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Thief Tricks and Tips

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Posted by: AikijinX.6258

AikijinX.6258

You didn’t give me credit for showing you the trick that I came up with 0_0 my Ninja strike, double stealth HS, Nor did I want many people knowing about it.

srry didnt remember who told me that trick, but ya i think it was u!?

It was me 0_0!

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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P/P Condi First Impressions VOD

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Posted by: AikijinX.6258

AikijinX.6258

For this build you don’t need anything in the deadly arts or critical strikes tree.

0/0/30/10/30 is what is going to be one of the most viable with P/P.

Shadow Arts- Shadow’s embrace, Hidden Thief (Stealth on steal) , And Shadow Rejuvenation.
Acrobatics- Either Power of Inertia, Or descent of Shadows (Of your choosing)
Trickery- Sleight of hand, Ricochet or Bountiful theft, and for the first tier either uncatachable or instinctual response (Of your choosing)

Your armor stats should have Precision/Toughness/Condition damage (Being your main stat). x6 runes of perplexity of course.
Pick the sigils of your choosing.
Utilities: Shadow refuge, Caltrops, 3 utility anything of your choosing, and Elite skill any of your choosing. Bassi venom would be preferred.

I started this build about 4-5 days ago. It’s worked well. My armor rating is roughly around 2.8, with 16k hp. Condition damage I can get up to 2k with might stacks, and food.

Thanks for letting me share some insight.

I think the build should be 0/0/30/20/20, so you get extra dodge.

Caltrops are only useful vs melee, but even then its easy to avoid. I think blinding powder might be better since you have guaranteed stealth with condi removal, heal and a sneak attack.

Yes having the extra dodge is very useful with 20 in acrobatics. No disagreements there. But from my experience with playing, Having the 30 in trickery is much more convenient, which is obviously because of the sleight of hand trait. You need to be careful with your dodges. You don’t always need to dodge via “V default key bind” You can blinding powder stand in the aoe for melee, with range you have 1 of the best advantages ever since it is range, and more than likely you will be able to see the precast. So your daze will be handy. You have access to stealth, Shadow refuge, last refuge, Hide in shadows, instinctual response, blinding powder (third utility if preferred), Black powder+Shortbow combo, and by then you are up for another round of instinctual response, last refuge, hide in shadows etc.. As you and everyone know, with P/P there is Little to No room for error. So use all your cast wisely. But i do agree with you about the 20 in acrobatics, but I just want the maximum amount of condi damage as well as the reduced CD via steal.

Speaking on caltrops, this is the combo you should more than likely use. Trigger one of your venoms while in stealth, Optimally Basi venom, Then Precast+Steal or Shadow step or Infiltrator signet to your foe, and you would have stunned him in the caltrops, the automatic response from the foe is to dodge away now, interrupt the initial dodge, then the other dodge if possible, then the other instinct is to now heal. If it is not an instant cast, interrupt the heal. It all takes timing, and anticipation with P/P Percep runes.

Thanks for sharing your concern.

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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P/P Condi First Impressions VOD

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Posted by: AikijinX.6258

AikijinX.6258

For this build you don’t need anything in the deadly arts or critical strikes tree.

0/0/30/10/30 is what is going to be one of the most viable with P/P.

Shadow Arts- Shadow’s embrace, Hidden Thief (Stealth on steal) , And Shadow Rejuvenation.
Acrobatics- Either Power of Inertia, Or descent of Shadows (Of your choosing)
Trickery- Sleight of hand, Ricochet or Bountiful theft, and for the first tier either uncatachable or instinctual response (Of your choosing)

Your armor stats should have Precision/Toughness/Condition damage (Being your main stat). x6 runes of perplexity of course.
Pick the sigils of your choosing.
Utilities: Shadow refuge, Caltrops, 3 utility anything of your choosing, and Elite skill any of your choosing. Bassi venom would be preferred.

I started this build about 4-5 days ago. It’s worked well. My armor rating is roughly around 2.8, with 16k hp. Condition damage I can get up to 2k with might stacks, and food.

Thanks for letting me share some insight.

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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Thief Tricks and Tips

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Posted by: AikijinX.6258

AikijinX.6258

You didn’t give me credit for showing you the trick that I came up with 0_0 my Ninja strike, double stealth HS, Nor did I want many people knowing about it.

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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(edited by AikijinX.6258)

Additonal trait points

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Posted by: AikijinX.6258

AikijinX.6258

I could fully complete a good Boonmaniac build, and my Thiefsmer (Thief + mesmer) Condi/confusion build. And a whole lot of burst, and evasion builds. =\

Maguuma
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Additonal trait points

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Posted by: AikijinX.6258

AikijinX.6258

All I ask for is 5 more trait points. I believe certain builds would be Complete if there were 5 more points.

Maguuma
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Rune of Perplexity

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Posted by: AikijinX.6258

AikijinX.6258

Funniest rune ever. I lol everytime I fight a mesmer.

Maguuma
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Boonmaniac

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Posted by: AikijinX.6258

AikijinX.6258

Why do people do this? Why do you try to “hide” your build, as if it were some kind of top secret super revolution that’s worthy of the thief nobel prize? Why do you want people to whisper you? Are you looking for personal approval? Are you an attention seeking missile? I think you might be.

This is where the apparent negativity stems from. That attitude is really obnoxious. Especially since the build is absolutely not novelty. Changing 5 points doesn’t make it so either.

First off there was no “hiding” of anything. I didn’t post anything at first, due to the fact that I wanted to know and get feed back from people before actually going through and posting the build on the forums It was unfinished when I posted it because i sensed the frustration from people. And the way you speak to me so condescendingly makes me wonder why you haven’t won a thief Nobel prize yet Mr. I’m so big and bad, and as I said before I wanted feed back, not approval. Constructive criticism is good. I don’t seek attention, but apparently you do, if you feel the need to bully and lower people’s self esteem over the internet. I didn’t display an inch of attitude nor did I ask for your egotistical criticized opinion. You have some nerve to come here in that manner.

Ive won 2 Thief nobel prizes, and I agree with Oxygen, I only posted here because I found you slightly annoying with your ‘ZOMG GUIZ I HAS NEW BUILD BUT YOU CANT HAS ITS!’ If you really cared about feedback youd have posted it originally with a detailed explanation of why you picked different traits/items and asked for advise. You expected people to go crazy for you and beg for it, when its just some stuff that others have already done/thought of and realized wasnt very good.

Here, let me help you out:
http://gw2skills.net/editor/?fYEQJA8YlYm6NncS4E+5Ex2DfKUe6VgsdP4qVrKA-jEDBoLDZm+AgKAO7pIas1uht6KalXBRXDT5SoW7KR2bMa1GcACBUeMA-w
Now you can actually play sword/dagger correctly because youre in the Acrobatics tree, you get executioner and have power main stat in everything, so your damage isnt so bad.
Oils
(1921+250+(35 * 25) * ((1 * .47) + ((1.5+.74) * .53))=3621.05
Stones
(2050+250+(35 * 25) * ((1 * .53) + ((1.5+.74) * .47))=3684.95
Stones win even with 25 stacks of might. Just make sure you hit that 47% Crit chance which will require a precision infusion or two.

And again, you neglect to realize the whole “this is my support build.” I have said this in the beginning and will continue saying this. Myself and partner are working on a better damaged based boonmaniac build, that encompasses the same boonmaniac support (boon duration) build.

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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Boonmaniac

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Posted by: AikijinX.6258

AikijinX.6258

Why do people do this? Why do you try to “hide” your build, as if it were some kind of top secret super revolution that’s worthy of the thief nobel prize? Why do you want people to whisper you? Are you looking for personal approval? Are you an attention seeking missile? I think you might be.

This is where the apparent negativity stems from. That attitude is really obnoxious. Especially since the build is absolutely not novelty. Changing 5 points doesn’t make it so either.

First off there was no “hiding” of anything. I didn’t post anything at first, due to the fact that I wanted to know and get feed back from people before actually going through and posting the build on the forums It was unfinished when I posted it because i sensed the frustration from people. And the way you speak to me so condescendingly makes me wonder why you haven’t won a thief Nobel prize yet Mr. I’m so big and bad, and as I said before I wanted feed back, not approval. Constructive criticism is good. I don’t seek attention, but apparently you do, if you feel the need to bully and lower people’s self esteem over the internet. I didn’t display an inch of attitude nor did I ask for your egotistical criticized opinion. You have some nerve to come here in that manner.

Maguuma
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Boonmaniac

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Posted by: AikijinX.6258

AikijinX.6258

Here is the boon duration i pushed out. It’s almost synchronized with the steal CD, Just need to figure out how to add alittle bit more, and it’ll be equal to my steal CD.

(This is the support build, NOT DPS) I don’t need any negative commentary.

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Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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Boonmaniac

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Posted by: AikijinX.6258

AikijinX.6258

I thank you guys for giving out some pretty good ideas. This is what I want from the community, not instant bashing of something you personally may not like or see viable. I have began the process of the DPS boonmaniac build. starting with 0/20/0/20/30. The rest I will share with you via build editor when completed. I ran some tests roaming, and it pushes out sufficient damage, while maintaining a good boon count.

Maguuma
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(edited by AikijinX.6258)

Boonmaniac

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Posted by: AikijinX.6258

AikijinX.6258

Wow…
1781 Power, 15% crit chance, 30% crit damage. Talk about inability to ever kill anything ever, even if you kept up 25 stacks of might and fury full time it wouldnt help.

I feel like everyone is choosing to ignore the actual build purpose. This build is for support as i have been saying, And myself and partner will be working on a more damage based build working around the same framework. By the way Wish, I am still able to kill, due to the fact that they blow CD’s and i’m simply dodging, confusing, and mustering up boons, until i’m ready to execute.

Maguuma
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Boonmaniac

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Posted by: AikijinX.6258

AikijinX.6258

Question: why all the healing power? I find healing power near useless for thieves since we have a very limited access to healing other players (that would require you to take 10 in shadow arts to give regeneration to allies when you stealth them) and we have more than enough ways to survive, so healing isn’t the problem for us.

You’re missing out on a lot of damage (I know the build isn’t finished yet, just giving some feedback) with this build, and personally I would focus a lot more on dealing damage. A thiefs strength isn’t the boons, it’s the burst that we are capable of dealing that makes us stand out.

I like the idea of having a high uptime in boons, but the most efficient way would be to get stacks of boons as bursts, along with our damage. But this game is suppose to be played the way you like, so I wouldn’t care too much what the others are saying. If you enjoy this build, then use it! I would like to see the build once it’s finished though!

Well initially this build was built for just single handed roaming, and being able to survive large encounters. Zerg base fights, and the thing about this build is that it is not dependent on the type of armor used, what it is dependent on is the type of runes, traits, and sigils equipped. I could incorporate the damage by using zerker gear, and using 10/30/0/0/30. I have encountered many 1v1 using this build and they’ve nearly all came out in a win on my part. Besides necromancer. But thank you for the support.

Maguuma
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Boonmaniac

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Posted by: AikijinX.6258

AikijinX.6258

a better build would be
10/30/0/0/30
yeah !

Yes that is exactly what i was going to look into when making a more damaged based build. Thanks for the opinion!

Maguuma
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Boonmaniac

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Posted by: AikijinX.6258

AikijinX.6258

You’re clearly trolling which explains the hate. And ripping off a six month old build and tweaking it to make it worse is not some super secret. You’re eight though, there are a lot of builds the are garbage like this one. And you’re making new thieves worse off by sharing this.

First off, that 6 month old build I supposedly tweaked I was unfortunately unaware of. And if you are going to trash talk, and not relay constructive proper criticism with out shutting a person down then don’t make a comment. Ever.

Maguuma
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Boonmaniac

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Posted by: AikijinX.6258

AikijinX.6258

I’ll put aside the negative comments, and just add. As I said in the post. This build is for Support, and Self production of boons. Which also gives the the capability to move around maps quicker, where as you can free up a utility slot from signet of shadows. I said we are in the process of making more of a damage based build, which will still have this similar structure.
and Auesis I was speaking in terms of the signet of power, which is not incorporated in the build. I apologize I was not clear.

I shouldn’t have shared this. Which is solely my fault.

Maguuma
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(edited by AikijinX.6258)

Boonmaniac

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Posted by: AikijinX.6258

AikijinX.6258

And then a S/D thief stole them all, and your build is naught.

Which wouldn’t happen due to the fact that, you will always need to dodge to produce swiftness, which then produces might, and some return of your endurance. If you cant dodge L.S then that’s a L2P issue.

Who said anything about it undodgeable? But you can’t really tell me that you won’t
ever get hit by LS, after all there are some ways to make it unevadeable.
(By using stuns/teleports and so on)

Well whatever since it’s an WvW only build it doesn’t even matter, but I wish you a lot
of fun with it.

I meant no harm in what I said. But a careful thief would be able to dodge the strike. Good timing dodges so that you don’t waste your endurance pool. And still being able to maintain vigor at all times. While still having Shadow step utility, and potential roll for initiative if you choose to go that route. I chose blinding powder, and and shadow refuge along with S.S.

And thank you my friend I wish you well, with all your thief endeavors, and hope that you took a preview at the build.

Maguuma
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Boonmaniac

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Posted by: AikijinX.6258

AikijinX.6258

And then a S/D thief stole them all, and your build is naught.

Which wouldn’t happen due to the fact that, you will always need to dodge to produce swiftness, which then produces might, and some return of your endurance. If you cant dodge L.S then that’s a L2P issue.

Maguuma
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Boonmaniac

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Posted by: AikijinX.6258

AikijinX.6258

I sense people getting frustrated, and antsy.

Alright so I guess now is the right time to release this build (which is unfinished). You guys were smart with how you thought of the x6 Runes of Altruism and food item. But I already went down that path. Myself and partner already ran multiple tests, and no overlapping boon affects could be made. So with that being said. Here it is.

http://gw2skills.net/editor/?fYUQNAsYVlYmaPHdS+E/5ExWhe69gsj1sdPuKXzKA-jUDBoNCiUDQ0EA0ygZRFRjtIcaslSBRVTQWvAT9KpmcI2couEYyAUNGA-w

As I said before this is for support, and and self production of permanent real overlapping boons. (Vigor, Swiftness, Fury, Might). My team and I are working on trying to incorporate more damage, but still being able to sustain, while maintaining the same structure.

The downside to this build is that you have little condition cleanser, which could easily be substituted out for 0/0/10/30/30. But to incorporate the permanent fury aspect of the build I had to gain the furious retaliation trait. So necro’s would eat you up. But if you are careful like I am and know how to play S/D well it should not be an issue 8/10 times you fight one.

My partner will be making a condition build that works around this same boonmaniac structure. So please stay alert for that.

Maguuma
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(edited by AikijinX.6258)

Support - Thieves vs Mesmer

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Posted by: AikijinX.6258

AikijinX.6258

Thieves have the ability to supply boons. Swiftness/Might/ Fury/ Vigor. And if you run the right kind of boon duration you will be able to supply an overlapping supply of boons. Having a 2nd thief in party running the same build will just be another perk, because you yourself would be able to supply enough alone.
~Anyone care to challenge me on this?

Maguuma
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Boonmaniac

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Posted by: AikijinX.6258

AikijinX.6258

Both of you are wrong. And I disapprove of the negativity. I still have a little bit of tweaking to do, but once finished. I will mainstream the build. It’s primarily done.

Maguuma
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(edited by AikijinX.6258)

Boonmaniac

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Posted by: AikijinX.6258

AikijinX.6258

If anyone would like to know of a Boonmaniac Thief build I have theiry crafted about. You can throw me an email in game AikijinX.6258. I will not release to the public just yet, I’ve only shown members of my guild CNB, and they are in love with the Permanent Fury/Swiftness/Vigor/and Might, that they can self produce and stack, and yes i’m saying permanent.

I’m making a 2nd boonmaniac build that grants extra damage, which is still in beta and is being tested. I have a good team to help test the results.

This is only a thread to let you guys know there is builds out there. I’ve seen a couple people ask about support thieves, so i decided to indulge myself in many trials, and tests.

So just to reiterate, mail me in game, and I can go over the build structure.

~Take care you guys

Maguuma
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Runes of Altruism

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Posted by: AikijinX.6258

AikijinX.6258

The 6th bonus skill grants us fury on activation of heal. So why when I use a heal skill under water I only get 3 stacks of might? (via 2nd bonus skill). There shouldn’t be any exceptions to this rune. It’s quite irritating.

Maguuma
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Future for Guild Wars 2

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Posted by: AikijinX.6258

AikijinX.6258

So from what I have read and gathered up new skills/traits will be acquired in the upcoming patches to come. I for one am excited for this breath of fresh air. My question is would there be a trait point increase, and if finally thieves would be able to be granted more teleportations rather than stealths similar to the gw1 assassin.

Maguuma
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The D/D Bunker Thief

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Posted by: AikijinX.6258

AikijinX.6258

I would love to see that done. When all I’d do would just be evading into the wells

Maguuma
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The D/D Bunker Thief

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Posted by: AikijinX.6258

AikijinX.6258

I don’t get what you’re going for.

I guess your dps is good for your defensive stats but I can’t imagine you being hard to kill before being killed. I think you should probably just try upping your dps unless you plan to play in groups.

Also change your utilities and take a new pic without cons.

I solo roam. And all my decision reflect the build I created. Optimally this build would be heaven for D/P. but I didn’t choose that route. I know what it means to have good defense. I have 3503 armor rating on my Zerg surfing build, but I decided I wanted it all. I wanted to create a bunker. I will try to get up videos. I am not so easy to kill. I don’t know what thieves you have run into, but I’ve already ran some tests Against other classes. I love your suggestion and thank you for it, but this build was meant to bunker, and take on 2-3 Vs. 1

Maguuma
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The D/D Bunker Thief

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Posted by: AikijinX.6258

AikijinX.6258

Its 0-30-30-10-0 with celestial rings, soldiers necklace/earrings.
0% condition duration = nothing in deadly arts.
10% boon duration = 10 in acrobatics
0% steal recharge rate = 0 in trickery
which leaves 446 in healing powers and 146 in condition damage to tell us you have 30 shadow arts and the only celestial (or condition damage/healing power) gear you have on is the 2 rings, as 146 is what they give you.

That stuff is for sure, but the fact that you have 79 crit damage with 12 from rings and 30 from traits shows you have lots of badly placed stats. If we assume you get 6% from jewels, and 5% from ascended berserker back, that leaves (30 + 12 + 3 + 3 + 5 =53, 79 – 53= 26) 26% crit amage from weapons/armor/runes.

If we assume 12 is from divinity runes or orbs, that means 14 is left over. I assume you didnt want to transmute your incinerator, so its soldiers, not having matching weapons is silly, so theyre all soldiers, so that means you have like berserker/valkyrie body, shoulders, hands, legs, shoes. Which is a poor decision and not the proper place to stack crit damage. Or you did transmute your legendary weapon, and only have berserker/valkyrie gloves and shoes, which is also a bad idea. Or lastly, youre not using divinity runes/orbs, and you have all berserker/valkyrie weapons and armor, which is just horrible.

I would like to see what you’d run with all ascended gear though.

You are very knowledgeable about thief and the math behInd stats. You were close but not quite what I roll. You were right about one part. I am
0/30/30/10/0. I actually roll 0/30/30/0/10 but I want the 50% less fall damage or might on dodge when needed. I am on my phone right now. I will be glad to use the build tool to show you exactly what’s up. But yes I roll x6 runes of divinity. But to get that crit dmh I actually used butternut squash. My base is 69%. I have the 2 all stat celestial rings, along with pvt amulet, and 2 earrings. (Hence the Hp). My incinerator is pure berserker stats with super sigil of impact, while my offhand dagger has bloodlust sigil. I had no stacks on in the picture. If I wanted more attack I know exactly what to do to achieve that. Just needed to change trinkets around. I know exactly what I’m doing and why I did it. My decisions were not poor.

Maguuma
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The D/D Bunker Thief

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Posted by: AikijinX.6258

AikijinX.6258

Hello everyone!

AikijinX here. In the picture below you will see the stats to my Bunker Thief build. It is not at all a condition evasion bunker build. I strayed away from that aspect of the build setup. I am able to gain up to 3k armor rating while still maintaining about 3.1-3.2k attack power. 69-79 crit damage, crit chance would be low, but it wouldn’t matter due to my hidden killer trait. If you would like me to post the build let me know. I have been very successful against elementalists and mesmers. I will work on some video footage soon if my computer will allow me. ^^

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UnderWater

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Posted by: AikijinX.6258

AikijinX.6258

Honestly it does not make sense that spear #4 stuns the user for a half a second on activation. That skill makes me cringe everytime i use it. And why it can’t be like a scorpion wire, i will never know,but then you argue all that crowd control would be abit too much for a thief huh, and we’d be considered overpowered underwater. The skills that need to be applicable underwater atleast i see it as is, shadowstep(Water step), blinding powder (Ink), smoke screen(Ink screen).

Maguuma
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UnderWater

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Posted by: AikijinX.6258

AikijinX.6258

So currently we’re among the weakest classes to fight under water. The recent changes to withdraw, and roll for initiative has really hurt some of the Thief population. I for one don’t even really care about our 1-5 skills underwater, I did agree that there needed to be changes on the spear, but needing to have 7 initiative for a skill to defend ourselves without any real option to withdraw out if needed we were.. Well to be blunt about it. kittened underwater. Yes there is the 5 skill on harpoon gun which can be spammable. Now for a mesmer to be able to have access to I believe. 2 stealths, a wall that acts as a water jet boost to themselves, and portal skill ability. And we can’t have any of our smoke screen, shadowtrap, shadowstep, or any blinding powder, is pretty unfortunate for our class. Our utilities underwater are among the weakest. The nerf we got hit with just hit the nail on the head. because pre-nerf we were just pretty bad under water. Now the class under water is horrible. I just want shadowstep back under water that is all

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Leaked Patch Notes Revealed: Truth

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Posted by: AikijinX.6258

AikijinX.6258

17.5 Steal recharge? Is this a dream? 4-5 death blossoms. Lol. 10,000 range on destroy trap. on top of a shadow step utility. I will be way to slippery.

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AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
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The new Bandwagon Build

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Posted by: AikijinX.6258

AikijinX.6258

10/30/0/0/30
Beserker

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Who believes the leaked patch notes are real?

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Posted by: AikijinX.6258

AikijinX.6258

These notes are true

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Leaked Patch Notes Revealed: Truth

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Posted by: AikijinX.6258

AikijinX.6258

The leaked patch notes twas true. /Discuss

Thief:
Lotus Strike: Increased the poison duration from 2 seconds to 4 seconds.
Shadow Trap: Increased the recharge to 45 seconds.
Destroy Shadow Trap: This ability now teleports the thief back to the trap location when it is destroyed. Added range skill facts. This skill now breaks stuns. Using this skill puts Shadow Trap on recharge.
Shadow Pursuit: This ability now grants fury and 10 stacks of might for 5 seconds along with stealth when used to teleport to the enemy who triggered Shadow Trap. This ability now breaks stuns. Using this skill puts Shadow Trap on recharge.
Death Blossom: This trait now costs 4 initiative.
Body Shot: Reduced the aftercast by .4 seconds. Decreased the vulnerability duration to 3 seconds. Increased to 10 stacks for vulnerability.
Pistol Whip: Decreased the time between the stun and the sword flurry.
Scorpion Wire: Decreased the aftercast by .2 seconds. Reduced the cooldown to 20 seconds.
Signet of Malice: Increased the base heal by 33% of the passive ability.
Steal: Reduced the recharge to 35 seconds.
Cluster Bomb: Decreased the range set from 1200 to 900.
Larcenous Strike: Increased the initiative cost to 2.
Nine Tailed Strike: Increased the initiative cost from 3 to 5.
Shadow Assault: Increased the initiative cost from 5 to 7.
The Ripper: Increased the bleed duration from 5 seconds to 7 seconds.
Deadly Strike:. Increased the damage from 1 to 1.2.
Skale Venom: Replaced weakness with torment.
Dancing Dagger: Reduced the initiative cost to 3.
Shadow Return (Infiltrator Strike Toggle): This skill is no longer a stun breaker.
Withdraw: The travel distance underwater has been cut in half to match the land distance.
Acrobatics
Assassin’s Retreat: This trait now grants 10 seconds of swiftness when players kill a foe. This effect has a 5-second internal cooldown.
Pain Response: Reduced the cooldown from 45 seconds to 30 seconds.
Hard to Catch: Reduced the cooldown from 60 seconds to 30 seconds.
Critical Strikes
Furious Retaliation: This trait now grants 10 seconds of fury when striking a target whose health is below 50%. This effect can only occur once every 30 seconds.
Signets of Power: The 5 stacks of might that this trait grants have been increased to 10 seconds.
Deadly Arts
Corrosive Traps: This trait now grants 5 stacks of vulnerability for 8 seconds (up from 5 seconds).
Sundering Strikes: Vulnerability caused by this trait has been increased from 5 seconds to 10 seconds.
Panic Strike: Reduced the cooldown from 60 seconds to 30 seconds.
Lotus Poison: Increased the weakness duration to 4 seconds, but it can only apply once every 20 seconds per target.
Shadow Arts
Last Refuge: Reduced the cooldown of this trait from 90 seconds to 60 seconds.
Slowed Pulse: The effect of this trait now occurs if the player has 2 or more stacks of bleeding.
Shadow Protector: This trait has been changed to apply 10 seconds of regeneration when the players stealth them. This effect will not occur if the ally already has regeneration on them.
Trickery
Merciful Ambush: This trait now grants 2 seconds of stealth to players and their allies when beginning a revive.
Long Reach: This trait now increases the range of Steal to 1500 (up from 1200).
Ricochet: The chance to bounce for this trait has been increased from 25% to 50%.
Sleight of Hand: In addition to dazing the player’s target, this trait now reduces the recharge of Steal by an additional 20%.
Instinctual Response: This trait now properly blinds enemies struck by the feathers. Increased the radius from 120 to 180.
Bountiful Theft: This trait will now trigger before Sleight of Hand.

Maguuma
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Leaked

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Posted by: AikijinX.6258

AikijinX.6258

Well if these notes are true, S/D thieves will be food for D/D Glass thieves. Since the shadow return will not break stun, that bassilick venom will hurt, along with the CnD- backstab. I will asssume that when stunned with BV, there will be a 1.5 second CD on S/D (2) skill. So most likely be easy meat.

- Shadow protector trait up to 10 seconds regeneration… Stack that with Shadow rejuvenation, and that is quite the healing right there.

Signet of Malice + lifes teal food will be adored again

The trait Minor and Majors have their CD’s cut in half. Which is kind of unbelievable that ANET would do that. Doesn’t mean i don’t appreciate it, it’s just simply unbelievable which is why I am starting to question if this stuff is real.

Skale Venom applies torment. What about Skale venom consumable

Cluster Bomb got hit hard, that’s all it is to that.

Rightfully so, Larcenous strike has went up to 2 initiative, and something that has been needing an initiative fix for a long time. Dancing dagger, and Death blossom.

Lastly that god all mighty steal recharge decreased to 35 seconds. Another indication on why these notes may not be true, and making our only 1500 range ability a steal, rather than a ranged weapon skill is beyond me. PVE’ers would definitely benefit from the range, as would WvW’ers.

Maguuma
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Leaked

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Posted by: AikijinX.6258

AikijinX.6258

So there has been alot of speculation, and questions about these notes being finalized and true. I for one am not believing anything until Anet themselves release the official copy of the notes. But for now, a Thief can dream. I do find a certain utility skill will start to be more abused if and when these changes occur. Abused to an extent it would be seen as broken, and that is Shadow trap. Destroying the trap will teleport you back to the traps original location?, and specfics on the range. Will it be infinite, or would it be 10,000 range like how it’s original shadow return teleport is? These traps will be used almost instinctual for thieves when running supply for keeps and towers.

I have other thoughts on the other skills and abilities, but I would like to hear first do you believe these notes, and second, your thoughts.

http://pastebin.com/2rrFg9pS

Thief

Lotus Strike: Poison duration increased form 2s to 4s.
Shadow Trap: Increased recharge to 45 seconds.
Destroy Shadow Trap: This ability now teleports the thief back to the trap location when it is destroyed. Added range skill facts. This skill now breaks stuns.
Shadow Pursuit: This ability now grants fury and 10 stacks of might for 5 seconds along with stealth when used to teleport to the enemy who triggered Shadow Trap. This ability now breaks stuns.
Death Blossom: Now costs 4 initiative.
Body Shot: Aftercast reduced by .4s. Decreased Vuln duratrion to 3s. Increaased to 10 stacks fo Vuln.
Pistol Whip: Decreased the time between the sstun and the sword flurry.
Scorpion Wire: Decreased aftercast by .2 seconds. Reduced cooldown to 20s.
Signet of Malice: Increased the base heal by 33% of the passive ability.
Steal: Recharge reduced to 35.
Cluster Bomb range set to 900 from 1200.
Larcenous Strike: Initiative cost increased to 2.
Nine tail strike: 3 initiative to 5
Shadow assault: 5 initiative to 7
The ripper: 5 seconds of bleed – > 7 s of bleed
Deadly Strike: Weakness duration 4s – 5 s, damage increased from 1 to 1.2
Skale Venom: Replaced Weakness with Torment.
Dancing Dagger: Reduced initiative cost to 3.
Shadow Return (infiltrator strike toggle): This skill is no longer a stun breaker.
Withdraw: Travel distance cut in half underwater to match the land distance.
Deadly Strike: Reduced weakness duration to 3 seconds.
Crippling Strike: This ability no long applies weakness.
Rusty Scrap Strike: Reduced weakness duration to 8 seconds.
Throw Scale: Reduced weakness duration to 6 seconds.

Acrobatics
Assassin’s Retreat: This trait now grants 10 seconds of swiftness when you kill a foe. This effect has a 5 second internal cooldown.
Pain Response: This cooldown of this effect has been reduced from 45 seconds to 30.
Hard to Catch: The cooldown of this effect has been reduced from 60 seconds to 30.

Critical Strikes
Furious Retaliation: This trait now grants 10 seconds of fury when striking a target that is below 50% health. This effect can only occur once every 30 seconds.
Signets of Power: This 5 stacks of might that this trait grants has been increased to 10 seconds.

Deadly Arts
Corrosive Traps. This trait now 5 stacks of vulnerability for 8 seconds, up from 5.
Sundering strikes: Vulnerability caused by this trait has been increased from 5 seconds to 10 seconds.
Panic Strike: This trait’s cooldown has been reduced from 60 seconds to 30.
Lotus Poison: Increased weakness duration to 4 seconds, but it can only apply once every 20 seconds per target.

Shadow Arts
Last Refuge: The cooldown of this trait has been reduced from 90 seconds to 60.
Slowed Pulse: The effect of this trait now occurs if you have 2 or more stacks of bleeding.
Shadow Protector: This trait has been changed to apply 10 seconds of regeneration when you stealth them. This effect will not occur if the ally already has regeneration on them.

Trickery
Merciful Ambush: This trait now grants 2 seconds of stealth to you and your ally when beginning a revive.
Long Reach: This trait now increases the range of Steal to 1500, up from 1200.
Ricochet: The chance to bounce for this trait has been increased from 25% to 50%.
Sleight of Hand: In addition to dazing your target, this trait now reduces the recharge of Steal by an additional 20%.
Instinctual Response: This trait now properly blinds enemies struck by the feathers. Increased radius from 120 to 180.

Maguuma
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Thief Backstab [ Picture ]

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Posted by: AikijinX.6258

AikijinX.6258

Why is everyone still arguing on my thread 0_0.

/closed

Maguuma
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s/p, d/p, or d/d need help : /

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Posted by: AikijinX.6258

AikijinX.6258

Whoa whoa do not quit the game. I will assume you are still fairly new to the game/thief mechanics. I can teach you some d/p or d/d techniques if you really want to learn. Add me in game AikijinX. I am from Kaineng but we can go in pvp if you want to learn. Don’t quit on us. I hate to see a rising thief go.

Maguuma
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Thief Backstab [ Picture ]

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Posted by: AikijinX.6258

AikijinX.6258

15k+ hit using one button push with full zerkers and traited for damage is still over powered for any profession. Theres no logical argument against this.

these are obviously upleveled targets, with garbage armor. those numbers never realistically happen, and stupid threads like these only propagate such stupid rumors.

So basically what you’re telling me is. you don’t know how to play thief? I keep telling people to transfer to kaineng, or be crystal desert or yaks bend. I’ll gladly show the non-believers. As for recording, as i said. My laptop cant handle it.

calling your BS doesn’t have anything to do with my “knowledge or skill” of a fully geared thief of my own that never hits anywhere near that hard except on underleveled, low hp, jello shot builds.

a “normal” bs will hit anywhere from 3-7 depending on the target at 80. 16 on a full fledged, properly geared 80 is physically impossible without rigging the shot; which youve conveniently left your target out of.

dont insult people who call BS just because you have no real proof to back up your kitten thread

I don’t say this often.. Well quite frankly you will be the first I say this to. L2P. It is possible. If you learn your thief you will know how to produce those numbers. My only toon is a thief so he is my only priority. Unlike some who roll 3 or more classes. If you are only capable of producing “3-7k” crits while fully berserker geared/traited there is something wrong with your play style. As I said skill comes into play. And I am not a signet thief. That is not how I produced my numbers. In deadly arts – Mug, dagger training, improvisation. Critical strikes- furious retaliation, practiced tolerance, executioner. Shadow arts- infusion of shadows. Sigil of force offhand), and sigil of impact.(main hand) runes of infiltration (x5) with x1 ruby orb. I do not proc my assassin signet active, I only use passive. Hence the reason it was not activated in the pictures, and you see the other CD’s. Get your target 75%hp then CnD +steal combo. Do not Open with the combo. And position yourself behind the targets back accordingly.

Maguuma
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Posted by: AikijinX.6258

AikijinX.6258

15k+ hit using one button push with full zerkers and traited for damage is still over powered for any profession. Theres no logical argument against this.

these are obviously upleveled targets, with garbage armor. those numbers never realistically happen, and stupid threads like these only propagate such stupid rumors.

So basically what you’re telling me is. you don’t know how to play thief? I keep telling people to transfer to kaineng, or be crystal desert or yaks bend. I’ll gladly show the non-believers. As for recording, as i said. My laptop cant handle it.

Maguuma
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Posted by: AikijinX.6258

AikijinX.6258

I remember someone writing a detailed mathematical post on how much damage it’s possible to get out of backstab as a solo thief. And those numbers were much higher than what you’re doing here, but they required a setup no one is going to bother doing, so they won’t happen too often.

As people have stated, it’s rare to see anyone get off a BS that high. And the reason might be damaged gear, blue gear, frenzy (warrior) or any other debuff / buff that helped. WvW is a bad example unless you’re meeting someone, let them show their stats and then do a backstab to show us how deadly it can be….

I have never been hit by a backstab over 9k on any class – any build. So I’m still wondering where these mystical backstabbing thieves are…

I would gladly crit you (: e an opposing invader in WvW for Kaineng.
Either yaks bend or crystal desert

Maguuma
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Posted by: AikijinX.6258

AikijinX.6258

The one against the warrior is quite high. What specs are you using ?

30/30/10. Not fully trained for glass. And that last 10 does make a huge difference. In your backstab numbers. + if you traited for signets. You’d hit like a Mini Cooper. Not to mention a truck. but I like regaining intuitive after my CnD.

I see. Gotta try it myself soon too. By the way, in those picks you aren’t even using buff food. Did you have it at the time of getting those numbers?

I don’t really like using food unless its for PVT GEAR Zerg fights. Can never have enough toughness in Zerg fights.

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Dagger Storm (suggestion!)

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Posted by: AikijinX.6258

AikijinX.6258

Would be ridiculously overpowered with that 3 second invulnerability.

Are you MAD . 3 seconds dagger storm overpowered, that grants invuln. Talk to the mesmers who can spam that what.. Every 8 seconds I believe. This is cake work compared to that. Or a warrior endure pain 4-6 secs, and still being able to do a 24k critted combo?

I think it’s a good reform to DS. Or shall I say revert.

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Posted by: AikijinX.6258

AikijinX.6258

I really do hate the pessimistic non believers. If I wasn’t so lazy I would do a video, actually no.. Quite honestly I am on a laptop. And I can’t even record anything in good quality, hence the low quality in the pictures, and the TEAM COLOR OPTION:Everyone. The reason why I am green in the picture. So if I could show you through video I would. Sorry peeps. The best I can do is hope you guys either believe me or transfer to Kaineng and I’ll gladly show you, or better yet transfer to the opposing team to Kaineng.

Maguuma
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Posted by: AikijinX.6258

AikijinX.6258

The one against the warrior is quite high. What specs are you using ?

30/30/10. Not fully trained for glass. And that last 10 does make a huge difference. In your backstab numbers. + if you traited for signets. You’d hit like a Mini Cooper. Not to mention a truck. but I like regaining intuitive after my CnD.

Maguuma
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Posted by: AikijinX.6258

AikijinX.6258

I feel you brah. That lvl 1 20 slot bag fills up b4 you even did the 25 stacks on coyotes.

Level 1s can’t run from me (;

Maguuma
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Posted by: AikijinX.6258

AikijinX.6258

Dude, your inventory is full…

Too much WvW loot. Ganked and 2 shotted too many invaders.

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Posted by: AikijinX.6258

AikijinX.6258

You guys make me lol. Especially you swinsk. I know I can produce much higher backstabs on a full glass cannon build nor did I have any scholar or ogre or ruby orbs, so hitting much higher is obviously possible due to good circumstances. Unfortunately I was not full glass. And nor do I need any negative feedback , Just wanted to show non believers from my last backstab thread.

Maguuma
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(edited by AikijinX.6258)

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Posted by: AikijinX.6258

AikijinX.6258

First one was against a warrior(16.9k)
second one against an engineer(17.3k)
Whom both of them were level 80

Attachments:

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(edited by AikijinX.6258)

dagger dagger buff ideas

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Posted by: AikijinX.6258

AikijinX.6258

10 stacks vulnerability? Can thieves fly too?

Maguuma
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