Showing Posts For ArmageddonAsh.6430:

Prismatic Understanding - Can't make it work

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

@ArmageddonAsh: If you have 30 in chaos you cant have 20% boon duration (wrong button?). If you build for condition damage (as i think i read in other threads) yes its really efficient.

Yeah it must be 30% as my gear is Rabid, yeah i am a Condition (mostly Bleed) build and love it, Necro might be the “better” condition class but its just not as fun as Mesmer Condition build ^^

Prismatic Understanding - Can't make it work

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Fought a mes with stealth spec the other night. Couldn’t kill her for the life of me. Ton’s of stealth and constant protection. My mind wrack wasn’t hitting for squat because of the protection.

On the other hand you can’t kill anyone that’s half decent when you go that deep into toughness. Her damage was horrible and I would have had to stand still for her to kill me.

Meh, I’ve tried 20-20-30 with full boon duration. It seemed ok but personally I’m not a fan of heavily defensive specs.

You can always get 4 runes of altruism and 2 water if you want to test out this kind of spec.

I disagree, i am 30into Chaos and i do fine 1 Vs 1, even won quite a few out numbered fights. Though i am not built for Boon duration, think mines around 20% or something.

Though that would be a very interesting build. I use Decoy, Mass Invis and some times the Torch so wouldnt be to bad

30 into toughness gives you a base of 30% boon duration.

Then its 30% as my gear is Rabid.

Prismatic Understanding - Can't make it work

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Fought a mes with stealth spec the other night. Couldn’t kill her for the life of me. Ton’s of stealth and constant protection. My mind wrack wasn’t hitting for squat because of the protection.

On the other hand you can’t kill anyone that’s half decent when you go that deep into toughness. Her damage was horrible and I would have had to stand still for her to kill me.

Meh, I’ve tried 20-20-30 with full boon duration. It seemed ok but personally I’m not a fan of heavily defensive specs.

You can always get 4 runes of altruism and 2 water if you want to test out this kind of spec.

I disagree, i am 30into Chaos and i do fine 1 Vs 1, even won quite a few out numbered fights. Though i am not built for Boon duration, think mines around 20% or something.

Though that would be a very interesting build. I use Decoy, Mass Invis and some times the Torch so wouldnt be to bad

New Skills Coming Soon

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

sPvP specific Signet:

Passive Effect: Every 10 seconds, CTRL+T target on yourself is dropped.
Active Effect: Stealth for 3 seconds.

Would be limited that it probably wouldn’t even be taken most of the time, but would at least stop people QQing about “Mesmer and CTRL+T = dead Mesmer” (even though it’s untrue)

In My Opinion, pointless we have Torch Stealth, Decoy, Mass Invis and 1 or 2 other stealth abilities that remove it. If it was 25% Movement speed passive and a Decoy active (stealth and Clone) active i would take that.

Condi Build?

in Engineer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I have noticed that with the right timing i could keep Poison up nearly a whole fight if i went with Sigil of Doom, Pistol and Elixir Gun which is pretty cool. Havent really thought about the Nades. I was thinking about Flamethrower, Elixir Gun and something else.

Condi Build?

in Engineer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

So i have a Necro and Mesmer who are both Condition builds, i just love them and was thinking is something similar possible on Engi? From my experience Turrets cant proc things like Sigil of Earth and such

So i was wondering, how is Conditions done on the Engi?

New Skills Coming Soon

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Swap: change places with target enemy (maybe put in a 1sec immobilize).
skill turns into swap back: change places with target enemy again.
<< just don’t jump of a cliff when u switch back now >>

Now to add to this could be that AoE that the target has used against you would harm THEM if swapped into the AoE field, it also swapping all stacks of conditions from you to the target and steals there Boons ^^

New Skills Coming Soon

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

http://wiki.guildwars.com/wiki/Arcane_Mimicry

Now this, this would be very interesting. A few tweaks so that we can use it against people on other servers in WvW/S-T/PvP.

Make it so that that after we have used the skill we have 20seconds to use the new elite or it goes on cooldown. If used then it would have its normal duration AND it can copy/steal Transformation skills.

Maybe have it so when copied/stolen the target cant use theres, so we could even use it to block someone from using an elite for upto 20seconds.

Think it would need say 180second-210second cool down though, without the the block function i think a 90second cool down would be sufficient

Sigils and Utilities for Condition For WvW

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

If you use a GS, the sigil of battle is a good choice, because the amount of direkt dmg is really good (since its a Powerweapon aside form the iZerkers bleeds). If you are using rabidgear, you lack of power and the might stacks would help you out…

Yeah the problem with that is:

A) Need to be in close range for Mirror Image to keep the stacks coming
B) Swap weapon and they die off fast.

I am using Full Rabid gear but i am changing some to Rampager’s most likely

Sigils and Utilities for Condition For WvW

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

My Condition build revolves more around the Bleed damage over the other conditions, I could with my old Sigils get stacks up to 19-20 against a player, depending on various things, such ad dodging, skill, condition removal, fight duration and such.

My Old Sigils were:
Scepter: Earth
Pistol: Hobbling
GreatSword: Earth

So i am not so sure how exactly my Earth sigil affected that. Though i agree that Battle might not be worth it, in Mists i was able to get it up to 15 stacks for about 5-10seconds but as soon as i would change to the offhand set (Scepter+Pistol) they would drop off quite fast

I wouldsnt say that i swap set every 10seconds but i do swap sets during most combat so the Poison is still a good option. If you have a weapon MH and OF and put a on attack (such as doom) sigil on one of the weapons, will it ONLY proc from that weapon?

I have tried other main hand weapons and keep coming back to the Scepter, i dont like being right in melee range

I have Frailty a go on Greatsword but it just doesnt proc enough with the Superior version having a 30% chance to proc. Think i will go back to Earth on greatsword, move Doom to Pistol and get Corruption/Precision or Power for Scepter not to sure though, though i am a condition build the conditions arent the only area of damage i have, with Phantoms and such as well.

I prefer the Greatsword due to its damage potential, its Bleed potential, Boon removal and knockback, the staff though a great weapon for pure condition builds i just find TOO defensive

New Skills Coming Soon

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I’d like a skill that makes all thieves in stealth fall over dead in a 1200 range.

This skill shall be named ThievesQQ

It will greatly increase the pace and joy of the game, and will go down in history as one of those fond memories talked about between players for years to come.

1,200? it should be 120,000 or even the WHOLE map.

New Skills Coming Soon

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I dunno why, i would love to see dual daggers some nice right up close gameplay could work really well if given the right skills.

New Skills Coming Soon

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Elite

Masters Echo

This skill becomes the next skill you use.


Two heals? Two Phantasms? Two Bubbles? Two Chaos Storms (that would sort out some aoe problems)

This would be an elite that would reward skill play and correct timing. It is something from guildwars 1, and i think it will fit right into guildwars 2.

Not a bad idea, How about an Elite that summons 3 of your next Phantasm

Or your next Phantasm summoned has 200% of normal Phantasm stats as well as the attack would give addition affects.

Sigils and Utilities for Condition For WvW

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

How does this sound:

Scepter: Doom
Pistol: Corruption
Greatsword: Battle

3 stacks of Might as well as Might from the GS #2, Corruption stacks and poison every 10seconds.

Sigils and Utilities for Condition For WvW

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

If you were to go with the Sigil of Doom, I would put it on what ever is your secondary set. This is because you would be switching to it to through out a few skills, as I laid out in my example, and going back to your main set.

Yeah that would be Scepter/Pistol combo
Though if Earth isnt affected by iZerker, i wonder if i should change this Sigil as well.

Sigils and Utilities for Condition For WvW

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Your math comparison is well off. Let’s say you have +40% cond duration and 1500 cond dmg (not high but at least a consistent comparison point). Doom and Earth both yield 7 seconds worth of their perspective conditions. So bleed will do 822 (117.5 * 7) and poison will do 1628 (234 * 7).

In a ten second span (from the onset of the condition), your bleed ticks from earth would end up: 117.5, 117.5, 235, 235, 352.5, 352.5, 470, 470, 470, 470 for a total of 3290. Now this is a best case scenario, seeing as you mentioned someone can purge those stats at any given time and you have to be directly attacking after each 2 sec CD of Earth. Getting your duration up to +100% only furthers the cause for poison since you would only be adding an additional 235 damage to the bleed (since a stack didn’t fall off in 10 seconds) but would add 568 of poison.

You also don’t take into account in your comparison that poison further hurts a foe since their heal is 33% less effective so a skill like ether feast would yield 1600-1800 less so effects are nearly identical to the bleed gained by Earth. Which brings me back to what makes poison that much better to have since you are adding one more condition that other professions (such as Mes) and specs that can’t purge more than 1-2 conditions at a time. This means the more types at your disposal, the easier it is to keep them on your foe.

In the end, anything that effects duration (+ or -) further strengthens the call for poison since it’s damage is superior and the negative heal for your foe is a constant -33% and not stack reliant.

FYI, I have been running a condition tank mes for many months now and tried all kinds of variants. I am not saying Doom is the end all. It has simply been my experience that points me away from Earth Sigils.

Thanks for the information. I will be giving Poison a try.

Sigils and Utilities for Condition For WvW

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

So in that case WHAT would be better? – do any of the Sigils affect the Phantasms or clones?

Sigils and Utilities for Condition For WvW

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

So Earth will proc off the iZerker but Doom wont?

New Skills Coming Soon

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

This is massively false. What that change would do is make confusion not a worthless condition, and actually give meaning to confusion bomb builds, which currently blow chunks against anyone halfway competent.

You would be able to spike confusion, then consume it for high damage spike. The only thing that could make this better is if the consumed damage scaled off of condition damage, instead of power.

Like most of the builds dont have the option for high damage spikes. Even on Condition builds you can do like 7k+ damage in seconds. Having so much Confusion at the moment isnt a problem as its manageable, add a huge burst spike to that as well as the easily re-applicable condition would make it to strong – then we would see Nerfs that would do damage not just to the build that use this build other builds as well.

Sounds about right. Just like how the interrupt traits are useless for people who don’t bring interrupts, many phantasms have little use if you aren’t specced for damage, and mental torment has no use in a phantasm build…

I take Interrupts – do i take the traits? No because they are pretty poor and (imo) a waste, sure its not bad for the Minor traits, i dont trait into a tree for the minor traits so that doesnt bother me.

I am not spec-ed for damage, i have 20points in Dom and thats it, all my gear is Rabid and yet i still very nice damage with the Phantasms iMage doesnt count as its awful no matter the spec.

New Skills Coming Soon

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

uh, it wouldn’t just benefit confusion builds… on full shatter i can still stack confusion fairly well. the stacks don’t do high damage but shatter delusions would be stat-ambiguous, i.e. it only cares how many stacks you consume, not how powerful those stacks are.

Again what about those that DON’T take the Confusion traits? Having Skills/traits that have next to no use to those that aren’t spec-ed to stack Confusion?

Why Devs FAVOR mesmers.

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Is the Might on Shatter or death? I bet its Shatter which makes it useless to me as i rarely use shatters

New Skills Coming Soon

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

2 words.

Mainhand Pistol.

Then split power and condition between it and Scepter.

Make it happen already.

Seconded!

One skill from GW1 that I’d love to see return, but in GW2 form….

Shatter Delusions – remove all stacks of confusion on target. Deals X damage to the target per stack removed.

That would be AWFUL. Skills should benefit ALL specs, this would benefit the small(imo) number of people that run Confusion builds, This would be a bad move from Anet to introduce Skills/Traits that affect a minimal number of players.

Maybe have it so that it removes stacks of ALL conditions and deals damage per a stack of condition removed? This would then benefit Condition builds as well as Confusion Builds at the very least.

New Skills Coming Soon

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Yay….more traits and skills for Anet to be awful at balancing. Surely, Surely they should be concentrating on balancing the CURRENT skills and traits before introducing even more that they will no doubt fail at balancing as well as introducing some that will just be broken or useless…

Sigils and Utilities for Condition For WvW

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Yeah i was thinking about the other Conditions Poison seems to be the best compromise, with it doing damage and reducing healing, so would be good both in groups and solo.

I might give Poison a try on the Greatsword and see what it is like. If i use it on Greatsword will the iZerker be able to proc it on multiple targets during its attack or is it only one?

Why Devs FAVOR mesmers.

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

anet doesn’t hate mesmers…it’s mesmers hating on mesmers. remember when anet gave mesmers a way to generate 12 stacks of might? a few mesmers said it was OP so anet nerfed it…i should say balanced it but that’s just a matter of opinions. 4k shatters per illusions…thieves had 16k crit and every other class went bunker builds…those were fun times.

www recuit : hey commander, why is that clone moving more than the others…i don’t understand
www commander: quiet you, just get ready to press T

I think part of the problem being that the Trait system for us is a complete mess. They have useless traits and Traits that just shouldnt be in that tree. So (guessing the Might one is the GS #2?) that it only helps CERTAIN builds rather then helping every build, which we all know just isnt possible, you cant buff EVERY spec or all the already strong ones would become OP.

Illusions Not Purple?

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Does it actually work on enemy player? Do they look like clones on enemy screen?
That would be great.

I think it does, i have seen players purposefully attacking the Phantoms with burst and everything. Great seeing them use their burst only to find out i am stood behind them just waiting to finish them off lol

Why Devs FAVOR mesmers.

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Anyways, looking at all the replies a few things stick out.

Dodge: I’d really like to ask how many times you think people can dodge? Dodge the clones dealing damage every 15 secs (not like you cant make more who conveniently take aggro once spawned), dodge the phantoms insane damage output, dodge the incoming weapon attacks and the weapon swaps, more clones btw, invis if you manage to get too close (while the mesmer has probably dodged himself creating more clones to pop), heal?, refresh, and the fun continues….

Its quite easy to tell the Mesmer, so you shouldnt really have that much trouble fiding the real one. The clones do rubbish damage anyway, so no need to dodge them, you can dodge the actual summon of the Phantoms so they arent spawned.

The Illusions (unless traited) die with EASE to the slightest AoE so they arent really that much to worry about. Invisibility is down to player, not everyone runs with them. The heals are pretty weak, Unless you have 3 clones out then one is pretty rubbish, One with a reflection = dont use Projectiles and the Mantra one is pretty awful unless traited for.

before I continue I’d really like to share the relevant fact that vs a mesmer is farrrr more work than playing one. (as i’ve said, I play one…) And I do well most times. I’m not a level 47 nor a level 9 im a level 32. So whatever thats worth.

I play against them and i dont have that much of a problem, both as a Mesmer and on my Ele and on My necro (i only like Magic classes) Have you thought that maybe, just maybe if you are talking WvW you are coming up against stronger/better players?

You might get buffed to level 80, but you will be weaker then another player who is level 50 and buffed up to level 80.

Long cooldowns? Have you looked at the other classes yourselves? Have you only played mesmers and now have some silly belief that they have ungodly cd’s? They really are not that intense folks. And if your only real defense is saying that thieves are worse… then no kitten. Thieves are worse when it comes to stealth. Does that make it less bs? Not imo.

This is down to opinion, but Our Elites are pretty weak and very meh in most situations with VERY long cool downs. Most of our Utilities are just that – Utilities think we have 1 or 2 that increase damage or deal damage so we have to rely on weapons and Phantoms for our damage.

Cant compare Thieves to Mesmers in terms of Stealth, ours is near perfect, not to much stealth and not to little thakittens useless. Unlike Thieves who can pretty much stay stealth and only have what 3-4seconds to be targeted before jumping back into stealth again if they attack someone.

I would for a sec like to refer to this lil quote I found amusing:

Especially about the part that clones don’t deal a great dmg to you. That was the actually the only funny part. But really funny. I dug it gj mang. Do you know what a shatter mesmer is?

Shatter Mesmer isnt that great, the Shatters are pretty awful as well with Distortion being the only good one and that is for defense. The Confusion pretty much sucks and then you have to consider all the all the traits and such that you miss out on fto get that.

Personally i have no issue against Shatter Mesmers.

And I guess since im just fuggin tired I’ll end with this: I really don’t care if dev’s nerf mesmers or not. I would rather they didnt imo. The point the OP(me) was making was that there is hardly if any real hard counter to mesmers in-and out, clone popping, CC throwing, DPSing, mobility-having, lil booties. And pls stop with the 3 second invis thing. 4 seconds is the spec and u are aware of that. Bottom line: provide more counters.

Again, plenty of ways to beat a Mesmer but if the PLAYER is better then yeah you will lose.

Sigils and Utilities for Condition For WvW

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Currently i am running with (and dont plan on changing) Greatsword and Scepter+ Pistol combo, i do sometimes what the Pistol out for the Focus depending on the situation, mostly when attacking/defending keeps, towers and camps.

The Sigils i am currently running:

Greatsword: Superior Earth
Scepter: Superior Earth
Pistol/Focus: Superior Hobbling

Utilities:

Sig of Domination
Decoy
Feedback

And i was wondering, what combo should i be looking for to get the best out of my build. I would like to keep Dom and Decoy but not to sure what i can swap Feedback to when not attacking or defending keeps and such

I was thinking about replacing Hobbling for something else, maybe Corruption or Power even Precision is a possibility with the Bleed on Crits trait i have as the Hobbling only affects bleeding when in that spec i believe.

So, what Utilities and Sigils do you guys run in WvW?

solo wvw camps

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I mostly have no issues with them on my Greatsword condition build. I tend to concentrate on the Archers first and will get out my Feedback as soon as possible. I try to keep a bit of damage going on the supervisor as well.

I have several stealths for when it gets a bit iffy, clone on dodge helps. I keep moving as much as possible. I try to use iZerker when they are more grouped together as to deal as much damage and get bleeding going on as many people at the start as possible.

Timing Scepter #2 well to either get the Supervisor or one of the melee as the Archers rarely move about.

Condition Build using Greatsword....

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Without much experience:

  • Don’t use Sword in WvW; I deals decent damage but to melee in WvW you need locking and high burst, to kill those who want to run away from you. #3-2 + #2 sure seem to fulfill those things, but they’re not enough.
  • Don’t use Mantras in PvP (unless it’s a mantra burst build); the recharging kills you if you don’t fnish your target in “one burst”

When I said to use mantras, I mainly means healing one. But since I said to use the charges while sword fighting, it means that it’s not suited for PvP or WvW (see above).

Shame the healing Mantra sucks. Sure its got a shorter cool down but without the trait its very Meh.

Condition Build using Greatsword....

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Same build, same gameplay in SPvP i did okay, won some lost some mostly in the top 3 for points but wow SPvP has some morons which mostly think its as Deathmatch :/

I rarely have any troubles in WvW or SPvP against some classes – Warrior is pretty much an easy kill. Engi and Ranger i have won more then i have lost. Thief is still a bit of a problem but thats due to when i stealth they run more often then not and i dont have the ability to chase them.

I havent lost any to Mesmers yet either but most seem to be nuke-centric with no stealth abilities so with my high toughness, decent damage, conditions and stealth they cant seem to keep up.

Necro still do a job on me, i dont lose but forced to run more often then not. Though i expect the next set of nerf bat swings might bring them down a bit. that Dumfire thing hit me doing more then 700damage PER a tick :/ so that alone was doing 2500-3000 damage during the fight i had with one.

The Ranger build that spams the spirit beast things was a decent fight, won in the end not really ever in serious trouble but he wasnt as easy as some of the Ranger builds i have faced.

I am not sure that it would work well in TPvP i think a full nuke build using Stealth would do well though.I was using Scepter+Pistol combo, i will give a few matches with others a go – Scepter+Focus, Sword+Focus, Sword+Pistol and see what i feel plays best together.

I do think i will miss Torment to much though, I have gotten it down to the point where 70-80% of the time i can judge it just right that the attack will start and i can pop it, sometimes doing it to early means the person yo uare fighting will just stop the attack for a few seconds.

If against AoE, i found that moving INTO AoE and using it seems to affect them if they are in range and in LoS

Twilight or Bolt?

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

GS is called the noob stick because is seems that just about every noob mesmer player, especially during beta, runs around with it, and they tend to charge into close range while spamming spatial surge — then die.

I go in close, i use The Auto attack. I know what i am doing though you need to be close for the might boons, the Interrupts. Except i dont die, very often

Condition Build using Greatsword....

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Though the sword is good i dont think it suits my Gameplay style, it could work in this build and i have done well using it WvW taking down a Warrior and Ranger combo and JUST getting beat by a Ranger Thief combo with them even saluting me after i died.

The fact that (even if its long) the Scepter Auto summons clones is nice for Cripple and Conditions on death. As ever Scepter #2 ROCKS and can hit more then 10,000damage if it procs and the target continually moves during its duration – which they must as soon as i land it i am back into Range
But that required gameplay changes that i wasnt to keen on, I prefer to be at range and using the sword required melee range. I think i will be going back to Scepter, though i will give the Focus some more time, did pretty well in the Tower attack/defense fights that i was part of.

I find the Mantras a bit meh, the condition one isnt to bad, but using them would requie dropping one of my other utilities which are currently: Mirror Images, Decoy and Blink (swapped for Feedback when attacking/defending towers/camps)

Golem Rushes...

in WvW

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

1) 1000% increase of AC dmg.
2) x1000000000000 hp on normal gate
3) x10000000000000 hp on reinforced gate
4) do not alowe portals in wvw at all anymore
5) have max 2 golems / player buildable on a single map

balanced

The aim to destroy wvw?

Twilight or Bolt?

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I am guessing that by noob-stick you are meaning the Staff, well as you said the Staff shouldnt be considered, its very low damage and more of a defensive weapon. Try it against a GREATWORD user.

In PvP “the noob-stick” is the derogatory term for mesmer greatsword

why is that?

Twilight or Bolt?

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Funnily enough not more than a few hours before my posting that message that very thing happened; caught a mesmer with a noob-stick heading towards the guild lord in sPvP.

We both disagree with your assessment (pro-tip: He didn’t reach the guild lord)

Anyway, I’ve done my part, I’ve posted the evidence and given my analysis. If you wish to reject reason for the hidebound notion that cloth-caster cannot melee safely (Something d/d necros and eles disagree with) sure… whatever floats your boat.

I am guessing that by noob-stick you are meaning the Staff, well as you said the Staff shouldnt be considered, its very low damage and more of a defensive weapon. Try it against a GREATWORD user.

The fact that you have to be in Melee means that the dps WILL be higher for obvious reasons, but whos going to do more damage against say a Ranger? a Sword or a Greatsword….

The dps might be higher on paper, that only accounts for certain classes and situations though. Such as fighting against another Melee, against a Ranged player the Greatsword will out dps and out damage someone using a sword.

Making WvW more of a Challenge...

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Please go pve. This is 100% pve… How kittening boring.

So you find it “fun” zerging a tower in the space of 3 minutes?
WvW has NO challenge what so ever, thanks to Zergs

The fact that a group of 5 people can take a tower in MINUTES is stupid if its not guarded, this at least would make it a challenge you might not understand what a challenge is, seeing as how WvW hasnt had any for ALONG time.

I find it amusing that your vision of making it more of a challenge is too beef up its PvE nature.

It would stop the zerg nature that is pretty much ruining WvW, though something needs to be done about the new added Siege zergs as well.

Condition Build using Greatsword....

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I think i might give Greatsword Sword+Focus a try, Scepter really only has 1 skill that was great which was the Scepter #2. If it doesnt work out i will be going back to the Scepter+Pistol as that is a great combo and more suited to my playstyle, taking the Ssword means having to be in REAL close and i am not to keen on that sort of gameplay

Why Devs FAVOR mesmers.

in Mesmer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

There are 2 things I hate about the Mesmer
1: My dragons tooth criting doesn’t kill there clones WTF (it will only take 1 or 2 attacks says Anet … meanwhile back at one of the strongest ele attacks …)

2: Stealth. Mesmer fights without stealth are really fun. Mesmer fights with stealth are just stupid.

1) that depends on the build, Mesmers have traits and Signets that buff up Phantom (and clone i think) health

2) Pretty much required due to the fact of “Target” Function – Be thankful its not as bad as Perma-stealth thieves…

Why do WvW updates always encourage blobbing?

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

What bugs me is that blob warfare is so dull.

There currently aren’t any mechanics to encourage large forces to spilt into smaller chunks, and their aren’t any mechanics to discourage overly large armies from getting together in the first place.

My idea was to make towers camps all the bosses within ALOT harder based on the number of people attacking. So the bigger your zerg the harder and longer the boss will be.

Making WvW more of a Challenge...

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

How bout we just replace The Lord with a champion grub in all towers and keeps, for camps we can make it easier and put a jormag and for smc we can replace The Lord with a risen grenth

I like the Grub, Using iZerker and Fedback on it while enemy is attacking it is HILARIOUS!
Now that i am looking at the Focus, might even see what the iWarden can do in the same situation

But something has to be done, the towers arent hard enough to take control with the fact that Siege is SO cheap to buy makes it even worse.

The most boring class to fight (WvW only)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Warrior, they tend to do one of 2 things: Run or Die.
Thief, They tend to do one of 2 things: Win or Run.

Making WvW more of a Challenge...

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Please go pve. This is 100% pve… How kittening boring.

So you find it “fun” zerging a tower in the space of 3 minutes?
WvW has NO challenge what so ever, thanks to Zergs

The fact that a group of 5 people can take a tower in MINUTES is stupid if its not guarded, this at least would make it a challenge you might not understand what a challenge is, seeing as how WvW hasnt had any for ALONG time.

Condition Build using Greatsword....

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Looking at Focus, for the first time since i last used it (before level 40) with the traits for Bleeding and Fury iWarden can get 9+ Bleeds on the targets in its area which is very good and adding to that projectile reflection seems like it could be useful, think i would have to give it a proper run out in combat against players to see whakittens like, think against Zergs and combined with iZerker it would be very nice.

Would have to see whakittens like after the attack and if the target moves before deciding on if it could become a permanent part of the build, This could lead to a change in Main weapon as well – Though not to keen on Sword but its the only option, Scepter+Focus just doesnt seem to “gel” very well

In my opinion Focus is more of a control and utility weapon. Temporal Curtain is good for swiftness, crippling, and pulling (though good luck interrupting much now that it has a 1s delay before you can use Into the Void).

The warden is good at blocking projectiles mainly. Also, you can put a Temporal curtain on him to get cleansing bolts and cure conditions. While the warden does has fantastic damage as you mentioned, the fact that it is stationary means that any good player will not take more than a couple hits from it. Also, in a zerg it will usually die quickly to AoE since it is stationary. Focus is a great weapon, but if you want pure DPS from an offhand, I think pistol is probably the best way to go.

Ah, didnt know it was stationary, that kinda weakens it a bit. I guess Sword #3 combo with Warden and Blurred would be pretty solid though, if it can be timed right, i hate that it has such a long cast time, its like the longest of all of them i think :/

The fact thakittens our only 100% chance at swiftness and for a decent amount of time is good though.

Thieves. The One man army.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Surely a more simple fix is make stealth non-stackable?
Stealth should be more of a finisher or perfect timing sort of thing, not lolpermadstealth

Twilight or Bolt?

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

You taking into account the conditions and boons from Mirror Blade?

No because the mechanics get a bit muddy at that level. How many times the weapon bounces, whether it bounces to allies or onto enemies, whether the same target gets hit multiple times – sword clones stack vulnerability too. So it’s swings and roundabouts, the difference we’re looking at is 1-3% at most and this is more likely to go in swords favour since sword clones can stack vuln quite quickly across multiple targets and do so without a cooldown.

I should also stress that my assertion has never been that sword renders greatsword irrelevant, rather that sword is optimum and very few builds should eschew it.

whats the sword auto attack combo? i know the first strike gives Vul, but does it have any more part of a chain like the Scepter does?

Thinking about replacing the Pistol for the Focus in build Bleed condition build, it can stack 9+ bleeds after ONE attack which is more then the Pistol 12 attacks Vs 8, though its 5second longer cooldown. But the Scepter + Focus combo doesnt seem to gel very well

Condition Build using Greatsword....

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Looking at Focus, for the first time since i last used it (before level 40) with the traits for Bleeding and Fury iWarden can get 9+ Bleeds on the targets in its area which is very good and adding to that projectile reflection seems like it could be useful, think i would have to give it a proper run out in combat against players to see whakittens like, think against Zergs and combined with iZerker it would be very nice.

Would have to see whakittens like after the attack and if the target moves before deciding on if it could become a permanent part of the build, This could lead to a change in Main weapon as well – Though not to keen on Sword but its the only option, Scepter+Focus just doesnt seem to “gel” very well

Twilight or Bolt?

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Read the numbers again. Even if you discount the offhand, sword still does higher DPS than GS + zerker combined

Therefore it is still our most powerful and versatile weapon.

Moving goalposts and invoking logical fallacies does nothing to refute my arguement, position nor evidence

To be fair, most melee weapons do more damage then the range counterparts its the risk you take going in close. You taking into account the conditions and boons from Mirror Blade?

Making WvW more of a Challenge...

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Could make the Boss have the unkillable debuff for 5minutes after the gate has been downed so that it is more of a challenge, rather then just walking up and killing it with AoE and laughing.

Need to make the area with the boss in bigger, when its like 40+ people no tactics are required just nuke.

Another idea, could be give each Boss a random “buff” something that makes the fight a challenge, like -

- reflects projectiles
- Reflect conditions
- absorbs conditions (and heals from them)
- Conditions buff (more conditions it has the more damage it does)

You know these sort of things, so you cant just zerg a boss down with ease and have to THINK
- reflects conditions

Twilight or Bolt?

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

The last i checked iWarden wasnt on the sword….you statement

“Saying the sword is our most powerful and versatile weapon is not a “blanket statement” it’s a simple fact; the sword is our best DPS weapon and argueably best defensive weapon. Period.”

Why exactly are you mentioning skills that are not part of the sword for?

Now you’re just trolling…

Firstly – If I had omitted the fact that Greatsword has a phantasm and only compared their attack skills you’d have quite rightly said “Oh but most of the greatsword’s DPS comes from it’s phantasm”

Secondly – You don’t however use a sword in isolation, you mix and match and offhand in order to obtain a phantasm to go with your sword (Which is part of it’s versatility, you are not locked in to use just one phantasm), so if you’re going to factor in the Zerker, you need to consider the DPS added from offhand phantasms

Finally – If you look at the numbers, sword out-DPS’s greatsword no matter what angle you look at it, nitpicking this doesn’t change the conclusion one bit.

This is what we call in science “Oh snap”

well the fact that it was said the SWORD and not the SWORD/FOCUS is the key word. I agree you dont use the Sword on its own, but you have other options to use with it and again i will repeat what was said:

“Saying the sword is our most powerful and versatile weapon is not a “blanket statement” it’s a simple fact; the sword is our best DPS weapon and argueably best defensive weapon. Period.”

See the difference between sword+Focus and just saying Sword? Now if he said “Sword+Focus” then that would be different, you can only go by what was written and not the invisible intended words that unfortunately some of us are unable to read due to noe being telepaths.