Maguuma
Maguuma
Just opened on Borlis Pass NA
Maguuma
Golems still work! Golem Wars 2!
Maguuma
Yes, because in no way is Ehmry’s ability to que all 4 maps at once mean anything. We are simply terrible at WvW because we can only que two maps on a good day.
Maguuma
(edited by Aeros.2046)
It’ll be nice once we don’t have to fight AR/BP anymore… simply because you’ve neither learned nor implemented adaptive strategies over the last 6 weeks.
It’s one thing to say “population imbalances” made for crappy gameplay, but even the small roaming groups are just bad.
6 weeks… zero improvement on any front…
I mean, srsly?
Instead, what’s happened is larger tower hugging zergs afraid to come out even when there’s equal numbers.
Obviously you were not in Eternal Battlegrounds all day yesterday. We had a massive force, all in our brand new Teamspeak rolling across the map. Every time the Ehmry zerg attempted to fight it, it would die. Over and over, and over again. Flipped all your towers, nearly got your keep, and engaged you guys in field fights in your supply camps for hours on end.
I made about 427 Badges of honor yesterday, and the 7 or so people from my guild who were in that fight made about 10,000 influence for us. Farming Ehmry. Clearly…we are not improving.
I must say though, it was Ehmry who proved dissapointing. They’ve been saying for weeks that they are superior tactically and its not a numbers situation at all. Yet the moment we field a zerg that is at last equal in size to yours, it turns into a loot fest with all of us rolling magic find gear and farming Ehmry for rares and badges.
Indeed, very disappointing.
Maguuma
(edited by Aeros.2046)
Alright Ebay, where are those Arrow Carts in our garrison.
Also, could a Admin Moderator take a look at this ongoing fight? Invisible Arrow carts.
Quoted for future reference of stupidity.
So share the screenshot. Where are they, because I crawled all over the inner walls of Garrison and did not see them. I am genuinely curious. And no, they are not on the vistas or on top of the dome, because we were up there too. we had 40 people on Teamspeak and nobody could find the Arrow Carts that were massacring our zerg. So, screenshots please.
Where are they. Surely ebay is not so low as to put AC’s inside bugged walls or in positions where they can zoom hack. if its a legit placement, then share your learnings. If its not, then try and pretend we don’t know whats really going on.
They are invisible of course that’s the only possible explanation. Surely you aren’t accusing ebay of something like this, when BP is known to glitch into towers/keeps?
I’m not saying they are “invisible”, I am saying they are somewhere nobody can see. Either its an ingenious placement, or its an illegal placement. So where is the screenshot? And yes, I am calling you out and accusing somebody on your server, whoever placed those carts, of violating the rules of WvW and the TOS. Ebay may as a server not condoned it, but you are willingly profiting from it. We fought inside the Lords room for almost half an hour and nobody in our zerg, an entire qued Server of us, could find those Arrow Carts. So, please. Show us how awesome you are. Where is this mythical arrow cart placement.
If I am wrong, show us the screen shot. Monsieur le president de Ebay, J’accuse.
1st, you are asking for a screenshot showing arrow carts. Who honestly takes screenshots of every keep they are in? I mean that pretty self-absorbed.
2nd, in reading through this and many other posts in the forums, I distinctly remember many BP players saying that only EB zergs. Are you finally admitting that BP Zergs?
3rd, judging by all the keep flipping and bounties put out on EB mesmers, I would say that you and your teammates are not good at searching keeps for players let alone siege. Its very possible you just didn’t see it.
Please consider all of these things before posting inflammatory posts about how you died to arrow carts.
We know how to sweep keeps. Trust me, I made sure I saw every inch of the lords room before I came here. Consider me genuinely curious. I really want to know where this placement is inside Garrison, because its no place I have ever seen before.
Maguuma
Alright Ebay, where are those Arrow Carts in our garrison.
Also, could a Admin Moderator take a look at this ongoing fight? Invisible Arrow carts.
Quoted for future reference of stupidity.
So share the screenshot. Where are they, because I crawled all over the inner walls of Garrison and did not see them. I am genuinely curious. And no, they are not on the vistas or on top of the dome, because we were up there too. we had 40 people on Teamspeak and nobody could find the Arrow Carts that were massacring our zerg. So, screenshots please.
Where are they. Surely ebay is not so low as to put AC’s inside bugged walls or in positions where they can zoom hack. if its a legit placement, then share your learnings. If its not, then try and pretend we don’t know whats really going on.
They are invisible of course that’s the only possible explanation. Surely you aren’t accusing ebay of something like this, when BP is known to glitch into towers/keeps?
I’m not saying they are “invisible”, I am saying they are somewhere nobody can see. Either its an ingenious placement, or its an illegal placement. So where is the screenshot? And yes, I am calling you out and accusing somebody on your server, whoever placed those carts, of violating the rules of WvW and the TOS. Ebay may as a server not condoned it, but you are willingly profiting from it. We fought inside the Lords room for almost half an hour and nobody in our zerg, an entire qued Server of us, could find those Arrow Carts. So, please. Show us how awesome you are. Where is this mythical arrow cart placement.
If I am wrong, show us the screen shot. Monsieur le president de Ebay, J’accuse.
Maguuma
(edited by Aeros.2046)
Alright Ebay, where are those Arrow Carts in our garrison.
Also, could a Admin Moderator take a look at this ongoing fight? Invisible Arrow carts.
Quoted for future reference of stupidity.
So share the screenshot. Where are they, because I crawled all over the inner walls of Garrison and did not see them. I am genuinely curious. And no, they are not on the vistas or on top of the dome, because we were up there too. we had 40 people on Teamspeak and nobody could find the Arrow Carts that were massacring our zerg. So, screenshots please.
Where are they. Surely ebay is not so low as to put AC’s inside bugged walls or in positions where they can zoom hack. if its a legit placement, then share your learnings. If its not, then try and pretend we don’t know whats really going on.
Maguuma
(edited by Aeros.2046)
Alright Ebay, where are those Arrow Carts in our garrison.
Also, could a Admin Moderator take a look at this ongoing fight? Invisible Arrow carts.
Maguuma
Being able to change the angle of the mortar tube would be amazing. Especially when trying to shoot over the wall barriers.
Maguuma
Does anyone else find it odd that random Champion mobs are more deadly then Dragon Champions like The Claw of Jormag and Tequatl? I find this odd. Also, relevant.
Maguuma
So, ever since the patch, it seems very few servers are now able to clear Grenth. There is however a solution. Mainly, it involves that champion wraith. Anet, in their infinite wisdom, gave the Champion Wraith a massive AOE health drain attack with no target limit. Which means that 30 man zergs will be melted by it in the space of about 10 seconds. Oh, and it will heal itself to 100% while killing you too.
The only way around it is to find a few martyrs willing to die for your team. They will pull the wraith away from Tactician Footi, die, run back and try to keep it away. Make sure that your zerg pays them for their sacrifice. I know it would be nice to say there is a strategy that avoid players repeatedly dying, but Anet (in their mercy) insured that the only way to clear this temple is to have the true believers die for their cause so that the PUG’s may profit from their deaths.
Once you are past Tactician Footi though and manage to kill the priest, your good friend the Champion Wraith comes back (if you manage to keep Jonez alive long enough). Sure as poo, he still has that AOE attack. If he gets even halfway into the room, he will be able to kill Jonez and there is nothing you can do.
So, again, you need to find a few brave people willing to die for their server, this time at the expense of not getting the chest at the end. Its a big sacrifice, but its the only way. Anet (in their infinite mercy and wisdom) have made it so the most dedicated have to die so the least dedicated can get the loot and open Grenth up.
And yes, this is the only strategy that works. This is not another thread saying change Grenth so you can actually clear it without sacrificing people and fun, because that has already been said. This is simply a thread about how to clear it with the existing build.
Maguuma
For real man. Totally like, agree and stuff.
Maguuma
Thank you for sharing this with everybody. But what post are we referring too? As someone not in T1, I think I speak for 90% of the forums when I ask what the genesis of this little story is. :P
Maguuma
Shout out to that ebay mesmer and warrior pair in our borderlands last night. I was the double dagger necromancer sylvari that was standing right outside your spawn. Was awesome to have a 1v1 fight, while it lasted anyhow. Pugs ruined the fun in the end :P
Maguuma
Just wanted to thank AR for all the loot tonight. Originally our armies went into your borderlands to try and flip your Hills keep…but then it turned into an awesome loot fest.
Screenshot of us with vendors at the bridge. Half my zerg ended up with full loot bags and I could not risk them Waypointing back to our Border.
Maguuma
There is no progress in Tier 5. This is World War 1, where we are locked in a bloody stalemate for .1% of rank increase .
Maguuma
Yeah, we tried to long range deal. Trebuchets and Catapults are no good either if the enemy is able to counterfire, which they are able to do if they are even modestly competent. Only way you can get a treb up and hitting is if the enemy is not paying attention.
At that point though, you are better off ninja ramming anyhow since its faster then ninja trebbing.
Maguuma
Arrow carts were already powerful defensive weapons when used properly. The point though was to have guards in the tower to be able to hold the line until reinforcements arrived. Before this patch, I’ve seen many large zergs stopped cold by a few people in a tower with Arrow Carts. They had to work to take the tower, and it sucked that we got wiped when they finally got through, but it was not impossible for them.
It is now Impossible to attack. kitten the Arrow Cart now has the same range as a catapult. The only siege weapon with more range is the Trebuchet. And it takes 10 people to just build 1 of those. And oh by the way, Anet has nerfed the ability of the players to be able to defend said trebuchets from counter fire, so that is out the window too.
We can make jokes about golems all we want. But they are not funny. The Golem is the ONLY Siege weapon that works now. Borlis Pass took our Overlook keep back from Ehmry bay just now using 1 golem and 60 people bare handing 2 wooden gates (since no ram or catapult lived long enough to get in place).
From about 5 defenders. Who were the tail end of a defense that has lasted all night. And that 1 golem at the end was the sole survivor of 10 that we threw at the gate over the evening to slowly drain its strength as we bare handed it. Know how long it takes about 40-60 people to bare hand a wooden keeps gate? about 4 hours.
Maguuma
(edited by Aeros.2046)
Seriously, it does not matter HOW many people we have. You can’t drop a ram or anything. The print gets melted before the players even have time to start building it. It takes about 2 seconds for people to kneel down and start building and in that time 2 arrow carts are enough to destroy the siege weapon print. it is now IMPOSSIBLE to take anything so long as there are 2 people on 2 arrowcarts. It cannot be done, unless you got 60 people shooting ranged attack at the gate, and even then its hard since you can just add 2 more arrow carts and 4 people are all it takes to melt an entire army : (
Maguuma
There is resistance, and there is pure blown kittenation. You can’t even build siege weapons if there is one dude on a regular cart. If its superior or if there is more then one, you are not getting in at all.
Maguuma
I love how it took 60 AR to kick us out of your Borderlands. Was an epic battle none the less. Good luck hanging onto your paper towers and keeps. Might want to paint over the graffiti we left on your Bay keep though :P
Maguuma
3hrs+/- of Occupy Pangloss was glorious but now over
I hope those 5point ticks were worth the 100 points you lost in your homeland.
nom nom.Considering all the laughs me and folks got out of it i think so. Let alone all the pugs/randoms in map chat that scream and complain but rarely bother to do anything themselves about it… their tears are so sweet
Actually, we found it pretty funny too. There were the few folks who did not listen, but we were quite happy to have you guys in there all afternoon. Made the work of destroying your stuff easier. After we realized what strength you had was devoted to holding Pangloss, we told all the pugs to just keep you entertained while we flipped your borderlands.
Maguuma
Great job holding Pangloss. After we saw all the AR inside the tunnel, we had no idea what to do. So we sent some folks to go flip the Borderlands again. It looks so nice and not blue now.
Maguuma
(edited by Aeros.2046)
Still bugged out. About to ruin our servers weekend Temple rush : *(
Maguuma
Its a silly work around, and does not work since the other escort mission in the area is also bugged at the same time. That risen giant is a beast, but he can’t beat 15 vigil NPC’s at once.
Maguuma
As I respect my natural environment, I cleanly kill all the animals before I eat them. My issue is not in torture since my necromancer skills can instantly kill rabbits and/or deer. So really, their pain is immaterial. Pain is not a problem. Those rabbits don’t have time to feel pain before I thwap them with my moonshank. Also, as a Sentient plant, I am not truly concerned for the feelings of non-sentient Animals. Animal life is really beyond my ability to understand, though I try too. I mean, I know I feel pain, but do they? Their lack of cell walls make them so squishy and easily killed I think they probably die before they have a chance to feel pain. Furthermore, they exist to sustain me and provide raw materials for making minions. And they don’t seem to complain about it. In fact, I see other Animals do the same things all the time. I am more worried about the feelings of my fellow plants. If I can feel, surely they can as well.
It just hurts though,as Omnomberries are so delicious. Is it ethical for me to eat the unborn children of fellow plants?
Maguuma
(edited by Aeros.2046)
Since we are on the subject, the last 3 times I did Gates of Arah on Borlis, we could never finish the pre-event for Warmaster Angaria or the Champion Golem either as the NPC’s would stop moving towards their objective.
Maguuma
Warmaster Chan is not advancing again to Anchorage waypoint. Screenie provided. Same as the last time. Server is Borlis Pass
Maguuma
I think what is needed is for your Zerg to not just blindly charge the Lords Room and actually think about how to get the opposition out of it
Maguuma
Honestly, its because BP’s commanders have mad respect for Ebay’s Zerg, particularly the organized guild ones. I know when I am commanding I am very careful before I commit my forces to the field (and off the walls). Just jumping willy nilly into fights with you guys is asking for a wipe. Either with Rekz running over our strung out Pugs like a snowplow, or an ungodly number of Ebay pugs swarming like fire ants. over a hill. Walls tend to be the great equalizer. You can’t steamroll over people on a wall. I know in BPBL last night there were times when your zerg was three times our size. Particularly for that moment when you took Bay. Also complicated by the fact that we have to leave Sentries in our other keeps and towers, rather then leave them defenseless.
Fact is, we are “unpredictable” because it takes time for us to rally the numbers to engage in open field battles. On a good day Ebay only outnumbers us 2 to 1. On bad days (like yesterday) its more in the area of 3 to 1. Bad idea for us to commit to the field without picking the time wisely, like that one time at Longview when we held the top of the up ramp and killed your guild zergs one by one as they came up the hill. In a way though, we got lucky. Had they all rolled in at the same time it would have been over in seconds.
Maguuma
(edited by Aeros.2046)
Had some good times in the Borlis Borderlands tonight. Highlight of my night was wiping an Ebay Guild zerg (It was FtF if I remember) that was covering Anvil Rocks break out at the border tower south of Hills. You guys really should coordinate better. After we had killed the Ebay guild guarding the tunnel we moved on and wiped out AR, even got their Siegerazer.
Maguuma
Its been discussed before, but I doubt it will happen. Unless its 4 AM, its pretty tough to fight Ebay simply due to their huge numbers. This definitely makes it hard to run a Karma train and Ebay subsequently gets all their stuff fully upgraded. Borlis Pass has the numbers to fight Ebay on more or less equal terms defensively during peak hours and offensively during the off times, but AR does not seem to feel they have that same level of ability. We can make platitudes that it would be a good idea, but at the end of the day the moment Ebay rolls up at Anzalius pass and those crossed swords go down, I know AR will be at Ogrewatch 5 minutes later. Which is why I always have at least 5 people in Ogrewatch to lob rocks at them when they do show up. Funny thing is, the moment that happens their entire zerg usually turns around and goes back to Umberglade.
Maguuma
We had Anvil Rock set up perfectly for 1st Place last week. They had a fully upgraded Stonemist with a Waypoint, no pressing on their borderlands. the Ebay Hills was in our hands and their Garrison and border towers were getting Wrecked.
All Anvil Rock had to have done to win that round was press the Ehmrybay Bay Keep and Lowlands and it would have been all over. Instead AR suddenly got a massive hard on for Overlook keep and the Borlis Hills Keep. That and my personal favorite, the Anvil Rock Pangloss rush. Ogrewatch, Mendons, portal. 10 minutes later, Ogrewatch, Mendons, portal. Rinse and repeat for 2 hours. I got so tired of hanging onto Ebay’s hills by our fingernails only to hear “Anvilrock is attacking our Garrison with golems XOXOXO”.
Its clear AR wanted our attention, so now they got it. Its also clear our efforts to fight Ebay were what was holding the flood back, since now that we have switched gears Ebay is just wrecking everything and AR can’t seem to do much to stop it and we just don’t care.
Maguuma
(edited by Aeros.2046)
Ebay certainly kicking some kitten this is true. Though to be fair, Borlis Pass has stopped fighting Ebay and is focusing solely on Anvil Rock. They just can’t figure out its the duty of the weaker servers to ruin it for the stronger, but instead they just kept going into our keeps while we were trying to wreck Ebay borderlands. We got tired of constantly being back doored by AR while we tried to fight Ebay, so now AR is gonna be the red team in this tier. On the plus side though, this means Ebay may finally get their wish and move up a tier. Still a long time till friday though.
Lets be honest here. You got tired of coming in 3rd , so now your playing for 2nd.
-K
Nobody wants to move down a tier, and you Backdooring us while we fought Ebay certainly put us on that path. That and all the chest thumping about how AR was better then BP and that you guys deserved to stay and we deserved to move down. Its put up or shut up time for AR now.
Maguuma
Ebay certainly kicking some kitten this is true. Though to be fair, Borlis Pass has stopped fighting Ebay and is focusing solely on Anvil Rock. They just can’t figure out its the duty of the weaker servers to ruin it for the stronger, but instead they just kept going into our keeps while we were trying to wreck Ebay borderlands. We got tired of constantly being back doored by AR while we tried to fight Ebay, so now AR is gonna be the red team in this tier. On the plus side though, this means Ebay may finally get their wish and move up a tier. Still a long time till friday though.
Maguuma
(edited by Aeros.2046)
To be honest though, its not surprising it happened. It was obvious we were only baby sitting Ascension Bay and not doing anything else, but that Waypoint meant we could bring our Zergs in to fight. AR descided to go for it anyhow, even though Ebay was clearly on the map in strength. I watched AR fail repeatedly at getting their Hills keep back. If I was the Ebay commander and suddenly saw the force I had been killing handily dissapear and go try and open up another Keep, I would have followed along behind too, let them do the work, and then kill them again, this time inside a keep they were trying to take. Which is pretty much what would have happened, even had we not reinforced Ascension bay.
And then, having failed to retake Ascension Bay (it went to Ebay in the end) and their hills (still held by Ebay) AR goes to Borlis Borderlands and takes down our Garrison and Bay. Funny thing is though, in an hour or two we’ll have them back and AR will still not have their Hills or Bay back.
First off good job on holding Bay for so long.. Great work keeping it for as long as you did.
Second learn to give your enemy props when they do well.
Third. We outsmarted you and played to your weakness to over commit and SEKz lust for orange swords.
We had those golems ready . We’ve had them for hours. I myself had to refresh them 5 times. We have up hills so we could go on the offense and use the zerg we had. This kept SEKz on the map and looking for a fight. So we gave them one.
We planed to rush bay and get into inner. We expected that you guys would call out for help, your defenders had the outmanned buff, we figured we could get past outer pretty easy and possibly inner, which we did. We expected lots and lots siege , which you had. When your forces showed up we pulled out to the hill.
We were planning to hold out on the hill and get a small havac squad to rush your Gari with golems. When we saw SEKz , we pulled away long enough to let them portal in folks. SEKz took a little longer than we wanted but in the end it worked out to our advantage. You guys portal bombed us on the hill and we fell back to lure you into SEKz. As expected SEKz rushed you guys, when we saw this we ALL went to your BL to meet our golem train.
We didn’t expect SEKZ to take Bay but figured they would see your massive zerg and stay and party. Which they did, and we figured you guys would tunnel vision and stay, which you did.
I dont’ know what all happened in our Bay between BP and EB but it lasted long enough for us to Golem rush Garri and Bay on BP and we were at hills gate when we heard SEKz was taking our Bay. We figured BP zerg would come in to save Hills but we were already commited and went ‘all in’. south door down , inner door down. No Zerg. We pushed into Lords, BP showed up and managed to rez the Lord. We won out in the end and maaged to take hills.
So in all, we flipped, Garri , Bay and Hills on BPBL and you lost our Bay to EB all within 30 mins. It was a great way to finish the night off and end a long day of WvW.
Thanks EB for keeping us busy all day. Awesome showing by BP all day holding in Bay. A special thanks to SEKz for doing that thing you do so well.
And a big salute to all of Anvil Rock who stuck it out all day.
-K
You will note I did give props for an enemy who did well. The props in my statement went to Ebay who saw an advantage and acted decisively on it. Sekz nailed us both to the wall at Ascencion bay. The only thing AR did was make it possible for them to do so. Had you taken bay from us, then you would have gotten props, but you did not.
Maguuma
To be honest though, its not surprising it happened. It was obvious we were only baby sitting Ascension Bay and not doing anything else, but that Waypoint meant we could bring our Zergs in to fight. AR descided to go for it anyhow, even though Ebay was clearly on the map in strength. I watched AR fail repeatedly at getting their Hills keep back. If I was the Ebay commander and suddenly saw the force I had been killing handily dissapear and go try and open up another Keep, I would have followed along behind too, let them do the work, and then kill them again, this time inside a keep they were trying to take. Which is pretty much what would have happened, even had we not reinforced Ascension bay.
And then, having failed to retake Ascension Bay (it went to Ebay in the end) and their hills (still held by Ebay) AR goes to Borlis Borderlands and takes down our Garrison and Bay. Funny thing is though, in an hour or two we’ll have them back and AR will still not have their Hills or Bay back.
Maguuma
Yep, your golems certainly made it much easier for them.
Maguuma
@Aeros that tower was retaken by PuGs, and by the looks of that screen shot they finally had even numbers. AR PuGs are no joke, even though they frustrate the heck out of me sometimes.
Nah, it wasn’t even numbers. I actually was leaving only a few guards to keep an eye on it and would wipe your groups whenever they showed up to take it back. Finally whoever was commanding got tired of that and showed up with about 40 or 50 people (could not really count, but it was alot) I tried using my force to push you guys off but it got wiped pretty easily so in the end we went into bunker mode and tried to hold on, which is how that fight devolved into a long slug fest. I think at the heigh of our defense we had about 20 people inside Woodhaven at any one point. You guys easily had twice that, but siege weapons became the great equalizer.
Maguuma
Nice work taking Woodhaven back from us AR. It did take you about 2 hours and a gazillian Catapults, but you got us! It was a fun fight. Desperate defenses are my favorite kinds of WvW battles. Lots of drama. Here is a nice screenshot of your zerg melting trying to come in.
Maguuma
Question. Looking back at the historical matches, BP had only lost to AR once prior to the EB/BP/AR matchup in tier 5. And while a couple of those victories were close, BP also blew the doors off of them a couple times as well. But since entering T5 with us, AR seems much more organized and gritty than BP. What changed for you guys?
New pop influx? Thrill of rising a tier? New enemy? Learned new tactics from new enemies since separating from BP?
Honestly, having fought AR for awhile before coming up to this tier, I can say they are about the same as always. The difference for them is that all three servers in this tier are fighting and the larger server (Ebay) is focusing a desperate effort to knock Borlis Pass out of the tier. This allows AR to pretty much do what they want, which is to say, the easy thing by attacking our Eastern Towers while Ebay is zerging the west.
For example, just now we were outmanned in Eternal. Ebay rolled up to Anzalius, and shortly after the Crossed swords appeared on the map AR rolled up on Ogrewatch. Honestly, its a pretty silly strategy since you will just be getting DH to replace us. Which will last all of 1 week, maybe 2, if they make the same showing they had when last they were here, and then you will be right back to fighting BP again. I suppose though, it could give Ebay the time needed to escape back to Tier 4, but I doubt it since you guys have been consistently losing ratings for the last 3 weeks, while BP and AR have been gaining.
Maguuma
(edited by Aeros.2046)
Borlis will reach tier 2 whenever Ebay reaches tier 4.
Maguuma
Amazing fighting in Eternal tonight. AR and Ebay tried really hard to bring the pain to our corner. We managed to take and hold Wildcreek for the first hour, though Ebay got it back in the end. What resulted was hours of pitched battle for Anzalius Pass.
I can’t really explain why it happened. I can only assume that the Ebay Commander, and the AR Commander (on occasion) assumed we would simply abandon such a strategic point. We were starting to call it “the Battle of Anzalius Pass” towards the end. You guys were trebbing it from Stonemist, catapults from the vista, rolling up on it with 40-50 man zergs. It was madness.
By about 10 PM, the Borlis Eternal Corner was all that remained for us points wise and the pressure really poured on. I had to initiate some really intense attacks against Stonemists walls to kill Ebay’s trebs, some of which were on the third floor decks. And when not doing that, launching lightening raids on the supply camps while the bulk of us tried to hold Ebay and AR off at the bridge to Anzalius so we could get supplies to repair the walls, as Spledan was always running low.
I am attaching a screenshot of Anzalius as of 1 AM, after nearly 5 hours of sustained attacks by AR and Ebay. Was an epic battle, but in the end, we held. I don’t know what guild uses that symbol on the flags, but honestly, the rampant lion sigil is quite apt.
Maguuma
(edited by Aeros.2046)
Having had the pleasure of fighting with all three keeps in Eternal, I can confirm that Lowlands Keep is hands down the best keep in the game from a purely strategic point of view. From lowlands, you can see all entry ways into your corner. Both the supply camps are a short jump off the walls away. A treb placed on the inner walls can hit every tower in the corner, regardless of placement. The waypoint is 15 seconds away from every tower in the zone.
Overlook by comparison, is a nightmare for defending the zone. I will admit, from a stand alone point of view Overlook is probably the hardest keep to take, but it is useless from the point of view of defense. The only tower it can effectively defend is Veloka. Ogreswatch is close, but requires sky diving to reach in time, while Mendons Gap and Anzalius are essentially isolated fire bases that a few brave guards occasionally try (and fail) to hold as the Zerg desperately attempts to reach them across the wide open fields to the west of the keep. I don’t know how many times I have led a desperate charge to Mendons only to see the enemy walking happily across the bridge to the tower lord while I am still racing for the stairs leading to the gate.
Maguuma
Random thoughts from a wvww newbie on BP:
4. tier movement seems nearly impossible, and with EB’s apparently superior server population and coverage, it seems that even moving to the top spot in tier 5 is all but impossible. I still love the ebb and flow of battle, but this system creates a sense of pointlessness.
While its nice to be in a high tier for aesthetic reasons, the tier system really exists so servers are matched up against servers of equal skill. Its not designed like a tournament bracket. When the system is working properly, all tiers are evenly matched against each other and there is not movement up or down. You only see movement out of a tier if a particular server suddenly gets amazingly good or amazingly bad. Usually this is caused by a sudden increase or decrease in population.
Honestly, I like being in a mid level tier. Its means I don’t have to wait forever to get a qued slot in WvW.
Maguuma
THIS is the only tier where 3rd and 2nd place are teaming up against 1st place, rather than fighting for 2nd. Seriously, every other tier even my own the 3rd and 2nd place fight it out and the 1st place server just sits back and relaxes. Keep the good work up BP and AR, you’re playing for first and that’s how it should be.
BUT, mad props to Ehmry Bay, the fact that they are still winning even though you both focus them means that they are stronger than both AR and BP put together.
This is not entirely true. We were trashing AR’s Borderlands for much of yesterday, but that was because they were ninja capping our own stuff while we were focused on fighting Ebay. Just shows why its so hard to have any sort of coordination really.
Maguuma
