Showing Posts For ArmageddonAsh.6430:

Twilight or Bolt?

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

The last i checked iWarden wasnt on the sword….you statement

“Saying the sword is our most powerful and versatile weapon is not a “blanket statement” it’s a simple fact; the sword is our best DPS weapon and argueably best defensive weapon. Period.”

Why exactly are you mentioning skills that are not part of the sword for?

I do agree, iWarden rocks, having not used it since leveling i gave it another whirl in my build it got 9+ stacks of Bleeding on the target on its own, that is pretty sick. It might even replace my pistol.

(edited by ArmageddonAsh.6430)

Thinking of making celestial gear

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I could not find it online so took screen shots. Right now I am in Rabid and you can see it is not that much of a stat loss to gain everything else imo.

I dont see any picture lol

A look at the torch and a suggestion

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

With a condi-duration build it easily applies three to four stacks of confusion at all times, and has a projectile indistinguishable from those of the scepter and scepter clones. That’s a consistent condi-damage from a virtually unnoticeable source.

I agree it could use a buff along with many other confusion abilities, but it’s far from useless and it’s removal would exacerbate our build problems much more than fix them.

Shame it doesnt do that much damage, i would take Pistol and the confusions from a Ether field on a longer cooldown and have the iDualist getting 5+ stacks of confusion + the damage it already does over the iMage

Thinking of making celestial gear

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

whats the stat combo of it?

A look at the torch and a suggestion

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Conal fire-breathing attack is a great idea, but what few condition builds there are can’t afford to lose the confusion that the iMage provides. If the attack is changed it absolutely has to stack confusion.

I disagree, i have VERY little in my build that uses Confusion, to me its Meh, i use it not because its amazing or anything but because its decent and even that is rare.

No that’s not what I meant, sorry that was unclear. Mesmers have quite a few condition builds. You like the builds that do not rely on confusion so much, I like the builds that rely almost completely on confusion. You would be destroying a build I (and others) enjoy in favor of one you enjoy by taking away the iMage’s confusion.

The iMage is THE worst Phantasm we have. Buff it up and then Maybe, just maybe people will use it more, the ONLY reason i used it was for the Stealth, iMage is VERY weak.

Twilight or Bolt?

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

This is kind of a blanket statement. It largely depends on your builds/playstyle.

Saying the sword is our most powerful and versatile weapon is not a “blanket statement” it’s a simple fact; the sword is our best DPS weapon and argueably best defensive weapon. Period.

Fancy sharing the proof on this?
To me Greatsword best offensive and staff best defensive and i would like to see your “proof” that the sword is better

A look at the torch and a suggestion

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Conal fire-breathing attack is a great idea, but what few condition builds there are can’t afford to lose the confusion that the iMage provides. If the attack is changed it absolutely has to stack confusion.

I disagree, i have VERY little in my build that uses Confusion, to me its Meh, i use it not because its amazing or anything but because its decent and even that is rare.

Condition Build using Greatsword....

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

25 points in Illusions gives stronger bleeds. For the duration those runes will take care of it. With that set up I can get 1500 cond. damage. Can you?
Other conditions? Confusion is sorted with 30% from talent. Not using staff everything else I am not too concerned about since I am not really in control of them (cannot apply them reliably)

Of course I would like a better runes setup (full centaur for example) but cannot afford it if I want stronger bleeds. Can you come up with longer bleeds 20/30 points in Domination and still dish out cond damage close to 1500?

Thast maybe be the case, but that still requires several wasted (imo) traits. Unless the build uses Shatters often then its points, 33% increase to a below par condition isnt that great either.

The only 2 traits that are nice is the 20point one and the 25point one, the others are Meh. I would take higher stacks then longer duration. Plus my build isnt built just on conditions, the Phantoms (and me) do quite good damage as well.

Not to sure on your Sword/Torch combo either, i guess the Blurred Frenzy combo is nice but i guess thats down to a personal preference i am more of a Ranged player myself.

The point of my build ISNT just condition damage, its player damage, its Phantom damage as well. My older condition build had ALOT of condition damage as well but it just didnt feel like it could burst that well.

Have you thought about the Greatsword? the iZerker does some very nice damage and gets like 2-5 stacks of Bleeding in 1 attack and can get the damage going against zerg groups.

To me It just seems like wasting to much potential in the runes and Sigils concentrating on Bleed sort of makes DD a bit wasted unless it procs a bleed when the clone dies.

if we are going by S/TPvP stats then thats different as i have been talking about my build in a WvWvW situation The same build in S/TPvP gives me just under 1,300 Condition damage. In Normal yes its less but the exchange for that:

+338 Power
+ 284 Attack
+ 20% Condition Duration
+5% Boon Duration

- 337 Condition Damage
- 54 Toughness

So all of that at the cost of Bleed Duration and Condition damage and slight toughness? I think its worth it, Sure you might have a lot longer Bleed Duration but that doesnt affect all the other conditions and i think over the space of a fight, whats going to affect the fight the most the more power and attack or the more Bleed duration and Condition damage?

Again the stats are skewed by the fact that we dont know your exat stats or anything, mine is a mix of Masterwork and Rare gear

PvE/WvWvW - Condition Build?

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Yes they can, personally i dont like the Confusion. I have a Condition (big on Bleeding) build going, though not sure how well it would sync with a Focus weapon as i currently use Scepter/Pistol and Greatsword

https://forum-en.gw2archive.eu/forum/professions/mesmer/Condition-Build-using-Greatsword/first#post2418431

There are plenty of other builds as well on here for conditions.

Why do WvW updates always encourage blobbing?

in WvW

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I dont think it ever will be addressed, its been like this since the start. Its just getting worse and worse

Golem Rushes...

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Yeah with the fact they cna be purchased on TP, i have seen zerging about a Boarderlands using Mesmer Portals to get around faster.

Condition Build using Greatsword....

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Whether or not a build is good 1v1 is moot in this game. Yes a gs bleed build will win 1v1 quite often. Such can be said about many mesmer builds. The majority of the time you will not create enough bleed pressure to be a real factor in a spvp environment (tpvp especially). Unlike other bleed builds yours do not come from you, it comes from entities that’s break under aoe.

And if you stand off alone you’re glass-spec bait.

S/TPvP doesnt interest me, got boring after a while i play PvE (a bit, mostly events) and WvW. I used to play my Burst build in S/TPvP. I havent touched it in months.

Wvw Mesmer duel

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

why were you even dueling a warrior on a mez? Its impossible to lose…

This i agree with, though it could have been a newbie as he kept killing my clones and barely touched me :/

Making WvW more of a Challenge...

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Part of the problem with WvW is thakittens so easy, you can 2-3 man an entire Tower which is sad, you can solo Camps which is sad.

What i think they need to do: Buff up ALL guards, supervisors and Tower bosses by 100% then on top of that it needs to scale wit the size of the attack example:

A Tower that is being taken….
- 10 people = No buffs to guards or boss
- 10-20 = 30% increase to ALL stats and 25% increase to damage
- 20-30 = 60% increase to ALL stats and 50% increase to damage
- 30+ = 100% increase to ALL stat and 100% increase to damage

The use of Siege isnt the answer, the fat that an entire map can be taken within an hour with just one zerg blob says it all. Dolyaks need to be buffed up and have guards with them as well so that 1 player cant just camp one point and kill all the dolyaks that go past

What do you guys think? Its clear something has to be done and i just dont think Siege zergs are not the answer. ith all this siege and it being so easy and cheap to buy makes it to easy. a group of 5 people can take a tower in MINUTES.

Condition Build using Greatsword....

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

This is a GS bleed build thread? with a scepter/pistol? What other bleeds are you pulling off that are your main source of dmg? Geomancy sigil would mean you aren’t using the battle sigil you planned on and would not be a major source of dmg. I am not familier with the secret technique of GS, 1-handed Staff w/ Pistol. Debilitating Dissipation is also 5 seconds.

I am neither using Geomancy or Battle currently. I have Earth on the Greatsword and Scepter and Hobbling on Pistol. I find Earth better then Geomancy due to the fact i prefer to be at range for as much of the fight as possible.

The hobbling was part of the weapon when i got it, i may or may not change it in the future, likely targets would be either Power or Condition. Could go with the 7% Bleed duration though would that become inactive when in the other weapon set?

I was and still am considering the Battle Sigil, though that may change when writing the thread my expected gameplay style was more stay in range – have Battle on GS, use the Mirror Blade and iZerker before switching to Scepter/Pistol and using the Scepter/Pistol until the GS was off cool down and repeating.

This pretty much changed as i got into a bit of combat and found it better to stay in GS for longer, thus making Battle a bit weak. I am still thinking that i could even swap out the Scepter/Pistol though i would lose the Torment (saved me quite a few times) but the movement and conditions from Staff could work a bit better.

The scepter is pretty much taken for Torment, when timed right can be a Match winner. The Pistol is because Pistol #5 is a solid skill and can be VERY useful in various situations and the iDuelist is excellent for pumping out the bleeds.

The damage comes from several sources – Bleeding and Phantasms mostly iZerker and iDuelist, even my damage is pretty solid. I defiently feel like i am doing more damage now then when i was with my old Condition build.

Bleeding stacks quite well i have seen it go into the 20s against some players, the iZerker still does some very nice damage as well. Taking Phantasmal Fury helps alot with this as they can stack nice amounts of bleeds on someone and against Zergs.

RE: numbers. It isn’t a problem. I simply listed the check points of condition duration that have a significant pay off for various conditions. I never stated what is ideal. IF you use the scepter/torch, 60% would be a bad choice since you benefit much more from 70 or 50%.

Go for 40, 60, 80 or 100% with the GS. Anything in between is usually a waste. The choice is yours but there are definitely optimal choices and less optimal choices.

Yeah stat wise i am not 100% yet, i still have some tinkering to do with the 10points in Chaos as not sure if they would be better elsewhere and planning on adjusting my gear to get some more Rampager’s gear into the mix which currently is FULL Rabid.

Though even without the changes i take some food and i would be around 60% Condition Duration.

Personally, I have armor and weapons from TA exp and koi cakes. Then 2 rabids from lyssa and also giver’s weapons. So I mix and match to reach the check points based off of traits/weapon choice. This will also be different for the two weapon sets that I am using. So GS might be 60 while the swap is 70 or 80.

I will have a look at the TA Armor, mine isnt even the best armor its the Whispers armor set which is just rare in Stats so i plan on slowly upgrading them when i can.

Wvw Mesmer duel

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

@ArmageddonAsh: I would still dispute that an equally skilled player of any class could win a 1v1 against any other class. Part of the problem here is that equal skill level doesn’t mean the same at every level of skill. Some classes are much easier to play, and so lower equal skill would favor them, while higher equal skill would favor others.

That i agree with, You saying that Mesmers shouldnt lose ANY 1 Vs 1 i dont agree with.

Wvw Mesmer duel

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

@ArmageddonAsh: 1v1 builds are not usually suitable for team composition. This is a well known fact. Your question was with regards to a 1v1.

However, you do bring up a good point, that of player skill. An adequately skilled warrior could beat any other class played by someone with little skill, and the reverse is certainly true for every class. How do you determine a matchup of equal skill? Not easily done, certainly.

My points, however, are drawn from the fact that with very few exceptions, every mesmer build can be modified to directly counter almost every single class build on the spot. You can take more stunbreaks, or more active defense, or reflects, or more stealth, or condition removal. The massive range of utility that mesmers have easy access to also allow them to be easily tuned to counter an opponent.

That make be the case that it is versatile, However other builds ca be made to make fighting a Mesmer easier. If they dont have a Stealth then “Target” function is pretty much like a free skill, not that you need any help telling the mesmer most of the time.

Most builds can be adjusted quite well, except Warriors they just seem to suck no matter what they do :/

All i was trying to say – an equally skilled player of any class CAN win in a 1 Vs 1 (ignoring Warriors, coz no offense those that play them – they pretty much suck) against another equally skilled player of another class, you have to take into account to many variables to be able to say 100% that you could beat ANYONE of any class.

Condition Build using Greatsword....

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

did i say that was from Sharper Images??? No

The problem with going with much higher durations means you lose out elsewhere, I have theen thinking about going another 10 in Precision and getting 10% duration from Runes. That would give me 40% condition duration increase

Along with the Coi food that is another 40% increase, so would that be 40% + 40% or 40% + 15%(roughly) as its a 40% increase on that duration we already have?

(edited by ArmageddonAsh.6430)

Graphical bug with the new Radiant bracers.

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

As if they have ever tested anything on mesmers ^^

very true. unless its nerfs, then they test the hell out of it lol

Condition Build using Greatsword....

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Its no use naming a class and then saying you beat it, name the other guys build then we have something to talk about,,,,

Hard to do that based on WvW, One of the ele was a Staff using Ele. The Engi not to sure, think it was a sort of Flamethrower/Condition build. The Ranger Again not to sure and the warrior have no clue coz all he pretty much did when fighting is run :/

The Ele 1 Vs 1 was a Aura build i think, D/D and ALOT of auras.

I think it would be better if you could click on them and whisper them, coz i was curious about the builds as well. I would say to the Warrior, rethink your strategy as i killed him like 4 times in the space of 5mins.

It was more of a post to say it can 1v1 as at first i wasnt to sure how well it would do. So far i havent lost a 1Vs1 or a 2 Vs 1 as in died, i have fled a couple though, mostly due to being ambushed after a fight and having skills on cooldown.

Graphical bug with the new Radiant bracers.

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Seriously, does Anet not TEST anything anymore? how the hell was that sort of bug missed?

will backstab hit me if i stand before clone?

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Decent idea, though you can sneeze at a clone and it dies, all it would take is a quick auto attack on the clone and then a Backstab on you.

Best thing to do when you see a Thief keep moving, Having Decoy or something is a good thing as well, Taking the Chaos 30 trait that increases stealth is good as well, Pop decoy move back and roll and get another clone up (if you have DE) and they normally burst the second one down thinking its you.

Condition Build using Greatsword....

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I have had quite a few 1 Vs 1 and 1 Vs 2, even some 1 Vs 3 fights in WvW…

Warrior 1 Vs 1 = Beat
Engineer 1 Vs 1 = Beat
Ranger 1 Vs 1 = Beat
Ele 1 Vs 1 = Beat

Ranger + Engineer 2 Vs 1 = Beat
Warrior + Elemental 2 Vs 1 = Beat
Thief + Warrior 2 Vs 1 = Warrior Killed, Thief Ran

Thief + Ranger + Warrior = Downed and killed warrior, Ranger nearly down but had to run due cool downs all used.

I can see anything that has a Thief in it would be a bit to strong for me the Warrior Thief combo it work for them because he entered the fight when the Warrior was already nearly down, he stayed a bit while the Warrior was down but ran when he saw that the warrior was dead.

Really liking this build. I still am considering taking Chaos from 30 to either 25 or 20, not sure how the 5% toughness into Condition damage would affect the build

Twilight or Bolt?

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

All the good legendaries arent that cool looking, The Shield is sick, Hammer as well, Not keen on the greatswords they are just to big, i am a smallish character and it looks really stupid :/

Dat meta.

in WvW

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Pretty much, Anet made a HUGE mistake allowing Blueprints to be sold on TP. I just saw 10 Siege items being built to take a NON-Reinforced base – why? because they could. Its out of control. We have to fight past 7+ Arrow Carts as well as other Siege to take a tower yesturday….

Condition Build using Greatsword....

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Wanna some bleedings? Try this then
http://gw2skills.net/editor/?fgAQRAra8flwzKqHVzgGb9IiZGBHFimx15dlUgbXIA-T4AAzCpImRBjDGzMSfs+MCYVx+jTAzKeBA

Unfortunately it’s very single target oriented Other than that it’s amazing

Not to bad, though getting that extra Bleed duration comes at a cost elsewhere. I think the 25 in Illusions would be better spent elsewhere – Domination would be a good choice for even longer duration on ALL conditions, then you could remove some of those runes and put them to better use.

1 Bleed would last more then 11seconds(with 20 in dom) currently. reduce a bit by taking other runes , take up the Greatsword and see the bleeds ^^

Illusions Not Purple?

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I LOVE it, i hate the purple look.

Condition Build using Greatsword....

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I just had no trouble with a 1 Vs 1 against a Ranger and then a 1 Vs 2 against a Ranger and Engineer. So i think its got potential for a roaming build. I dont see this sort of build being amazing at a 1 Vs like 3 or something though.

The bleed stacks were insane. In the 1 Vs 1 against the Ranger i had it up to 17 stacks

Illusions Not Purple?

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I have been noticing that some times my illusions particularly iDuelist will be summoned as if they are clones in that they are not see through and purple.

Anyone else experiencing this?

ideas for separation of Clones and Phantasms

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

@ArmageddonAsh:

Lol, i think you misunderstand me somehow.
I listed 3 ways you can utilise the resources – our illusions. Of course you want to choose one (or two) of those and optimise the effectiveness by building traits/gearing up around it. One doesn’t necessarily need to make use of all those 3 ways, you can but then you’re a jack of all trades.
Still don’t know why you disagreed to my bullet points which are pretty much universal truth.

What other classes “special Mechanic” needs to be TRAITED for to make it actually worth using (Shatters) even with traits they are still meh (again shatters) The conditions are decent but necros do (and Engis i have seen) can do Conditions far better,. You dont build around them they should be used to supplement your build.

The point being to make any of them worthwhile (or even usable) is that they need to be traited for to make them worth using (depending on opinion, i still think when traited they suck)

Wvw Mesmer duel

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

The cost is 2 utilities and a major adept trait. You take condition removal mantra, mantra heal, and pDisenchanter, along with mender’s purity. You are now very heavily specced towards condition removal. However, against strong condition classes, you don’t need those slots for anything more important than strong condition removal.

and with all that cost, can you beat said Conditionmancer?

My Poisoned Apples build can beat the best Conditionmancer build out there. It’s a condition build with heaps of condition removal. From what Ive seen thus far it can beat anything. Including condition engie.

“best” build, half that comes down to the player. You can have the “best” build that is used by thousands of people and dominate, in the hands of a newbie then all of that goes out of the window.

He was stating that he could beat ANY player, ANY build of ANY class. This i totally agree with. Simply for out of our hands situations. Sure you CAN beat them – will you beat them EVERY time? Can you beat ALL the pro players that do tournies?

Why not take your build into that $10,000 comp? I mean if these builds are SO strong then you will walk it surely…

Condition Build using Greatsword....

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I previously ran a bleeding build (condition build is staff, bleeding build is sharper images). I ran it before condi duration made a difference or IC got moved, but what I learned was

  • Direct damage is superior. Especially on buildings you’re more than useless.
  • Precision is more important than malice. Malice just scales badly. With 100% rampager (and the new prec/pow/tough trinkets) you reach about 70% crit, even without sigil of accuracy, stacks or food. 66% crit means 2 bleeds from a GS clone’s attack cycle.
  • Condition duration is better than malice. While it’s still not known how fractions are calculated with tick-based effects, try to get 20%, 40%, 60% … of condition duration. Like 20 pts in domination (20%), giver’s GS + Sigil of Agony (10% + 10%) and koi cake/ pizza (+40%). But remember than condi duration is limited at + 100%.
  • Deceptive Evasion is a must. Condi builds always ramp, but as mesmer you need to start the ramp asap. GS#2, GS#4, dodge. And Dodge as soon as a clone dies or you shatter.
  • Try to not shatter. When GS#2 and GS#4 are recharged, shatter and instantly summon three illusions again. Mirror Images help alot.
  • Secondary set “should” be sword/focus. cSword has the same hit frequency as cGS, but they’re melee range, focus has the highest hig frequency of all phants. 12 hits * 70% crit = 8.4 bleeds.
  • While you’re not a zerker, you have as much toughness and vitality (that’s why I like the new trinkets)
  • IC and GS traits are not necessary, you have Vigor and DE.
  • In a party with other condition players, you’re useless
  • On Dredge fractal’s endboss, you’re useless
  • You have to fight single targets only (fate of Mesmer, but especially on bleeding one)
  • Condition removing or transferring mobs are difficult.

It might be a “condition” build but it still does decent/good actual damage i am not sorted on gear yet as i will be swapping out some of my Rabid gear to Rampager’s

Stats currently sit at (unbuffed by food or anything)

Power: 1,279 !!! Attack: 2,254
Precision: 1,764 !!! Critical Chance: 44%
Toughness: 1,756 !!! Armor: 2,571
Vit: 916 !!! Health: 15,082
Condition Damage: 1,163 !!! Condition Duration: 20%
Boon Duration: 30% !!! Healing Power: 0%
Critical Damage: 20% !!! Mesmer: 0%

These are when in Lions Arch so they get buffed when going into WvW

Malice is Condition damage right? I am currently thinking about moving points out of Chas with the likely target to get Confusing Combatants and Vengeful Images – this would give clones and Phantoms(iirc) the confusion to targets – so it would be Confusion, Cripple and a random condition it would also give the Phantasm Retal for that little bit extra damage.

I have the Coi food with is a 40% buff to duration sp that would take it to 60%, I think that is solid enough, remember i am not planning this to be a fully blown condition build and though conditions will play a big part its more used to make the target(s) panic.

DE is great and can be very useful. That is why i have taken it. I also rarely shatter, for this kind of build its going to be worse, the damage wont be that great and you will be wasting them Distortion is really the only shatter i use.

I am not a fan of either the Sword or Focus, i like range and space. The Scepter #2 is a VERY good and VERY strong ability sure it has its chance to fail but when it hits – it hurts. I find the iLeap and Blade Frenzy combo to not be that great without taking the Staff for an easy get out plan. The Pistol is great for my build the iDuelist can give ALOT of bleeds. Normally start at range with the Scepter/Pitsol combo, use Pistol#5 and then summon iDuelist as far away as possible, switch to GS and use he clone and iZerker right away

I take the Greatsword trait for the added power (not amazing but decent) as well as the cool down, that makes Mirror Blade a 6.5second cool down which is great both for clones but as well as for solid Might buffs if in range.

Again, this isnt a PURE Condition build, You can still do plenty of damage. Sure not as much as a Zerker but still enough to feel like you are worth having there.

Disagree with this, I can fight several, This isnt a roaming build though it could work, i havent really been able to test it solo yet. In groups and Zergs it is great! Ever thought about using clones/phantoms on 1 target and then switching targets? i do it alot in WvW and it works great again i would have my doubts about a 1Vs X situation but against i havent really tested it enough.

They are meant to be hard, we arent Necros with Epidemic. That is why you use iZerker rightand find the best way to make it go through as many people as possible

(edited by ArmageddonAsh.6430)

Illusionary Counter is satisfying now! But...

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Scepter #1 for mesmer is simply the worst weapon skill ever in the game. It’s very slow, not very powerful, totally opposite to the other skills (based on power while #2 and #3 are based on conditions) and sometimes provide an utterly useless clone. As long as this skill is kittenty, none will bring this weapon.

Agree its to slow
Agree damage to low
Disagree useless clone

I find the clone great, spawned on the target can be VERY helpful. All the Auto attack needs:

1) Increase in actual damage
2) the Chain completion sped up
3) Condition(s) added to the combo

Make it a FULLY blown Condition weapon, add main hand Pistol for a FULLY blown Power weapon. The weapons problem is that Anet dont know what they want it to be. It could be great at either, but currently its average for both.

Illusionary Counter is satisfying now! But...

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

You can not have every single attack have conditions, we already have access to so many and scepter 2 is the strongest condition attack in game atm. 5 stacks of torment that with condition duration is longer than the cd.

The problem is its not a guaranteed hit. I have seen people STOP attacks as soon as they have seen it, then its wasted. So the damage has to be good to counter the fact it won’t always proc.

ideas for separation of Clones and Phantasms

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

You generate resources during to combat, then use it for either:
1) shatter – main class mechanic (every mesmer should learn this the first thing in their mesmer life)
2) on-death effects for conditions
3) burst dmg from phantasms (pretty much like warrior’s burst move) since all phantasms deal great dmg (except iMage ofc)

1) Disagree – I find the whole shatter system very meh. The Shatter i use the most is Distortion. The rest arent to great. Unless you are BUILT for a Shatter build then its more effective most of the time to not shatter them

2) Disagree – If not built for them then that doesnt even come into it, sure everyone SHOULD be taking the traits as they are low in the trees, doesnt mean everyone will. So again a Build thing.

3) Agree – even without the traits for Phantoms some of them iZerker and iDuelist for example can do very good damage, even more so when actually built for them.

Congrats Anet, you have killed RoF

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Exact same thing happened to Desolation we had HUGE numbers they left and Desolation couldnt recover. I then followed a mate to WhiteRidge

Desolation didn’t die. We have stabilized to rank #6 and our rating has been going up for several weeks. In fact we ended up 2nd in our match up last week and we are gonna do that this week as well. See:
http://mos.millenium.org/eu

We used to have outmanned “buff” on us almost all the time. Now we can even have queue to all borderlands on a non-reset night.

Nice to know.Glad it was able to recover, it was dead for a while after so many of the guilds left was so disappointing, i did love my time there. Followed a friend to WhiteRidge and then he quit the game -.-

WvW Condition Build Question

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I have the same gear. I used to run the same weapons as well but due to the lack od burst like you i switched mine up a bit.

Swap to Greatsword and Scepter/Pistol combo, get 2 Bleeding Sigils(one for GS and one for either Scepter or Pistol) and the 3rd is your choice i am thinking either Corruption or precision sigil.

Domination: V, X
Dueling: II, X
Chaos: IV, V, XII

Thieves. The One man army.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I don’t know what you saw, but thieves do NOT have access to protection or aegis, except thru boon steal or Mesmer juice

I have no idea what they were doing, just every time they came out of Stealth they had ALOT of boons…

Wvw Mesmer duel

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

lol, there is no single class in the game that says you’ll win in a 1v1 situation regardless if you’re good or speced right as you say. For example, mesmers are naturally disadvantaged when it comes with fighting stealth classes. This is because a lot of their skills revolve around having an actual target. So thieves who can go in and out of stealth quickly can kill a mesmer easily just because there is a lot of in between time that you can do almost nothing about. Of course, there are small ways in which you can counter but they all require good placement and a bit of luck.

This. Saying you can beat anyone of any spec, build or class just makes youcome off as VERY arrogant.

Wvw Mesmer duel

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

As you may or may not be aware, I’m fully willing to back up my statements. Find someone willing to try to beat me, pm me in game, and I’ll show you. Until then, put up or shut up.

I know i am not the best player in the world. You just come across VERY arrogant. I will state again, everything you have said is based on OPINION. Mesmer is NOT the master of all 1 Vs 1 battles when its an even fight (ie – even gear level, even skill level)

Sure they can win fights, but they can also lose fights – again does that mean the Mesmer is “bad”?

What rank are you in S/TPvP?

My Necromancer Suggestions

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

My skill/trait change suggestions:

Dhuumfire : 100% chance to inflict torment for 5 seconds on critical hits. This effect can only be triggered once every 1 second . Increase torment duration by 20%.

Terror : Fear have a 100% chance to cause torment for 5 sec.

Greater Marks : replaced by new trait : marks apply torment for 4 sec.

Staff Mastery : also makes mark unblockable

Soul Marks : also increase area of marks

Tainted Shackles : torment duration reduces to 6 sec.

Doom : now have 1/4 sec cast time (no longer can be cast while CC’ed)

So you want crits to inflict 5seconds of Torment with a 1second cooldown? Really? Like the other classes that have Torment they should have ONE skill that inflicts it Your changes would be even worse.

4 Marks on the Staff, use all 4 that alone is 16seconds of Torment, Then you got The fear from The #5 Staff skill another 5 seconds of torment. Into DS Use the Torment skill(#5 i think) and even more Torment and then stack as much Pres as possible and oh look even more Torment from crits. By then you will have several marks ready again and release even more torment….

Wvw Mesmer duel

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

@Arale and ArmageddonAsh: A well played mesmer should not lose a 1v1, regardless of the class or build facing it. That is simply a fact. You may believe it not to be the case, but it is.

Again i totally disagree. Mesmer is NOT powerful enough to be able to beat any spec, build of any class. Sure they have the potential to do well, i have seen plenty of Mesmers lose 1 Vs 1, does that make them bad? No, it just means they were beat.

Saying that a Mesmer shouldn’t lose a 1Vs1 in my opinion is nothing more then opinion. Sure the class overall is solid but a Evenly geared/skilled player from another class has just as much of a chance of beating a Mesmer as the Mesmer has of winning.

Wvw Mesmer duel

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Yes.

At least, I’ve done it in sPvP.

Now, whether an equally skilled mesmer, fighting an equally skilled condinecro could is another question. I think they probably could, restomantras combined with stealths are the ultimate clutch/heal combo.

Pop a cloak, rotate mantras – bam, health is back up and you have 2 condition removals to play with.

I find the Mantra Heal to be very weak. Sure you get 2 heals but its the fact that it needs to be traited for it to be really worthwhile.

upcoming official gw2 tournament

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

This is going to be VERY interesting. It might even show Anet all the issues because – Because it will bomb, then Anet knows they will have ALOT of work to get T(and S)PvP sorted

Fixed for ya.

Thats my opinion as well, but gotta try and be positive lol

upcoming official gw2 tournament

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

This is going to be VERY interesting. It might even show Anet all the issues because – Because if it bombs then Anet knows they will have ALOT of work to get T(and S)PvP sorted

Wvw Mesmer duel

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

A lot of specs of other classes can beat mesmers. Though out of this list, I lose to necros the most (really depends how good they are) I can hang with perma thieves and engis, being a condi mesmer myself. BM Condi Rangers and trap rangers can get me too if I don’t play right.

Also, depending on the spec, you don’t need all that condi removal to beat a necro. If anything, you’d be better going 2 condi utilities and 1 stunbreak to get out of fear. iDis and Null Field perhaps, as Arcane Thievery can bug out sometimes in my experience. iDis is godly though.

Thats what i was saying to the person saying a Mesmer shouldnt lose a 1 Vs 1, seems to think they are untouchable, we all know this isnt the case.

Wvw Mesmer duel

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

The cost is 2 utilities and a major adept trait. You take condition removal mantra, mantra heal, and pDisenchanter, along with mender’s purity. You are now very heavily specced towards condition removal. However, against strong condition classes, you don’t need those slots for anything more important than strong condition removal.

and with all that cost, can you beat said Conditionmancer?

Wvw Mesmer duel

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Pretty much only utilities, I played last night in a 1v1 server, and maybe I was playing scrubs but I went 4/5 against various necros without too much difficulty.

I probably could have used idisenchanter and done even better

I would guess they were scrubs loving the fact that suddenly Conditionmancers are “overpowered” its pretty much like it for ANY class – FoTM.

Wvw Mesmer duel

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Arcane Thievery, Null Field, Torch trait, just to name a few.

So pretty much having to go FULL condition removal, using traits, weapons and Utilities….

Yeah because that is okay. That is pretty bad to get the “best” (IMO Necro still is) that we have to lose so much to gain it.

[BUILD] Condition build for roaming WvW

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

What are your Condition ticks?

I ran with Condition Sigil on Torch, Earth on Scepter and Blood on Staff with Undead Runes