Showing Posts For Alekt.5803:

2 small changes that can save Ele

in Elementalist

Posted by: Alekt.5803

Alekt.5803

By a few changes, I thought you meant:

1. Reduce Overload Recharge to 15 seconds, down from 20.
2. Increase Protection duration from Hardy Conduit to 5 seconds, up from 3.

Nerfs.
1. Wash the Pain Away’s healing to allies is reduced by 50%, but the radius on first pulse and second pulse is improved by 240 and 360, respectively up from 180 and 240 radius.
2. Elemental Shielding is now a Master Trait competing against Geomancer’s Training. (To limit Focus’ synergy with the Earth Line).

Alerie Despins

Elementalist power based, a serious problem.

in Elementalist

Posted by: Alekt.5803

Alekt.5803

“Associate more particularities to the fresh air trait. I mean arena net understand it well because they already put so extra ferocity on the fresh air trait. But why not a extra vitality

Just figured you meant 300 vitality. This issue is overall the same for a Lightning Rod ele, Condition Sinister or Viper ele (A build that does not exist fully, yet), any fire trait using eles in PvP. The vitality issue is not exclusive to fresh air, and should not be fixed by giving more to Fresh Air. You need a more generalist approach to the issue. Hell, it could even be Tornado being by a signet granting 75 vitality, 75 healing, 75 thoughness.

Your issue is associating only scepter with power build, which I fully disagree with. From my perspective, Staff and Scepter are two completely different class, and I do not like that other class that is Scepter + Focus.

Bonus.
Don’t call me your friend, I am not.

Alerie Despins

(edited by Alekt.5803)

Elementalist power based, a serious problem.

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Please no more buffs on fresh air. By the way, fresh air is not the only damage type of elementalist in PvP.

The point of post is to change the elementalist gameplay.

Actually the elementalist is a close range magician. And we have been playing a close range magician from now almost 3 years. The other option you have is to play staff (but if you get focus on staff power build based you will die in a second ^^).

So, the point here is to see if we can buff the scepter power build based abilities (such as arcanes kills, scepter skills and fresh air trait). If you read my post correctly, you will notice that I propose different solutions and not only a fresh air trait buff.

So, as I said “Please talk about it in a serious way.”

see you

Do you think that it is reasonable to give 300 vitality to fresh air because you have established (from an uniformed opinion, I need to add) that it is the only PvP dps way to do it? I see many new faces here on the elementalist forum throwing ideas that are usually too strong.

Speaking now is useless; we’ll all see what happens in two days for the patch. Plus, you have the audacity to tell that I did not read your stuff.

I have documents full of elementalist suggestions. Let me pass a few of them here.


Dedicated to the Quality of Life changes, slight buffs to raise the agressive playstyle of the Staff Elementalist and Conjured Weapon. Mostly simple changes.

NERFS “Wash the Pain Away!” Reduce the heal amount to allies by 50%. As compensation, increase the area of effect to the first and second pulse to 240 radius and 360 radius respectively, up from 180 and 240 radius.

Frost Aura Applies the chill only if the target is within 600 range. This is also a Reaper nerf.

Elemental Shielding is now a Master Trait competing against Geomancer’s Training. Which involves swapping around traits, and combining some, and creating new ones. Serrated Stones could easily be combined with Strenght of Stone. New trait in adept could be an updated Obsidian Focus.

Diamond Skin Condition can now be applied on the Elementalist. Instead, you ignore the conditions applied to you when above 90% threshold, working similarly to Resistance. (Diamond Skin worded that way does not synergize so well with condition clear since the condition is still applied above threshold. But, a build able to come back up to the 90% threshold can be possible and will ignore applied conditions again.) (Changed already)

Overload Earth Protection applied to allies is now the same as the one applied to yourself. 1 second of protection pulsing while channeling and up to 3 seconds upon completing the overload. (Bug fixed now, nerfed, see proposed changes on Tempest)

Tempest

Overload Recharge reduced to 15 seconds, down from 20.

Healing Power ration on Elemental Bastion reduced to (0.35), down from (0.5).

Hardy Conduit’s protection duration raised to 5 seconds, up from 3.

Staff

Lava Font : First instance of the damage occurs immediately after the cast. (Instant First tick).

Lighning Surge : Reduce cooldown to 5 seconds from 10 to better match cooldown with Fresh Air.

Gust : Add minor damage on impact.

Magnetic Aura : Apply cripple for 5 seconds in a 300 radius around the player on cast. Reduce cooldown to 25 from 30.

Shockwave : Improve power ratio to 1.0 from 0.5. Increase bleeding stacks to 3 from 1, reduce duration to 8 from 20. Reduce cooldown to 20 from 30.

Healing Rain: Reduce cast time to 1 seconds from 1 1/2 seconds.

Traits

Inscription: Increase the might gained from casting glyphs while attuned to fire to 3 stacks from 1 stack. Additionnaly, it now reduces the cooldown of the summoned elemental special ability cooldown by 20%.

Weak Spot: Increase the Vulnerability Stacks on critical strike to 2 from 1.

Earthen Blast : Add 3 stacks of bleeding for 3 seconds in the 240 radius when swapping to Earth.

Lightning Strike : Increase range to 1200 from 900.

Renewing Stamina : Reduce recharge to 4 seconds from 10. Reduce duration to 3 seconds from 5.

Elemental Attunement : Increase the radius to 360 from 240.

Conjurer : Combine One with Fire and Conjurer together as a single trait.

New trait to replace One with Fire: Element of Purification : Applying Fire Aura cleanse 1 damaging condition and increases damage dealt by condition by 5% and damage by 5 % for the duration of the Aura.

Pyromancer’s Puissance : Bonus (Minor and Major traits) from Fire Attunement now lingers for 5 seconds after swapping from Fire Attunement.

UTILITIES

Arcane Shield: Reduce cooldown to 50 seconds, down from 75 seconds.

Arcane Power: Reduce cooldown to 40 seconds, down from 45 seconds. Additionnally, improves Ferocity by 250 for the duration of the spell.

Arcane Blast: Reduce cooldown to 15 seconds from 20 seconds. Additionnally, the spell now launches 3 projectiles in a barrage to the target with a 100% projectile finisher. Damage is improved by 10%, but splitted in 3 instances of damage.

Arcane Wave: Reduce cooldown to 20 seconds from 30.

Arcane Brillance: Reduce cooldown to 15, down from 25 seconds. Short cooldown healing skill.

Signet of Restoration: Clears one condition when casted.

Signet of Water: Now also removes chill every 10 seconds in addition to the regular condition clear. When activated, gain Frost Aura on successful hit in addition to the chill on the target.

Signet of Fire: Now grants Fire Aura on successful hit in addition to the burn on the target.

Glyph of Elemental Harmony: Increase healing value to 6,490 (1.0), up from 4894 (0.75).

Glyph of Elemental Power: Reduce cooldown to 40 seconds, down from 45 seconds.

Eye of the Storm: Now grants a static charge to allies for 10 seconds in addition to the old effect, similar to the effects upon completing air overload.

Conjured Weapons

-Reduce initial cooldown to 45 seconds from 60. -Reduce Fiery Greatsword cooldown to 120 from 180 seconds. -Improve visibility between allies’ and enemies’ conjured weapon. -Drastically reduce the delay to pick up Conjured Weapon (or Bundles) when already on the floor.

Conjure Earth Shield

Passive stats : -Remove vitality from the passive stat gains since it is immediately lost when the Conjured Weapon is discarded.

-Add Concentration (20% boon duration) to the passive stat pool.

Stone Sheath : Increase radius to 360. Each enemy hit grants two seconds of Retaliation. Reduce cooldown to 5 seconds from 8.

Magnetic Surge : Add a Leap Finisher to the skill.

Crippling Shield : Add a Projectile Finisher to the skill.

Lightning Hammer

Static Field : Allow the wielder to move while casting. Allow to target the field in the area instead of a Point Blank Area, 600 range.

Wind Blast : Improve damage to match Guardian Hammer’s Banish.

Auto Attack : Reduce auto attack windup to match the indicated cast time.

Conjure Flame Axe

Ring of Fire : Update this Ring of Fire to match the current iteration of Ring of Fire on Dagger.

Auto-Attack : Rework the auto attack to include a chain in melee, which could include some evade frames.

Conjure Ice Bow

Auto Attack : Completely rework the auto-attack. Fire a shard of ice that shatters on impact, Bleeding and dealing extra damage to enemies behind the impact. 1 stack of bleed for 3 seconds, 320 (0,6) damage ; 2 stacks of bleeding for 5 seconds, 384 (0.72) damage to target behind. 900 range.

Frost Fan : Increase chill duration to 2 seconds from 1 seconds (to compensate the chill stack limit). Struck enemies and allies now leave a regenerative mist on impact that pulse heal every seconds for 204 (0,2) over 3 seconds.

Ice Storm : Do an evasive leap away from target area while shooting a volatile shard of ice. Detonate midair for multiple explosions of ice. Detonates into 5 shards that cripple and bleeds.

BUG FIXES

Elemental Enchantment Fix the issue causing the overload cooldown to reset back to 20 seconds when swapping out of the element causing the overload.

Written in Stones Fix the issue causing signets buff duration not matching the signet cooldown due to the aftercast. Aftercast duration now adds to the buff duration.

Finally, being hard to kill while using marauder Staff is possible: https://www.twitch.tv/aleriedespins/v/37680678

Alerie Despins

(edited by Alekt.5803)

Elementalist power based, a serious problem.

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Please no more buffs on fresh air. By the way, fresh air is not the only damage type of elementalist in PvP.

Alerie Despins

Design Pass: Elementalist

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Posted by: Alekt.5803

Alekt.5803

I find it incredible how some people write down rework ideas for elementalist that are completely over-the-top broken, while also being completely cancer (30% chance to stun for 1 sec when in air, mate)

Alerie Despins

Allow Players to Have Build Markers

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Posted by: Alekt.5803

Alekt.5803

When I used to play, I would say, “Not bunker; dps ele” and people would whine and complain and some would AFK.

Alerie Despins

Allow Players to Have Build Markers

in PvP

Posted by: Alekt.5803

Alekt.5803

Some builds are hard to describe.

Alerie Despins

Help with balance patch

in PvP

Posted by: Alekt.5803

Alekt.5803

They are reworking Conjure Icebow.

Source: ????

Alerie Despins

Suggestion: remove Magnetic Wave

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Let’s just slap to the face of staff once again. Check your privileges, focus-using eles.

Alerie Despins

Remove Mercenary Amulet

in PvP

Posted by: Alekt.5803

Alekt.5803

An ele can fight a nec on even turns if they know proper rotation I’ve experianced both sides of the same coin, as ele, I’ve defeated/locked down reapers, and as a reaper I’ve locked down/melted eles. Think it’s just a matter of player skill. And know you can’t just attack with impunity because shroud is precious, you cant just go and spam it all willy nilly. And if the reaper can do that just means the opponent he’s facing is low skilled. If you gonna nerf reaper then nerf boon spam. Makes no sense to nerf the only counter to the boon mania.

An ele doesn’t fight a necro on even terms with a meta aurashare that lacks cleansing water and if the ele is using cleansing water, he’ll be less useful during teamfights and all to stall a single necro which in the end doesn’t even matter because…

You need the healing of a cleric amulet to barely keep diamond skin as it is, at 13k HP and the superior mobility of revs, thief and portal mesmer, druid staff, triple leap/perma swiftness scrapper…that 1vs1 won’t last even 10s because for being 1vs1 vs a reaper it must means that your whole team has been wiped out.

And with a cleric ele you won’t ever kill anything…you can’t kill anything on ele at all so cut the fairy tale

So it would appear that the low skilled player would be you as you use fictional situation vs reality to defend your artificially inflated level of skill

And in all this I don’t see how the removal of mercenary amulet would influence your “counter to boon mania”, since when you need high vitality and power to remove boons?

The removal of mercenary amulet would simply make reaper and chronocondi less faceroll than now..something majority of you got obviously a problem with

You go on to say reaper brought an end to ele class, I disagree. Most teams that do not have an ele, necro or not, usually have a lower chance of winning vs a team that do have one. Even if the role of support is thrust upon them, and not everyone wants to play ele like this, it is still a role they are highly suited for, and are best at it. D/F ele has a few ways to stun the nec, and even if he has stability on, that you can still do some CC to him. It is not as face roll as you think it to be. Mesmer would gain the upper hand only if he can land the moa.

If we can ever consider Auramancer an Elementalist. It’s a gruesome joke to call it an Elementalist.

Alerie Despins

Noob Questions - Ele PvP

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Posted by: Alekt.5803

Alekt.5803

If your favorite trait lines are Fire and Air, you’re going to have a bad time. For D/D, Phantaram made some videos a while ago explaining rotations and many things that would help you, but it’s out of date.

If you’re inexperienced with the game, playing a non-meta elementalist build is probably the worst thing you can do to yourself. It’s pure garbage.

Alerie Despins

Fresh air tempest in spvp?

in Elementalist

Posted by: Alekt.5803

Alekt.5803

I had great success with fresh air a couple days ago. However, I had only just started playing ranked, so it was in amber and emerald. But I did have a 10 game win streak (which has yet to be broken queuing solo. I haven’t played since then). There has to be something to be said for that, at least. maybe

Anyway, here is the build:
http://gw2skills.net/editor/?vFAQJBIhdywA05A24A43AwhJWaAsiC5NMRKEIDAfQ3J7md0C-TJBFABA8AAiZ/h2OBAiXGAA

I have no healing power, making Elemental Bastion uselessly weak, and my aim isn’t to sustain anyway, so I took Imbued Melodies. That’s actually where the build started. I was trying to figure out a way to make Imbued Melodies useful. Anyway, it’s central to the build, granting lots of protection uptime via both the passive proc and the increased boon duration. Oh and magnetic aura is nice too. This trait, combined with Arcane line and manual casts of Sand Squall makes for permanent protection (unless stripped, anyway), as well as loads of protection for allies.

Then I try to use Lightning Touch as often as possible, and Arcane Precision will usually trigger in air, for permanent weakness uptime on my target, barring continual condition clears (and Weak Spot on 91% crit chance makes it a little harder to remove conditions anyway. I have top conditions applied every game without fail).

tl;dr: protection uptime + weakness uptime forms my defense against power damage

Then for defense against conditions, I have sigil of generosity, and Ether Renewal for my main condition clear, Cleansing Fire for instant clear or clear while cc’d, and rune of lyssa + rebound for burst clear.

Now, on offense. I am rethinking this decision, but I did not take Harmonious Conduit, because overloading air isn’t actually my main goal. Overload Air does a lot of damage, and I do use it pretty often, but its damage is backloaded, and it’s relatively easy to avoid. Electric Discharge spam does more upfront damage, especially when combined with Burning Speed, and it allows me to apply soft cc (immob, cripple, chill) and gain permafury as well as tons of other boons from Elemental Attunement/Contingency, which is also great for Bountiful Power.

I had figured warhorn’s damaging skills would be useless because of how delayed they are, but Lightning Orb has actually been pretty amazing. It’s notably less delayed than the others, and it has a bigger area. Anyway, it hits really hard. Also I basically never stomp people. just drop a warhorn 5 skill or overload on them and dps them.

Anyway, this build did extremely well for me, getting me top damage dealt almost every game in addition to the win streak, but again, it was in low level play.

Also, any comments or suggestions are appreciated. This build hasn’t been well tested, and I am not terribly skilled either.

Low level play could explain a lot. But still, I’ve seen some potential with Scepter Warhorn Paladin (or marauder once you get better). Well, warhorn in general. The sandstorm’s blind is interesting.

Alerie Despins

200k on so called "pros", why?

in PvP

Posted by: Alekt.5803

Alekt.5803

RE: Balance -> Contrary to popular belief, the PvP team (or wvw, fractals, raids, etc) doesn’t actually handle profession balance. There’s an entirely separate team dedicated to handling balance for all core areas of the game (appropriately named the Balance team). The PvP team (and the other aforementioned teams and more) gives regular feedback on balance issues, but the balance team is ultimately in charge of maintaining the design vision across the game.

This might be the key to the biggest problem this game is facing.

Alerie Despins

39 Games D/D Ele Ruby

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Posted by: Alekt.5803

Alekt.5803

Indeed, you can get to Ruby with many things, even diamond, even legendary if you know what you do. And, let’s be honest, d/d elementalist was amongst the strongest build available, and Paladin is far from bad on Elementalist since 1. Healing Power was not that great anyway 2. Power from Paladin did not exist before and can work as a “workable” replacement 3. Thoughness > Healing Power because every point of life means more effective health.

If you get to Diamond with Ventari Legend Revenant, I’ll be impressed, though. And to conclude, they say Ruby is the area where you get stuck. Getting out of it is the challenge according to the legend.

Alerie Despins

(edited by Alekt.5803)

Revert Quickness/Slow on Finish/Rez

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Posted by: Alekt.5803

Alekt.5803

No thank you. No.

Alerie Despins

How to improve from here?

in PvP

Posted by: Alekt.5803

Alekt.5803

You need some actual coaching on how to cast spells quicker with Staff. Try to do more swap to fire, burning retreat + Lava Font on queue combo. Your water attunement did not seem too natural either.

Also, the current Staff Tempest (support) as you attempt to do is not viable anymore. It would be viable if there was not that crippling bug on Elemental Enchantment (Arcane) not affecting Overload Cooldowns

Alerie Despins

Rise! vs. 3 target limit Cleave

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Posted by: Alekt.5803

Alekt.5803

I don’t believe that reducing the cleaved target to 3 from 5 was thought with the possibility of utilitity skills summoning up to 5 minions. Even meteor shower does not cleave enough.

Alerie Despins

possible bug: glyph of storms

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Intended mechanic.

Alerie Despins

Remove Mercenary Amulet

in PvP

Posted by: Alekt.5803

Alekt.5803

Well, it seems like the balance team forgot how to change dynamics of classes or skills. All they seem to do is removing amulets to balance between PvE, SPvP, WvW…

I am just going to give the example of the Icebow, which is completely worthless in PvP now. (No need to argue on that, I have a lot of experience with Conjured Weapons, on many different builds). The issue with that weapon was the Ice Storm, a more stacked version of Meteor Shower. It would deal a massive load of damage to large and immobile targets in PvE. Instead of changing the skill to break it’s broken nature against immobile and large targets, they gave it the greatest number reduction, near 60% nerf. It is still used in PvE, but in PvP, it’s not usable anymore; marauder amulet now deals the damage of settler amulet of before.

To me, it seems like the developpers forgot how to fine tune balance, to play with slight changes that does not necessarily mean damage reduction. I may have a list of ways to rebalance that seems to have been forgotten:

Blind Duration. It could be possible to reduce the blind durations of certain blinds to a short duration. (I am looking at you, Warding Rift!)

Radius. It has been a while since radius of skills were adjusted in a positive manners. Instead, they were pushed to an extremely large 600 radius. (Chill to the Bones, Jade Wind, Tempest Shouts)

Accuracy and velocity. Adjusting velocity of certain weapons does not affect PvE. Consider Staff elementalist, which is extremely good in PvE, but unviable in PvP. Adjusting velocity and chance to hit against moving target would not affect their pure dps in PvE, but would help the PvP side. Same thing goes to have an immediate first tick on Lava Font that would not affect the pure damage of the skill.

Buff unused skills by PvE folks Given staff elementalist again, buffing skills damage-wise, cooldown, or cast time from attunements the PvE rotation never uses does not affect PvE, but helps PvP. (Like Shockwave or Icespike)

Alerie Despins

bunker ele isn´t fun

in Elementalist

Posted by: Alekt.5803

Alekt.5803

They don’t get to be important like our eles.

Elementalist and Warrrior are probably the most important classes of the game. The two are in uninteresting spot; game dies.

Alerie Despins

bunker ele isn´t fun

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Ele has been an important part of teams in PvP for a LONG time. The fact that they pretty much cornered the game on team support means they aren’t going anywhere.

That being said the people who are bored playing support need to realize there are other classes out there to play. You want to blow people up play Revenant, Necro, etc. You can even go Scrapper and kinda do what the old cele ele did.

Just remember as we all complain about our classes and the restricted roles they have in pvp…..Think of the Warriors! Think of the Guardians! Think of the Thieves!

They don’t get to be important like our eles.

Well, this mentality is actually so wrong coming from a MMO. You do understand that you ask a player to give up how they feel about the game? There is an important population of players, which I am part of, that gets attached to a class, and playing the game means playing X class. For me, it’s exclusively staff elementalist. I’ve had Chaith telling me, “You know?…If you wish to go damage, scrapper, necro or revenant is the way to go.” Well, guess where I am now? I am not playing scrapper or necro or revenant still. Actually, I just stopped playing gw2 instead. Guild Wars 2 was supposed to allow build diversity and playstyle diversity: all lies now.

Alerie Despins

Staff fresh air

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Nah it’s actually slightly better dps than camping fire.

Fireball is just as bad at dps as chain lightning

Fireball may not be good DPS but Chain Lightning is definitely worse. Additionally Fireball benefits from +150 power in fire attunement and +20% damage when boss is under 50% health.

I was thinking about Alacrity + Swapping attunements to cast the number 2, but always in-between air auto-attacks.

Alerie Despins

Staff fresh air

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Posted by: Alekt.5803

Alekt.5803

Why not try Fire Arcane Air staff fresh air, and instead of lightning hammer, glyph of elemental power for burn?

Alerie Despins

Suggestions for e-sports

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Posted by: Alekt.5803

Alekt.5803

Making the game fun should be priority number 1. When asking the pro players for feedback on the game, some say that they keep playing because they are paid to do so. The “I don’t complain because I am paid”, logic.

To make the game fun, I’ll start explaining why I stopped playing. There is a very poor build and playstyle diversity. The game does not attract me anymore on that prospect. Balance should not be at fixed date, it encourages players only to bandwagon on the most recent broken build with the security of it being untouched for 3 months. This is not the case in League of Legend where loyal players to their champion pool are rewarded with actual balance patches shaving the stuff the meta fanatics follow.

Alerie Despins

(edited by Alekt.5803)

bunker ele isn´t fun

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Posted by: Alekt.5803

Alekt.5803

It’s even worse now that energy sigil was converted into vigor proc. I really think the tempest adept vigor trait could be converted into giving back 50 energy instead of 10 when entering water, its a small step towards making a glassier build work again.

You probably don’t understand how that trait works. You gain 10 endurance every time you apply vigor to yourself. Allies also gain that 10 endurance if you apply the vigor to them. Additionnally, you apply vigor around you 240 radius when swapping to water.

So you’re saying its 10 endurance every time the vigor boon is applied, I see. It would be better if it just gave 50 endurance back every time you entered water imo.

Not really, it would become selfish. No, I am not saying its 10 endurance to you, or your allies everytime vigor is applied. It’s 10 endurance every time you apply vigor. Additionnally, it does the vigor when swapping to water.

Alerie Despins

[Suggestion] Overloads/Rebound changes

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Posted by: Alekt.5803

Alekt.5803

amd overloads still need to work with arcane

Yep. 15% cooldown reduction not working. Goes back up by 2.5 seconds when swapping attunement.

Alerie Despins

[Suggestion] Overloads/Rebound changes

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Posted by: Alekt.5803

Alekt.5803

Fire Overload.

Upon completing the cast, leave a tornado with 300 radius. Damage increased by 10%.

Alerie Despins

Rev staff 5 needs counterplay

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Posted by: Alekt.5803

Alekt.5803

I don’t even know why it has this evade frame, honestly. And the fact that it breaks more than one stability stack breaks the whole logic of the game (not counting slick shoes; this one is also a problem).

Last time I checked, Warrior’s GS5 is not a dodge. Not every dashcloser needs to be an evade frame.

While I agree with you, the skill is closer to GS3 which IS an evade and can also do a ton of damage (albeit not a CC).

I bolded the most important part.

Alerie Despins

Rev staff 5 needs counterplay

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Posted by: Alekt.5803

Alekt.5803

I don’t even know why it has this evade frame, honestly. And the fact that it breaks more than one stability stack breaks the whole logic of the game (not counting slick shoes; this one is also a problem).

Last time I checked, Warrior’s GS5 is not a dodge. Not every dashcloser needs to be an evade frame.

Alerie Despins

Legendary players throwing games..pls anet

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Posted by: Alekt.5803

Alekt.5803

I’ve had some ESL players, or near-ESL refusing to play with me because I was not playing meta Tempest. Guess where I am now?

I left this game. Will see what happens in April.

Alerie Despins

But I wanna play Staff Ele (PvP Question)

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Posted by: Alekt.5803

Alekt.5803

Maybe Sunshine could share that glass ele build?

Alerie Despins

But I wanna play Staff Ele (PvP Question)

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Posted by: Alekt.5803

Alekt.5803

It will not matter unless you plan on doing tournaments. Though, there is an arcane variation that could be viable with staff; sadly, Elemental Enchantment is bugged with Overload Recharges and the cooldown reduction is not affected when swapping out of the element.

Alerie Despins

Legendary Division / 186 Screenshots / SoloQ

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Posted by: Alekt.5803

Alekt.5803

That class diversity, though.

Alerie Despins

Skyhammer Design Discussion

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Posted by: Alekt.5803

Alekt.5803

@ ROC I said at the start the start of the thread the ability to get knocked off the edge of the map is funny. You know it’s your own fault for getting too close to the edge. And I asked for no railings, and no change to instant death on the map edge. The abuse is specifically refering to the holes where mesmer can easily pull you into them, or skyhammer platform where you can get feared off by warriors. Their fear is unblockable, disables all your skills and lasts for 3 seconds. On that small platform you can be in the center and get feared off and there’s no way to avoid it.

Add gliders. Problem solved

They can’t because people who don’t have HoT won’t have them.

That would be an excellent pay 2 win.

Alerie Despins

Elemental Bastion

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Posted by: Alekt.5803

Alekt.5803

Nope. Because Elemental Bastion is still the best pick for the offensive elementalist. Instead, focus on that Lucid Singularity garbage trait.

Alerie Despins

Legend Queue Times

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Posted by: Alekt.5803

Alekt.5803

Population issues, perhaps.

Looks like people are abandoning the ship before it sinks.

Alerie Despins

Skyhammer Design Discussion

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Posted by: Alekt.5803

Alekt.5803

The cannon could be actually a secondary objective that can be captured at key-moments into the match. 12 min, 9 min, 6 min left…

It would give control of the skyhammer for a duration causing debilitating effects on point B. Such as; radiation fields; randomly generated small stun fields around the B area… Crippling area, chilling area, healing area… et cetera.

Alerie Despins

Fire / Air Viable PVP Traits?

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Posted by: Alekt.5803

Alekt.5803

Depends on the level you wish to attain. Air won’t make it for tournament meta. Though, it will do it for a more casual, semi-pro level with air/water/tempest.

Alerie Despins

Buff moa form

in PvP

Posted by: Alekt.5803

Alekt.5803

People laughing, I don’t get you. We have this OP proposing an alternative way to nerf moa instead of directly nerfing. What’s up with you, people?

Certain cooldowns on the Moa form are too long. Those were never intended for double moa mechanics.

Alerie Despins

Comprehensive dream balance patch

in PvP

Posted by: Alekt.5803

Alekt.5803

I like the elementalist nerfs. Though, if damage from air overload is reduced, one has to give buffs to fire overload. 15% is also extremely direct when air overload itself is known to carry the whole specialization when it comes to damage. But, about those cooldown reduction on skill, lets be honest, it used to be like that, and those traits were garbage since those traits affect only 1/4 of the cooldowns of the class opposed to 1/2 of the cooldowns when it’s linked to a weapon.

If overload air is nerfed, and earth line too, it’s good to;
1. Reduce cooldown on overload recharge to 15 seconds, down from 20.
2. Increase protection gained from Hardy Conduit to 4 (even 5) seconds, up from 3, to at least cover the whole overload.
3. Increase damage of Fire Overload by 10%. Additionnally, completing the overload will leave a tornado behind, increasing the radius to 300.
4. Increase Earth Overload damage by 10%.

Alerie Despins

(edited by Alekt.5803)

bunker ele isn´t fun

in Elementalist

Posted by: Alekt.5803

Alekt.5803

It’s even worse now that energy sigil was converted into vigor proc. I really think the tempest adept vigor trait could be converted into giving back 50 energy instead of 10 when entering water, its a small step towards making a glassier build work again.

You probably don’t understand how that trait works. You gain 10 endurance every time you apply vigor to yourself. Allies also gain that 10 endurance if you apply the vigor to them. Additionnally, you apply vigor around you 240 radius when swapping to water.

Alerie Despins

bunker ele isn´t fun

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Lets not forget that this bunker ele build barely uses anything such as water fields for blasting. All the heals are from pressing a single button. I tell you, powerful aura could be good reworked at this point.

Alerie Despins

Anet, Where is this feature?

in PvP

Posted by: Alekt.5803

Alekt.5803

Anet playing a dangerous political game by saying vague expressions that could mean a lot, but means so little at the end.

Alerie Despins

Dream dps ele changes

in Elementalist

Posted by: Alekt.5803

Alekt.5803

i would say dagger is in general a lot stronger than focus. there is literally not a single bad skill on it. churning earth might not be the best skill but after its buff it is at least acceptable.

by function focus is currently more viable because it makes you survive longer and you don’t need to be a fast bruiser anymore. on focus you either have the really strong ones like obsidian, or the weak ones like freezing gust while on dagger all of them are equally impactful.

Sure. There are weak spells with extremely strong ones. Just look at how loaded Magnetic Wave is. (Great damage, low cooldown, instant cast, staff-quality AoE radius, long duration cripple, reflection without clear visual that is 1 sec less than aura, clear 3 condition, blast finisher).

Then, look at Magnetic Aura from staff. (Instant, aura, reflect for 4 seconds, longer cooldown)

One word. Fairness.

warhorn earth 4, sand squall
Apply protection to you and your allies, then increase the duration of all boons currently existing on you and your allies. Gain magnetic aura.

i find it funny that warhorn gets skills like that while other, older weaponsets just have normal auras on the same cooldown (30s, magnetic aura on staff, even though on staff the aura lasts 1s longer according to wiki).
and then in the end warhorn is still last in the food chain mostly because imo it doesn’t synergize as well as the other weapons.

It has a long cast time for an aura as reactive as Magnetic Aura. Warhorn does not have invulnerability or reliable peel options. Even the Cyclone got its unblockable removed.

well so there’s potential for a buff, reduce sand squall casting time to 1/4s. but what i meant was that they transitioned from simple auras to more “complex” effects. as you say, warhorn peel is meh and it neither offers disengages like dagger nor invulnerability. cyclone was sadly never unblockable, just a wrong tooltip.

Unblockable fits the wind theme. Saw anyone raising a shield to defend against a force pushing? It was such an insult to see Warhorn getting the cut while Focus got the amazing buff on Gale. (Lets not speak about that 1 sec knockdown, it was never truly changed; you’re CCed for 3 seconds)

Alerie Despins

Dream dps ele changes

in Elementalist

Posted by: Alekt.5803

Alekt.5803

i would say dagger is in general a lot stronger than focus. there is literally not a single bad skill on it. churning earth might not be the best skill but after its buff it is at least acceptable.

by function focus is currently more viable because it makes you survive longer and you don’t need to be a fast bruiser anymore. on focus you either have the really strong ones like obsidian, or the weak ones like freezing gust while on dagger all of them are equally impactful.

Sure. There are weak spells with extremely strong ones. Just look at how loaded Magnetic Wave is. (Great damage, low cooldown, instant cast, staff-quality AoE radius, long duration cripple, reflection without clear visual that is 1 sec less than aura, clear 3 condition, blast finisher).

Then, look at Magnetic Aura from staff. (Instant, aura, reflect for 4 seconds, longer cooldown)

One word. Fairness.

warhorn earth 4, sand squall
Apply protection to you and your allies, then increase the duration of all boons currently existing on you and your allies. Gain magnetic aura.

i find it funny that warhorn gets skills like that while other, older weaponsets just have normal auras on the same cooldown (30s, magnetic aura on staff, even though on staff the aura lasts 1s longer according to wiki).
and then in the end warhorn is still last in the food chain mostly because imo it doesn’t synergize as well as the other weapons.

It has a long cast time for an aura as reactive as Magnetic Aura. Warhorn does not have invulnerability or reliable peel options. Even the Cyclone got its unblockable removed.

Alerie Despins

Low Tier player pool

in PvP

Posted by: Alekt.5803

Alekt.5803

Well. Anet killed their own game by making sure to whip and punish casuals. No wonders the population is so low. Soon enough, the only people left playing the same old boring meta picks are going to be the one paid to play in ESL.

So, is it even a game once this happens?

Alerie Despins

Multiple necros teams plaguing PvP

in PvP

Posted by: Alekt.5803

Alekt.5803

You know? I just don ’t want to see anybody else nerfed for the time being if anything anet should start buffing underused/underpowered stuff…like that has been UP for the last 3-4 years

It has been proven several times that when anet “nerf” something they actually kill it, hang it, shoot at it and finally bury it, they’re incapable of applying any sensible change without destroying the whole thing

I understand people enjoy playing necro so leave as it is, after all if you nerf necro..something else will take its place..as always has been

Now while reapers are beatable on their own , we must also take in consideration the MMR, your team composition and map that may favour one class or another even if not by much

You need like a “perfect” team comp to beat multiple necro team, you want: 2 healers+2 heavy CC/burst+ high mobility. A comp that is difficult to get steadily unless you play premade.

What happens now is that multiple necro team end up winning more times than they should and that’s why we need a non stacking rule

Buffing unused stuff to make it on the current meta level is so kitten risky and a longwinded process. Doing that will also go the way of more non-enjoyable things to fight like passive stability.

Alerie Despins

Dream dps ele changes

in Elementalist

Posted by: Alekt.5803

Alekt.5803

i would say dagger is in general a lot stronger than focus. there is literally not a single bad skill on it. churning earth might not be the best skill but after its buff it is at least acceptable.

by function focus is currently more viable because it makes you survive longer and you don’t need to be a fast bruiser anymore. on focus you either have the really strong ones like obsidian, or the weak ones like freezing gust while on dagger all of them are equally impactful.

Sure. There are weak spells with extremely strong ones. Just look at how loaded Magnetic Wave is. (Great damage, low cooldown, instant cast, staff-quality AoE radius, long duration cripple, reflection without clear visual that is 1 sec less than aura, clear 3 condition, blast finisher).

Then, look at Magnetic Aura from staff. (Instant, aura, reflect for 4 seconds, longer cooldown)

One word. Fairness.

Alerie Despins

Mesmer needs a massive nerf.

in PvP

Posted by: Alekt.5803

Alekt.5803

About said nerf, it could start with the super speed on the clones that is way more than super speed’s speed. It’s more like 200% movement speed increase. Just look at how fast those are.

super speed on clones is such a double edged sword for anyone who knows the class…..

That answers many questions. Thanks.

Alerie Despins

Can we finally nerf revenant plz

in PvP

Posted by: Alekt.5803

Alekt.5803

-Surge of the Mist. Reduce damage by 20%. Now procs only one stack of stability.

-Chaotic Release. No longer refunds cooldown and energy when interrupted or cancelled.

-Jade Wind. No longer refunds cooldown and energy when interrupted or cancelled. Cooldown is now 45 seconds.

-Warding Rift. The projectile now applies 3 seconds of weakness instead of blind.

-Precision Strike. Cast time raised to 3/4 seconds, up from 1/2 seconds. Skill no longer targets invisible or stealthed foes. Chill duration reduced to 1 second, down from 1.5 seconds. Damage reduced by 15%.

-Burst of Strenght. Vulnerability stack reduced to 5, down from 10. Duration raised to 8 seconds, up from 6.

-Elemental Blast. Add a 0.5 seconds delay before first tick of damage to better match with Elementalist’s Lava Font OR adjust Lava Font to match Elemental Blast.

-Riposting Shadow. Add a 5 seconds cooldown.

Really good, +1

Really good for someone who has no idea how revenant works (its energy type profession, not cooldown based). On top of that full cd if interrupted.. lmao good joke

Wait did you only have a problem with one of his suggestions?

With all of his suggestions. Not sure why he even suggest about rev when he doesnt know it works. But well.. im not surprised given his ele staff aa comprasion to other aa. Next episode will be ele staff aa vs rifle warrior aa, asking for a nerf to rifle cus he got outdpsed.

Can you explain why you disagree on everything?

He disagree because of an “entertainment” thread I made comparing an auto-attack fight of a settler revenant against marauder ele. Because I make jokes, it means I am dumb and all my following suggestions are bad.

Alerie Despins