It really is a miss concepted idea that the forums are a place where players ask game developers how they wish their game to be played.
Some people out to think one thing before posting: “i’m gonna adress to other people that play the game” this the community communication place, not the complaint office… hey they even have a “suggestions” tab for us right here on forums.
I mean sure it’s fine to vent everynow and then, about how we get frustrated with some aspects of the game, but some people come to the forum to let their ideas battle, like an arena? Really? Like if you state a particular frustration with a certain aspect, somebody replies with a suggestion or tip to overcome it, and the first thing that pops in your head is to fiercely defend what you stated and not even… i don’t know, try a different approach to it? I digress…
To more concrete examples? Agh… i’ve tryed something a while back, i hope docmed doesn’t mind if i shamelessly advertise a very own thread of mine i started to mine a different mindset to people:
https://forum-en.gw2archive.eu/forum/professions/ranger/The-Glass-Half-Full-shortbow
check it out if you will, and hey this is my two cents.
Cheers to Fate, thank you for your input. One more deep breath to continue enjoying my ranger, as in small new tips to try out on my ranger.
A while back i started a thread, more or less about this, i hope you don’t mind if i shamelessly post it for people in the RAnger spirit to check it out
https://forum-en.gw2archive.eu/forum/professions/ranger/The-Glass-Half-Full-shortbow
One more for torch, since it synergizes well with a weapon swap right after 5 to take advantage of the combo.
I have yet to found a proper way of taking advantage of the dagger. It’s just that with a sword you have good CC on the 1st ability and with the axe you have the chill, so the cripple seems redundant to pair with either. The evade on 4th is nice albeit in a short window of effectiveness, although i can see it going more with a sword for extra survability… some scenarios maybe.
@ White Devil.3176 i agree with DoomBunny.2903, but there’s room to personalization.
To keep this on-topic:
Another opportunity to adapt and overcome an adversity lies on the sword:
Yes your movement gets limited, but so does the enemy’s. It’s the glass half full all over
again, your small leap and cripple ables you to stick to a target.
To overcome, one has to time the animation with your reaction, there’s a window of opportunity where you can move your character, what i find usefull to “unstick” is to !!!-strafe away from the target and as one single process, to turn the camera into the direction of the strafe-!!!! and there you go: no stickiness. So instead of bashing dodge, just time the animation, pretty soon your reaction will be n’sync with the auto-attack.
On the other hand i think it goes without saying that abilities 2 and 3 have a flipside of the coin: not only they provide a finisher, some added damage and condition but they are actually defensive maneuvers. The golden rule though, get your lightning reflexes walk hand in hand with the sword, for that extra “unstick” machanism.
There are enough threads about “oh how ANET has it in for ranger, and how it’s all a conspiracy against rangers” so if you have no intent of providing with ideas to cope with the ranger as it is, the complaint threads are that way. Thank you for reading though. For those who thrive on adversity and find rewarding to overcome shortcomings and even flaws, keep them coming, i’m eager to read them.
In order to effectively use spirits, i only need 10 points in nature magic and maybe some more to increase the proc chance.
As a Ranger you really have to make it count the place where the spirits are summoned, the double health from the trait helps yet doesn’t solves it.
Instead of summoning in the heat of the freight we really have to look for safe places to guard our spirits, getting out of harms way and only when it’s relatively safe, cast it.
→ I hope this catches on! I have a few more that address common complaints from the ranger community let this thread be the safe haven of those who wish to overcome instead of wanting it to be catered to their specific “wants to”.
Looking forward for some ideas!
PS: Yes the word shortbow on the title’s thread is a shameless buzz word maneuver for more visibility.
There’s one principle i learned while playing card games that i’ve held close and made my experience in videogames (especially MMORPG with all the balancing swings) less frustrating – play with the cards you have been dealt! You can complain on how you have few trump cards or how most of them are from the same color or you can adapt, make the best of your current hand and master the intricacies of how well you can play those.
Enough with the cheap pseudo-philosophy on with the purpose of of this thread:
-> To compensate some shortage on the shortbow, pun very intended, i make it almost mandatory to: – go 30 skirmish, – grab 20% reduction on shortbow, – take traps ground targeted and shorter cooldown, – go with sword/torch and shortbow;
- flame trap goes up,
- enemy ignites it, i get burning and poison up;
- flame wears off; switch to sword torch, keep burning up with 4th on torch, sting with 3 on sword;
- time the cooldown on weapons to lay down the bonfire to combo it with the shortbow;
- then flame trap is up again, rinse and repeat.
Now with the proper timing, yes it takes practice, yes it takes time to get use to it, it takes effort to perfect it and some gear to back it up; you can have a very frequent uptime of burning and poison up (bleeding on the sides), while still scraping some direct hits on 1 abilities from both weapons;
NOTE: Add things like Fire Spirit, Sharpening Stone, Viper’s nest for extra awsomeness.
Now gather around fellow rangers, tell us how you made it to OVERCOME the adversities and challenges of our class!