Actually, and unfortunately, it’s a PvE game with combat mechanics better suited to PvP….look at condition cap and CC uselessness in PvE…
A bunker build with heavy damage that solos zergs.
Sounds legit.
People saying ‘should of’ instead of ‘should have’
It’s should have, people. Of is a preposition.
While I still stand and draw breath, I shall not let this depravity become a part of the English vernacular.
Cleric’s pistol/pistol bunker thief
which mode is best for glory farming/can finish daily fastest?
Hotjoin for sure
Yep, it does
They are very fun as long as you don’t take your rating seriously and play to enjoy the game
Ok, thanks for the feedback. I had thought that solo queues were for 1v1 or something. I understand now that it’s a team vs. team format, but what makes it different from hotjoin?
People take the objectives seriously because it’s a rated format and you get larger rewards for winning (tournament chest+ extra glory).
no
/15 characters
-50% stun and condi duration is overpowered.
Dodge builds already have enough immunity simply with evades
Thief already has decent condi clears.
Removing a condition on dodge in the Acrobatics line, similar to Fleet of Foot, would be absolutely amazing. If it had an appropriate ICD it would be balanced too.
I’d rather see panic strike removed from the GM DA traitline and replaced with something like:
Toxic Touch
Stealing transfers up to 3 conditions to your opponent.
This would have immediate synergy with the Trickery traitline and add a reason to go all the way into Deadly Arts in a condition build.
Yeah! Give pvp balancing over to the people who know nothing about pvp or balancing!
+1
Dae, are you seriously that narrow minded?
The mantra heal for Mesmer is a niche heal, the elixir heal for engi is a niche heal, necro’s minion heal is niche, need I continue?No one else has the regen and the health pool and the toughness while retaining high amounts of damage a warrior has. Warrior isn’t meant to have defencive healing traits, if you want that play a guardian/elementalist, engineer to a lesser extent, but then you’ll only complain about their small health pools and lack of damage. Only Guardians get Aegis wish procs every 40 seconds and goes on an even longer CD when actually used, you’re over rating it, really. Don’t see why you’re so obssed with blinds, want a blind? Use a longbow, problem solved. Endure pain and the shield block says hello, again! Spam evades? Vigor on stance use and use Sigil of Energy, problemo solved.
Spirit of Nature has more HPS? Do you even read your own link or play the game for that matter? It has less HPS than the signet, is an elite and has a 3 min cooldown, you can hardly compare the two.It has 480 hp/s.
You also never Awnsered my question.
Warrior is not meant to have defensive traits? So why does thief? Warrior seems way more defensive minded then they should be.
http://wiki.guildwars2.com/wiki/Shadow's_Rejuvenation This is a Thief Defensive trait which HEALS for quite a lot, its not even a healing skill!
http://wiki.guildwars2.com/wiki/Elixir_H is not a Niche, it can be used with all combinations of armor and weapons and be viable. It does not need healing power to be effective.
http://wiki.guildwars2.com/wiki/Power_Return is not a Niche, it can be used with all combinations of armor and weapons and be viable. It does not need healing power to be effective.
As soon as you start forcing people to gear for certain skills is the day you ruin the game. If you want to nerf Warrior, your going to have to give US a Grandmaster self healing trait like everyone else has!
Shadow’s rejuvenation only works while in stealth. Do you even understand the difference? That trait only works while you aren’t attacking + are stealthed. Warriors Healing Signet allows them to tank huge amounts of damage while constantly attacking. They don’t even have to pause and hit their heal like many classes.
A warrior with Healing Signet (and possibly Adrenal Health) can have protection and regeneration put on top of all that to make him a very difficult target to kill. Other classes do not have the same level of access to passive health recovery in the form of non-boons that stacks with boons.
Overall, I still think Healing Signet needs a small nerf, and ANet need to fix Sigil of Paralyzation.
It needs a big nerf. Its passive heal should be mediocre unless geared for healing power. If it required a lot of healing power to reach the numbers it currently has, then I would say that is balanced.
No, because then its not balanced to every other piece of gear in the game.
You can’t balance a skill around gear, otherwise it wouldn’t be a skill, it would be a niche, and NO OTHER CLASSES have niches, warrior skills SHOULD NOT Be either. THIS game was NOT made for a single type of gear and everyone having the same traits.
Give Warriors Perma-Vigor, Perma-Protection, Perma-Regeneration, Spammable Blinds, Stealth, Aegis and I will agree with you, however until that day, Learn to Play.
Mending should be a Physical Skill, Weapons should be revamped.
Skull Crack needs changed, however if you nerf stun and do nothing else, it will be a weapon nobody uses. Same with HS.
Warriors do not have the defensive traits other classes have, we don’t have a ‘5’ or ‘10’ point trait that cures conditions passively, we don’t have perma-vigor, we don’t have cheese stealth or get out of jail free cards, WE don’t have teleports and We don’t have any grandmaster traits that keep us alive LIKE every other class does.
http://wiki.guildwars2.com/wiki/Evasive_Arcana
http://wiki.guildwars2.com/wiki/Altruistic_Healing
http://wiki.guildwars2.com/wiki/Monk%27s_Focus
http://wiki.guildwars2.com/wiki/Shadow's_Rejuvenation
http://wiki.guildwars2.com/wiki/Fetid_Consumption
http://wiki.guildwars2.com/wiki/Bark_Skin
http://wiki.guildwars2.com/wiki/Empathic_BondWE have no powerful GRAND-MASTER Survivability Traits, we have no cool traits that keep us alive like the other classes as we fight, we have nothing that passively heals us.
Warriors have a freaking massive health pool, as well as berserker’s stance and invulnerability as well as a great shield #5. Please tell me how Berserker’s stance isn’t a get out of jail free card against ANY condition class in the game. Warriors are great right now and passive healing of the signet should be brought down by 15-25%. Oh, try and consider things like cleansing ire before you shout about how warriors have no survivability traits. Many of those things you listed also are far weaker than the signet passive heal, AND ARE ONLY ACTIVATED BY CERTAIN ACTIONS. Are you seriously comparing monk’s focus to a completely automatic passive heal?
1. Necro/Warrior/Ranger
2. Guardian/Thief
3. Mesmer/Engineer
4. Ele
Is there any plan to be able to personally prioritize what combo fields our combo finishers land on?
For myself, as a thief, I’d love to be able to know that if I fire a cluster bomb at a light field and a water field on top of each other that I’d wind up with area healing.
In the same vein, I’d also like the option to prioritize which conditions are removed from me both with passive and active condition removal. It’s very annoying when I have a nondamage condition and a damage condition and the nondamage condition is removed first.
Another feature I would -love- to see is on the leaderboards: beside every account show their last played class (and possibly build if templates are ever added). This would be a cool feature for new players and also provide public information on what class representation is like at the top level of tournament play.