(edited by Azukas.1426)
i see still some ppl understand it all wrong
its not mesmer meta. as atm mesmer is being used as portal and moa bot.
if they gave thief little bit sustain or more ability to handle 1v1 better he could easily take this role
also you saw good rotations just shut down mesmer portal. and if being ignored mesmer rotation was shutting down the enemy team. you could see how mesmer usually got the first place in points as he mostly decap/cap/ contest points.
now rotation.
for every class and build there is some degree of counter build
watching the stream and comp scepter over sword is much better as you cant stack 2 necro and i didnt see guards.
thus memser could easily take down any ele as the ele need to watch out for shatters and weapon skills as well. sword hardly being utilize in the right way.
also you saw how pro players can handle versus moa ppl so complain about.
mesmer atm taking the part of thief with decaping points. and also with good sustain on point and good 1v1 . if thief could be great in 1v1 (not good as he doesnt have sustain) i think we could see thief instead of mesmer
if any nurf will come to moa or portal mesmer will be out of meta thus its not mesmer meta rather portalmoa meta.some teams fail to pressure the mesmer but when they do the enemy fell apart.
So which pro team are you on?
Mesmer is meta and the only way a thief could take our spot is if they get some serious power creep
again its not mesmer meta rather moa and portal meta. without portal and or moa mesmer would not have been chosen.
you saw teams without mesmer which also won versus the mesmer team as they knew how to counter the rotations. you saw how tempest could easily survive and support his fellow teammates and also evade the moa dmg…its like ele needed for their support cleanse and heals
engi for their sustain on a point
ranger for their sustain and res and bit dmg
necro for their condi skills on a point
rev for its dmg
mesmer for their moa and portal mainly (as if team just 1v1 unless its engi they bit fail with rotationsMore teams ran mesmer than teams that did not. The best teams ran mesmer, and i’m willing to bet week 2 will see most teams copying the composition that the last NA game ran.
As a mesmer main I can honestly say Anet did a great job with my class in terms of nerfing/balancing. We remain in the meta and not super OP. We can contribute in all aspects of a match. We as a class are FINE and need nothing.
If you can’t see this then you should look at the 3 classes that are actually hurting at this time.
Great job?
Please explain to me why the following changes = great job.
1. Alacrity gets gutted. Now alacrity-related traits are useless even if you go for full support. For the whole chrono line, the only usefull traits left are illusion spamming ones. That’s why condie becomes meta since it benefits a lot from more illusions.
2. Well of precog made completely useless. Long CD/long cast time/useless support effect. It will never appear on any decent player’s utility bar
3. Scepter trait buff. Most ppl still don’t use it even in a condie build. The trait buff is meaningless.
So I don’t understand how you can consider Anet’s balance patch did a good job on shaping out mesmer.
1. Alacrity was cancer. I applaud anet for doing what was right.
2. Once again going with the theme of cancer we once again arrive there.
3. Small buffs to see if they pan out is the proper way to go about things. Could you imagine if they just threw a huge power creep at scepter with Condi mesmer being as good as it is now? I think they understood this thus went with a slight buff on scepter to see how it pans out.
I’m sorry if you disagree with the changes, but it was needed in the grand scheme of things.
Read your own post on 3. If that’s the case then nerfing should be done the same way.
Normally shaves is best…unfortunately the situation of last season needed called for the severity of that action.
As a mesmer I understand and support their decision. We should all be glad we got to ride that gravy train for so long.
If we just follow logic even the logic you posted in your own response is to buff slow. So then nerfing surely must follow the same logical path. But at this point logic is long gone like chronobunker.
We’re you in the twitch chats during pro league watching the embarrassment that was called season 1?
If you were you’d understand why they did what they did.
Thank you for the well thought out reply. I do have to confess about liking some of your points specially the all users one….there is just one problem with it.
You are wrong.
Ooh ooh I can do this too!
See, there’s just one problem with your reply.
You are wrong.
Why would one type out a long reply when that person is predicting an infraction?
Might as well wait for a post that isn’t going to be deleted right?
i see still some ppl understand it all wrong
its not mesmer meta. as atm mesmer is being used as portal and moa bot.
if they gave thief little bit sustain or more ability to handle 1v1 better he could easily take this role
also you saw good rotations just shut down mesmer portal. and if being ignored mesmer rotation was shutting down the enemy team. you could see how mesmer usually got the first place in points as he mostly decap/cap/ contest points.
now rotation.
for every class and build there is some degree of counter build
watching the stream and comp scepter over sword is much better as you cant stack 2 necro and i didnt see guards.
thus memser could easily take down any ele as the ele need to watch out for shatters and weapon skills as well. sword hardly being utilize in the right way.
also you saw how pro players can handle versus moa ppl so complain about.
mesmer atm taking the part of thief with decaping points. and also with good sustain on point and good 1v1 . if thief could be great in 1v1 (not good as he doesnt have sustain) i think we could see thief instead of mesmer
if any nurf will come to moa or portal mesmer will be out of meta thus its not mesmer meta rather portalmoa meta.some teams fail to pressure the mesmer but when they do the enemy fell apart.
So which pro team are you on?
Mesmer is meta and the only way a thief could take our spot is if they get some serious power creep
again its not mesmer meta rather moa and portal meta. without portal and or moa mesmer would not have been chosen.
you saw teams without mesmer which also won versus the mesmer team as they knew how to counter the rotations. you saw how tempest could easily survive and support his fellow teammates and also evade the moa dmg…its like ele needed for their support cleanse and heals
engi for their sustain on a point
ranger for their sustain and res and bit dmg
necro for their condi skills on a point
rev for its dmg
mesmer for their moa and portal mainly (as if team just 1v1 unless its engi they bit fail with rotationsMore teams ran mesmer than teams that did not. The best teams ran mesmer, and i’m willing to bet week 2 will see most teams copying the composition that the last NA game ran.
As a mesmer main I can honestly say Anet did a great job with my class in terms of nerfing/balancing. We remain in the meta and not super OP. We can contribute in all aspects of a match. We as a class are FINE and need nothing.
If you can’t see this then you should look at the 3 classes that are actually hurting at this time.
Great job?
Please explain to me why the following changes = great job.
1. Alacrity gets gutted. Now alacrity-related traits are useless even if you go for full support. For the whole chrono line, the only usefull traits left are illusion spamming ones. That’s why condie becomes meta since it benefits a lot from more illusions.
2. Well of precog made completely useless. Long CD/long cast time/useless support effect. It will never appear on any decent player’s utility bar
3. Scepter trait buff. Most ppl still don’t use it even in a condie build. The trait buff is meaningless.
So I don’t understand how you can consider Anet’s balance patch did a good job on shaping out mesmer.
1. Alacrity was cancer. I applaud anet for doing what was right.
2. Once again going with the theme of cancer we once again arrive there.
3. Small buffs to see if they pan out is the proper way to go about things. Could you imagine if they just threw a huge power creep at scepter with Condi mesmer being as good as it is now? I think they understood this thus went with a slight buff on scepter to see how it pans out.
I’m sorry if you disagree with the changes, but it was needed in the grand scheme of things.
Read your own post on 3. If that’s the case then nerfing should be done the same way.
Normally shaves is best…unfortunately the situation of last season needed called for the severity of that action.
As a mesmer I understand and support their decision. We should all be glad we got to ride that gravy train for so long.
1. Alacrity was cancer. I applaud anet for doing what was right. [citation needed]
2. Once again going with the theme of cancer we once again arrive there. [citation needed]
I’m sorry if you disagree with the changes, but it was needed in the grand scheme of things. [citation needed]
So would you like to try and explain how what they did to well of precognition was justfied?
Was precog too strong? Of course it was. Was the series of nerfs they slapped it with justified? Obviously not. The skill barely performs a function now, it’s incredibly weak.
You’ve also failed to justify the alacrity nerf. Alacrity was nerfed due to PvE considerations, not PvP. You may want to touch up on your history there.
Through all the nerfs our mesmers are still in the meta. A meta which is leaps and bounds better than that cancer we were forced to sit through last season.
There were no over nerfs to mesmers. The bunker build had to die. There was no other way, and the fact that anet kept us in the meta post mortem is a testament to how well thought out the nerf was. One could even argue that mesmer was so broken OP that even after a drubbing with the nerf bat we are still very strong.
Food for thought
There ARE absolutely other ways rather than completely killing off skills and mechanics. It is just Anet being super lazy on this matter. Even if they don’t nerf precog well and alacrity. Bunker mes would be out of meta(not completely dead) because of quickness/slow change and removal of bunker amulets.
Also, I am not even asking a viable build comparable to the current clone spaming condie mes. I am simply asking for so-so alternatives I can sometimes play for fun. Why is clone spaming the only way to play chrono? Current iteration of such skills/traits don’t provide any value as an alternative.
There is a difference between nerfs and over-nerfs.
You need to ask yourself this simple question.
When has Arenanet ever killed a build off?
The damage chronobunker did to the game was why it got rightfully gutted. Doesn’t matter about the collateral damage because the whole health of the game is more important.
But we are still meta and everyone here owes anet an apology.
lol at ‘we are meta’ kinda mentality.
Did you forget the season 1 final where the scene is dominated by double rev composition? Mes are meta only because ESL enforced a no-stacking rule. If mes were better choice, why should Misha(a top tier mes) reroll necro?
Also, you keep ignoring the difference between nerf and over-nerf. To me, nerf something ppl don’t like out-of-meta is enough. To nerf something so that it will never be played in any builds is over-nerf.
Revs are a different story, and this thread is about Mesmers being meta regardless of the “sky is falling” crowd!!!!
So rejoice!!!!
As for over nerf. Nope I expected it and applaud Anet for it. There has never been a more cancerous loathed meta in the history of GW2. At the core of that was the chronobunker. It needed to die and be killed w/out mercy. It was done, and the game is better for it.
So no matter what you say, do, or feel I AM right in this. This isn’t a debatable…it is fact. I do hope in the future that anet can work what was nerfed back into the game. I just feel the complete nuking of the build until a balanced rework was the right course of action.
Why what your believe is a fact, is always correct? While views from other sides are all wrong and even need to apologize.
Hopefully you will never be in a position to judge the future of mankind.
Obviously after doing what I said gave us,a much better meta while keeping mesmers in it. That along with behind my line of thinking we have the majority of the player base, the entire pro league, and Arenanet devs.
Do you need more clarification?
So everyone who was on these forums running Anet’s name through the mud does in fact OWE them an apology
1. Alacrity was cancer. I applaud anet for doing what was right. [citation needed]
2. Once again going with the theme of cancer we once again arrive there. [citation needed]
I’m sorry if you disagree with the changes, but it was needed in the grand scheme of things. [citation needed]
So would you like to try and explain how what they did to well of precognition was justfied?
Was precog too strong? Of course it was. Was the series of nerfs they slapped it with justified? Obviously not. The skill barely performs a function now, it’s incredibly weak.
You’ve also failed to justify the alacrity nerf. Alacrity was nerfed due to PvE considerations, not PvP. You may want to touch up on your history there.
Through all the nerfs our mesmers are still in the meta. A meta which is leaps and bounds better than that cancer we were forced to sit through last season.
There were no over nerfs to mesmers. The bunker build had to die. There was no other way, and the fact that anet kept us in the meta post mortem is a testament to how well thought out the nerf was. One could even argue that mesmer was so broken OP that even after a drubbing with the nerf bat we are still very strong.
Food for thought
There ARE absolutely other ways rather than completely killing off skills and mechanics. It is just Anet being super lazy on this matter. Even if they don’t nerf precog well and alacrity. Bunker mes would be out of meta(not completely dead) because of quickness/slow change and removal of bunker amulets.
Also, I am not even asking a viable build comparable to the current clone spaming condie mes. I am simply asking for so-so alternatives I can sometimes play for fun. Why is clone spaming the only way to play chrono? Current iteration of such skills/traits don’t provide any value as an alternative.
There is a difference between nerfs and over-nerfs.
You need to ask yourself this simple question.
When has Arenanet ever killed a build off?
The damage chronobunker did to the game was why it got rightfully gutted. Doesn’t matter about the collateral damage because the whole health of the game is more important.
But we are still meta and everyone here owes anet an apology.
lol at ‘we are meta’ kinda mentality.
Did you forget the season 1 final where the scene is dominated by double rev composition? Mes are meta only because ESL enforced a no-stacking rule. If mes were better choice, why should Misha(a top tier mes) reroll necro?
Also, you keep ignoring the difference between nerf and over-nerf. To me, nerf something ppl don’t like out-of-meta is enough. To nerf something so that it will never be played in any builds is over-nerf.
Revs are a different story, and this thread is about Mesmers being meta regardless of the “sky is falling” crowd!!!!
So rejoice!!!!
As for over nerf. Nope I expected it and applaud Anet for it. There has never been a more cancerous loathed meta in the history of GW2. At the core of that was the chronobunker. It needed to die and be killed w/out mercy. It was done, and the game is better for it.
So no matter what you say, do, or feel I AM right in this. This isn’t a debatable…it is fact. I do hope in the future that anet can work what was nerfed back into the game. I just feel the complete nuking of the build until a balanced rework was the right course of action.
Some posts back you claim that the small buff to scepter is in relation to condition damage. Yet you applaud massive nerfs. Your theory is to totally destroy then slowly build up. How about eliminate the whole middle step. Start nerfing slowly.
Yes I do because they were the proper changes to be made for mesmers. If mesmers were woefully under powered then I’d support nerfs to the OP things in the game to bring them up. Power creep doesn’t work and mesmers are a prime example of its failure.
Ele has been an important part of teams in PvP for a LONG time. The fact that they pretty much cornered the game on team support means they aren’t going anywhere.
That being said the people who are bored playing support need to realize there are other classes out there to play. You want to blow people up play Revenant, Necro, etc. You can even go Scrapper and kinda do what the old cele ele did.
Just remember as we all complain about our classes and the restricted roles they have in pvp…..Think of the Warriors! Think of the Guardians! Think of the Thieves!
They don’t get to be important like our eles.
1. Alacrity was cancer. I applaud anet for doing what was right. [citation needed]
2. Once again going with the theme of cancer we once again arrive there. [citation needed]
I’m sorry if you disagree with the changes, but it was needed in the grand scheme of things. [citation needed]
So would you like to try and explain how what they did to well of precognition was justfied?
Was precog too strong? Of course it was. Was the series of nerfs they slapped it with justified? Obviously not. The skill barely performs a function now, it’s incredibly weak.
You’ve also failed to justify the alacrity nerf. Alacrity was nerfed due to PvE considerations, not PvP. You may want to touch up on your history there.
Through all the nerfs our mesmers are still in the meta. A meta which is leaps and bounds better than that cancer we were forced to sit through last season.
There were no over nerfs to mesmers. The bunker build had to die. There was no other way, and the fact that anet kept us in the meta post mortem is a testament to how well thought out the nerf was. One could even argue that mesmer was so broken OP that even after a drubbing with the nerf bat we are still very strong.
Food for thought
There ARE absolutely other ways rather than completely killing off skills and mechanics. It is just Anet being super lazy on this matter. Even if they don’t nerf precog well and alacrity. Bunker mes would be out of meta(not completely dead) because of quickness/slow change and removal of bunker amulets.
Also, I am not even asking a viable build comparable to the current clone spaming condie mes. I am simply asking for so-so alternatives I can sometimes play for fun. Why is clone spaming the only way to play chrono? Current iteration of such skills/traits don’t provide any value as an alternative.
There is a difference between nerfs and over-nerfs.
You need to ask yourself this simple question.
When has Arenanet ever killed a build off?
The damage chronobunker did to the game was why it got rightfully gutted. Doesn’t matter about the collateral damage because the whole health of the game is more important.
But we are still meta and everyone here owes anet an apology.
lol at ‘we are meta’ kinda mentality.
Did you forget the season 1 final where the scene is dominated by double rev composition? Mes are meta only because ESL enforced a no-stacking rule. If mes were better choice, why should Misha(a top tier mes) reroll necro?
Also, you keep ignoring the difference between nerf and over-nerf. To me, nerf something ppl don’t like out-of-meta is enough. To nerf something so that it will never be played in any builds is over-nerf.
Revs are a different story, and this thread is about Mesmers being meta regardless of the “sky is falling” crowd!!!!
So rejoice!!!!
As for over nerf. Nope I expected it and applaud Anet for it. There has never been a more cancerous loathed meta in the history of GW2. At the core of that was the chronobunker. It needed to die and be killed w/out mercy. It was done, and the game is better for it.
So no matter what you say, do, or feel I AM right in this. This isn’t a debatable…it is fact. I do hope in the future that anet can work what was nerfed back into the game. I just feel the complete nuking of the build until a balanced rework was the right course of action.
Although I agree ChronoBunk (bunks in general even) along with old turret engine needed to be toned down. I don’t think anyone ever complained about clone death. And glamor was only decent in WvW and was silly since you could counter it really easily.
I’m guessing you weren’t there for the making of the video that killed glamour. How many mesmers you think it took to kill an entire map blob?
Research it and then get back to me because anet killed it before pvp felt it. Also confusion damage was different in pvp vs pve.
Back then zergs didn’t have condition removal. Not our fault that they were just mindless blobs that wrecked themselves on confusion. Sounds like you’re salty cause you got killed that way back then.
I was on the side using glamour mesmers lol.
See once again you just very upset whenever anet nerfs mesmers. Doesn’t matter if what mesmers have is broken OP…..nope as long as you are winning with little effort you seem to be happy.
That’s fine if that’s that you are about, but please don’t argue against proper balance changes while throwing fits. You are starting to have people’s view of you change.
Again you can PM me anytime if you need to so we can clear up this thread.
Thanks Again!
Although I agree ChronoBunk (bunks in general even) along with old turret engine needed to be toned down. I don’t think anyone ever complained about clone death. And glamor was only decent in WvW and was silly since you could counter it really easily.
I’m guessing you weren’t there for the making of the video that killed glamour. How many mesmers you think it took to kill an entire map blob?
Research it and then get back to me because anet killed it before pvp felt it. Also confusion damage was different in pvp vs pve.
1. Alacrity was cancer. I applaud anet for doing what was right. [citation needed]
2. Once again going with the theme of cancer we once again arrive there. [citation needed]
I’m sorry if you disagree with the changes, but it was needed in the grand scheme of things. [citation needed]
So would you like to try and explain how what they did to well of precognition was justfied?
Was precog too strong? Of course it was. Was the series of nerfs they slapped it with justified? Obviously not. The skill barely performs a function now, it’s incredibly weak.
You’ve also failed to justify the alacrity nerf. Alacrity was nerfed due to PvE considerations, not PvP. You may want to touch up on your history there.
Through all the nerfs our mesmers are still in the meta. A meta which is leaps and bounds better than that cancer we were forced to sit through last season.
There were no over nerfs to mesmers. The bunker build had to die. There was no other way, and the fact that anet kept us in the meta post mortem is a testament to how well thought out the nerf was. One could even argue that mesmer was so broken OP that even after a drubbing with the nerf bat we are still very strong.
Food for thought
There ARE absolutely other ways rather than completely killing off skills and mechanics. It is just Anet being super lazy on this matter. Even if they don’t nerf precog well and alacrity. Bunker mes would be out of meta(not completely dead) because of quickness/slow change and removal of bunker amulets.
Also, I am not even asking a viable build comparable to the current clone spaming condie mes. I am simply asking for so-so alternatives I can sometimes play for fun. Why is clone spaming the only way to play chrono? Current iteration of such skills/traits don’t provide any value as an alternative.
There is a difference between nerfs and over-nerfs.
You need to ask yourself this simple question.
When has Arenanet ever killed a build off?
The damage chronobunker did to the game was why it got rightfully gutted. Doesn’t matter about the collateral damage because the whole health of the game is more important.
But we are still meta and everyone here owes anet an apology.
Hahahahaha and here I was going to abstain from this conversation with trolls. But then you had to ask this. I mean seriously? Just think about what you just asked. Once you do you’ll realize turret engi was destroyed, glamour Mesmer nuked, clone death condi Mesmer are just a few.
And please. The new class stacking rule and the fact we have portal is the only reason we are in the scene at the moment. It’s not hard to realize. So no, I nor anyone else, owes Anet or any of the other cry babies that can’t l2p and have to have things dumbed down an apology.
Thank you for just solidifying my point. Those builds were gutted as well for a reason, and quite frankly I supported it wholeheartedly then and still do now. As for clone death mesmer….that wasn’t a build. It was a trait that got knifed rightfully so. You could go to any class in the game and the same thing happened to em all.
I also highlighted the statement that shows exactly where you stand. Again if you want I offer the opportunity to PM me about the loss of god mode to you as well. It’s best to take it to PMs than have it junk up a perfectly good thread.
Have a good day and g’luck in blade and soul
1. Alacrity was cancer. I applaud anet for doing what was right. [citation needed]
2. Once again going with the theme of cancer we once again arrive there. [citation needed]
I’m sorry if you disagree with the changes, but it was needed in the grand scheme of things. [citation needed]
So would you like to try and explain how what they did to well of precognition was justfied?
Was precog too strong? Of course it was. Was the series of nerfs they slapped it with justified? Obviously not. The skill barely performs a function now, it’s incredibly weak.
You’ve also failed to justify the alacrity nerf. Alacrity was nerfed due to PvE considerations, not PvP. You may want to touch up on your history there.
Through all the nerfs our mesmers are still in the meta. A meta which is leaps and bounds better than that cancer we were forced to sit through last season.
There were no over nerfs to mesmers. The bunker build had to die. There was no other way, and the fact that anet kept us in the meta post mortem is a testament to how well thought out the nerf was. One could even argue that mesmer was so broken OP that even after a drubbing with the nerf bat we are still very strong.
Food for thought
There ARE absolutely other ways rather than completely killing off skills and mechanics. It is just Anet being super lazy on this matter. Even if they don’t nerf precog well and alacrity. Bunker mes would be out of meta(not completely dead) because of quickness/slow change and removal of bunker amulets.
Also, I am not even asking a viable build comparable to the current clone spaming condie mes. I am simply asking for so-so alternatives I can sometimes play for fun. Why is clone spaming the only way to play chrono? Current iteration of such skills/traits don’t provide any value as an alternative.
There is a difference between nerfs and over-nerfs.
You need to ask yourself this simple question.
When has Arenanet ever killed a build off?
The damage chronobunker did to the game was why it got rightfully gutted. Doesn’t matter about the collateral damage because the whole health of the game is more important.
But we are still meta and everyone here owes anet an apology.
So would you like to try and explain how what they did to well of precognition was justfied?
Was precog too strong? Of course it was. Was the series of nerfs they slapped it with justified? Obviously not. The skill barely performs a function now, it’s incredibly weak.
You’ve also failed to justify the alacrity nerf. Alacrity was nerfed due to PvE considerations, not PvP. You may want to touch up on your history there.
Through all the nerfs our mesmers are still in the meta. A meta which is leaps and bounds better than that cancer we were forced to sit through last season.
There were no over nerfs to mesmers. The bunker build had to die. There was no other way, and the fact that anet kept us in the meta post mortem is a testament to how well thought out the nerf was. One could even argue that mesmer was so broken OP that even after a drubbing with the nerf bat we are still very strong.
Food for thought
You have a way to use “absolute” statements as if they were self-given. But they are not.
No the bunker build did not need to die. It needed a nerf, sure, but support builds should have a place in the game. I don’t enjoy a 5-bruiser team, I don’t find it fun. Yet that is what gw2 is converging to again. Everybody runs paladin or mercenary, everybody can heal, everybody can CC, everybody can damage, this is just ridiculous. I like playing support, which is why I ran bunker chrono since BWE1 (at a time where it was not nearly as effective as when finally released). But now, I just cannot justify playing the build because despite my attempts, it just does not provide enough support to justify using it.
The reason this build was “cancer” is because of the too high personal survivability and the too easy rez. The amulet change and the end of quickness rez already removed an important part of the usefulness of the build. Precog needed to be changed, but not the way it was done.
We don’t provide much on-demand healing, alacrity (and to a lesser extent quickness) was our saving grace, but they are a bit too weak right now (partly because they are hard to share properly).
I don’t want OP builds, I want build diversity. There are only 9 classes in this game, if they don’t provide some diversity, this makes the game rather poor.
1st: The overwhelming majority of players and dev team are on my side in regards to bunker mes. So yes it is an absolute and what I say is FACT. If it were not I’d be in the minority w/out dev support like you.
2nd: Thank you for clearing it all up. You are upset because anet took away your God mode. I can understand your frustrations that you are going through. It gets better trust me. If you want to take this to PM so we don’t litter a thread with this I’m willing to help you.
Have a nice day
1. Alacrity was cancer. I applaud anet for doing what was right. [citation needed]
2. Once again going with the theme of cancer we once again arrive there. [citation needed]
I’m sorry if you disagree with the changes, but it was needed in the grand scheme of things. [citation needed]
So would you like to try and explain how what they did to well of precognition was justfied?
Was precog too strong? Of course it was. Was the series of nerfs they slapped it with justified? Obviously not. The skill barely performs a function now, it’s incredibly weak.
You’ve also failed to justify the alacrity nerf. Alacrity was nerfed due to PvE considerations, not PvP. You may want to touch up on your history there.
Through all the nerfs our mesmers are still in the meta. A meta which is leaps and bounds better than that cancer we were forced to sit through last season.
There were no over nerfs to mesmers. The bunker build had to die. There was no other way, and the fact that anet kept us in the meta post mortem is a testament to how well thought out the nerf was. One could even argue that mesmer was so broken OP that even after a drubbing with the nerf bat we are still very strong.
Food for thought
Ok, this thread is just going in circles and now someone’s arguing the same point I already responded to earlier…
No you argued that thieves are fine but just not at all viable in competitive matches.
That is an oxymoron.
The 1v1 part I talk about (i believe all classes should have a 50/50 against eachother) should apply to thieves as well since other classes can do everything a thief does and MORE.
That’s why thieves have fallen out of the meta. If you were to nerf every other classes rotation speeds you’d see more thieves in competitive matches due to their decap ability.
Dude, it’s not even worth it trying to explain this to you anymore. You didn’t get what I said earlier, but I don’t think you’d consider anything other than your own opinion anyways. Especially since you can’t help but see PvP strictly through a 1 v 1 view, rather than a Conquest view.
I’m looking at it from a conquest Pov and right now thief is 1 of 3 classes that aren’t good. In the thief’s case their combat prowess has been repeatedly nerfed for the sake of their ability to move quickly around the map. Well that ability is no longer valid because along with a gigantic power creep anet also buffed everyone else’s mobility.
Yetc each one of those classes retain thier combat prowess while encroaching and nullifying the one aspect that the thief excels at.
So I get you look at it from a conquest pov, but you even said it yourself. Thief isnt viable in competitive matches and that means it aint viable period.
1. Alacrity was cancer. I applaud anet for doing what was right. [citation needed]
2. Once again going with the theme of cancer we once again arrive there. [citation needed]
I’m sorry if you disagree with the changes, but it was needed in the grand scheme of things. [citation needed]
i see still some ppl understand it all wrong
its not mesmer meta. as atm mesmer is being used as portal and moa bot.
if they gave thief little bit sustain or more ability to handle 1v1 better he could easily take this role
also you saw good rotations just shut down mesmer portal. and if being ignored mesmer rotation was shutting down the enemy team. you could see how mesmer usually got the first place in points as he mostly decap/cap/ contest points.
now rotation.
for every class and build there is some degree of counter build
watching the stream and comp scepter over sword is much better as you cant stack 2 necro and i didnt see guards.
thus memser could easily take down any ele as the ele need to watch out for shatters and weapon skills as well. sword hardly being utilize in the right way.
also you saw how pro players can handle versus moa ppl so complain about.
mesmer atm taking the part of thief with decaping points. and also with good sustain on point and good 1v1 . if thief could be great in 1v1 (not good as he doesnt have sustain) i think we could see thief instead of mesmer
if any nurf will come to moa or portal mesmer will be out of meta thus its not mesmer meta rather portalmoa meta.some teams fail to pressure the mesmer but when they do the enemy fell apart.
So which pro team are you on?
Mesmer is meta and the only way a thief could take our spot is if they get some serious power creep
again its not mesmer meta rather moa and portal meta. without portal and or moa mesmer would not have been chosen.
you saw teams without mesmer which also won versus the mesmer team as they knew how to counter the rotations. you saw how tempest could easily survive and support his fellow teammates and also evade the moa dmg…its like ele needed for their support cleanse and heals
engi for their sustain on a point
ranger for their sustain and res and bit dmg
necro for their condi skills on a point
rev for its dmg
mesmer for their moa and portal mainly (as if team just 1v1 unless its engi they bit fail with rotationsMore teams ran mesmer than teams that did not. The best teams ran mesmer, and i’m willing to bet week 2 will see most teams copying the composition that the last NA game ran.
As a mesmer main I can honestly say Anet did a great job with my class in terms of nerfing/balancing. We remain in the meta and not super OP. We can contribute in all aspects of a match. We as a class are FINE and need nothing.
If you can’t see this then you should look at the 3 classes that are actually hurting at this time.
Great job?
Please explain to me why the following changes = great job.
1. Alacrity gets gutted. Now alacrity-related traits are useless even if you go for full support. For the whole chrono line, the only usefull traits left are illusion spamming ones. That’s why condie becomes meta since it benefits a lot from more illusions.
2. Well of precog made completely useless. Long CD/long cast time/useless support effect. It will never appear on any decent player’s utility bar
3. Scepter trait buff. Most ppl still don’t use it even in a condie build. The trait buff is meaningless.
So I don’t understand how you can consider Anet’s balance patch did a good job on shaping out mesmer.
1. Alacrity was cancer. I applaud anet for doing what was right.
2. Once again going with the theme of cancer we once again arrive there.
3. Small buffs to see if they pan out is the proper way to go about things. Could you imagine if they just threw a huge power creep at scepter with Condi mesmer being as good as it is now? I think they understood this thus went with a slight buff on scepter to see how it pans out.
I’m sorry if you disagree with the changes, but it was needed in the grand scheme of things.
It’s not a joke because there are more pressing matters.
i see still some ppl understand it all wrong
its not mesmer meta. as atm mesmer is being used as portal and moa bot.
if they gave thief little bit sustain or more ability to handle 1v1 better he could easily take this role
also you saw good rotations just shut down mesmer portal. and if being ignored mesmer rotation was shutting down the enemy team. you could see how mesmer usually got the first place in points as he mostly decap/cap/ contest points.
now rotation.
for every class and build there is some degree of counter build
watching the stream and comp scepter over sword is much better as you cant stack 2 necro and i didnt see guards.
thus memser could easily take down any ele as the ele need to watch out for shatters and weapon skills as well. sword hardly being utilize in the right way.
also you saw how pro players can handle versus moa ppl so complain about.
mesmer atm taking the part of thief with decaping points. and also with good sustain on point and good 1v1 . if thief could be great in 1v1 (not good as he doesnt have sustain) i think we could see thief instead of mesmer
if any nurf will come to moa or portal mesmer will be out of meta thus its not mesmer meta rather portalmoa meta.some teams fail to pressure the mesmer but when they do the enemy fell apart.
So which pro team are you on?
Mesmer is meta and the only way a thief could take our spot is if they get some serious power creep
again its not mesmer meta rather moa and portal meta. without portal and or moa mesmer would not have been chosen.
you saw teams without mesmer which also won versus the mesmer team as they knew how to counter the rotations. you saw how tempest could easily survive and support his fellow teammates and also evade the moa dmg…its like ele needed for their support cleanse and heals
engi for their sustain on a point
ranger for their sustain and res and bit dmg
necro for their condi skills on a point
rev for its dmg
mesmer for their moa and portal mainly (as if team just 1v1 unless its engi they bit fail with rotations
More teams ran mesmer than teams that did not. The best teams ran mesmer, and i’m willing to bet week 2 will see most teams copying the composition that the last NA game ran.
As a mesmer main I can honestly say Anet did a great job with my class in terms of nerfing/balancing. We remain in the meta and not super OP. We can contribute in all aspects of a match. We as a class are FINE and need nothing.
If you can’t see this then you should look at the 3 classes that are actually hurting at this time.
Ok, this thread is just going in circles and now someone’s arguing the same point I already responded to earlier…
No you argued that thieves are fine but just not at all viable in competitive matches.
That is an oxymoron.
The 1v1 part I talk about (i believe all classes should have a 50/50 against eachother) should apply to thieves as well since other classes can do everything a thief does and MORE.
That’s why thieves have fallen out of the meta. If you were to nerf every other classes rotation speeds you’d see more thieves in competitive matches due to their decap ability.
I agree there is a such thing as MMR Hell.
I also agree that last season was more beneficial to lower MMR players.
What I truly view as the problem is not enough players are playing this game and that is why MM is so hard to adjust for everyone.
My personal preference between the two is that season 2 > season 1 in terms of MM. Now I don’t agree its perfect at all, but its better than season 1 by miles.
Now moving forward I think some tweaking is needed, and I do not think a MMR reset is completely the answer. This is due to too few players queuing up for PvP.
This is yesterday and this is today. I can’t win today no matter what I say or do or try.
From T5 Ruby to T2 now …
After 2 losses in a row you need to walk away.
If you HAVE to play you need to party up with players of your own skill level so you can get some wins.
@Dahkeus.8243: the problem is diamond/legend is it is flooded with revs and any half decent rev will train you all match and won’t let you decap/+1 anything. Bottom line you have to be better than anyone in match (including own team) in most cases to do well. So say you face someone of same skill, you are worthless on thief. This is what is really wrong with this class.
This is a meta full of hard counters. Thieves still wreck necros, even though they wreck scrappers.
Still doesn’t make them “worst class”.
A thief doesn’t wreck a necro. If a necro dies before someone rotates to them that death is on the team
To properly wreck a necro (kill faster than help can arrive) the necro player has to be extremely worse than the thief.
I think you’re still in the same “let’s judge classes based on 1 v 1 duels!” world that the other “thief is bad!” people are in.
It’s like people in this thread don’t realize that you don’t need to engage in duels to be a star player on your team…
Thieves wreck necros because they have limited stab and when their shroud is down, they’re easily burst and spiked so hard that there’s no chance the other team can revive, even if they have a S&R ranger in the same fight.
Your argument would hold weight except there are classes who do exactly what the thief can do but 1v1, support, etc.
My mesmer currently can have great map mobility (not as much as thief but enough to do job) and can 1v1 all meta classes, team fight, etc.
@Dahkeus.8243: the problem is diamond/legend is it is flooded with revs and any half decent rev will train you all match and won’t let you decap/+1 anything. Bottom line you have to be better than anyone in match (including own team) in most cases to do well. So say you face someone of same skill, you are worthless on thief. This is what is really wrong with this class.
This is a meta full of hard counters. Thieves still wreck necros, even though they wreck scrappers.
Still doesn’t make them “worst class”.
A thief doesn’t wreck a necro. If a necro dies before someone rotates to them that death is on the team
To properly wreck a necro (kill faster than help can arrive) the necro player has to be extremely worse than the thief.
while being able to 1v1, group fight, and sustain.
Isn’t that the whole reason to even take Revenant?
Doing it all while having mobility and pumping out THAT much damage is broken.
I understand you don’t want to lose your shiny new toy but overall game balance is more important than your desires
i see still some ppl understand it all wrong
its not mesmer meta. as atm mesmer is being used as portal and moa bot.
if they gave thief little bit sustain or more ability to handle 1v1 better he could easily take this role
also you saw good rotations just shut down mesmer portal. and if being ignored mesmer rotation was shutting down the enemy team. you could see how mesmer usually got the first place in points as he mostly decap/cap/ contest points.
now rotation.
for every class and build there is some degree of counter build
watching the stream and comp scepter over sword is much better as you cant stack 2 necro and i didnt see guards.
thus memser could easily take down any ele as the ele need to watch out for shatters and weapon skills as well. sword hardly being utilize in the right way.
also you saw how pro players can handle versus moa ppl so complain about.
mesmer atm taking the part of thief with decaping points. and also with good sustain on point and good 1v1 . if thief could be great in 1v1 (not good as he doesnt have sustain) i think we could see thief instead of mesmer
if any nurf will come to moa or portal mesmer will be out of meta thus its not mesmer meta rather portalmoa meta.some teams fail to pressure the mesmer but when they do the enemy fell apart.
So which pro team are you on?
Mesmer is meta and the only way a thief could take our spot is if they get some serious power creep
Toker pulled off 1.1 MILLION damage in one of the game’s while being able to 1v1, group fight, and sustain.
That’s broken.
Ok, this thread is getting ridiculous. People are now just trying to point out any scenario where thieves aren’t ideal instead of talking to the point of the thread.
Thieves are not the worst class. They’re exceptionally strong in solo Q due to the nature of their role, even though you still wouldn’t want to stack them and wouldn’t necessarily take them over something like a rev in an competitive game <- changed this one.
And regardless, they’re still much better than warriors or DH in most if not all scenarios (well, DH are probably better in low tier games for players who aren’t good at playing thieves, I guess).
Rest is very accurate and all that needs to be said!
Sorry but you two contradict yourselves within the same post and actually prove what most these posters are saying.
Thief is viable when you greatly out skill your opponents.
In pro league last night we saw only 1 thief and if you watched he literally looked like a scrub. Nowe I’m not saying he’s a scrub but that during that match his class was so out matched he looked like it.
You both even admit to thief being unviable in competitive play…..sorry that’s not a class being ok. That’s the definition of a class in need of some help.
You can literally kill the Lord while your team is in down state
its sad that people need “pro playurs” to show them how broken mesmers are but maybe at least now mesmer mains will stop yelling that mesmer is little short from being unviable
Yeah there are times where I’m ashamed to main a mesmer after reading some of the stuff that is said.
Ok after the 1st week of pro league I can honestly say w/out a doubt Mesmer is Meta.
Lots of mesmers being played and actually deciding matches. Great to see IMHO.
It’s not even funny how fast this kitten goes down
No shocker about mesmer being in a pro league comp. Every pro league mesmer streamer (even non-mesmer mains) have been playing this spec for weeks. Expect to see a lot more of it until we get nerfed again.
After last balance patch all I read here was that the sky is falling to which I said no.
Feels good to be correct yet again j must say
Rev, Scrapper, Tempest, Condi Mesmer, and Reaper.
I main druid, and there is pretty much no reason to bring a druid when SoR is easily counterable by decent players and a Scrapper can bunk a point infinitely better and actually offer damage.
Rev is a better thief and warrior combined, why bring either class.
Guardian is eh, passable but a boatload of reflects/magnetic auras and easily couterable mechanics make it underperform.
Vermillon’s ranger is really helping decide the match so I dunno if you are correct.
And Mesmer is Meta!!!!
So far watching that 1st game mesmers are a playing a HUGE part!!!
Let’s see how the rest of the games pan out, but I don’t think we’re going to see too much variation.
In today’s pro league??
Cast your votes on which classes we’ll see!!
Match 1
2 Mesmers
2 Necros
2 Revenant
2 Ele
1 Ranger
1 Engi
Match 2
2 Revenants
2 Necros
2 Eles
2 Engies
1 Mesmer
1 Ranger
Match 3
2 Ele
2 Necro
2 Rev
2 Ranger
1 Mesmer
1 Engi
Match 4
2 Rev
2 Mesmer
2 Engi
1 Ranger
1 Ele
1 Necro
1 Thief
Match 5
2 Ele
2 Mesmer
2 Rev
2 Necro
2 Engi
(edited by Azukas.1426)
I played a match with one of those d/d condi thieves. Some how some way he didn’t score a single point until the final 2 mins of the match.
How is that possible….
That is very possible as a thief if your team suc…is slightly in disadavantage
You mainly try to seek out fights where your team is loosing and help them, but if your teammate somehow dies before you get there…or dies regardless of the scenario being 2v1
You want to rotate and decap, but if they can always spare that one player from a teamfight to def far and your team still doesnt win mid, you cant.A d/d thief may also spend a lot of time skipping. No cap, no kill, just attention.
Now on topic: you know, If you have a hard fight at mid, and several players from both teams are down and a the next stomp will decide the entire fight?
So you get some stability, start stomping, and the second you hand decends, one of your teammate thinks, it is now a great time, to burst out the ultimate over 9k knockback (edit:launch) skill?It is also great to loose matches, because three people try to fight one ele at close.
Nope it was him 100%
I played a match with one of those d/d condi thieves. Some how some way he didn’t score a single point until the final 2 mins of the match.
How is that possible….
Mesmer right now isn’t where it was last season. Thank god.
What we are seeing is the typical HoT power creep here that needs to be nerfed in general. Also condi needs to be looked into as well. They are to easily spammed and lack proper excitement for viewers
^ I hear ya, but I couldn’t shake the feeling that LB was playing off the completely irrational nostalgia we have for UO.
They’re trying to sell you on the idea that they can create a perfect sandbox game for both safe play (RPing), and hardcore PvP (and PKing), but after so many years and so many titles later, I’m just too jaded to believe you can combine the two.
You can create a sandbox for the wolves and one for the sheep, but mixing the two inevitably leads to the wolves killing off the sheep and being left with a game full of wolves again. That is what UO was, and it was amazing, but these days you’ll never lure the sheep into a game that isn’t 100% consensual. The market just offers them so many other safe places.
I always found it a bit ironic that people always say they want epic PvP battles in an MMO, but there was nothing more epic than being an anti-PK in a 100% open sandbox game overrun by PKs, thieves, cheats, liars, and scammers. It was beautiful! God I miss those days. Real struggle, real emotions, tangible good and evil all around you.
Sorry, I digress….
Cause maybe the force who propelled this genre of video game realizes that the true purpose of an MMO has been lost? If you remember thier mantra was always creating an alternate world for players and this stays the same with Avatar. So him appealing to that UO nostalgia is honestly him responding to the abyss that current MMO games have left us.
As for wolves and sheep. Yeah you are right but the coddling of players needs to stop. We’ll see if it works for them.
As for it pertaining to this game we should prolly stop before infractions hit us.
whats overpowered is that they poop out tons of boons, have great survivability, and do great damage. take one of these away and the house of cards will crumble.
That’s the point of this thread. Now which would you get rid of?
Even as a dom mesmer main since gw1 (I was THAT guy), I find it really hard to play GW2 these days. I loved playing the game before the dumbfire and June trait revamp patches. Ever since then it has gone progressively worse. After HOT, which severely reduced the skill of all classes and increased the power creep to 11, I lost motivation to play my mesmer. I only play now just to see if the game is worth coming back to (Which it isnt for me atm). A real shame considering what this game could have been.
I really miss the old days of 20/20/30 CI mesmer. It was so much fun to play that spec, especially with my way of playing it
Well if I hadn’t left already, this post would have made me. Sad to see pretty much a legend retire. All things come and go, the good times in mmo’s maybe more so.
That actually makes me really sad. I didn’t realize I was a legend :o. In fact, I was actually terrible in the beginning of gw2. I decided to get better to prove people wrong that were always laughing at my ideas/me. I was a big wvw theorycrafter back then, so I had a lot of wacky ideas. Some of them like venom share and corrupt boon spiking stuck, but most of them were really bad lol.
On the topic of other games, I’m sorta looking for new games to play. Any advice?
I plan to check out Shroud of the Avatar when it’s released.
I will be returning to my roots of online gaming as well.
Long live Lord British
Thief is easily best carry in soloq if you have any idea how to rotate.
edit: I’d also rate warrior, dh and druid lower than thief in average games too.
No
Thief is bad carry when you start getting up in the divisions. Players tend to know how to play and can shut a thief down with ease
Somehow I soloq carried to legend with thief. Idk bad class obviously.
The way MM works is MM carries you to where you are supposed to be. Sure there are games where you’ll need to perform outstanding to pull off the win, but the majority have you paired against players well below your team’s MMR.
Here’s the way I see it.
BnS combat system is better due to having the more skillful player winning the match. The arenas are much better than GW2 PvP as well. Yes the PvP is basically stun lock/air combo to victory ala fighting games, but you do have ample counters to this.
That being said here is where BnS fails in my eyes.
1. Open world PvP is horrible. While their fighting engine is genius for 1v1 it is absolutely terrible in terms of group v group combat.
2. You have to grind PvE to unlock PvP skills/etc. This sucks and basically to get anywhere you need to no-life the game
3. Leveling 1-45 is fun, exciting, and goes rather quickly for a Korean MMO….then you get to the end game. It literally is a Korean Grindfest. The Hongmoon levels require like 750k experience to get 1, and your quests are like 4k exp. The amount of grinding needed to upgrade your weapons past a certain point is a lot of TIME and MONEY.
So while I greatly enjoy BnS combat I do get turned off by the grind required by the end game content. So if you have a lot of free time to devote to the game then by all means try it out, but if you hate grinding mindless PvE then it’s prolly not for you.
Thief is easily best carry in soloq if you have any idea how to rotate.
edit: I’d also rate warrior, dh and druid lower than thief in average games too.
No
Thief is bad carry when you start getting up in the divisions. Players tend to know how to play and can shut a thief down with ease
How about we buff the 3 classes that weren’t in the tourney to viability instead of nerfing rev?
Oh god no!
Stop the power creep. It’s a failed experiment power creeping to balance.
So is nerfbatting to balance. Why would people rather have everyone weak and boring rather than everyone powerful and versatile? All I know is warriors are currently severely lacking. If we buff them so they can compete maybe something about them can be found that counters revenant and tips the balance.
But judging from your arguments you’re not going to accept anything that doesn’t agree with you, so I’m done here.
That type of thinking got us season 1. While I do hate seeing classes get nerfed you have to go with the track record. Buffing buffing buffing without proper checks to power creep is a disaster. We are at a point where there has been entirely too much power creep. So now we need to reel it in.
And that means nerfs. So you target the most over performing things and bring them down.
It’s called proper game balance
You’re cherry picking where you apply your opinion on the matter. So it’s ok to swap off mesmer but they didn’t swap off double rev because they were used to it.
Please stop littering this thread and stay on topic from here on out. What would YOU do to tone down an over performing rev.
Thanks
Maybe because they could only stack one class and Mesmer was nerfed so hard that running a single one makes no sense?
:^)))))))))))))))))))))))))
Again, I’m pointing out how your premise is flawed. Nothing more.
I even told you how to properly go about this whole thing!Yeah we’ll just let you off the hook here. Please contribute to the thread or gracefully bow out.
If you decide to stay please discuss which aspect of the rev you believe should be toned down.
Thank you in advance
I’ll let you start :^)
I rehighlighted at top of this page the problem.
Go ahead and post mate. My though thoughts on nerfing tend to be the same throughout the entire HoT power creep.
You’re cherry picking where you apply your opinion on the matter. So it’s ok to swap off mesmer but they didn’t swap off double rev because they were used to it.
Please stop littering this thread and stay on topic from here on out. What would YOU do to tone down an over performing rev.
Thanks
Maybe because they could only stack one class and Mesmer was nerfed so hard that running a single one makes no sense?
:^)))))))))))))))))))))))))
Again, I’m pointing out how your premise is flawed. Nothing more.
I even told you how to properly go about this whole thing!
Yeah we’ll just let you off the hook here. Please contribute to the thread or gracefully bow out.
If you decide to stay please discuss which aspect of the rev you believe should be toned down.
Thank you in advance
Fun fact: today i had a match, we ended up with 2 thieves on team (me and other guy). The team kept blaming us for not doing well etc.
Then we split during the match, me and thief were fighting 2v2 at far and our team had 3v2 fight at home (5th enemy was at mid). Our team at home managed to wipe. They had “proper” classes, were outnumbering enemy and yet they managed to wipe. CLEARLY sole reason why we lost that match is because of double thief…. el oh el.
Regardless 1 thief should have switched to offer the best chance of victory.
I do tend to find that a lot of the thief players who refuse to switch when you get 2 aren’t that good.
You argue with emotion and disprove your “point” with each continual post.
sigh
It’s ironic. It really is.My entire point is that your point is flawed. They did swap out Mesmers. That’s true.
Probably because they received the biggest game-changing nerfs and the next best things were Scrapper and Necro, neither of which stacks as well as Revenant.You cannot assume that Revenant is OP just because it was stacked; it was stacked because it fulfilled the needed role best: Thief doesn’t sustain well enough by itself and the extra mobility and damage wasn’t needed, Warrior lacks self-sustain as well, and Guardian (or rather DH) is a bit gimmicky and easily countered (especially by Auramancers). They needed team fighters and out of the remaining options, Revenant was best.
However, you can arrive at the conclusion that Rev is OP from something more concrete: real examples.
Ex1. “I think the high mobility combined with the high amount of damage and defense makes it a tad too strong and difficult to deal with.”People wouldn’t be arguing with you as much if you had brought up an actual point, but your current logic is flawed. It has no real basis.
You’re cherry picking where you apply your opinion on the matter. So it’s ok to swap off mesmer but they didn’t swap off double rev because they were used to it.
Please stop littering this thread and stay on topic from here on out. What would YOU do to tone down an over performing rev.
Thanks