Why is it that small bugs are fixed, and critical ones pop up every time. Back then it was the loot drop, and now this?
GW2 is now on par with Windows ME as far as critical bugs go.
Fix the jumping ASAP.
(edited by Asumita.2174)
Long bow burst is pretty deadly on a condition build. When two or more enemies are bunched up, I fire burst into it, followed by 3. I gain might, jump into it with my sword. Even the ones I don’t hit with the sword usually dies or is almost dead by the time the burn effect wears off. PvE.
Why do I have this feeling the devs just want to entertain themselves while watching us do all these “games”.
agreed, the holy trinity existed because jobs were very specialized. If the sale point is no trinity, you should have more customizable features for the jobs.
It’d be nice if you can unlock more weapon skills and shuffle it around like the utility skills.
also, tanks don’t work in this game because damage mitigation just don’t cut like other mmos. You need to keep moving, move out of aoe effects quicky, and heal/remove conditions. You can’t rely on anyone to do that for you.
(edited by Asumita.2174)
ahh, jogging my memories.
I rather have a chunk of Takeshi’s castle though
I do a good bit of content solo because sometimes I just don’t have the patience to deal with people.
So, if you use the logic “WELL WHY PLAY AN MMO?!?”
Because the game is still fun and I still like to do social things sometimes, even if I feel like being left alone other times.
yeah, love how they relate mmo to something like FB. Its social alright, but I don’t care if I have 1000 “fake” friends. Adults learn keep a distance in most relationships, and it works perfectly fine. When someone is in need of help, I just swing by and go away again.
People solo because they don’t need to group up. Personally I prefer forced grouping like the way FFXI had it.
It created bonding, it cleaned out the players that wanted to be ers-ats and thought they could get away with it. It created a better community overall.
Problem with games becoming to casual is that they attract a larger audience which doesn’t mean its a better game, its just more accessible.
The reason why I had to quit FFXI was that I operated during when the US goes to sleep and JP starts to come out. Just couldn’t get anything done in the latter areas of aby.
GW2 so far, is letting me play solo. I still have to do more dungeons though. Anet should adjust the difficulty of the dungeons based on the number of players in the party. Sometimes hard to get all 5 players and usually just hang around until the party disbands. I don’t know why Anet decided not to do this when they wanted to break away from the problems that plagued the current mmos.
Well, with no subscription fees, Anet had to figure something out to make people buy gems for gold. The obvious answer to that is to lower drop rates to get rare mats. Simple supply and demand. Ascended gear and that agony thing exponentially makes this situation worse. This all happened around the same time they got rid of the rmt botter rangers too.
WoW, although it has its own problems, has the magic formula, or you could call it the “wheel”. Anet tried to re-invent the wheel, and ended up with a square. As they shave the corners down more and more, they will eventually end up with a wheel similar to WoW. Sad to say, but that is the essence of a successful mmo.
Strange also that new items come out requiring 250 Tier 6 Mats to craft (which were hard to find originally), prices rise and…..
…people buy gems trade for gold………
And THEN the outpour of"Say it isn’t true", this was a test to see how much the player base wold suck it up and use real money.
You cannot tell me that ANET did not know that requiring 250 tier 6 mats for a back item with agony resist wouldn’t cause the price of those tier 6 mats to skyrocket (not to mention ectos), meaning that the “Must have nows” would fork out a small fortune on gems to buy gold to buy mats to get the gear. This has “collided” at the same time as a loot drop “bug” has occurred, really people, you are falling for this.
They are just dipping their toe in the water. ANET are directly influencing the cost of materials
1. By decreasing the flow of them
2. Adding to the requirements for them (if you are one of the “Must have nows”You think this “bug” will get fixed? Balance that against how many gems have been converted into gold recently
+1
Typical traits of a fascist economy:)
Now you need more gold to buy important stuff, Anet banks off you. Whatever they are doing, it is working…
(edited by Asumita.2174)
Warriors should have this ability baked into the profession.
Yes it should, absolutely.
I second that. It should be standard issue for a class that is supposedly “masters of weaponry”
We don’t need mediocre traits. Swap fast hands into a major trait, and give us something else for the minor trait that works.
Everybody is not a winner. Thats just how it is. Are you the kind of person that believes kids sports should have no losers? I hate that belief.
I thought the entire community was one big team. So if the team wins, everyone gets rewarded equally. That’s the whole point of making it a one time event right? In fact that was the selling point of this game in the first place. You do your part, you get your part of the cut. Sounds fair to me. The disparity of the rewards is proof that the wow formula is where all mmo ends up. That’s why people grind. But as we all know, you can’t do that with one time events. That’s why people are pissed. Well, it would help if this one time event was not a “one time beta testing”, which adds to another dimension of getting pissed.
the “gather the golem parts” event was annoying, but I went in there as a scaled up lv30 with 30 gear, but was able to do several of them. The swiftness from signet of rage and activating the warhorn on bind helped a lot.
The additional event of defeating them also played out well. though I just shot arrows from afar.
I did get one shotted from everything else lol. Love how I revive inside the AOE and die again in 0.1sec.
It’s not just a handful of people that got screwed. It is a big enough problem that will affect the popularity of the game. Just because you were lucky enough to make the time, not get dced, and got a good loot doesn’t mean jack to anyone else because that was supposed to happen to EVERYONE.
I enjoy the one-time events. In fact, they have brought me back to GW2 multiple times after falling out of it. They just need to be executed a little better.
Really, and people who think that they just shouldn’t happen period are stupid. Don’t play them. Go do a dungeon instead if you want the same monotony that exists in EVERY OTHER MMO. Seriously, you’ll get about the same reward for the time spent.
I think it’s funny that before even one-time events are over people are jumping on the forums flaming them. Some players just want anything to complain about, especially when it takes them out of their comfort zone from years of other-MMO playing.
I appreciate that Anet is making the game feel alive and bringing players together with these one-time events.
You are missing the whole point of the argument. Some people can’t play the event even if they wanted to. So I guess you are implying that it’s the players fault that they happen to live in the wrong time zone and/or randomly get booted from the event. If cannot be executed properly, don’t do it at all.
Am I glad I got something out of the chest? Of course I am. Would I have run the event if Anet had said “There will be no loot at the end”? Yes, I would have. I do not feel like a loser because I am still having to farm for my precursor. I think it’s great the prices are down. I think it’s great some people got some nice stuff. Better luck to me and others next time.
Well, to some people, doing the same amount of work and getting nothing is not fair. It’s like someone asking you and your friends to do some paid work. Your friends get paid but you get nothing. How fair is that? Would you shake it off and say, “better luck next time”? If you do, you are a really nice guy, and I would hire you
/signed. If anet is serious about keeping this game afloat, they will listen to their customers.
love the paradox.
Still at work, I feel like I never missed out on anything… lol
Seriously, if it is a one time event, anet also has a one time shot at doing it right.
And to think people cut school, called in sick to work, broke up with their GF/BF, whatever for this. It’s just going to piss people off.
Don’t take your fan base for granted.
(edited by Asumita.2174)
If I might make a suggestion to resolve this: Since there wasn’t time to figure a better plan out, preserve the one-time content somewhere once it’s done. Don’t archive it and forget it. Later, repackage it in an instanced storybook (similar to your personal story events) available to experience after the fact by buying it from a NPC related to the event (or a general Storybook NPC who sells them), similar to how the Bonus Mission Pack instances worked in Guild Wars 1. Put a marginal account-based reward for completing it so players are encouraged to see it at least once instead of farming it.
This allows players to see the content regardless of whether they were able to be there, but still allows you to do the awesome one-time story events for things like this that don’t seem as awesome when they’re repeated multiple times in a day. Sure, it’ll take some work to set it up like this (although if part of the plan going forward it could partially be done and available “soon” after the event ends), and you’ll need to account for the lack of massive numbers of players that could help you out during the harder events, but the benefit received is very significant (the one-time content doesn’t fade away into darkness).
It’s a possibility that I’d definitely like to see. It still won’t make everyone happy, but knowing they won’t miss out on seeing the content (even if they have to see it afterwards) can greatly lower the grumblings.
Yup, I don’t see why anet just can’t set it up like the instanced story modes. It will eliminate 95% of the complaining on these threads.
“If you can’t make the time, then too bad” attitude will not bode well for the community.
meh, screw pvp. I don’t care as long as war is useful in pve. pvp is just for _hits and giggles imo.
thanks for the info. I will not be using real money to get those chests. hint hint anet.
also do your story concurrently. You get lots of exp too.
First off, I will miss this completely because I will be at work for the next 8 hours. I’m sure many others will too. This whole one time event thing is just going to piss off lots of people imo. Either make each event at least 3 days long or don’t do it at all. What anet is encouraging, is for people to sacrifice their daily lives. Sure, you can just say that those people have a choice, but mmos can make a person crazy. I almost did in wow lol. I don’t think it is a good idea to create a situation where people can make stupid decisions on their lives. Give it some breathing room for personal planning.
- Thief/Mesmer/Ranger/Necro PvE buffs
- 25-stack Bleed limit per player, not as a whole
- Warrior trait/skill fixes
- Elementalist (out of combat) weapon swap
- No PvP-motivated nerfs affecting PvE
- Arah event chain fix
- Taidha Covington event chain fix
- More events in level 20-50 areas
- Events reset if no progress has been made for specific amount of time
- Character make-over kits
- Town clothes
- More variety in armor
- New armors
- BLTC armor skins not restricted to armor type
- New BLTC armor skins
- Costumes wearable in combat
- New costumes
- Lower costs for Mystic Forge recipes (fewer 250-ecto/250-orichalcum-parts recipes)
- Most RNG removed from the game (most importantly Mystic Forge randoms)
- Complete crafting material storage (rare components, stuff like dowels/insignias, Mystic Forge crystals/wine/etc)
- Soulbound removed from game, most items now account-bound instead (seriously, make this game more alt-friendly!)
- Lower BL chest drop rate (by 90% or so)
- Either lower BL key price or make chest drops better (no bad tonics)
- Karma vendors with meaningful stock (No I’m not a Chef, no I don’t need Bell Peppers!)
- Account wide karma
- Better way to LFG (GW1-style, not a dungeon finder)
- Disable mailing items/gold. Force people to use the TP
- Lower Waypoint costs.
- Lower tax on TP from 15% to 10%
- Sorting by armor type on TP
- Better rewards from Dungeons (6-7 First-of-the-day runs for 1 weapon is silly, 23 First-of-the-day runs for a full armor set is ridiculous)
- More stat options for Dungeon sets/weapons
- Better voice-acting
- Polished cutscenes
- Silly/ugly cutscenes removed from the game (Lighthouse and boat scenes from Battle of Claw Island, most notably)
- New max-level areas with a variety of new monsters
- Less junk, more useful items as drops
- (Hard-/High-end-, dungeon-, dragon-)Chests rewarding 1-2 rares/exotics rather than 6-8 trash items.
- Magic Find removed from game
It appears I expect quite a lot.
I agree too with most of these. Several things that annoy me the most is the waypoint cost at higher levels. The wp cost scaling vs the value of drops is way off. Another is the dungeon drops. I open a nice big chest to get items that sell for 2 silver at most… meh