They can stunlock and kill you before you can do anything it wasn’t ok when thieves could do it its not ok now.
THIS. Being Chain feared to death isnt fun. Just like Thief stealth has that debuff so they cant reenter for 4seconds the same should apply for Fear (of any class) that once someone has been feared the become immune to fear for X number of seconds.
it’s called stability and stunbreaks and condition cleanse, look into it and L2P
fear is the only hard cc that your own team mates can remove for you if you have not in fact learned to play yet.
Fear is the worst hard cc in the game, shortest duration and no animation that you have to wait to finish before you can stunbreak.
Not every class has access to Stability So how does one use stability if they dont have access to it? So you think that it should be required that a class run FULL stunbreaks just because of ONE classes Overpowered Chain fearing?
The amount of damage you can take with DS #5(Torment) followed by chain fear + Terror as well as the damage they do WHILE you are feared….
Only if my Necro gets that for any other stuns.
Difference being how EASY it so to chain fear and all the damage you do while they are feared. Condi builds chaining fear is pretty Over powered…
I doubt most of these posters have an accurate idea of the game balance state at the moment…
Based on their views of the “Tier List” i think you are right.
They can stunlock and kill you before you can do anything it wasn’t ok when thieves could do it its not ok now.
THIS. Being Chain feared to death isnt fun. Just like Thief stealth has that debuff so they cant reenter for 4seconds the same should apply for Fear (of any class) that once someone has been feared the become immune to fear for X number of seconds.
Patch notes for August 6th, 2013:
Death Shroud Changes:
We have decided to make much needed changes to Death Shroud by increasing the degeneration rate by 6%, lowering doom duration to 1 second, and removing Tainted Shackles from Death Shroud altogether.
The Necromancer health pool will be lowered to the lowest tier to compensate for their ability to have a second health bar in Death Shroud.
Terror: Reduced the damage by an additional 17%. Added a mechanic that allows Terror to be reflected to the user.
Dhuumfire: Reduced the duration by another 50%, increased the cool down to 15 seconds.
Chill: Have reworked the duration on all skills in the Necromancer line to have a duration of 2 seconds.
Weakness: Have removed weakness from all skills in the Necromancer lines.
Bleed: Have lowered the duration on all skills in the Necromancer line by 50%.
if only this was true lol
I would settle for changes to Chain fearing – maybe a debuff after a target has gotten it? half the trouble with Necro at the moment, easily to chain fear and unload plenty of conditions at the same time.
Mmmmmm, Shatter wise Osicat is a VERY fun and solid build to play currently playing it myself and trying to tweak it here and there for my own liking but he has LOADS of videos on Youtube for his builds and everything.
He also has Condition build iirc so might be worth checking that out as well
“wouldnt be shocked if the unbalancing was unbalanced.”
lmfao, Quote of the day <3
Awwwwww thanks ^^
Knowing Anet they will nerf Necro TOO much and they will again become pretty rubbish
They need to learn how to ADJUST things and not over nerf or over buff everything. I do wonder just how much time they put into testing the changes they make…
Tier S
+ Mesmer
+ Thief
Tier A
+ Necro
+ Engineer
= Elementarist
= Ranger
= Guardian
Tier B
None…
Tier C
- Warrior
_______________________________________________Thieves and Mesmers still being semi-gods in terms of dmg, escape, deception, divesity, etc…
Necros and Engineers are absurdly OP in terms of spamm (summons and conditions) and sustain. they just stay in midle of ring and kill every thing that try enter in insane speed, they can drop down all foe’s health in few seconds.
Elementaris, Ranger and Guardians can mix high defense with high attack. They just can bunker and stand in 1 × 2 or 1 × 3 while deals huge dmg.
- All classes in Tier A and S can solo that base lord very fast, with no rick!
Warriors needs massive improvement.
- No summon, no deception, unable to defend a point, very easy to kill.
I personally would be putting Necro in the top tier. Mesmer isnt top tier worthy for pretty much any spec other then high burst and that makes them easily to kill. I cant remember the last time i got killed by a Mesmer in SPvP.
Though it does help that i rarely see any of them anymore. The condition obsessed Meta we currently have makes them even weaker. Having to take traits, weapons, Utilities and even Sigils/runes to be able to survive 1 Vs 1 against some builds
Some Ranger and Engi builds can be very strong as well. I agree that Warriors are bottom, currently they are nothing more then a free kill 99% of the time.
Necro and Thief need to nerfed/adjusted and Warriors need buff/adjusted. If this was TPvP, i would put Mesmers even lower they are pretty much taken for things like Portal, they offer NOTHING else then a few Utilities and Mass Invis
Tier S
+ Necro
+ Thief
Tier A
+ Engineer
= Mesmer
= Elementarist
= Ranger
= Guardian
Tier B
None…
Tier C
- Warrior
playing with my my self
….Lol
Anyway. What kind of build do you want? Condition, Phantom and Shatter can all solo camps and all can be quite good solo, depending on the opponent class and build.
Mystirious Voice : Children, time to reveal the “TRUTH”… Listen carefully and remember these words.
Players love the QQ! Even on the perfect game, ppl will still QQ about something, and if they can’t, they will try! otherwise forums would be boring
Thank you
No game is perfect and this game is FAR from it. PvE is unbalanced, WvW is unbalanced, SPvP is unbalanced and TPvP is unbalanced – i wouldnt be shocked if the unbalancing was unbalanced.
Thats what happens when you have such an unbalanced game and a dev team(s) that dont seem to understand what balance is and would rather break, bug, over nerf, over buff things instead…
They need to expirement a bit and incease all character’s multiply directions (roamer-bunker-cond) , otherwise things will be like 3 months ago , where every1 was crying that the meta was soooo stale
How long has the game been out? How long was the game in Beta? even back then it was a total mess balance wise and lets not ignore all the bugged skills and traits as well. This game will NEVER be balanced.
Not because its to hard to balance – but because its Anet.
First off, there are still plenty of viable builds even after the last patch laid on some nasty nerfs.
It depends on your definition of Viable.
There is no end to the nerf demands is there?
Thats what happens when you have such an unbalanced game and a dev team(s) that dont seem to understand what balance is and would rather break, bug, over nerf, over buff things instead…
i wish they would spend some time adding new weapons and weapon skins to the game. i personaly would find it absolutly epic if there were weapons which had black blades and handels with designes, and particles comming off them that worked like corrupted or destroyer weapons, but black, the shadow series.
New weapons? they need to balance the ones they have before adding more…
I used to hate shattering as well so I went phantasms. Then I decided to give a full blown shatter build a chance and I haven’t turned back since. Gotten to the point where I’ve mapped my mouse with shatter buttons to make my combos even more efficient. That and phantasms got boring -_-
/2cents
Iam trying out a similar build to Osicat shatter build. I find it more rewarding in a way as it requires more skill and better timing. It just takes time to get used to.
The problem with shattering, unless traited, geared, and speced for they can be pretty poor. So if you want to Shatter its best to go all out for it.
I changed my traits, gear, weapons, Sigils, Runes, Utilities EVERYTHING!
Make it do the same damage as poison and put revealed on the target for the duration of the burn.
ALL conditions that deal damage should pull people out of stealth and give them the 4second debuff (where applicable)
Conditions REALLY need to be readdressed. How does it make sense for a Necro to have Burning? Poison, Yes. Burning NO.
Certain classes/specs just have TOO many conditions and can be TOO easily applied —-—> Necro <——-
& Engi
Yeah Engi Burning can be pretty bad, though dont really see that much of a full condition build with them. think Necro is worse at the moment due to all the other conditions and all the fears as well as DS and the new health and MORE conditions.
Make it do the same damage as poison and put revealed on the target for the duration of the burn.
ALL conditions that deal damage should pull people out of stealth and give them the 4second debuff (where applicable)
Conditions REALLY need to be readdressed. How does it make sense for a Necro to have Burning? Poison, Yes. Burning NO.
Certain classes/specs just have TOO many conditions and can be TOO easily applied —-—> Necro <——-
Answer: They Wont.
Just like all the issues and bugs with classes and everything else. I am more worried about what NEW bugs and issues they will introduce with the new skills rather then being excited they are releasing new skills lol
I like Thief but but hate to stealth, I love ele but hate to change attinment, I like necro but dont like conditions… see where Im going?
/Osicat
U should Write “I like Thief but Hate to Steal and I like Necro but don’t like to use Green Bars” Since we are talking about F1.
Also, i have an Ele and RARELY change from my Air Attunement thanks to my build. I have also seem PLENTY of Necros that have next to no Condition damage (bar Dhumfire) that go all nuke and that seems to work very well to them.
And as stated, neither Necro Condi or Thief steal is part of there F1-F4 mechanic. What class has a WORSE F1-F4 mechanic then Mesmer (pre-traited) and even traited they are still better (imo)
Engineer – Different skills based on utilities can be VERY strong depending on the Utilities you pick
Necro – Nice new health bar and some very nice abilities
Thief – Gap closer + Ability steal (i love how Steal from a Necro gives them a LONGER Fear then the necro has lol)
Ele – New skills, can be defensive, offensive or supportive can be very strong
Warrior – Kinda similar to Mesmer, though more adrenaline = more damage
Ranger – A nice pet, various options for pet (even if they all look fugly)
Guardian – Kinda crappy, tied with Mesmer i think
the way i see it if you’re ignoring any of your shatter skills you’re not playing mes to its full potential. no class can get away with just ignoring its class mechanic i feel.
I disagree. Depending on the build you can play andf do well without the need for Shattering. Condition Builds and Phantasm builds i used to run ONLY used F4 (Distortion) and did well.
Shattering is VERY meh unless you trait and build for it, thats one thing i hate about our Mechanic – what other class mechanic is SO poor until it is traited to actually be worth something.
The only one i can think of could be Guardian. The rest ROCK compared to ours.
I can never figure out who will or won’t be stealthed by mass invis.
Yes! This seriously annoys me. It seems to bug out ALOT. it seems to hate interacting with other forms of stealth (from Thief?) as well as them moving or dodging at the wrong time can mean they dont’t get it.
I have used it and people around me not get it but others further away have, gets really annoying.
I just hope the new skills they are working on brings a good Phantom/shatter Elite so i wont have to use this one anymore.
Yeah this has ALWAYS annoyed me. Sure people say well ours affects more, well it bloody should for it being an Elite and a 30point one at that and lets not forget that it’s a short duration and long cool down as well.
Personally i think its a joke. Of course we are not meant to be a stealth class like the Thief but come on -
anyone actually happy the way it is?
the fact its an “elite” (a poor excuse for that)?
The ONLY reason i take it – the rest suck in 90% of situations.
This survey is surely monitored by anet! What we like will be nerfed, so my favorite is retaliatory demise.
Surely this. Anet must be watching this the WHOLE time to find what they can nerf, break or bug on the next update…
One thing I noticed about a week ago with Runes of Centaurs is that Anet reverted the nerf to eternal potions. Like I’ll turn into my lightning elemental. Press 6 to go back to my normal form and I get AOE swiftness. Haven’t tried it with the most recent patch. It does seem odd that they would revert what they “fixed” a few months ago.
Thats quite interesting. Is that 6/6 or 3/6?
I agree to some:
1) Condition Removal – having to take Utilities, Traits and a certain weapon to have any sort of decent removal isnt that great and we are forced to sacrifice in other areas just to remove conditions
2) Condition Damage – I find us to be a fairly weak (but fun!) at conditions. I have seen Rangers, Warriors both doing some solid condition damage and Necros – well we all know about necros
3) Mobility – Though decent in combat we have to sacrifice Utilities to get some. Blink i think needs bit of a buff 900 isnt the best range, would have liked it to be 1200. No out of combat reliable Swiftness other then using Focus
4) Lack of viable builds – i personally think that some of them could do with a buff. Conditions is a bit weak and could do with a little buff but that is partly down to the weapons we have also, due to them not knowing if they are “best” for damage or conditions (Staff and Scepter for example)
Are they going to add more skills to each weapon skills as well ? e.g. you can choose 5 out of 10 weapon skills for 2 handers, or 3 out of 10 weapon skills for 1 hander.
because that would be awesome!
I really wish its not just for utility slots.
VERY unlikely, they are having trouble just balancing this lot. Each weapon having another 5 skills would just be a nightmare to balance.
It would be nice though, because everyone pretty much knows the skills you have on your weapon set. Give it 2-3 extra options, make it so Auto attack cant be changed but allow 2-3 of the other skills to be changed out.
Just think of all the bugs and issues that would create lol
@ArmageddonAsh: You are wrong. Standing still for the duration of the block is absolutely unnecessary, and I have no idea how you managed to ‘test’ that as true.
I have tested in duels in WvW as well as in PvE. If you dodge AFTER you have been “hit” but before the actual duration runs out they don’t get the Torment proc. Seems like an issue to me, it should be INSTANT not wait until the duration of the block has ended…
The way it works is you have a 2 second channel. If you are hit during that channel, that attack is immediately blocked, and in .5 seconds your target will get hit with the counterattack. If you dodge in that .5 second window, the counterattack will not occur.
Thats the problem. It SHOULDN’T be like that, as if the duration isn’t short enough, It should INSTANTLY afflict them.
@ArmageddonAsh: You are wrong. Standing still for the duration of the block is absolutely unnecessary, and I have no idea how you managed to ‘test’ that as true.
I have tested in duels in WvW as well as in PvE. If you dodge AFTER you have been “hit” but before the actual duration runs out they don’t get the Torment proc. Seems like an issue to me, it should be INSTANT not wait until the duration of the block has ended…
I don’t get it. The counters hit instantly after the block, and the one for sword hits as hard as the swordsman(crits 4k+ on a zerk build). Also, you don’t have to stand still for the 2s. Where do people get this info from?
Because those people (and me) are talking about the Scepter Block – which you DO have to stand still for the full duration otherwise Torment doesnt proc. I have tested it plenty of times you HAVE to stand still for the full duration (2seconds) for the proc.
Except it DOESNT reward timing – when you have to stand still for the WHOLE duration to actually get Torment to proc onto the target you are Fudged if you dodge before its over, you will have taken damage, wasted a cool down and a dodge.
At the very least it needs to be made a Aura, last same amount of time and okay proc just on one person for the full 5stacks but it HAS to be changed to an Aura. Currently its a VERY high risk and the reward isnt guaranteed thanks to the fact if you dodge before its finished you dont get the Torment proc.
If they are condi – i pretty much run. we have terrible condition removal compared to the fact that can just pretty much reapply all the conditions in the next 10seconds.
Stay at range, keep an eye out for Staff and Marks. Not alot that you can do, VERY high health as well as DS combine that with all the conditions and utilities they have.
Best bet would be Moa and hope you can burst them down time. Try to get them down to 50% or so, go stealth pop Moa and then full on nuke
Check out Osicat, some SICK videos on Youtube and some very good guides
I think the block should block all attacks for the full duration. This would make scepter block much better vs 1vX. Also, add Torment to all Mesmer blocks lol. OP? Probably.
It would make the skill ALOT better, most of the time people can continue to attack knowing that they will do plenty of damage thanks to the fact we have to stand still for 2 seconds, thats pretty much a free immobilize.
If it gave say 3 stacks for 5 seconds EVERY time someone attacks it it would mean that people see it and actually STOP attacking and make it so thakittens to EVERYONE rather then just 1 person.
@ArmageddonAsh, yes wery good point and ty for point this out. Idd The shatter cat heavy is a tanky build, it survive ALOT of hammering but its weak spot as al mesmers are condition. To cure this I needed condition lowring runes, Eather Malanru or Holbreak. As its a power based dps spec with conditon preasure and might as its dmg source Holbreak filled this spot.
So, yes Might is a core, tbh in Shatter Cay Heavy with 25 stacks I had 6k nr 2 sword hits on camp guild claimer, this I have not had in any other spec than the Shater cat Phantasm hybrid wh is my core dps build.
So Heavy do almost same dmg as a GC build, it also have extreme good defense versus conditions and high survival versus direct dmg. Its one of my most sucessful builds and feel it corver most areas, only speed is a little low but as it uses focus it have that to.
/Osicat
So you consider the 6/6 is required? I have been looking at your builds and videos, they seem very interesting just thinking about putting my own “spin” on it rather then just copying yours.
I agree that we seriously lack condition removal, we have Torch but not everyone runs torch think we have a few traits here and there but so dotted about its hard to really get everything.
I was looking at the “On Heal” runes, they could be pretty decent with Mantra of Recovery. You get the Might from activating it and then Might from the heals. Taking Battle Sigil is more Might and of course Shattering and Interruption as well.
How much is your Might Boon duration increase? do you find it hard getting to 25stacks without the Focus interruption? Chaos Storm could be very nice against Zergs as well
I think making it an instant cast aura that lasts x amount of seconds would be better, we could then continue to do things and this would remove the stupid issue if you dodge after you have been hit and the kitten Torment nor the clone happen -.-
Hey Osicat, i was wondering why you run full Hoelbrak Runes for? Is it for the full -20% condition duration? I have been looking at making a Might build and have been looking at 2 Hoelbrak and 4 Altrusim:
1: + 25 Power
2: +20% Might Duration
3: +25 Healing
4: 3 Stacks of Might on heal
5: +50 Healing
6: +15% Boon Duration
Not sure about the 3 Might on Heal as it states for Allies, not sure (i would hope) thakittens for me as well. Plus with my 20% Boon duration already i would have 55% Might duration increase and 35% for other boons
(edited by ArmageddonAsh.6430)
Combined with Halting Strike and Bountiful Interruption its pretty cool, could be VERY good with Staff and Chaos Storm
Currently playing around with Bountiful Interruptions myself
Ah okay, that kinda sucks – i think it should seeing as you count as a clone for the F1-F4 skills.
Keep in mind Shadow Refuge has a limit of 5 players and you must stay in the circle. Mass Invis is max 10 players, has a larger range and you and your allies can move while casting it.
Though to be fair Msss Invis can bug out. I have seen it totally ignore people around me and stealth those away from me as well. I would prefer a trait that would buff it for us at the expense of the group stealth mechanic.
Doesnt Shadow Refuge have that heal part as well?
But my point being – Distortion works with NO clones out thus you count as one to give you 1 second of of it. So why does that not work for everything that involves shattering?
If you have the shatter effect you are counted as a Clone/Illusion for the Shatters (F1-F4) so why not the traits?
Then why does some things such as Distortion count YOU as an illusion/clone with Persona as well then? From what i read you are counted as a Clone/Phantom for Shatters thats why you can use them and do damage/daze even without having any clones/illusions up????
Okay great, thanks for the info. Yeah i want to try out other heals, i have been using Ether Feast for to long and want to try something new.
So i am playing around with my build and thinking about a Might sort of build, I saw that Shattered Strength gives 1 Stack of Might per an Illusion shattered but that doesnt seem to work with Illusionary Persona???
I thought that Illusionary Persona makes it so you are a “4th” Illusion/clone and it seems to work for some things like Distortion granting 1 second when you have no clones out so i would have thought that using both and having 3 clones/illusions out that i would get 4 stacks of Might but that doesnt seem to be the case
Am i missing something????
I was wondering, seeing as the 2set of Altruism is 3 stacks of Might on Heal (10second cool down) would that mean that with Mantra of Recovery having 2 heals per a Meditation that i could get the stacks from the heal or is it from the Meditation part?
Currently reworking my build and looking for new Runes
I dunno, 7-10 seconds of aoe stealth sounds like it would be quite overpowered.
You can already sorta sync decoy with your elite and get up around 8s of stealth if you need to escape a bloody mess.
p.s and comparing it to a thief/shadow refuge is futile, they have traits dedicate to being stealth. Its their thing.
That sort of time would be if it ONLY affected you. If you had the trait that it affected allies it would be decreased by say 50% so that it would be 5seconds without the Trait.
Could have 2 Traits in Chaos Grandmaster – 1 for team play and stealth and one for solo play so you would gain more stealth when solo but lose that to help the team when working in dungeons, PvE and WvW and the like.
Considering its long cast time and cool down i do think that if they dont want to reduce the cool down then they should increase the stealth seeing as the cast time is nearly 2seconds that is just to long especially seeing how it is SO easy to tell when someone is trying to use it
Yeah the cast time is to long and to easily interrupted. Having to use other skills or abilities just to make sure you can cast an Elite is very poor. It should in my opinion:
90dsecond Cool down, current Cast Time – 10seconds of stealth (without trait)
60Seconds Cool down, 1/4sec Cast Time – 7seconds of Stealth (Without Trait)
45Second Cool down, Current Cast Time – 5 Second of Stealth (Without Trait)
It just needs to adjusted because currently its not that great and its used more due to the fact that the rest are not that great for so much of the game. Hell, i wouldnt even say no to:
45 Second cool down, 1/2second cast time – 9second of stealth without trait but ONLY affects us. Maybe they could make Chaos XII trait into something like:
Name Needed – When you cast a Stealth you also stealth allies in x range. In Stealth You gain boons and Stealth is increased by 1second
Something like that. Or Maybe even make it so that another Trait that increases Stealth/benefits for you such as Boons, healing or something but means your stealth no longer affect those around you???
So you prefer to have ONE choice based on your build?
I find great that we can use every elite regardless of the build. The problem is that moa and even mass are weak compared to time warp in pve.
No, what i would like is GOOD options. Time Warp is VERY situational in PvP and has to long of a cool down. Mass Invis is okay but the cool down for what it actually is is to long as well. Moa, i just hate.
I would have liked to have seen an elite that involves our mechanic – you know those kitten clones and Phantasms that we love to spawn – why did they not have an Elite for them?
Oh i would not trade ours with necro elites, maybe a huge purple butterfly that lands iSwordsman when i dodge.
I was just giving an example of a class with GOOD elites for different builds. None of our Elites are really that much better based on our build – Mass Invis could be an exception with the XII trait in Chaos but thats a minor buff that still doesnt make the actually skill worthy of “Elite” status.
By bugged i mean, thakittens meant to stealth those around me as far as i am aware – however this isnt always the case. I have used it PLENTY of times where it wont stealth those right next to me but will stealth others that are further away, it just seems a bit iffy.
I think its more down to what our other elites are rather then how good it is, All of our Elites are pretty average/below par so its like picking the best of a bad bunch. Take Necro as an example of haning GOOD set of elites, they vary and can be used with different builds
Plague Form – Great, even at times amazing for Condition builds
Lich – Great for Power builds
Golem – Good/great (never used it) for Minion builds
It just seems ours havent been really thought out very well and are pretty meh. Of course this is all just my opinion.
