I just remembered another reason, why you really need to change the way, the staves are hold by revenants:
Asura hold their greatswords and hammers across the shoulder. But some staff skins have big head ends or are prominent in other ways. If they are now hold like a hammer instead of being hold like a staff, they will clip into the Asura’s head, since staves were never designed to be hold like this.
So, please, PLEASE, return to the orginal staff’s idle and run animation.
Lets get to the point. I really hate human female walking/running animation. It totally ruins the game fore me. ( i know its weird thing to complain about)
I hope, you are aware, that the running animation is bugged at the moment. Of course, the non-bugged one does not look so much different, but still.
The human women are using a typical jogging animation (the non buggy one), which does not seem strange to me.
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Just saw the new Points of Interest and the revenant’s sword animations: Oh. My. God. The auto-attack looks like a cross between the normal and the warrior’s sword animation.
4. The Sword:
Sword’s auto-attack chain:
1.) normal sword’s 1st strike
2.) stab from the mesmer’s/thief’s/guardian’s sword’s 3rd auto-attack skill
3.) bugged stab form the warrior’s sword’s 3rd auto-attack skill (which should have been fixed long ago to match the orginal sword’s auto-chain)
I also see, that you only showed the sword skills while standing. Good idea, especially since the warrior’s last stab bugs out a lot while running.
I hereby beg you, to use the normal working auto-attack chain, which is being used by mesmers, thiefs, and guardians.
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I think, they just wanted to use the old shout audio from the beta. Not a bad idea. I like the voiceover.
The running animation is still bugged. How do guys get the time, to change things like the necromancer’s axe animation, but cannot fix this bug?
By this thread, I do not want to look at the revenant‘s balance problems. In here I want to take a closer look at the revenant’s animations. Especially the attack/weapon animations.
1. The Hammer:
The auto-attack’s animation is good and not being used ingame by now. But the animation really needs to be more fluent. If it is not possible to do so, you should use the Fiery Greatsword’s auto-attack animation instead. The other weapon animations are typical hammer animations and do work well.
2. The Mace:
Please, do not use the sword animation for maces. Especially not the „bugged“ warrior’s sword animation. This animation of the auto-attack chain does not work and bugs out most of the time (Noticeable if used while running and on Charr and Asura.). I hereby beg you, to use the mace animations for the revenant’s mace attacks (There are only two other classes, who can use a mace, so there can no be any overcrowding.).
3. The Staff:
The attack animations are good (auto-attack is cool, by the way). But please, let the revenants use the staff’s run and idle animations. On some staff skins, it looks wierd, if they are hold like a hammer. It would also be an advantage for counterplay to see, if the revenant is using a hammer or a staff in the first place (Remember, when you introduced the standardised models? You wanted us to foresee the attacks, animations, and stuff.).
And please, don’t say, it will not harmonise with the attack animations. Guardians also use completely different attack animations, but still wield the staff like a staff.
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“Hold the Line!”: Fixed an issue that prevented this shout from playing its voice-over audio.
YES! Good work, guys (and ladies)!
But, the other above-mentioned shouts still do not play everytime the skill is being used. But, well, you are on a good way, to fix them all. :-D
Edit:
Poor sylvari got new audio files for Hold the Line! with completely different sounding voice actors in the german version. O.o
We were so close. :’-(
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There wasn’t anything wrong with their animation before & I still don’t know why it was changed.
I still believe, it’s just a bug, since the animation is still in the game and is being used by NPC or your character — if in fight. Instead of the idle animations, which were deactivated all over the game.
Our human women still do not know, how to walk properly.
Would it be possible to remove or move the pathing of these two NPCs?
If they get removed, I want to remove role players from this game as well. Why ruin a living atmosphere for the city? I do not want a city, with only merchants and no inhabitants.
To the dear guys (and girls) at the audio department: There are some bugs regarding the voiceover of some skills.
The first — shouts:
The audio lines for Hold the Line!, Receive the Light!, Feel My Wrath!, To the Limit!, Fear Me! and Guard! do not play every time the skill has been used as it should be, since it works with every other shout skill. Some lines do not play at all, like To the Limit! (“I will avenge you!”) on Asura or the Hold the Line! audio.
The second — Attunements:
For quite some time, the elementalist’s attunement shouts do not play anymore, if you switch attunement. If you change back from a transformation like Mist Form, Vapor Form, Tornado or Ride the Lightning the line will sometime be spoken.
The third — (Death) Shroud:
The line “I am Death Incarnate!” is only hearable for yourself at the moment. If I go into shroud, other players do not hear the audio line anymore. And if other players go into shroud, I do not hear the line anymore.
I hereby ask the audio department suppliant, to fix these bugs, so I can finally hear all the nice voiceovers again.
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You have to see it the other way around. The personal story has been messed up before. Now it returned to its original order. The wiki probably hasn’t been updated yet.
Did they finally fix the Personal Story <-> old/new Lion Arch problem? Nice!
Now it’s really a living world. Time travel, old places, new places, new old places. I like the idea.
Thief got new boni for harpoon and spear. Good work! Seems, like this thread really has been read by you guys. (^.^)
But, we are not finished yet.
Poor Necromancers and Guardians still cannot trait/buff spear AND trident.
Your argumentation for the new skill-trait-system is inconstant. First you say, that every skill has to get into a catogory (That’s why you removed the guardian tomes, right?)
Now, Shelter, Mending and Ether Feast still do not have any category. Seems bizarre to me.
Bah! Fist you record new audiolines for the new shouts, but forget to fix “Hold the Line!”!
Please, please! Reactivate the audio already!
It’s been 1,5 years since the running animation on human female player characters has been bugged. The females seem to use the human male running animation now. And it looks horrible. If a player character is in fight and has it’s weapons holsted, the females will run in their proper animation, until they get out of fight. More importantly every human female NPC and mini will always use the correct running animation.
It’s not just that the arm movement is most unrealistic (no one jogs like that), but the two handed weapons behave oddly while in the bugged animation. While it should look like this or this instead.
Furthermore, how shall our pretty human women compete against the mighty norn women or the cheerful sylvari women, if they cannot even run like a woman themselves? (^.^)
Or act like a woman? (more informations -> here)
So, please, fix the running animation, so the human women can walk through Tyria without being disadvantaged against other women.
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Not about underwater weapons, but why do the elite specializations do not feature any traits to affect the cooldown of the new weapons they can use? Or the new skills? At first, you allow us to trait every weapon and skill, we can use in the new trait system (with at least with the standard 20% CD reduction) and now, the new attacks do not have a cooldown reduction at all?
Reapers can buff their greatsword (plus CD reduction).
Dragonhuters can trait a bonus for the longbow. But no CD reduction?
And Chronomacers cannot get any buffs at all for wielding their new shield.
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Wow! Just saw the new presentation about the specializations on dulfy.
Lead the Wind will now affect the recharge of harpoon gun skills, too.
Good work, guys! I hope, you still consider the other classes, I listed here, as well.
http://dulfy.net/wp-content/uploads/2015/06/gw2-ranger-marksmanship-trait-changes.jpg
The Total Makeover Kit got a discount about half a year ago, but the Name Change Contract and the Identity Repair Kit did not have any discounts since they exist. Will there ever be a discount on these items?
And for the Makeover Kit, too? (^.^)
With talking PCs in the HoT story and shouts for the necromacer, will ArenaNet finally re-record the sylvari’s “Hold the/this Line!”, so they can reactivate the shout’s audio for every race and gender again? I know, that the German version got the wrong audio on sylvari, too.
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I sometimes hear it, when I change back from the tornado. But only very rarely.
They likely won’t do this for the fact that water weapons are coming to land post HoT.
I do not think, they will remove nor expand the underwater combat (too much work on both sides). But they could simply make the traits apply to underwater weapons, too. Since there is no underwater combat in PvP anymore, they do not have to think about real balance problems.
“feel the fury” is the only one I can hear.
fire, water, air, earth = “feel the fury”
That’s because of Arcane Fury, which grants fury upon switching attunements. Maybe you should trait Elemental Attunement, so you will be able to hear some other boons, too. ;-P
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Hey Tiny Doom, thanks for bringing this up.
With the inclusion of on-demand gliding as a game mechanic alongside the diving goggles mechanic and given the fact that there are quite a few other ways in which the player can fall, knowing well that they will survive or take no damage, these falling gutturals were removed from all characters as they make no sense and serve only to make your character sound weak-willed at best. We doubt they’ll be making a return ever.
That’s quite a shock. There was no need to do this.
To the above and others, did you even bother to read Cody’s response? With the addition of gliding, and the existence of diving goggles and numerous methods to avoid death/minimize damage from falling, the “falling sounds no longer make sense and only serve to make your character sound weak-willed at best”, to quote. The response provides a reasonable and common sense answer.
Well, as a WvW player, I still have the full “use” of falling damage and it’s inevitable death. It was always a goot indicator, that I jumped down too high. (^.^)
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Bumping because still can’t hear my ele when he switches attunements. Has there been any word from Anet as to when they will fix this bug?
Nope, not until now. Elementalist’s attunement, guardian’s tomes and necromancer’s Death Shroud shouts are still being bugged.
Hey Tiny Doom, thanks for bringing this up.
With the inclusion of on-demand gliding as a game mechanic alongside the diving goggles mechanic and given the fact that there are quite a few other ways in which the player can fall, knowing well that they will survive or take no damage, these falling gutturals were removed from all characters as they make no sense and serve only to make your character sound weak-willed at best. We doubt they’ll be making a return ever.
That’s quite a shock. There was no need to do this.
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I hereby ask Arena-Net, to give every class the possibility to skill their underwater weapons. I know, you do not like underwater combat or just do not give a kitten about it anymore, but we players still have to deal with underwater content in this game (dungeons, fractal, even WvW).
So I want to suggest the following: In the new trait system you can choose traits, where every weapon a class can use will get a unique bonus (attribute bonus, random boons/conditions, whatever) and an overall unitarily reduction of weapon skill recharge by 20%. But not every class has a trait to buff their underwater weapon.
Alongside with the cooldown reduction of the weapon attacks, the other boni provided by the trait should be applied, too, while wearing the respective underwater weapon. Last but not least every class (Revenant, too) should trait their underwater weapons by using the “old” core traits in the new trait system.
Guardian
With the new system, guardians cannot trait their underwater weapons anymore.
-> Suggestion: Use Zealous Blade OR Right-Hand Strength for the spear. Use Honourable Staff OR Virtous Mallet for trident.
Warrior
Warriors can trait/buff both underwater weapons and get boni for them, too.
Revenant
Not many details are known till now. But the new trait system and the other classes may be a hint, that revenants can trait/buff their weapons, too.
-> Suggestion: Please consider the underwater weapon(s), too.
Engineer
Engineers can trait/buff the harpoon gun already.
Ranger
Rangers cannot skill their harpoon gun. Of course it has a low CD already, but so has the shortbow.
-> Suggestion: Use Lead the Wind OR Light on your Feet for harpoon gun. (The piercing will not work of course, since the projectiles are more of an AoE type.) — Rangers can now reduce the CD of their harpoon gun.
Thief
Thief have no weapon cooldowns, but some other weapon boni would be fair enough.
-> Suggestion: Use Swindler’s Equilbrium for spear. Use Ankle Shots for harpoon gun. (Since there is no trait for the shortbow anymore, this one would be appropriate.) — Thiefs can now get boni for both underwater weapons.
Elementalist
Elemantalists can reduce the weapon recharges through attunements.
-> Suggestion: Use Blasting Staff for trident as well.
Mesmer
Memsers can trait/buff both underwater weapons. Trident will even get access to Chaos Armor.
Necromancer
Necromancers cannot trait/buff even one underwater weapon.
-> Suggestion: Use Axte Training OR Quickening Thrist for spear. Use Lingering Curse for trident.
I really hope, you consider my suggestions, and finally allow every class to trait/buff their underwater weapons.
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The attunement shouts are still bugged. Am (stupid filter) I the only one, who likes a talking mage? :’-(
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I do not have a problem with the running animation but removing the idle animations was unnecessary. The way it’s been handled ever since speaks volumes.
But you have to see it as a whole picture: Bugged running animation. Removed idle animation. Bugged jump animation. All these unwanted and unasked partly intended changes kept this thread alive. We just want to say, that we will not stand by anymore and watch. Enough is enough!
The strange thing about the running animation was, that two-handed weapons behaved oddly (staves bugged into the skirts and greatswords span around the right shoulder).
They tried to fixe these bugs (stowed two-handed weapons still don’t look good while running in the “new” animation) but did not restore the running animation itself.
https://forum-en.gw2archive.eu/forum/support/bugs/2handed-wepons-clipping-characters/
They won’t consider fixing it unless it is more trouble for them to leave it the way it is.
Post on other popular forums and rally support. They won’t fix something that isn’t causing them to look disorganized or lazy on a massive scale. Constant exposure will be your best bet since the latest update we have is that we have no update.
If that’s true, then why did they put the effort into changing the running animation? o.O
They did not “change” it. It’s just the male animation. (^.^)
Just like the male norns now use the female longbow animation (and still no fix).
Just put it on the long list of bugged animations on human females.
Now we got:
- bugged running animation
- removed idle animation
- bugged jump animation
https://forum-en.gw2archive.eu/forum/support/bugs/Female-human-only-has-1-animation-now/
If I change back from transformation (like Tornado or Ride the Lightning) my mages say their attunement shouts.
Have you tried a -repair of the client, in case of corrupted file(s)?
I have. It’s not a problem on my side.
Yeah my elementalist doesn’t use his attunement shouts anymore either
They seem to be deactivated by accident. Guardain Tomes “Fell my wrath!” also. And, but I’m not sure, the necromancers “I am Death Incarnate!” (I don’t think, I heared it anywhere recently).
Maybe you should restore the old greatsword sound on mesmer, too? (^.^)
Many thanks for restoring the original staff sounds on necromancer. They are also not as loud as in the past, which is cool.
Could the death music be added to the soundcloud after 1st april, please? Also as a “clear” version (no gramophone effect)? (^.^)
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Only differences are the running and idle animations. Weapon and combat animations are the same as the human ones.
Norn are better designed by the way, since they also got unique combat animations (most of the time).
The tyrian elemantalist and guardians still do not want to talk anymore.
By the way, if females act “too sexy”, they should fix the running animation and restore the old one. The new/buggy/male one makes the boobs bounce like jelly. (^.^)
My elementalist still don’t say anything at all.
I also realised, that my guardian does not talk anymore while using attacks of the Tomes.
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Since the recent I can hear other players channel their mantras or switching their pets (a good thing, in my opinion).
But I cannot hear the attunement shouts anymore or at least extremely rarely.
Please, fix it. It’s a good thing for counterplay to hear other elementalist switching their attunement, too.
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They could simply look at thief and warrior.
It should be:
1. slash (cleaving damage) -> 2. slash (cleaving damage) -> 3. stab (cleaving damage, cripples foe, pet gains might)
Warrior & thief are the proof, that you can simply run after your foe, hit and cripple him. There is no need to “jump” after an enemy. Just use the sword auto-chain animation from thiefs (not warriors, because it’s bugged).
Found the old Commando class trailer and look, old idle and running animation on females. But nowadays, you cannot make these cool videos anymore, A-Net.
Commando Class
1:25 & 3:15 stretch animation | 3:32 front view run animation
What other fixes and additions will we see?
in Guild Wars 2: Heart of Thorns
Posted by: AllNightPlayer.1286
Will they restore the Human female running animation?
I am crying tears of joy right now. Someone still remembers the old animation, where women do not run like men?
Hmm, the only issue on human female guardians I know about, is the lagging staff’s autoattack (on sylvari and norn it just works fine). Overall the female sylvari/human greatsword animation look more fluent, than the female norn’s one (I still love it)
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Why did they get a "sound" anyway? There is no need to hear the portals.
I do not know since when (Christmas perhaps), but you can use wells in underwater combat now. Many thanks for this change. But why did A-Net not tell us? It’s a good change. Technically every skill of every profession could have had an underwater version since release.
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