http://www.votf.net
While Ogre is definitely one of the more vocal people in the GvG scene I wouldn’t say he was the “voice of the PvP community” its quite insulting to those who do sPvP and will generally give the trolls the ability to clamp onto a part of your post that really derails its entire intention.
Arenanet are quite blatantly not giving their community a voice, it either has something to do with higher ups taking the power out of the hands of the developers on the ground or its quite simply down to financial implications. WvW players most likely dont spend as much money as those doing PVE do, especially when events happen – This would generally be the crux of their decision on where their resources get spent. While I disagree with this approach they as as business need to make revenue – This could be done by putting us WvWers in mind but alas they seem to want to get on to the PVE bandwagon (Take the tequilla revamp) and allow players to focus that content but what they arent understanding is that the mainstay of PVE players that started at launch really arent interested in a sub-par PVE game anymore. Other games do PVE better than GW2 – WoW/RIFT/SWTOR/ to name but a few (and I can’t stand SWTOR but it does do pve better than GW2).
Suffice to say these guys are set in their ways, they will not change their mind as they feel it will be seen as weakness – We have seen this all before and now we see the remnants of the games that did this and they are just about turning enough revenue in order to keep the lights on…
It is a shame…
http://www.votf.net
Guys, you are wasting your time if you think Devon and his team will listen to you about the buff. There are other places where they commune with players a lot more and it has been said to them time and time again, explained and reiterated, whined about and begged for and they simply don’t want to listen.
http://www.votf.net
The buff will be stats to the entire map. Once you hold 3 of the 5 objectives your entire map is given that buff. It is zone wide – that is how the orb mechanics work.
Isn’t released yet, hopefully they change it.
They aren’t going to change it.
http://www.votf.net
I would actually very much enjoy that, I am sure most guilds who GvG would too… Rather than having the mindless zergs following a single player expecting to win via lag generation there may actually be some decent fights going on…
Get of your high horse.
Seriously.
Why would new player even bother trying WvW if the “elite” guilds behave like you do now?
With that kind of comments and way of thinking we will probably end up with a completely dead WvW, since apparently only the very small part of the community that does GvG is welcome.
This is not a high horse, this is understanding. I understand how an MMO, especially an MMO that involves OWPvP like World vs World works. I fully comprehend that both types of players are required, those that create the backbone and those that join as and when they wish – Catering to a single side of this will create problems and the WvW team are not creating anything for the “backbone” who strive for good fights, less lag and a meaningful experience in WvW (Which is why GvG was created in the first place). Instead the development team are focusing on fluff that really adds nothing to world vs world – They aren’t doing anything for emergent gaming – in fact they are doing something that will be detrimental to it going forward (The buff).
I could go into the entire aspect of the cascade effect that occurs in many OWPvP games especially when the top end of the game starts feeling disenfranchised however that would require me to put more effort into this thread than I am willing to.
Hopefully this explains it more for you.
http://www.votf.net
(edited by Aneu.1748)
The buff will be stats to the entire map. Once you hold 3 of the 5 objectives your entire map is given that buff. It is zone wide – that is how the orb mechanics work.
http://www.votf.net
And here we go again: “GvG:er are those that put the most into WvW”.
I would love to see how a match-up in WvW would work if everyone but all those “awesome elite GvG:ers” didn’t play for a week. I can almost guarantee that a match-up like that would be extremely bad and most likely quite boring.
I would actually very much enjoy that, I am sure most guilds who GvG would too… Rather than having the mindless zergs following a single player expecting to win via lag generation there may actually be some decent fights going on…
http://www.votf.net
GvG is most definitely, unequivocally part of World vs World. This is what is known as emergent gaming, when a system that is created by a development company is used for more than it was origionally intended and it should be supported and nurtured not treated like the red-headed stepchild of the entire game.
Devon, if you and your team really wish to walk down the path of GvG is not WvW then you will kitten off a huge swathe of people – The same people who are in effect the backbone of your World vs World. Whether people wish to agree with that or not is really not something we can discuss, the servers with these guilds on fully understand and appreciate that the guilds who do GvG are generally the guilds who put the most into WvW.
So, great job Devon on listening to very few players, or listening to mostly the NA side of the game because I can assure you, you are not doing what is in the best interest of WvW, you are doing what you consider to be the best thing – they are not the same thing as proven by your silly implementation of arrowcart buffs and the nonsense that is mysteries.
Aneu
http://www.votf.net
perhaps identifying the Server you play in, might be useful.
We are on AR but if you are overly dedicated to a single server then quite frankly we don’t want you
http://www.votf.net
You do comprehend how easy it is to run from point to point on a map right? You understand that it doesnt exactly take very long meaning that zergballs are far superior to that of smaller forces, if not then this discussion with you is pointless as you don’t seem to be taking examples out of how WvW actually works but how you think it works in your head and discussing with people who live in their head is quite simply pointless.
Also with the information about the krait and so on we can pretty much surmise that the krait/quaggans are going and the orb mechanic will be put in place there. I am guessing that it will be objective points right smack dab in the middle of the 3 spawn areas resulting in blob on blob on blob – So say hi to an all new lag-fest ladies and gentlemen…
http://www.votf.net
(edited by Aneu.1748)
Look guys we can all see the exact guilds that gvg stop saying that the most effective guilds “GvG” its total bull kitten look for yourself. gw2gvg.com
The map caps are 80 per bl and 120 for eb.
Are you new here?
http://www.votf.net
Lol this thread.
http://www.votf.net
PvE in GW2 is an absolutley pointless venture because other games can and will do it better. FFXIV:ARR – Wildstar – Rift – WoW – The Secret World – ESO all have or will have superior PvE to GW2. GW2’s venture into the PVE realm should never have been its main focus, its a game that should be focused around combat and promoting player combat – it is such a sad state of affairs when a game like this loses its way.
http://www.votf.net
If you can’t get something done with 80 people, I don’t know what to suggest to you.
Assuming there is no queue on the map, that would suggest you have less than 100 people anyway. So are you saying, unless you have a queue on the map, you can’t do anything useful?I was simply pointing out that if the GvG:ers are taking up spots and there is a queue, there would be an issue.
Why should people that have no interest in actually WvW:ing take up spots from those that does?I never said you couldn’t do anything useful without those numbers. I said only that part of the numbers could do anything useful, instead of all 100 which could be an issue, due to the fact that people might not be able to join for guild events or whatever, due to some people wanting to GvG instead.
You do understand that those who like to GvG are also some of the most effective forces on the servers they are part of right? These guilds generally take over keeps in order to get fights because so many servers prefer the whole bunker tactic of hiding behind walls and inside keeps and throwing up arrowcart after arrowcart… Also take into account that while there may be 20 people off your server doing GvG that means 20 people off another server is tied up also.
While I appreciate and understand there are people out there who dont want to partake in GvG and who enjoy the whole boring siege mechanic of building siege after siege after siege there are those of us out there who actually go out and create the game we enjoy and try to liven up WvW and without these types of guilds and people WvW would be a hugely boring place dominated only by large blobs and keeps that are meat-grinders due to the lack of organisation these blobs offer.
http://www.votf.net
TBH I think even if we would get the changes we ask for, a lot of people would leave as soon as competition is out. Just because their friends who arent interested in WvW are moving, they want a different kind of lore/new world to explore or just always play the newest game.
The loyalty that can be built up by community managers and developers in a game is a hugely powerful tool and has kept people playing games for a very long time indeed. If Anet or more specifically Devon was able to understand this and garner the support required then when the next fluffy game comes out that supports (I use this word lightly, it simply means “includes”) world PvP like GW2 then you can bet that a lot of people would put this kind of invaluable developmental support at the forefront of their minds and possibly play something else for a little while but always return to GW2, currently this kind of loyalty isnt a prolific feeling amongst many of the WvW community and as such the only thing to keep people coming back is the fact the game is B2P – not because of loyalty to the company, the people or the game.
http://www.votf.net
(edited by Aneu.1748)
Spoiler;
First trial is, can you fit into Aneu’s dress?
Second: Do you you look kitten fine in it?
:D
How did you guess?! You also have to sing Kelis: Milkshake on cam in order to pass the second trial… while wearing the dress.
http://www.votf.net
So, in regards to GvG and openfield, I don’t see a lot of “rampant speculation” going on. If nothing else, you chose your words poorly. The complaints about this new system potentially killing the GvG scene is entirely grounded.
This forum and this topic in particular are about WvW. WvW is about sieging and controlling objectives and about open field combat. All our changes are with that totality in mind and will continue to be.
I am exceptionally disappointed to see how narrow-minded and ignorant a developer can become. Rather than supporting an emergent game-play style you respond to this topic with what must be one of the worst possible responses I have seen from you yet.
Let me correct you on your glaringly obvious mistake and possibly educate you in the way you require. World vs World is what the players want it to be, not what it may have been designed for, not what you believe it to be, not what you scream from the top of your lungs what you wish it to be… it is what PLAYERS want it to be. If players didn’t want there to be GvG then guess what? There wouldn’t be GvG but there is a large scene for it now and to what must be your utter disbelief – huge swathes of servers actually have pride in the guilds that represent them in both WvW and GvG.
If you understood the above and actually realised that we, the players who focus on World vs World and want to actually fight other players (not bunker inside keeps), are not happy at all with the way we have been dealt with for quite some time then you may actually begin to build bridges, however with the above statement it is quite obvious that you are oblivious to much of what is occurring in the world of World vs World at the moment (Oh I’m sure you can read your metrics, well done).
You may also wish to understand that with the lack of any direct competition with other games at the moment GW2 does hold dominance in this area but that is not through great support for the WvW community, it is because as I said, there is a dire lack of competition and I can assure you that once said competition comes out you may wish to hold onto your seat because I can assure you that your community will shrink and quite drastically.
I have kept off the forum for quite some time, ever since your complete disaster of implementing Arrowcart changes and so on but I simply couldn’t help myself in responding to this reply. Hopefully you will see the light – I wont hold my breath however.
Yours faithfully,
Aneu
http://www.votf.net
(edited by Aneu.1748)
VoTF have a few slots open for exceptional players only.
Warrior: 3
Mesmer: 2
Engineer: 2 (It would be favourable for you if you also had another class you can play exceptionally well also)
Necromancer: 2
Requirements:
Exceptional skill level.
High activity.
Willing to learn and adapt.
Open to critique.
Focus on WvW and GvG.
Bonus:
Guild focused and socially capable.
There are two forms of trial while in VoTF both of which will be explained if you should pass the application process. To join simply click “Join us” at the top of our website and fill in the application form. We will be in touch shortly.
Website: www.votf-online.net
Email for any queries: aneu@votf-online.net
note: We get quite a large amount of applications that we sift through and in order to distinguish your application from others please make sure it is detailed, short applications with no information will be instantly declined unless you can get a vouch.
http://www.votf.net
I never said you bring the entire zone, you bring your zerg.
The problem is:
Your 30 man zerg defeats 10 players = “We’re so good”
Your 30 man zerg defeats 20 players = “We’re so good”
Your 30 man zerg defeats 30 players = “That was close, we’re so good”
Your 30 man zerg is defeated by 40 players = “This is unfair kitten BS, FIX IT ARENANET”Ever stop to consider that the 10 and 20 man groups you stomp think the same thing about you that you think about the 40 man zerg?
In this video you can see us going up against double if not triple our number. We aren’t complaining about the fact they blobbed up (which you seem to think) we are complaining about the lack of ability for people like us to counter such a blob with playing better than they did, as soon as combat starts the lag kicks in and any player skill is thrown out the window.
Wait so is the problem “blobbing” as you complained about in the OP, or are you back to QQ’ing about arrow carts again?
All your post is, is once again, you complaining about anything that gives your guilds specific playstyle a disadvantage in game. You arrogantly expect the game to be tailored to your guilds specific meta game, instead of adapting like every other player and guild in the game. Get over yourself. You’re not special.
See above… Please stop this narrow-minded line that you seem to want to throw out on the forum, if you don’t understand the OP (which is quite blatant from your responses) then don’t reply, if you reply it gives the impression that you read the OP, you understood it and thus we would expect a well articulated response – when in actual fact all you seem to have done is think we are complaining about blobs when we are attempting to talk about the inability to counter them via skilled play. Hopefully my re-iterance of this will provoke a more thought out response from you (or maybe you don’t want lag fixed! Who knows?!)
I await your response with baited breath… honestly.
http://www.votf.net
(edited by Aneu.1748)
4.3 What are you complaining about then?? ADAPT!
I think the point is another.
That players who adapted are the ones zoneblobbing nigthcapping and hugging keeps and running away from fights – unless outnumbering 3:1 – not involving AC’s.
The problem is that all of this that has been promoted by Anet patches over and over is not fun, has no room for skill or guilds, it’s boring as hell and overall, make you want to kick a quaggan so hard to leave the game – look how many PvP/WvW guilds already disbanded over this 10 months.
To some extent I would agree with that. Some parts of every patch note make you go “O_o wut?”. Nonetheless, I was addressing particular points of bad positionoing and lack of flexibility that were presented as somehow a valid argument.
If you are not willing to blob as a counter to enemy blob, there’s still a number of options. Landscape and game mechanics leave space for something smarter than “Oh yeah? Take this: /m Tagged, all map on me!”
Sure we can come up with more coherent and sane message to Anet, can we?..
You are failing to link the entire argument together in a coherent way and are simply not understanding that this is a self-propagating problem that will not go away and is not counterable.
These blobs can be engaged from almost any angle at any time, their entire approach is not one of huge skill or of great tactics, its of numbers and quantity. If you attempt to use a chokepoint to counter them then you simply down the first push (20 people) while the other 80 generally get through the choke onto you. If you attempt to use superior movement then you have to contend with them having far more CC and movement capabilities than you since they have more people able to burn their cooldowns – and if the above wasn’t a bad enough position to be in alone, you have the lag, meaning that those with the most autoattacks in a designated area wins, and guess who that would be? Yep! The side with the most numbers.
Having a better engagement, having more flexibility or any other skill that you may wish to throw at the game becomes a meaningless mess when you arrive at the situation of fighting a group like in the video. This is not something that can be adapted to in the current game other than to run around with your own server blob and create even worse lag. Hopefully this clears up the misunderstanding you have.
http://www.votf.net
Every time he post’s its like a part of me dies…
http://www.votf.net
http://www.votf.net
The new matchup code didn’t make it all the way to where it needed. We have addressed that and restarted WvW. The new matchup will be there on restart. Sorry again for the inconvenience.
This was the most fun reset ever!
http://www.votf.net
Goodbye friends! I hope we stay the same but i fear the worst may happen!
http://www.votf.net
Okay, so after much hard work and no small amount of wizardry we are going to get this in for today. We were unable to get the leaderboards fully set up to indicate the matchups, so there will be a disconnect there, but you will see your matchups once you log in.
Having been a long time critic (well since Arrowcarts) I must say that this is rather impressive and congrats to you Devon for turning this around. While I may disagree with the change akittens core I am glad that you are listening to the players and getting it in when they want it.
http://www.votf.net
We’ve identified the problem with retaliation and are getting a fix in so that it will function as intended on all the maps. When it is fixed it will be mentioned in the release notes for that build.
Why has it taken such a long time for this to be looked at or fixed?
Doesn’t this just give those who already feel WvW’ers are 2nd class compared to all others in GW2 more ammunition?
http://www.votf.net
Its a joke really in the big picture. A month to fix this. Not to mention this new freeze crash bug put in from new patch with everyone screen freezing. still not fixed. Unable to place siege on towers last 2 nights. This stuff should be hotfixed asap not left for ages. But then what can we expect after AC is still gamebreaking and yet to be fixed.
Well I was going to put a bit more effort into this post but that would be a waste of my time
Maybe if they started supporting WvW a little more I may actually put a bit more effort in but I wont hold my breath.
http://www.votf.net
(edited by Aneu.1748)
So buff EB, sorted.
It was meant to be nerfed in all maps, not just EB I believe.
http://www.votf.net
Am yet to see many posts about this and nothing indicating that Arena-net know that this is currently the case.
As topic would suggest to most, Retaliation does more damage to anyone in a Borderland than it does in Eternal Battleground.
http://www.votf.net
It a perfect world where all servers were based on an equal footing and coverage was the same across the board then this would be a good change but servers are not equal and adding an RNG factor to the current system will do nothing but destabilize the system even further due to the factors that are already doing this (WvW+PvE players counting towards server full status, coverage being the biggest factor in WvW but having zero ability for the system to factor this in). This will just create a new form of stagnation that isnt about servers fighting the same people for weeks on end but servers continually being curb-stomped by the higher tier servers that drop due to the huge deviation amount put into this system.
http://www.votf.net
Adding RNG to the match-up system, priceless.
http://www.votf.net
kittening nice action in this tier, keep it up!
http://www.youtube.com/watch?v=EmJ1QZ_aPqc
Couldn’t agree more, insane amount of good fights going on, I bet the changes to the ranking system managed to mess them up.
http://www.votf.net
-Why do commanders not have wxp abilities that they can only level up while using their squads.
-Why is there no WvW guild content?
-Why are there no Wxp player rankings?
-Why can I not display my highest WvW rank as a title across all characters?
-Why are 90% of WvW achievements unattainable?
-Why is there no way to customize what your guild claiming a structure means(More guards of this type or this added function etc)?
-Why does WvW at all times get less and at a later date than PvE?Why?
Why answer you when your just going to ask for more once they add in these?
You should be employed by a development company with that attitude.
http://www.votf.net
VoTF run with around 30 people and we engage groups far larger than ourselves and multi-guild engagements that double if not triple our numbers, I appreciate that we are the “new kid on the block” but trying to say we run with insane numbers is nothing but a fallacy having seen enemy groups dwarf our numbers considerably – many times now.
In addition to the above we do not attempt to flash-build arrowcarts on the field at every given opportunity and we engage people who have and who do.
Reality is that at certain points we outnumber a group, at other times they outnumber us so continuing this numbers debate while it may give some people tweaked nipples or stir some movement down below its actually beyond pointless and most of the time the people complaining are the very ones who like flash-building carts like a boss.
Aneu
http://www.votf.net
Its a very simple fix to reduce zergs, reduce the points that keeps give and introduce open field objectives that give the points taken away from the keeps!
Keeps create zergs due to needing to zerg to get inside on the most part, if you create more objectives that don’t bottleneck people on them then you require more groups split up in order to cap or hold them!
http://www.votf.net
With the recent spiral of WvW, the changes to AC and the inclusion of traps currently (that are quite easy to exploit) do you really think more of this back office discussion is a good idea for world vs world or do you think Arenanet should actually open up a little so us, the players, can tear apart their idea before they introduce more problems that they didn’t foresee?
A test server/match where the players can test things for a week before they are distributed to all worlds, yes, I would see much sense in this. ANet can find out if things develop as expected, before everyone get’s confronted with the change.
A pre-discussion without tests, look at all the reactions of pre-anouncements and you know the answer …
Unfortunately you cannot have test servers that re-enact what happens in WvW (legitimately) and the only way to test it is to introduce it to the live servers so I can see why some of the content put out isnt fully tested but even without testing the changes are quite obviously OTT or just counter-intuitive for what the core of WvW is (people fighting one another!).
http://www.votf.net
Maybe you should get a discussion going on these very forums regarding the changes you are going to implement soon rather than bull-rush it out without anyone the wiser, especially on the change that seems to be coming to the ranking system, its quite drastic.
I must admit don’t think this has a sense, whatever you propose on the forum you get some supporting it and several flaming it
. And ranking was discussed a lot by players during the last 3 month. Everyone with an opinion should have found more than one opportunity to say something about it
. How much of that ANet used, we will see …
With the recent spiral of WvW, the changes to AC and the inclusion of traps currently (that are quite easy to exploit) do you really think more of this back office discussion is a good idea for world vs world or do you think Arenanet should actually open up a little so us, the players, can tear apart their idea before they introduce more problems that they didn’t foresee?
Its quite likely that the change incoming will give winning the match-up even less meaning than it currently has (and it currently has so very little).
http://www.votf.net
Maybe you should get a discussion going on these very forums regarding the changes you are going to implement soon rather than bull-rush it out without anyone the wiser, especially on the change that seems to be coming to the ranking system, its quite drastic.
This.
Please consult with the people that actually play WvW about any changes before you implement them.
There are only so many pros and cons you can draw up inside a board room even if you guys are very smart and very capable.
There’s no way they can consult with us. We don’t agreee on anything.
For every suggestion, there’s someone who hates it. For every complaint, there’s someone who disagrees. For every change, there’s people who asked for it and people who threaten to quit over it.
There is a very interesting tool that is used by many marketeers and business men that involve sampling – Its quite frequently used and is even used in some supermarkets you probably frequent yourself. Just because some people don’t agree doesn’t mean a conclusion cannot be drawn from it and on top of this it doesnt mean that a sensible debate cannot take place regarding the “top down” look at the overall picture as opposed to the very fine details (which should be left to behind closed doors in most cases).
http://www.votf.net
I don’t want to completely ruin the surprise but you should hear something big from us in the coming weeks about this very topic.
You forgot to tell them to ask again next month to hear an even more obscure answer.
D’oh! You caught me there. Let me spruce it up some. In the coming weeks, nay months, you’ll see many changes to WvW. We should have something to announce regarding the matchmaking in the coming weeks. If you aren’t happy with those changes, I’ll be more surprised than the Imperial Japanese Army was by Marshal Georgy Zhukov at the battle of Nomonhan. I think that fits the criteria. Sort of.
Maybe you should get a discussion going on these very forums regarding the changes you are going to implement soon rather than bull-rush it out without anyone the wiser, especially on the change that seems to be coming to the ranking system, its quite drastic.
http://www.votf.net
I don’t want to completely ruin the surprise but you should hear something big from us in the coming weeks about this very topic.
If you are going down the route I believe you are going then this will yet again be another problem in WvW pool of problems.
http://www.votf.net
Lol how the hell did i miss this thread.
I don’t know but don’t you recall that time when our amoeba deflection broke bread with your dragons tail?
http://www.votf.net
Traps were a very well thought about addition to the game…
http://www.votf.net
You are overcomplicating your attack and underestimating your enemies both of which will get you wiped over and over again.
http://www.votf.net
If the damage is not going to be reduced (and quite frankly the range was the biggest issue) then maybe you should re-look at the siege limit per 1000 range, although a range reduction will reduce the amount of AC’s able to be placed on a gate the minimum of 12 is still do-able with the pre-buffed range.
http://www.votf.net
I mean a treb or cat can hit me directly and I get damage and knock back—it should kill me instantly. I can get a ballista bolt in the chest and shake it off and keep moving—what is wrong with that.
You can also throw fireballs from your hands or create clones of yourself, run around as a giant cat and you are immortal!
People that are unable to differentiate between a game and real life should not post in this thread to be fair.
http://www.votf.net
WvW Match resets are not the same thing as new builds. We’ll have some updates to arrow carts to share with you when the next build comes through.
I hope you didn’t go overboard. Reality is showing the meta adjusting quite well to the changes. Tactics are adapting, people are taking time to do one of two things:
1. Clear the siege before you knock on the door -or-
2. Come to the forums and complain.Towers are still flipping, keeps are still flipping. It’s not nearly as problematic as those who would refuse to adapt are going on about.
Adapting to a boredom inducing meta is not something many people wish to do, if you want to sit around and build siege all day but some of us would rather play the character we have made in order to kill others not man arrow-carts to do it – what change does it make to you if AC’s see a damage reduction? You can still build siege! but the point is those of us who want to fight others in an actual battle can’t get to do this at the moment either because people run to sit on siege or peeling a keep off a zerg has now become ridiculous ending up in Treb v Treb v Treb v Treb – fun, right?
So you’re complaining that you went to siege a keep and a siege happened?
The fact remains that siege is now defending a keep and not players! Previously it took co-ordinated defenders who knew what to do in order for a keep to not flip, it required both siege and players to fight off the attackers, now I could quite easily stick a dribbling idiot on an Arrowcart and it can turn most forces away and if one isnt enough I can build 12 on a single gate due to the increase in range also increasing the amount of AC’s that can hit a single gate! To anyone with a modicum of balance and sense this is obviously not following what the original concept of WvW was meant to be and it isnt one I or many others wish to be part of – Let us actually fight each other rather than blueball all the time.
http://www.votf.net
WvW Match resets are not the same thing as new builds. We’ll have some updates to arrow carts to share with you when the next build comes through.
I hope you didn’t go overboard. Reality is showing the meta adjusting quite well to the changes. Tactics are adapting, people are taking time to do one of two things:
1. Clear the siege before you knock on the door -or-
2. Come to the forums and complain.Towers are still flipping, keeps are still flipping. It’s not nearly as problematic as those who would refuse to adapt are going on about.
Adapting to a boredom inducing meta is not something many people wish to do, if you want to sit around and build siege all day but some of us would rather play the character we have made in order to kill others not man arrow-carts to do it – what change does it make to you if AC’s see a damage reduction? You can still build siege! but the point is those of us who want to fight others in an actual battle can’t get to do this at the moment either because people run to sit on siege or peeling a keep off a zerg has now become ridiculous ending up in Treb v Treb v Treb v Treb – fun, right?
http://www.votf.net
WvW Match resets are not the same thing as new builds. We’ll have some updates to arrow carts to share with you when the next build comes through.
This is the last chance a lot of guilds are going to give with regards to the mockery that is being made of WvW – Please do it some justice.
http://www.votf.net
Arrowcart obviously.
http://www.votf.net
While appreciating the fact that Arenanet are trying to get more people involved in small scale – you are making it the most pointless part of this game due to indirectly nerfing it with siege buffs.
If you want people to fight then you may wish to advise your design team to focus on objectives that do that rather than create areas where a perfect turtle can be created with the maximum amount of arrowcarts – and fixing Arrowcarts may also be a good step in the right direction.
http://www.votf.net
. How much of that ANet used, we will see …