Just redo it. If you can get a guild-party or friends going, it’s a breeze. Completed it twice: first with full random party, second time with 1 guildie and 3 randoms.
There are also some hints and tips around, if you feel that it’s a challenge.
Considering that all the other dungeons (and their story modes) didn’t connect with your personal story, I don’t see why clearing Arah story prior to Victory Or Death should tag it as complete. And, considering that the story is quite clearly chained, getting Victory Or Death reward once you clear the story step prior to that would be just plain silly and out of context: “Oh, you already killed Zhaitan when you were still making a name for yourself by holding out against the centaurs? I’ll be darned, guess we didn’t need to send tons of people to battle the corruption…”
Besides, personal story has rather clearly marked level recommendation and it syncs well with rest of the areas, so if you’ve decided to skip or postpone it, it might be a bit of your own fault.
Sidenote: unless you have QA background, stop shouting “bug” at every opportunity. Just because something works differently from what you expect (and often not in your favor), doesn’t mean it’s a bug.
I’m a bit worried about the trait tree layout. Not for the same reason as the general idea in this topic, but as I went for a tankish build with staff traits (running pow/vit/tough staff/dual-dagger). And currently, the two traits (Reanimator + Protection of the Horde) feel as useless placeholders. I would love to see something like autoattack projectile speed boost or something else related to marks/staff.
Don’t get me wrong, I can still contribute and don’t mind the little bugger running around when I kill enemies, but it feels a bit forced and in my opinion, would suit better into a major trait (were one to focus on Minions fully) and be replaced with a more general minor trait that would enhance various builds.
Aggro is random… Nuff said! if you wanna argue the facts and base everything off your own made up systems then knock yourself out. The problem is you have nothing supporting your claim because it doesn’t exist. If you want to keep trolling my thread, have fun with that too. What ever helps you feel better about yourself!
Are you a dev in disguise for such bold statements? Just out of curiosity. math.rand() would be an interesting way to implement an agro mechanics.
As people have mentioned it before and I want to clear this a bit, how many times have you actually done a dungeon path? If it’s less than 5 runs of the same path, I’d recommend redoing it, maybe you can spot a pattern of sorts. Compared to the usual taunts and what-not the tanks in usual MMOs use to keep a mob nailed on them, it is a lot more complex.
I don’t really get how you can claim you have cracked the agro system and can claim that you are the person who can tutor other people about the mechanics if you haven’t even tried them…
I’m sharing the view of Lightrayne and Quam. Most of our guildies prefer to do runs with each other and I’m ready to tackle AC/CM instead of going all “Need 3 more for Arah, stop slacking!!1”. It’s more about growing and getting better together than bickering about “Oh, your dungeon gear is ugly, let’s do mine instead.” In the end, we will challenge all of the dungeons and everyone will get their dream gear going. Patience usually helps. ;>
As I said, we’re open to new challenges. And I’m sure we’ll try tackling higher level dungeons as well. This was the perfect place for starting out, just to see how’d it go.
And from what I see, the video we got has some nice tactics, ideas and approaches, which can make life in AC a lot easier. So maybe someone finds it of use and motivates people into trying out stuff, just because “why not?”. Challenges are really motivating.
To comment a bit from my side, it was rather nice. The idea started as people were saying dungeons are awfully difficult and kind of grew to a “Let’s try something different” sort of challenge.
At first, it felt like something to try in near future but somehow we ended up giving it a go the same evening.
Why path 1 and AC? Well, we wanted to 2-man it and the mechanics of this specific path seemed most suitable for it. I know some people do solo-runs and pick up fillers for specific locations, but in my eyes, that’s semi-cheating. :P
On why we tackled AC, we are both quite familiar with the place and have had the chance to fine-tune our tactics.
Regarding the run itself, we had to pace ourselves a bit not to pull too many mobs at once. Main tactics were quite straightforward, stay alive and keep going.
- Spider Queen: mow down gargoyle heads and spiders, avoid poison AoE and pewpew away.
- Kholer: avoid the spin (you can predict it rather nicely). If you get hit by it and pulled closed to him, stun-break and dodge away or mitigate it (I use death shroud quite often there, if I manage to time my dodge badly)
- Burrows: this place took a few attempts. There’s a pretty good pattern for clearing the burrows to avoid getting too many gravelings on the map.
- Scepter pieces: stability is your friend, so are fears, stealth, whatever you can bring that allows you to grab the pieces and not get killed.
- Final boss: clear breeders beforehand (you really don’t want to pull a breeder while focusing on the big guy), use your interrupts and profit. For this run, I used staff #5 and Doom to interrupt his soul scream and summoning parts. He does a nice wiggly dance before both, so it’s quite easy to predict. Scream dance lasts longer.
We were both on voice chat and coordinated via that. And we are actively considering on what challenge we should tackle next.
Hum… Guess there are as many opinions as there are people.
From my perspective, dungeons are fun. Yes, they can be difficult at first, but after you manage to clear it, the feeling of achieving something complex makes it worthwhile.
And well, since there is no gear treadmill once you get your exotic 80 set going (which isn’t required to perform well in dungeons!) and the loot sells for quite a decent amount, I don’t see the need to get epic loots that much, too. I can make quite ok money from dungeon runs, and since we have a solid group going, they’re painless, meaning no repair fees. Besides, love the fact that you can actually gear up your alternative chars (or prepare for that) on the main. Kudos for that update, Anet!
If you have a strong party, who doesn’t ragequit at first wipe when doing a dungeon for the first time, and is willing to adapt and communicate, I see no problem with them. Only issue I see is people who are used to being spoon-fed and I’m glad I can actually achieve things based on skill, not on numbers.
Does "fast cast" feature really worth using for Necromancer?
in Necromancer
Posted by: Aireroth.7596
I personally like it. My gameplay feels much smoother after getting used to it. I did try “double-casting” (press 2 → move mouse with circle to correct place → press 2 again) but it felt slow and clumsy. And as I keep using the fast cast (I use staff quite often + practiced with ground-targeted wells in the past), the times I miss the location I was aiming for is getting lower and lower. I also use right-mousekey for movement and yes, the cursor disappears. But I usually try to set it in the same place, so I can fast-cast marks while circle-strafing someone, too. Just a matter of personal preference and some practice. : >
I’m rolling with AC one for now. Nighttime skin with the glow fits quite nicely with the death theme. I am waiting for Pact Staff to be properly implemented, though, and it is something I’m definitely ending up with.
Considering how powerful the wells are when used properly, I find the cooldowns just right.
Will bump this a bit.
Feel free to contact me in-game or here if you’d like to know more about us.
One tip I’ve tried to follow and have found quite nice:
You can take the portal from your capital city to Lion’s Arch, which in turn has portals to other cities. This way, if you find that new area is too hard to tackle, you can do lower level areas of other races. If you’re going for crafting as well, this can help you stack up on the mats more easily, which in turn means more experience.
If you find your survivability is good, you can tackle mobs with main-hand dagger (pretty nice damage output 1v1). If you’d prefer, you can also go for Minion Master focus.
From BWE times, I spent some of my time rolling around with bone fiend and once I hit 30, I replaced it with Flesh Golem. They do a good job in keeping enemy on them, so you don’t get hit, even without traiting for minions.
Another thing that I tried on my alternative char was tackling every event I came across (necro – the main – was focusing more on exploration), which boosted the experience gain a lot.
If you manage to find more people who are at around your level and intended on getting to 80 smoothly, that also helps. It can be a pain to synchronize, though, but in general, it’s more fun this way, too. :>
I really like the Mystic Pistol skin. It doesn’t remind a sawed-off, but has a long barrel and pretty sleek design. The skin is similar to CoE dungeon weapon skins but in blue.
What I’m rolling with lately. I’m not that into conditions so I’ve been playing around with alternative builds. Dual-daggers and staff were my choice of weapon from the time necromancer got announced and I’ve been modifying the build through time to go with it.
The survivability is insane, gameplay wise it suits me. And there’s still room for modifying the major traits on the go (depending on situation).
Only thing that bugs me a bit, are the minor traits in Death Magic tree, which feel a bit wasted, since I don’t use minions. But I got used to this sacrifice and am happy with the build at the moment.
Zinwrath, I lately changed my build to a more sturdier and team-oriented one, coming from full soul reaping tree. I still use DS for damage mitigation and fear + life transfer.
I have to say, I haven’t tried it in tournaments yet, but it’s quite nice in dungeons and hotjoin.
There is still enough playroom with the major traits and I was a bit afraid to go for Death Magic as the minor traits (Reanimator and Protection of the Horde) are feel awfully wasted. But, it feels viable, with enough control and without DS traits. You can still dish out decent amounts of damage plus you stay alive rather well.
DS usage would be:
- pop DS → cast Dark Path → switch to daggers → pop out → immobilize / life drain / wells
- pop DS → Doom → pop out
- pop DS → mitigate damage + lifetransfer for longer shroud upkeep (if needed) and some extra AoE damage (hits pretty nicely)
My personal opinion: I like seeing other types of armor as well, especially when figuring what my alts may or may not wear in the future. I like checking how the armor would look, if I were some other profession.
Regarding refund, it’s a so-so. If you pay attention, you would never stumble upon this issue. The tooltips are informative, set pieces of one type have similar icons, which usually differ from other armor types.
Easy way, don’t rush it. You’ve worked hard for the tokens, double-check what you want to get for them.
And I think it’s more of a suggestion-type-of-topic.
I’ve been playing around with wells since the previous boost (5 sec duration, etc.)
At first, I had ground-cast wells and was rolling a semi-glass-cannon. Now I’ve changed it with more focus on supportive play, getting larger marks, well protection, lower cooldown for wells and staff, and well life siphon. I personally prefer consume conditions to well of blood (for that extra condition management) and run with well of darkness and well of suffering. Under 7 (or well, Q in my case), I have either Spectral Walk or something else (depending on situation). As elite, I have plague form, for that extra stability + blind that has proven to be handy.
Generally, I’ve focused a bit more on staff, keeping my range. If I were to get close, I’d switch to daggers and use wells. I can see ground-targeted wells work well with the build, but can’t really sacrifice anything from current one to get it. :P
It is fixed now. Checked it and managed to combine all my old and new dungeon tokens.
There are a few other items that appear to behave similarly, such as the 5-day personal banking golem.
As DKP said it.
We did TA forward-forward with a full 80 crew with semi-full exotic gear (I might be the only one with 78 items instead of full 80). Was a massacre. At the 3 knights + boss, we eventually just tried pulling ‘em one-by-one. Ranger pulled, I used spectral grasp to get one of them close to our group and then we just pewpew’d him down. Rinse and repeat.
Sidenote: volatile blossoms are my arch enemy since then.
Another point: try doing up – up or forward – up paths, they should be a bit more easier.
I guess that depends on your guildies. We have a group of 80s in ours who don’t mind joining lower level people in AC or CM stories. For example, I did AC story twice few days ago, as one member was curious about it and a little after completing it, another person showed interest. I know of diminishing rewards, but you have to stick together as a guild.
If you want, you can try whispering me later today (in about 5 hours or so) and I can help you get a party together for this dungeon.
They changed the AC gear to 80 now.
Before, it was mainly due to the dungeon skins (I’ve been eyeing the weapon skins, for example).
You get stunned -> jump into DS -> use Fear (you can use fear while being cc’d) -> jump out of DS -> use stunbreak.
Fear is there to give you that extra second you need to avoid the inevitable burst.
shroud-dancing
lol’d hard. wow, really?
Why not?
i’ll never understand why some gamers carve out a specific combo of game mechanics and call it by a special name to give it some sort of special meaning like they discovered some secret amazing thing.
Yeah, you totally got me…
Back to topic:
Regarding fear as stun break, I think you misunderstood it. What the poster meant, was using fear to interrupt the enemy, pop out of DS and use a stun break ability (spectral walk or plague signet, for example).
The problem is that now, unless you can clear the place, you can’t get any tokens at all. With the gigantucus representing a massive barrier to most pugs, it is -very- hard to get the set from that place.
At least explorable modes and organized groups will be synced better.
I can understand why you’re annoyed by this. However, to counter it, try finding friends (or a guild, if you’re not already in one) who also want to get Arah sets. Then tackle the explorable modes together, read some tactics beforehand and profit.
The runs can be a bit difficult at first, but after a while, you’ll notice that they get smoother and the dungeon difficulty will drop.
We try tackling different dungeons in our guild, just to get a glimpse on how they feel and what to expect. First time in a new place always hurts (TA and volatile blossoms and only one waypoint >_> ), but that’s part of overcoming obstacles.
You could consider Chilling Darkness trait (1 sec of chill on blind) and Master of Terror (Fear lasts 50% longer). Shamefully, the fear duration (even if traited) can be a bit small. However, it still works quite well as an interrupt. Well of Darkness with Chilling Darkness trait is fun.
shroud-dancing
lol’d hard. wow, really?
Why not? Reminds me of shadowdancer class from D&D universe.
Besides, I can have “permanent” fury up like this. And the extra condition removal (with 5 sec cd – 30 in soul reaping) is really handy. Can use it to get rid of pesky immobilizes.
I use Death Shroud for shroud-dancing (fury + condition removal + enfeebling blood), for the fear and for damage mitigation. You can’t really use it as a “Hurrdurr, I’m invulnerable!” button and it’s not always safe using it. Time it well and it’s a powerful tool. Misuse it and you’re toast. Simple as that.
Dungeon tokens' recent update - can't move tokens into another character's inventory
Posted by: Aireroth.7596
Does it turn the slot you want to drag them to red?
If so, I think I’ve seen something similar with the DD personal banking golems. I have numerous alts and I’ve banked the items. However, I am unable to drag them into my inventory, despite them being account bound.
EDIT: Will try with dungeon tokens later today, I have gathered up some of them and they’re just sitting in bank at the moment.
Items are soulbound, tokens are account bound. That means, get the tokens, bank them, change characters, withdraw tokens and buy items on the character you want to get them for.
Please correct me if I’m wrong.
Lovely, will have to check it later today.
I’ve been 80 for a couple weeks now and I still find stuff to do. Managed to get the fancy world completion star next to my name, trying to hunt down and complete jumping puzzles, doing dungeon runs with my guildies and trying to gear up. Since I have no rush, I’m also working on numerous alt chars on the side, but I’m glad I stuck to my decision of going with necromancer.
Doing Orr “exploration” with a friend or two is fun. Crafting items (though not class related) per demand for guildies as well.
Once we get more people going, we’ll be doing WvW more often as well.
Oh, and after ~200+ hours, I’m still loving necromancer. (:
A story about a sad player. Plus, I can't get into the game and I have nothing better to do
in Account & Technical Support
Posted by: Aireroth.7596
If you truly do report people without even looking at what they say then I believe I’m the one that should be sorry for you. Just in this case, what you do may be more harming to a real person than hindering to a robot. I will definitely get my account back and I have learned my lesson to not mimic bots in chat, but for the wrong reason. I’ve learned that, although it was funny and did make a few people laugh, I should probably avoid doing it in the future due to people, like you, who carelessly flaunt their powers.
“With great power comes great responsibility.”
That quote also pertains to the ability to have another un-rightfully suspended.
~Mamric
I am not going to jump on the bandwagon, just tried to explain the reasons behind it. If you feel sorry for me, go ahead, I don’t mind.
I don’t go around reporting/blocking random people. I do pay attention to what people say. However, anything that appears to be related to gold-selling is in my mind not worth the attention, ergo, report + block. And I preach this to other people as well, since this is the best thing we can do, to make the game a better place.
Don’t get me wrong, I enjoy a good laugh. And there are far better types of humor than mimicry.
However, I do have to admit that my decision is often based on context. If I were to arrive on a map and first thing that greets me, is the gold spam, my actions are quite instant. If I were to see that the messages were partially mocking (based on other /map messages), I wouldn’t be that quick to report it.
Hopefully that cleared it up a bit.
And good luck getting your account back!
It’s still fairly easy with a skillful party. Yes, takes a bit more time than before and the rewards make doing it many times in a row meaningless, but it’s doable.
Only thing I can agree on, is the Door Guard range, which is ridiculous. Playing dual-dagger necro, I tend to move in-and-out of melee range, according to mob behavior and standing (from my point of view) sufficiently far from the mob, I still get hit.
Regarding separatists, focus fire works like a charm. Take out bombers first and you’re set. Hounds? Focus on silver rings, AoE the tiny ones.
Comparing AC and CM, CM definitely needed that buff.
A story about a sad player. Plus, I can't get into the game and I have nothing better to do
in Account & Technical Support
Posted by: Aireroth.7596
Considering the large amount of spam there is, I personally don’t read the spam messages and just report + block. I’m sorry, but taking the time to go through the wall of text that interrupts my game in a negative way is not worth the time. Hopefully you will get your account access back and hopefully you’ve learned from this.
Where does that armour come from.
Some parts are from Citadel of Flame, some are from Arah. You can play around with preview in Lion’s Arch, southern part (an island with all token merchants).
So, necromancer is the only profession that hasn't received a single change (fix or balancing) from the release
in Necromancer
Posted by: Aireroth.7596
So relax. Necro is totally playable, despite some minor bugs and mishaps.
The 2 best necro utility skills, corrupt boon and plague signet, are both bugged. It’s stupidly annoying when you use corrupt boon on someone, and it does nothing except for poison you. And plague singet not removing conditions from allies is just as annoying. Until these 2 skills are fixed I really do not intend to play necro…
How about adapting and trying out other skills until they fix those? Could be a nice change of pace to try out other sides of the class, no?
What some people fail to realize is that you have tremendous amount of freedom. I have to admit, I got stuck obsessing about my “build” as well. And I spent a good deal of time running only that and refusing to change anything as I was afraid I’d “break” it. After a while it occurred to me that what I really enjoyed in BWEs, was the experimentation. So, I went on a different route and tried something new. I used to fancy signet of the locust, quickening thirst, plague signet, etc. Those are bugged at the moment? Oh well, I’ll try something else.
What I’m trying to say is, give the developers some time. Yes, bugs are bad. Yes, I’d like to see them fixed, too. Considering how fresh the game is, it’s in a pretty solid state.
I know cookie cutter approach is appealing, as majority of us have grown accustomed to it (same goes for me – looking up viable builds in various because I’d be punished later on if I did something wrong on the way to top). It just takes some time to get this aged approach out of our heads.
So, necromancer is the only profession that hasn't received a single change (fix or balancing) from the release
in Necromancer
Posted by: Aireroth.7596
And you know what that might mean? That they are going to bundle up the fixes and ship ‘em out when they’re satisfied with it.
So relax. Necro is totally playable, despite some minor bugs and mishaps.
1. Visuals (dual dagger attacks, staff scythe, dark theme, etc.)
2. Death Shroud (so much potential! Shroud-dancing ftw~)
3. Doing well despite all the Q.Q
1# Minions are stupid as hell
2# Every other class outdamage us
3# Most of our Traits dont workYap love it
Why are you playing a necromancer then? o:
Goes a bit off-topic, but this is how I roll:
1-5 for weapon skills
Q, E, R for utilities,
Z for elite
X for healing
Weaponswap and F1 on 2 mouse sidekeys
I tried this setup and it worked well in synergy with fast ground targeting (I have a necromancer, use staff and wells). It took some getting used to but I feel the game has become a lot more fluid for me now.
Try to read the tooltip next time. Crafting booster gives chance for that extra crafting exp (the number that appears after the + in the popup), meaning you will level your discipline faster. The level gain does not change. Your character still gains 10 levels for getting a discipline from 0 to 400.
https://forum-en.gw2archive.eu/forum/professions/necromancer/If-you-are-at-this-forum-you-probably/
;)
the monstrosity that you just pushed live is one step closer to a Korean grind-fest which I did not pay $60 to have.
To be honest, speedruns and farming specific dungeons and branches seems more of a grind-fest. Yes, I also feel that a viable way to gain gold has been cut off. But trying to think on a larger scale, there’s a huge world and there’s a lot to do. Spending an evening redoing the same thing is the grindfest.
Yes, I find double daggers aesthetically really pleasing (made my profession and weapons choice as soon as Anet announced necromancer and have been modifying my build as I see fit).
I generally just pop in and out of DS, giving me fury and removing any conditions I might have and just slash away. If I need to keep my distance, I stay in DS for longer (pierce + vulnerability + might generation really helps there). With dagger, life force gain is quick and with the grandmaster trait for 50% DS cooldown, you can keep fury up nicely. I’m a bit torn between having the 5-second DS cooldown vs 3-second stability, but for now, I’ll be rolling with this.
Guess it doesn’t like the builder I’m using. Will put it into the other one.
How about this ?
My personal opinion: I have hated such system in almost all the games I’ve tried. It basically means that any “plain” gear is useless and only the +8 – +10 are worth anything.
It would kill the nice balance we have (all gear of same level and same rarity is equal), so it would be less about skill and more about gear.
Grouping up would also suffer. I don’t really want to see “LFG full exotic +10 randomclasshere” and being kicked from parties from not having at least full +7 for example. There are places for gambling, such as Mystic Forge (I don’t mean set recipes here at the moment) that can be rather rewarding.
I personally switched to fast ground targeting and it works really well with modified keybinds (q, e, r for utilities). Clicking on skills with mouse feels clumsy, but that’s strictly my personal opinion. It just takes some practice. If you get the hang of it, it feels more fluid and accuracy won’t suffer.
I’m running something like this EDIT: check lower post, forums don’t like this builder (with minor modifications) and it is pretty nice. Depending on the fight, I either get up close or stand back and support with staff + marks. Wells with ground targeting work well with staff and daggers with shroud-dancing provide nice damage output. What I’m missing a bit is the chill on darkness trait.
Overall, I feel like I’m contributing to the crew (and they haven’t kicked me out yet :P).
(edited by Moderator)
I decided to roll a necromancer as soon as they revealed the profession. Now I have a level 80 human necro and still discovering new things. Experimentation has lead me to 10/20/10/0/30 shroud dancing and so far, loving it~