Scrapper wasnt nerfed enough last balance patch. In terms of overall health of the game the current meta build needs to be toned down significantly in terms of either damage or survivability.
I understand that there are a lot of Homers of this forum but please realize that for the good of the game is a,real thing. A marauder amulet wearing class with scrapper survivability is bad for that btw.
Also remember this isn’t about the changes the other elites need. We all know and will voice them in the proper areas. This is about the brokenness of scrapper.
I noticed you always show the fights where you have full LF
Is this a serious thread?
Most of my brethren mesmers embarrass me when they type on this forum.
oh yea? Please show us how good the class is after the recent “balance” by getting a pro team with a mesmer together and bring home a championship, I cant wait to be proven wrong.
I rest my case
Is this a serious thread?
Most of my brethren mesmers embarrass me when they type on this forum.
Is someone actually defending condi thief??
Wow….
Thank you for the build. Next time I’m on I’ll give it a try to see for myself.
Don’t mind the kids who are still crying because someone took away thier OP bunker build.
Thanks again
Class stacking is fine. The problem comes when class stacking actually gives you the best chance to win due to those classes being OP.
Any type of AI driven damage that does the majority of the damage to kill needs to be removed from the game. It empowers the most detrimental aspect in the game while removing player skill.
GW2 has always had for some reason brain dead AI damage/gameplay. These ranger pets should go the way of turrets, phantasms, etc.
Thank you
you need to understand any verbal backlash you get for doing such a thing is deserved in most cases.
I don’t need to understand it. How does anyone deserve to get flamed and cursed at if they are using something that is valid within the terms and rules of the game.?
There are certain builds out there I don’t like to fight against, but that doesn’t give me the right to be a downright awful kitten towards the other player for using it.
You know what ya did and to further explain it is pointless.
As for condi builds….I personally think they are cancerous to skillfull gameplay.
*I don’t need to illustrate what made SD unfair. Anet decided it. Take it up with them.
That’s all I need to know. In the end, your posts were irrelevant and a complete waste of time.
It’s not like you’re the one doing the balance, thus this thread was aimed at ArenaNet in the first place — not you. You just feel like you have to defend something idiotic rather than looking at the state of the profession.
Then make a buff SD thread and do us all a favor and stop littering these forums with propaganda to fuel your delusional reality.
I’d also be more than happy to contribute to said thread
So in 04/2013 we saw a DP and SD buff. Separating FS/LS was a buff.
No it wasn’t. We just wanted the pathing to be fixed not split the skill. The damage was fine, the cost was, and the effect was fine. They broke it.
But I’m not going to argue with your “cool aide” perception on what S/D used to/should be.
Because you can’t argue it due to what I say being mired in fact and yours in biased opinion. Also denying being able to FS to queue LS + Steal to instantly strip 3 boons and provide a decent burst was a buff is quite hilarious. P.S. they also fixed FS pathing in that patch
Then 8 months later we see a SD nerf and a dagger MH buff 1 year later. This by no means shows that SD was nerfed and DP buffed.
Just because it takes ArenaNet forever to do their updates doesn’t mean that the nerf on S/D was not a buff on D/P. Of all the sets that the Thief has, only D/P benefited from those S/D nerfs.
No a nerf to SD isn’t a buff to any other weapon set. DP doesn’t magically perform better vs ele’s b/c SD was nerfed. No what happens is the thief class performs worse vs the rest of the game. You need to drop the SDvDPvDDvPDvPP view and embrace Thief v Game related to balance
Sorry you’re wrong, but then your real feelings come out. I highlighted it for all to see….
Yup, that’s all you can do. Just accuse without reason because the facts are too much for you.
“In a sense, I like the same thing to happen to D/P — just keep chopping its legs so other sets can also be picked up”
Your exact quote literally….
You’re upset because anet took away your favorite ball. Instead of understanding that hey maybe my ball wasn’t fair you’ve taken up this self righteous crusade against DP.
You have failed to illustrate what made S/D unfair that it deserved all the nerfed that it received. All you do here is mock with a lot of your nonsense never giving a good reason to support your claim. Calling this thread a “self-righteous crusade againts D/P” is nothing but a dishonest representation of what’s being discussed here.
I don’t need to illustrate what made SD unfair. Anet decided it. Take it up with them. Also i’m not mocking anyone just strictly pointing out what this thread really is. In fact the MAJORITY of people agree with me.
Thank you for losing this discussion and illustrating the reason why everyone on this forum will now disregard anything you say from now on. Especially on the subject of thieves.
So it’s all about winning and losing for you. Figures.
At the end of the day, regardless of who wins and losses here, the fact remains — D/P is a dominant set and the rest are crap and you have not offered a comprehensive solution to change that
Yes, good day.
No DP is not remotely a dominate weaponset in this game so no solution is needed to change your delusional beliefs. I get it. Anet took away your overpowered toy and now instead of accepting the reality of the situation you are on a rampage to make everyone suffer as you have suffered. Get over it please
I replied w/in the post to keep it easier to manage. Please stop before you irrevocably destroy any credibility you have left.
Thank You
Let me guess you’re an l2p forum hero?
Just ignore him. He likes to mock people rather than providing an explanation.
Can this skill please Pierce?
Too often I can’t deny heals because I hit a turret, gyro, clone, minion, pet, binding root, etc.
Basically there’s a lot of AI in PvP.
Body blocking is a counter to your counter to their heal. The minions are doing what they are meant to do.
The only real scenario where you’ll have a hard time connecting a headshot is if you’re using P/P since D/P and S/P already put you in melee range which makes it imposible to miss a headshot or have something intercept your bullet.
My advice is to refrain from using P/P in PvP — the damage, the cost, and the difficulty are not worth using P/P.
I see someone is still upset about having their card pulled.
Either way w/e set you play /no
As someone who have very low condition removal in my build I know I have two choices when facing a condition thief:
1. Kill him with my initial burst.
2. Run away and do something that actually benefit my team.
I don’t get why people always try to engage a fight they know they can’t win… If I’m not running any good condition removal I won’t stay long vs condition specs unless I got them down in a few seconds. Once they start to stack me up I’m going down, which is my fault for not doing the right thing.
1 condi burst and you die. It can be delivered from stealth and youll eventually get hit.
Disclaimer: I dislike playing condi builds and have played power builds since GW2 launched.
Since the influx of thieves again in PVP after the AA buffs I thought I’d try to make a build designed to counter the other team’s thief.
So on my lunchbreak I was messing around and initially created a condi burst DrD build and jumped into two hotjoin games to test. It was full of thieves/Daredevils – perfect testing ground.
Oh my, this was the saltiest experience I’ve ever had in this game. I went toe to toe eight times with enemy thieves and obliterated them, once 2v1 on point. In turn they started verbal abusing me to no end for running cheese. I kinda expected that.
I ended up spectating most of them and to no surprise almost none of them had meaningful condi clears. Not as utilities and not as traits.
Seeing as most of my condi burst comes from utils (spider venom & impairing daggers) I only have one stunbreak/escape (ShadowStep) on a big CD. It’s an easy build to lock down.
How can players complain about other player’s builds if they do not adapt their own builds accordingly? Surely you must expect someone on the other team to have a condi setup.
Thief condi clear is in the toilet and perhaps one of the worst out of all the classes atm. To spec full condi on a thief and only contribute by hunting the other thief can be perceived as you being an kitten .
Personally run what you like since you paid for the game yet you need to understand any verbal backlash you get for doing such a thing is deserved in most cases.
No to all of this. Seriously incorporate some skill into your game fellas
No
/15 chars needed
Let me guess you’re an l2p forum hero?
No I’m a “WTF are you thinking making a spammable interrupt that can spec in Impacting Disruption+Pressure Striking hit multiple targets!!??!!” forum hero
This is perhaps the worst idea I’ve read since 2014 on these forums.
So you have to make choices and not have a be all spec…LOL ofc this is how it’s supposed to be.
Yes my options: quit this game or play D/P
5111 5111 was because of the initative – we couldn’t affort much else – I did do more than that though – depending on the situation.
I already explained why SA is important to D/D – try your ideas yourself.
But I guess you finally got my point – halfway – btw what was yours again?
Play what you want just stop crying about your preference while lobbying to get your own class nerfed when the only problem is you.
And this coming from the mesmer who shouted for a gutting of chrono bunker and a PU nerf. I also state that other classes need nerfs as they breach the game balance median and in no way shape or form is DP thief OP.
Thats,from a mesmer too
Wow signet of shadows….I can’t anymore….
So there are no traits for DP or geared towards DP. If you have to take SA on you D/D build go for CiS and regen on stealth. That’s as good as you’re getting in today’s game. They want you playing DD btw and I’d honestly drop SA for DD.
As for the other lines it is what it is. Anet wants you to buy HoT. All classes are in the exact same state. Buy HoT or don’t compete.
Try playing D/D as strictly a burst spec swooping in finishing foes off and not as some 1vX bruiser dueling spec.
No, all these traits are only of use for D/P.
I can’t take fleet shadow, Srej and CiS – If I’d take hidden thief I’d miss out on ~3-4k from my CnD.
D/D only works with DrD if I’d go condi – I hate condi.
So – you understand: There’s no way I can make my D/D power thief work as everything has been taken out of my reach.
Plus other stuff that’s wrong with D/D – the same is for P/D, they also “need” the traits D/D does but they could make hidden thief work.And again: I’m a wvw solo roamer – I’m on gunnars which has got more roamers than any other server but still I’m mostly alone. I can’t burst in as a +1 – and I’d like to play this game too – especially since I’ve once been able to – losing stuff is always bad.
So you have to make choices and not have a be all spec…LOL ofc this is how it’s supposed to be.
Yes you can go DD using D/D power. You’ll get 7% damage increase with condi clear on dodge, and either perma swiftness or cripple/damage on evades. I wouldn’t do bound on D/D btw. Play around with different utilities other than SS SR BP/Inf signet Basi. You might find that you have quite a bit of methods to close the gaps and deliver the damage.
Gone are the days of 5>1 111 5>1 111 5>1 111
So there are no traits for DP or geared towards DP. If you have to take SA on you D/D build go for CiS and regen on stealth. That’s as good as you’re getting in today’s game. They want you playing DD btw and I’d honestly drop SA for DD.
As for the other lines it is what it is. Anet wants you to buy HoT. All classes are in the exact same state. Buy HoT or don’t compete.
Try playing D/D as strictly a burst spec swooping in finishing foes off and not as some 1vX bruiser dueling spec.
Avoiding answering doesn’t make the question go away. There are no traits geared towards DP only
https://wiki.guildwars2.com/wiki/Shadow_Arts
Hidden thief which is now merged with fleet shadow which I don’t have access to as a D/D thief as HT hampers with my playstyle, SReJ – a D/D doesn’t “need” the ini regen, they “need” CiS.I can go through all other lines if you want me to – SA happens to be the one I know the best.
And btw: I already answered by saying “read the OP” and I took hidden thief + fleet shadow as an example in the OP. I don’t know what’s wrong with you but you seem to be afraid to read long texts.
Before I pick this a part I’ll let you re read and edit it…..
Avoiding answering doesn’t make the question go away. There are no traits geared towards DP only
Also people neglect all the DP nerfs over the years as well.
Im well aware of the SD changes (remember that they hard countered me) and just went with his biased statement since he already hung himself
Buffing other sets won’t go without nerfing D/P as currently a lot of traits are merged in a way that only D/P can profit from them. And you can’t take away that they have 2 shadowsteps with traits and weaposet, that it’s easier to play D/P than every other set.
If you make an OH dagger buff that lets you port to your enemy this utility is pretty much wasted for S/D thieves as they already have it on their set.
So: If you put more utility on the other weapons you won’t really satisfy the needs of each set and D/P will still be stronger.
Even if you buff S/D to what it has been D/P will be stronger, even if you buff D/D, D/P will be stronger, probably even P/D but that sets depends a lot on if condis are buffed – oh and on pistol buffs probably – I guess a faster autoattack would buff that set.
It doesn’t work without nerfing D/P in my opinion – especially since the traits are now a mess.
What traits in DA Trick or DD are catered towards DP? None.
You should seriously admit, nerfing D,P isn’t a solution at all cause it would end up nowhere.
When they nerfed S/D, it lead us to the rise of D/P. So nerfing D/P might lead us to more build diversity.
No buffs,to DP came when the SD nerf came. More people were using DP before the death of SD anyways
I’m not in the mood to dig up some past update but here’s something to prove you wrong.
April 2013
- Shadow Shot skill: The projectile portion is now unblockable. (huge buff)
- FS/LS split
- FS 1st strike used to remove boon, now added to LS
- FS cost reduced to 3 from 4 (then back to 4 again in 2014)December 2013
- Infiltrator Return nerfedSeptember Feature pack 2014
- Dagger Strike/Wild Strike/Lotus Strike now hits up to 2 targets.
- Flanking Strike: This skill now must successfully hit a target before giving the thief access to Larcenous Strike. Initiative cost has been increased to 4.If I wast to cleave with my weapon, I have to swap to S/x. D/P was meant to be a single target set, but after this update, S/D is no longer needed since Dagger’s AA is faster than Sword AA. The recent AA update only further enlarge the gap between Sword and Dagger.
That’s all I can remember on top of my head and I know there were more. I know that LS was nerfed some time ago to only remove 1 boon instead of 2. FS used to deal 252+504 and some time after the split FS/LS only deal 252+365.
*Even though D/P didn’t get a lot of buffs, the amount of nerfs to S/D was enough for players to abadon it and pick up D/P.
In a sense, I like the same thing to happen to D/P — just keep chopping its legs so other sets can also be picked up*.
So in 04/2013 we saw a DP and SD buff. Separating FS/LS was a buff. Then 8 months later we see a SD nerf and a dagger MH buff 1 year later. This by no means shows that SD was nerfed and DP buffed. Sorry you’re wrong, but then your real feelings come out. I highlighted it for all to see….
You’re upset because anet took away your favorite ball. Instead of understanding that hey maybe my ball wasn’t fair you’ve taken up this self righteous crusade against DP.
Thank you for losing this discussion and illustrating the reason why everyone on this forum will now disregard anything you say from now on. Especially on the subject of thieves.
Again thank you and have a wonderful day.
I just wanted to add that in addition to the split of FL>FL/LS (which was a buff), it originally removed only 1 boon IIRC, they buffed it to 2, then returned it to 1 and increased the cost overall by 1 initiative. That would have been fine still if it didn’t require the contact now (which was another nerf), but the should have reduced the cost by 1 again after requiring contact (specifically an unblocked/undodged/uninvulnerabled hit). Overally I agree with your assessment though. S/D has just ridden a roller coaster of buffs/nerfs. D/P and Staff are largely fine, the other sets should be brought up to their level.
Also people neglect all the DP nerfs over the years as well.
Im well aware of the SD changes (remember that they hard countered me) and just went with his biased statement since he already hung himself
You should seriously admit, nerfing D,P isn’t a solution at all cause it would end up nowhere.
When they nerfed S/D, it lead us to the rise of D/P. So nerfing D/P might lead us to more build diversity.
No buffs,to DP came when the SD nerf came. More people were using DP before the death of SD anyways
I’m not in the mood to dig up some past update but here’s something to prove you wrong.
April 2013
- Shadow Shot skill: The projectile portion is now unblockable. (huge buff)
- FS/LS split
- FS 1st strike used to remove boon, now added to LS
- FS cost reduced to 3 from 4 (then back to 4 again in 2014)December 2013
- Infiltrator Return nerfedSeptember Feature pack 2014
- Dagger Strike/Wild Strike/Lotus Strike now hits up to 2 targets.
- Flanking Strike: This skill now must successfully hit a target before giving the thief access to Larcenous Strike. Initiative cost has been increased to 4.If I wast to cleave with my weapon, I have to swap to S/x. D/P was meant to be a single target set, but after this update, S/D is no longer needed since Dagger’s AA is faster than Sword AA. The recent AA update only further enlarge the gap between Sword and Dagger.
That’s all I can remember on top of my head and I know there were more. I know that LS was nerfed some time ago to only remove 1 boon instead of 2. FS used to deal 252+504 and some time after the split FS/LS only deal 252+365.
*Even though D/P didn’t get a lot of buffs, the amount of nerfs to S/D was enough for players to abadon it and pick up D/P.
In a sense, I like the same thing to happen to D/P — just keep chopping its legs so other sets can also be picked up*.
So in 04/2013 we saw a DP and SD buff. Separating FS/LS was a buff. Then 8 months later we see a SD nerf and a dagger MH buff 1 year later. This by no means shows that SD was nerfed and DP buffed. Sorry you’re wrong, but then your real feelings come out. I highlighted it for all to see….
You’re upset because anet took away your favorite ball. Instead of understanding that hey maybe my ball wasn’t fair you’ve taken up this self righteous crusade against DP.
Thank you for losing this discussion and illustrating the reason why everyone on this forum will now disregard anything you say from now on. Especially on the subject of thieves.
Again thank you and have a wonderful day.
Engineer historically have always been one of Anet’s favorite classes. Always able to be in the meta but never become that OP nerf now build (except turret which took how long to remove??)
The problem with engi is they’ve always been king of the passive. I would be more acceptable of their ability to survive if they gave up all the passive junk. Incorporate a hammer nerf and now we’re looking at a more balanced engi.
That being said nothing will correctly be changed on Engi due to being Anet’s golden child. Always 2nd strongest never OP enough to get the correct nerfing….the dev in charge of them is very smart/connected.
Thus my point wins out.
If your point is the point of this thread? :o
Nerfing a weaponset will not result in Anet buffing the one of your choice.
This was never about D/D – read OP.
Anet’s track record proves this over and over again. This is even apparent after the death of multiple sets SD PD and SP.
Thank you for proving my point
So your point is that anet don’t care about their game, or what was your point?
Taken from the post that began this farce of a thread:
" then lets nerf D/P so the other weapon sets have got a chance."
Please stop posting now and try and save some dignity
No buffs,to DP came when the SD nerf came.
Seems as if you finally got the point.
More people were using DP before the death of SD anyways
If you mean the nerf ~1,5 years ago, then no, more people were playing S/D – but I guess that was more because they were tired of D/P, not because S/D was better.
So, yes in this case, if D/P were nerfed significantly thief would likely be dead (except for staff) – if the nerfs came thoughtlessly and without compensation elsewhere – which is to be expected. If not though all that is and will be left is D/P (and staff).
Thus my point wins out.
Nerfing a weaponset will not result in Anet buffing the one of your choice. Anet’s track record proves this over and over again. This is even apparent after the death of multiple sets SD PD and SP.
Thank you for proving my point
You should seriously admit, nerfing D,P isn’t a solution at all cause it would end up nowhere.
When they nerfed S/D, it lead us to the rise of D/P. So nerfing D/P might lead us to more build diversity.
No buffs,to DP came when the SD nerf came. More people were using DP before the death of SD anyways
Your reading comprehension needs a lot of work. Maybe you should re read my post again. I suggest you do so.
Right. Is that the reason why you can’t answer a simple question on to what are you trying to prove?
Let’s suppose you won, then what? Did that prove anything?
That if you lost to what you counter, you’re not mechanically qualified to even speak in this forum about dp nerf. You’re so focused on dp nerf that you have no idea what it’s like at its highest level of play. It has hard counters and you have to outplay average players on certain professions. You’re just kittening kittened to even remotely suggest nerfing dp
Certainly the result of a duel will not support that since the purpose of this thread is to highlight the fact that D/P is over tuned while the rest of the weapon sets are not.
A lost of using D/D doesn’t conclude the player’s disqualification in requesting a D/P nerf, rather the opposite. The reason for the lost is a proof that D/D is in need of a buff.
A D/P lost will not make sense because it is an obvious superior weapon set, but the problem is, Jana is not a D/P user so to prove your point, you’ll have to challenge someone else who is proficient with D/P.
I am an S/D, D/D, and P/P user myself, so you can’t prove your point challenging me either because my lost will only prove that the sets I’m using sucks and need a buff — and your lost will prove that S/D needs a buff.
No result in the duel will prove your point.
DP is not over tuned in regards to overall game balance. Is it better in certain situations than DD? Yes it is but that in norder way shape or form means it’s OP in the grand scheme of things.
I know its hard as for us (non thief mains) to admit we’ve just been out skilled by a better player who’s on a thief
D/D is the easiest weaponset to use mechanically of all the physical melee sets. The problem is anet has made thief’s effectiveness directly tied to mechanical difficulty of the set while the rest of the game’s classes do not abide by this rule.
Now before all the DD users in this thread come for blood let me clarify MECHANICALLY EASY. This is not mean easy to be effective, but says the total effectiveness drops significantly as skill level increases. This is how games are supposed to work btw.
Thank you
I disagree as the range is too short, the animation duration too long, players too mobile and the initative costs too high.
So yes, in a vacuum CnD is really easy.Once again you demonstrate the fine art of not comprehending what you’ve just read.
MECHANICAL SKILL
This is in reference to how many keystrokes are needed to play the weaponset. Also it delves into the land of hitting the correct button in response to what you are seeing.
I’m sorry but DD does not require much of that compared to the other sets. In fact I would put SP above DD in terms off mechanical skill.
Yes we all know DD has range issues….but kitten it’s a melee set.
So I’m curious as to which animation on DD is too long?
Alright, so I see – you refuse to get the point – thanks for proving it =)
Good to see you finally realize you have no argument.
D/D is the easiest weaponset to use mechanically of all the physical melee sets. The problem is anet has made thief’s effectiveness directly tied to mechanical difficulty of the set while the rest of the game’s classes do not abide by this rule.
Now before all the DD users in this thread come for blood let me clarify MECHANICALLY EASY. This is not mean easy to be effective, but says the total effectiveness drops significantly as skill level increases. This is how games are supposed to work btw.
Thank you
I disagree as the range is too short, the animation duration too long, players too mobile and the initative costs too high.
So yes, in a vacuum CnD is really easy.
Once again you demonstrate the fine art of not comprehending what you’ve just read.
MECHANICAL SKILL
This is in reference to how many keystrokes are needed to play the weaponset. Also it delves into the land of hitting the correct button in response to what you are seeing.
I’m sorry but DD does not require much of that compared to the other sets. In fact I would put SP above DD in terms off mechanical skill.
Yes we all know DD has range issues….but kitten it’s a melee set.
So I’m curious as to which animation on DD is too long?
So what your saying is the best thief in PvP could compete against the non best necros, scrappers, eles, mesmers, DHs, etc only because he used DP, AND that means we need to nerf DP instead of buff the other sets? So what would happen if he went up against the best of other classes? Yeah thanks for proving that this thread is a joke.
Btw who is this best thief lol
You are a joke as all you want is to stir things up to get attention. I don’t know whats up with all of you today/tonight – was there something in your water?
But like already said by not only me: Read the thread – it’s probably enough if you read the newly merged OP. I don’t think you’ve learned anything about thief in the meantime, so you probably won’t understand what exactly the point of this thread is, so to you it will all be pointless and an utter joke.My buddy forwarded me a video of a D/P thief and said “you’ll like it, the best pvp thief” I wrote “the best” = I have no clue if he really is but his play was really good. But I forgot his name and since he was D/P anyway I didn’t care too much.
ETA: Please try to get this: D/P has got all utility most if not all thieves want to have. All other sets had to trait for it. These traits have mostly been deleted or put together in a way no one can take the traits they “need” anymore. Even if you buff OH dagger D/P will be the strongest set – and all sets would “taste” alike = no real diversity. Also not every set needs the exact same utility; a S/D thief likely couldn’t care less about blind on CnD, to me it’s crucial, D/P has it on the set anyway. As long D/P is the strongest set (which it likely will always be as they don’t have to trait for their utility) it will be the most played set and get the most attention. And since its the strongest link in our fragile class it was only that when D/P (which is pretty much indestructible) wasn’t viable anymore that anet did something (one can argue whether or not that was the right thing) – but it all only really suited D/P. So what anet should do is delete everything but staff, SB and D/P – if that is your idea of balance, then yes I know nothing about balance.
But : I found that my ideas of putting most of the utility on traits won’t work with the “3 traits to chose from in each bracket” – so I guess this will be just as the botched former trait aquisition thingy – it will be kept like it is until they redesign the game in a year or so – and we won’t hear anything in the meantime. They’ll probably wonder why no one really plays their game anymore, though.
You started a thread titled “Please nerf D/P”
When we laughed at you you started to really post all your feels thus solidify the salt with in you. You also refused to see the truth.
So how about ya knock this kitten off?
If you find D/P easy then I congratulate you. I see a lot, I mean a lot, of bad thieves and frankly I’m one of them. The amount of AoE alone makes thief (of any stripe) challenging for me. Having said that, I enjoy the challenge.
D/P is the easiest set thief has got.. If you already know thief then D/P shouldn’t be a problem for you.
If you’re trying to recruit for [Teef], it’s a poor job lass. Getting to know thief is a job in and of itself. But keep on posting, no skin off my back.
And I never said D/P wasn’t the easiest weapon set. That much has proven over and over.
D/D is the easiest weaponset to use mechanically of all the physical melee sets. The problem is anet has made thief’s effectiveness directly tied to mechanical difficulty of the set while the rest of the game’s classes do not abide by this rule.
Now before all the DD users in this thread come for blood let me clarify MECHANICALLY EASY. This is not mean easy to be effective, but says the total effectiveness drops significantly as skill level increases. This is how games are supposed to work btw.
Thank you
I just want to see multiple viable weapon sets. Reverting S/D to where it was about 18 months ago, changing P/P #2 to something more useful, and leaving D/P where it is at would improve my mood.
Also, the only pistol trait is still lame.
It takes really good players to make D/P seem powerful (as I’m learning). Most of us are not that good to be honest.
Not really, it’s pretty easy, although I watched “the best” thief in pvp the other day and his timing was pretty godlike. He wouldn’t have that much success with another set – and that is sad and one of the points.
So what your saying is the best thief in PvP could compete against the non best necros, scrappers, eles, mesmers, DHs, etc only because he used DP, AND that means we need to nerf DP instead of buff the other sets? So what would happen if he went up against the best of other classes? Yeah thanks for proving that this thread is a joke.
Btw who is this best thief lol
So let’s look at the grand scheme of things.
Lets say the vocal minority here who do not understand balance succeed and get DP nerfed to DD levels….what do you think the thief class will be after that? Please tell us what you think will happen from there.
The vocal minority that knows nothing about thief is you – we already had that. If you want to know the “grand scheme of things” read the thread – a lot of great thoughts in here.
And btw: If I were interested in other classes (thus know them) I would probably do the same on their forums as the non existent diversity sucks.
We’ve already established that as a mesmer main I know more about this class than you do. We’ve also established that in terms of overall game balance I’m yet again light years ahead of you.
What you’ve established is that you are better at slinging personal insults b/c you have nothing else.
So let’s look at the grand scheme of things.
Lets say the vocal minority here who do not understand balance succeed and get DP nerfed to DD levels….what do you think the thief class will be after that? Please tell us what you think will happen from there.
The vocal minority that knows nothing about thief is you – we already had that. If you want to know the “grand scheme of things” read the thread – a lot of great thoughts in here.
And btw: If I were interested in other classes (thus know them) I would probably do the same on their forums as the non existent diversity sucks.
I read the thread and laughed a lot,while doing so I might add. What I found is a bunch a WvW SA D/D thieves are lobbying to nerf DP so they can kill them while secretly hoping anet then buffs D/D to compensate for the destruction of thief viability.
I’m giving y’all a second chance to redeem yourselves
So let’s look at the grand scheme of things.
Lets say the vocal minority here who do not understand balance succeed and get DP nerfed to DD levels….what do you think the thief class will be after that? Please tell us what you think will happen from there.
I think we all sort of forgot, pre 2015 patches, that it was normal for thieves to easily down non-bunker mesmers, because it was widely received that thief generally trumps mesmer.
after the recent patches and elite specs, mesmers got a taste of what it’s like to burst down the thief, to let the hunter become the hunted in a way?
now it’s reverted, and we’re left to post on forums about how it makes us sad insideHow is it reverted?
Because a thief gets a harder hitting AA’s?
Seriously the whining and complaining is out of control on these forums.
Chronobunker was the most broken build to ever grace GW2 PvP. Yes it was more broken than 4x Cele Ele.
Y’all just don’t get it do ya?
Rofl. It’s funny how you don’t realize it was only the res mechanics that were broken. The D/D cele ele meta was easily the most broken moment in pvp history. They introduced the reduced class stacking rule because of it XD
But whatever, be a drama kitten if it please you
Yet games reached 500 points,and ended. I didn’t say it was the most OP but the most broken due to watching paint dry being more entertaining.
Thanks for your input though
Right. You just seem to have failed to appropriately identify that it was the res mechanics that were broken. Mesmer just had the easiest setup of tools to take the best advantage of that. Without those broken res mechanics team fights would have ended, points would have been captured, and scores would have resolved much more quickly.
Thanks for your input though.
Yeah it was only the res mechanics lol….
Least the game ended
but seriously, until now, since the patch, have you been thief food?
No
I think we all sort of forgot, pre 2015 patches, that it was normal for thieves to easily down non-bunker mesmers, because it was widely received that thief generally trumps mesmer.
after the recent patches and elite specs, mesmers got a taste of what it’s like to burst down the thief, to let the hunter become the hunted in a way?
now it’s reverted, and we’re left to post on forums about how it makes us sad insideHow is it reverted?
Because a thief gets a harder hitting AA’s?
Seriously the whining and complaining is out of control on these forums.
Chronobunker was the most broken build to ever grace GW2 PvP. Yes it was more broken than 4x Cele Ele.
Y’all just don’t get it do ya?
Rofl. It’s funny how you don’t realize it was only the res mechanics that were broken. The D/D cele ele meta was easily the most broken moment in pvp history. They introduced the reduced class stacking rule because of it XD
But whatever, be a drama kitten if it please you
Yet games reached 500 points,and ended. I didn’t say it was the most OP but the most broken due to watching paint dry being more entertaining.
Thanks for your input though
-snip because addressed-
If you actually played thief you’d know that there is no reaction to getting Basi Venom’d from stealth and / or steal. But I think you do know that, and I think you are trying to sidestep that fact because you don’t want to admit you are obviously wrong.
???
Every stunbreak ever?
You can certainly react to basi before having to sit through a whole auto attack chain.
Can someone explain what this person means, since he has his figurative hands over his ears now?
React time on sneaky attack and use stun break is +- 1.5 sec, when you use stun break you are allready imobil becaose -50% Hp, now you must use skill on condition cleanse ( next 3/4-1s react time) -> you are death right now.
Your advice to someone using the stun break is quite ridiculous in this situation.
It think it’s time to grab a few friends and practice hitting your stun breaks really fast. Seriously go do that now plz
Ofc i need practice with my Thief
Maybe start use your head and stop defending broken AA boost. Same people like you defending broken DMG on Rangers pets
thats just sad on ur part
i can assist u and will volunteer to basi u over and over
-snip because addressed-
If you actually played thief you’d know that there is no reaction to getting Basi Venom’d from stealth and / or steal. But I think you do know that, and I think you are trying to sidestep that fact because you don’t want to admit you are obviously wrong.
???
Every stunbreak ever?
You can certainly react to basi before having to sit through a whole auto attack chain.
Can someone explain what this person means, since he has his figurative hands over his ears now?
React time on sneaky attack and use stun break is +- 1.5 sec, when you use stun break you are allready imobil becaose -50% Hp, now you must use skill on condition cleanse ( next 3/4-1s react time) -> you are death right now.
Your advice to someone using the stun break is quite ridiculous in this situation.
It think it’s time to grab a few friends and practice hitting your stun breaks really fast. Seriously go do that now plz
I think we all sort of forgot, pre 2015 patches, that it was normal for thieves to easily down non-bunker mesmers, because it was widely received that thief generally trumps mesmer.
after the recent patches and elite specs, mesmers got a taste of what it’s like to burst down the thief, to let the hunter become the hunted in a way?
now it’s reverted, and we’re left to post on forums about how it makes us sad inside
How is it reverted?
Because a thief gets a harder hitting AA’s?
Seriously the whining and complaining is out of control on these forums.
Chronobunker was the most broken build to ever grace GW2 PvP. Yes it was more broken than 4x Cele Ele.
Y’all just don’t get it do ya?
https://wiki.guildwars2.com/wiki/Dancing_Dagger Ranged attack, it might be puny, but it’s ranged.
If you want false technicality there you go. But when it comes to meta the ranged aspect of the pistol offhand is completely overlooked by its usage as in utility. And Meta is the only thing that does/should matter since it revolves around choosing the superior choice.
Get out of here…now that’s just petty and silly.
There’s a big difference between a “ranged attack” and a “ranged weapon set”.
And Meta doesn’t matter because ArenaNet is not balancing based on the Meta. They said it themselves, they balanced based on all aspect of the game which include both PvP and WvW.
But I’ll bow out man.You win, I won’t argue. We done, and I won’t visit this thread again.
You don’t add anything constructive anyway.
He’s actually right lol.
You want to play D/D in today’s game then you all need to change your builds.
1st drop SA
2nd I incorporate as many gap closers as possible
3rd accept that the set isn’t what it was
There now stop trying to nerf something that is perfectly balanced with the rest of the game
LOL PvE
/15
Nothing funny tho, Anet buffed thieves to be viable to be in PvE Raid, and the damage boost will have major impact in sPvP. Makes perfect sense right?
You dont make sense lol