Remove bleeds entirely from Necro and give us Necrosis stacks instead.
in Necromancer
Posted by: Archmagel.1350
(“Big Hat”)Praise the Sun!
in Necromancer
Posted by: Archmagel.1350
I’d rather take burning. We have no access to burning. It’s get the biggest % of damage upgrade for each point of condition damage.
Call it whatever you want but I’d rather take burning. I mean elementalists get bleed and poison, so we should get burning.
Agreed with having fire here. 25%cond(burning) > 5%cond (bleeds) and 10% (poison, which I don’t think many use)
I do wish we had our own unique condition again (Fear anybody?). We are supposed to be the masters of conditions. I saw something about hexes or curses earlier in another post and that sounded good, too. I miss having the exclusive things like the hexes we had in GW1.
If the Greatsword were to be a ranged weapon like Mesmer’s, then I’d prefer to have it be sort of Minion Master ish. Basically spawning temporary weak minions that function like Phantasms. Could have a reaper pet with good uptime that harvests Life Force for you. A very low cooldown bone minion spam, small decent dmg and a bleed and has a leap to keep up with targets, etc.
Lol, why do I think of the game “Overlord” when I see this?
This makes me more interested in the concept, especially considering that I am not a huge fan of the melee weapons we have. This would most definitely find its way into my weapon swap for when the enemy decides to get up close to me.
I mean that we still have that cast time for it. By the time we apply a good amount of conditions and attempt to spread it, if they haven’t cleansed it already, they usually are able to do it during that casting time, either passively or actively. (This is from my own experience. They don’t seem to want to keep those conditions on themselves for very long.) I do try to make them burn their cleanses, but many times they are able to cleanse them again by the time I build them back up.
Yes, I also spec for the corruption reductions.
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I will say that I find Greatswords rather smexy, but just don’t see a way we could use them. Nope, we definitely aren’t squishy, but it just seems odd to me.
Ok, idea that might change my thoughts. What skills would you think we would have with the Greatsword?
Axe Damage: I can’t really speak on that, as I haven’t used an axe since I left the starter zone. It just isn’t my type, you know?
Vampiric heals, traits, and damage: Agreed. We need some kind of boost for it, nothing major, but more than what it is now.
Plague condition application: Yes. The bleeds are not worth forgoing the blind. It is much too little.
Wells Duration: The duration and cd of wells is what keeps me away from them. Very little benefits on a long cd. The most I ever use is Well of Power.
Death Magic trait line rework: Yes. The first 2 minor traits have no effect on me at all. The Jagged Horror can’t live long enough to get halfway to the enemy, and I don’t use minions, so I don’t get any bonus for the 2nd minor.
More Death Shroud variety: I agree, but I don’t know what would need to be changed. :/
Epidemic: Oh dear Grenth, no! It was bad enough when they took away the infinite range! The skill is only useful when there is more than 1 person, it makes you vulnerable, and it is a gamble. Let’s say it was increased to a 30sec cooldown. You place conditions on a target and another enemy (or the zerg) arrive and you see that as a prime time to spread those conditions. At that same time, the enemy decides to cleanse himself. Now what? You are stuck with a cool down with no effect. What if you are about to blast it off of an enemy and your team mate decides to burst him as you cast it and puts the enemy down. Now what? All conditions cleanse when downed, another waste. The skill is a gamble as is, and I feel like the recharge is fair for the gamble.
Plague blindness: There should be a balance. I feel it would be a balance if more stacks of bleeds were added and nothing else changed. When you add more stacks of bleeding, it makes you think “Should I add those stacks of bleeds, or blind them?”. This would make you choose either offensive or defensive in itself.
Eww, nooo! Our set makes sense (except axe, to me). Why would a mage use a rifle or pistol? I don’t even see why a mage should be wielding a Greatsword (yeah, you mesmer, I am talking about you on the Greatsword and the pistol). We may just need some more things for our weapons, like, more conditions and boons, or just do more in general. The ele can fly through their elements and do many things, the mesmer…let’s just not talk about how many things they can do. We are kind of limited in what our weapons do. The weapons that have the most effects are our off-hands.
It would be good if we got a passive from DS or something to modify our weapons (kinda like Guardian and his burning on the 5th strike), but I don’t see that happening. Those strange ideas just won’t fit in with the Necro at all. I am sorry, but I just can’t see them.
@Duleshna Agreed, especially the “swinging and falling down” part.
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@JonathanSharp
I believe it makes sense that we lack the escapes because we are an attrition class, but it seems as though other classes can spec for conditions and do much better with their ability to stack conditions more easily than us, and have access to the more damage dealing ones (Burning and Confusion).
Bleeds seem to be the best we have to use for conditions, and others are to be able to stack those quicker and much more easily than us. Do you have any thoughts on this?
One last thing, I know that most of us feel as though our skill trees are just…well, meh. There really is nothing that exciting. I have played all of the other classes and with them I feel like it is impossible to choose what traits I want because so many are just that great. Your thoughts on this?
(Btw, I am really happy that you guys have stepped it up in our little corner of the world!
This, and many other things, is why you guys have been my favorite company since Guild Wars)
Yeah, I know, but they could split the new content team into the bug fixers and bot hunters until, at least, class skills and traits work. That’s not so awful to wish for, is it?
Screw Necro fixes- let me delete mine
You speak of blasphemy here!
Would be nice to see new lands, but, as many have said, bug fixes should be priority one. I am probably going to have to go with HoH, though.
Fix Necromancers. For the love of all that is the Necro, fix Necromancers.
The sad thing is that they have been talking about “balancing” quite a bit. They have mentioned it a few times on the dev tracker, even one saying they had a “balancing meeting”. The only thing that made me think that could be would be give the Rangers a GOD fix (considering the red post), maybe nerf thieves, add a tad bit more to the supportive people (the ones who want to be healers but the aoe heals are kitten and they get no reward for doing it), and a mesmer nerf. I just don’t see anything coming our way. -_- I would love to see another chart now.
I use all of my necromancer powers to raise this thread from the far far dead!
Back to the topic, it has been almost 2 months now, and we still aren’t seeing the love we were promised. We have received very few, true, fixes, (some caused more bugs) and still have a growing list. I can’t help but find myself agreeing with many in this old post, still.
@Onedoesnotsimply
It would probably help our cause for it it be tasty! XD
Mass effect fans sent cupcakes to bioware’s office in the colors of the different terrible endings. We should send them a Halloween themed cake covered in bugs.
The bugs should be physical too, and when they pick them off the cake they start to see this picture.
Edit: By “physical” I mean, like, candy. Not the real things.
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Yeah, we definitely take one…er…more like many, for the team. I try to mitigate it all to DS and (new favorite skill) Plauge form. I have, literally, been asked to come with a group because I am able to time when to blind and fear them so that I can be the masochistic Necro who now has a greater use. In the great words of Dr. Zoidberg: “I’m useful and having a wonderful time!” (Not really, please just allow us to be the best condition stackers since that is one of the core mechanics of our class. T_T)
@Ithir Darkleaf
Eh, I received 3 infractions in one thread (yes, the Karl Mclaine post). Not really going to apologize for them. I haven’t seen our apology, or was the dev infracted for that? XD
BUT, do not fret! We can always do as the mod says and follow this post in the “Trashcan” thread!
Let’s not forget the Supervisors in WvW. Those kittens just can’t get enough of us. I use it to help people get some conditions (since they usually have Righteous Indignation) on them to bring them down.
I am not sure if I am accurate, but it does seem like the enemies like to come for us more often.
Because even the commando knife is missing things we want. Ok, that was terrible, but I am still pleased with the game. They should probably be working on bug fixes rather than more things, but I don’t work there, so it isn’t up to me. (Please work on Necro bugs, please!)
I would love to have a large wizard hat!
I already get messages saying that I should be wearing a Big Hat because of my name. (Props to anyone who can figure out why they would say that)
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I am just going to say to the other worlds. Skritt cave. Fort Aspenwood Borderlands. All you can kill buffet. <_< I don’t believe anyone would object to clearing them out, either. I know some of us have thought of asking.
Btw, Maguuma is definitely putting up a fight in their territory! You guys are going great there!
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I know where they were trying the “Let all the classes be self sufficient”
If that’s true than why did they include many AOE & ‘nearby allies’ support skills?
Why make it possible to create a build that’s focussed on support and/or CC – and at the same time discourage using such a build by not giving xp for using those skills?
Why does reviving give xp, but not healing, nor things like aoe retribution and -damage mitigation?
You actually ripped the thoughts out of my mind!
Not only would this help those who like to support, but it would also encourage support. There are those who like to watch the white numbers, and there are those who like to watch the green numbers. Classes should be self sufficient, but only up to a point. Those who put time and effort into being the supportive types should be rewarded for doing so.
We are supposed to be able to take any class and be able to play them the style that we like. I definitely remember them saying that. That is what got me the most interested about GW2. It is supposed to allow you to play the class you want, and be able to put that class’s abilities to whatever you choose. While watching the videos about the devs explaining how the classes would be what a player chooses it to be, I heard a dev say (paraphrasing, because it has been a long time since I have seen it) “That is the thing about the classes in Guild Wars 2, you don’t know how the player has build his or her character. When we see an elementalist, we think that they can be taken down easily, but that isn’t the case. They could be speced to take alot of damage. When we see a warrior, we think that they are going to be hard to take down, but what if they speced for all damage?” It has been a while, but I know he mentioned something like that, but I don’t see much of where that is implemented. Especially in the case of support.
I can see how that works, as the warlock gets 10% extra damage pr condition on the target. Then there is the 10 point in Domination that give it 15% extra, and 10 in Dueling that give it continual fury. Meaning that if all conditions are in play it get 110% from them, 15% from the trait and 50% from the critical.
So some 175% damage boost right there. And at this point the target may well be deep in weakness, giving some 20% on top of that. Not sure how mesmer stats interact with illusions tho, but they can benefit from boons. So if they have a stack of might going…
Btw, i find the inherent 10% pr condition jarring. As the closest the “master of conditions” have is 2% pr condition on target, and that costs us 25 trait points. That is on par with our 15 point vampiric getting 50 health pr attack (if we put in the 50% boost from Blood Magic 10) while the thief can get 100 from a signet passive (and it benefits from healing power).
Honestly Anet, are you people that scared of our DS potential?
Yeah, it is a pretty bad excuse when the Mesmer gets that much higher damage for conditions and has access to more damage dealing conditions. I just can’t find that 2% per condition to be worth much, unless we use the Signet of Spite or transfer a load of conditions, but even then, the numbers are so small.
@Knote
Yes! A stand alone staff for necro would be the best thing that has happened to Necro, for me, anyways. I can’t stand the other weapons for some reason. So many have staff for just a support, but I would like it as a main weapon as well!
Edit: 6k…6000dmg…Six-thousand. The number makes me sick when I see the highest I have done, ever, was 3.3k with DS#4 on my 20/25/25/0/0 with power, precision, and condition gear.
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Inb4 thread pulls a Houdini
I just want it to be sped up a bit (extra damage would be nice though for all of the trouble).
The enemies just dodge it, or walk to the left or right whenever I use the auto attack. -_- Staff is my fav weapon, and I rarely switch to my other set because of it working so well. That, and my staff is usually ready to lay down a mark or two after I use my skills and hop out of DS. Some better scaling with Power would be a god send, though.
Well, the golem is tank-ish. It has more health than all of the other minions, and can knock down groups of enemies. It tends to think everything is a threat to it’s master that is nowhere near us, though, and when there is a threat, it watches you attack it.
I believe we all still love our Necros (I do, anyways), but the flaws shine brightly. You could try the Flesh Golem out first, to see if you like it. But, if it doesn’t work out for you, you could always stow your Necro for later. I am sure we would love some more Necros in the community.
Wow, I am really loving all of these songs! They fit so well!
I am really surprised that absolutely no one has put down “Animal I Have Become” by Three Days Grace. I though for sure I would see that at least once, but this variety is even better!
I know where they were trying the “Let all the classes be self sufficient” (I love that), but they don’t seem to have grasped that some people like the support role. It is strange in a game that openly supports teamwork with anyone and everyone, it has weak ally heals. I still love the game, but when it comes to my skills it is obvious that the self-heals are going to be better. Ex:
Consume Conditions Self-Heal: 5326 + 733 per condition. Instant. CD-25sec > Well of Blood Self heal: 5326 + 186 (small) aoe heal. Duration 10sec. CD-40sec
Target the Weak, having been found to have no effect with condition damage whatsoever, has been retooled and now pings unfriendly necromancers, elementalists, and rangers on the mini-map
This is golden! Ha!
Plague- Due to the high amount of complaints from Theives and Warriors not being able to kill a Necromancer within 3-5 skill uses, we have given the Necromancer 25% of the health he originally received in this form and tweaked the Blind in this skill. The Blind now only affects devs and this effect makes them completely blinded to the 2nd sticky in the Necromancer forums.
I actually enjoyed the jumping puzzle. While so many were crying and complaining it was too hard, I was just taking it in. Play “Dark Souls” or “Demons Souls” if you think that was hard. >_< Don’t forget to beat it on the even harder New Game + too!
Please make harder jumping puzzles with an even better reward!
This is usually where I see my weapons. It is 3d as well.
I know (trust me, at this point, we all know) that there is something wrong with the Necromancer, but in spite of that, most of us still play him. I am not here to post yet another “Necro’s suck” post. There are enough, which is why I usually find myself in the “Lets see your Necromancers!” thread.
With that being said, I would like to try something different. I like the music in GW2, but after hearing it so long, and it not really (to me) fitting in with the Necro, I mute it and play my own music in the background.
What song comes to mind when you guys look at the Necromancer? I think of “Monster” by Skillet.
Hmm. I always thought they were a way to see my dead gerbil again before taking 2 steps and dieing again.
Scepter is for pussies. Staff+D/D is where it’s at.
Go Power® or Go Home
————^
(see what I did there)
Awww yeaaah! That is how you do it!
Back to subject, when I used scepter (at around lvl 10 then stopped at 12), this never happened to me. I ran some test on the dummies as well, but could not replicate this within the intended range for the scepter either.
The only things I can find myself agreeing with are the points of crafting and the story.
Combat is why I stay. It involves you. It makes you think of combat in a tactical way. I have always hated that other MMO’s made you stay stationary in order to cast something. Where is the fun in sitting there hitting your normal rotations? Why not be involved and dodge that warrior charging at you? I would, but other MMO’s don’t think so.
I saw a few posts ago where someone said that you weren’t doing something right with your traits, and I agree with them. <_< Maybe check the class sections? The traits are a great way to diversify ourselves and build what we want to play (or, really, be able to play the way we want to play when they make every build viable for every class, like they said. (cough) Necro (cough)).
This game is only 2 months old. Sure, some priorities need to be shifted (bug fixes on classes, then balancing, anyone?), but I will be sticking with this game for a long time. ANet is truly a credible company with a good history, but they will need time.
in Suggestions
Posted by: Archmagel.1350
You should definitely change the title, because it is not on behalf of all of us. If they raise the cap, they will add more traits, so I am fine with that. It isn’t hard to get to 80 and if they keep the same pace to 85-90 or whatever, I will be great with that.
Agreed. With pve mobs, there are some ways to really pump out the damage to be at that borderline. (Staff 2, BiP, Staff 4, Epidemic, DS 4 with Sigil of Superior Earth on a 75% crit chance for ex. )
@hackks I would like that as well.
@ Last day: Thank you for kind of saving me there. XD I really have no idea what I was going for, trying to compare the apple with the oranges. Just woke up, so the hamsters aren’t running in their wheels at full speed yet.
What I meant to put out there, was that our entire class specific mechanic is not that great. I feel that we are being brought down as a class in general for our mechanics ability to allow us to have a bit more of a life span. I would trade our mechanic for any of the other classes, especially if it was something like the engineer’s, where we could have it change our 1-4 skills to suit the individual. DS is not worth much more than a buffer for the condition and MM builds out there. When I play against those, they only rely on it as a buffer. I try to use it in both manners, but defense seems to be best suited for it.
(Btw, I am not screaming for a complete and total rework of Necro. I just want some tweaks that could help every build we can have when we see some changes. I am going to hold my peace on other things until those bugs are out of the way, then we can see if something else is truly wrong.)
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For example, when an ele goes into mist, they can eat that 20k damage that was going to fly at them. With us, if we try to take that damage, that could not only blast straight through DS, but it could also go straight to our health.
DS is on a significantly different cooldown than Mist, as well as not requiring a utility slot. Ele’s would trade Mist for DS in a second.
Not whenever they have the guarantee that that damage is not going to have a chance to go straight to their health, that they can’t be knocked down (unless traited), and that they can’t still be crippled, immobilized, dazed, and ect.
For 3s, every 90s. DS is significantly better than Mist form.
That 3s is still a guarantee (also, it is 75sec, though I do remember them being 90sec.). They also don’t have to build up that skill either. We have to build that up, and it isn’t there at the beginning of a pvp match. I like guarantees, not “It might let you survive”. Thieves stealth, warriors endure, guardians block, mesmers stealth, engineers shrink, and rangers have their pet.
For example, when an ele goes into mist, they can eat that 20k damage that was going to fly at them. With us, if we try to take that damage, that could not only blast straight through DS, but it could also go straight to our health.
DS is on a significantly different cooldown than Mist, as well as not requiring a utility slot. Ele’s would trade Mist for DS in a second.
Not whenever they have the guarantee that that damage is not going to have a chance to go straight to their health, that they can’t be knocked down (unless traited), and that they can’t still be crippled, immobilized, dazed, and ect.
I wonder who that top commenter with all of those (lol, 6) thumbs are!? The things I would do to them…
It just seems to me that we are being pulled down because of a mechanic that only helps us survive for a brief moment of time. The excuse of us being able to use DS as some sort of buffer against these professions that are able to pull off 4-7k hits easy is crazy. Not only do they have those burst skills, but also, they have skills to avoid damage completely. We aren’t ignoring damage. We are just mitigating what we can to another source.
For example, when an ele goes into mist, they can eat that 20k damage that was going to fly at them. With us, if we try to take that damage, that could not only blast straight through DS, but it could also go straight to our health.
I see it as, there bad commanders (many of those who boast and say that so many things went great under their command are the bad ones) and the good ones (generally the ones who use a democratic system to rally people to objectives set by the team and listens to concerns and ideas of others). A fancy symbol isn’t required to be either. The problem is that some people just want any leader, and will follow either good or bad without a care. I am not one of those people. I will only follow the ones who prove themselves to me.
A feature to disable some commander symbols would definitely be useful, but I believe the system needs to change before long. I have seen 4-6 commanders PER MAP. Things will only get worse. Some commander stats, or something similar, would be nice to have along a voting system.
Can’t agree with you more on the “please stop posting these as if you are our savior.” part, and I also agree with this in general. The only thing is that I use staff as my main. :/ Not great, but I feel it does something more than the other weapons, for me. Good post +1.
I never noticed that Spectral Walk didn’t grant swiftness in the water without it having to also be equipped in the underwater slot! =o I very rarely use it, but never noticed that! We always have the warhorn to boost us for a moment, don’t we? (Though, I do agree that it should still be like other classes swiftness granting skills)
Woah, easy people! I am overly excited that we got some kind of red post! Don’t scare the only one to be brave enough to venture to our section away! I say “Praise the Sun”!
You get the skin from BL Chests, and now from the Halloween Chest you can make in the forge (Candy corn, a booster, a booster, and 6 transformation tonics). This is it when the animation for the scythe appears.
Edit: Hm. Idk why I have Flesh Golem. Guess my friend played.
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Daggers: We found a loop in the system where some Necromancers were still able to kill our beloved Mesmers, Guardians, Warriors, and Thieves, 10% of the time, so we have nerfed the daggers and replaced off hand dagger with a shield. Literally, we have nerfed them. Just look up “nerfed dagger & shield” to see your new weapons
Mesmers now have a corrected form of the Necromancer’s life stealing skill on all illusions
Warrior now has the Necromancer weapon. This weapon does more damage in the hands of a Warrior than it could ever have possibly imagined alone
Guardians now have uncorruptable boons
Thief now uses the Necromancers he kills as human shields before he stealths in
What are these Haunts you speak of? Have you mastered DS so well that you were given a special skill!? =O (Lol, I know it is Shadow Fiend, just messing with you)
Onto the topic, there are a whole slew of things, but they can be found in your friendly neighborhood bug list and throughout this section of the forum. I honestly don’t know how you could be doing well with a MM build. I roflstomp them (20spite/25 curse/25Death and main staff with rare switches), along with many other classes. But, if you can, I am sure others would love to watch you play it, and maybe get some pointers.
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Hm, ok. Where do you feel you are lacking?
Yeah, everytime we ask for a bugfix, they delay it by a week. Stop talking about it already!
Idk about you…but if we add a week to all of our threads about a bug fix for us, we might as well be having some fun with it. Because by my guesstimate, that is ~700-300 weeks. ({26 threads/page x 34pages}+/- for the variable of those that could/could not be about bugs). I don’t want to trudge through it all, sorry.
But if what is you say is true, we would be waiting a while.
I main staff as well, and I actually find it to be more useful for applying conditions than the scepter, as well as hitting the enemy for some damage. (However I run this , so there will be a some difference.)
I find the “Sigil of Superior Earth” to be very helpful in stacking all of those lovely bleeds! As for Carrion, you may want to try Rampager. It will give you a bit less condition, but makes up for it with the Precision and Power/Vitality. It won’t make much of a difference for your conditions, as bleeds seem to be the best condition we have with staff (only 5% of your total condition is used for bleed damage).
Imho, I don’t think any of the scholars should be toting around great-swords, yeah, I am talking about you too, mesmer. Scholars just don’t fit the bill with great-swords. It looks awkward enough with a mesmer having one.
Ever play a Japanese RPG? Those heroes are almost universally cloth-armored with ridiculously large two-handed weapons.
Yes. >_< The game “Loong” comes to mind (…ok, first Cloud did, but I thought of MMO’s then). I, myself, have this crazy obsession with large swords, but I am not sure how it would work with our class. If it does happen, and it works I know what will be replacing my s/d! Lol.
Imho, I don’t think any of the scholars should be toting around great-swords, yeah, I am talking about you too, mesmer. Scholars just don’t fit the bill with great-swords. It looks awkward enough with a mesmer having one.
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