Other than the fact that diminishing returns are bugged for some people, I don’t see what the problem is.
If you’re experiencing these bugs you should wait untill they’re fixed. If you feel like you’re not being rewarded enough on repeated runs than you don’t need a lockout, you just choose not to play them more than once a day.
Personally I think the first run of the day rewards give you plenty. I don’t waste anywhere near 26 silver of repairs per run, and I get all the trash loot from chests as well.
Today was the first time I didn’t get any gold selling mail.
I think the banning is slowly taking effect. Thanks for your hard work
I did the Temple of Grenth event with a limited number of players and the whole thing really DID feel like a legitimate raid.
You had clear the adds, pound on the boss, protect the npc. When it’s not a clusterkitten it actually becomes challenging and can actually FAIL if people aren’t careful.
True, although a single class in GW2 can make for several different builds with considerably different gameplay styles.
4 maps isn’t such a bad start imo, I mean how many do mmos usually launch with? WoW didn’t even have battlegrounds at launch. Not to mention people can still really get into just one map and go at it like crazy.
Also, comparing a FPS to GW2’s sPvP isn’t really fair since to an FPS multiplayer is usually the main feature while to GW2 it’s just one of the many things it has available.
Why are millions of people playing that one map on League of Legends and then actually paying real money for the skins?
“I don’t see the point” is a horrible argument because you can use it for literally anything.
Playing games? I don’t see the point, you just push buttons.
Playing sports? I don’t see the point you just constantly move your body and get tired.
Making money? I don’t see the point, they’re just papers that you trade for other stuff you don’t need.
Making out with a beautiful girl? I don’t see the point you just rub your tongue with hers.
Breathing? I don’t see the point, you’re only causing chemical reactions in your body that cause other chemical reactions that’s causing electrical impulses which form our thoughts.
Not feeling pressured at all. Quite the opposite in fact. Anet gave us the option to buy cash shop items through ingame gold because they knew not everyone would want to pay extra but they didn’t want to lock us out of any features because of it.
I’d say that’s a pretty fair deal.
People found out immediately when the first level 80 and the first world completionist appeared. I’m sure we’ll find out about the first legendary when it appears.
Gold is hard enough to get but you need tons karma as well and you can only get that through constant event playing so there’s no shortcuts to that I’m afraid.
So tired of developers releasing MMORPGs without basic features that have become staple to the genre.
Posted by: Archer.6485
eSport features are not core mmo features. I don’t think there even is a real mmo eSport.
Dungeon finder is not a core mmo feature either.
I agree with the support XP. With enough friendly reminders I’m sure Anet will implement it sooner or later.
I’m not sure where becoming an eSport stands on their list of priorities. I’m sure they’d like to make it an eSport but they’re probably more concerned with making it the best possible game to just play outside of esports first.
I would have said that doing DE’s was the best way to make gold. It’s probably still the best way availavble. You stay were there’s a lot of repeating events and do them until diminishing rewards kicks in.
They key is to not use waypoints, not to craft, not to do dailies and not to be in areas that you are a higer level then……… Oh yeah, and not to have fun either. Because if you think what I described is fun, You are a masochist at heart.
Wait… Why not do the daily? It’s easy, I do most of it without even trying except kill variety but that just give me an excuse to play my alt for about an hour every day.
@Bloodtau.4672
That worked well for SWTOR.Yeah…and SWTOR failed. If players are leaving a game, and some stay its basicly like that:
-Fans are staying and palying.
-Normal players left, they dont care.-> MMO failed.
I dont want to see GW2 failing, nor low pop servers everywhere. This game should be big and full with players.
That depends what the portion of fans and the portion of other players is. There’s people who bought GW2 just for the month until MoP release, so the numbers will definitely drop no matter what Anet does.
The truth is, none of us really knows where the game will be six months or a year from now. There’s even games that are great and do financialy poorly anyway. Of course many people who don’t plan on staying just love shouting doom prophecies.
There’s also many games that “flopped” on release but managed to stay afloat through free to play. GW2 had no sub from the start so I think it’ll at least do well enough to prosper.
That could work, but I would also make it so you earn badges for capturing objectives only if there’s enemy players defending it. Otherwise it can still be abused. Even if it’s at a slower rate.
If they start giving out badges for taken objectives they run the risk of creating another Ilum. I had enemy players in Swtor stand right next to me, waiting for me to take an objective so that then they could take it back and we’d both get all the rewards we needed.
I’m not saying that badge rewards work great right now but at least they’re not Literally broken. Whatever solutions they decide to implement, it has to involve killing players, or people will just abuse it.
It’s hard to make gold but not impossible. I don’t play the auction house cause I suck at it. Usually I just run around or and kill stuff, gather stuff and do dynamic events.
I stopped salvaging because most mats are dirt cheap on TP now I just vendor everything.
The waypoint cost should probably be reduced yes, not so sure about repair costs though, you don’t want to encourage more zerg strategies.
A bigger patch might help but right now, people who want to try MoP will try MoP no matter what.
Just like people are hating on GW2 now 3 weeks after the launch, I can guarantee you they will be hating on MoP 3 weeks after their launch. That would imo be the best time for GW2 to release some future content info or something like that.
Thanks, I think I can get some use out of it in dungeons if I coordinate with my friends.
So, I’m a condition damage elementalist which means I like to stack my bleeding and burning to damage foes. I don’t have access to poison though which sucks untill I realized that I can combo apply a poison if I shoot a physical projectile through a poison field.
So my question now is this: “Do combo’d damaging conditions stack with condition damage from the player who set up the combo field or the guy who fired the combo finisher?”
Hopefully someone knows the answer or is less lazy ehn me and is willing to find out :p
At least they got the atmosphe right. I never feel safe there and it always keeps me on my toes.
Before I had exotics just trying to survive there was enough to raise my heartbeat. Though I will admit I started hating those anchor throwing zombies with a passion. I guess that’s what villians are supposed to do though… Too bad I didn’t get that feeling out of Zhaitan.
Elementalist 80 10/10.
Well over 260hours. Wish I could slow down with the game but I just can’t stop playing.
Maybe if we didn’t have 50 different threads for the same complaint.
Maybe if the complaints were well articulated and weren’t just hate spewing?
Maybe if the complaints weren’t attached with “this will fail just like swtor unless I get what I want” doom prophecies.
Maybe if every counter-argument wasn’t treated as fanboy rage.
Maybe if the complaints weren’t schizophrenic “this game is for casuals with no endgame, also the explorables are too hard”
Maybe if people understood patience when it comes to changing things.
Maybe if people stopped overreacting about every tiny pet peeve they have about the game.Maybe then some of that constructive criticism you’re talking about could actually be found, because right now it’s really really hard to dig out.
And then we’ll find another unicorn to breed with this one, and finally have those unicorn polo tournaments I always dreamed of.
One can dream :p
For anyone asking why there is no gear progression, THIS IS WHY!
This is the exact reason why Anet made that decision.
You do realize that his screenshot was from guild wars 2?
Their choices in making it so the only way to get dungeon gear is by grinding badges basically forced this to happen.
They want this audience. It’s what dungeons were made for.
Guess what? When MoP comes out nothing is going to change. I know, you all want to believe that it’s just evil wow’s influence on the game. But it isn’t. These are the people who like the game, and they’re going to stay.
Ye thanks for that but I was actually talking about gearscore in the topic title. People are already demanding full exotics but luckily those aren’t that hard to get.
It’s actually pretty impossible to tell which people will stay or leave but I’d like to think that as more easy going people reach 80 we’ll start seeing more diverse LFGs.
Maybe if we didn’t have 50 different threads for the same complaint.
Maybe if the complaints were well articulated and weren’t just hate spewing?
Maybe if the complaints weren’t attached with “this will fail just like swtor unless I get what I want” doom prophecies.
Maybe if every counter-argument wasn’t treated as fanboy rage.
Maybe if the complaints weren’t schizophrenic “this game is for casuals with no endgame, also the explorables are too hard”
Maybe if people understood patience when it comes to changing things.
Maybe if people stopped overreacting about every tiny pet peeve they have about the game.
Maybe then some of that constructive criticism you’re talking about could actually be found, because right now it’s really really hard to dig out.
I got in to WoW pretty late (leveled my first toon in BC) and what I discovered was that a large and very interesting part of the game (raiding) was always going to be cut off for me because by the time I got to lvl 70 all the raiding guilds demanded raiding level gear in order to join which meant I was stuck in a catch 22.
Even during The Lich King when I decided to level up fast and get a guild before everyone was geared I failed because now everyone wanted people with previous raiding experiences, not to mention they were always looking for a specific class/role. So I played a really popular class. kitten me right?
I’m well aware there are upsides to gear progression, but for all the problems it makes, me and many other people have really grown to hate it. Some people will have you think that Anet changed things justfor change’s sake. But anyone who has had the experience I had will know their decisions were well thought out and that they made a lot of people happy.
For anyone asking why there is no gear progression, THIS IS WHY!
This is the exact reason why Anet made that decision.
Look I’m sorry but saying we should go look at the forums to see how bad the elementalist is is just stupid. I look in the game and I see plenty of elementalists just destroying.
Just because you’re complaining and I’m not doesn’t make me an elitist. I’m not even a good player I just learned how to survive with my ele.
Well you have to consider the leveling balance of all the players. If exp gain was higher, then anyone who DOES like to craft, pvp and find as many events as possible would level at a rate that’s much too fast and that would ruin their experience. You’ll just have to accept that doing only one thing in the game to level means you’ll have to do a lot more of that.
@Daedalus: I’m playing endgame content on my elementalist just fine. And my friend is owning so hard in spvp with his necro that I can’t even get him to run some explorables with me.
But you’re right. The forums are saying that elementalists just die all the time… Hm, maybe I’m playing the class wrong. I’ll try and read up on the forums to see if I can fail harder.
Why are you even trying to reach a poi if you don’t like exploring?
Maybe they should make every area just flat? Kind of like Tatooine and Hoth in Swtor? Those were really popular right?
Many people on on the forums (for gw2 or other) are just drama queens. I mean they literally just do it for the drama.
Who in their right minds would make an “I quit” post otherwise? You don’t decide to quit a game unless you’re no longer invested in it and if you’re no longer invested that means you don’t care about their official forums.
Well then mister Tempnix…
~ I don’t honestly care if you can’t find groups because I usually play with friends and or my guild.
~ I don’t honestly care if you can’t complete the dungeons because of their difficulty, personally I enjoy the challenge and it makes their completion feel much more satisfying.
As you can see I cleared both your topics with the same dismissal you used with other people’s arguments. I have to say it was much easier than I thought… No wonder it worked so well for you.
@arcdash I was mostly talking about people on the thread and the forums in general.
As for your complaint, it’s all relative. Some people are saying they find the trash mobs harder than the bosses. Trash mobs exist in every mmo dungeons anyway, at least. In GW2 they’re a bit more interesting because of unpredictable aggro. I never know if the mobs will suddenly decide to run past everyone and just go straight after my squishy elementalist. And besides I never felt like they were THAT long.
I don’t get it. It’s like people don’t even know what they want. People in general say this game is for casuals yet most people haven’t even come close to completing all the explorables.
You say dungeons are boring because you’re just hitting the boss for ten minutes and there’s nothing to pay attention to yet AT THE SAME TIME you’re complaining about how you’re constantly getting killed by abilities that you didn’t even see coming.
You say the mechanics are broken but then a guy shows up who completed the dungeons and wants to help you out and you guys start insulting him by saying that he’s an elitist and how dare he give you advice cause you guys already know everything there is to know about the game and if you’re dying it has to be the broken mechanics and nothing else.
Large hp bars and one shot attacks from bosses have been present in every mmo dungeon I have ever played and you’re all acting like this was something that only happens here. I don’t even know how to take you seriously anymore.
I’m not saying that burning is bad by any means, but other professions can use at least two. On my ele I can stack huge amounts of bleeds as well as burning, my friend has a scepter necro who can do bleeds and poision, I’m pretty sure the ranger can do all three etc.
I’m just trying to see if stacking condition damage on a guardian can at all be justified compared to the other professions.
So I’ve been checking out the skills on different classes and I noticed that strangely enough guardians have zero bleeding skills and they don’t have any poision either.
So the only condition damage they have is burning which is good but limited in terms of how much dps it can cause even if applied constantly.
It feels like any profession can desently benefit from just about any stat except guardians from condition damage, no matter what skills you decide to use. The extra damage only on burning just doesn’t seem worth it.
It’s true that mesmers have don’t really have any bleeding either (except as a random condition they can apply with a staff) but they can stack confusion which is sort of like their signature condition so they’re fine.
Am I missing something here or is condition damage on guardians just pointless?
Calling elementalists spoiled fat kids does wonders for your credibility.
So far I’ve had encounters where getting taking lots of condition removals was vital, encounters where lots of aoe damage was necessary, where anti projectile skills saved ourkitten etc…
I imagine that sooner or later the top players (the real top players not the guys who constantly display their mmo resume and complain about gw2 dungeons being too hard because THEY can’t figure them out) will figure all of them out and post strategies.
And then everyone will copy them, run the dungeons twice and start spamming “LFG explorable, experienced full exo only” and complain at everyone who aren’t using the meta builds.
You know, circle of life and all.
So… Thist guy thought it was sickening that people were making so much money from easily made prerequisite exotics and instead of telling everyone how to easily make prerequisite exotics so that prices on the TP would drop and thus fixing the problem, he decides to tell Anet to shut the whole thing down.
So now the value of prerequisite exotics is going to increase drastically so those guys who had already used the method to get these exotics will only get richer and as the final stroke he decides to buy up all their overpriced exotics exotics from the TP.
Man, I wish I was making that guy sick… I would make sooo much money.
So the game has been out for about 3 weeks now and I’ve been sitting here with full exotics (with the runes and accesories, the whole deal) and I see there’s a lot of discussion about how much of a grind GW2 is so it got me thinking about how gearing up works in other mmos.
The closest I ever got to max gear was in Rift so I’ll talk about that one. I played other mmos like WoW, Aion and Swtor so I know that the gear progression is somewhat similar (read: not exactly the same but comparable).
Anyway, I got into Rift several months after release, it took me about the same time as GW2 to reach the max level and after that the gear progression began. I was lucky enough to have some friends who were already playing it so getting into the dungeons and learning strategies from them made things easy. Now the difficulty of these dungeons is pretty relative… Sure they’re super easy if all your members (especially the tank and healer) are well geared. With insufficient gear it’s completely impossible, not to mention that all the pressure lies mainly on the two out of five players who aren’t dps. There were two tiers of dungeons and after I would sufficiently grind each tier (with relative success and long queues because of looking for tanks/healers) I would finally be raid ready.
I was actually lucky enough to join a guild that would after some drama remake itself into pretty much the best raiding guild on the server (server first on Akylios). Now the raids had separate tiers as well but that wasn’t the problem. The problem was getting 20 people in the right setup 4 times a week to train doing different bosses.
And that was some serious wiping let me tell you. When we finally got to Hammerknell, it took us four or five nights of four hour wiping to finally learn a boss. This was with full strategies and on the fastest progressing guild on the server, I’d hate to think what it was like for the more casual crowd.
Not like these speed runs where people quit because they wasted more than 15 minutes on a dungeon. We had to wipe hard before all 20 of us learned it perfectly, not to mention we were still limited by gear untill later on. And when we finally downed a boss what did we get? THREE pieces of gear to spread across TWENTY players… yay -.-
Btw if 20 of us could learn to finish a raid without wipes, then five well organized people can learn to do explorables without wipes.
Even when we had the bosses down to perfection (btw if 20 of us could learn to finish a raid without wipes, then five well organized people can learn to do explorables without wipes) we still couldn’t just farm them. Why? Because raids would only reset after one week. A WEEK! Now that’s some artificial lengthening of content! Makes the 30 minute reward downscaler in GW2 dungeons not seem so bad. What was I doing when we weren’t raiding? Nothing really, sitting on mykitten and paying subscription. Sure there’s open world stuff like rifts but imo it pales in comparison to Gw2’s open world and dynamic events.
Well long story short, after six months of playing Rift I was well on my way to max gear (well not completely maxed but close enough).
So now I’m wondering what I can do in GW2 with SIX MONTHS…
I already have max stats gear and I could have gotten that in a number of different ways, not just one extremely painful way as is common in other mmos.
Pretty sure I can get whatever cosmetic set I want within that time. Hell I might even get a legendary in six months and who knows what other content might come our way within that time.
Well, this was my perspective on why GW2 really clicks with me and hopefully many others as well. They just threw out soooo much annoying stuff out, to me this really is a step forward in mmos, even the endgame. I know it won’t be for everyone but neither was GW1 and that had a pretty big community.
Thank you Arena Net.
I don’t know man… Saying stuff like “the ritual chamber event is nigh on impossible” sounds like a complaint about dungeon being too hard to me…
As far as the complaint about nerfing the rewards goes… I’ll agree that the 30 minute timer was a bad decision. But making you do different chains seemed called for.
Again, I’m not sure if there’s a bug with rewards. Are people getting the 26s on the first run or do some of you get downscaled rewards right away? If there’s a bug we should make make Anet be aware of it.
In any case, my hopes and expectations are that effective strategies for all the explorables will appear on the internet in time and then hopefully, doing explorables will become a bit less chaotic, less costly and more frequent across all dungeons.
Can most people really not do the dungeon any more?
I did it today and it wasn’t all that harder. During the lava walk, all five of us had to cross and that was that.
And during the “headless chicken run to stay alive” we only failed twice. The first time we nearly did it (over 90%) and the second time we actually tried to fight the mobs (If that’s really the intended way it’s brutal) On the third try we made it through though.
4 out of 5 in the group were doing it first time since the buff so i’d say that’s not so bad. If the majority of people can’t do it now I’m really surprised.
As far as the rewards go, I got the 26 silver and 177k exp as usual but others who did it first time reported getting less so maybe the reward downscaling is a little bugged right now.
EIGHT people??? Are you kidding me? You think that’s some kind of reasonable sample of players? That’s a joke, you can’t even begin to guess any kind of statistics based off of that. Even if we count your 30% of people who agree with you on this thread, that’s what? Another five? And you have noticed all the people who actually disagree with you right?
And what the hell does the last 10 years of mmos have to do with GW2? Guess what most of those mmos had. Quest hubs and player to player trading. Funny how that didn’t seem to save them. It’s that exact reason why Anet decided to take a different approach.
And when I said we had a perfectly good questing system I didn’t mean it was literally perfectkitten Dynamic events do the job of quests and they do it better, that’s a big step forward imo. Just goes to show the strength of your arguments for calling me “intellectually dishonest” because of my wording.
Well I’m finally back at my appartement, so it’s time to start playing again so now I don’t have to carry on this pointless conversation of one man trying to play a completely different game and not realizing he should search somewhere else.
See you in game folks!
@Dedish there’s actually a lot more method to the madness than people realize. It’s just not what you would typically expect. For one thing, there’s no more rotations. Once you start using your skills cleverly as the situation calls for it you’ll realize it’s actually a lot of emphasis on strategy and situational awareness.
I used to get my face smashed into the ground even on AC story mode and thought it was completely impossible without 20 deaths.Then I learned that words like “reflects projectiles” and “removes conditions” aren’t just for show. Try switching up your skills for difent encounters. If you come across something that you think could save you, try it out and it just might.
Sorry, I said I got nothing of VALUE other then the tokens. My point was you get the same type of loot from a normal open world mob that you find in those giant shiny chests and that just seemed strange. Maybe some rarer skins for those drops would work nicely as well… Just something, anything to differentiate looting a chest from looting a trash mob.
No one was calling the DE system perfect. We’re calling it great and a step forward from traditional quests. Nothing is perfect as you know but you can’t have everything either. Anet made a choice to use a different system.
There’s lots of people complaining about different features but I’im pretty sure thar yours is the only topic that’s asking for a return to the original questing system.
That said, I really think you should go play another game. I don’t mean that as an insult, I just believe that from all your complaining about the core features of the game that there this game will ever really become what you want it to. I recommend Tera. It has a good combat system, plenty of grinding and farming options. And so many quests you won’t be finished anytime soon.
No one is saying we should be showered in gold or that we should be able to afford a giant repair bill.
But it does feel a bit bland that those giant chests spawn after bosses and the only thing of value you ever receive is the tokens…
I’m not saying it should spawn The exotics from the vendor in LA but something more substantial would be appreciated… Maybe some crafting mats if not gear?
Well as far as Aion goes, at least here you get a guaranteed reward of tokens and not an eternal string of bad luck runs.
How much money btw? I’ve only done one AC explorable and I can’t remember.
Oh I forgot. The dynamics events work GREAT and maybe they don’t work perfectly, but they certainly work better than any other questing system I played before. And no this is not intellectually dishonest, it’s my thought out opinion which many others share. You don’t get to set the standard of what is intellectually honest or not just because it doesn’t coincide with your opinion so I’d avoid such comments if I were you.
Are you trolling me now? This is a massive world. They would need to spend so much time and resources to implement literally thousand of quests, just so you could have an alternative way of playing open world pve? That’s not the game they wanted to make. Quests aren’t there for a reason. This isn’t some “oopsie we forgot about quests” oversight. It was a thought out decision. DE’s are there instead. That’s what this game is.
If they wanted to change such a core mechanic, they may as well make a new game. Do you understand now why they can’t implement it? Do I need to walk you through it step by step?
I’m sorry you can’t have haggling. But I think the TP is excellent. Personally I preffer something that feels like a real economy rather than a garage sale.