there is a full description of the guesting process there (the page itself cannot currently be edited).

There was a “guesting” menu during the beta, and it allowed you to pick any world (although it wasn’t working yet). You did not need any kind of “invitation”, since this was on the login screen. The invitations are just an automated process for joining dungeons and story instances. For open-world PvE you should be able to “guest” first and join a party later.

In any case, that issue is completely irrelevant to this thread, since guesting isn’t enabled yet.

This thread is about making sure that the WvW restriction only affects WvW, and doesn’t prevent people from doing PvE content with friends on other servers. Please stick to the topic.

- Al Zheimer

(edited by Account.9832)

World transfer delay - Wrong solution

in Suggestions

Posted by: Account.9832

Account.9832

you got the priorty reverse…

You got the subject of the thread “reverse”. If you want to discuss the server transfer methods of other games, I’m sure there are forums dedicated to those games.

This thread is about a specific change made to GW2 that prevents me from playing with my friends.

Before the patch, I was able to join two groups of friends on different servers, to do dungeons and PvE events. This was (is) a central “social feature” of GW2’s design.

Now I am no longer able to do that, because Arena Net’s solution to some WvW issue negatively impacts all players, even those who don’t do WvW at all.

If they replace the generic “server transfer cooldown” with a “WvW participation cooldown”, they will achieve exactly the same end in WvW while still allowing people to do dungeons and PvE events with their friends.

That is what this thread is about. Do you really find that so hard to comprehend?

- Al Zheimer

World transfer delay - Wrong solution

in Suggestions

Posted by: Account.9832

Account.9832

You CAN"T visit other servers unless you HAVE someone in there to send the “guest invite”

You can’t because the “guesting” option isn’t enabled in the login screen yet. And that is why full server transfers aren’t paid yet. That option was supposed to have been enabled at launch.

would you care to name is a mmo out there that allows you to freely transfer to any servers?

I already have. In TSW, for example, all you need to do is select another player and click “meet up”, and you’ll be sent to his dimension (shard). Rift also doesn’t charge for transfers, although I believe they still have a 1 week delay. Eve effectively has a single server (you “transfer” whenever you move into a different sector), so it’s also always free to meet up with friends, etc..

- Al Zheimer

World transfer delay - Wrong solution

in Suggestions

Posted by: Account.9832

Account.9832

You can’t ask people to give you a bandaid solution to a problem just to cause another problem.

You have just written a perfect description of what this patch did.

the time they can code the game to seperate the pve and wvw delay would be enough to fix those bugs. You actually think there is an easy button that would magically seperate those delays?

I could code it in less than one day. I’m sure their programmers could do it in less than one hour. All the game needs to do is check, when you enter WvW, when was your last transfer (something the game already checks when you try to transfer, so it clearly has that information). If the last transfer was less than 24 hours ago, display a message saying “You must wait X more hours before joining WvW after a server transfer.” And, again, that message already appears when you try to transfer a second time, so the code is already in the game.

They’re simply displaying it to everyone (even those transferring just to do PvE) instead of displaying it only when people enter WvW, as they should.

- Al Zheimer

(edited by Account.9832)

World transfer delay - Wrong solution

in Suggestions

Posted by: Account.9832

Account.9832

Anet stated server transfers would cost gems […]

Arena Net also stated that you would be able to visit other servers for free whenever you wanted by using the “guest” option instead of the “transfer” option. But since the “guest” option isn’t there yet, the “transfer” option has to make up for it.

The only difference between the two is the WvW restriction, but for some reason they now decided to add a delay that affects PvE play as well (without enabling the “guesting” option). Read the first post of the thread (and try to actually understand what the sentences mean, and what the implications are for people who play regularly with friends on different servers).

- Al Zheimer

World transfer delay - Wrong solution

in Suggestions

Posted by: Account.9832

Account.9832

gw2 is the only mmo out there that allows you to switch server at your will without any cost. In other mmos you will have to pay to transfer server.

Not true. Both Rift and TSW have free server transfers / ways to join your friends on different servers, to name only two (I’m sure dozens of other MMOs that I’ve never played also have them). I’m guessing the only other MMO you know is WoW…

instead of using server transfer to do your events and skill challenge, i think what you need is to ask anet to fix the bugged quests faster.

Oh, I’m sorry. My mistake, then. I’m sure that if I tell them to “fix it faster”, it will magically be fixed faster, and I will be able to do those skill challenges within the next 10 minutes.

Because that’s what I was able to do when the game allowed me to transfer. Go to login screen, pick a different server, do the challenge, go back. Your suggestion is that I keep sending messages to Arena Net saying “You know those bugged skill challenges that 5000 people have already told you about? Fix them faster!”…? Yes, I’m sure that will make a difference.

free transfer delay is here to prevent ppl from exploiting wvw.

Then make it a WvW delay, not a PvE delay. Which is precisely the subject of this thread.

- Al Zheimer

Dungeon Patch Discussion 9/25

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

Dungeon tokens should be account bound. This will allow players to have a single character farm tokens for their other characters.

What an awkward and half-assed “solution”.

So we still need to repeat the same dungeon hundreds of times to get the full set (instead of being able to join our friends in other dungeons and still get some emblems we can use), but now we can get rewards from dungeon X for a character who never set foot in that dungeon…? It makes no sense.

It still forces the repetitive grind and goes completely against the lore. From the point of view of NPCs, my mesmer is a completely different “person” from my guardian. So why should they be giving the mesmer a reward for helping them in AC (for example) when he never set foot in AC (and all the work was done by the guardian)?

A much better solution, which I suggested in another thread, would be this:

  • Add an NPC that will exchange dungeon tokens as long as the character has completed all paths in both dungeons.

This would encourage players to complete all dungeons and, once they have completed them, would allow them to do their favourite dungeons (or join friends in dungeons that those friends want to run) while still getting tokens that are useful to them.

In fact, here’s the complete suggestion from the other thread (that got locked):

  • Add an NPC that converts tokens from one dungeon to another as long as the player has done every path in both of those dungeons. I think this would be the most balanced solution, in terms of ease of use and fitting the lore.
  • Add an NPC that converts tokens from one dungeon to another for a karma fee (ex., 50 karma to convert each token).
  • Add an NPC that converts tokens from one dungeon to another for a gold fee (ex., 5 silver to convert each token).
  • Add an NPC that converts tokens from one dungeon to another for a gem fee (ex., 1 gem to convert each token).
  • Add all of the above (and let each player pick the NPC more convenient to them).
  • Use a universal token system instead (one token type for all dungeons, possibly with some dungeons paths giving more tokens than others).

In addition to that, I would like to see this:

  • Add a small chance (ex., 1-2%) that the last boss will drop one item from that dungeon’s armor or weapon set. This will strengthen the connection between the set and its respective dungeon, and as long as players also get the fixed reward of the tokens they won’t feel that they’re just gambling, as in other games where the random drops are the only way of getting gear.

Currently, if some friends asks me to help them in TA, I have to tell them “sorry, but I have limited time to play, I’m not interested in any gear from TA, so I have to go run AC for the 100th time instead of playing with you”.

But hey, now I can just rush my guardian to 80 and use that character to farm gear for my alts, thus having (for example) a mesmer in full Arah gear who never set foot in Arah… makes perfect sense (not).

I realise that it’s very easy to simply change the item flag from “soulbound” to “account bound”, but that doesn’t make it the correct long-term solution, either from the point of view of having a consistent game world or from the point of view of replacing repetitive grind with a wider variety of challenges. And the problem with these quick and possibly temporary “solutions” is that they usually end up being permanent, and the fundamental design flaw never gets fixed.

- Al Zheimer

- Al Zheimer

(edited by Account.9832)

Issues with getting in dungeon instances

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

Any dungeon. I haven’t been able to get in with a party since the patch that added the 24-hour “server transfer cooldown” period.

Sometimes I manage to get in alone (or if I’m the first of the party to go in), but I find myself in a separate instance, without the other players.

Most times, I just click the “enter dungeon” button and nothing happens.

- Al Zheimer

Issues with 'Join In' and playing with party members

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

Yak’s Bend US, cannot get into dungeons with a party.

If all party members are on the same server, I am either sent into an empty instance or can’t get in at all.

If the other party members are on a different server, I get a network error (1006:9:7:392:101).

The problem started when the 24-hour transfer cooldown period was enabled, and I haven’t been able to get into any dungeon since (I transferred once, to this server, to play with some friends).

If the cooldown period is just meant to limit WvW exploits, why don’t you simply make it a WvW cooldown period (disallow players from going into WvW for 24 hours after transferring), instead of hurting everybody else by making it impossible for them to transfer when the dungeons or skill challenges on their current server get bugged?

- Al Zheimer

World transfer delay - Wrong solution

in Suggestions

Posted by: Account.9832

Account.9832

- Al Zheimer

Unable to enter dungeons since yesterday (1006:9:7:392:101)

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

Since yesterday, I’ve been unable to enter dungeons with a party.

One of three things happens:

  • I get the pop-up to enter the dungeon, press the button, and nothing happens (that window just closes).
  • I enter the dungeon but find myself in a separate instance, without the other players.
  • I get the pop-up, press the button, and get an error message saying “Network error 1006:9:7:392:101” (this only seems to happen if other party members are on a different server – if we’re all on the same server we just get the two errors above).

The bug is affecting other people, by the way, at least in the server I’m currently in (Yak’s Bend US).

I would try transferring to a different server to see if the problem is server-related, but with the new 24-hour “cooldown” period and the lack of the “guesting” option, I have no way to do that.

- Al Zheimer

(edited by Account.9832)

Do something against people who were able to do monthly achievements 2 or 3 times

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

The game isn’t a race. You don’t “have to” do anything to make up for it. The palce to compete against other players is PvP and WvW, it’s not your achievement points (which are irrelevant and primarily a measure of how much free time you have, anyway).

- Al Zheimer

Guardian's Mighty Blow camera glitch

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

A similar bug happened with Banish, where the terrain would disappear during two frames (maybe the camera was going under the ground), just when the hammer hit the enemy. That one seems to have been fixed, though.

- Al Zheimer

Mesmer Signet of Inspiration passive not working

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

I reported this several times using the in-game bug report form, but so far no change. Coupled with threads here where developers ask us to post screenshots and describe locations with terrain glitches (instead of doing it in-game), I wonder if the in-game bug report is broken…?

Anyway, the passive effect of the mesmer skill “Signet of Inspiration” is not working, or at least not doing what the tooltip says (“grant a random boon every 10 seconds”). Either the effect needs to be fixed or the tooltip needs to be changed to say what it actually does.

- Al Zheimer

Allow player control over assisted target selection

in Suggestions

Posted by: Account.9832

Account.9832

Your character should always be aiming at the mob you have targeted (at least if you target it manually). You will hit a different one if it’s standing between you and your target, though.

Anyway, even assuming there’s some bug with the target display, I don’t think the two things are mutually exclusive. They could fix that bug and let us select how “aggressive” the auto-targeting should be.

What I really hate is when my main target dies and the character still auto-shoots once or twice, now aiming at (and hitting) some random non-hostile creature who happened to be nearby. This despite the fact that I have “stop auto attack on target change” enabled (but I guess it doesn’t stop the auto-target change on queued auto-attacks…).

As long as I could tell the game to only auto-target creatures who are already aggroed, auto-target would be useful. As it is, it just keeps forcing me to waste time killing otherwise neutral mobs at the end of each fight.

- Al Zheimer

Option to disable my character's voice in story quests

in Suggestions

Posted by: Account.9832

Account.9832

Lots of people were suggesting “voice packs” as something they would buy at the gem store during the beta weekends. Even if they only include the “PvE” lines (and simply mute our character during the story cutscenes), I would still buy them for a couple of characters (my sylvari necromancer sounds so unbearably nice…).

It would probably take less than a day to record the “open world” lines for each of those voice packs, plus maybe another day or two to format the audio files, and I’m sure they’d pay for themselves very quickly. The issue is whether or not the game engine is designed to deal with that, or how much work would be required to change it.

- Al Zheimer

- Al Zheimer

(edited by Account.9832)

Renown Hearts are very immersion-breaking

in Suggestions

Posted by: Account.9832

Account.9832

So I walk up to an area, and suddenly a UI interface pops up where my character apparently psychically KNOWS exactly what she needs to do in order to make the NPC in the area (who I may not even see on my map yet, let alone talk to) happy enough to give me stuff.

I agree. The game should wait until you are at least within earshot range of the NPC giving out the task. Then the NPC would do its generic “hey, you there, I need your help”, and the event / heart description would pop up.

The only thing that should be on your UI “automagically” should be a general description of the zone status (ex., “the swamp lies dormant”). Any specific NPC-related “instructions” should only be visible after you approach that NPC at least once.

Another annoying thing is when you pick up an event- or heart-related item and its tooltip says “[insert NPC name here] would be interested in these”, but you’ve never even met the NPC it mentions. Until you do, it should just say “I should ask around; someone might be interested in these”.

I mentioned both of these several times since BWE1, but I guess they think the pop-ups are just more “casual-friendly”, despite the fact that this is an RPG.

- Al Zheimer

Scythe for Necromancers

in Suggestions

Posted by: Account.9832

Account.9832

It probably makes more sense to implement it as a utility / elite skill, working in a similar way to the engineer’s weapon kits. You activate the skill and your weapon is replaced with a scythe, giving you 5 unique abilities (ex., frontal cone, a whirl, a multi-target knockback, a ‘rift’ wall that absorbs projectiles and something else), until you decide to switch back.

I don’t think a scythe makes much sense for any other class.

- Al Zheimer

Seeing map/armors/stuck/weapons or other art issues?

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

If you come across any sort of bug that fits in the following categories, please post them in this thread:

So we’re not supposed to report them in-game? Doesn’t that automatically include a screenshot and our detailed location data? Seems more efficient than posting in the forums.

Or is the in-game bug report form… bugged?

- Al Zheimer

- Al Zheimer

(edited by Account.9832)

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

Yes, because I’m evil and you’re a poor poor victim, forced to defend your honour in the internets. I’ve already explained why I wrote what I did. Is there a point to this conversation?

- Al Zheimer

World transfer delay - Wrong solution

in Suggestions

Posted by: Account.9832

Account.9832

Please either enable “guesting” for PvE or remove the 24-hour delay on server transfers and apply it specifically to WvW.

If the delay is meant to “stop WvW exploits”, why not simply make it a 24-hour cooldown on WvW participation? If you transfer, you need to wait 24 hours until you can join WvW, simple.

The current delay, coupled with the lack of the promised “guesting” feature, just annoys everybody (including people who don’t do WvW at all). For example:

  • I generally play for a couple of hours before dinner and then a couple more hours late at night. Since EU servers tend to be empty at that time, I transfer to a US server where some of my friends are and play there. The next day, before dinner, I transfer back to the EU server, play there, and then back to the US one, and so on. By having a 24-hour delay on transfers, you’re basically eliminating half my playtime (or forcing me to play on empty servers, or choose between my two groups of friends).
  • When an event, dungeon or skill challenge is bugged, we used to be able to transfer to another server, do the event / challenge, and transfer back. Now we’re stuck there for 24 hours (and we might get unlucky and pick a server where the same event is also stuck).

So please either enable guesting or remove the world transfer cooldown and replace it with a WvW cooldown.

- Al Zheimer

(edited by Account.9832)

Armor as Town Clothes

in Suggestions

Posted by: Account.9832

Account.9832

The whole “town clothes” system, which could be a cash cow for Arena Net, seems very poorly implemented.

No way to mix town clothes and armour, very small selection of town clothes, no way to automatically equip town clothes when you enter a town, no way to bind a key to “equip town clothes”, the town clothes disappear (and must be manually re-enabled) if you take a single point of falling damage in a town, etc..

- Al Zheimer

- Al Zheimer

Bomb dropping bandits

in Suggestions

Posted by: Account.9832

Account.9832

The problem isn’t so much the bandits themselves, it’s the fact that, in GW2, multi-stun protection doesn’t seem to be working.

What happens is that one bandit plants a bomb near you, and you get knocked back and then knocked down. Before you can get up, another bandit plants a bomb near you, and it explodes before the previous knockdown is over.

The result is that you’re basically “stunlocked” forever, either until you die or until one of the bandits gives up or gets delayed, giving you a chance to dodge.

Virtually every other MMO has some kind of mechanism to prevent this. For example, if you get knocked down for 3 seconds, you also get a 3.5-second immunity from knockdowns (and stuns, etc.). This means you’ll always have at least half second of control over your character to perform some action, so you don’t get locked out forever. In GW2 this is either missing or bugged.

To make matters worse, some of the mobs that do this are, themselves, immune to CC, so even if you’re in a party there’s very little that your friends can do; you just have to keep your fingers crossed and hope that the random number generator stops hating you.

- Al Zheimer

- Al Zheimer

Make players "invisible" while reporting bugs

in Suggestions

Posted by: Account.9832

Account.9832

I didn’t understand the ‘involuntary tanks’ part.

I mean when another player pulls some creatures to you and basically gets them to attack you instead of him (something which is far too easy to do and seems to go against GW2’s “anti-griefing” philosophy).

I’ve been reporting that “involuntary aggro transfer” exploit since BWE1 but apparently Arena Net thinks it makes sense to make creatures attack some player who is AFK, talking to some NPC or managing his inventory (or trying to write a bug report) even though that player never actually aggroed the creature…

- Al Zheimer

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

My issue is with you using the word “instead”. It’s not a replacement, nor are the two sets of words mutually exclusive. Holy trinity games also have “support, control and damage”. Those are generic concepts of team based combat.

Maybe you understand the distinction, but your wording suggested otherwise (and would tend to reinforce the idea that some people have that one thing is somehow a replacement for the other).

- Al Zheimer

- Al Zheimer

Camera Smoothing

in Guild Wars 2 Discussion

Posted by: Account.9832

Account.9832

Please don’t merely “reduce” the camera smoothing, give us an option to turn it off completely.

Also, a slider to control the FoV, andother to control the maximum camera distance and another to control the camera height (vertical offset) are sorely needed. It’s an insult to the artists, in a game with such great scenery, that we have to spend 90% of the time staring at a small patch of ground around our character.

Also, please fix the ground targeting when mouse buttons are held down. Currently the spells are being cast on the (invisible) position of the mouse cursor. They should be cast at the location the camera is aiming at, when players are in mouse look mode (holding down the RMB). I’ve been reporting that bug since BWE1.

- Al Zheimer

- Al Zheimer

(edited by Account.9832)

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

They broke the trinity, so that we no longer need TANKS/HEALERS/DPS. Instead, we have the much better system of CONTROL/SUPPORT/DAMAGE.

Note that control, support and damage are types of action, they’re not combat roles.

Trinity-based games also have control, support and damage, as do lots of games of other genres (RTS, FPS, etc.).

The “MMORPG combat trinity” refers to specific combat roles not to types of actions performed during combat.

Just because both are groups of three words doesn’t mean one is a “replacement” for the other. There is no “replacement” for the holy trinity in GW2; the GW2 combat system is designed to make PvE combat as similar to PvP as possible (within the limits of the AI, of course), forcing every player to care about survival and about multiple aspects of teamwork.

- Al Zheimer

- Al Zheimer