Showing Posts For Avariz.8241:

Something about the Watchknight...

in Queen's Jubilee

Posted by: Avariz.8241

Avariz.8241

The weapon has both a spear and a pick axe form. If it is not a spear then it has to be a pick axe. Axes are one handed which fit the way the figure is holding it.

Edit: after a more detail look the weapon has all the feature of what an ordinary pick axe has.

(edited by Avariz.8241)

Kiel vs Evon, which fractal is preferred?

in Lore

Posted by: Avariz.8241

Avariz.8241

If I remember correction from last year when I last went into the hidden alcove of the Hidden God of Truth, the image of the Avatar of Komir is the actual image of Komir the goddess of truth, the golden lady with eye bandages.

Kiel vs Evon, which fractal is preferred?

in Lore

Posted by: Avariz.8241

Avariz.8241

You have to talk to a Order of Whispers guy to enter into the hidden area, the one that holds the statue of Kormir. After you kneel in front of it, it summons up the Seer of Truth, Kormir’s avatar. The avatar also refers to Kormir in the third person as well.

Ok, thank you for that. Then here is a good point to elaborate on a facet of religious avatars as oppose to the modern mundane(multimedia) avatars. Well, I did say a designation of one avatar(god/demigod) from that of an another avatar(god/demigod) of the same spiritual essence do/does involve a change/differentiation of ego, personality and more, and that I have said it is similar to that of reincarnation of people but not reincarnation. Well, within such a context it is within the rules of grammar and normal usage for one avatar referring to himself or herself of another avatar and of the same (himself or herself/ethereal spiritual essence) in the third person. Of cause this is just a rationalisation on my part on the diverse believes and practices systems of religious avatars from which modern mundane(multimedia) avatars draw from and some time intermingle with. Religious avatars have produced many art forms and not only GW but many other forms of multimedia have drawn from and changed into their own.

(edited by Avariz.8241)

Kiel vs Evon, which fractal is preferred?

in Lore

Posted by: Avariz.8241

Avariz.8241

From the ending cinematic of nightfall:
Kormir: “Yes I can! I can contain the power. This is the gift the avatars gave me!”
(…)
<player name>: “Abaddon?”
Kormir: “No. His power. His knowledge. But not him. His will is broken. There is a new god of secrets. There is a new day.”
(Kormir is here already a god, and is not referred to as “Kormirs Avatar”, but in order to get into the Realm of Anguish, you have to talk to the Seer of Truth(wich is her Avatar) in the Chantry of Secrets)

Playing GW 2 is taking enough of my time already I am not going to set up GW 1 and go back in again, but isn’t the Seer of Truth the Order of Whisper guy and not the Avatar of Kormir herself?

Kiel vs Evon, which fractal is preferred?

in Lore

Posted by: Avariz.8241

Avariz.8241

The real world Avatars are use by followers as a believe in two and more different gods in different epochs are in fact one and the same at the time of the followers who believe so, and each Avatars are reincarnation of the same essence but of different worldly emanation at that particular age for that particular god. However unlike people who dies and get reincarnated gods do not die so hence the formation of the believe of Avatars as a substitute for reincarnation of the same godly essence into another godly being in another different creation myth. However, other followers of the gods involved might have different believe that their own god are not the same as another in the grouping, and they do not use the term Avatar for their god. Their god is their god and is separate.

Modern day multimedia culture borrow the word avatar and used it to mean an image used as an substitute or representation for a person who is not of the image, such as an popular image not of themselves but use used to represent themselves on social multimedia interaction.

In GW 1 and GW 2, Anet has used both the traditional avatar and the modern multimedia avatar for their rendering of character development. The Pale Tree Avatar keep more in line with the traditional believe of avatar. She, the Pale Tree Avatar, is the pale tree. They are one and the same.

Another use of avatar is the seven hero of Grenith, where the hero involved followed the modern multimedia usage where he use the image of Grenith in that epoch as a representation of himself acting on behalf of Grenith. Yes, the seven hero avatar do change in each different epoch as the Avatar of Grenith himself change in those different epoch.

Lyssa herself is two in one and therefore it is keeping in her essence to address herself as in the third person some time (the Lyssa Muse aspect) when in a first person usage as in the Temple Of The Six Gods scene talking to me (the second person).

Edit: short on time for editing typo error – will do so later…

(edited by Avariz.8241)

Kiel vs Evon, which fractal is preferred?

in Lore

Posted by: Avariz.8241

Avariz.8241

Admittedly different avatars of a godly being is a highly detailed and evolved subject which include change in ego and personality of a god from the world the god comes in to being and I don’t know half of it well enough to continue elaborating on it right now.

There is difference in nuances by you (third person) quoting the part of the scene of an avatar (first person) talking to me (second person). My own experience has been without you there, that Lyssa herself was talking directly me. That is my own personal experience. Though you don’t say so for yourself, I can accept the fact that other people could have the same scene but with the experience that Lyssa herself did not speak to them but instead a third intermediary spoke on behalf of the Five who is not of the Five.

This can only get further confused when different writers take the lead to develop the story taking the original concept to another direction, or even the same group of people developing the story in a different course from that what they themselves have originally envisaged as dictated by Anet, the organisation as a whole.

(edited by Avariz.8241)

Kiel vs Evon, which fractal is preferred?

in Lore

Posted by: Avariz.8241

Avariz.8241

Those are the avatars. It explicitly says in the cinematic that the one speaking is Lyssa’s Muse. That’s her avatar. She does speak of Lyssa in the third person.

Lyssa’s Muse: “You are not alone. The gods are always watching.”
Kormir: “Watching? We need your help. We are only mortals, and we challenge a god.”
Lyssa’s Muse: “There was a time when the gods walked the earth. Every thought and achievement was a gift of the gods.”
Lyssa’s Muse: “But now you must realize that our gifts are within you. Dwayna lives in your compassion, Balthazar in your strength.”
Lyssa’s Muse: “Melandru dwells in your harmony, Grenth in your justice.”
Lyssa’s Muse: “And in your inspiration, Lyssa is there.”
Lyssa’s Muse: “The divinity is within you. And so, we give you our blessing. That should suffice for the task ahead.”
Lyssa’s Muse: “And to you, Kormir, a most special gift.”
Lyssa’s Muse: “This is your world, now. This is your decision. You must make the choice that only a mortal could make.”

So once more, those are not the gods themselves. They are the avatars, which can be summoned at statues when the world has favor.

And no, the avatars are not different forms of the gods. They are separate beings entirely. The Avatars of Grenth, for example, are the Seven Reapers – the mortals who stood with Grenth when Dhuum was overthrown.

In the real world Avatars are from real a region. Unfortunately that region is big and is designated correctly as a sub continent. The large geographic spread and the culture and religion diversity of the region as brought about a wide ranging creation myths and believes that can and does include both your interpretation of Avatars and my interpretation in accordance to the different believes that are follow in the different regions by different ethnic groups and in different time periods. The differences between us is I have just acknowledge this diverse source and different practices where as you have not.

The seven heroes who accompanied Grenith, there is certainly one who pointed out the fact that he was one of the seven and he has taken on the form of Grenith’s Avatar, but this clearly tells us he is not Grenith himself. This clearly indicate that his form is not his own but that of Grenith. However, in the Temple Of The Six Gods, the Five (avatars) did no such thing. The scene as a whole did not exclude the Five have actually taken their own forms in that epoch but it does allow the fact that a third agent not of the five could have assumed the image of the Five in that epoch.

(edited by Avariz.8241)

Kiel vs Evon, which fractal is preferred?

in Lore

Posted by: Avariz.8241

Avariz.8241

What we saw in the Gate of Madness were only the avatars of the Five, the same avatars that appeared at every intact god statue you /kneeled in front of. Even in the subtitles i think it is the “Lyssa’s Muse” that speaks , not “Lyssa”

It was Lyssa who spoke to me in the first person to the second person (me) and she spoke on behalf of all the Five. Because it was not in the third person, I know it was the Five who were present and not a (third person) as agent taking on the appearance of the Five speaking on their behalf.

Avatars of a god are in fact different manifestation of the same god spirit but appearing in a different form in a different epoch which is exactly what I have writen.

(edited by Avariz.8241)

Kiel vs Evon, which fractal is preferred?

in Lore

Posted by: Avariz.8241

Avariz.8241

Lore wise we all know what Abbadon looks like from GW 1. He would be like that humanoid giant chained up to the cliff in the cliff face fractual. However instead of a human head he will have a big brain insect head stuck on a humanoid body similar to the Margonites but very much bigger. Game play wise I would take cue from Zhaitan/all other demigods fights, and a lot of people have found these initially very disappointing. Now that Anet have revamp them, I found them to be epic as expected when first promised at the beginning.

Actually, lore we have claims that his appearance changed over time. He looked different before his fall compared to Nightfall, and the statue found in the Temple of Abaddon – along with earlier concept art for him – shows him more human like than not.

In terms of appearance, I expect Abaddon to look like his temple statue, since those temple statues are supposedly to look like the gods themselves, as they’re the ones carved by Malchor.

Is there anything to suggest that he has always looked that way? I imagine after being struck down by the other Gods and then imprisoned in the Realm of Torment you might look a little worse for wear also xD. (Also the murals depict him in his demonic state so maybe he has always looked like that I don’t know?)

At the time of GW 1 it can be said Abbadon’s main followers were Margonites and Abbadon appeared mainly as a Margonite. However at the time of the Six and Arrah it can be said their main followers were human and therefore the Six can appear in human form. This could mean that at Abbadon’s fall when his main followers were human he could appear in human form.

ERm, not quite.

Firstly, Margonites are (or rather, were) human – a human nation of sea-farers, akin to the Luxons, to be exact.

Secondly, nothing says other than some illusions to mix into humans that they can change their appearance – and even then that’s only Lyssa and Dwayna. Abaddon didn’t “look like a human because he had human followers” – he looked like a human because he looked like a human.

Or so as far as we know.

His appearance changed for Nightfall due to still unexplained reasons. If you follow pre-Nightfall lore released solely to the Asian community, then it’d be that for all of the gods, one’s goodness/evilness and intention warps one’s appearance – the good look beautiful and divine, the evil look dark and twisted; Abaddon’s appearance slowly changed over time, even before his fall, with blue wings turning into blackened insectoid scythes. However, if you go with the Nightfall gw.dat lore, then he had to rebuild his body from the land of the Realm of Torment itself, and that’s more likely to be accurate, and would explain why he’s only a head and two hands in GW1.

In GW 2 lore Malchor, a human sculptor, saw the Six who consented to have him created the closest likeness of the Six in statues of stone. In human lore what he did was believed the truest forms of the Six done by a human.

In GW1 we, all those who completed the Gate Of Madness and reached the Temple Of The Six, with our own eyes behold the Five and yes what we see with our own eyes are some what quite different to what Malchor has bequeathed.

So yes the appearances of the Six have manifested differently in different epochs.

Kiel vs Evon, which fractal is preferred?

in Lore

Posted by: Avariz.8241

Avariz.8241

Is there anything to suggest that he has always looked that way? I imagine after being struck down by the other Gods and then imprisoned in the Realm of Torment you might look a little worse for wear also xD. (Also the murals depict him in his demonic state so maybe he has always looked like that I don’t know?)

At the time of GW 1 it can be said Abbadon’s main followers were Margonites and Abbadon appeared mainly as a Margonite. However at the time of the Six and Arrah it can be said their main followers were human and therefore the Six can appear in human form. This could mean that at Abbadon’s fall when his main followers were human he could appear in human form.

Kiel vs Evon, which fractal is preferred?

in Lore

Posted by: Avariz.8241

Avariz.8241

I wouldn’t assume it would be a big boss fight – there’s nothing to indicate we would be fighting him, just witnessing his fall. For all we know we could participate in the even as Margonites. I also don’t think the two would be designed in a similar way – they will design in whatever way best communicates the story. They haven’t started working on either of them yet (and wont until a decision has been made), so I don’t think the structure of one would have any impact on the other.

From the GW 2 personal story mission, Temple Of The Forgotten God, in the Strait Of Malediction, we learn that Abbadon always have had human followers who represented him and acted on his behalf. This is true for the other five gods as well. Not only that other races of Tyria can represent the Six and act on their behalf. There are no reason to preclude any race as themselves from representing and acting on behalf of the Six.

(edited by Avariz.8241)

Kiel vs Evon, which fractal is preferred?

in Lore

Posted by: Avariz.8241

Avariz.8241

Lore wise we all know what Abbadon looks like from GW 1. He would be like that humanoid giant chained up to the cliff in the cliff face fractual. However instead of a human head he will have a big brain insect head stuck on a humanoid body similar to the Margonites but very much bigger. Game play wise I would take cue from Zhaitan/all other demigods fights, and a lot of people have found these initially very disappointing. Now that Anet have revamp them, I found them to be epic as expected when first promised at the beginning.

(edited by Avariz.8241)

Kiel vs Evon, which fractal is preferred?

in Lore

Posted by: Avariz.8241

Avariz.8241

Despite the fact that the Abaddon fractal seem to be more important lore wise with what we already know, do think about the travel cost with cheaper way point levy. The GW 2 world is opening up with more area of the maps that are very far becoming available, and the further away they are the higher the cost it will be to go there. We might be talking about in terms of golds instead of silvers.

Edit: it is a choice between an very important history lesson or a crippling travel cost game play.

(edited by Avariz.8241)

Zenith Item Issues [merged]

in Account & Technical Support

Posted by: Avariz.8241

Avariz.8241

I have found an issue with the Zenith preview at the Chest Award when selecting which Zenith item. The preview show in red the item is not suitable for your profession when it is and proved to be at a later stage.

I ve got all my Zenith correctly only after a very long deliberation in hours and days. I found the process very tricky.

Cantha's closed borders (early SoS spoilers)

in Lore

Posted by: Avariz.8241

Avariz.8241

In the real world closed borders usually mean opportunity for rich pickings for smugglers/pirates. So smuggling/trading activities does make sense despite it went against the edit of emperors. However you never know for sure for a fantasy make believe world like Tyria/Cantha. It could be totally illogical or logical after all.

RNG Used For WvWvW Match UP?

in WvW

Posted by: Avariz.8241

Avariz.8241

Many people say RNG (Random Number Generator) is used for WvWvW match ups. I, myself don’t think RNG is used. I only had a quick read on the long formula post for new match ups and the understanding I have is performance deviation is used as opposed to RNG.

What this means to me is a server whose performance is stable over time will have remain more or less in the same tier. While those servers whose performances are chaotic will leap frog up and down the tiers every other week. In addition because of blow out matchups their deviations are locked in to a high deviation state.

(edited by Avariz.8241)

6/28 Maguuma/Tarnished Coast/Sea of Sorrows

in Match-ups

Posted by: Avariz.8241

Avariz.8241

Well actually there are many people who have expressed a wish for a Maguuma versus SOS match up to see how these two compare. Now their wish have come true. Even though I am in neither servers it is still interesting. I for one will pull up a chair with pop corn. Yes, interesting.

6/21 TC/FA/KN

in Match-ups

Posted by: Avariz.8241

Avariz.8241

We (shockingly) have friendly connections to people on both TC and Kaineng.

I remember a [DERP] of Maguuma having an account on CD while the two servers were fighting each other. He, [DERP], went into WvWvW as a CD player with the [DERP] tag. He was green to CD’ers and his guild mates were Maguuma red. He created all sort of confusion, panic, and drama during the weeks’ WvWvW fighting.

Retaliation Is Cancelled By One Cheap Shot

in WvW

Posted by: Avariz.8241

Avariz.8241

As the title said retaliation is neutralised by skill button #1. Press or click that auto skill #1 once and retaliation is gone for the next 30 sec. See that is how easy it is to foil retaliation.

Oooo Let me play this game too.

How to fight a thief.

If you go to character select and delete your character, you can too perma stealth and the thief will never get you.

Of cause if skill #1 is not your cheapest shot then use another skill #no that is, and use that cheapest shot to neutralise retaliation.

Retaliation Is Cancelled By One Cheap Shot

in WvW

Posted by: Avariz.8241

Avariz.8241

As the title said retaliation is neutralised by skill button #1. Press or click that auto skill #1 once and retaliation is gone for the next 30 sec. See that is how easy it is to foil retaliation.

(edited by Avariz.8241)

Scalable Dungeons

in Fractals, Dungeons & Raids

Posted by: Avariz.8241

Avariz.8241

I fully support scalable dungeon. Scalable dungeon in GW1 work just fine. This is even without the suggested scalable reward. GW1 dungeons are like GW2 dungeons where they are designed for a specified determine range of player character levels. However at the same time GW1 dungeons are scalable to the number of players and the actual player level for the specified range of character levels. My reason for not supporting scalable reward is the difficulty would be the same (edit: for any individual) in all cases when the dungeon difficulty level have been correctly and fairly scaled according to the numbers of players and their character levels.

(edited by Avariz.8241)

Dungeon play

in Account & Technical Support

Posted by: Avariz.8241

Avariz.8241

I see this problem as part of the issue of dungeon difficulty level rigidity. Nearly all other GW2 plays have their difficulty level scalable to the number of players and player character level. In GW1 dungeons the dungeons difficulty level are scalable to the numbers of and players and to the player character level. I think GW2 dungeons should be likewise have their difficulty level scaled according to the numbers of players and player character level.

Home Server Change No Guild Bank Access

in Account & Technical Support

Posted by: Avariz.8241

Avariz.8241

A closely related issue is loosing guild influence in new home server. This is accepted and expected as Anet has declared prior. What is not expected however is guessing back to former homer server and find my guild has lost guild influence there as well. This is hard to accept.

Home Server Change No Guild Bank Access

in Account & Technical Support

Posted by: Avariz.8241

Avariz.8241

I recently moved home server and now can not access my guild bank in my new home server. My guild bank holds many important items.

I guessed back to my former home server. I can not access my guild bank there as well. I started my guild and my guild bank there.

This has to be a bug. Many of my important games items can not be lost this way. Help!

So many Med server so few high ones

in WvW

Posted by: Avariz.8241

Avariz.8241

Repeat viewings of servers population table by repeat clicking, unclicking, and re-clicking again of servers population button had shown that servers population table is in a constant flux. From one instance to the next the highest population server can and does switched to be the lowest. This dramatic change of population a server go through in a very short time would indicate that internet instability affect many people and mass disconnection does regularly and periodically happened.

They’re listed randomly not by amount of people. Vabbi and FoW have by far the lowest amount of people and are also listed randomly.

Your explanation does account for the fluctuation in the NA very high population servers standing.

So many Med server so few high ones

in WvW

Posted by: Avariz.8241

Avariz.8241

Repeat viewings of servers population table by repeat clicking, unclicking, and re-clicking again of servers population button had shown that servers population table is in a constant flux. From one instance to the next the highest population server can and does switched to be the lowest. This dramatic change of population a server go through in a very short time would indicate that internet instability affect many people and mass disconnection does regularly and periodically happened.

Or people just have differing schedules, and the population differences between servers aren’t nearly as significant as some people try to make them out to be. Jumping from “number of people logged in at once changes a lot” to “there must be mass disconnections” is quite the ridiculous leap.

You are correct. It is ridiculous of me not to have clarified in what I meant. There are no fluctuation in the server population standing among the medium population servers. Medium population servers stayed medium. There are no fluctuation in the server population standing among the high population servers. They remained high. However, among the very high population servers, their standing in the table is in a constant flux from moment to moment as shown when they are rechecked from one moment to the next by clicking, unclicking, and re-clicking the server population buttons. This is while they remain in the very high population servers category.

I am only referring to the NA table.

(edited by Avariz.8241)

So many Med server so few high ones

in WvW

Posted by: Avariz.8241

Avariz.8241

Repeat viewings of servers population table by repeat clicking, unclicking, and re-clicking again of servers population button had shown that servers population table is in a constant flux. From one instance to the next the highest population server can and does switched to be the lowest. This dramatic change of population a server go through in a very short time would indicate that internet instability affect many people and mass disconnection does regularly and periodically happened.

who is sayeh al-rajihd?

in Lore

Posted by: Avariz.8241

Avariz.8241

Beside sayeh al-rajihd there are a number of other Largos hunting dangerous preys all over Kryta. largos are best known for stalking their dangerous preys in the deep sea. However, when GW 2 first started, and long before my introduction to sayeh al-rajihd and the Largos kind in my personal story, I unbeknown to me stumbled upon a Largos killing scene in the final act of dispatching a humanoid boss. This was a powerful land cretin and it happened on land but close to the sea. After the largos made its poetic eulogy over its stilled victim, he wrapped his wings around himself like a bat and vanished up into thin air (as in disappearing up into the sky). From that short and sudden experience, I think Largos can move and hunt equally well on land as on sea, and using similar locomotion on both.

(edited by Avariz.8241)

Fort Trinity Portals one way only

in Bugs: Game, Forum, Website

Posted by: Avariz.8241

Avariz.8241

I have used the portals both ways consistently for a very long time in relation to Orr. However, I have absent myself from Orr for close to a month, so I am not sure what the latest patches have done to the Fort Trinity/Order HQ Asura gates. If I can recall correctly, you have to activate the portals at FT (talking to officer/NPC) after a personal instance that introduce the portals. At that character level the portal is only one way from FT to the 3 Order HQs. I was persistant tho, and I keep returning back to the Order HQs when ever I’d uped a level so that eventually after a number of up levels the officer/NPC at the 3 orders’ HQs have an activation dialogue that allow you to go thru the door where now you can go both ways. Can not remember properly but something like at least 3 levels up.

Daily not reset

in Bugs: Game, Forum, Website

Posted by: Avariz.8241

Avariz.8241

I went back to hero —> achievenment panel and uncheck all catergories that has been checked. Now daily show up and everything is actually normal.

Daily not reset

in Bugs: Game, Forum, Website

Posted by: Avariz.8241

Avariz.8241

My daily regularly reset and show when I check and uncheck all the daily and monthly selections in the achievement panel.

Until last night at last reset, now, my daily do not show and reset. In its place there is a new monthly. This monthly is a little different from prior monthly in that it has a master crafter where your character has to craft a set of 10 green master items.

3/1 Yaks vs Ebay vs CD

in WvW

Posted by: Avariz.8241

Avariz.8241

There were 2 12k+ hits. I think you need to re-view. No “Sum of hits” there bud.

One take is enough for me. I just have to take your word for it. As I believe I have to stand back and be objective about it. Any review will have to be done by other interested objective people (if there are any) and which I am wanting to be right now.

3/1 Yaks vs Ebay vs CD

in WvW

Posted by: Avariz.8241

Avariz.8241

So much h8.

Here, have a 12k hit to the dome by a guardian @ 1:45 : http://youtu.be/ydi-7h0-oMY

That is not a 1 hit 12k dps. That is an accumulated sum dps from a skill set of many hits. I was told by a CDer that he was down by a 12k dps hit (fighting a guardian), and from the video he must have been confounded by the speed, ferocity, confusion of the big fight.

That was some what different from my own experience in the series of fights there. Where upon at one instance I was down by an elementalist churn of 12k. Now that was 1 hit. Even though that is one skill as well, but it is only 1 hit unlike your multi hits accumulator. At the time I was not even fighting the elementalist and he was not fighting me. He was fighting another CDer some distance from me. I was outside the churn graphic circle at at-least 300 unit distance away from the churn perimeter. And yet I was down from a one hit churn 12k dps at full health not fighting anyone.

(edited by Avariz.8241)

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Avariz.8241

Avariz.8241

Continueing with the theme:-

1)Trade off stealth with speed, quickness, high dps attacks/burst.

2)Compensating the theif class with multi dodges per endurance and enhance endurance.

Reveal activates only after a high dps has been dumped. This means thief can attack from stealth and only after the attack has happened when the victim is down or close to death does the thief reveal him or herself. I think reveal can be kept.

Stealth is 100% invisibility. I like to see a transparancy feature. Transparancy should be roughly around 90% invisibility. Higher or lower percentage of invisibility could be dependent on satisfactory out come.

Transparancy should activate just prior to speed, quickness, and high dps attacks/burst. Transparancy duration time before activation of speed, quickness, high dps attacks/burst for thief could be a substitute for activation time for normal skills of other class/profession.

(edited by Avariz.8241)

Launcher login error

in Account & Technical Support

Posted by: Avariz.8241

Avariz.8241

Can not log in 4 hrs ago.

Can not log in now.

Build: 16732
Error Code: 42:1020:9001:4103

I am in EU (UK) but playing in a NA server, Crystal Desert.

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Avariz.8241

Avariz.8241

Beside that of thief having a trade off between stealth (invisibility/transparancy 100%-90%) and (speed, quickness, burst (min. – max. respectively)), I also like the thief to remain modest in health/vitality. To compensate for remaining modest in health/vitality, the thief should have an unique enhanced dodge/endurance ability. Instead of one dodge per endurance they should have something like 3 dodge per endurance and thus increase their ability to escape from aoe attacks and zerg/crowd attacks. Their endurance should also be enhanced to facilitate their survivability with their unique multiple dodge rolls per endurance. If 3 dodge rolls per endurance is not enough then make it 4 dodge rolls per endurance and so on…

(edited by Avariz.8241)

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Avariz.8241

Avariz.8241

This thread is so long. I can not properly refere to earlier points brought up. So I just say replace the thief stealth invisibility with degree of transparance similar to the mesner’s phantasmal. The degree of transparance should be trade off from speed, quickness, and burst. For example higher the speed, quickness, and burst rating a thief has lower the transparance and higher the visibility. IE thieves should not be 100% invisible. If they are 100% invisible then they should have trade-off of minium speed, quickness, and burst. Of cause the trade off point could be a fixed constant on a sliding scale or a moving point along the sliding scale depending on what the thief’s action is at the time.

I disagree. Stealth is fine as a mechanic as it is (except for the culling issue which has to be fixed). But it should cost more. The down time between cloaks should be longer. It should remain a viable option for the thief but they should not be able to use it as often as now.

Thief can keep 100% invisibility and when they do they should have low speed, low quickness, and low burst. It is when they have highest of speed, quickness, and highest of burst that their invisibility should be reduced to say… 90%.

Just to clarafiy I have no concern what so ever about thief in a culling issue situation. The reason is that the culling issue should only arises in a zerge situation. The same thing for FPS and other latency issues. All such issues only arise in zerge/s situation. As you yourself have pointed out thief do have uneven difficulties in zerge battle and siege. Because the culling issue arises in a zerge situation, it should not have arisen in a 1v1 or 1v(any number below 11). However, for some strange peculiar unknown reason, the thief stealth 100% invisibility culling issue only seem to arise in 1v1 and 1v(any number below 11) for the many numerous people who have issue with the thief stealth culling issue.

(edited by Avariz.8241)

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Avariz.8241

Avariz.8241

This thread is so long. I can not properly refere to earlier points brought up. So I just say replace the thief stealth invisibility with degree of transparance similar to the mesner’s phantasmal. The degree of transparance should be trade off from speed, quickness, and burst. For example higher the speed, quickness, and burst rating a thief has lower the transparance and higher the visibility. IE thieves should not be 100% invisible. If they are 100% invisible then they should have trade-off of minium speed, quickness, and burst. Of cause the trade off point could be a fixed constant on a sliding scale or a moving point along the sliding scale depending on what the thief’s action is at the time.

Transparency instead of stealth has been hashed over so many times and it always ends in the same conclusion. That conclusion is that it won’t work. Since you haven’t taken the time to read the multiple posts on it I won’t bother to enlighten you with every little deatail, and instead let you do the research yourself. The reason it won’t work is simple, stealth is our main defensive ability, you take away stealth to any degree, you might as well just squash the profession in it’s entirety.

Thankyou for letting me know that this has already been debated. However, I like to point out that I have written that when a thief is 100% invisible then they should trade that off with having minimal speed, quickness, and burst. This has the implication that if a thief do have highest of speed, quickness, and burst then they should have very high transparency. This transparancy should be much greater than a mesner’s phantasmal. In fact it should be some what closer to near invisibility.

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Avariz.8241

Avariz.8241

This thread is so long. I can not properly refere to earlier points brought up. So I just say replace the thief stealth invisibility with degree of transparance similar to the mesner’s phantasmal. The degree of transparance should be trade off from speed, quickness, and burst. For example higher the speed, quickness, and burst rating a thief has lower the transparance and higher the visibility. IE thieves should not be 100% invisible. If they are 100% invisible then they should have trade-off of minium speed, quickness, and burst. Of cause the trade off point could be a fixed constant on a sliding scale or a moving point along the sliding scale depending on what the thief’s action is at the time.

(edited by Avariz.8241)

This is how thieves perma-stealth (video)

in WvW

Posted by: Avariz.8241

Avariz.8241

Hmm…interesting. My take away from the above vidoe is thieves can perma stealth but if they use a big killing move/combo they come out of stealth and only can go back to stealth after some high number of seconds. But then there is another stealthy/invisible trick they can use – idk like smoke and then they go back to invisible again.

No Report feature for Exploits

in WvW

Posted by: Avariz.8241

Avariz.8241

The reporting feature for exploits has a botting catergory. This botting catergory is designed more appropriately for economic and PvE aspect of the game. This catergory is also appropriate for some aspect of WvWvW. However for PvP in WvWvW, a large part of game play where exploit is used botting might not be a fit catergory for reporting to Anet. This is where modding, a new catergory, can be more appropriate. Modding is different from botting in that the exploit abuses players directly by modifying the code/game programme. This is where one player gained an unfair advantage over another player in direct player/player interaction like PvP in WvWvW. Whereas botting is an unfair advantage gain over another player indirectly mostly in economic ways in PvE.

(edited by Avariz.8241)

PSST Needs Recruits To Fill Important Vacant Positions

in Guilds

Posted by: Avariz.8241

Avariz.8241

PSST is a new start-up. Currently we require one Chief Executive Officer, Officers, and guild members. The guild mainly does exploration, trade, crafting etc. Home world is Crystal Desert.

Pirate Sea Shanty Traders [PSST]
“Within the four seas, all men are brothers!”

PSST calling, “Come, parley in our Brethren’s Court, on the water margin of Lion’s Arch. Lo, the risen new Jerusalem. Aye, tis time for honest shinies.”

Website:
http://www.psstguildwars2.boards.net

(edited by Avariz.8241)

Guild Wars 2 | Guild Compendium

in Guilds

Posted by: Avariz.8241

Avariz.8241

Home World: Crystal Desert
Guild Name: Pirate Sea Shanty Traders [PSST]
Guild Website: http://www.psstguildwars2.boards.net
In-Game Contact: Avariz The Elder, Avariz Merlion, Baby Plum Flower
Focus: Exploration, Trade, Crafting
Quick Notes: Casual gamer.

(edited by Avariz.8241)