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S/d Condi needs to go

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Posted by: Azukas.1426

Azukas.1426

But what happened to, never playing Thief? Just saying

Called made one might as well finish it lol

Go fish since that’s all your doing now

S/d Condi needs to go

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Posted by: Azukas.1426

Azukas.1426

This is just a “nuhuh” “uhhuh” argument at this point.

I mean, I’m sympathetic to the fact most players don’t know how to fight this and die to it. When I face a team with a good S/D condi player I have to hope my team can handle the build. I tend to attribute that to experience though. Most people aren’t used to fighting a thief with hit and run attributes as high as sword can get.

Same for facing a good enemy thief on power who just assassinates my teammates. Hard to win when your guardian is getting instagibbed (because not good at the class) and the enemy thief keeps your team feeling the pressure.

Ranged pressure really screws up this build. It has a hard time getting stealth and the evade frames aren’t that good. But, that’s the thing. Most people don’t bring ranged pressure and let the thief string them along long enough for their health to disappear.

Let me spell it out for you.

1. I got plat playing s/d condi thief and I don’t play thief

2. The biggest person refuting that this build isn’t OP is Sly. He said he beat a top 70 player in like 20 odd duels w/out that player winning a single duel. I beat him with ease and I’m not a top 70 player or thief main. In fact when we both used d/p meta build and dueled I beat him at that too. How is that possible? I know someone here isn’t telling the truth and it ain’t me.

At this juncture in the thread the evidence I’ve provided shows this build is OP. The people refuting have zero evidence it is not, or have any of you countered my evidence. You’ve just used your opinion.

Sad I know more about thief….

Funny when someone doesn’t play Thief. Too bad screenshots can’t be posted currently, that’s when the real fun comes in play.

And on the S/D Condi you beat me once, the other 3 times you died when I was at 50% each time and you didn’t want to duel in the first place because of cleanses and you complained whenever I cleansed.
This shall suffice for now.

https://imgur.com/a/h6FJw

LOL it’s called proof of heroics farming

Need to unlock the elite somehow & PvE is not something I do

S/d Condi needs to go

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Posted by: Azukas.1426

Azukas.1426

This is just a “nuhuh” “uhhuh” argument at this point.

I mean, I’m sympathetic to the fact most players don’t know how to fight this and die to it. When I face a team with a good S/D condi player I have to hope my team can handle the build. I tend to attribute that to experience though. Most people aren’t used to fighting a thief with hit and run attributes as high as sword can get.

Same for facing a good enemy thief on power who just assassinates my teammates. Hard to win when your guardian is getting instagibbed (because not good at the class) and the enemy thief keeps your team feeling the pressure.

Ranged pressure really screws up this build. It has a hard time getting stealth and the evade frames aren’t that good. But, that’s the thing. Most people don’t bring ranged pressure and let the thief string them along long enough for their health to disappear.

Let me spell it out for you.

1. I got plat playing s/d condi thief and I don’t play thief

2. The biggest person refuting that this build isn’t OP is Sly. He said he beat a top 70 player in like 20 odd duels w/out that player winning a single duel. I beat him with ease and I’m not a top 70 player or thief main. In fact when we both used d/p meta build and dueled I beat him at that too. How is that possible? I know someone here isn’t telling the truth and it ain’t me.

At this juncture in the thread the evidence I’ve provided shows this build is OP. The people refuting have zero evidence it is not, or have any of you countered my evidence. You’ve just used your opinion.

Sad I know more about thief….

S/d Condi needs to go

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Posted by: Azukas.1426

Azukas.1426

FYI: saying “zero skill” is a good way to get everyone to ignore you.

No it really is & has to go.

S/d Condi needs to go

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Posted by: Azukas.1426

Azukas.1426

i play power s/d at t3 plat..this s/d condi spam no skill stuff seriously needs to go, it’s even more annoying then ventari rev, just because it requires 0 skill and kills off all the fun power builds except thief

Sums up the issue with the build nicely.

Saltiness and Toxicity

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Posted by: Azukas.1426

Azukas.1426

Thief can delay the full cap and if they don’t send anyone to your home you start with a 1-0 cap for a few ticks.

Thief is absolutely not ment to be delaying any caps at all. Not to mention Thief wont be even able to stay in the area of Node long enough to make it even worth it as by now, your team is dying in 4v3 at Mid.

That being said a thief going home will lose the cap giving them a 2-0 cap.

Disagree.
Thief going home and having INC will bail Close and win Mid thanks to +1. Leaving you with 2-1 cap and a 5v2 in your favor, which can be rotated pretty quickly

Thief going mid with someone else going far can work better b/c Thief can rotate home/far based on their split

True, but if we are speaking of Meta Thief in Rank, then such Thief is in no way supposed to be in Team fight. IF somebody is going Far a Thief should go, too. Making it 2v1. Yet, your team will be 2v4 at Mid (in other scenario 2v3) which is just plain bad aswell. So in my opinion 2 Far/1 Close/ 2 Mid Scenario should be done only with a heavy sustain team, or just not Mid at all. It can always turn in to a Nightmare especialy in Legacy of the Foefire.[/quote]

You do realize a thief won’t insta die in a 1v1? Any competent thief can keep a node contest for enough time for home to cap & for gain a point advantage. Yes a 2v1 on far on open is prolly the best split.

You automatically assume giving up a 2v4 or 3/4 at mid is a bad thing. You should have enough support & player skill to stall enemy cap & rotate off w/out dying.

Saltiness and Toxicity

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Posted by: Azukas.1426

Azukas.1426

The MMR system in itself is also quite flawed. I’ve ran into Gold players that still didn’t know that as a thief they should go home

That’s not flawed MMR. The problem is you actually believing thief needs to cap home on opening split.

It was an example to show lack of game knowledge in ‘higher’ rankings. If that was your takeaway from everything that I wrote, I pity you.

Thief capping home is more of a mid MMR thing. As you get higher thieves tend to stealth mid or go far. Thief is not that good at holding home if the enemy sends someone there on initial split. At middle range MMR people seem to focus on doing home/mid splits (probably wisely so) and higher MMR tend to do 1-3-1.

But if thief isnt good at holding someone that is sent home, how is far easier, unless u speak of +1, which rarely happens in pug startpushes

Thief can delay the full cap and if they don’t send anyone to your home you start with a 1-0 cap for a few ticks.

That being said a thief going home will lose the cap giving them a 2-0 cap.

Thief going mid with someone else going far can work better b/c Thief can rotate home/far based on their split

Saltiness and Toxicity

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Posted by: Azukas.1426

Azukas.1426

The MMR system in itself is also quite flawed. I’ve ran into Gold players that still didn’t know that as a thief they should go home

That’s not flawed MMR. The problem is you actually believing thief needs to cap home on opening split.

It was an example to show lack of game knowledge in ‘higher’ rankings. If that was your takeaway from everything that I wrote, I pity you.

Thief capping home is more of a mid MMR thing. As you get higher thieves tend to stealth mid or go far. Thief is not that good at holding home if the enemy sends someone there on initial split. At middle range MMR people seem to focus on doing home/mid splits (probably wisely so) and higher MMR tend to do 1-3-1.

Right, but the emphasis is on players being at higher MMRs and still not knowing what to do in matches (ie chasing around map, not contesting Bell, Svanir, Artifacts, etc.).

I wrote the original post on mobile while taking a break from boarding up the house for Irma, so the writing is a bit sloppy, but the points are still there.

Was all voided when you said thieves cap home on opening split.

Anyways be safe with Irma on her way and good luck to you and your family.

Saltiness and Toxicity

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Posted by: Azukas.1426

Azukas.1426

The MMR system in itself is also quite flawed. I’ve ran into Gold players that still didn’t know that as a thief they should go home

That’s not flawed MMR. The problem is you actually believing thief needs to cap home on opening split.

S/d Condi needs to go

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Posted by: Azukas.1426

Azukas.1426

Why are people blaming s/d on a set that has 1 condi tick, torment from dancing dagger.

Its statements like this that make me wonder if many of the people on this forum even play Thief.

You use sword, which immobilizes (and adds 2 poison – 3 if using venom)
Immobilize prevents your enemy from dodging
You dodge immediately – while they are immobilized (and add 1 cripple, 1 torment, 2 bleeds – +4 poison if using venom)

If you land sword 2, the immobilize will much more than likely not be cleansed by the time you dodge.

-No, this build is not overpowered. It is, however, overperforming.
-Pistol mainhand cannot do the same as this, as its immobilize is A) not instant, not a shadowstep and C) a projectile.

The immobilize only lands on S2 damage being applied which has a Animation time (not instant) which is completely separate from the Shadowstep portion, almost any moving player won’t get immob’ed, the only time the Immob lands every single time is against stationary targets, and as was shown from someone in this thread when I dueled them they messed up the S2 quite a bit and dodged before the attack portion of S2 which means no Immob which also meant no poison.

Most claims made about the Build being OP/over performing try to make the claims as if the defending player is standing still and not actively fighting/cleansing/blocking/moving/ anything else a player does. Players aren’t Target Golems they move cleanse Dodge etc.

Your reference to the person who dueled you shows nothing but the inexperience or lack of mechanical skill of that player. S/D power is my main build for WvW roaming. I have zero troubles landing Infiltrator’s Strike. If I changed from power to condi, I’m not going to suddenly whiff all of my sword 2’s – and I don’t since my off-set go-to build is now S/D condi. Single targets don’t move any differently in WvW than they do in sPvP.

I’m also going to assume you were also on a thief? Yeah, Thief vs. Thief is not the end-all and be-all of comparing the effectiveness of a build. This mentality of “Well, META thief can beat this, so its obvious that nothing needs to change” needs to go.

I was hitting the dodge key too fast as I was up for LONGER than I should have been. That being said we did duel and he lost easily and had no chance to beat me.

He also showed up on a d/p SA, Trck, DD build.

We finally at the end did one D/P meta mirror duel and somehow this non thief player won that duel hands down too.

I rest my case, and listen to the fella above me who echoes my thoughts. Poison on panic strike is the problem. Remove that and all is well.

S/d Condi needs to go

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Posted by: Azukas.1426

Azukas.1426

All you read in chat is how broken and easy to use the build is. This build needs the axe, and has been proven to be in need of it.

Players badmouthing thieves in PvP? GASP! No WAY!

Also the best burst is 2, Dodge, Steal, Dodge, 2. You don’t even need spider venom for it to work. Also Steal and dodge will kill a marauder thief if not cleansed or healed. Test it

So? That’s like saying I can kill any bunker build easily as long as they just stand there and take it without trying to fight back.

We are talking about PvP they can’t leave the point tbh. Yo u can break them down and kill them. You can also +1 them and burn em down with ease.

S/d Condi needs to go

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Posted by: Azukas.1426

Azukas.1426

I’ve seen an EXTREME amount of condi s/d thieves and I must say thank god.

All you read in chat is how broken and easy to use the build is. This build needs the axe, and has been proven to be in need of it.

<edit>

synergy I read your post below me and what makes the s/d variant FAR greater than the d/d variant is sword. D/D you can time your bursts during the deathblossom animation. Where as s/d they shadow return and you can’t do that.

Also the best burst is 2, Dodge, Steal, Dodge, 2. You don’t even need spider venom for it to work. Also Steal and dodge will kill a marauder thief if not cleansed or healed. Test it

(edited by Azukas.1426)

S/D Core Power Legendary

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Posted by: Azukas.1426

Azukas.1426

:(

Someone found it

Bummer

S/d Condi needs to go

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Posted by: Azukas.1426

Azukas.1426

By the way no matter how one tries to spin it Condition s/d adds 6 poison for the use of 15 ini which is around 800 damage per tick.

Claiming one has to factor in all of the other traits and utilities as being “part of s/d” is no different then my claiming s/d cleanses 5 conditions in a second for 0 ini which the build I linked to can in fact do thus concluding it “op”. If you want to include all of the other traits that add conditions as being part of s/d then any trait or utility that REMOVES conditions muct be considered part of any given weaponset.

The build I linked to is not even taking all the cleanses that are available to it.

We’re not talking WvW we are talking PvP.

You’re build in terms of PvP has zero redeeming qualities. You can’t team fight, duel on side points, or even play a decap +1 roll. The s/d condi can do ALL of those things albeit not as mobile as the D/P dash meta build.

Please no one really cares about WvW when talking game balance. The mode isn’t balanced in the least.

Thank You

S/d Condi needs to go

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Posted by: Azukas.1426

Azukas.1426

Azukas…
You’ve been saying a whole lot I’ll give you that, but you have nothing to show for it.

Proving it should be very easy for you, just record a match of you facestomping with your build, then share it.

You refuse to do that, and instead insist on showing highly questionable screenshots, which makes people question your credibility (surprise surprise).

Burden of proof lies with the claimant.

It’s already been proven. At this juncture we aren’t questioning if it’s over tuned but how to scale it back.

My suggestion is no poison on immob

But not only Inf Strike has immobilize :| They would nerf all condi thieves with that change. I suggest lowering condition damage overall. lol

I would love for a net to nerf condi damage game wide but we all know that ain’t happening lol

Yes this would be a small need for all condi builds but it needs to happen especially since thieves can immob many times in a,row

S/d Condi needs to go

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Posted by: Azukas.1426

Azukas.1426

Azukas…
You’ve been saying a whole lot I’ll give you that, but you have nothing to show for it.

Proving it should be very easy for you, just record a match of you facestomping with your build, then share it.

You refuse to do that, and instead insist on showing highly questionable screenshots, which makes people question your credibility (surprise surprise).

Burden of proof lies with the claimant.

It’s already been proven. At this juncture we aren’t questioning if it’s over tuned but how to scale it back.

My suggestion is no poison on immob

S/d Condi needs to go

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Posted by: Azukas.1426

Azukas.1426

Azukas you were the one in the dueling server complaining how druid was boring and skill-less to play, yet you were playing condi thief, a build that only requires 3 buttons to kill someone with.

I remember that day!

I was apologetic about using my build and you were complaining how it took ZERO skill to play. I agreed but then laughed because you were sitting on a menders druid in a dueling server lol.

The best part was you trying to justify how druid takes skill & everyone just laughed.

I appreciate the post supporting my position on the build though.

Have a nice day

S/d Condi needs to go

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Posted by: Azukas.1426

Azukas.1426

I got nothing. You win.

Look I provided all the proof needed. The build is overtuned and needs to be nerfed.

That’s fact. My screen shots show it, and you can’t refute it.

It’s fact.

Time to move on and let’s talk about how we can bring the build down a peg or two to balance it properly.

I would begin by removing the poison on immob. This is what makes the build shine and what needs to be removed. Take this away and you still maintain the poison upkeep that d/d has. This keeps D/D as a nice condi weaponset while maintaining a definite weakness, but it removes s/d condi which is needed.

So what say you Sly? Like my change? I’m pretty sure that change doesn’t affect s/d power, and keeps d/d a good choice for condi.

Signed,

A Mesmer who placed Plat using S/D Condi Thief

p.s. Yes having p/d nerfed is intentional as well.

Lulz those screens show nothing except a competent Pvp player placed in platinum, com on provide a VoD unedited of the OP build in action, but it won’t happen since it’s not OP. Burden of proof just saying.

Cute quote edit you did there, almost as cute as the ingame mail, must be grasping pretty hard right about now.

Welcome to the dark side Sly……

FYI everyone else reading inf strike in then dodge does 50% of a marauder thief’s HP if not cleansed. Steal and dodge if not cleansed will 100-0 you.

Sly can now attest to this.

I still stand by the assertion that anyone with a Meta build can handle a Condi Thief if they play competently, without having to run full clears. The Steal an Dodge still needed Spider Venom for the full Burst to 100-0 without any cleanse again this no different than letting a power player attack without Doing anything to mitigate the damage.

No you actually had to clear it to not die lol.

As for any meta build being able to handle it 1v1 that’s not the problem. The build isn’t a 1v1 build. You still decap and +1 accordingly, but you have better finish capability due to most ppl not having the needed clears to deal with your condi application. You also 1v1 better than the meta d/p build and can easily topple the d/p power meta build using this build.

The only sacrifice you make is dash. In an organized 5v5 i would expect d/p dash to reign supreme due to the nature of voice coms/etc. In regular day ranked queue though this build out performs d/p dash significantly. Unless ofc you have a player of Sind’s caliber, but even then I would assume Sind/Toker on s/d condi would be absolutely stupid in terms of results.

S/d Condi needs to go

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Posted by: Azukas.1426

Azukas.1426

I got nothing. You win.

Look I provided all the proof needed. The build is overtuned and needs to be nerfed.

That’s fact. My screen shots show it, and you can’t refute it.

It’s fact.

Time to move on and let’s talk about how we can bring the build down a peg or two to balance it properly.

I would begin by removing the poison on immob. This is what makes the build shine and what needs to be removed. Take this away and you still maintain the poison upkeep that d/d has. This keeps D/D as a nice condi weaponset while maintaining a definite weakness, but it removes s/d condi which is needed.

So what say you Sly? Like my change? I’m pretty sure that change doesn’t affect s/d power, and keeps d/d a good choice for condi.

Signed,

A Mesmer who placed Plat using S/D Condi Thief

p.s. Yes having p/d nerfed is intentional as well.

Lulz those screens show nothing except a competent Pvp player placed in platinum, com on provide a VoD unedited of the OP build in action, but it won’t happen since it’s not OP. Burden of proof just saying.

Cute quote edit you did there, almost as cute as the ingame mail, must be grasping pretty hard right about now.

Welcome to the dark side Sly……

FYI everyone else reading inf strike in then dodge does 50% of a marauder thief’s HP if not cleansed. Steal and dodge if not cleansed will 100-0 you.

Sly can now attest to this.

S/d Condi needs to go

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Posted by: Azukas.1426

Azukas.1426

I got nothing. You win.

Look I provided all the proof needed. The build is overtuned and needs to be nerfed.

That’s fact. My screen shots show it, and you can’t refute it.

It’s fact.

Time to move on and let’s talk about how we can bring the build down a peg or two to balance it properly.

I would begin by removing the poison on immob. This is what makes the build shine and what needs to be removed. Take this away and you still maintain the poison upkeep that d/d has. This keeps D/D as a nice condi weaponset while maintaining a definite weakness, but it removes s/d condi which is needed.

So what say you Sly? Like my change? I’m pretty sure that change doesn’t affect s/d power, and keeps d/d a good choice for condi.

Signed,

A Mesmer who placed Plat using S/D Condi Thief

p.s. Yes having p/d nerfed is intentional as well.

S/d Condi needs to go

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Posted by: Azukas.1426

Azukas.1426

snip

Snip

snip

Oh so Power can’t use Basi Venom at all? Since I was disputing the claim that apparently Condis don’t have to hit to apply damage as the post I quoted.

And I already proved to a top 70 player last season that claimed it was OP by thrashing him over 20 times and died once to it.

And again there is tons of counter play to it though Cleanses, Resistance, projectile defense, blocks, Evades etc.

Which meta build/class did you use?

Used D/P daredevil with PI using Marauder Amulet the same build Berserker Amulet, then I used Core Thief using Berserker Amulet, then S/D Power using Marauder Amulet. then I used Menders Ele. I was gonna hop on to DH but that person was done losing over and over on the “OP” build.

Then he wasn’t very good at Thief.

Lol any excuse.

He was in the top 70 saying how he was beating top20+ players easily while I wasn’t even top 250. And if the build is so OP like people claim it is he should have been able to beat me, also I let him get his Condi Burst rotation of IS/Steal/Dodge/with spider Venom on me and i let it tick before cleansing it only ticked for 1k so OP much damage with all those conditions on me lol.

Every Meta and viable off Meta build has counters pre baked into them to counter the build easily, it gets shut down by any semi competent player.

I provide pictures as proof & you are just saying some random top 70 player you beat. Please by all means link the thread where he admits you whipped him or videos. Something b/c when you say his condi burst you let tick and it only did 1k damage when the poison ticks alone from Inf strike will hit you for 2k I kinda file this in the “Ok sure thing” pile.

My experience is very different from your tale.

Where again are these pictures? They aren’t in this thread as far as I can see lol. You haven’t posted anything that shows how OP s/d Thief is in the slightest all you posted was a screen shot of you being in Platinum, where are the pics or video showing how op it is?

I sadly didn’t record or screen shot the fights since all I was doing was showing that player how wrong they were and if I post their name I will get infracted so yeah.

1. Well known I dont thief
2. Posted Plat pic and I used nothing but s/d condi
3. You didn’t post a single shred of evidence

I’m waiting.

Thanks

You posted Plat pic with zero shred of evidence of being on a Thief for all those matches, even if you placed Plat with it doesn’t mean it’s OP. Any competent player can place Plat .
Again no proof was posted of how OP it is yet you say you posted pics of how OP Thief is.

I’m waiting.

I suck at thief. I dont play thief. In fact I’ve said this from day 1 on this forum.

The simple fact I can perform with the build is telling enough.

You’re very defensive about this and condi thief in general. Why?

Again there is nothing showing you played hose placement matches on Thief at all, you could have played on your Mesmer and swapped over to Thief to take the Screen shot, not so far fetched of an idea. And again anyone that competent at Pvp in general can place platinum, hell las season I placed Plat 2 on D/D power just due to season Prior rating Inflation helping the placement.

Not defensive just stating that the build is far from OP and pointing out the obvious bias people have towards certain style of play/builds, since you know the build has to land the Burst which multiple defensive options pre baked into Meta builds to stop and to keep the Condis applied again multiple counters pre baked into the Meta builds to stop, I play Mara D/P because it doesn’t get completely shutdown by most Meta builds that are commonly played.

So instead of trying to claim to post proof when you clearly didn’t, show some proof of how Op it is.

Forgot to add:

Still waiting on your evidence of what you are saying.

Oh I see still no evidence of being op just that a competent player placed in Plat good to go.

Please show us a vid of how op the build is and those w/l ratio looks mediocre to average at best almost 50/50!there with 8 wins 6 losses nice job.

Put please show us how OP he build is.

Oh btw cute ingame Mail you sent me.

I don’t play thief and I was able to make plat solely playing condi s/d thief.

That right there is proof of it over performing.

You being in denial isn’t going to change the fact about it. It allows people to achieve higher results than they should. It carries.

That’s not proof of anything that just shows what being a competent Pvp player can do, as long as a player knows the role ashy are and how to properly Pvp they can place on most any class or build that’s viable, and I doubt you never Pvped with Thief before those placement matches. And again if it was so Op you would have had a better win ratio than almost 50/50.

I think I know why you posting any gameplay vids to prove how OP the build is, because it isn’t.

You’re grasping here trying to protect your gravy train. It’s cool I get it.

How about you post some videos on how you beat that top 70 player. Until then we’ll go forward with the understanding that S/D Condi thief needs to be put in check.

S/d Condi needs to go

in Thief

Posted by: Azukas.1426

Azukas.1426

snip

Snip

snip

Oh so Power can’t use Basi Venom at all? Since I was disputing the claim that apparently Condis don’t have to hit to apply damage as the post I quoted.

And I already proved to a top 70 player last season that claimed it was OP by thrashing him over 20 times and died once to it.

And again there is tons of counter play to it though Cleanses, Resistance, projectile defense, blocks, Evades etc.

Which meta build/class did you use?

Used D/P daredevil with PI using Marauder Amulet the same build Berserker Amulet, then I used Core Thief using Berserker Amulet, then S/D Power using Marauder Amulet. then I used Menders Ele. I was gonna hop on to DH but that person was done losing over and over on the “OP” build.

Then he wasn’t very good at Thief.

Lol any excuse.

He was in the top 70 saying how he was beating top20+ players easily while I wasn’t even top 250. And if the build is so OP like people claim it is he should have been able to beat me, also I let him get his Condi Burst rotation of IS/Steal/Dodge/with spider Venom on me and i let it tick before cleansing it only ticked for 1k so OP much damage with all those conditions on me lol.

Every Meta and viable off Meta build has counters pre baked into them to counter the build easily, it gets shut down by any semi competent player.

I provide pictures as proof & you are just saying some random top 70 player you beat. Please by all means link the thread where he admits you whipped him or videos. Something b/c when you say his condi burst you let tick and it only did 1k damage when the poison ticks alone from Inf strike will hit you for 2k I kinda file this in the “Ok sure thing” pile.

My experience is very different from your tale.

Where again are these pictures? They aren’t in this thread as far as I can see lol. You haven’t posted anything that shows how OP s/d Thief is in the slightest all you posted was a screen shot of you being in Platinum, where are the pics or video showing how op it is?

I sadly didn’t record or screen shot the fights since all I was doing was showing that player how wrong they were and if I post their name I will get infracted so yeah.

1. Well known I dont thief
2. Posted Plat pic and I used nothing but s/d condi
3. You didn’t post a single shred of evidence

I’m waiting.

Thanks

You posted Plat pic with zero shred of evidence of being on a Thief for all those matches, even if you placed Plat with it doesn’t mean it’s OP. Any competent player can place Plat .
Again no proof was posted of how OP it is yet you say you posted pics of how OP Thief is.

I’m waiting.

I suck at thief. I dont play thief. In fact I’ve said this from day 1 on this forum.

The simple fact I can perform with the build is telling enough.

You’re very defensive about this and condi thief in general. Why?

Again there is nothing showing you played hose placement matches on Thief at all, you could have played on your Mesmer and swapped over to Thief to take the Screen shot, not so far fetched of an idea. And again anyone that competent at Pvp in general can place platinum, hell las season I placed Plat 2 on D/D power just due to season Prior rating Inflation helping the placement.

Not defensive just stating that the build is far from OP and pointing out the obvious bias people have towards certain style of play/builds, since you know the build has to land the Burst which multiple defensive options pre baked into Meta builds to stop and to keep the Condis applied again multiple counters pre baked into the Meta builds to stop, I play Mara D/P because it doesn’t get completely shutdown by most Meta builds that are commonly played.

So instead of trying to claim to post proof when you clearly didn’t, show some proof of how Op it is.

Forgot to add:

Still waiting on your evidence of what you are saying.

Oh I see still no evidence of being op just that a competent player placed in Plat good to go.

Please show us a vid of how op the build is and those w/l ratio looks mediocre to average at best almost 50/50!there with 8 wins 6 losses nice job.

Put please show us how OP he build is.

Oh btw cute ingame Mail you sent me.

I don’t play thief and I was able to make plat solely playing condi s/d thief.

That right there is proof of it over performing.

You being in denial isn’t going to change the fact about it. It allows people to achieve higher results than they should. It carries.

The "whining problem"

in Thief

Posted by: Azukas.1426

Azukas.1426

Clueless. I say it again since you don’t seem to understand.

There is 0 reason to innovate a build as long as it cannot replace drd dp dash in terms of being more optimal. Do you comprehend? If you don’t understand this, there is nothing to discuss.

I’m sorry but I’ma have to do it.

In the ENTIRE pro league thief was a non factor. You yourself (no matter how much I or everyone else cheered you on) on thief did not make a difference.

Disclaimer I detested the Meta during that time period b/c I truly believe today’s meta with pro league would be 100x more enjoyable than what we were forced to watch…..back to the post

Did a team who won in the finals even run a thief EVER? I don’t remember that happening. I remember you running thief in a match only to have the team ignore you & win the match. I remember every NA team who ran one in the finals lost to teams who did not.

It’s only been for the last 9 months that thief actually can be considered Meta after the pro league was abolished. For over a year thief d/p dash has been a non factor in the meta of GW2 PvP scene.

PoF release is upon us. The meta is going to change just like it did with HoT. It’s too early to actually tell how it’s fully going to pan out. Thief once again could become a worthless class that is more detrimental to play than not to. Every class has the danger of this happening….

So why not innovate? Caed was on to something with Staff thief before the rest of the community realized what he actually had going on.

Have a good one man

The "whining problem"

in Thief

Posted by: Azukas.1426

Azukas.1426

“It (deadeye) cant compete with any old hot spec or any of the new ones.” -Sindrener (Source)

“Like I can go on and on about how little viable DE really is.” -Same as above

Sind also isn’t a creator or innovator of thief specs. Kinda like Helseth on Mesmer y’know?

My personal opinion on fighting DE’s over that weekend was they have stupid ranged damage. Legit broken with the numbers they put out. Is that viable in highly organized PvP tournaments? I’m not the one to say, but I can say it’s viable in ranked queue.

One of the things we don’t know is how the entire meta will pan out b/c it’s too early to tell. We have to wait for the player base to fully get their hands on the xpac and develop new builds. Once this happens the Meta will pan out and you can subjectively judge where DE stands.

Because the top meta thief build haven’t changed since 2014, i’m not gonna create a build that is weaker just to be innovative. However if you look at minor tweaks everyone has followed what I have picked, since HoT start until now being sigils and runes.

Also I’m purely talking about the 5v5 tourney aspect about DE being viable, I couldn’t care any less about ranked, hell you can play S/D power and reach top10 in EU then you can literally play anything.

Check it mate I’m not flaming you just stating that you haven’t ever been the innovator of thief builds. I can readily admit I haven’t been the innovator of Mesmer builds too. Even your boy Helseth doesn’t innovate. It’s not a bad thing just some people do it better than others.

That being said I agree with you on DE in organized 5v5. I just differ as I don’t know what the rest of PoF is bringing to the table. It might be that DD mobility isn’t needed and the extremely high single target burst of DE is. We don’t know yet.

And thats what i said, theres nothing to innovate since the build is literally the same lol none of the new builds that have came up touches dp, not that I care if i’m not an innovator, I’m merely saying there isn’t anything to innovate lmao

Actually when HoT release for quite some time d/p dash wasn’t the best load out for a thief. That’s neither here nor there now so moving on. There are ways to innovate in today’s game as well……

Look at s/d condi now. Again that’s some really smart innovation to use a predominately power build w/ zero condi application as a condi load out. The fella who created bunker rev. Another example albeit a different class, but none the less that fella really created a nice build.

There’s always room for innovative new builds with each balance patch. You and MANY of the top players aren’t innovating the builds mostly. There’s absolutely nothing wrong with it either.

dp dash was always the strongest in terms of 5v5 play so ill disagree on that, and again you are bringing up builds that has no place in 5v5 that would compete with the meta builds, so again no point innovating new builds that are weaker.

Problem in start of hot in 5v5 tourneys was that you could class stack as much as you wanted so there was no point bringing a thief. Meanwhile we had tons of success with it in scrims as rev/thief comp vs vM for pro leauge s1/2 finals vs their 2x rev.

Also this condi S/D build has been out since pretty much start of HoT as a D/P version with pressure strike etc, also variants of S/D. It was just never good enough until potent poison, and still can’t compete with a DP thief in 5v5 cus the lack of stealth openings/speed of rotation of dash and just lack of stealth for +1s. So i wouldn’t really call slapping on S/D being innovative rofl.

I’ll say this again, if someone comes up with a build that would remove the meta build being played I’d call that something good, until then I couldn’t care any less (5v5 cus again I couldn’t care about ranked q anything is viable there).

And I think you are wrong with saying it’s not the top players that have created most meta builds.

Tage/Denshee S1 viper retri rev with dura, same with the power version with dura/zerk amu.

Frostball with condi mes

Helseth bunker mes

prolly forgot tons of others

https://www.twitch.tv/videos/168162426?t=11m25s

Look that’s you failing to innovate. Watch Caed’s video on DE compared to yours and you’ll see the truth of the matter.

I never said NONE of the innovation comes from ex ESL players I said MANY of them don’t innovate. If I remember correctly Helseth didn’t create the bunker mesmer. I don’t think he even started playing until he had too.

https://forum-en.gw2archive.eu/forum/professions/mesmer/Chrono-bunker/first

I don’t understand your animosity on this subject as no one is attacking you.

Have a good day

The "whining problem"

in Thief

Posted by: Azukas.1426

Azukas.1426

“It (deadeye) cant compete with any old hot spec or any of the new ones.” -Sindrener (Source)

“Like I can go on and on about how little viable DE really is.” -Same as above

Sind also isn’t a creator or innovator of thief specs. Kinda like Helseth on Mesmer y’know?

My personal opinion on fighting DE’s over that weekend was they have stupid ranged damage. Legit broken with the numbers they put out. Is that viable in highly organized PvP tournaments? I’m not the one to say, but I can say it’s viable in ranked queue.

One of the things we don’t know is how the entire meta will pan out b/c it’s too early to tell. We have to wait for the player base to fully get their hands on the xpac and develop new builds. Once this happens the Meta will pan out and you can subjectively judge where DE stands.

Because the top meta thief build haven’t changed since 2014, i’m not gonna create a build that is weaker just to be innovative. However if you look at minor tweaks everyone has followed what I have picked, since HoT start until now being sigils and runes.

Also I’m purely talking about the 5v5 tourney aspect about DE being viable, I couldn’t care any less about ranked, hell you can play S/D power and reach top10 in EU then you can literally play anything.

Check it mate I’m not flaming you just stating that you haven’t ever been the innovator of thief builds. I can readily admit I haven’t been the innovator of Mesmer builds too. Even your boy Helseth doesn’t innovate. It’s not a bad thing just some people do it better than others.

That being said I agree with you on DE in organized 5v5. I just differ as I don’t know what the rest of PoF is bringing to the table. It might be that DD mobility isn’t needed and the extremely high single target burst of DE is. We don’t know yet.

And thats what i said, theres nothing to innovate since the build is literally the same lol none of the new builds that have came up touches dp, not that I care if i’m not an innovator, I’m merely saying there isn’t anything to innovate lmao

Actually when HoT release for quite some time d/p dash wasn’t the best load out for a thief. That’s neither here nor there now so moving on. There are ways to innovate in today’s game as well……

Look at s/d condi now. Again that’s some really smart innovation to use a predominately power build w/ zero condi application as a condi load out. The fella who created bunker rev. Another example albeit a different class, but none the less that fella really created a nice build.

There’s always room for innovative new builds with each balance patch. You and MANY of the top players aren’t innovating the builds mostly. There’s absolutely nothing wrong with it either.

The "whining problem"

in Thief

Posted by: Azukas.1426

Azukas.1426

“It (deadeye) cant compete with any old hot spec or any of the new ones.” -Sindrener (Source)

“Like I can go on and on about how little viable DE really is.” -Same as above

Sind also isn’t a creator or innovator of thief specs. Kinda like Helseth on Mesmer y’know?

My personal opinion on fighting DE’s over that weekend was they have stupid ranged damage. Legit broken with the numbers they put out. Is that viable in highly organized PvP tournaments? I’m not the one to say, but I can say it’s viable in ranked queue.

One of the things we don’t know is how the entire meta will pan out b/c it’s too early to tell. We have to wait for the player base to fully get their hands on the xpac and develop new builds. Once this happens the Meta will pan out and you can subjectively judge where DE stands.

Because the top meta thief build haven’t changed since 2014, i’m not gonna create a build that is weaker just to be innovative. However if you look at minor tweaks everyone has followed what I have picked, since HoT start until now being sigils and runes.

Also I’m purely talking about the 5v5 tourney aspect about DE being viable, I couldn’t care any less about ranked, hell you can play S/D power and reach top10 in EU then you can literally play anything.

Check it mate I’m not flaming you just stating that you haven’t ever been the innovator of thief builds. I can readily admit I haven’t been the innovator of Mesmer builds too. Even your boy Helseth doesn’t innovate. It’s not a bad thing just some people do it better than others.

That being said I agree with you on DE in organized 5v5. I just differ as I don’t know what the rest of PoF is bringing to the table. It might be that DD mobility isn’t needed and the extremely high single target burst of DE is. We don’t know yet.

S/d Condi needs to go

in Thief

Posted by: Azukas.1426

Azukas.1426

snip

Snip

snip

Oh so Power can’t use Basi Venom at all? Since I was disputing the claim that apparently Condis don’t have to hit to apply damage as the post I quoted.

And I already proved to a top 70 player last season that claimed it was OP by thrashing him over 20 times and died once to it.

And again there is tons of counter play to it though Cleanses, Resistance, projectile defense, blocks, Evades etc.

Which meta build/class did you use?

Used D/P daredevil with PI using Marauder Amulet the same build Berserker Amulet, then I used Core Thief using Berserker Amulet, then S/D Power using Marauder Amulet. then I used Menders Ele. I was gonna hop on to DH but that person was done losing over and over on the “OP” build.

Then he wasn’t very good at Thief.

Lol any excuse.

He was in the top 70 saying how he was beating top20+ players easily while I wasn’t even top 250. And if the build is so OP like people claim it is he should have been able to beat me, also I let him get his Condi Burst rotation of IS/Steal/Dodge/with spider Venom on me and i let it tick before cleansing it only ticked for 1k so OP much damage with all those conditions on me lol.

Every Meta and viable off Meta build has counters pre baked into them to counter the build easily, it gets shut down by any semi competent player.

I provide pictures as proof & you are just saying some random top 70 player you beat. Please by all means link the thread where he admits you whipped him or videos. Something b/c when you say his condi burst you let tick and it only did 1k damage when the poison ticks alone from Inf strike will hit you for 2k I kinda file this in the “Ok sure thing” pile.

My experience is very different from your tale.

Where again are these pictures? They aren’t in this thread as far as I can see lol. You haven’t posted anything that shows how OP s/d Thief is in the slightest all you posted was a screen shot of you being in Platinum, where are the pics or video showing how op it is?

I sadly didn’t record or screen shot the fights since all I was doing was showing that player how wrong they were and if I post their name I will get infracted so yeah.

1. Well known I dont thief
2. Posted Plat pic and I used nothing but s/d condi
3. You didn’t post a single shred of evidence

I’m waiting.

Thanks

You posted Plat pic with zero shred of evidence of being on a Thief for all those matches, even if you placed Plat with it doesn’t mean it’s OP. Any competent player can place Plat .
Again no proof was posted of how OP it is yet you say you posted pics of how OP Thief is.

I’m waiting.

I suck at thief. I dont play thief. In fact I’ve said this from day 1 on this forum.

The simple fact I can perform with the build is telling enough.

You’re very defensive about this and condi thief in general. Why?

Again there is nothing showing you played hose placement matches on Thief at all, you could have played on your Mesmer and swapped over to Thief to take the Screen shot, not so far fetched of an idea. And again anyone that competent at Pvp in general can place platinum, hell las season I placed Plat 2 on D/D power just due to season Prior rating Inflation helping the placement.

Not defensive just stating that the build is far from OP and pointing out the obvious bias people have towards certain style of play/builds, since you know the build has to land the Burst which multiple defensive options pre baked into Meta builds to stop and to keep the Condis applied again multiple counters pre baked into the Meta builds to stop, I play Mara D/P because it doesn’t get completely shutdown by most Meta builds that are commonly played.

So instead of trying to claim to post proof when you clearly didn’t, show some proof of how Op it is.

Forgot to add:

Still waiting on your evidence of what you are saying.

Attachments:

(edited by Azukas.1426)

S/d Condi needs to go

in Thief

Posted by: Azukas.1426

Azukas.1426

Could you do more damage with power? Sure but let’s look at the requirements for doing that say, on power s/d: Every skill has to hit AND crit, can’t afford having it blocked,

Fun fact Condi skills have to hit as well, and can’t be blocked as well, otherwise no damage is applied. And let’s not forget the Condi damage can be mitigated completely with Resistance and through proper cleansing. And let’s not forget the cover Condis are completely shut down by any form of projectile hate which makes the main damaging condition very easily manageable, and the build relies on blowing semi long cd a Dodge multiple Ini Attacks and a stem to do the Burst damage. That alone is a lot of resources used for a Burst but hey some people in this thread try to claim one Steal and a Dodge is all it takes to kill everyone. But I understand that in this game some players die to 1 spammers. Can’t balance around everyone.

Actually you just have to properly use your skills to outplay everything you just named. Basi venom will stop a block cold and allow you to lay down a ton of condi that need to be cleansed. If used on Inf strike to break the block and then u dodge. By the time human reaction time catches up and they stun break they’ve already eaten your damage; whereas, Basi > Inf strike > Flanking > Larc any decent player would have stun broke and evaded ur main damage.

As for projectile hate yes that’s a thing but it doesn’t stop the Inf Strike & caltrops which is where most of the damage comes from. Also Steal goes through the projectile hate and that is 5 confusion & 3 more stacks of poison. This is how I was able to dismantle Chaith of all people.

I think the people who are arguing against this need to PM me so we can set up a live demonstration. Until then we’ll have to move forward with the understanding that most people do not have any experience with the build in discussion. I will also explain exactly how it works & why the synergy works so well so people can fully understand why this build is over tuned.

Oh so Power can’t use Basi Venom at all? Since I was disputing the claim that apparently Condis don’t have to hit to apply damage as the post I quoted.

And I already proved to a top 70 player last season that claimed it was OP by thrashing him over 20 times and died once to it.

And again there is tons of counter play to it though Cleanses, Resistance, projectile defense, blocks, Evades etc.

Which meta build/class did you use?

Used D/P daredevil with PI using Marauder Amulet the same build Berserker Amulet, then I used Core Thief using Berserker Amulet, then S/D Power using Marauder Amulet. then I used Menders Ele. I was gonna hop on to DH but that person was done losing over and over on the “OP” build.

Then he wasn’t very good at Thief.

Lol any excuse.

He was in the top 70 saying how he was beating top20+ players easily while I wasn’t even top 250. And if the build is so OP like people claim it is he should have been able to beat me, also I let him get his Condi Burst rotation of IS/Steal/Dodge/with spider Venom on me and i let it tick before cleansing it only ticked for 1k so OP much damage with all those conditions on me lol.

Every Meta and viable off Meta build has counters pre baked into them to counter the build easily, it gets shut down by any semi competent player.

I provide pictures as proof & you are just saying some random top 70 player you beat. Please by all means link the thread where he admits you whipped him or videos. Something b/c when you say his condi burst you let tick and it only did 1k damage when the poison ticks alone from Inf strike will hit you for 2k I kinda file this in the “Ok sure thing” pile.

My experience is very different from your tale.

Where again are these pictures? They aren’t in this thread as far as I can see lol. You haven’t posted anything that shows how OP s/d Thief is in the slightest all you posted was a screen shot of you being in Platinum, where are the pics or video showing how op it is?

I sadly didn’t record or screen shot the fights since all I was doing was showing that player how wrong they were and if I post their name I will get infracted so yeah.

1. Well known I dont thief
2. Posted Plat pic and I used nothing but s/d condi
3. You didn’t post a single shred of evidence

I’m waiting.

Thanks

You posted Plat pic with zero shred of evidence of being on a Thief for all those matches, even if you placed Plat with it doesn’t mean it’s OP. Any competent player can place Plat .
Again no proof was posted of how OP it is yet you say you posted pics of how OP Thief is.

I’m waiting.

I suck at thief. I dont play thief. In fact I’ve said this from day 1 on this forum.

The simple fact I can perform with the build is telling enough.

You’re very defensive about this and condi thief in general. Why?

The "whining problem"

in Thief

Posted by: Azukas.1426

Azukas.1426

“It (deadeye) cant compete with any old hot spec or any of the new ones.” -Sindrener (Source)

“Like I can go on and on about how little viable DE really is.” -Same as above

Sind also isn’t a creator or innovator of thief specs. Kinda like Helseth on Mesmer y’know?

My personal opinion on fighting DE’s over that weekend was they have stupid ranged damage. Legit broken with the numbers they put out. Is that viable in highly organized PvP tournaments? I’m not the one to say, but I can say it’s viable in ranked queue.

One of the things we don’t know is how the entire meta will pan out b/c it’s too early to tell. We have to wait for the player base to fully get their hands on the xpac and develop new builds. Once this happens the Meta will pan out and you can subjectively judge where DE stands.

S/d Condi needs to go

in Thief

Posted by: Azukas.1426

Azukas.1426

Could you do more damage with power? Sure but let’s look at the requirements for doing that say, on power s/d: Every skill has to hit AND crit, can’t afford having it blocked,

Fun fact Condi skills have to hit as well, and can’t be blocked as well, otherwise no damage is applied. And let’s not forget the Condi damage can be mitigated completely with Resistance and through proper cleansing. And let’s not forget the cover Condis are completely shut down by any form of projectile hate which makes the main damaging condition very easily manageable, and the build relies on blowing semi long cd a Dodge multiple Ini Attacks and a stem to do the Burst damage. That alone is a lot of resources used for a Burst but hey some people in this thread try to claim one Steal and a Dodge is all it takes to kill everyone. But I understand that in this game some players die to 1 spammers. Can’t balance around everyone.

Actually you just have to properly use your skills to outplay everything you just named. Basi venom will stop a block cold and allow you to lay down a ton of condi that need to be cleansed. If used on Inf strike to break the block and then u dodge. By the time human reaction time catches up and they stun break they’ve already eaten your damage; whereas, Basi > Inf strike > Flanking > Larc any decent player would have stun broke and evaded ur main damage.

As for projectile hate yes that’s a thing but it doesn’t stop the Inf Strike & caltrops which is where most of the damage comes from. Also Steal goes through the projectile hate and that is 5 confusion & 3 more stacks of poison. This is how I was able to dismantle Chaith of all people.

I think the people who are arguing against this need to PM me so we can set up a live demonstration. Until then we’ll have to move forward with the understanding that most people do not have any experience with the build in discussion. I will also explain exactly how it works & why the synergy works so well so people can fully understand why this build is over tuned.

Oh so Power can’t use Basi Venom at all? Since I was disputing the claim that apparently Condis don’t have to hit to apply damage as the post I quoted.

And I already proved to a top 70 player last season that claimed it was OP by thrashing him over 20 times and died once to it.

And again there is tons of counter play to it though Cleanses, Resistance, projectile defense, blocks, Evades etc.

Which meta build/class did you use?

Used D/P daredevil with PI using Marauder Amulet the same build Berserker Amulet, then I used Core Thief using Berserker Amulet, then S/D Power using Marauder Amulet. then I used Menders Ele. I was gonna hop on to DH but that person was done losing over and over on the “OP” build.

Then he wasn’t very good at Thief.

Lol any excuse.

He was in the top 70 saying how he was beating top20+ players easily while I wasn’t even top 250. And if the build is so OP like people claim it is he should have been able to beat me, also I let him get his Condi Burst rotation of IS/Steal/Dodge/with spider Venom on me and i let it tick before cleansing it only ticked for 1k so OP much damage with all those conditions on me lol.

Every Meta and viable off Meta build has counters pre baked into them to counter the build easily, it gets shut down by any semi competent player.

I provide pictures as proof & you are just saying some random top 70 player you beat. Please by all means link the thread where he admits you whipped him or videos. Something b/c when you say his condi burst you let tick and it only did 1k damage when the poison ticks alone from Inf strike will hit you for 2k I kinda file this in the “Ok sure thing” pile.

My experience is very different from your tale.

Where again are these pictures? They aren’t in this thread as far as I can see lol. You haven’t posted anything that shows how OP s/d Thief is in the slightest all you posted was a screen shot of you being in Platinum, where are the pics or video showing how op it is?

I sadly didn’t record or screen shot the fights since all I was doing was showing that player how wrong they were and if I post their name I will get infracted so yeah.

1. Well known I dont thief
2. Posted Plat pic and I used nothing but s/d condi
3. You didn’t post a single shred of evidence

I’m waiting.

Thanks

S/d Condi needs to go

in Thief

Posted by: Azukas.1426

Azukas.1426

Could you do more damage with power? Sure but let’s look at the requirements for doing that say, on power s/d: Every skill has to hit AND crit, can’t afford having it blocked,

Fun fact Condi skills have to hit as well, and can’t be blocked as well, otherwise no damage is applied. And let’s not forget the Condi damage can be mitigated completely with Resistance and through proper cleansing. And let’s not forget the cover Condis are completely shut down by any form of projectile hate which makes the main damaging condition very easily manageable, and the build relies on blowing semi long cd a Dodge multiple Ini Attacks and a stem to do the Burst damage. That alone is a lot of resources used for a Burst but hey some people in this thread try to claim one Steal and a Dodge is all it takes to kill everyone. But I understand that in this game some players die to 1 spammers. Can’t balance around everyone.

Actually you just have to properly use your skills to outplay everything you just named. Basi venom will stop a block cold and allow you to lay down a ton of condi that need to be cleansed. If used on Inf strike to break the block and then u dodge. By the time human reaction time catches up and they stun break they’ve already eaten your damage; whereas, Basi > Inf strike > Flanking > Larc any decent player would have stun broke and evaded ur main damage.

As for projectile hate yes that’s a thing but it doesn’t stop the Inf Strike & caltrops which is where most of the damage comes from. Also Steal goes through the projectile hate and that is 5 confusion & 3 more stacks of poison. This is how I was able to dismantle Chaith of all people.

I think the people who are arguing against this need to PM me so we can set up a live demonstration. Until then we’ll have to move forward with the understanding that most people do not have any experience with the build in discussion. I will also explain exactly how it works & why the synergy works so well so people can fully understand why this build is over tuned.

Oh so Power can’t use Basi Venom at all? Since I was disputing the claim that apparently Condis don’t have to hit to apply damage as the post I quoted.

And I already proved to a top 70 player last season that claimed it was OP by thrashing him over 20 times and died once to it.

And again there is tons of counter play to it though Cleanses, Resistance, projectile defense, blocks, Evades etc.

Which meta build/class did you use?

Used D/P daredevil with PI using Marauder Amulet the same build Berserker Amulet, then I used Core Thief using Berserker Amulet, then S/D Power using Marauder Amulet. then I used Menders Ele. I was gonna hop on to DH but that person was done losing over and over on the “OP” build.

Then he wasn’t very good at Thief.

Lol any excuse.

He was in the top 70 saying how he was beating top20+ players easily while I wasn’t even top 250. And if the build is so OP like people claim it is he should have been able to beat me, also I let him get his Condi Burst rotation of IS/Steal/Dodge/with spider Venom on me and i let it tick before cleansing it only ticked for 1k so OP much damage with all those conditions on me lol.

Every Meta and viable off Meta build has counters pre baked into them to counter the build easily, it gets shut down by any semi competent player.

I provide pictures as proof & you are just saying some random top 70 player you beat. Please by all means link the thread where he admits you whipped him or videos. Something b/c when you say his condi burst you let tick and it only did 1k damage when the poison ticks alone from Inf strike will hit you for 2k I kinda file this in the “Ok sure thing” pile.

My experience is very different from your tale.

S/d Condi needs to go

in Thief

Posted by: Azukas.1426

Azukas.1426

Could you do more damage with power? Sure but let’s look at the requirements for doing that say, on power s/d: Every skill has to hit AND crit, can’t afford having it blocked,

Fun fact Condi skills have to hit as well, and can’t be blocked as well, otherwise no damage is applied. And let’s not forget the Condi damage can be mitigated completely with Resistance and through proper cleansing. And let’s not forget the cover Condis are completely shut down by any form of projectile hate which makes the main damaging condition very easily manageable, and the build relies on blowing semi long cd a Dodge multiple Ini Attacks and a stem to do the Burst damage. That alone is a lot of resources used for a Burst but hey some people in this thread try to claim one Steal and a Dodge is all it takes to kill everyone. But I understand that in this game some players die to 1 spammers. Can’t balance around everyone.

Actually you just have to properly use your skills to outplay everything you just named. Basi venom will stop a block cold and allow you to lay down a ton of condi that need to be cleansed. If used on Inf strike to break the block and then u dodge. By the time human reaction time catches up and they stun break they’ve already eaten your damage; whereas, Basi > Inf strike > Flanking > Larc any decent player would have stun broke and evaded ur main damage.

As for projectile hate yes that’s a thing but it doesn’t stop the Inf Strike & caltrops which is where most of the damage comes from. Also Steal goes through the projectile hate and that is 5 confusion & 3 more stacks of poison. This is how I was able to dismantle Chaith of all people.

I think the people who are arguing against this need to PM me so we can set up a live demonstration. Until then we’ll have to move forward with the understanding that most people do not have any experience with the build in discussion. I will also explain exactly how it works & why the synergy works so well so people can fully understand why this build is over tuned.

Oh so Power can’t use Basi Venom at all? Since I was disputing the claim that apparently Condis don’t have to hit to apply damage as the post I quoted.

And I already proved to a top 70 player last season that claimed it was OP by thrashing him over 20 times and died once to it.

And again there is tons of counter play to it though Cleanses, Resistance, projectile defense, blocks, Evades etc.

Which meta build/class did you use?

Used D/P daredevil with PI using Marauder Amulet the same build Berserker Amulet, then I used Core Thief using Berserker Amulet, then S/D Power using Marauder Amulet. then I used Menders Ele. I was gonna hop on to DH but that person was done losing over and over on the “OP” build.

Then he wasn’t very good at Thief.

S/d Condi needs to go

in Thief

Posted by: Azukas.1426

Azukas.1426

Could you do more damage with power? Sure but let’s look at the requirements for doing that say, on power s/d: Every skill has to hit AND crit, can’t afford having it blocked,

Fun fact Condi skills have to hit as well, and can’t be blocked as well, otherwise no damage is applied. And let’s not forget the Condi damage can be mitigated completely with Resistance and through proper cleansing. And let’s not forget the cover Condis are completely shut down by any form of projectile hate which makes the main damaging condition very easily manageable, and the build relies on blowing semi long cd a Dodge multiple Ini Attacks and a stem to do the Burst damage. That alone is a lot of resources used for a Burst but hey some people in this thread try to claim one Steal and a Dodge is all it takes to kill everyone. But I understand that in this game some players die to 1 spammers. Can’t balance around everyone.

Actually you just have to properly use your skills to outplay everything you just named. Basi venom will stop a block cold and allow you to lay down a ton of condi that need to be cleansed. If used on Inf strike to break the block and then u dodge. By the time human reaction time catches up and they stun break they’ve already eaten your damage; whereas, Basi > Inf strike > Flanking > Larc any decent player would have stun broke and evaded ur main damage.

As for projectile hate yes that’s a thing but it doesn’t stop the Inf Strike & caltrops which is where most of the damage comes from. Also Steal goes through the projectile hate and that is 5 confusion & 3 more stacks of poison. This is how I was able to dismantle Chaith of all people.

I think the people who are arguing against this need to PM me so we can set up a live demonstration. Until then we’ll have to move forward with the understanding that most people do not have any experience with the build in discussion. I will also explain exactly how it works & why the synergy works so well so people can fully understand why this build is over tuned.

Oh so Power can’t use Basi Venom at all? Since I was disputing the claim that apparently Condis don’t have to hit to apply damage as the post I quoted.

And I already proved to a top 70 player last season that claimed it was OP by thrashing him over 20 times and died once to it.

And again there is tons of counter play to it though Cleanses, Resistance, projectile defense, blocks, Evades etc.

Which meta build/class did you use?

anet pls add a 1vs1 ranked in pvp

in PvP

Posted by: Azukas.1426

Azukas.1426

i think 5vs5 random capping flag has nothing to do with pvp for me, 1vs1 you can show real skill and show how good you are, pls anet add 1vs1 ranked, ty!

The game isn’t balanced for 1v1 & there are EXTREMELY broken builds for it. I fear the mode would devolve into a system of everyone playing 1-2 classes

S/d Condi needs to go

in Thief

Posted by: Azukas.1426

Azukas.1426

Could you do more damage with power? Sure but let’s look at the requirements for doing that say, on power s/d: Every skill has to hit AND crit, can’t afford having it blocked,

Fun fact Condi skills have to hit as well, and can’t be blocked as well, otherwise no damage is applied. And let’s not forget the Condi damage can be mitigated completely with Resistance and through proper cleansing. And let’s not forget the cover Condis are completely shut down by any form of projectile hate which makes the main damaging condition very easily manageable, and the build relies on blowing semi long cd a Dodge multiple Ini Attacks and a stem to do the Burst damage. That alone is a lot of resources used for a Burst but hey some people in this thread try to claim one Steal and a Dodge is all it takes to kill everyone. But I understand that in this game some players die to 1 spammers. Can’t balance around everyone.

Actually you just have to properly use your skills to outplay everything you just named. Basi venom will stop a block cold and allow you to lay down a ton of condi that need to be cleansed. If used on Inf strike to break the block and then u dodge. By the time human reaction time catches up and they stun break they’ve already eaten your damage; whereas, Basi > Inf strike > Flanking > Larc any decent player would have stun broke and evaded ur main damage.

As for projectile hate yes that’s a thing but it doesn’t stop the Inf Strike & caltrops which is where most of the damage comes from. Also Steal goes through the projectile hate and that is 5 confusion & 3 more stacks of poison. This is how I was able to dismantle Chaith of all people.

I think the people who are arguing against this need to PM me so we can set up a live demonstration. Until then we’ll have to move forward with the understanding that most people do not have any experience with the build in discussion. I will also explain exactly how it works & why the synergy works so well so people can fully understand why this build is over tuned.

(edited by Azukas.1426)

S/d Condi needs to go

in Thief

Posted by: Azukas.1426

Azukas.1426

Just doubting the accuracy of your claims.

I have no reason to lie, and I have been a very staunch supporter of thieves while being a meaner main.

I’m interested in skillful game balance only.

You on the other hand want to protect your money train.

I do not think Saerni plays s/d.

I DO play s/d in a power build and it just as effective at porting in and out to do damage. That it hard to deal with because of those ports does not translate to being OP. In other words the issue not 6 stacks poison for using all INI. It the porting in and out.

If I swapped this build to Condition and went after those 6 poison stacks using 15 ini , I would be better off going p/d which can apply immobs cheaper while having other sources of condition adds like torment and bleed and vuln.

P/d as a condition build outperforms s/d as a condition build. S/d was not played much due to other sets being superior, and now is and people are having issues with it.
S/d never had a reliable condition source and now does. I see no reason why it should not.

I do not PvP but when on my POWER build s/d get the same sort of rage whispers as to how I am spamming those ports to avoid in combat damage and thats what it REALLY about just as DB d/d thief spams evades while applying bleeds (more then s/d gets of poison by the way for INI spent).

If it about skillful play, a skilled player can deal with s/d condition just as he can deal with d/d Dblossom condition builds.

What it’s really about is 2 then dodge then 2 out will do 30-40% of someone’s life if not cleansed or get some form of healing.

Let’s do the math using my current build for every Inf Strike dodge Inf return ok

Inf strike in 2 poison stacks (2,468 DoT)
Dodge 1 bleed 1 torm (836 + 544-1,089 DoT)
Caltrops 1-3 bleeds (418-836-1254 DoT)

You add that up and you get like 5k damage from condi. You add in the power damage its another 800-1k damage each go.

You can spam that like 4-5x in a row on s/d condi thief.

p.s. saerni I never claimed to be Bad at the game or Good at the game. I simply stated I don’t play thief and got Plat on s/d condi thief. You can search my post hx and you’ll see exactly where I stand.

p.p.s. Turk – Yes its simple and that’s the problem. My concern is the entire game is used to thieves being extremely hard to play, and in the grand scheme of things they are actually quite under powered in fights. Is this build anymore face roll than a menders druid, menders engi, DH, or necro? I would like to see thieves keep their elite Hard Mode status and this build needs to go, but in context with the rest of the game how does it truly stack up?

The methodology is faulty as the greater portion of the damage you indicate has little to do with S/d. IIn fact , if I wanted, I could trait the sme way in D/P and using pressure strike off headshot and the posion off the Daggers AA generate MORE condition damage than the indicated S/D build. People will not do that as d/p just works so much better in power.

Using your exampled damage I can tell you that in a power s/d build I will get more then your example and not have to wait until it runs its duration to do so. A single Larcenous can do as much and more.

The reason people are using s/d Condi over p/d condi , is not that it does more damage, but it harder for an enemy to retaliate which is also why some will take s/d power over d/p power.

Were I to use Conditions in an S/d build, I would in fact trait into some carrion type armor. I would not even take the Potent poison trait taking Executioners instead. This mix of power/condition would do more damage overall then your pure s/d condition build taking Potent poison as the power damage comonent would be that much more significant even as you maintain that ability to port out of trouble.

No every immob gives 2 stacks of poison. Every Mug gives extra poison. Every Panic strike proc gives extra poison. Only traits in DA get the benefit from the extra poison stack so dagger AA chain does not. Also to stack 2 poison 3 bleed and 1 torment with cripple weakness and immob cover condi you do it with little threat to yourself. MH dagger cant do this.

If you want to PM for a demonstration I can break it down for you.

Also there are a few ways to condi burst to make sure you bait out cleanses.

I get over 6k damage on a single larcenous. Why on earth would I want to swap that it for that poison on Immob?

Because i’m hitting 6k damage on inf strike and a dodge and that combo lands a heck of a lot more than larc strike in a given fight.

in WvW

I’m talking about PvP.

S/d Condi needs to go

in Thief

Posted by: Azukas.1426

Azukas.1426

Just doubting the accuracy of your claims.

I have no reason to lie, and I have been a very staunch supporter of thieves while being a meaner main.

I’m interested in skillful game balance only.

You on the other hand want to protect your money train.

I do not think Saerni plays s/d.

I DO play s/d in a power build and it just as effective at porting in and out to do damage. That it hard to deal with because of those ports does not translate to being OP. In other words the issue not 6 stacks poison for using all INI. It the porting in and out.

If I swapped this build to Condition and went after those 6 poison stacks using 15 ini , I would be better off going p/d which can apply immobs cheaper while having other sources of condition adds like torment and bleed and vuln.

P/d as a condition build outperforms s/d as a condition build. S/d was not played much due to other sets being superior, and now is and people are having issues with it.
S/d never had a reliable condition source and now does. I see no reason why it should not.

I do not PvP but when on my POWER build s/d get the same sort of rage whispers as to how I am spamming those ports to avoid in combat damage and thats what it REALLY about just as DB d/d thief spams evades while applying bleeds (more then s/d gets of poison by the way for INI spent).

If it about skillful play, a skilled player can deal with s/d condition just as he can deal with d/d Dblossom condition builds.

What it’s really about is 2 then dodge then 2 out will do 30-40% of someone’s life if not cleansed or get some form of healing.

Let’s do the math using my current build for every Inf Strike dodge Inf return ok

Inf strike in 2 poison stacks (2,468 DoT)
Dodge 1 bleed 1 torm (836 + 544-1,089 DoT)
Caltrops 1-3 bleeds (418-836-1254 DoT)

You add that up and you get like 5k damage from condi. You add in the power damage its another 800-1k damage each go.

You can spam that like 4-5x in a row on s/d condi thief.

p.s. saerni I never claimed to be Bad at the game or Good at the game. I simply stated I don’t play thief and got Plat on s/d condi thief. You can search my post hx and you’ll see exactly where I stand.

p.p.s. Turk – Yes its simple and that’s the problem. My concern is the entire game is used to thieves being extremely hard to play, and in the grand scheme of things they are actually quite under powered in fights. Is this build anymore face roll than a menders druid, menders engi, DH, or necro? I would like to see thieves keep their elite Hard Mode status and this build needs to go, but in context with the rest of the game how does it truly stack up?

The methodology is faulty as the greater portion of the damage you indicate has little to do with S/d. IIn fact , if I wanted, I could trait the sme way in D/P and using pressure strike off headshot and the posion off the Daggers AA generate MORE condition damage than the indicated S/D build. People will not do that as d/p just works so much better in power.

Using your exampled damage I can tell you that in a power s/d build I will get more then your example and not have to wait until it runs its duration to do so. A single Larcenous can do as much and more.

The reason people are using s/d Condi over p/d condi , is not that it does more damage, but it harder for an enemy to retaliate which is also why some will take s/d power over d/p power.

Were I to use Conditions in an S/d build, I would in fact trait into some carrion type armor. I would not even take the Potent poison trait taking Executioners instead. This mix of power/condition would do more damage overall then your pure s/d condition build taking Potent poison as the power damage comonent would be that much more significant even as you maintain that ability to port out of trouble.

No every immob gives 2 stacks of poison. Every Mug gives extra poison. Every Panic strike proc gives extra poison. Only traits in DA get the benefit from the extra poison stack so dagger AA chain does not. Also to stack 2 poison 3 bleed and 1 torment with cripple weakness and immob cover condi you do it with little threat to yourself. MH dagger cant do this.

If you want to PM for a demonstration I can break it down for you.

Also there are a few ways to condi burst to make sure you bait out cleanses.

I get over 6k damage on a single larcenous. Why on earth would I want to swap that it for that poison on Immob?

Because i’m hitting 6k damage on inf strike and a dodge and that combo lands a heck of a lot more than larc strike in a given fight.

S/d Condi needs to go

in Thief

Posted by: Azukas.1426

Azukas.1426

Just doubting the accuracy of your claims.

I have no reason to lie, and I have been a very staunch supporter of thieves while being a meaner main.

I’m interested in skillful game balance only.

You on the other hand want to protect your money train.

I do not think Saerni plays s/d.

I DO play s/d in a power build and it just as effective at porting in and out to do damage. That it hard to deal with because of those ports does not translate to being OP. In other words the issue not 6 stacks poison for using all INI. It the porting in and out.

If I swapped this build to Condition and went after those 6 poison stacks using 15 ini , I would be better off going p/d which can apply immobs cheaper while having other sources of condition adds like torment and bleed and vuln.

P/d as a condition build outperforms s/d as a condition build. S/d was not played much due to other sets being superior, and now is and people are having issues with it.
S/d never had a reliable condition source and now does. I see no reason why it should not.

I do not PvP but when on my POWER build s/d get the same sort of rage whispers as to how I am spamming those ports to avoid in combat damage and thats what it REALLY about just as DB d/d thief spams evades while applying bleeds (more then s/d gets of poison by the way for INI spent).

If it about skillful play, a skilled player can deal with s/d condition just as he can deal with d/d Dblossom condition builds.

What it’s really about is 2 then dodge then 2 out will do 30-40% of someone’s life if not cleansed or get some form of healing.

Let’s do the math using my current build for every Inf Strike dodge Inf return ok

Inf strike in 2 poison stacks (2,468 DoT)
Dodge 1 bleed 1 torm (836 + 544-1,089 DoT)
Caltrops 1-3 bleeds (418-836-1254 DoT)

You add that up and you get like 5k damage from condi. You add in the power damage its another 800-1k damage each go.

You can spam that like 4-5x in a row on s/d condi thief.

p.s. saerni I never claimed to be Bad at the game or Good at the game. I simply stated I don’t play thief and got Plat on s/d condi thief. You can search my post hx and you’ll see exactly where I stand.

p.p.s. Turk – Yes its simple and that’s the problem. My concern is the entire game is used to thieves being extremely hard to play, and in the grand scheme of things they are actually quite under powered in fights. Is this build anymore face roll than a menders druid, menders engi, DH, or necro? I would like to see thieves keep their elite Hard Mode status and this build needs to go, but in context with the rest of the game how does it truly stack up?

The methodology is faulty as the greater portion of the damage you indicate has little to do with S/d. IIn fact , if I wanted, I could trait the sme way in D/P and using pressure strike off headshot and the posion off the Daggers AA generate MORE condition damage than the indicated S/D build. People will not do that as d/p just works so much better in power.

Using your exampled damage I can tell you that in a power s/d build I will get more then your example and not have to wait until it runs its duration to do so. A single Larcenous can do as much and more.

The reason people are using s/d Condi over p/d condi , is not that it does more damage, but it harder for an enemy to retaliate which is also why some will take s/d power over d/p power.

Were I to use Conditions in an S/d build, I would in fact trait into some carrion type armor. I would not even take the Potent poison trait taking Executioners instead. This mix of power/condition would do more damage overall then your pure s/d condition build taking Potent poison as the power damage comonent would be that much more significant even as you maintain that ability to port out of trouble.

No every immob gives 2 stacks of poison. Every Mug gives extra poison. Every Panic strike proc gives extra poison. Only traits in DA get the benefit from the extra poison stack so dagger AA chain does not. Also to stack 2 poison 3 bleed and 1 torment with cripple weakness and immob cover condi you do it with little threat to yourself. MH dagger cant do this.

If you want to PM for a demonstration I can break it down for you.

Also there are a few ways to condi burst to make sure you bait out cleanses.

(edited by Azukas.1426)

S/d Condi needs to go

in Thief

Posted by: Azukas.1426

Azukas.1426

Just doubting the accuracy of your claims.

I have no reason to lie, and I have been a very staunch supporter of thieves while being a meaner main.

I’m interested in skillful game balance only.

You on the other hand want to protect your money train.

I do not think Saerni plays s/d.

I DO play s/d in a power build and it just as effective at porting in and out to do damage. That it hard to deal with because of those ports does not translate to being OP. In other words the issue not 6 stacks poison for using all INI. It the porting in and out.

If I swapped this build to Condition and went after those 6 poison stacks using 15 ini , I would be beter off going p/d which can apply immobs cheaper while having other sources of condition adds like torment and bleed and vuln.

P/d as a condition build outperforms s/d as a condition build. S/d was not played much due to other sets being superior, and now is and people are having issues with it.
S/d never had a reliable condition source and now does. I see no reason why it should not.

I do not PvP but when on my POWER build s/d get the same sort of rage whispers as to how I am spamming those ports to avoid in combat damage and thats what it REALLY about just as DB d/d thief spams evades while applying bleeds (more then s/d gets of poison by the way for INI spent).

If it about skillful play, a skilled player can deal with s/d condition just as he can deal with d/d Dblossom condition builds.

What it’s really about is 2 then dodge then 2 out will do 30-40% of someone’s life if not cleansed or get some form of healing.

Let’s do the math using my current build for every Inf Strike dodge Inf return ok

Inf strike in 2 poison stacks (2,468 DoT)
Dodge 1 bleed 1 torm (836 + 544-1,089 DoT)
Caltrops 1-3 bleeds (418-836-1254 DoT)

You add that up and you get like 5k damage from condi. You add in the power damage its another 800-1k damage each go.

You can spam that like 4-5x in a row on s/d condi thief.

p.s. saerni I never claimed to be Bad at the game or Good at the game. I simply stated I don’t play thief and got Plat on s/d condi thief. You can search my post hx and you’ll see exactly where I stand.

p.p.s. Turk – Yes its simple and that’s the problem. My concern is the entire game is used to thieves being extremely hard to play, and in the grand scheme of things they are actually quite under powered in fights. Is this build anymore face roll than a menders druid, menders engi, DH, or necro? I would like to see thieves keep their elite Hard Mode status and this build needs to go, but in context with the rest of the game how does it truly stack up?

(edited by Azukas.1426)

S/d Condi needs to go

in Thief

Posted by: Azukas.1426

Azukas.1426

Just doubting the accuracy of your claims.

I have no reason to lie, and I have been a very staunch supporter of thieves while being a mesmer main.

I’m interested in skillful game balance only.

You on the other hand want to protect your money train.

(edited by Azukas.1426)

2k ping

in PvP

Posted by: Azukas.1426

Azukas.1426

He’s a Rev where 1 click can teleport and do damage regardless of ping. Another click does an auto-target 3k burst.. stop trolling the OP

He’s posting because he’s frustrated just like the rest of us and has been posting about his ping frustrations prior to making this post. I witnessed his map chat vent after the game. I too was venting about my 2k random ping spikes. There’s no conspiracy here folks…

Everyone, please post in this thread just as I have because we’re not the only ones… obviously.

He’s got screenshots let em post them of the post game results

2k ping

in PvP

Posted by: Azukas.1426

Azukas.1426

Same problem here.Cant play because of lag .

Read the guys post up and you’ll read that he could play quite effectively but everyone else who experiences this can’t?

Yeah no. Also he’s ignoring the guys post for a,reason lol

reads entire forum post of people experiencing the same thing

continues to believe that people need to hack to beat me

repeats

So what you’re saying is you can play with 2k ping at a high level on FA ele while experiencing packet loss?

LOL ok sure.

I wasn’t there just find it hilarious you got called out in a game then made a post on this forum only to have the person who did report you contradict your story.

I didn’t have a single kill that entire game and my damage was below 100k.
and high level SF ele?? I can barely play the build without any ping what the hell are you on???

Here’s the dilemma here. We got you who are saying you had 2k ping and packet loss & you were accused of cheating. We got another fella who said you were able to 1v1 and contribute to the match. You’ve not posted any proof that you did poorly just admitted you were teleporting around the map. You only admitted to not being able to be stomped, BUT one of the people on the opposite team said it was much more.

I’m inclined to believe the fella who contradicts you b/c you actually contributed to the match with that connection (which is pretty f’n impossible btw)

Also the fact you actually posted here kinda shows some guilt IMHO.

S/d Condi needs to go

in Thief

Posted by: Azukas.1426

Azukas.1426

Were you just on thief? What is your rank normally? What other classes do you play? Solo queue? Under what circumstances did you get to platinum? (How many games and how early in season).

By the time you fought ex-pro players how much experience did you have on the build? Who are these ex-pro players and what classes/builds were they running?

Did you carry or were you carried? Or was it a fluke of the algorithm?

And finally, what build were you running?

Did you read the thread at all?

2k ping

in PvP

Posted by: Azukas.1426

Azukas.1426

Same problem here.Cant play because of lag .

Read the guys post up and you’ll read that he could play quite effectively but everyone else who experiences this can’t?

Yeah no. Also he’s ignoring the guys post for a,reason lol

reads entire forum post of people experiencing the same thing

continues to believe that people need to hack to beat me

repeats

So what you’re saying is you can play with 2k ping at a high level on FA ele while experiencing packet loss?

LOL ok sure.

I wasn’t there just find it hilarious you got called out in a game then made a post on this forum only to have the person who did report you contradict your story.

2k ping

in PvP

Posted by: Azukas.1426

Azukas.1426

Same problem here.Cant play because of lag .

Read the guys post up and you’ll read that he could play quite effectively but everyone else who experiences this can’t?

Yeah no. Also he’s ignoring the guys post for a,reason lol

S/d Condi needs to go

in Thief

Posted by: Azukas.1426

Azukas.1426

That’s not really a good argument. All builds have an difficulty to reward ratio. That reward, however, changes a lot when people don’t know how to fight a particular build because it is new.

You’re assuming that Anet should balance around an outsize reward that occurs only when they fight people who don’t know how to play—or choose not to take cleanse—and who are fighting a weapon set (sword mainhand) that until recently wasn’t common or even played. That isn’t balance. That is rewarding players who refuse to adapt.

As to your issue, where a condi thief took down your team but you could beat them. That is when you say, “I’ll focus on shutting down that thief.” It isn’t like you, platinum ranked thief, has no ability to refocus your efforts for maximum effect. If your team is dead no thief can solo the entire enemy team. So save your teammates. Carry them. Tell them they should take more cleanse in the future if they want to beat those kinds of builds (need more defense when you don’t understand what you’re fighting).

thank you ty so much, I run condi thief and my build isn’t easy nor is it a face roll

(I think condi thief got stealth nerfed at some point though, my build was breaking 500k damage, and yes I feel like that’s fair damage if cause I cant face roll and win, now I might break 300k. Idk if its only certain parts of condi thief that got nerfed so some builds were effected and some weren’t yet I digress)

Yet again though thank you, its nice to find someone that gets it

I facerolled to plat on condi thief.

I don’t play thief but obtained plat. The build makes up for lack of skill. I was able to compete and hold my own against ex ESL players.

Thats,the definition of carry

Roamer meta

in PvP

Posted by: Azukas.1426

Azukas.1426

If thieves are so popular jjst queue on their natural counters

S/d Condi needs to go

in Thief

Posted by: Azukas.1426

Azukas.1426

I decided to partake in the placement matches this season and to use a S/D condi thief b/c y’know its balanced according to ppl.

I got on an account with zero PvP ranked games played as to start fresh with my MMR and I was placed in Plat. 3/4 of my losses were b/c of impossible to carry teammates while the last was me fighting Chaith & Toker Duo. Needless to say i could have easily gotten higher in plat with better luck with just 1 outta 4 of those loses.

<edit>

Since Sly wants to say this means nothing I’ll go ahead and say this: I don’t play thief. Never have I played thief. In fact I play Mesmer and yet here I am placing in Plat on a class i dont even play.

Thank You

It wont be a meta , too ez to counter , just another fun build .
You can keep using it until you arive the legend , good luck .

That last match against Chaith & Toker had Toker on a s/d condi thief. As we speak now there are other ex pro players condemning the build.

It will be nerfed.

But he used the marauder amulet , not carrian or something else .
We wll see .

No he was full condi running Lotus Dodge. We had quite a few comical moments where we both were flipping upside down looking like a couple of clowns.

I couldn’t imagine what it looked like from a 3rd party perspective LOL.

S/d Condi needs to go

in Thief

Posted by: Azukas.1426

Azukas.1426

I decided to partake in the placement matches this season and to use a S/D condi thief b/c y’know its balanced according to ppl.

I got on an account with zero PvP ranked games played as to start fresh with my MMR and I was placed in Plat. 3/4 of my losses were b/c of impossible to carry teammates while the last was me fighting Chaith & Toker Duo. Needless to say i could have easily gotten higher in plat with better luck with just 1 outta 4 of those loses.

<edit>

Since Sly wants to say this means nothing I’ll go ahead and say this: I don’t play thief. Never have I played thief. In fact I play Mesmer and yet here I am placing in Plat on a class i dont even play.

Thank You

It wont be a meta , too ez to counter , just another fun build .
You can keep using it until you arive the legend , good luck .

That last match against Chaith & Toker had Toker on a s/d condi thief. As we speak now there are other ex pro players condemning the build.

It will be nerfed.

S/d Condi needs to go

in Thief

Posted by: Azukas.1426

Azukas.1426

I decided to partake in the placement matches this season and to use a S/D condi thief b/c y’know its balanced according to ppl.

I got on an account with zero PvP ranked games played as to start fresh with my MMR and I was placed in Plat. 3/4 of my losses were b/c of impossible to carry teammates while the last was me fighting Chaith & Toker Duo. Needless to say i could have easily gotten higher in plat with better luck with just 1 outta 4 of those loses.

<edit>

Since Sly wants to say this means nothing I’ll go ahead and say this: I don’t play thief. Never have I played thief. In fact I play Mesmer and yet here I am placing in Plat on a class i dont even play.

Thank You

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(edited by Azukas.1426)