Showing Posts For Ascii.9726:

8/23 Jade Quarry/Blackgate/Sanctum of Rall

in Match-ups

Posted by: Ascii.9726

Ascii.9726

Been a very interesting first 3 hours, most erratic its been in months but fun.

I hope the terrible shade of blue isn’t screwing & blending in with BG’s commander tags like it was for SoR last week. xD

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

(edited by Ascii.9726)

8/23 Jade Quarry/Blackgate/Sanctum of Rall

in Match-ups

Posted by: Ascii.9726

Ascii.9726

The lag this week is sooooooooo bad. Have entire zergs pinging around the battlefield, skills have 2 minute+ activation times it takes 45+ seconds to stomp enemies, buffs & durations are massively extended past there normal times and commanders are randomly porting massive distances on the map making following almost impossible.

This issue really needs to be fixed, its been 1 whole year now and almost nothing has been done to counter the sheer lag encountered when 60 vs. 60 man zergs clash.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

8/23 Jade Quarry/Blackgate/Sanctum of Rall

in Match-ups

Posted by: Ascii.9726

Ascii.9726

Live Score Updates: http://mos.millenium.org/na
Live Map Updates: http://mos.millenium.org/na/matchups/map/933

Good luck everyone. Have fun, play fair and try to keep the thread clean!

Note: I will not be here next reset night to start the score thread (Holiday in NYC!) so i leave it to whoever wants to cover!

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

(edited by Ascii.9726)

8/16 Blackgate/Sanctum of Rall/Jade Quarry

in Match-ups

Posted by: Ascii.9726

Ascii.9726

Jeez, usually there’s 10 posts by now. Everyone must be focused this week. :P

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

8/16 Blackgate/Sanctum of Rall/Jade Quarry

in Match-ups

Posted by: Ascii.9726

Ascii.9726

Live Score Updates: http://mos.millenium.org/na
Live Map Updates: http://mos.millenium.org/na/matchups/map/916

Good luck everyone. Have fun, play fair and try to keep the thread clean!

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

(edited by Ascii.9726)

Crown Pavilion Farming, Ascii Style.

in Necromancer

Posted by: Ascii.9726

Ascii.9726

Also note that this isn’t just for the super exotic/ ascended geared people, a friend of mine has been farming in full rares with 4 gambits.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

Crown Pavilion Farming, Ascii Style.

in Necromancer

Posted by: Ascii.9726

Ascii.9726

I reckon i could do a 6 gambit farm too, but it only allows 5 gambits max (choosing a 6th overrides a previous gambit).

Still you can farm him at the same speed as the ooze and at 1 gambit more per turn. It costs 32.64s (24s + 18 sprockets @ 8.64s) per attempt, and rewards 74.4s (60s + 30 sprockets @ 14.4s) on average, giving a total profit of 41.76s per win.

Total profit per hour should be around 25g or 27g if you sell your sprockets @ 58c each. Then throw in perks like charged lodestones (roughly 1/250 chance) and weapon skins.

I’ve updated the OP with the new guide and info for Crowd Pavilion farming, enjoy!

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

(edited by Ascii.9726)

Crown Pavilion Farming, Ascii Style.

in Necromancer

Posted by: Ascii.9726

Ascii.9726

Heres a vid of how to farm Deadeye, its actually much easier and earns more too as you can 5 gambit him.

Your almost always going to go down but the bleed ticks will always kill him before your finished off. Pick all gambits but crowd favorite.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

Crown Pavilion Farming, Ascii Style.

in Necromancer

Posted by: Ascii.9726

Ascii.9726

RIP Ascii farm. You got patched bro.

Read the other posts its still doable with Dead-eye, just need Grasp instead of Epidemic.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

8/9 Blackgate/Sanctum of Rall/Jade Quarry

in Match-ups

Posted by: Ascii.9726

Ascii.9726

Jeez negative post after 2 posts, must be a new record.

Does noone listen to my ‘keep the thread clean’ message? i even put emphasis into it this week.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

8/9 Blackgate/Sanctum of Rall/Jade Quarry

in Match-ups

Posted by: Ascii.9726

Ascii.9726

Live Score Updates: http://mos.millenium.org/na
Live Map Updates: http://mos.millenium.org/na/matchups/map/899

Good luck everyone. Have fun, play fair and try to keep the thread clean!

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

(edited by Ascii.9726)

Pro WvW tip

in Necromancer

Posted by: Ascii.9726

Ascii.9726

I keep pushing for SoR to try this one night, but its all srs brns over here

Have Death Nova on and thats 200+ poison fields :P

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

Crown Pavilion Farming, Ascii Style.

in Necromancer

Posted by: Ascii.9726

Ascii.9726

Dead-eye is still an easy gauntlet to do with 4 gambits just get the weakness on him and pay attention to the killshot, I’ve gone down acouple times since starting and the fear + condition damage ticking away is enough to finish him off.

Seen as its only a matter of time before they nurf this dude too, heres the build i use;

http://gw2skills.net/editor/?fQAQNArYWjMap7FbWb87JEoH9CuAiRPOmgJZoKAPA-j0CBINgYNBiwIQEBgpQFRjtEUjtKSISdDTHjIq2cbY1mcJSKAIWDA-w

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

Crown Pavilion Farming, Ascii Style.

in Necromancer

Posted by: Ascii.9726

Ascii.9726

Yep, farming dead-eye right now.

Get weakness on him asap with Dagger 5, then nuke and use Spectral Grasp when he channels his oneshot.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

Crown Pavilion Farming, Ascii Style.

in Necromancer

Posted by: Ascii.9726

Ascii.9726

I do sometimes go down when i don’t get the staff Fear off (you want to try to land it as Subject 7 drops below 20%) but Epidemic always rallies me and then ill drop another Epidemic off and win.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

Crown Pavilion Farming, Ascii Style.

in Necromancer

Posted by: Ascii.9726

Ascii.9726

The ones from the Gauntlet are rare versions and non-tradable. As you can see from the end of my video when i open my stacks i receive 8 – 12s & 4 – 6 sprockets (which im selling for 90c each) per chest, totaling 14.5s per chest on average (and thats not including lodestones, exotics and skins).

Dunwall would die slightly quicker but being one hit costs you 5 tickets. Speed isn’t a issue too, i tend to kill Subject 7 so fast i have to wait for my rotations to come up before re-entering.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

Crown Pavilion Farming, Ascii Style.

in Necromancer

Posted by: Ascii.9726

Ascii.9726

The returns are always the same, speaking on averages;

1 ticket (no gambits) gives 1 resplendent watchwork box.
2 tickets (1 gambit) gives 2 resplendent watchwork boxes.
3 tickets (2 gambits) gives 3 resplendent watchwork boxes.

1 tickets average cost is 5.95 silver, and 1 resplendent watchwork box is worth 13.25 silver. When gambling 5 tickets at a time you start to make some very good profit margins for simple work.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

Crown Pavilion Farming, Ascii Style.

in Necromancer

Posted by: Ascii.9726

Ascii.9726

Been farming this for over a day now and I thought its time to share the goodness for all Necromancers what with everyone complaining the Crown Pavilion is impossibru for Necros because of our lack of everything.

How to Play
Select the following gambits;

  • Exhausted Gambit (no dodge energy).
  • On Fire Gambit (taking 300 damage every second).
  • Hamstrung Gambit (-33% movement speed).
  • Crowd Favorite Gambit (Quaggan boss is also in the fight).
  • Select Subject 7 as your monster (Tier 3).
  • Proceed to farm.

Entry costs 5 tickets (which has a total cost of 29.75s (with Sprockets marked @ 65c each, the cheaper they are the cheaper this cost is).)

Winning will award you 5 resplendent watchwork box which give 8s – 12s each & 4 – 6 Sprockets each. This is an average of 53.25s from all 5 which is a profit of 23.5 silver every attempt.

You can fit 1 fight in per minute and will award 14.1g every hour with additional loots from the chest not included (these include skins, lodestones and portal devices).


The above has since been nurfed, so follow this guide please:

  • Choose 5 gambits (all but Crowd Favorite).
  • Select Deadeye as your challenger.

My build:
http://en.gw2skills.net/editor/?fQAQNArYWjMap7FbWb87JEoH9CuAiRPOmgJZoKAPA-j0CBINgYNBiwIQEBgpQFRjtEUjtKSISdDTHjIq2cbY1mcJSKAIWDA-w

30/30/x/x/x – 100% condition duration – rabid/ carrion.

Make sure to Signet of Spite first for the blind, then Blood is Power followed by Deathly Swarm. Use Scepter 2 and Dagger 5 but watch for the killshot if he didnt use it as his first move. Use DS-3 to fear him our of the killshot.

He will then teleport behind you, drop Well of Darkness, Heal and proceed to auto attack & scepter 2 to death. Sometimes he will teleport again and down you, but the bleeds will always kill him before you die.

It costs 32.64s (24s + 18 sprockets @ 8.64s) per attempt, and rewards 74.4s (60s + 30 sprockets @ 14.4s) on average, giving a total profit of 41.76s per win.

Total profit per hour should be around 25g or 27g if you sell your sprockets @ 58c each. Then throw in perks like charged lodestones (roughly 1/250 chance) and weapon skins.

Farm away before ANet nurfs me again!

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

(edited by Ascii.9726)

Ascii's WvW Wellomancer Build

in Necromancer

Posted by: Ascii.9726

Ascii.9726

Sorry for the late responses been tied up with the new achievements (curse ANet and there love for limited time achievements and content).

@Avalanzhe.5761
When plaguing you want to skip past the enemies melee train and plague on there backline to minimize damage. The melandru + lemongrass does hurt plague yes but most backlines don’t run it and the chance of blinding aoe stun or daze makes it all the more worth it.

If you really really cant run Chilling Darkness, use Banshee’s Wail instead for +1s dazes, +2s locust swarms and CD on the skills.

Sigil of Blood can only proc once for 1 heal, but it can proc of anything your laying down (wells, marks est.) The damage done will be dealt to whoever proced the sigil. With you tagging up to 5 builds every second this sigil is almost always going to proc one of CD.

I’ve considered Sigil of Fire for along time now, its a very strong sigil (1,100 – 1,300 * 5) but i believe the heals are stronger (because they both heal and damage) People could use Fire for more DPS if they want but i recommend Blood.

I use Power stacking sigil on a separate weapon.

@Lane.3410
I really wouldn’t recommend anything but Melandrus, but Beryl orbs would be my next choice if Melandru didn’t exist or i was super super bad at farming.

My build is not Soldier build its a Cavalier/ knight mixture. Nothing is wrong with PTV but its a separate build/ playstyle to what my build is.

Yes, Exquisite Charged Quartz Jewels in your trinkets if there exotic.

If your using my build (50% crit chance) use Blood, if your using PTV use Restoration.

5 Points would be for the PTV build, i recommend re-reading the original OP!

[PTV Wellomancer] [Cavalier Wellomancer]

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

(edited by Ascii.9726)

Poor design does not = challenging

in Queen's Jubilee

Posted by: Ascii.9726

Ascii.9726

I completed it on my Necromancer without too much trouble… you know the class with no blocks, no additional evades, no vigor, no invincibility, no mobility and poor health regeneration.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

15/16 for the Queen's Jubilee completionist.

in Queen's Jubilee

Posted by: Ascii.9726

Ascii.9726

Dailies count towards the meta too, you might of missed a daily ‘living story’. Complete it 2mmrow and you’ll get your 16/16 (its the daily achievement with the living story icon).

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

So Being 1-Shot is meant to be a Challenge?

in Queen's Jubilee

Posted by: Ascii.9726

Ascii.9726

I did it just fine on my Necromancer, took me half a dozen attempts but i did it.

Attachments:

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

Liadri was not tested with a necromancer

in Necromancer

Posted by: Ascii.9726

Ascii.9726

Liadri can easily be done on Necromancers, i took about 10 attempts before i completed it on mine.

Trick is to be in a party to call target on her, use Deathshroud to absorb as much damage as possible from her whilst taking down the buffs. When the 3rd goes down you have about 5 seconds before the orbs begin again so drop a full condition nuke on her (Signet of Spite, Blood is Power, Scepter 2, Dagger 4, Dagger 5 and DS-3).

Simply kite her in a circle after (as the orbs spawn top bottom, and then left right) and use stakitten to drop marks behind you and finish her off.

Make sure you kill the orbs that pull as soon as u can and make sure you cleanse all crippled applied to you asap.

Attachments:

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

5-gambit faceroll as a necro guide

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Posted by: Ascii.9726

Ascii.9726

I also did the sniper guy for gambit AP’s. Full condition build and nuke him down, when he teleports and tries to kill-shot Spectral Grasp him to you.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

Sanctum Supply Box for Scraps post patch?

in Bazaar of the Four Winds

Posted by: Ascii.9726

Ascii.9726

Will Zephyr Sanctum Supply Boxes be available from this ‘Black Lion Weapons Specialist’ for fortune scraps after the living story has ended tomorrow?

I ask this because im sure im not the only person to stock up on Fortune Kites before they leave, and i already own all the skins you can obtain with them so there would be no trade-in option left if they are not an option.

Thanks!

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

8/2 SoR/TC/BG

in Match-ups

Posted by: Ascii.9726

Ascii.9726

Live Score Updates: http://mos.millenium.org/na
Live Map Updates: http://mos.millenium.org/na/matchups/map/882

Good luck everyone. Have fun, play fair and keep the thread clean!

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

(edited by Ascii.9726)

Ascii's WvW Wellomancer Build

in Necromancer

Posted by: Ascii.9726

Ascii.9726

@Aphix.9846 & Xom.9264

Yea it would null out some of the condition duration loss but then you have to look at the negatives of that too (duration over damage est.) and also account for the fact most of the condition cleanses are simply straight up condition removals (most notability shout-heal warriors and guardians, cleansing waves and mass water field spamming with projectiles & blasts).

Absolutely nothing wrong with Corrupt Booning enemy commanders even now. We have a ‘hit squad’ if you will that sole goal is to find and kill enemy commanders and/or melee train leaders.

I recently finished my Conditionmancer build for Havocing and started using it last night for a few hours. Despite it having capped condition duration, whenever we bumped into our map zerg fighting the enemies zerg i found it very hard to find a target with conditions on them and epidemic it before they either cleansed them, moved out of range or i got interrupted.

As i play it more i will attempt to accuracy rate its effectiveness in large scale fights and maybe get some footage of it in play then post my findings here.

@sas.6483
Your first build is mainly a PTV Wellomancer, which means the minimum requirements i try to set for my build wouldn’t apply (as your role would shift from disruption>= damage to disruption > damage) and i would begin to recommend things like Well of Darkness over Well of Suffering, Chilling Darkness over Weakening shroud.

If i was running PTV over Cavalier this would most likely be my build:
http://gw2skills.net/editor/?fQAQNBHhZakRLbPUTTjfTBIV46JFcPOUhdjeU8wLD-jEyAoLBRyRgIEgZvioxWGLiGreBTXSEV7xLiWtMAMjB-w
(i would of put sentinels armour and ascended soldiers trinkets but both are super expensive and PTV necros are more common then Cavaliers).

  • I would go for 5 point spite on-top of double restoration (more health pool so more to heal plus there’s not much that can replace them for non-crit builds).
  • I would focus on a PTV necros main goal of disruption (taking 4 second dazes & darkness).
  • I would choose armour over walk because DS health would have much more to offer and id prefer to be able to build it up much quicker.

When i last did the maths on Vampiric and Vampiric Precision over Bloodthirst, after 40% critical chance Vampiric Precision would heal more (on average) then Bloodthirst. This was done before the scaling change so ill have to re-evaluate it but the change wasn’t that major so i would say its still a safe bet until then.

In terms of there sustain, your almost always taking 5 people every 0.5 – 1 second, remember these traits also damage as well as heal.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

Ascii's WvW Wellomancer Build

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Posted by: Ascii.9726

Ascii.9726

@Aphix.9846
Conditions arnt dead and completely useless par-say and less amount of people there are the more effective they become (if you compare a 60 man full BL zerg to say a GvG 20 vs. 20 it would become more effective because of the lack of passive condi removal flying around).

Pretty much every Warrior on NA runs Melandru, Lemongrass and Dogged March. So were-as the poison and bleed might be somewhat effective damage the cripple is almost never going to stick (then apply that to Chilling Darkness, Staff 3 ect).

The damage would be effective if you can land such a combo after there stability & healing phase though and it could be worth playtesting for people who enjoy condition builds.

@Mangelhaft.5289
If your planning on following what i layed out as the core fundamentals for a more damage based Wellomancer, then just simply follow the armour pattern too (buy Berserker + Valkyrie. You can also buy Cavaliers if you want the immediate boost in toughness just make sure you offset it with Berserker rings).

As long as your sitting on 50% critical chance, 50%+ critical damage, 2700+ armour and 2700+ attack you cant really go wrong with what armour sets you buy.

@Rasudin.9238
You will almost always be nuking into the crowd rather then a single target to gain maximum damage, conditions, tags and life siphoning. Despite the water fields, condition removal and such, Epidemic will almost always be active and should be spammed on every CD.

If you wanted too you can T mark someone in the area your nuking and Epidemic after the 2-5 nuke (i wouldn’t have the luxury of this because we save targeting for our Necros so we don’t overlap plague or for our melee train leader so we know his location).

The only reason i use Well of Suffering is because the damage spikes massively with the power, critical damage and critical chance. Damage is not the main piroity of a teamfight necromancer disruption is, and you really cant go wrong with Darkness. It will also benefit your team much more then suffering would with the 25 attacks blinded.

If you really wanted to get Suffering though i would drop Epidemic for it.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

(edited by Ascii.9726)

Ascii's WvW Wellomancer Build

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Posted by: Ascii.9726

Ascii.9726

@divbyzero.1275
Melandru + Lemongrass might be an NA thing but its a very very strong set of buffs that removes alot of pressure when in the enemies backline.

Knowing im taking much less condition damage means when im doing stuff like Plaguing or in Deathshroud (and have no access to cleanses or heals) i can withstand being bombarded by enemies alot longer then usual.

If you cant afford Ascended trinkets i would highly recommended whatever exotic trinkets you do use, you use exquisite charged quartz jewel in them, there stat spread is very generous when compared to a typical +25 +15 +15 orb.

Walk is purely optional (i just prefer the teleport and LF regen because i backline dive alot with Retal up). Well of Darkness is the utility id pick over it and sometimes do.

@Altroll
Isn’t your “mighty meta” build in need of a bump by you? Interesting i didn’t see any of your amazing meta builds in the PAX qualifiers, i guess they didn’t understand the sheer overpoweredness of them.

If you have nothing constructive to say about this build or any relevant questions regarding this thread, please don’t post on it.

Rasudin.9238
As the current WvW meta stands conditions are only viable for solo roaming or havoc squads, when it comes to organized GvGs there just too much AoE condition removal around (not to forget the -65% to -98% condition builds by Warriors and some Eles).

Although i would recommend against this when doing organized GvGs you could get away with a build thats in full rabid and focuses entirely on condition damage over duration allowing any conditions you do land to tick nicely.

http://gw2skills.net/editor/?fQAQNArYWjMah6tbaa87JAJFX/8kCvHP6RxDnMA-jEyAINBRaBIhJQ5wioxWNLiGrmBTlSEV75LiWtUAQsGA-w

This was a build i have just recommended to someone else in whispers asking the same thing. Suffering wont be worth picking up because of the lack of power and critical damage, Darkness would have much more of an impact.

If you decide to use corruption sigil on an separate weapon you can replace it with +5% critical chance.

I’m not claiming to know anything about Conditiomancers in GvG so don’t hold me too accountable!

Hope this helps!

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

(edited by Ascii.9726)

Ascii's WvW Wellomancer Build

in Necromancer

Posted by: Ascii.9726

Ascii.9726

Most of our PTV Necromancers do just that (as they can afford to use Paralyzation in there weapons) but they actually run 0/30/20/20/0 or because they are much more utility reliant then damage. We have yet to have our next Necro workshop and break the build session since the last patch but its something i did plan on bringing up when we do.

If i was to drop a sigil for Paralyzation it would be Blood, but given how strong this has been over the past couple weeks at healing it would be very difficult for me to justify to myself, even for something as strong as +1s Daze * 5.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

(edited by Ascii.9726)

Ascii's WvW Wellomancer Build

in Necromancer

Posted by: Ascii.9726

Ascii.9726

@sorrow.2364
Plague of Darkness is the only realistic use of Plague, traited or not. I don’t mean this in a this is the only option because i say it is but because the benefits of forcing an attack to completely miss vast out-weight simply reducing its damage. Plague of Pestilence would only be feasible if you know you are going to win the engagement and the enemy poses no risk to shutting down your backline.

The damage reduction would be nice don’t get me wrong, but it cant really compare to say blinding a stun, or burn condition or even some form of non-ground AoE like Wail of Doom.

If im absolutely truthfully honest on Chilling Darkness it could be swapped out but IMO only for Banshees Wail (mainly for the additional duration of Locust Swarms cripple & -kitten CD but also the +1 second onto daze.) This would still fill the role of being a movement impairment thats passive so you can still blind on plague but would still mean 20 points in Curses (with obviously the additional 5 for Target the Weak).

Furious Demise is still quite a strong trait, especially in this build with 110% critical damage. Though 90% of the time i reserve my DS CD for a disengage or meat-shield there are times when i can safely flick it on and off and drop the well nuke.

Lemongrass + Melandru is pretty hurtful for Plague but thats just a bi-product of how strong this combo is and why condition builds are best kept to a minimum and also why I’ve favored it over my previous build using beryl orbs.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

(edited by Ascii.9726)

Ascii's WvW Wellomancer Build

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Posted by: Ascii.9726

Ascii.9726

@sorrow.2364
The other argument is that chill isn’t just a skill cooldown extender, its also a far superior version of cripple that can be gained by doing what Plague Necromancers should be doing which is blinding. Preventing people from regrouping or keeping them away from a caster of a water field by locking them down with chill are other reasons why Chilling Darkness is a superior trait.

Static Field is arguably the single most gamechanging skills there is in WvW, countless times my server has won an out-manned engagement by a beautifully placed Static Field followed by mass nuking Even if Chill wasn’t as strong as i thought it to be (x1.66 CD duration for skills used when chilled rather then x1.66 for every second whilst chilled) putting this on a max 13.2 second longer cooldown could affect the outcome of an engagement.

I may have thought chill worked differently, but i also thought boon duration affected AoE boons (and argued the 15% boon duration on AoE might) until i was corrected. As such i took that mistake on board and am actually testing a variation of the build right now, so don’t think i wont reevaluate chill as i use it over the next week, but as it stands chills benefits are still very clear to me and everyone else on this thread who have said Chilling Darkness is an almost mandatory trait.

You must also remember this build is a variation of a standard PTV Necromancer but uses precision instead of vitality, and Melandru + Lemongrass instead of Compote + other tank runes. The precision given from the Curses tree make up a fair chunk of the critical chance of the build whilst picking up very strong utility traits.

GvG’s arnt won by single people its a team effort, but a single person can massively effect its outcome.

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Ascii.9726

I stand by what i said of Chill winning engagements though i thank you for the lesson.

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@blutstein.2468
Chilling Darkness wins fights and its that simple. Chilling a static field, heal, enemy plague, null field even battle standard which would put this on a 399 second cooldown (which is gamechanging when skirmishing for a guild lord) it is huge for skill disruption. im speaking from months of GvG experience, sorrow is not.

I would gladly apologize about inquiring about his WvW experiences if he would actually share them and I’ve asked multiple times (although i stand by my opinions on Death Magic over Spite which is personal, not a requirement). Anything will do Server and Guild/ links to his guild’s videos, WvW rank, Tiers, if he has even tested the builds hes theorycrafted in GvG WvW. Judging from his post history hes a sPvP/ tPvP guy though (nothing wrong with that) but WvW =/= PvP.

My sig is also a pun at a completely different game and nothing more so you shouldn’t read too much into it. You’ve actually only posted once and it was completely off topic so yes, your wasting your own time.

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@Izaya.2906
I’m not sure, I’ve only been using these sigils for about 2 weeks and usually i just see a blur of green numbers when fighting but ill get on testing it in WvW ASAP.

Even if its 5 seconds its still a very good sustain sigil (15% – 21% * 5 per AoE) that doesn’t require you to swap weapons every 10 seconds to get the benefit (and knowing it should hopefully be bug fixed).

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@blutstein.2468
I’m all for critics and opinions, infact i never dismissed sorrow without explanations, i just prefer people who criticize a GvG WvW build to actually play GvG WvW in the first place, it would be like me criticizing tPvP builds when i hardly if ever tPvP.

@sorrow.2364
20/10/10/30/0 has no Chilling Darkness, do you understand that, no Chilling Darkness, let me say it again for you, no Chilling Darkness.

“pending 10 trait-points to get a trait which makes a single skill slightly better which you have access to only for 20 seconds every 3 minutes " clearly shows you have no clue about Plaguing in GvG and how strong skill disruption is. There is not one person on this thread who has agreed with you about not taking chilling darkness so stop pushing for it. Your wrong.

If you had any braincells at all, you would be pushing for 20/20/10/20/0 which i could somewhat agree covers all the fundamentals of a GvG Necromancer but would trade too much offense for defense for me to personally use.

  • 5 Point trait is only helpful with a snowball effect build.
  • 15 Point trait is useless.
  • Condition duration is useless.
  • For the 15 additional points in Spite for +150 power, you could get +150 Toughness and +100 Power, giving up 10% mark damage for unblockable marks.

If you have nothing more constrictive to add to this thread, leave it. Your opinions have been dearly noted and disregarded.

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BG superstacked, PvDoor during the dead hours. SoR needs more guilds so come on over!

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@Pirate Steveo.2190
Sigils of Blood is something I’ve actually been trying over the past few weeks (instead of Sigils of Battle) and am so far loving it. With this build they heal for 454 and also damage for 452. Usually I wouldn’t use 30% proc sigils but given amount of people you tag with one AoE there almost bound to proc on a well, plague or mark nuke.

Along with Vampiric, Vampirc Ritual and any AoE heals flying around I usually don’t have to even utility heal when skirmishing back and fourth (allowing me to save it for when I get focused or intend to plague).

@blurps.2340
Last time I tested karma jugs with outmanned buff they didn’t affect them (this was several months ago).

@timidobserver.7925
The build is surprisingly deceptive with how tanky it is and that comes down mainly to the Melandru + Lemongrass combo nulling out the need for heavy vitality. This build is something I’ve tweaked myself but was designed from a typical ‘framework’ that all our Necromancers use in WvW. This build tanks amazingly and I can usually always get off a full duration of plague in an enemy backline.

I would never consider swapping out the sigils mainly because they sync for both offence and defences. The critical chance boost helps rack in more HP from the Sigil of Blood and Vampiric Precision which alone would be +539HP every 2 seconds which compared to an Azurite’s static +200HP is pretty superior.

@sorrow.2364
sorrow, sorrow, sorrow. What am I going to do with you…
I never once ignored your opinions because of your lack of Death Magic points or credentials which I didn’t actually ask for until you started posting ridiculous statements.

I’m ignoring them because you chose to ignore my facts of what are fundamental requirements for Necromancers in WvW (Chilling Darkness, Plague of Darkness and to some degree Staff Mastery) which any Necromancer with WvW experience will tell you are core roles for us.

I’m really not sure were your getting this “No Death Magic” from, I’ve maintained throughout this entire thread 10 points is a minimum and IMO a requirement and every build I’ve suggested (except one which I would never use) has 10 points.

I “bashed” your opinions of not going into Death Magic over Spite by showing you the comparisons and saying the Toughness and Boon Duration are more important than the Power and Condition Duration. Soul Reaping is an entirely different ballgame because it doesn’t trade full defence for full offence and as with every post I’ve made about people asking about Soul Reaping I’ve said if you plan on going into Soul Reaping you have to abuse Deathshroud with Locust Swarm and Retaliation.

As for Aphixs comments, I’ve tried dumbing it down to your level to understand but let me try again:

  • 30/10/0/0/30 is his hotjoin sPvP build, its for fighting clueless randoms in large numbers in WvW, NOT for organized guild fights because in his own words “I’ve been playing long enough to know that the most important thing in wvw/gvg is NOT DIEING.” and this trades his offensive for more defensive.
  • 0/20/20/0/30 is his tPvP build, for fighting large T1 guilds which this thread and build is all about. It has having Death Magic, Chilling Darkness, Focused Rituals and a somewhat debatable 30 Soul Reaping points which provides him around 6.6k health, a far superior stat to +30% condition damage.

Now that that’s put in a language that you can maybe understand ill just finish by again saying this, your opinion did not become ‘worthless’ to me because I think you have no “credentials” it became worthless when you started out by saying stuff like Chilling Darkness, Plague of Darkness were “not worth picking at all” and high damage over defence was superior.

Your opinions have been dearly noted and disregarded.

@eLF.4893
Small scale WvW or havocking is a completely different ballgame to organized GvGing. This build isn’t bad at it, but there are much better builds (such as Terror and full out offensive builds) that do the job better. Oozo would be a good guy to ask or just starting up a new thread, as its been along time since I last havoc’d properly.

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@ArchonWing.9480
Absolutely spot on.

I also have no issues what so ever with 5 points in Spite for the Health on Kill proc, infact i recently suggested such a build to a player for a mass snowball effect using this and sigils.

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@sorrow.2364
You really havent… if you actually read Aphix’s posts rather then skimming it he says;

Right now Im testing 30/10/0/0/30 in WvW guild roaming and zerg killing only, id switch to my previously mentioned build for some more serious guild fights tho..

I am neither testing nor talking about unorganized engagements.

My agreement comment was on this for newcomers to WvW;

I started off with a full PTV set in wvw ages ago and kept playing and playing and adjusting my build/gear switching some pieces for zerker/cavalier etc

His previous build was:

I got 0/20/20/0/30 with about 1650 toughness, 2k+ power, 40% crit chance, 60% crit dmg.

Which has no Spite, and can somewhat be debated because of the DS pool. I disagree with the lack of Blood Magic and alot of my other posts explain why. I never agreed nor disagreed or even commented on this particular build so saying i did is just incorrect.

And i only responded with the thanks for providing his experiences in WvW because he was somewhat questioning it;

I have more than 2k hours on necro and ~500 on warrior and mostly do wvw and tpvp on the side, and I have over 360 wvw ranks if that makes me sound more credible lol…

with

id switch to my previously mentioned build for some more serious guild fights tho..

Showing that he knows the difference between zerg busting and guild fighting.

Your opinions have been dearly noted and disregarded.

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Ascii.9726

Your opinions have been dearly noted and disregarded.

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Ascii.9726

Altroll, the fact you even questioned plague in WvW shows you have no clue about what your suggesting.

Sorrow, you’ve already given us your opinions, if you have nothing more constructive to say stick to what you said earlier and stop posting, this thread is already filled with people who want advice or have opinions speaking directly from a large-scale WvW experience PoV, this is what i was after not theorycrafting.

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@Godless.1857
I’m not too fussed at how this thread started out, i was actually expecting posts by sPvP theorycrafters but i wont say anymore on that incase im theorycrafted out of existence.

Depending on how large the enemy force it, its not uncommon for us to have 2 Necromancers plaguing at the same time and if not there almost always concurrent with one starting up just before the previous one goes down.

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@Lalnuir.4957
You are actually correct on that (boons granted by allies is dependent on the casters boon duration and not yours). This is something i never actually knew after just testing it right now.

That being said i still don’t want to play down 4 seconds of Retaliation whilst in Plague form as Retaliation isn’t bound by per-second requirements and can proc alot during them additional seconds, however our limited access to other self-casted boons will make re-evaluate 15 points in Death Magic!

I think i will begin playtesting the following build tonight:
http://gw2skills.net/editor/?fQAQNBHhZakRLcvSTTjfTBIV46JFePeMjiHm+A8A-jkyAYLBRCTgICgJwioxWGLiGr2GT7CoiXUtBfIam8ULDAzCA-w

Which when compared to my current build is;

  • Loss of 130 power (4.46%), but gain of 9% critical damage (equivalent of 4.5% damage overall).
  • Loss of 48 toughness, but gain of 3188 DS-Health (equivalent of 159 Vitality).
  • Loss of Unblockable marks, but gain of -12 second of Walk/
  • Gain of Spectral Armour.

@Thustlewhumber.7416
I would happily debate and discuss builds all day with people who have the experience to back it up and really encourage it to improve Necromancer WvW gameplay in general.

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Ascii.9726

I do also switch between Walk, Darkness and sometimes Wall depending on were we are fighting too. If the enemy is melee light and mainly backline, Wall works wonders but this isn’t the case in most situations.

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I’m usually always 25 might stacked or close too after stacking and blasting fields prior to an engagement and it makes the initial Suffering and Corruption very deadly. 25% on any AoE boons over a 4 min fight is very noticeable.

Walk and Armour are both feasible 3rd utility skills, but Wall has very little impact on melee trains sadly with melee trains usually always having stability or invulnerability up when charging, although we always have at least 1 PTV Necromancer running it. Remember Walk and Armour both regenerate LF very quickly (i usually pop walk after depleting my LF pool for the full bar back ready for another dive).

The lack of a stunbreaker is very noticeable, if your caught out by the melee train and have a low DS pool to absorb it the stunbreaker double dodge saves your life. Well of Darkness is also a feasible utility if you plan on staying backline 100% of the time but usually PTV Wellomancers will run this along with Corruption and Wall.

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I see your point on both of those examples actually, it would mean much more careful play but it would do the job quite well and i cant disagree with anything you said.

In order to keep the consistent magic 50% critical chance and armour in the 2700 requirement i set myself for all build variations i would change the 3 parts berserker armour for knights and use double berserker ascended instead of 1 piece.

http://gw2skills.net/editor/?fQAQNBHhZakRLcvSTTjfPBMpw7xjUU8wUPgf9zB-jkyAYLBRCTgICgJwioxWGLiGr2GT5GZVsQqBPRm8hVLDAzCA-w

This build does drop too much Toughness for damage and i personally would not go so far into Soul Reaping but for someone who doesn’t want to use DM at all, it would do the job quite well as long as Deathshroud is abused as much as the Rice Balls were at the start of the game.

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I think what he meant was outside Life Transfer and a panic shield incase you misplay or get focused, Deathshroud has little use in damage and utility compared to what you can do outside Deathshroud (although a Axe 3 > Warhorn 5 > F1 makes a very nice front-line dive tool).

I wouldn’t say Soul Reaping is just for critical damage though, Last Gasp is now a very strong trait that could easily fill a bar from 0 to 100% and can be used with Walk and the +% DS health only gets stronger in returns as the week goes by (with the server-wide +% max health buff).

Its certainly open for a good debate if comparing it to stuff like Vitality.

@Aphix.9846
Would you even consider 10 points for 20% staff cooldowns? Remember its not only a faster staff rotation but faster on your Vampiric and Vampiric Precision too.

If not, personally i would go 0/25/0/20/25 with a similar armour, food and utility layout;

http://gw2skills.net/editor/?fQAQNBHhZakRLcvSTTjfPBMpw7xjZU8w0MgndA-j0yAYLBRCTgICgJPl1EogYZsIasabMlLgKeR1GchITuWtMAMLA-w

You would have to abuse DS alot (diving with Retaliation and Locust Swarm as much as you can) to make up for the drop in Toughness and the Boon Duration will hit your boons alot, 25% less on a 25 might stack is quite noticeable not to mention 4 seconds off your Retaliation.

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@sas.6483
I play as both melee train and backline. As im sure with every organized guild, we rotate Plagues and im always Plague 0 (on impact), because of this i rely completely on the melee train to grant me stability.

Personally I’ve never been a fan of Stability on Deathshroud because if you use DS for Stability your effectively locking yourself out of DS whilst its on cooldown. Plague & ally AoE is usually sufficient enough stability as long as you can dodge the enemy train.

Using DS as a shield rather then stability has saved my life so many times. It allows me to Plague for much longer then usual in an enemy backline and coming out of plague and right into DS then double dodging to safety. At a push, 20 would be the max i would go into the Soul Reaping tree.

PTV and PVT are very strong armour stats too, i prefer PPT because the major stat toughness (as i rely alot on Melandru + Lemongrass to null out conditions and reduce the need for Vitality so i can put the points elsewhere into damage). When i compared the cold hard stats of effective healths between full PTV and PPT it was only around 6k effective health.

If you really want a good engagement, use Axe 3 for 18 seconds of Retaliation, Warhorn 5 for 10 seconds of AoE damage and cripples, drop your wells then plague, it destroys and the healing from Vampiric and Vampiric Precision is very strong (up to 215 times in 20 seconds).

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@Digno.6945

I really wouldn’t recommend not using a Staff when in large scale fighting as it brings so much to team-fights.

Dropping a mark into a zerg and hitting 5 targets instantly is an automatic 125 heal from Vampiric and 105 average from Vampiric Precision. Considering a 2-5 takes 2 seconds max you can easily heal up for 920+. If you use Sigils of Blood like i do you have the options of procing the 30% chance of any one of the 5 tags instead of just 1.

Marks put up heavy pressure on walls, can be used to take down manned siege too and can be used to “mark up” a portal and watch an enemy zerg rush out and insta-downed to the 40 marks lying there.

Staff isn’t too hard to learn in organized team-fights, general rules are save your blast mark (staff-4) for when its called and drop the marks at the front/ back of the train your hitting (depending on what is called for focus).

If you really cant learn to love staff, scepter + dagger would do an OK job at AoE disruption but just know it most likely wont stick if the enemy is organized.

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