If the necro, already has two unique conditions (fear dps and chill dps), why not also make mesmer, have their own unique condition “wastrel”? Specialized only for the scepter.
Fear and chill are not unique to necromancer. Necromancer has traits that modify these conditions but what you’re asking for is an entirely new condition which has a lot of balance implications to it and is very unlikely to happen.[/quote]
Okay, i referred to fear and chill as unique condition by modification (transforming it to DPS), so it would be ok include a trait for mesmer that modify the confusion take better than the other professions, the condition confusion highlighted in pve, mean an extra plus for specialized condition, in this case the mesmer focuses on the special condition the confusion, but it only on scepter.
I have several ideas, something like:
Malicious Sorcery
While wielding a scepter, inflict confusión when you remove a buff the enemy. Increases attack speed while wielding a scepter. Reduces recharge on scepter skills.
Increased Attack Speed: 15%
Recharge Recharge Reduced: 20%
x2 Confusión (6s)
Malicious Sorcery
While wielding a scepter, confusión does more damage when you interrupt the enemy or when this dazed. Increases attack speed while wielding a scepter. Reduces recharge on scepter skills.
Increased Attack Speed: 15%
Recharge Recharge Reduced: 20%
Bonus Damage: 50%
Malicious Sorcery
While wielding a scepter, skills of the scepter can inflict confusión additional on the tormented enemies. Increases attack speed while wielding a scepter. Reduces recharge on scepter skills.
Increased Attack Speed: 15%
Recharge Recharge Reduced: 20%
Chance to Confusion: 33%
x1 Confusion (6s)
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Malicious Sorcery
While wielding a scepter, confusion also causes damage the enemies confused when they gain a buff or lose a buff. Increases attack speed while wielding a scepter. Reduces recharge on scepter skills.
Increased Attack Speed: 15%
Recharge Recharge Reduced: 20%
(Confusion also damage the enemy for each buff gained or lost, counts as skill active)
Malicious Sorcery
While wielding a scepter, confusion does more damage to enemies tormented. Increases attack speed while wielding a scepter. Reduces recharge on scepter skills.
Increased Attack Speed: 15%
Recharge Recharge Reduced: 20%
Bonus Damage: 15%
Or the closest idea of design “Wastrel” (my idea of design condition unique for mesmer), since it is unlikely to add, it could be included in a trait Grandmaster.
For example, the necro has trait “Terror” (Fear cause damage per second) or the trait “Deathly Chill” (Chill cause damage per second). why not have something mesmer?
Malicious Sorcery
While wielding a scepter, confusion does more damage every few seconds when the enemy does not attack or not active skills. This bonus is reset when the enemy confused attack or active any skill. Increases attack speed while wielding a scepter. Reduces recharge on scepter skills.
Increased Attack Speed: 15%
Recharge Recharge Reduced: 20%
Interval: 1s
Combat Only
Umbral Damage Bonus: 15%
(3% bonus damage increase per each second, máximun 15%)
*The bonus damage also benefits when the enemy active skill or attack enemy in this moment, for example, if one enemy confused has not attacked or activated any skill in 3s, when attack or activate a skill on the moment of 4s, confusion do damage of activation with a bonus of increase damage de 12% (3% increase per second until 15% maximum), and then the bonus is reset to 0%, which turns into 1s and gets an increase of 3%, and so every second up to the maximum, if it exceeds 5s It will remain 15% how maximum, not increase more, and will remain 15% bonus damage until the enemy active one skill or attack, or clean condition.
(edited by Angel de Lyssa.4716)