Showing Posts For Alekt.5803:

Why Ele is Tournament Meta; Why it is Wrong.

in PvP

Posted by: Alekt.5803

Alekt.5803

I don’t want elementalist to be balanced exclusively with the idea that Focus exists; “that they have access to this massive 3 condi clear ability, extreme projectile hate, and an on-command invulnerability”. This short description does not represent the reality of Staff or Warhorn…

Unfortunately this isn’t a unique to the Elementalist.
Almost every class is suffering from the same thing because of the power creep.

I think it is worse for Elementalist, especially when considering how different one weapon is to the other.

Alerie Despins

Why Ele is Tournament Meta; Why it is Wrong.

in PvP

Posted by: Alekt.5803

Alekt.5803

Heaven forbid there’s a dedicated healer or support?

What was worse, was the cele meta of D/D. Yea sure bunker support ele is a more defined role, but the ele cant kill much, it can only support. Best thing is, this can bring out different situations.

Forcing an ele into a 1v1 where it cant rotate out, thus leaving it out of team fights might be a tactic we see in the next META, difficult with no portal but do able. This was similar to how TCG used to deal with Tage for example back in Bunker Guard meta (just an example).

Bunker Guard META wasn’t horrible to watch or play against a lot of the time its a similar ish role the ele now picks up with clerics and Soldier rune, although Ele has more self preservation regarding burst and power/condi with the Focus Earth abilities and such.

As for Aura sharing, with necro you will likely see more people going for the condi remove than the sharing of auras in all honesty.

I am not fighting against the idea of healer elementalist. I am mainly arguing that Focus is too strong compared to the other weapon set of the elementalist; that Focus combined with Earth Magic is too good compared to the else. I offer a solution, which is to put Elemental Shielding and Geomancer’s training at the same tier, since the weapon set is unfairly good with it.

I don’t want elementalist to be balanced exclusively with the idea that Focus exists; “that they have access to this massive 3 condi clear ability, extreme projectile hate, and an on-command invulnerability”. This short description does not represent the reality of Staff or Warhorn…

Such non-sense!

We’re talking about a pure defensive set and you argue that its defense too strong respect to the rest? well…surprise
The focus does basically zero dmg and you expect people to be punished further for using it? You already cut your dmg by half and you want to make everything even worst…completely absurd

Why do you think that Overload Earth was bug fixed ( Maximum protection duration reduced by 52%, going up to 70% when leaving the aoe; 75% max protection duration reduction to allies) without compensation? Because Focus has access to both Elemental Shielding and Geomancer’s Training. The access to protection was far too generous. Meanwhile, a damage Air Water Tempest barely has any protection uptime now.

Any attempt at buffs on traits affecting Water, Tempest, Air or Earth have to be thought with the existence of Focus in mind, and how this weapon set will once again abuse it.

All the nerfs we saw on the class on last patch were probably caused because of Elemental Shielding + Geomancer’s training combo.

Alerie Despins

Why Ele is Tournament Meta; Why it is Wrong.

in PvP

Posted by: Alekt.5803

Alekt.5803

Heaven forbid there’s a dedicated healer or support?

What was worse, was the cele meta of D/D. Yea sure bunker support ele is a more defined role, but the ele cant kill much, it can only support. Best thing is, this can bring out different situations.

Forcing an ele into a 1v1 where it cant rotate out, thus leaving it out of team fights might be a tactic we see in the next META, difficult with no portal but do able. This was similar to how TCG used to deal with Tage for example back in Bunker Guard meta (just an example).

Bunker Guard META wasn’t horrible to watch or play against a lot of the time its a similar ish role the ele now picks up with clerics and Soldier rune, although Ele has more self preservation regarding burst and power/condi with the Focus Earth abilities and such.

As for Aura sharing, with necro you will likely see more people going for the condi remove than the sharing of auras in all honesty.

I am not fighting against the idea of healer elementalist. I am mainly arguing that Focus is too strong compared to the other weapon set of the elementalist; that Focus combined with Earth Magic is too good compared to the else. I offer a solution, which is to put Elemental Shielding and Geomancer’s training at the same tier, since the weapon set is unfairly good with it.

I don’t want elementalist to be balanced exclusively with the idea that Focus exists; “that they have access to this massive 3 condi clear ability, extreme projectile hate, and an on-command invulnerability”. This short description does not represent the reality of Staff or Warhorn…

Alerie Despins

Why Ele is Tournament Meta; Why it is Wrong.

in PvP

Posted by: Alekt.5803

Alekt.5803

Why would anyone with their right mind take that website for granted? It’s literally written by like 5 people, all the “meta” builds there are pure nonsense most of the time and they add the real good builds very late.

I simply linked the build here because it is place where you can easily see what I am talking about. I am not discussing the subject because I saw it on the website; you got the order wrong. I know for a fact that some teams are practicing such tempest on their roster, like Best Team North Africa, and such.

Alerie Despins

Celestial Avatar Feedback - Needs Changes

in PvP

Posted by: Alekt.5803

Alekt.5803

You druids are a mess to balance. You guys deal a ton of single target damage because of your pet, while using bunker-bruiser amulet.

What’s the real solution?

nerf dps-pets (bristle and smokescale) and buff druid…. it’s really simple.

But Eurantien says that Bristle and Smoke are the only way to kill people with Druid.

Alerie Despins

Congrats ANet, you have ruined pvp

in PvP

Posted by: Alekt.5803

Alekt.5803

MITIGATION VS MELEE

*+1K HP everyone (necros are no ones, so not them +500. OR why not give shroud sum serious debuffs like less HP and/or less mitigation.)

*Increase all plate armor to a sensible mitigation level. So when a thief crits, he cries, and then goes for the targets he is supposed to one shot. (cloth “noo not my necro!!!”)

*Make guards what their suppose to be, medium dps heavy defence tanks (bunker)

*Superbly make medium armor medium armor. (or leave it where it is)

Cloth… What armor? I mean, ok give the ele a shield, but not one that can withstand 10K damage? Seriously? Fine I get it cloth is *cough no armor and needs shields… but invincible impenetrable shields? no ty.

MAGICAL DAMAGE MITIGATION

  • Guard is well (you guys named it Guardian, not Paragon, the heavenly dealer of WTF? damage. TY.) bad. My thought of a dragon hunter would be like 4K HP seriously dismal damage but team player buffer bunker. So 10% less magical damage or some crap.
  • Warrior. I main, I hear people QQ but my warrior does fine in even trash groups if I can find another. I just can’t kill a rev to save my characters life, unless its a noobish rev. that for me is sad, but eh what can ya do. I can almost solo necros, and again noobs no chance. So close, but not sure what I’m missing o.0

Yeah that’s all. Game fixed forced to fight together, bunker can hold a cap solo but why? can’t kill crap. omg team coordination.
Read between the lines and your good. all the fixes are in there done yay woot 2m views on twitch.

Oops almost forgot. Revamp that stupid stronghold as well. Maybe auto send NPC door bashers and archers, lets pit them against each other and make this something worth getting into. Yes fight over the super buff NPC, but let that fight be over the gate’s destruction and not some spawn point you run over and commune with. So if you lose your gate, you get power spike NPC’s every 3 minutes lotto the NPC between the unlocked characters of the team. 2 minutes for mid gate, and 1 minute for final gate. then you win.

What are you talking about?

Alerie Despins

Why Ele is Tournament Meta; Why it is Wrong.

in PvP

Posted by: Alekt.5803

Alekt.5803

So the exact same build as last season is the new meta build??

It’s revolutionnary like that.

Alerie Despins

What with those Condi Mesmer?

in PvP

Posted by: Alekt.5803

Alekt.5803

There is this new trend of condition mesmer I am seeing these last days. Anyone else saw some of those?

I heard they can 100-0 scrappers.

Alerie Despins

Celestial Avatar Feedback - Needs Changes

in PvP

Posted by: Alekt.5803

Alekt.5803

You druids are a mess to balance. You guys deal a ton of single target damage because of your pet, while using bunker-bruiser amulet.

What’s the real solution?

Alerie Despins

Why Ele is Tournament Meta; Why it is Wrong.

in PvP

Posted by: Alekt.5803

Alekt.5803

The overload on earth is actually quite useful. The final immobilize is a very strong combo initiator. The final blast immobilizes for 4 seconds. You immediately follow that up with magnetic grasp and aftershock. That gives you 8 seconds of immobilize. You can then combo that into fire or air. The damage from them being stuck in the overloaded earth field + air or fire skills will kill.

Yeah. It’s the 20 seconds downtime of Earth that worries the d/f tempests.

Alerie Despins

Why Ele is Tournament Meta; Why it is Wrong.

in PvP

Posted by: Alekt.5803

Alekt.5803

Arcane is not good enough at providing protection. It has poor up time. A thief steal or necro boon corrupt will easily interrupt your overload earth, which causes you to lose your biggest source of protection. Once that happens you die very quickly.

Why on earth would you EVER overload earth? It literally does nothing since the prot duration got reduced. The only overload you should use is air if you can cover it to not be interrupted, and fire if it happens to be charged when someone goes down. If you are running aurashare (and thus not providing as much team-cleanse) you CAN overload earth if there are a lot of projectiles flying, but there are sever penalties to doing so.

Please don’t overload earth, especially as a focus user (although that applies in general). It kills your prot uptime, and locks you out of earth attunement, which has your most important defensive skills. All the while, if you DO overload earth, you get….a few bleeds, a blast (5s after the cast, so you finish no fields), and an immob that immediately cleansed. Not worth kitten cast, even without the penalty of sitting on your hands for 5s in earth and being locked out for 20s.

I’m probably just talking kitten, but I think the Ele players forgot how to play core Ele.
Some acting like they don’t have condi cleanse, no prot, they gotta overload, etc.

About forgetting you may be right. Tempest is very different from core elementalist. Tempest is smoother, and you must think ahead of time to plan overloads. Core ele is more quick attunement swapping. I would personnally not swap Tempest (I prefer it), but it’s sad that the old style does not work anymore.

Old ele does not work. Celestial is gone; Settler is gone. Well, it would probably work a little bit if Reaper or all other classes that now does better than what D/D used to do were gone.

Alerie Despins

(edited by Alekt.5803)

Why Ele is Tournament Meta; Why it is Wrong.

in PvP

Posted by: Alekt.5803

Alekt.5803

There is one build on the elementalist that is currently meta, and good enough for tournament plays. (http://metabattle.com/wiki/Build:Tempest_-_D/F_Aura_Share) As a elementalist main who plays an offensive type Tempest, let me give my analysis on why this build appeared, and why it is bad in the long term, especially when considering the vitality of the other weapon sets. I can identify three causes of behind that shift;

1. The new Diamond Skin.
2. The synergy between Focus and Earth Magic.
3. Tempest Grandmasters

About Diamond Skin

The old analysis on Diamond Skin, and before the release of HoT was the existence of a certain perfect health pool, thoughness, and healing power to maintain the 90% threshold. The best scenario was close to 14500 health. This amount of health was easier to maintain with a mix of healing power and thoughness due to the limited healing scaling. Essentially, that was it for trait.
Then came Tempest with Elemental Bastion, a very potent source of healing + a source of Frost Aura, and finally, Hardy Conduit which essentially gives an additional 7% damage reduction. This caused the Diamond Skin to be much easily maintained, and was nerfed as a result.
The new diamond skin, is another thing completely. The threshold of 75% is much easier to play with. It gives 3349 health to play with (when the 13395 health pool is achieved with Cleric + Soldier Runes). Of course, the condition resistance is way less radical than the previous iteration of the trait, but it is very beneficial to the same old Thoughness + Healing Power + Low Health combo. This is why Diamond Skin is still quite good, and is still used. Though, it is no longer useful on builds that used Diamond Skin without water (with the exception of Focus, part 2).

The synergy between Focus and Earth Magic.

There is, without a doubt, only one weapon on the elementalist kitten nal that is good: the focus. Everyone was caught in surprise to see quality of life buffs given to focus on last patch (Fire Aura cooldown reduced by half; Gale cooldown reduction and unblockable). With the elementalist current state, and the over-performance of the focus will ultimately play against the class’ build diversity. Unless changes are given, every balance decisions regarding the traits and utilities will need to have the focus in mind. Focus currently offers the quickest and most reliable from of condition clear of the whole class. Additionally, it grants an invulnerability skill and offers the longest projectile protection from any other weapons.

Earth Magic’s traits location are also very favorable to the Focus. On the adept tier (1. Auto armor of Earth, 2. Bleed duration, 3. Protection on Aura), on the master tier (1. Thoughness conversion to condition, 2. Stability when swapping, 3. 33% cooldown reduction to earth + 33% condition duration reduction to movement). So, Elemental Shielding, protection on aura + Geomancer’s Training, cooldown reduction, are always picked because the cooldown of the Focus are extremely valuable, and so is the protection on aura. Both of these traits are build defining. Elemental Shielding and Geomancer’s Training need to be both at the same tier, Master Tier. Without this change, Focus will always be dominant compared to the other weapons.

Elemental Bastion and Offensive Traits on Tempest

Tempest does not offer an offensive grandmaster trait. You have a warhorn trait, which I heard is decent, and you have Elemental Bastion. The third one, Lucid Singularity, is more of a defensive trait, except when considering that anti-movement conditions can block the overload’s damage. Another thing to consider is that Elemental Bastion can be used on an offensive-oriented Tempest build to replace the class’ requirement for sustain like Evasive Arcana. So technically, an offensive grandmaster trait for Tempest cannot be “Deal extra damage…”

To conclude, elementalist is fine. But, this is only because of the over-tuned Focus, and on a healer only role. The rest is struggling, and it is not pretty to watch.

Alerie Despins

Eles are pointless in pvp

in PvP

Posted by: Alekt.5803

Alekt.5803

Nope – Ele is pretty sick actually. Try this:

http://gw2skills.net/editor/?vFAQJAodn0XCNYi9XCWYCcYilNAzdv+XPsErgLwIY4BEAKgA-TJRIABzeCAwZ/BAeAAGVGAA

By far highest support (boons, condi-removal, auras, healing numbers) and unkillable in a 1v1.

I saw this build from tons of competetive players and smaller tournaments and I thought it would suck as well, but it’s insane. Yes, you have no DMG, but in all other aspects, it’s pretty much godlike.

Also, reapers won’t do anything to this build.

*Edit: It’s actually that good, that I’ve seen quite a few ESL-players that normally don’t play Ele practice it, likely for the upcoming season finale. Not gonna drop names though, since they helped me with the build and I don’t wanna spoil any teams strategies.

Yes. And I hope it gets nerfed.

I only play elementalist.

Alerie Despins

To the Bristleback complainers...

in PvP

Posted by: Alekt.5803

Alekt.5803

I’ve told people before to just kill the pet and they laugh at me and mock me as if it is an absurd strategy, and they then proceed to complain about bow tanky druid is and how much damage it puts out.

I dunno man, you just can’t help some people.

Yeah Retaliation counters spike barrage.

Alerie Despins

Why stack the most annoying stuff on Ranger.

in PvP

Posted by: Alekt.5803

Alekt.5803

I wish I could give
Regen
Fury
Swiftness
Prot (75% of protect me)
Vigor
Condi clear
Heal and
Shocking aura
all aoe all with one skill on a 25s cd.

Wow please buff ranger. Armor of earth can gives stab, that is what is important with that skill and why it warrants a large cooldown. Don’t compare traited vs untraited versions of two different skills cherry picked for whatever point you are trying to prove. Ele carries some broken utility skills that only search and rescue can hope to match in value to a team.

On your description, 4 trait lines are used. You’d need Earth, Water, Air and Tempest. Stop cherry picking.

Alerie Despins

A Viable Ele Build

in PvP

Posted by: Alekt.5803

Alekt.5803

From a condi users perspective, necromancers not withstanding, the problem is Druid and meta engi have such good access to condi removal/mitigation that even with the abundance of conditions flying about they can negate them.

Some of these powerful condition removals need to be brought into line along with the toning down of condis to keep builds viable.

Stopped reading when I read good condi removal for druid. Now please don’t argue about solo q builds.

Do you know how bad the condi removal on glyph is?

Is it better than 1.5 sec cast time on Healing Rain (45 sec cooldown)?

Alerie Despins

Why stack the most annoying stuff on Ranger.

in PvP

Posted by: Alekt.5803

Alekt.5803

Two shouts were greatly improved, and both of them are totally frustrating to play against.

I would like to put some attention into “Protect Me!” and how loaded it is.
1. It’s a shout.
2. Breaks stun.
3. Applies 66% of the protection time of armor of earth.
4. Allies get the benefit from both the stun break and protection.
5. It gives another CC
6. It is instant (read instant CC)
7. Cooldown is three times shorter than armor of earth when traited.

I’d like rangers to meet the elementalist 75 seconds cooldown Arcane Shield, Armor of Earth utility.

Alerie Despins

To the Bristleback complainers...

in PvP

Posted by: Alekt.5803

Alekt.5803

Smokescale is not balanced either.

Alerie Despins

A Viable Ele Build

in PvP

Posted by: Alekt.5803

Alekt.5803

Focus is not good for the elementalist class in general because it is way stronger than the rest.

I have no idea what this even means.
Are you saying Focus isn’t good because it’s better than your other options?

I am implying that Focus should be nerfed. You need to start by dragging every elementalist weapon set to uselessness, then start over.

Resetting powercreep in-general would be a good idea, at least in PvP/WvW.
I feel like they REALLY need split-balancing. PvE feels mostly fine. You SHOULD feel powerful there. That’s good, but in PvP/WvW, there’s just too much of everything, necessitating newer skills/traits to do even more of everything just to compete.

Well, the thing is that no matter what buffs you give to Elementalists, the weapon set are so imbalanced inside the class that Focus will always end up above all others. Then, every changes must be thought with the idea, “but how strong focus will be with that change? Too strong”.

So, because of the most boring playstyle ever seen from Elementalist, everyone who loves the class must pay for these clowns d/f.

Alerie Despins

A Viable Ele Build

in PvP

Posted by: Alekt.5803

Alekt.5803

Focus is not good for the elementalist class in general because it is way stronger than the rest.

I have no idea what this even means.
Are you saying Focus isn’t good because it’s better than your other options?

I am implying that Focus should be nerfed. You need to start by dragging every elementalist weapon set to uselessness, then start over.

Alerie Despins

A Viable Ele Build

in PvP

Posted by: Alekt.5803

Alekt.5803

Zuko’s build is functionnal. Only issue is that it is boring. It’s tournament viable.

Focus is not good for the elementalist class in general because it is way stronger than the rest.

Alerie Despins

Balance is fine Kappa

in PvP

Posted by: Alekt.5803

Alekt.5803

I’m going to guess you were stacked with your teammates?

Nope, clones/phantasms.

Clone/phantasms are still targets, so if the wiki is right, and you where in line with those clones then all of the projectiles fired at each of the clones could have easily hit you in addition to the projectile that the ability sends at you.

Granted it’s still only supposed to hit three targets, or three projectiles so getting hit more than three times should still be a bug no matter the circumstance.

Seriously guys. Do you not read patch notes? Precision Strike always shoots three projectile since the last balance patch. Multiple targets means a spreaded precision strike.

And OP is lucky to be only critted for 1.3k. With marauder on elementalist, you get hit for 2.2k crits.

I also read about that bug right now. Okay, must clearly be with that “do not target downed guys” fix attempt.

Alerie Despins

I Thought Aimbots weren't allowed?

in PvP

Posted by: Alekt.5803

Alekt.5803

I also don’t agree with that snapcast thing. I was ashamed when I saw the possibility to do it. But you should NOT use it on staff elementalist, unless you like bad static fields.

Alerie Despins

Black crosshairs--take target

in PvP

Posted by: Alekt.5803

Alekt.5803

You use action camera in PvP? That immersion…

Alerie Despins

There can only be five. So get ready.

in PvP

Posted by: Alekt.5803

Alekt.5803

From talks with friends, matches, etc. This season is probably going to be tempest, druid, herald, scrapper, reaper.

All other classes should hope for the best when it comes to innovative team comps. But beyond that start considering a class to play for the upcoming league.

There can only be five.

Tempest over thief? WTF!

There is a really strong sustain ele build that does good damage. You will be surprised if you haven’t seen it yet.

Whats the build?

Same boring d/f Mender or Cleric shout elementalist.

Alerie Despins

Good job, ANet

in PvP

Posted by: Alekt.5803

Alekt.5803

Strong words…strong words with nothing to back them up are nothing but empty words.

Out of sheer arrogance this @Silv guy blame the entire ele community for its apparent lack of foresight..and yet he has nothing to prove that our claims are wrong, if you OP think that ele is good and all, then prove it with it a video, build link..anything.

The Op thinks this is a good balance patch simply because the profession he plays got buffed to the max and the profession he dislikes got nerfed to the ground.

The OP and all those like him, if you really think that this way of “balancing” the game is correct..then remember one thing : what goes up..will go down eventually, one day you’ll be the one on the chopping board

When the ranked season starts, everybody will flock to the most OP spec and this will eventually lead to nerfs “anet style” aka you’ll be gutted like everybody else before you.
Remember the turret engi? It didn’t need to be played at the top to be nerfed to the ground..it simply needed to be overly represented.

With nothing stopping people from stacking professions in ranked, the community will soon realize what is broken, anything said now..doesn’t matter.

All I can say now, dear reapers, scrappers….eventually the curtain will fall , the show won’t go on forever and when that time comes, I hope you’ll still like the anet way of dealing with balance.

I’d like to have a talk with that person thinking the elementalists are not theorycrafting, or trying due to a “change” of playstyle. I’d like to see him fighting a Reaper with Water Air Tempest. A general build mindful that revenant, thief, reaper and dragonhunter exist; not just a maximum condition clear build that can only fight reaper.

Alerie Despins

(edited by Alekt.5803)

What's the plan with Elementalist?

in PvP

Posted by: Alekt.5803

Alekt.5803

anet needs to give cele back to eles. it’s not like any other classes needed it that much, and with the new amulets its not like any other class will want it.

multiple nerfs and removal of the amulet that had kept ele viable for years was terribly short sighted of anet. it was never going to do anything but ruin the class.

bring back cele ele. I used to love having them on my team. now they are better than warrior, but still an equally pointless pick.

adding rev while ruining warrior made gw2 effectively stay a 8 class game. the nerfs to ele and mes are dangerously close to making this practically a 6 class game. pathetic balance from anet.

The deletion of Celestial amulet is actually thinking for the long run.

Alerie Despins

Overload Fire.

in PvP

Posted by: Alekt.5803

Alekt.5803

Wrong direction, take back some from Rev, Reaper, Scrapper, a bit from DH, and so on until you start seeing base classes again. We don’t really need to dig this hole too much deeper.

The reason this particular skill probably shouldn’t is it would add to the “mindless” AOE fest that we actually need to move more away from instead.

Seems pretty mindful to me when it’s a squishy class trying to hit damage on melee like that.

Alerie Despins

Overload Fire.

in PvP

Posted by: Alekt.5803

Alekt.5803

There is no hope for the offensive Tempest if Overload Fire does not get an area or radius increase. Why is Overload Fire the most underwhelming one? 240 or 300 radius would do the trick.

Alerie Despins

What's the plan with Elementalist?

in PvP

Posted by: Alekt.5803

Alekt.5803

For a start, Tempest Defense could work with any form of disables for the damage increase. As it stands with Stuns, Dazes and Knock-Down are the only sources of disable that works with the trait.

Elementalist has a large pool of disables that are not used by the trait. Launch (Tornado, Updraft, Wind Blast), knock-back (Gust, Unsteady Ground, Tidal Surge), pull (Magnetic Shield, Cyclone), float (Air Bubble), sink (Rock Anchor, Undercurrent).

Alerie Despins

Fire Adept Idea: Burning Precision

in Elementalist

Posted by: Alekt.5803

Alekt.5803

I like that. Though, damage needs to be between 200-500.

Alerie Despins

What's the plan with Elementalist?

in PvP

Posted by: Alekt.5803

Alekt.5803

Or just compensate the lack of hp and toughness by having natively more healing power. All classes should have the same fixed amount of base stats before we can balance things out. Maybe give mesmers/thieves more innate precision, guards could have some healing power too, i don’t know, even naked there is still an uncomfortable discrepancy.

Give all adept minor traits of the elements baseline. When in fire, you gain 150 power; when in earth 150 thoughness; when in air grant movement speed. The first adept tiers becomes stat converters:

-For Earth, Strenght of Stones to adept minor: additionnal 10% thoughness to condition damage.

-For Fire, Power Overwhelming to adept minor: additionnal 10% of power converted to condition damage.

-For Air, 10% of precision is coverted into Healing Power.

Then, you need new traits to replace the used one. Ferocious Wind (Air adept), Power Overwhelming (Fire master), Strenght of Stones (Earth Master).

For Earth, upgrade Elemental Shielding to Master tier. Add a new trait, Obsidian Focus to Earth which grants 360 thoughness and reduce condition damage by 33% when channeling skills (including overloads)

I’ve though of something similar too. We have150 power in fire, 150 toughness in earth, 10% boon duration in Arcana, we just miss the 150 precision baseline in air and 150 healing power in water. Maybe add 150 expertise in Tempest? And bring back lingering elements made baseline.

Or, make aquatic benevolence affect also yourself, eles can’t really have the luxury of being devoted altruistic healers nowadays. We don’t have so many good/useful traits, so a gm tier trait that doesn’t even benefit to yourself in these dark times seems inappropriate.

Well, I’ve been discussing the subject, and giving direct healing power to water may be pure power creep for bunker builds. Water already have a good minor trait to be honest. Arcane and Tempest are different stuff for different ideas.

Instead, I think that giving attentions to Earth Thoughness + (Condition), Air Speed + (Healing), Fire Power + (Condition) is a fair change since it has more chances to affect a secondary stats, which is the goal here. That’s because every weapon set of the elementalist has some burning or bleeding somewhere so it’s a way to give them a more solid untraited condition. As for the builds being condition already, they’ll benefit a little bit less from Fire, but will gain in their main stats.

Alerie Despins

Two druids combo ---> Rezzing like Jesus!

in PvP

Posted by: Alekt.5803

Alekt.5803

But what if you set up the cleave at the druid’s location and they decide to rez at the body instead of teleporting it. What happens then?

What? The druid can’t teleport to the body. If you’re cleaving on the druid and he uses that skill he brings the body to him where you’re cleaving.

If he runs TO the body then that just gives you a huge opportunity to hit him with control skills to prevent the rez.

No, no… What if you have a Druid at one side, in the distance and a team on the other side. If you are the enemy team, where can you safely prepare the cleave. Under the body, or under the Druid?

Alerie Despins

Two druids combo ---> Rezzing like Jesus!

in PvP

Posted by: Alekt.5803

Alekt.5803

This is just another case of players not being able to think beyond that of a squirrel. Have some decent map awareness and you should know where the Druid is and where to cleave.

But what if you set up the cleave at the druid’s location and they decide to rez at the body instead of teleporting it. What happens then?

Alerie Despins

What's the plan with Elementalist?

in PvP

Posted by: Alekt.5803

Alekt.5803

Or just compensate the lack of hp and toughness by having natively more healing power. All classes should have the same fixed amount of base stats before we can balance things out. Maybe give mesmers/thieves more innate precision, guards could have some healing power too, i don’t know, even naked there is still an uncomfortable discrepancy.

Give all adept minor traits of the elements baseline. When in fire, you gain 150 power; when in earth 150 thoughness; when in air grant movement speed. The first adept tiers becomes stat converters:

-For Earth, Strenght of Stones to adept minor: additionnal 10% thoughness to condition damage.

-For Fire, Power Overwhelming to adept minor: additionnal 10% of power converted to condition damage.

-For Air, 10% of precision is coverted into Healing Power.

Then, you need new traits to replace the used one. Ferocious Wind (Air adept), Power Overwhelming (Fire master), Strenght of Stones (Earth Master).

For Earth, upgrade Elemental Shielding to Master tier. Add a new trait, Obsidian Focus to Earth which grants 360 thoughness and reduce condition damage by 33% when channeling skills (including overloads)

Alerie Despins

What's the plan with Elementalist?

in PvP

Posted by: Alekt.5803

Alekt.5803

Everytime the bunker-support type Elementalist gets nerfed, it’s two offensive Elementalist builds that goes down with it. How is it possible to balance this class?

I have always claimed that nerfing the heal to allies on Wash the Pain Away while increasing the radius of the first pulses could be an idea.
::: Nerf heal to allies by 50% on Wash the Pain Away! Increase radius of first pulse to 240, up from 180; increase second radius up to 360 radius, up from 240.

Electric Discharge
when dagger mainhand 600 range
when scepter 900 range
when Staff/Trident 1200 range.

Oh please!… I can’t stand that 900 range when I use staff.

Alerie Despins

Do People Still Play This Game?

in PvP

Posted by: Alekt.5803

Alekt.5803

Private scrims and secret plans. That’s what makes the pros so silent these days.

Alerie Despins

Two druids combo ---> Rezzing like Jesus!

in PvP

Posted by: Alekt.5803

Alekt.5803

Search and Rescue is fine just like Bristleback is fine. You should learn to play and use Retaliation to counter Spike Barrage. Or kill the pet, expecting that a ranger cannot use his swap pet button.

Alerie Despins

Fire Overload radius buffs?

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Could water overload leave a field, btw?

I don’t believe it would have anything else. Maybe it could have knocked-back foes like a crashing wave, but that idea was given in early betas.

Alerie Despins

Fire Overload radius buffs?

in Elementalist

Posted by: Alekt.5803

Alekt.5803

I wish this overload had a 240 or even a 300 radius. 180 feels tiny, and with occassional lag where the target is an inch or two further than it is shown, it makes the chasing or hitting process quite complicated.

Alerie Despins

Overloading in Mist Form

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Because if it did, we would have to worry about “how to balance overload knowing that the player can mist-form inside it”

Alerie Despins

What's the plan with Elementalist?

in PvP

Posted by: Alekt.5803

Alekt.5803

Everytime the bunker-support type Elementalist gets nerfed, it’s two offensive Elementalist builds that goes down with it. How is it possible to balance this class?

I have always claimed that nerfing the heal to allies on Wash the Pain Away while increasing the radius of the first pulses could be an idea.
::: Nerf heal to allies by 50% on Wash the Pain Away! Increase radius of first pulse to 240, up from 180; increase second radius up to 360 radius, up from 240.

Alerie Despins

Who beats who

in PvP

Posted by: Alekt.5803

Alekt.5803

You tell me how Tempest beats Reaper. It’s the impossible match-up for Tempest…

Alerie Despins

What's the plan with Elementalist?

in PvP

Posted by: Alekt.5803

Alekt.5803

What’s the plan with the lowest health pool, scholar class? They are supposed to be the jack of all trades, master of none, but I don’t even think that they fit the jack of all trades part anymore.

Alerie Despins

Tempest Defense on all CC please.

in Elementalist

Posted by: Alekt.5803

Alekt.5803

I don’t communicate in reddit, but good to see someone so active in way to fix ele things.

Well, the thread needs some support. Elementalist haters are around.

Alerie Despins

How is ele ever going to beat reaper?

in PvP

Posted by: Alekt.5803

Alekt.5803

I’m intrigued at how necro went from merely countering popular ele specs if specifically built to outright dominating them.

Necro’s turn in the spotlight. at least you can kite them.

I wish I could kite against a 1200 range weapons and chill on me.

Alerie Despins

How is ele ever going to beat reaper?

in PvP

Posted by: Alekt.5803

Alekt.5803

Only way a condition reaper can lose is when it starts to goof around trying different skills than number 1.

Alerie Despins

Tempest Defense on all CC please.

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Alerie Despins

Staff #1 skills are horrible.

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Fireball is one of the strongest autoattacks in the game, taking in mind that you can have a lava font on the ground at the same time which can be used for damage or to pressure your enemy.
It also has a pretty decent AoE explosion, so if your foe tries to sidestep it and you aim at the ground it will still hit him.
I would argue that earth 1 is pretty bad, but you generally want to stay away from camping earth too long so you shouldn’t autoattack in earth at all.

If you’re going to complain about skills being useless, try scepter first, because compared to scepter skills staff is severely overpowered.

If you consider putting “lava font” at the same time; we’re no longer speaking of auto-attack. Fire auto-attacks never hit and the attack rate is 1 attack pet 1.4 seconds; that’s weak.

Then its just a l2p issue on your end tbh, I rarely miss them.
With some might and vuln fire autoattacks can easily do over 5k damage, and even tho lava font is not an autoattack, it can be used at the same time, and should be taken in consideration when balancing the autoattack around it.
After all, your autoattack is just a filler between skill cooldowns.

Just a little word of advice I guess since missing them is a big deal for you, try binding your action camera on/off toggle to an easily accessible key and turn it on when you have to autoattack so you can aim towards the ground easier, or just get used to the curve they take and aim that way

I think that we’re talking about different game mode here. Lava Font never hit more than once on players, and players strafe, dodge attacks, do dash closer. Fireball crits for 2k big max on light golems. Offensive Staff is good in PvE; absolutely not in PvP.

I don’t know what build you are playing, but you can clearly see I’m doing 4k-ish crits against a light target golem, and 5k when bolt to the heart kicks in.
Staff is good in pvp, it just requires you to actually play well instead of facerolling with some kittenty celestial d/d build

Well, I did put go Fire, Water and Air (Bolt to the Earth, Pyromancer’s Training, Aquamancer, Force sigil, Scholar Runes, Berserker amulet.) Of course, it deals 5k. But, for example, do a duel against me with all those traits and stats (I am marauder staff myself; and I promise that you will not even hit me once with that set-up.).

Nota Bene. Not that it means much, I got legendary last season using only zerk or marauder staff in solo queue.

The fact that you got legendary (even tho it doesn’t mean that much in this game) on staff ele kinda shows that staff isn’t as bad as many people are implying here.
Buffing the autoattack would turn it from a perfectly viable spec to an OP spec, and would cause other weapon skills to become useless since autoattacking is more damage, like we saw on revenant in PvE for example.
Not even mentioning that staff ele already is the highest damaging build in the other side of the game, PvE, and buffing it would just bring back stacking as much eles as you can like we saw before HoT

It’s the accuracy of the attacks and their velocity that needs some help. This does not increase the damage of the pve elementalist.

Immediate Lava Font does not increase overall dps. Reduction of cooldown on a few utilities does nothing to the “main rotations of fire”. Giving extra stuff to Stoning, or Shockwave, or gust does not conflict with PvE since they never use that spell for damage anyway.

Staff is garbage, and top mmr folks like to remind me about it at every chances they get.

Alerie Despins

Could Cleric Amulet go away?

in PvP

Posted by: Alekt.5803

Alekt.5803

Oh yes. Please remove one of my last few remaining options as a support ele. I’m sorry that I’m inconveniencing you with my couple extra seconds of delayed death.

I’d rather be put out of my misery right now than being forced into the most alienated forms possible.

Alerie Despins

(edited by Alekt.5803)