Nah, no stress. That Laptop was bought so i can run multiple Virtual Machines ranging from Windows & Linux and be mobile with them. There was a HQ one for 100€ more euros but i couldn’t see the value since my gaming is light.
But you do bring up something that is making me itch. I do believe the game may be using the HD5500 instead of the dedicated one due to some menu settings i’ve seen but wasn’t too keen to mess around and so not to brake anything, also the Nvidia experience thingy also points to low settings . I’ll give it some thought into browsing some threads around. Since it’s very weird that the laptop holds with higher settings than the desktop while getting worse settings with the auto-config.
Hi, recently bought a laptop tried to play gw2 successful to some extend.
The auto detect settings throws every thing to low and off, but the thing is that on my potato desktop (an Intel core 2 duo) the same auto settings hammers the graphics much less. Then there’s the thing of me jacking up most of the settings and the fps hangs above 30ish, so it does perform, decent. Even the nvidia software settings advises me to keep everything low and yes drivers are up to date.
Just fyi the laptop is i5-5200u 16gb ram and Geforce930m, tell me if further info is needed but i mean, it runs The Witcher, while my desktop doesn’t even loads it and yet this happens, it has to be config issue am missing…
Should i just ignore this symptom or am i losing performance for not having proper configuration?
I know i’m being a bit picky, but not even for the April fool’s joke Ranger got a mention by the Communication Manager… guess we better take the hint…
Yep, you can wait for the last instant right at the end, it takes a while, but eventually you get the timing just right. Obviously we’re eager to get the fix on this.
So i’ve been facing a bit of “issues” bugs or l2play, not sure which:
- To move around, if i get swiftness from signet of inspiration, Temporal Curtain simply misses and doesn’t stack swiftness – My work around so far is to only lay TC with no swiftness up.
- Many times Mimic just doesn’t work, but this has to be l2p since when it doesn’t work the utility meant to be cast twice goes on its full cd, but mimic goes to a 5sec cooldown, so i may be missing something ( i know about the portal thing where mimic has to be used in the exit portal not the entre part).
- one veil after another (when mimic does work) don’t expand stealth duration like mass invisibility does, my work around is wait to be revealed and only then cast again.
All these have been noticed in PVE.
Thank you for the help. Also would love to hear more clever ways to chain stuff.
Maybe a wisp like effect being cast on the pet as well?
Control, damage, SUPPORT
/endthread
C’mon look at the necro changes aswell, i bet healing will be a thing for raids at least.
https://wiki.guildwars2.com/wiki/Juvenile_Fern_Hound
https://wiki.guildwars2.com/wiki/Juvenile_Blue_Moa
https://wiki.guildwars2.com/wiki/Juvenile_Brown_Bear
Plus drakes to blast a water field, add clarion bond and we’re op.
It’s also part of the game to come up with clever solutions for shortcomings.
Developers are proud of pets and them being a class mechanic.
As I am. In a way, ranger’s is the only true mechanic in the entire game. I mean, something with a true layer of complexity. Others range from glorified signets (Guardian) , skill modifiers (ele, necro+hp bar, rev) to straight up “more buttons” (warrior, thief, mesmer, engineer).
In ranger there’s a whole lot of managing and as soon as I started seeing my pet as an asset rather than liability, I noticed my “pet handling” awareness improve.
OK, I’ll give in the idea that the pet does hinder our gameplay occasionally. Specifically in skips like Arah and TA, maybe dredge bits, because of mob’s attack pattern. Well in skips you can do as little as blowing a smoke field with warhorse while giving swiftness around, so immediately after you cast it, you can use a transformation item that doesn’t brake with entering combat, I have a stack of “automated… Something” which turns you into an As u r a that I often use for jumping puzzle too because I’m a big norm, crisis adverted, no more pet to aggro stuff around.
Oh, forgot reflects:
- Taking advantage of quick draw, you can have reflects up for 5sec (cancel it at the very last moment since there is a bug which is preventing quickdraw to trigger the CD reduction on whirling defense if you let it channel its full duration) then have another 5sec reflect on another location roughly 6sec after the end of the first channel.
Yeah, well you need to bring the responding timbre which is minor in beastmastery
Rangers are in the most fun I’ve ever had. Marksmanship, skirmish, bestmastery brings a lot to the table to a group.
- You get spotter for increased crits party wide.
- you apply almost instant 20 stacks of vulnerability which increases all damage taken by a mob (open with rapid fire on long bow + opening strike yours and pet’s).
- Bring your frost Spirit for 7% increased damage party wide.
- You bring healing spring, arguably the best healing group skill which removes conditions to boot.
- Bring guard shout, which no longer has a cast time and give 90% swiftness to your party.
- Nature spirit has a party wide Resurrection ability you can trigger or just leave it on to get timed condition removal.
- Every 30s you can blast your call off the wild (every 2 pet swaps) giving more swiftness and tasty fury.
- You also have a signet of renewable which removes even more conditions on top of the healing spring.
- Pets! Many will tell you they are a liability but work with them especially via F3 and F4 management plus Guard! – easy mode pet survival. Plus in parts where it’s tough for a pet to survive, a ranged attack pet (spiders, devourer) may survive better than a high toughness one (boar, bear), it’s like Bruce Lee said, best defense is not being there
This because if your party lacks fury, bring a red moa, need more even condition removal, bring brown bear. Bring hawk or Raven which in conjunction with traits give your pet permanent blind application on a 5 sec timer. For any other situation bring cats.
On the pvp side of things… That’s just a lot more complex to state it briefly.
Have fun with your ranger.
Edit: oh about the melee/ranged thing, sword/axe + longbow is actually meta now for dungeons
(edited by Ariete.6509)
That’s indeed the case, breaking near the end lowers the cooldown to 5ish seconds, guess i’m ainda of glad it’s due to a bug, still hoping to see it fixed though.
I’m not sure if this has been raised before, but we all know this scam is happening right before our eyes. Pretty much all abilities (please let me know if there’s more), react fine with the quickdraw trait, so i guess is working as intended that this just doesn’t work… for whatever reason.
So my question is why is this so? I mean is it really that op to have two 5 sec reflects in a 25 sec window (effectively 15 sec of downtime)? Is it because of the vulnerability it applies? What’s really the reasoning for this?
I believe they are sticking with the control/support/damage idea, and we all know healing had been the least attractive for having less impact, unless they mess around with healing power coefficients, which isn’t likely.
Not to rain on this topic too much but thief’s elite got… Steal, they decided to glorify its dodge instead so… Yeah, there’s that… Then if we take a look at Guardian’s, necro’s, tempest, chronological, not much as changed mechanic wise, we could sum it as different skills, effects and such, they are still: virtues, shroud, shatter, etc.
Bottom line, please keep your expectations in check, otherwise I know that a wall of text worth of whining will soon follow…
I’m struggling myself with this question. Given they aren’t stripping away privileges to existing paid accounts and occasionally my wife plays the game, apart for the AP bragging rights I’m seeing more value in purchasing a new account while keeping my current as is.
I can still have my first account bump some mats and gold while i progress in the new account.
(edited by Ariete.6509)
Absolutely nothing to worry about, the shift went on the other direction: zaitan is part of the personal story ending, which was in turn tired to a dungeon, so they changed it so it could be soloed.
One point to bring up though is the future of the Blind & Taunt from those two traits for when bosses receive a break bar. If Taunt removes a significant chunk of that in order to stun them momentarily, we might see Beastly Warden and Go For The Eyes more often.
Taunt does seem pretty scarce in application across the professions, here it is sitting on a grandmaster trait…
Wonder if this could grant the ranger a favoured spot in group composition once the so-called “challeging group content” is revealed.
For now (apart from that break bar new boss mechanic) i simply see the taunt more valuable as an inverted fear, for pvp pourposes mainly.
oh ty for chiming in Heimskarl, ur signature is giving me a lot to digest, guess i’m shamelessly not very active in the forums to have missed that.
@Zenith
wut now? Where do i begin… no they don’t. Where did you came up with this? Even the wiki doesn’t mention anything… Now the case of Wilting Strike it does have a limitation: “This effect will only occur once on each target affected by abilities.” but still 4 sec of enemies hitting like wet noodle. The bird is single target, so what? The trait reads “Your pet’s command [F2] ability causes blindness to foes around it.”
Now what you could’ve said was the Beastly Warden having a 15 sec cooldown, but not even that you got right.
The thief black powder, sure it’s all right. Although due to high initiative cost, i’d say our version is more (or at least as) spammable (as) for sure.
I’ve been tinkering with builds and stumbled on a possibility of making pet’s valuable for trash killing (a few fractais, Arah).
It relies on beastmastery’s Go for the eyes, Wilting Strike, and Beastly Warden then you just tie it all by calling a hawk or an eagle and just spam their F2 ability on cooldown, thus making mobs perma blind plus the weakness and taunt icing the cake. Adding SoS might be safer for added survability.
What do you think, worthwhile, irrelevant?
Also, they never said that all the next traits will have the elite “status” maybe they could release further traits that can be paired with the current elites, but i guess that goes a bit beyond the point.
With the rate of how this is going, the challenging group part bit will be a deal breaker for me. As it stands i will not make the expansion purchase, unless the so-called pleases me, otherwise i’ll stick with the base game, heck i log in destiny from time to time without any expansion, so Anet better bring an ace in kitten with this. So considering how people can datamine stuff is there any leads?
TLDR: Is there any insight on what Challenging group content will be?
IGN: Tanto Yumi
Thief Type: Scholar
Server: Desolation
Experience with thief: thief is my fourth alt to reach 80 with whom I grew very fond of. I enjoy a lot the parts where thief really makes a difference (shadow refuge, infiltrator arrow, shadow trap tricks and overall gimmicks) and I lean more towards the pve side of things, even though open to pvp incursions, unfortunately WvW is a bit out of bounds due to low PC specs. My biggest focus would be to get to know about the tricks and gambits that almost makes the thief brake the game. See you in tyria.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Ariete.6509
wait but, do i get a separate account?
Summer upcoming patch notes:
Axe ability #3, range reduced by 900 and now applies 180 of Regeneration to the enemy. Your pet now scavenges fresh beverages.
- Don’t be so selfish ranger, use your AoE heal/condition cleanse to benefit the party!
- No way! At this point of the year it’s summer party!
Bah dun tss
(Healing SPRING)
I actually use it quite a bit, specially when i’m touring world bosses. I tend do always bring a 3 spirit build: Frost, Stone and Nature while being unbound. Giving the nature of these encounter, only a few can be afforded to remain immobile, spirits unbound are invaluable.
Getting a handfull of people rezzed in one skill never gets old, plus i can do it again in 30 sec, plus the constant stream of protection going around while having the damage modifier as a minor fluff. All of this with spotter, really gives a sense that i’m contributing in downing the boss.
Hence why giving the Action Key an interaction with summoned spirits would be the perfect compromise, because there are times when you want to go close and personal, and in such cases i want my spirits staying put out of harms way.
edit: it can be a pain to order 3 spirits around, just make them behave like a single entity in terms of the “F” key function to make us follow/unfollow.
edit: lol i just noticed birandozalp has like no other messages, i’m sure it will look like i’m bumping my own previous post… but hey welcome to the forums birandozalp, let your voice be “read”.
(edited by Ariete.6509)
Would a Commune action when standing near the spirit be a bad idea?
As in you summon the spirit, stand next to it, channel for 2/3 sec to make it follow you, then you can “uncommune” to make it stationary again.
Can’t see it being hard to code, basically you retain the current function to trigger when the function key is used near them, close to how a banner works but maybe limit to only a ranger being able to commune with spirits.
What do you guys think?
c’mon guys! More links and less flirting, google is killing me with unrelated results… i guess gw2 is pretty underground stuff.
The funny kicker is that Ranger is in a good spot pvp-wise, but yeah heimskarl said it all tbh.
“(…) unlock more powerful infusions.”
From today’s post on news part of the official site. I believe they have something in store for us…
Absolutely Fine. People should try to realize what AI actually is when asking to improve it.
Now i feel dumb, this guy only took one sentence to summarize my 3 paragraphs.
Thumbs up for you Sir.
I saw ppl stating that the pet is roughly 30% of the ranger’s damage done. Let’s go with that. Please consider bringing Guard shout, it increases its survivability and control, plus the Agility Training increases pet’s moving speed, it’s an adept trait on skirmish, a line where there’s not much (apart from 2 other pet related good traits) to give up for and it will have good impact on its management. Now tell me there’s other Trait/Utility skill worth 30% more damage to you.
TLDR:
When i ppl complaining on AI, i tend to ask: what AI? The pet is pretty straight forward you send in to a target, you call back to avoid tricky situation, there’s no need for Artificial Intelligence. It’s not like you want the pet to decide for itself after you’ve been to boss X that red circles on the ground hurt. You are the one having to adapt.
/tldr
Another pro tip is, sometimes spiders and devours for being ranged can survive bettter than bears, i see my spider/devour as a turret i can place on the battlefield with a 12 sec movable cooldown. Most fights the pet will be useful, without the guard utility and agility training to be honest, in several modes, but let’s face it, for WvW and PVP you’ll be using canine for it’s on-swap-on-demand knock down + F2 snare.
I’d consider myself a bit computer savvy but i was looking for something a bit less… ambitious, plus for what i’ve seen that motherboard alone is like 80% of my 175€ estimate, and the idea is to stay within a 150€ budget.
Although the question is whether pouring that ~150€ into my pc will get a noticeable bump in performance?
edit: or if in fact is better to save up some more and go for the 300€ + solution right away.
Hi there, i’ve been deprived from playing the game at its fullest due to low computer specs.
I’m wrapping my head around upgrading my:
- Pentium® Dual-Core CPU E5300 @ 2.60Ghz
- DDR2 4Gb
to a:
- INTEL – G3240-3.1GHZ
- DDR3 8Gb 1.33Mhz CL9
for 175€ with motherboard included, while keeping my AMD Radeon HD 6670 and my Sata 7200rpm HDD.
With that 3 parts upgrade, will i see a significant boost in performance on GW2, at least enough to get out of the 5fps in world bosses and unplayable WvW? Or will it be so insignificant that i mind as well hold tight for a better upgrade?
Eventually i’m thinking on improving to a i5/7 down the road, considering that the board will be able to handle it.
Thanks in advance for your attention and help.
mace is even slower but higher damage, which of the two is higher dps?
Daydreamer’s Finery and Elegant Fan in the Gem Store!
This is the cruel harsh reality, this is the focus and the machine driving everything. I just wished they launched paid dungeons, what better way to measure the community interest?
I mean there has to be a small software house company that would be thrilled to get access to some of the engine from Anet and just work pro-bono to design dungeons.
Tera has a special double XP event up, download is nearly done in the background… yeah that’s what happens.
Daydreamer’s Finery and Elegant Fan in the Gem Store!
This is the cruel harsh reality, this is the focus and the machine driving everything. I just wished they launched paid dungeons, what better way to measure the community interest?
Tera has a special double XP event up, download is nearly done in the background… yeah that’s what happens.
Random per player is the best adjustment imo.
let us queue from any part of the map.
Just add a small prompt with a summary of our pvp build and let us sign up for queue
Then just give us a 20 sec prompt for us to accept or reject a match found, you know in the meanwhile some event might’ve caught my attention.
How can this not be implemented? Seriously, where’s the downside? People would still get the option to lurk on the mists if they want to.
I can understand a Thief having the privilege of stealth at its core and for Mesmer being just a side dish. But i can’t help getting baffled by the huge gap.
I mean let’s take:
Veil —-———————————->Shadow Refuge
90 sec cooldown—————>60 sec cooldown
2 sec stealth————————>up to15sec stealth
Light combo field————->Dark Field
————————————————>A freakin heal embedded
I know it would be dull to have it being 2 equal skills, but why is one 50% shorter cooldown with 8x more duration granted.
Then Mesmer has Mass Invisibility, then the thief has access to smoke fields who trump it…
Furthermore, since i have your attention can you point me to situations where Veil is good? I mean apart from the immediate engage from a zerg in WvW.
Hi there,
I’m barely holding on with my pc (i came to terms to take WvW off the table completely), but since all my gaming is summed in GW2, i can’t seem to find it in me to invest on a new PC just for GW2 (for the rest of the tasks i use it is more than enough).
I’m running a Win 8.1 Pro 64bits on 4Gb of RAM with a Pentium Dual-Core E5300@2.6Ghz and when GW2 came out i upgraded my GPU to an AMD Radeon HD6670.
With the upcoming expansion will the requirements increase? Couldn’t find any info on the FAQs.
Ty for your time.
I can’t deal with this, same reason i didn’t even thought of going for a legendary, the RNG Mystic Slot Machine. I just wished more people did like i do, maybe tehy would notice how frustrating this nonsense is.
Anyway, cheers for dedication and perseverance of those who got it, you certaintly have my respect and admiration
Hi there,
I’ve slotted Malicious and Expertise Training, coupled with pet condition pets, the tooltip does get blue highlighted but doesn’t change the values, is this working or bugged?
Wait! If i slap in a Wolf, his fear is increased too, or just the fear generated from my character? If so, we’re talking 4 sweet sec of fear… OMG plus Malicious Training?! This can’t be true…
I don’t know if you noticed this but, when i trait moment of clarity, i can never stack up any more prolonged timing in the daze or stun portion of the skills 5 from shortbow and greatsword. I mean for example runes of the mesmer extend daze for 33%, in the case of GS it’s easy math, if gs5 has 3 sec daze, it should be prolonged to 4 sec. Same happens with sigils.
Is this an UI bug or moment of clarity truly maximises the extend durations of such skills?