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… or it’s another match up wasted in base while watching a good movie.
Hmm, I tested it again. My fault. They both grant 250. Maybe they changed/fixed it?
But what I know for sure is, that the Birthday and Celebration Boosters don’t work for the WvW reward tracks.
Why does the Potion of PvP Reward grant 250 points towards the reward track, but the Potion of WvW Reward only 200 points? Both reward tracks need 20,000 points to be completed and the “progress per time” is still more rewarding in PvP than WvW. This looks like a clear disadvantage for WvW players to me.
I know, you wanted to try something new, but could you please remove the blurry vision from the underwater area in Ember Bay. I’m starting to get motion sickness by it. Of course I could turn off the Post-Processing, but I need this option, since it improves contrast ratio through enhanced lighting. I also fear, your engineers might want to spread this feature throughout the whole game. Just give Ember Bay the normal underwater vision, like in Fireheart Rise.
Their has been talk about creating a new wvw bl and more scoring changes.
And they are working on a solution to introduce Bloodlust for the Desert Borderland. :-)
Sorry to interrupt, but since you’re adjusting the reviving of downstate players, could you please fix the underwater version (aka Drowning)? In its current state, it not possible for even two other players to rezz a downstate player in underwater combat. The life withdrawal of the underwater downstate is so strong, it literally takes an hour to rezz the drowing player unless he swims to the surface or activates Bandage.
But it/ he has to say “This won’t end well”.
Like the Mini Ellen Kiel or Mini Evon Gnashblade.
Is it possible to wear an attuned & infused Blood Ruby Band and an attuned Blood Ruby Band OR infused Blood Ruby Band at the same time?
So, they finally introduced the Destroyer Scythe. I’m still sad it got hidden behind an expensive collection. How about introducing the other skins in a more simple and cheaper way? Especially since most of the mentioned weapons skins are underwater weapons, which are rather unpopular to be introduced via a collection, but worthy enough to be obtainable again, so the affected weapon sets can finally be complete again.
Wow, I wouldn’t have guessed, that a simple statement you cannot argue with, would push this much uproar. Who’s accusing whom for being “emotionally charged”?
You have to admit, that Thiefs can get the most out of stealth. And their stealth attack is always stronger than any other attack from the same weapon set. And you don’t even lose your stealth, if your attacks get blocked, evaded or even missed. The 1 sec cd for a strong attack on a profession, which uses no cooldowns on weapon attacks at all, looks like a good deal to me.
The twisted knee returns on the new Peg leg armour more obvious than ever.
Once again I beg you to fix the Human models.
You want equality? Then give up your special stealth attacks and use normal auto-attacks in stealth like every other class, even Mesmer.
You want to stay special? Then deal with the special treatment.
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I rather would love to have one of these adult Humpback whales as underwater pet.
I just had a nice dc in a match with 3 and more minutes of loading the player movements. At the end I got kicked out and did not recive any rewards (even daily). But hey, thanks for the pip. XD
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The tactic system is dying, slow but steady. Fewer and fewer guilds are willing to build tactics. Reduce the costs or the tactics end up like Stealth Disruptor Trap, which no one uses these days.
So, Spatial Surge got a nice enhancement of its animation some time ago, but why not on male Norn? Norn, Sylvari and Humans are using the same animation, although females, males, and Norn males use different greatsword stances. You find the time to improve a flawless attack animation, but then forget to do it all the way?
P.S.: By the way, you should better invest time in improving the Charr’s Spatial Surge, since this one still looks like it’s in beta state.
I’m looking for a PvP team for season 4. Starting division 2 and eager to reach at least 4, maybe 5. Every profession available. I’m also willing to adapt to certain PvP builds.
TeamSpeak is also available. I’m ready to listen to commands. :-)
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And make many traits and skills useless, since they are focused on pets or the pets also get an advantage out of them?
The pet will never vanish. Not even with a new specialisation.
Maybe it is time to finally update every object (the yellow things) in this game and make them vulnerable to conditions and critical hits. Many objects have been updated, but not all. Even WvW gates should be updated, but keep that for later. Just update all objects in PvE (don’t forget dungeons and fractals) and PvP first, please.
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Pets don’t get the speed increase of Pet’s Prowess anymore in PvP. The effect sometimes also vanishs in WvW & PvE. I don’t know, what tiggers loss yet, but it’s certain, that it doesn’t work in PvP anymore. (I never knew, my pet could be this slow.)
Did they forget to change it? I hope so!
any big changes such as this will probably be implemented in the next year, not this year.
Only, if there will be a next time. Reading all the threads and considering, how they abandoned WvW seasons for … reasons, everything could happen to PvP, like no seasons ever again.
did they ?
Hmm, maybe it was wishful thinking of A-Net finally doing something right.
The League Elite achievement is still required for the Patch of Ascension meta achievements. Didn’t you guys promise to remove this sub-achievement?
Since you changed Master of Consecrations, it would be the best, to make Shelter last 1 second again and 3 seconds, if used with mentioned trait.
Can you tell the difference? Well I cannot at the first glance and wasn’t one purpose of the SEM to make the professions’ appearance unique? So, please change the male Thief’s SEM.
What exactly does A-Net understand by Match Manipulation? Who shall I report by this?
Strictly speaking it should allow me to report every player, who gets a disconnection in a match up. It also would allow me to report players, who play against the concept of structured PvP (fighting off points for instance).
Why is Wail of Doom and/or Locust Swarm still not a blast combo finisher? Call of the Wild, Call to Arms, and Sand Squall are. The Necromancer is the only profession, with no access to a reliable blast combo finisher.
So, could you please rework the Necromancer’s warhorn and add some finishers to it?
Disagree did it for the first time and finished it after 20 minutes. I LOVED IT.
Screenshot or it never happend.
I beg you, A-Net! Remove the target requirement for Solar Beam. It does not make any sense. But let me explain, why you need to remove the requirement.
Through the game options, it is possible to switch targets while using a channeled skill without losing the remaining attacks. All you need to do is to deactivate the option Stop Autoattacking on Target Change and activate the recently introduced option Allow Skill Retargeting. Thereby it is possible to start the (auto-)attack (especially ranged attacks) without a target until you find one and therefore the rest of the beam, will hit its target. I understand, that you deactivated the beam because of a bug (filling up the Astral force without hitting anything). But today, this bug has been fixed long ago and let us be honest, there are much worse bugs in this game, than filling Astral force, like Thiefs being able to use Cloak and Dagger on invulnerable targets/objects and still get their stealth.
So please, let Druids “spam” their staff’s auto-attack like Mesmers can do with their greatsword.
P.S.: It is also a nice opportunity to make some special screenshots.
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I agree with you on the aoe stun break thing….but wtf is the difference between Shielded Mind & Indomitable Courage
I change the wording a bit. They removed the AoE stun break once they merged it. Although they introduced the AoE stun break (from a normal stun break) for this trait back then.
They did merge it. On top of that we also have Stand Your Ground.
But these won’t break stuns on allies. They’ll just gain the stability.
More and more professions are getting stun breakers, which also work on allies (Protect Me!, Eye of the Storm!, Harmonize Continuity).
Do you remember Shielded Mind? Rather useless as a solo trait, but why wasn’t ‘its original function merged into Indomitable Courage when they changed the trait system? And shouldn’t every profession have at least one stun breaker, which also works on allies in order to encourage group support?
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Maybe you should introduce a new tier for all siege weapons. How about a new sixth tier?
Inspired by the Oil Mastery
Iron Hide for the siege weapon and yourself, while you’re using the siege. Iron Hide: Reduce damage and condition damage applied to yourself and your siege by XY%.
I don’t mind siege weapons to be hit by critical hits or condition damage, but shouldn’t you introduce an option to work against it? So why not implement an additional tier through the WvW mastery?
If you’re doing so, you should standardise the tiers for all sieges. Meaning, you should switch/change the Oil’s armour (tier 3) and Ram’s Iron Hide (tier 1).
No, no. I still use the trait. The “normal” degeneration works fine, but if I take damage, it takes much more away from the life force than before. Fighting in shroud against a burst class is almost impossible now. Too much life force is taken away in too little time.
The life force is decreasing much faster, if in Shroud. It seems the shroud absorbs much less damage than before.
I don’t know, if this is intended, but I cannot stay more than 5 seconds in shroud, if I fight against a burst class.
My thanks for introducing the SEM for unranked. But could you please update the thief’s model. It’s still hard to distinguish between a thief and a ranger.
I also would love to see the other suggested UI options. Well, at least the one about the symbols.
Is there still no interest in changing these three skills? I mean come on, they are “only” healing skill and not even the strongest — well, except for Shelter maybe.
As I thought, it has been a bug. Thanks for fixing it. My pet will appreciate it.
Why are the models of both female and male Humans so crippled?
I. males
The Human males always clench their right fist as if they would hold a weapon. It looks like a unique “feature” to the game. Every other race or gender leave both hands open, which would be normal thing to do. But there are models in the game (mostly in Divinity’s Reach) on the other hand, which hold both hands just normal. Moreover, if the character is walking (not running!) or doing his idle animations, he opens up his hand again.
Maybe it’s time for A-Net to finally fix all male models and open up their right hands, so they do look normal again.
II. females
The knees of all Human females in the game are twisted. It wouldn’t be a big deal, if it wouldn’t affect the appearance of armour (especially boots) and outfit skins. Sylvari and more important Norn are not affected by this bug.
I hereby beg A-Net, to finally fix all Human females models and untwist the women’s legs.
Will the new voice actor retrospectively record the “old” voice overs?
It would be a better idea to leave the old provided voice overs untouched. It would also honour the predecessor, who did a great job.
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Is it just me or does Glyph of Rejuvenation not heal my pet?
If so, I would rather consider it a bug, since all other healing skills heal my pet for the same amound as I’ll get.
I rather would love to see a ban for players, who are too bad for ruby, but this won’t happen either.
An NPC merchant (I think, it was the female Charr one) started to resurrect a dead enemy PC in the bay. But as our side took over the bay, the now friendly, green NPC merchant continued to revive mentioned PC and there was no way to stop him (using a CC effect for instance), since the merchant was an ally. So in the end, an enemy got resurrect by our own NPC.
Maybe it’s time for you, to remove the whole revived-by-NPC thing in the WvW completely, since I consider it as a PvE feature we don’t really need in the WvW.
They’ve already stated that if they wanted to make Shelter a consecration they’d have to nerf it from how it is now, so no thanks.
A long time ago, they increased the block duration from 1 second to 2 seconds. They may return to a 1 second standard duration and 2 seconds, if you use the trait.
I still got my hopes up, to see these changes in the next balance patches. Since most of them effect underwater and don’t effect PvP, it should be easy to put them in. ;-)
I still would love to see some new options, to improve the gameplay.
I hereby beg you, to finally move the remaining healing skills into a category. With the update of the trait-skill-system in 23.06.2015, you promised, that every skill will get a category. Today there are still 3 skills left, which are without one. By doing your job, I suggest the following changes, to finally add them to a certain type of skill set.
Guardian:
Turn Shelter into a consecration so it fully benefits from Master of Consecrations. It shall effect both, a reduced cooldown of 24 seconds and longer block duration of 3 seconds.
Mesmer:
Turn Ether Feast into a glamour so it may benefit from Temporal Enchanter. By this, it would be the second healing skill in the whole game to give resistance (other one is Healing Signet).
By the way: Since all mantras became AoE, shouldn’t Power Return effect allies as well? Other professions also have healing skills, that heal allies aswell.
Warrior:
Turn Mending into a Physical. Although this is a tough one. Without a revision of Mending itself, it would at least benefit from the reduced cooldown by Peak Performance, as a non-attacking skill. Maybe you should change it this way: The adrenaline bar doesn’t determine, how high the healing effect is, but how many conditions are being removed (from 0 to 3). But this shall only work for non-attacking physicals (aka healing skill).
In the end all these suggestions are based on the current functions of the 3 skill. This doesn’t mean, that you cannot rework them in order to fit even better into a category. But, as I showed you, it’s possible to transform them into a type without reworking them.
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