Endgame is what you make of it. How is it that no one knows what to do at 80 and I’m standing in full exotics with 100% world completion and feel like I barely scratched the surface? It’s because some people simply don’t want to do even half of what the game has to offer. I feel really sorry for those people but this game didn’t misrepresent itself. It has plenty of content if you’re just willing to go through it.
I understand the TP didn’t get rid of the gold sellers but at least it’s good for other things, like I don’t know… Trading? You want to haggle? Put up a buy order and you’ll see if someone is willing to sell an item for that price.
I don’t know about you but I preffer farming by running around and doing different things rather than just kill the same 5 mobs overr and over.
Oh, and to answer your previous question: Yes it would in fact be hard to implement a completely separate open world pve system (questing) when there’salready a prefectly good one in place. You claim that everyone you know wants quest hubs back but the worst complaint I heard about dynamic events was that they’re not all that different from traditional questing. Dynamic events may not be the hardest content in the game but can you honestly tell me you feel a greater sense of accomplishment by killing exactly ten rats?
To all of you who want to mock those who say there is no end game, no progression or who “can’t speak or you’ll be insta-banned”… be careful what you wish for.
The Arenanet “end-game reimagined” document is a very poor attempt at diverting the growing player dissatisfaction with the game after hitting 80 AND the complete lack of rewards of any worth from running dungeons. And don’t tell me about legendary items, they are a farce, as are the “skill point purchases” required.
GW2 has succeeded wildly on some fronts but has failed utterly in key areas. There’s no risk vs reward, there’s just risk for virtually nothing other than the risk itself. How many times will YOU run the same encounter for nothing of value?
If there’s no end game there’s no game. Players are going to quit this game faster than they did TSW.
The end game IS a mess. Dungeons are a mess and are totally meaningless. I mean what the hell is up with weapons that cost hundreds of dungeon tokens but are not as good as crafted items? What a complete and utter joke and insult to us as players.
Maybe you shouldn’t be just assuming that everyone hates gw2’s endgame like you do. Anet announced how things would work in this game years ago. They had plenty of time to change it if they had gotten a negative feedback but they didn’t. The simple fact is that this is the game and endgame that many of us wanted since forever. Stop trying to turn it into every other WoW clone out there.
I’m pretty sure they’re bound on account yes.
I’m 80 with 200+ hours and 100% world completion and I still feel like I barely scratched the surface.
I can’t believe I actually read all of that. Couldn’t you just write “I hate everything about GW2!” and be done with it? Or did you think you were making a structured argument? Repeating how boring dynamic events were for you is not an argument.
Hell, why not just give us 120 trait points? And why do I have to decide which major traits to use? Couldn’t they just all be active at once? Also we need some better rounded gear. 3 different stats per item isn’t enough. My power, precision and condition damage gear needs vitality toughness and healing power as well. All with max numbers of course.
You’re basically complaining that if you don’t specc into any defense it gets really hard to survive. Shocker! This is pretty much the holy trinity mentality where pure dps just assume they’ll be protected by the tank but it doesn’t work that way. If you want to be pure damage you need to assume you won’t get hit which is pretty hard to do, especially in a pug.
I used to die on Ac rangers all the time.
Then I learned that things like blind and reflect/destroy projectiles exists. Funny how those rangers became a complete joke after literally 2 minutes of strategy talks with my buddy.
Leveling up to 80 and getting my exotic set didn’t give anywhere near the “sense of becomeing powerful” than my first attempt at AC explorable.
With every boss that we worked on, thinking up strategies, excecuting plans and finally downing them made me feel like I was truly becoming a stronger player and a benefit to my team.
I’ll take that over gear grind any day.
Sorry but no. If you want to be powerful in Pve you learn to play better, or make a better build. Anet didn’t decide this by accident. They made a list of all the problmes traditional mmos faced and this was one of them. Time investment over skill is frustrating to everyone except those who have large amounts of time. I have plenty of time right now but I don’t feel like I deserve extra advantages for that. I’m perfectly fine with enjoying the fact that people are impressed with my world completion star and once I get my first legendary I’ll be perfectly fine with just the skin.
Daedalus.9382, you’re obsessing about these numbers even though you yourself claim they wouldn’t make any actual difference in combat. To me that’s a bit ridiculus. You get the skin and that’s all you need to set yourself above the rest.
You claim to have over a 100 people agreeing with you and that’s fine but I can tell you there have been countless numbers of people who have been praising Anet’s gear cap philosophy since years before the release and I can assure you this philosophy won’t just go away.
If you’re a top player in a top guild you should probably start understanding what this game is actually about, cause I can tell you right now, it’s not about number chasing.
Lastly, “Lctl.6198” Yes that is the point i’m making. Only elite/hardcore people should benefit for being elite and hardcore… like every other game.
I don’t get it. If you’re so elite/hardcore you don’t need a 10% stat advantage to be better than everyone else do you?
The more I play the dungeons the more I love them.
I used to think it was all chaotic and had no strategy as well. But the more I break free from my old mmo roots the more I see the brilliant design that was implemented. Changing my build and learning a bosses attack created a completely different dynamic for me.
I can see why some people are upset though. It’s not exactly obvious what you’re supposed to be doing in dungeons. I can guarantee you right now most people are just trying to do some kind of max dps rotations and are surprised when the boss starts attacking them or throws some seemingly undodgable ability. It makes you think the dungeons is impossibly or just stupid hard or that their class is severly underpowered but none of that is true.
I learned that just about any boss can be effectively countered and once those strategies are used, the dungeon becomes reasonably challenging and a whole lot of fun. I love the idea of changing my skills and being forced to play a totally different game for different bosses and that’s what I’ve been doing.
Eventually, strategies for every boss will come out on the wiki or somewhere, people will find them, learned them and start having a blast. Though I strongly encourage them to try and figure it out themselves.
Btw I can’t remember exactly, but I do seem to remember that Anet stated at some point that explorables weren’t going to be completely pug friendly. Try to think of it as more like raids and find a group that’s willing to do a few wipes and learn the strategies for science!