Showing Posts For AivenPrimus.9184:
How to change system?
How about awarding players for actually playing the game?
There have already been multiple cases where newly made accounts(or newbies in general) get better loot than veterans.
There was a bunch of people from my guild which you could call ’’newbies’’…
Who entered into SW for the very first time… and what a suprise, after 10min of doing events he and later other such people got a Beta Portal.
Meanwhile I, after farming SW for 50+hours…. not a single valuable drop.
And on top of that I got 1300h of In-game gameplay… and my highest value item drop has been 80g…once.
My Suggestion is simple and here is an Example:
- An Account Wide system.
- Sorting out specific ’’types’’ of loot: Precursors, Exotics, Lodestones, Other T6 Mats, Mini’s, .. etc.
- Players periodically gain increased drop rate(mob drop, MF or otherwise) on each ’’type’’ of loot. Be it In-game gameplay hours, or Real-time hours that pass.
- Lets say an item X (or Random Precursor as an example) has a drop chance of 0.1%
Lets say you spend 1h in-game, and/or 12h pass in real-time, the Item X drop chance will increase by 0.01%.
//(% drop chance obviously differ from every ’’type’’, and % increase in drop chance would also change based on the Value of the item) - Affected by Magic Find.
- This periodic drop chance Reset every time you successfully loot that ’’type’’ of item.
And obviously the question would rise: ‘’What would happen with ’’this system’’ to veterans that have already spent a lot of time?’’
#Lets say there is a maximum cap of Drop rate which you can acquire for each ’’type’’ of loot.
#If you have spent 500h-750h(as an example), your chances to get precursor from a Mob, MF or otherwise, would be around 5%~7.5% (affected by magic find).
But the Drop rate would reset, just to prevent sudden influence in Supply just because you and other people got 5x Precursors from a single mob, MF or otherwise.
At least this system would motivate you to play or such, because you would know that eventually you would get a valuable item that you desire.
(edited by AivenPrimus.9184)
The answer is simple – That would never happen.
And even if it had been, it would have turned B2P or F2P
Nearly every single MMO, that seemed like ‘’big projects’’ or one of those ‘’We could be like Blizzard’’, had eventually went B2P or F2P
To put it simply,
Dodge has no ‘’Movement speed’’ penalty, thus in some cases it allows players to travel further than simply jumping forward, … especially in combat.
[Soulbind on Use] would be nice…
O Well…
I know we already got a lot of usual slow shooting ranged staffs…
But it would have been really awesome if Revenant with staff act as a battle mage ( what I mean is… similar to how Mage class use staff in Dragon Age: Inquisition)
That is kinda true…
back then everyone needed Gossamer, and people used Silk in Mystic Forge, to upraise it.
But now… Making Ascended Light armor… is such a pain.
I also hope that someday, they may reduce required Bolts down to 50… but i guess, that wont happen.
There are still people who cant accept harsh truth about ESO – It is terrible… even more than that.
It would have been fine for a game if it was released 5 years ago…but not in this generation.
Might as well change Title of the game, and some lines in story… and VOILA, you wouldnt even recognize it as a ‘’Elder Scrolls’’ game..
Even at its launch it was bugged and half-baked, seemingly suggesting that you should smoke weed, to see the ’’color’’ of the game …
And since Zenimax needed money to ’’fix’’ this issue since they obviously failed, … they blatantly set up ridiculous price for game, including that failure DLC and more importantly 15$ sub.
There is still a lot more that you could mention…but it would turn out into a 10 page essay.
The best part is still, that…
Expansion isnt even out yet… and also nowhere close to be released…
And by the time it comes… ’’invitations’’ like these, will be buried…
That will never happen.
You fight mirror profession, just as you fight any other profession…
- Full damagez
- Dodge is love, dodge is life
- Better timing
Since I play mesmer myself, I know their weaknesses, and it is easy to abuse them.
This is what I use most of the times…
http://gw2skills.net/editor/?fhAQNAR8al0npRttqxMNcrRSqxYqbO1Tk8hAKdFdXAA-TpBFwACuAAROIAEOCA62foaZAAPAAA
Questions about Pricing and Payment [merged]
in Guild Wars 2: Heart of Thorns
Posted by: AivenPrimus.9184
I think some people are unable to understand concept of ’’EXPANSION’’ and ’’GAME’’
Question is about EXPANSION PRICING… not GAME PRICING
There is no way that Expansion will cost more than 20EUR
Im more concerned about the fact, why did they even screw around with ’’Tutorial’’
What aNet did wasnt ‘’introducing new players to Guild Wars 2’’…
While the way how you level up is fine (Event like quests etc)
…getting your levels up to 80 is a chore and punishment.
Questions about Pricing and Payment [merged]
in Guild Wars 2: Heart of Thorns
Posted by: AivenPrimus.9184
If you really believe that EXPANSION could/should cost 30 $ or EUR,
Then it is sad to tell you, but you dont know value of your money.
Yes, ofcourse game IS amazing…
but having such a ridiculous price on A EXPANSIONS…
would might as well be a new game and label it – ‘’Revenant Wars 3’’
Yet somehow none of GW1 expansions costs more than 20EUR comparing to the amount of content they bring.
Questions about Pricing and Payment [merged]
in Guild Wars 2: Heart of Thorns
Posted by: AivenPrimus.9184
Seems like a lot of people have no sense of value…
Ready to pay 30EUR and more for a EXPANSION that ’’would’’ cost as much as a base game…?
If I remember correctly I havent seen a single game that would ask as a maximum, over 20Eur (or otherwise), for a expansion that adds few features…
Then you might as well make a new game…and name it ‘’Revenant Wars 3’’
It shouldn’t be more than 20EUR… at best… it will cost 10EUR
Well,
Here is my Mesmer…
Didn’t expect it, but surprisingly a lot of people seemed to be amazed by the way she looks … when they even whisper me, asking about dye colors…
Or is it simply because her name starts with ’’Bewitching’’ …
Since when guardian is hard?
People know that – http://wiki.guildwars2.com/wiki/Restorative_Mantras
##
Heal allies when you cast a mantra.
Healing.png Healing: 2,600 (0.2)?
Miscellaneous effect.png Number of Targets: 5
Radius.png Radius: 360
##
Heals allies when mantra is prepared not activated.
and you need 5 seconds (rounded up) to trigger it,
What i propose is…
Allowing Restorative mantras to trigger when Mantra is Activated (not prepared) …but with 5 second cooldown, because they currently feel kinda unhandy…
or there exist some sort of hidden purpose, due fact just how annoying Mesmers are.
Thoughts?
P.S. Suggestion based for PvE
no…the thing is that every castable thief weapon ability [2,3,4,5], has a delay between 0.5s and 1s
Its like you must time your abilities sooner than you should and a lot more precise…
and in the moments where you accidentaly press same skill twice, even if you wanted to cast it only once… first strike animation begins…and right after it ends, it casts same ability again for no kittening reason
To put it simply, none of your basic abilities casts ON DEMAND…
You press ability [2,3,4,5], there is 0.75s delay…THEN ability casting begins, and ONLY THEN ability plays out
This mechanic gives a feeling of LAG…
And no, i dont have this kinda issue on any other class, because every other class abilities CASTS ON DEMAND…NOT WITH DELAY
and probably aNet will decide to nerf axe instead, in next patch…
It isnt just that…for ranger pets to always know which one you are….
Fact that they also hit for kittenload of dmg, despite ranger being traited for …how did they called… well first two traitlines…and not beast mastery
Same goes when i stealth…as soon as i leave stealth…BAM his pet is instantly back on me
and then they nerf something that involves DS again…
It was also stated in Wiki, that Fear has a bug where it doesnt count as interrupting ability…
but as ppl said… non-existing ‘’Necro-dev’’ team is way more busy nerfing necromancer than actually fixing their bugs…
bass, you didnt understand the question…
Necromancers has NO AOE CLEAVE…
every single of necromancer abilities are sustained damage
Talking about ‘’You cannot be Jack-of All-Trades in GW2’’…
I couldnt hold back, I got bored of simple condimancer, of simple power mancer, of simple minionmancer…i got sick of all thous ’’normal’’ builds
So I created this – http://gw2skills.net/editor/?fQEQNAndWnYEluZlGeaAYbCZ+g3A9IXqFQMmxxgMA-jADBIgBEPEChBDjBhqIYk3gEGQkGI5PFRjtMsIasKmYKYER1RBATA-e
Well…my build WILL look like that, im currently at ~70%-ish progress, need to complete runes tho…
Everything you can find in Necro, is in this splendid build, Power, Condi, Sustain, Utility…
It has its risks at ’’condi’’ part tho… If your crit doesnt land, chances of inflicting bleed also decrease…
Idea of this build is simple,
You have high crit chances for higher possibilities to inflict ‘’condi part’’ Bleed and also retaining ’’burst’’ damage part,
You pick Siphon at Blood magic, to even further retain ’’Burst’’ damage part
You try to inflict as much conditions as possible to boost ’’burst’’ damage even further than before with Target the Weak
Yep…you are glasscannon, but who cares when you have Death Shroud…which is always up due High Crit and Reapers Precision, and AoE Weakness it inflict…
Most trolly build you have ever seen today,
Yet due it I have became most fabulous player in dungeons, everyone wants me dead there: rats, birds, squirlls… gotta watch my step next time, you can never know when you might trip over a rock and break your neck…
No…
Utility Skills and Transformation Abilities are unaffected…
DS is half-baked class ’’transformation’’ ability…
It is a true fact, that in every MMO based game there are Devs – ’’Favorite’’ Class,hero,champion and least favorite…
I wouldnt be even suprised after 2nd year Statistics, Necro being least player profession…like…8% or smth
Since they already had only 12% and arent that far from last two:
Engeneer with 10%, and
Mesmer with 10%
I wonder what will be next?
Enforcing specific traits to make us any ’’viable’’, while we still lack pressence in competive play?
They havent nerfed thiefs, they havent nerfed warriors…
‘’Well, we will be nerfing Necromancer utility … because of his double-lifepool’’
They havent even made any viable changes for DS … a half-baked proffesion ability…
because it start to seem like ‘’Lets just stuck all nerfed traits into DS, and it will be ok’’
It is about player preferences…
I am maining Necro, and unfortunately i have that feeling, that whenever i try different proffesion, i just cant leave my Necro behind, and thing behind Necro is simple…
Necromancer is Sustained Damage Dealer, … remember this word well – Sustained.
Reason why ppl dont really wish to pick Necro in dungeons is simple, because they lack AoE Potential and have rather low team synergy.
If anyone calls, Wells, Marks, etc a good AoE tool, then think about it once more…
they are merely tools of utility with high CD
It is easy to test their viability in AC, you cant do anything to burrows…
Especially when you are running Condi, while dmg vs boss might be sufficient, you have no pressence when destroying burrows
Mesmer himself is weak at close range…
especially since most use GS…
what you need to learn is… ‘’Proper timing’’ and not waste abilities on clones
I agree, at first they were pretty annoying,
I played Mesmer in PvP, and made sure myself that they are rather vulnerable if you dont keep your distance…
Now all what is left, to learn how to get rid of thous trash Thiefs… who dodge 24/7 while dealing 10k crits…
These are my thoughts about ‘’How it was developed’’
First and most important is Death Shroud… which completely spits in your face as ‘’Class Mechanism’’,
It is just illusion to all kitten behind it…
While it gives you extra healthpool and devastating abilities, you sacrifice ALL of Necro Specific abilities – Mainly Siphoning, and then signets and other
Necromancer is strong, I dont disagree, but DS needs a change,
What I expect to see,
Necromancer should retain Siphoning/Signet Passives while in Death Shroud
and that is all what I expect from Anet…
Since cooldowns on Necromancer ’’other’’ defensive boons(Protection/Stability) are way too long, and sustaining damage with healing is all what Necro has.
What I understood from my speculation,
Daze, Stun etc was made as ‘’much more specific’’ Control Effect,
try your imagination, If you get stunned or dazed, it is much more harder to recover from such effects,
than being >feared< or >Immobilized<
Thats why Fear and Immobiliaze is affected by both ‘’type of condition removal effects’‘—> ’’Condition Removal’’abilities, ‘’Breaks Stun’’abilities
and on top of it,
they are affected both positively and negatively, like i mentioned before
Because their duration is >increased< for every increase on casters Condition duration aka ’’intensity’’
and also their duration is >reduced< for every decrease on Targets Condition duration aka ’’resisting’’
Well eitherway, that is my opinion.
Daze, Stun are NOT Conditions, They are Control Effects.
Sigil of Paralyzation increase ONLY Stun duration.
Pure teoretically Mesmer Daze effects with CS and 6xRoM, should last around ~1.60 Seconds (If including all theory of its lasting duration)
Title was too long, but to tell more precise what I mean with this is,
Option at Menu, that causes your ’’targeted’’ abilities to be casted at maximum skill range, WHEN you are targeting Out of its maximum range (Aka Targeting Circle turns red).
I love fast paced ability targeting, so personally i am using ‘’Ground Targeting: Instant’‘,
sometimes you waste Distance due heights or other obstacles, enviroment etc… And also time, by constantly looking at ’’Out of Range’’…
Bugfix: Fixed a bug that caused ‘’Necromancer OP’’ Whiners to exist…
Yet I think Mid route is easyest one,
Can be done without releasing W once…
Ohhh, Okay tyvm for answers.
press Dodge, will fix this problem
So I am stuck at 17 of 20…
Have completed multiple times ’’repeatable’’ archievements, and nothing…
Anyone else having a bug ?
ohhh wow,
excuse me that minion like Blood Fiend doesnt use any sense of logic,
for not healing himself because he clearly DRAIN health from enemy
Based on what you complain about coglin, Ranger pets should not regenerate out of combat as well, so that means they are OP ?
I use Blood Well on ground, and Blood Fiend in water (since there are no better choices)
EDIT:
Question,
Could this be made as that ‘’If you gain something, you lose something else’’,
I am mainly focusing on Burst Necro, I know, have heard and seen, there is Minionmancer also, which have several traits especially for Minion survivability, utility etc, does that affect this suggestion?
Either way, I am staying with my idea, heck i dont mind if there wont be such change, I just pay attention to new commers and any other way to avoid serious harm, and fact that Blood Fiend always picks aggro because it is healing Full health Master…
(edited by AivenPrimus.9184)
So, I really havent payed that much attention to Blood Fiend… like at all from this whole time playing my Fabulous Necromance, but
Why for the love of Grenth, Blood Fiend has no innate out of combat healing,
and most important one, why on Tyria he/she/it doeanst heal himself IF HE DRAINs health from enemy while Master has full health?
Why can’t he heal other minions?
Is this another minion logic ‘’All for Master, nothing for Myself’’ ?
Approve/Dissaprove?
It is Light Armor, … you want female mages to wear heavy plate armor ?
Most medium armor covers … most of female body.
Yes, some Heavy armor like Gladiator Set <3 and Barbaric? Reveal a lot of female skin, so what.
Nobody forces to wear such armor, there are plenty of ’’normal’’ armor.
Use Transmutation Stones for once.
—————————————————————————————————
Try atleast combine Real Life Logic with GW2
Exactly as ’’glorius’’ mentioned, thank you, … ‘’when skill lag happens’’ that is what i wanted to say.
And thanks, Blaine Tog for mentioning ‘’switch option’’
anyway, if it is really such an effort to add ’’class’’ or global specific option , then so be it
no need to start calling names, because someone said something opposite to what you are used to
@Bhawb,
If you have nothing better to say than insult, then dont talk, and leave forums.
1 second cd wouldnt hurt…
And with ‘’Shroud Dancing’’ you mean thous effects which trigger when you …Enter or Exit DS ?
I suggest adding Internal CD in range between 1 to 3 seconds for Death Shroud, Lich Form etc…
while that might not seem to be as such an issue, but there are times, when by mistake button is pressed twice, resulting – you have to wait for CD to end, and also messing up your combo whatsoever
(this might be a problem for other ’’Classes’’ also)
7/10 for usual name + ’’title’’.
Name I am Currently using on my female Necro is:
Salywana