Agreed with pretty much all of this.
And I agree with Toxification. Another problem we face are the obvious bugs, and animation times. Dragon’s Tooth would be an excellent skill… if people couldn’t walk (not dodge) away from it. Stuff like that holds us back.
The other problem? Bugs. Too many of them, and some traits are completely broken and don’t work at all. Silly.
Doom is broken with Ele, it’s in the bug thread. Bloodlust is outpaced very quickly by Battle. Bloodlust stacks power on skill, Stormy O.
Swap sigils don’t work together. Only one will apply its effect. Stacking sigils won’t either. Sigils that have a chance to trigger on critical hits stack their chance percentages multiplicatively, not additively. For example, two major Sigils of Fire, which each have a 20% chance to trigger on critical hit, will have a 36% chance to trigger, not 40%. Two different proc-on-crit sigils work fine together.
Hope this clears up some confusion.
That build is automatically countered by condition builds. You have virtually no condition removal. You’d want to grab Cleansing Fire, and/or some Water traits to remove them regularly.
Stealthers can still be hit while in stealth, so chain your CC together with damage spells in between. Get nice and close with RTL + Shocking Aura up to give yourself a few seconds of free damage.
RTL in, Updraft, switch Fire pop Burning Speed, Signet of Earth, Ring of Fire, Fire Grab. Updraft puts them at the perfect distance for Burning Speed. Swap over to Earth if you want before Fire Grab if you feel you need a little more CC, use Magnetic Grasp > 2 skill > EQ. You can do Earth after Fire Grab, but there’s a good chance he’ll re-enter stealth and you’ll be making a crapshoot trying to land Magnetic Grasp.
If he uses thieves guild, kill the NPCs first. They do plenty of damage and you’ll want that out of your way ASAP. Use your own elite, preferably Fire or Water for damage or healing depending on what you need.
Thieves can’t Shadowstep endlessly to break out of your CC, and at some point you will be able to pin him down. Signet of Earth has a low CD, so use it early to force him to blow a CD to break it. Same with Shocking Aura. Do your best to use your gap closers, and with 100% uptime on Swiftness through Zephyr’s Boon you shouldn’t have too much of a problem staying on top of him. You have 4 CCs, two gap closers, you really should be able to stay on him pretty easily. After duking it out for a while and he’s blown some stuff, try a Churning Earth + Lightning Flash. Condition ticks can be seen through stealth, so look for the numbers.
No one beats Ele at healing currently. :P
No, I say the numbers are fine, but our animations and bugs hinder the class horribly. I never said they were fine, but I kill HS Thieves on a regular, and everyone else besides Bunkers, Necros, and Mesmers.
And yes, most people either didn’t know, or forget the fact that every class is supposed to be able to DPS, support, and control depending on spec. Right now we have decent sustained DPS, but our burst is lacking due to bugs and animation problems, but we have excellent support and tank options. You’re not supposed to be able to do all 3 at once.
I don’t play a turtle. I run 2500 armor with 15k HP, and I have zero problems with Warriors. See my other post on ways to effectively counter them. I do run high healing, at about 600-800, though.
“Except that the class is not supposed to be harder than the others. The classes were all designed to be of even difficulty, just different styles.”
When was this ever stated? In fact, didn’t they release classes based on their alleged complexity pre-beta?
Holy kitten that’s genius. Don’t know why it isn’t already like that. I’d love to see blink spells cast at max range if your cursor goes beyond it.
I pitched that exact idea right after BWE1, on these very forums. And as Arenanet reads everything this clearly wasn’t acceptable to implement.
I only rolled Ele and started visiting these forums in the last month, so sorry I missed it.
ANet just needs to pull their heads out of their kitten Some QoL changes would go a long way, and they need to fix the kittening bugs.
Either way, good idea, and ANet is stupid.
In beta it was a “hold the key and release” skill but was changed, and the tooltip was never updated.
Holy kitten that’s genius. Don’t know why it isn’t already like that. I’d love to see blink spells cast at max range if your cursor goes beyond it.
Stuff like +x% damage in y attunement don’t really restrict you that much, and shouldn’t be counted. It’s obviously supposed to read more like “y element’s spells inflict x% more damage” in which case, being a CD class, popping all of your CDs then switching is still the best thing you can do for yourself.
Besides the bugs, this is what is really holding back Eles. If we could actually land our damage reliably (of course ignoring immunity, and evasion) I think a lot of “UP damage” complaints would be mitigated. I feel like our numbers are good, but it’s landing kitten that’s the problem. Animations being so long makes this troublesome. Don’t even need your dodge key to evade some of our spells.
Don’t even need 30 Air. There are numerous ways to counter 100B warriors. If you see them coming, dodge the Bull’s Rush. Now you’ve saved your CDs so countering the immobilize that’s coming is easy.
Dagger has Shocking Aura which can be used while knocked down. Automatic counter with a low CD, keep it up whenever you can.
Lightning Flash is a stun/immobilize break plus a dodge in one skill. LF out of Bull’s or immobilize. Cleansing Fire is another good one, but you need to dodge behind or in front of the Warrior to avoid 100B’s cone. Dodging to the side still gets you hit.
If he leads with immob, use Earthquake, Updraft, or any other CC skill.
Try to get the drop on him. An RTL > Updraft > Burning Speed > RoF > Fire Grab can burst them down pretty hard since most Warriors are glass cannons.
If they ever pop Endure Pain, just kite them and continue counter-CCing, and countering their CC. They can still be stunned and stuff, so again Shocking Aura is amazing here.
If you take the Water trait to remove conditions, you can easily break immobilize that way, too. Boom, suddenly their immobilize isn’t worth a kitten thing the entire fight. Water Attunement > Dodge > get a heal from Evasive Arcana on top of it.
The point is, don’t expect to run with both Arcane Blast and Wave and expect to have enough utility to counter their CC and damage. You need to pack multi-purpose skills. Lightning Flash can be used with Churning Earth, for instance to land it easily. Cleansing Fire could be combo’d with Fire Grab. On top of this they also break stuns, and CF removes conditions. Pretty much why cantrips are preferred over any othekittenll for us. Yeah, signets can be nice, but the majority still run cantrips.
Yes, we have to pack CC breaks to counter them, but they’re packing CC instead of survivability skills, so it’s actually pretty kitten balanced. Most Warriors, as I said, are very glassy. If they pop Frenzy and go all-in and you LF quickittenhen combo, you can nearly kill them during Frenzy’s duration. Burning Speed can crit for 4k with Frenzy up, same with RoF. Fire Grab does 7k to them. They aren’t hard to kill, just hard to escape from, but we have the tools to do it, and do it regularly. Their CC is on a longer CD than Shocking Aura alone which means if they ever try to combo again, you’ll have it up and ready to counter it. Hundred Blades roots them in place, so who cares if it has a short CD? Once they blow their CC skills to no effect, you only have to dodge away whenever you see them pop 100B. Warriors are pathetic against a D/D Cantrip build.
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The class isn’t fine, but much of the QQ here is due to build issues, or playstyle.
I 1v1 Thieves often. Late last night a Thief and I were the only two left, so we 1v1’d. I won every single time. I 2v1 Thieves, too. They are so glassy if you can line up just one burst they die. Warriors are a joke with Cleaning Fire and Lightning Flash. Escape every CC, proceed to blow them up. My God I cream my jeans when Burning Speed crits for 4k.
That said, Ele is riddled with bugs, unusable traits, and poor animations. Even WITH Sigil of Earth Fire Grab misses for no reason. It’s not just an animation issue with it. Our numbers are fine, but the bugs need to be fixed, and some skills/animations need to be tweaked. Like Fire Shield – pretty much worthless in its current interation, and stuff like Dragon’s Tooth just have the worst animations ever. Our stuff – and not just damage – is unreliable (RTL) and it makes the entire class suffer.
With all of the UP U-skills and elites, we can’t even build any differently than cantrips or MAYBE signets. Glyphs and Conjures are useless. Thus, anything but a typical 20 Water 20 Arcana cantrip build is basically crap, and if you don’t spec this way you feel underpowered, and understandably so.
I never said a spammable, guaranteed boon stripping mechanism would be good for the game, I was simply pointing out that the Sigil is not a counter in the least. One, it’s countered by Ret, two it’s unreliable in the extreme, three, Ret has such high uptime it’s pointless to use the sigil in the first place. Every class should have access to something akin to Null Field that strips all boons for some seconds. It allows someone an opening, albeit a short one, to deal with the problem. It obviously should take up a U-skill, and a long CD. I just want something reliable, not spammable and reliable. Some classes don’t have anything at all, though.
Agreed. GW1 did it, dunno why ANet decided not to do the same thing with GW2.
Autobalance is already in the game for 8v8, the hell are you talking about?
Every class suffers from traits resetting when they zone in from PvE. It doesn’t take more than a few seconds to re-assign them and get into a game, but either way bugs need to be squashed. This one included.
Tom, did you not read -anything- else that I said? Not every power build builds crit, same for condition builds. Even if they did, it’s one boon, on a CD, and you’re not guaranteed a proc by any stretch of the imagination anyway. Even if it were, and had the ICD, you do realize it’s not guaranteed to remove Ret out of all of their other possible boons, and even if it does 10 seconds is more than enough time to re-apply Ret.
If you’re saying we should be speccing multiple people in order to remove a single boon one class can apply a lot of… You still don’t see the problem? Seriously?
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Hey, animosity. I also have a hint for you: PvP is a group effort. If you go charging off solo to try and kill people solo (I’m assuming the OP is a Thief) and you die to a bunker Guardian’s retaliation, you deserve it.
Retaliation is a pain, I agree. It’s far from the worst problem in PvP at the moment and it’s (fairly) easy to counter.
Well, apparently you’re not even reading the entire OP, or looking at the pic. He’s clearly a Warrior. You also don’t seem to be able to grasp basic concepts.
Let’s say I’m on an Elementalist, find me a boon-stripping ability. Please. Now let’s say I’m with a Ranger going to kill this bunker. Again, find me a boon stripping ability, please. I’ll give you a hint, Elementalists don’t have any. Period. At all. Nada. Oh, same with Rangers. Go look at the other classes and count how many boon stripping abilities are available. Again, you won’t find many. Again, they are low-chance procs, or have relatively high CDs, so retaliation being stripped once doesn’t mean a thing. How did you not get this before?
There is no effective counter to Ret besides zerging him except maybe Null Field, and the obvious choice of condition damage. As I stated before, most condition builds will still kill themselves on Ret, ask any unicorn Thief or Bleed SB Ranger. The idea is you have to bring multiple members of your team (which is already necessary for good bunkers) in order to zerg him before succumbing to Ret. Are you beginning to see the problem, yet?
nldixon, name me one trait or skill available to every class that strips boons. I’ll wait. Here’s a hint: not every class even has one, and it’s not suitable or available for every build if they do.
The only method available to everyone is a boon stripping sigil, but that’s on crit, and not everyone builds straight glass cannon with high crit. Maybe builds just go for power and survivability. And it still promotes… You know, hitting the Guardian to trigger. A single boon should not require an extremely specific method of countering. Even if you do remove the boon, Guardians usually have a ton of ways to reapply it. Aside from that, Ret counters the only counter available to every single class. Funny, right? :P
Agree with Diage.
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So, your idea is that he should avoid hitting the Guardian when Ret is up? What if Ret is up 100% of the time, or close to it? What should be done then? Your solution is not a solution. Sure, you can let the condition spammers do it, but unless they are also tanky (Necro condition build for instance) they can still kill themselves against Ret. Ask any unicorn Thief.
Mesmers do have a sizable advantage, but there are ways to work around it.
Any staff Ele or tanky Guardian with a GS can easily kite around the treb while killing it, totally ignoring the one or two people there. If more show up, just go back and finish the job. If the Mesmer runs off to repair, just sit and wait the 5 seconds it’ll take him to come back, and kill the treb again. Boom, wasted Portal CD.
I’m sure other builds/classes have this potential. The treb blocks LOS, so kiting around it effectively negates a large portion of damage. That said, effective use of your own treb pretty much falls onto the Mesmer if you have one, and if you don’t you’re still at a disadvantage.
If D/D a quick Shocking Aura stops them right in their tracks. Otherwise, bring Lightning Flash, or some other stun break. I like LF because I don’t have to dodge after.
I get Moa’d in teamfights plenty and rarely have an issue dodging and running away. Don’t stand there like a putz getting owned in the face just because you’re Moa’d.
You want a fight changer? Look at Timewarp. That can turn any 2v2 or 8v8 into a total slaughter for the team who has it.
Paid tournaments aren’t in the game, yet, and we don’t have too many details on the system. All we currently know is you pay through tournament tickets obtained via gems, and tournament chests.
There isn’t a tutorial per se, as the only way to really see what PvP is is to experience it. Fighting NPCs will never be the same as fighting another player. That said, there are class NPCs, cannons, bosses, and trebuchets in the Mists so you can get a feel for what each map is like. The only real way to see if it interests you is to jump into some 8v8 and try it. There’s no pressure there as everyone just zergs anyway, and the win bonus is so miniscule it’s rare anyone really plays to win.
Yeah, going glass cannon isn’t the best idea. Ele gets plenty glassy, but no cannon. Better off traiting for survival and gearing for a more balanced stat spread. Check out the Hydrospike. The trait set works with pretty much any weapon set, but I love my D/D.
I 2v1 regularly on it and come out on top fairly regularly. Yeah, sometimes that Thief just lands that backstab while the Warrior is 100Bing my face off, but if I play right I really do feel quite sturdy, and comboing correctly can net a lot of damage. Biggest problem is how easy it is to avoid, but if you can get an immobilize off before a Fire Grab while they’re burning, well, it hurts.
I like Valk’s ammy/zerker jewel with 2x Water, 2x Monk, and 2x Prot uptime runes. Can get 80%~ uptime on prot, 100% uptime on Fury and Swiftness, and easily maintain 10+ stacks of Might throughout a fight with around 5k in heals without using your healing skill. Fire Grab crits for 3-6k, Churning Earth similarly. Try Sigil of Earth if you need help landing those FGs. Mist Form has some nice uses, but I find the CD (and the fact that the trait is bugged) makes it less desirable in some situations.
This is for 5v5 or 8v8, never tried it in WvW or PvE. I can’t imagine it does too incredibly well during keep fights with it being melee range in WvW.
I agree, burst shouldn’t be the counter to bunkers. Bunkers should counter them. Sustained damage in the form of conditions or sustained power builds like SB Rangers should be the counter. Wear them down eventually type deal. Allows the bunkers enough time to call for reinforcements, while also allowing a duo to actually take on a bunker in a reasonable amount of time.
If burst counters bunkers, there is no real reason to bring anything but burst. That’s the crux of the problem if burst countered bunkers.
You can certainly lose the points just from the sheer number of knockbacks a few guardians can bring. It definitely buys enough time for them to grab a point, and chances are your team doesn’t bring the same amount of displacement. Also, you seem to miss or ignore where I say “Mesmer portals in the rest of the team, or they cap the point while you 2v4 their support/tank duo”.
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Er… You do realize it’s 3 Guardians, 1 Elementalist, 1 Mesmer, right? Ele/Guard on one point, Guard/Guard on another. Send your entire team to take a point, feel free. Enemy will happily cap the other one. Or while you’re sending your whole team to one point, the Mesmer just ports the rest of his team in. I’ve run into a comp just like this, and a few similar ones in the past week.
When triple or quadruple bunker is a thing, you know it’s a problem.
Good luck with your whole double condition thing when you have a Guardian and a staff Ele on point. :P
Mesmers are still worse. Nothing like being crit once by the IZerker for 5k, followed by 6k for IDuelist. Focus on them, the Mesmer stacks confusion through traits, CoF, whatever else, and continues DPSing you himself which can still hurt with a power build. Focus on the Mesmer… And yeah. Plus they’re just as slippery as those kitten Thieves! Argh. Annoying haha.
I’ll take being instagibbed any day than the frustration of playing against a half-braindead, or better, Mesmer.
The “shortbow nerf” referred to is the speed nerf, I assume? That was actually a buff. Due to the incredible speed of the shortbow pre-patch, many shots weren’t even registering. They fixed that by slowing it down, and now all of your shots hit, and QZ is even better with it.
Yeah, the shortbow AA is funny. Eles with Water traits can definitely deal with the bleeds just fine, though. Personally, I have more problems with the Power SB than the condition SB, though the bleeds hurt either way.
Man, if Ele AAs were half as good as that skill we’d have a great condition build haha.
It’s not “an exploit” as most gamers come to identify exploits. And honestly, the word has lost a lot of meaning. Back in UO/DAOC days an exploit was a bug/glitch/loophole people exploited for their own benefit. Like on UO when Riding Swipe was bugged and would insta-kill people – that was an exploit. Nowadays anything from a hack to a bug to purposefully utilizing a bug is an exploit.
In any case, the Thieves exploit the long-duration invulnerability. Is that better?
Funny how this continues to be allowed but Eles got Whirlpool nerfed. :P
I still have a stockpile of boosters I’ve been planning to use. Just never remember. I only spend glory to get bags, and salvage kits to salvage all the junk I get from rank/tPvP chests. Rank 23, waiting on Wolf to see if I get something new that I actually like.
I think it’s funny that he totally neglected the fact to show that what really killed him was the unload form the thief that just ran over his corpse.
23 hits from unload.
In other words….mesmer wisely used his abilities to prolong his life for his teammates to show up.
Teammates showed up and kindly finished off his buddies.
Yup, sounds like its working as intended.
I’d say the real point is IRogue doing 6k damage, personally, since this is a downed state discussion, and that seems significantly above any damage anyone else’s downed state can do.
Yes, downed state is imbalanced, and probably a lot more frustration for many of us than it’s worth. Also, real Mesmer spawns second, and has an arrow over their head. Never miss a Mesmer stomp again! That ability is 100% fine. I think Guardians take longer to stomp than Mesmers…
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There are plently more abilities that other professions can do that have NO cast time and do more damage than Churning Earth,
Could you please inform me which ones?
Yesssss because a hit on a golem is totally the same as a hit on any player whatsoever. Excellent point you make there, sir. I’m envious!
Seriously, though? Hundred Blades has no cast time, it’s instant-cast but channeled, does 14k. Backstab requires just as much setup to land as CE, but it’s instant and does 10k. And these numbers come from, you know, real targets. How about Phantams dealing 5-6k? Not quite 8k, I suppose, but it’s free, and every like, 6 or 7 seconds unless they die. Pistol Whip, same deal as 100B but also has a built in evade. Whirling Wrath? I’ve seen burst guardians nail 7k on that. Same deal as 100B. These skills are possibly even better than CE simply because if they are interrupted they at least did SOME damage. Oh, and every single one of them has a shorter CD than CE. Oh, I totally forgot Eviscerate. There’s another big hitter, instant, with a shorter CD than CE. Have you ever played another class? Like, ever?
Also, it is very avoidable if you see it coming. Walk out of the AoE, keep an eye on the growing ring, dodge when it’s about to go off. Voila, you just made the Ele waste two CDs and accomplish nothing with only using your W and dodge key. Just takes some experience, or having tried it on your own Ele once or twice.
CE is still a good skill, though. Just need to know how/when to use it. Pop tornado and cancel it to prevent interrupts with the 24 seconds of stability, use it with Lightning Flash to land it if they move out of it, and use it as an opener into teamfights.
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I’ll duel your Thief, but never the Mesmer. That’s a lesson in frustration no matter how it’s sliced.
Zeta, question 1 is more of a general question whether ANet should focus on functionality, gameplay, or features. Question 4 is more specifically which of the features outlined in the recent blog post people want most.
I also stated in the OP this isn’t for anything more than MY OWN amusement or curiosity. But I did set it up so you can vote on whichever question you like. Guess some people can’t be pleased.
Shukran – I am considering doing more polls for the fun of it with a bit more depth.
Results thus far are interesting. I expected the Necro > Ele UP votes, but new game modes being a priority was not expects. I’d have imagined the balance issues, or maybe bug fixes being #1 in players’ minds.
I personally know 3 people irl who have stopped playing this game because of the lack of game modes. Only a few maps, all basically the same thing…… No duels (wtf), no arena (like 4vs4), no tdm, ect…. its getting ridiculous at this point.
My friends list has been showing less and less activity, too. The MMO scene has increased its pace in the last few years. A lot of people are growing bored with the same old maps on sPvP, and the lack of continuing PvE content. I can’t say that I blame them, but I find PvP enjoyable simply because it is something different every time. Just because it’s the same game mode doesn’t mean every match or encounter is the same, so I stick with it. The functionality is what’s bothering me most. Too many bugs.
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Our numbers are fine. If everything in my combo lands, the damage is there. Problem is with landing it. For instance, lead off with RTL to close the gap, and usually it won’t get me killed, but will force me to blow CDs as soon as it ends to keep me in the fight. The problems are the bugs and animations/cast times.
Churning Earth can be seen from a mile away. Anyone with a brain will just walk out of the AoE, and watch the circle for when it’s about to go off, and dodge the Lightning Flash. I’ve seen it multiple times from competent enemies. Works nice when entering into a teamfight, though.
Fire Grab has the capacity to crit for 3-7k. More than enough damage, but the CD is ridiculously long, it requires burning (and more and more people are running with passive condition removal which removes it automatically) for maximum damage, has a tiny hitbox/cone, and takes forever to go off. You can’t land it without an immobilize, on top of the burning. And even if you do get a perfect setup, you can still miss. I think it suffers from a similar bug as Heartseeker did not too long ago. The long CD is just diarrhea gravy on top of the crap-potatoes that is the skill. Miss it, and you’re out of any real spike damage for 40 seconds, and it can miss -so- easily.
Dragon’s Fang or whatever it is suffers from a similar problem – too easy to avoid. I’ve been nailed by them for 4k when caught in an immobilize, but again you NEED to combo it in order to get anywhere. Even if you do, you basically have to pray they don’t have automatic condition removal, or active condition removal up to again negate the damage.
Also, our auto-attacks all around kind of blow. Lightning Whip is probably the best on Dagger. 2x hits for 300-500 isn’t terrible, but it seems to miss for no real reason as well, and still isn’t as powerful as, say, Sword on a Ranger, or GS on a Warrior, and all of them are melee range. The Fire AA is terrible. Sure it’s ranged, but if you’re not up in the person’s grill, don’t expect to hit more than one of the fire lines for a measly 200.
Well bug fixes has started getting ahead in votes over game modes. So far from the albeit small sample, the majority of the community can agree on class balance, but don’t seem to have a consensus on what’s most important in terms of features. If I had to guess I’d say it were because we each have different priorities. Those wanting this to be a highly competitive E-sport are prioritizing ranking, while the casuals are more interested in getting functionality and variety (bug fixes and game modes). Keep the votes coming!
Results thus far are interesting. I expected the Necro > Ele UP votes, but new game modes being a priority was not expects. I’d have imagined the balance issues, or maybe bug fixes being #1 in players’ minds.
Please post a message when you go to vote.
So I whipped up a poll for fun. It’s all about priorities, and your opinion. I don’t believe ANet will or should take these results to heart, it’s for fun only; to get an idea of what the forumites think ANet should be working on.
http://www.misterpoll.com/polls/568777
It’s set up so you can vote on one question, or all of them. Totally up to you. If you don’t care about a particular topic, feel free to ignore it.
To view the results go here: http://www.misterpoll.com/polls/568777/results
I look forward to the results, and remember it’s for my own curiosity and for fun!
Seems to me they’re not interested in having bunker builds that are able to hold 1v1 or 2v1 indefinitely. When I run my tank Ele, I can survive 2v1 seemingly indefinitely. I’ve gone minutes at a time before someone showed up from either team. Similar can be said of Guardian bunkers. I don’t see this as being balanced. Maybe 1v1 should be a stalemate (hence the Ret nerfs), but 2v1 I shouldn’t be able to hold them off for longer than a minute, maybe 2, and I think that’s their problem with it. Lately I’ve been seeing pre-mades with 3 bunkers, a support/tank Ele, and a DPS (usually Thief or Mesmer), and it’s amazingly powerful.
Support comes in many varieties. I can’t make any guesses on how they want this to play out, but AoE condition removal, venom share, healing, AoE boons, etc. are all forms of support, and they can be quite strong. Ask any support Ele. Even the Hydrospike Ele build brings a lot of support with AoE Might, regen, and condition removal.
I like that they can show a little bit of “every man” style with stuff like “less QQ more pew pew”. Frankly, all the professionalism, bureaucracy, and political correction is out of hand in society. When I call up customer support, I don’t want someone feeding me a line of “professional BS”. I want someone who I can relate to. I personally feel more reassured by that than a line of professionally created word-vomit.
Still, the blog didn’t exactly wow us with new information. Hopefully the next one won’t take nearly a month to produce, and will have some substance.
you’re right! it’s great to see a blog post on a linguistic level of a 12yr old that is devoid of any new information whatsoever AND takes over 3 weeks to get out with the laughable subterfuge of it having to be translated
Why are you talking of “linguistic level”, exactly? The “linguistic level” was fine in the post; not sure what you’re getting at.
I already voiced my complaints, here in this thread, about the lack of substance in the blog post. I was only joining in on the current talking point: the “less QQ more pew pew” line at the end. I don’t think there’s a problem with the use of a common meme, personally.
I also voiced my opinion about the time it took to post the thing on this forum… multiple times.
I like that they can show a little bit of “every man” style with stuff like “less QQ more pew pew”. Frankly, all the professionalism, bureaucracy, and political correction is out of hand in society. When I call up customer support, I don’t want someone feeding me a line of “professional BS”. I want someone who I can relate to. I personally feel more reassured by that than a line of professionally created word-vomit.
Still, the blog didn’t exactly wow us with new information. Hopefully the next one won’t take nearly a month to produce, and will have some substance.
Quick perusal of the most popular hacking forums hasn’t resulted in finding any DC hacks. At all. Not even an old one that’s been fixed.
Inclined to agree with umwelt… whatever the kitten his name is.
All of this stuff was spoken of, in as much detail, pre-release. Anyone who read the articles and blogs back then already knew this stuff was coming. Where’s the news?
The name Guild Wars does not imply player run guilds battling, but is a reference to the lore. The game doesn’t need GvG to live up to its name.
I liked the blog post, and certainly some good news, but I had expected to see a mention on dueling at the very least. Some discussion on class balance, mechanics, etc. I think the game is pretty well balanced, but what are their thoughts on it? And their thoughts on all of the bugs?
I don’t think anyone is arguing that Scepter and Staff are not viable, I mean look at the topic name…
The point is that every single Ele build has the same foundation; 20 points in Water and Arcana. Some argue you need to go 30 in one/both, but realistically every build uses 20 points in Water and Arcana. That’s the problem people have with Ele build diversity.
I suppose it’s nice currently being able to just swap my amulet and weapon and instantly swap between tank, tank support, and damage, but I’d like to explore other traitlines, too. Many of them being bugged or just supremely underpowered makes this subpar in comparison.
Yes, that’s what it means. The initial damage can crit, and subsequently have the crit damage increased, but condition damage cannot crit, and as such is unaffected by crit damage.