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Ranked so toxic towards thief?

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Posted by: Azukas.1426

Azukas.1426

I know what constitutes a bad thief vs good one. I’m prolly the staunchest supporter of your class who doesn’t play the class. I’m also pretty much neutral in all matters except that I’m biased towards Balance & High Skill Floor/Ceilings in this game.

So when I say the majority of Thieves waste my time due to their ineptitude it’s a legit point. I say this about people who aren’t just stuck with bad teammates (I actually defend good thieves who get blamed in a game) but the actually players who truly have no business playing thief.

@Cynz you learn thief in unranked, dueling servers, and yes WvW. Not in ranked seasons. I never had an issue with bad thieves in unranked b/c that’s where they learn.

Can we please trial Celestial?

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Posted by: Azukas.1426

Azukas.1426

Everyone would run cele if it was reintroduced. Have fun fighting cele warrior or cele reaper

would not run cele on warrior, it’s not worth. still other professions would use it.

The Mace/Sh & GS build would be much stronger with Cele due to the insane condi application and sustain from healing power stat

(edited by Azukas.1426)

Ranked so toxic towards thief?

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Posted by: Azukas.1426

Azukas.1426

I actually haven’t been hit with much flame myself but I’ve seen others get flamed in matches. I don’t know why people decide to blame thief but I just choose to ignore it. If they rage at me for playing it my response is “You got me nerfed here, enjoy the result”. Or you can just ignore them, practice, and make them eat their words when you play really well.

The problem many (including me) have with a lot of players who play thief are they just aren’t good at it. Ranked Season is not the place to practice your thief skills, and it becomes quite apparent in the middle of a match how bad they are.

Thief is truly a class that requires mastery of it to perform at a mediocre level. You have to be fundamentally sound just to stop yourself from accidently dying. No other class has that barrier of entry to play it in this game.

So when I queue and get a bad thief on my team in ranked season you’re kitten right I’ma harp on him/her. Go play unranked or hot join to learn how to play thief don’t waste the time of the other 4 players on your team if you suck. The worst is when you get 2-3 thieves and the ones that refuse to switch are the bad ones 90% of the time.

I’m sorry but that’s the way it is. Unless you are in top percentage of thief players I suggest you don’t even touch the class in ranked play.

Server w best Guild groups and worst roamers?

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Posted by: Azukas.1426

Azukas.1426

dunno why you’re looking for gvg style guilds. Most of them get rolled by pug blobs now a days and scream for ajams to support them. they eventually just reform in 2-3months and reform anyways, different tag, with new swag.

It’s hard for a guild against a map queue these days- the days of Red guard like guilds rolling over uplevel and uncomped zergs are long gone, you need a certain amount of numbers to compete against any remotely organised blob.

The thing that changed the game was how boon sharing worked. Back in the glory days of zerg busting a 10-15 man group could and would kill a map queue due to how organized their boon sharing was. The old system didn’t prioritize group memebers but the 5 ppl closest to you. Great guild would be able to buff all their group with ease by organization.

[PVP] Thought on new sigils for thief ?

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Posted by: Azukas.1426

Azukas.1426

New sigils are interesting but they clearly nerf power classes, especially thief because of reaveal sigil.

What sigils do u think will b the best for dp/sb and pp/sb?

DP:
1) 100% Sigil of Exploitation- Deal 5% extra damage to targets below 50% health.
2) Sigil of Punishment- Deal 1% extra damage per boon on your foe.
(btw Sigil of Paralyzation+30% Stun duration ,Deal 3% more damage versus disabled foes LOOKS OP for war)

Vuln or might on hit sigils are not that interesting for dp, but they seem good for pp

SB: 3 interesting options
1) REVEAL
2) 5 vuln stacks for swap
3) 2 boon removal for swap
4 poison for swap- maybe for pp because pp lacks poison from autoatacks and u can spam 3 right away with 10% extra dps for having condi on target

PP:
1) Exploitation 5% dps below 50% hp (2.5 % effective dps increase)
2) Punishment (1% dps for a boon on target) looks very potent
3) vuln or might on hit maybe- there is a good reason for vuln. It triggers 10% dps trait for condition on target, which is not that easy to get if u spam pp3.

No one uses the sigil of force for a reason. The boon removal sigil will out perform 5% damage.

Do the maths for every 1k damage you are only gaining 50 extra damage. That means for every 10k of damage you will get a bonus of 500 damage. That’s less than a single flame blast proc.

It’s a huge nerf for all power builds especially thief. I know my favorite power shatter mesmer build I’m scrambling to figure out which new sigils I’ll swap too or if i’m just going to finally never play power shatter again.

Sigil Proposals v2

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Posted by: Azukas.1426

Azukas.1426

What sustain nerfs are we going to see because I can’t support any of this without knowing that

Thief hate this season already

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Posted by: Azukas.1426

Azukas.1426

The,problem in today’s game with thief is you have to have teammates who can actually play. The OP for instance stated the guy complaining couldn’t 1v1 home. Thats,a huge issue for the roamer.

I play mesmer and it’s still true about needing decent teammates to succeed. I could be a boss the entire match and win 1v2’s…..but if my team losses the 3v4 it don’t mean kitten.

New S6 Carry Build

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Posted by: Azukas.1426

Azukas.1426

Said nobody ever.

I know right, but I’m here to enlighten you all

New S6 Carry Build

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Posted by: Azukas.1426

Azukas.1426

Staff Ele

You heard it here 1st.

Taoblet New WvW rev

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Posted by: Azukas.1426

Azukas.1426

The best part about that vid isn’t your class or build, but how calm & collected your driver is. I hate the autioneer drivers that plague this game, and watching a driver & TS that is calm & collected is a nostalgic feeling.

Thanks for the video, and it makes me want to follow that tag.

No new Achievement Path for S6?

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Posted by: Azukas.1426

Azukas.1426

Did I miss something or did they not create a new achievement reward for the new season?

p.s. Why do you ALWAYS have the 1st day of the season have thief for the daily? That is stupid.

(edited by Azukas.1426)

All condi, all the time.

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Posted by: Azukas.1426

Azukas.1426

I am tired of condi builds. Sick and tired of them.

I am a (mostly solo) home border defender and scout in WvW. I rarely bother with sPvP or the mind-numbing dullness of PvE.

As such, I need to run a build that can handle 1vX encounters and escape randomly appearing zergs and gank squads.

Pre-ferocity I used to run Power Phantasm (<3) or Osicat’s PU Power, because Blackwater was never my thing. After HoT, a marauder/zerk mix with shield and Defender runes was pretty good at first, and I won my share of 1v2s with it. But now, for whatever reason, it just gets eaten alive, particularly by thieves (who even completely disable my downstate skills, for good measure). Not to mention DHs, and BlockMaster 2000 Scrappers…

So here I am running Trailblazer/Rabid and the condi pressure is absolutely disgusting. However, it works. So I get to do what I log in for and run a boring as kitten build while doing it. Hooray. Even with 2k+ toughness I still ate a 10k Arc Divider so I shiver to think what I’d have taken had I been glass.

I’ve tried everything from Minstrels to Marauders to Commanders, from boon duration & BD to wells and glamour. I am sure some of them are workable if you run in an organized havoc group, but for solo play, not so much.

Please for the love of O’Brien tell me there is a build I’ve just not found that can breathe life into this game, because I am tired of condi bullkitten being the only viable option and listening to remarks from fellow WvW players, most of whom run equally cheesy specs on their Druids, DHs, Berserkers and Daredevils. They think that because they’ve been bursted down by a Power Shatter in a havoc group that you can run that kitten solo.

I feel your pain and agree with you. I just am glad we actually have a build that works so well.

In a perfect world power would be our best build since it has high skill requirements.

I had enough of thief...so

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Posted by: Azukas.1426

Azukas.1426

Video or it didn’t happen.

Also Warrior requires a lower skill floor & ceiling than thief. The fact you get rekt by thieves in WvW on a regular basis, but then claim you own on yours is a lie.

D/D power SPVP full game

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Posted by: Azukas.1426

Azukas.1426

Loving the people dont see it so they can’t play against it lines here lol

They don’t, though. There were so many situations in the game where he could have easily been taken down. Others like the mesmer lagging just gave him problems he had no control over. He outright mentioned its weaknesses during the stream. Which D/P could have had utilized. The fact he was able to land so many CnD’s throughout the match, and that he went relatively ignored despite pumping out some pretty serious numbers is a pretty big testament to this. You look at the way all the enemies fought and it pretty much came down to just outright not utilizing their kits properly to deal with him.

I’m not being critical of Sind here – he did very well playing in general because of his proficiency at the profession outside of the realm of D/D. His rotation game is good enough where I don’t think a few struggling fights would have lost them the game, anyways. I’m just stating that just because he won a game with it while not being a pro at the kit doesn’t really suggest anything about the set’s current viability in general based on how the enemies played.

Actually a condi mesmer is no threat to me as a thief unless i play bad, doesn’t matter what weaponset I play, however to kill him 1v1? No obviously that doesn’t work.

Signet buff
Improvisation with Ecto x2
Double stunbreak (compared to me only running blinding powder on DP)

I meant it not as a difficulty in general fighting the mesmer because it was a mesmer but instead because the fact the guy was lagging really hurts D/D since it can’t close gaps like Shadow Shot and even how S/x can, and how it depends on CnD to hit to gain stealth for its primary burst. D/D should probably run without PI in most cases for EA, instead, which makes the matchup even better, since the interrupt potential is pretty low and CnD deals pretty substantial damage as well, and as you said, there are further plenty of ways to deal with such a mesmer.

There is no purpose for EA when you run improv+signet if you die by condi you played terrible especially now with the new SoA, EA won’t help you beat the mes but PI might, any extra burst damage to pressure mes otherwise he will outsustain you

This is true I find when fighting thieves on my mesmer. Before the patch the meta dp build was either 2 good bursts then GG or standing on top of a hill watching the Thief trudge up it only to eventually fall.

After patch they got 2 good cleanses on top of consume plasma so it’s harder to secure the kill, but I’m not all that worried about dying unless I’m severely outclassed

Enjoy S6 guys.

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Posted by: Azukas.1426

Azukas.1426

So Burntnik quit this game and is playing an easy mode deity in Smite.

Anyone actually surprised at all? I’m not.

Go play smite bur and let us enjoy our new healer Revs

Here is the crazy idea about how to fix rev

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Posted by: Azukas.1426

Azukas.1426

You’re asking for a massive rework of the class, that’s going to take a long time to code and implement.
Honestly, I don’t think Anet have the time or money to put that much effort into reworking a class that could be ameliorated with a couple of tweaks.

Honestly its not that much work as it looks like. What you need to do is determine what cd’s you want on these utility skills. They could do that in 1 patch and from that point tweak it. What would take some work is rebalancing upkeep skills. Also Glint sorta works like the descripted model here if you havent noticed it yet.

I am sick of these cd’s+energy cost for whatever reason they have there. Either cds or energy cost, not both. Jalis taunt was nerfed hard this patch for a mere 10 energy cost decrease.

Actually Revs are fine atm pending how well the Ventari build pans out.

Right now it’s looking like a REAL support role class. People are seeing insane results with the build.

I didnt pick rev to play some freaking supp. Right now guardians feels like the real class i was interesed in that has everything – strong burst (and dps), reliable condi clear, reliable, healing, reliable stab, amazing sustain in general. The only thing it lack is mobility being honest but that is sorta fiixed with dh spec due to f1, f2 and bow. And rev mobility is not that good anymore either compared to thief/ranger/warrior. If Ji cd was reduced to 20sec it woulf feel like PT cause you aint in Shiro whole time anyway and you probably wont cast it more than once unless you chase someone.

Rev doesnt offer anything of those despite being the “death knight” of gw oriented at mass destruction while guardian is the one whos supposed to be more of a defensive/supp heavy class. Cute how they switched roles here. So no, rev is not fine by any means. Hes worst class in gw. And im not sure why anyone would want to replace chronos/druid with healbot rev even in pve raids.

Go play a DH then because you’re just complaining about nothing. Ele has been pigeon holed into support for over a,year. Rev has for about 2 weeks.

You need to either embrace the changes or pick a new class to play.

p.s. I tried the build and I must say it was a refreshing change of pace. I only got about 670k healing my first go, but I attribute that to my own short comings.

I was originally supposed to ignore your posts as you have been trolling this subforum for a long time already but lol, literally.

“Revenant manipulate energy from the mists to invoke power of legends from the past, unleashing immense attacks that dominate foes and unleash chaos on the battlefield.”

I guess they should change the class description to

“Revenant manipulate energy from the mists to invoke power of tablet from the past, unleashing potato heals that provides chronos alacrity to allies and unleash peace and love on the battlefield.”

Or

Guardians Revenants specialize in protective and defensive magic. A deep sense of loyalty to their allies fuels their passion and power. As a soldier profession, revenants wear heavy armor.”

Fact is people like you who complained about rev for no reason apart from l2p issues destroyed the class. First was survival, once that got nerfed, people started crying about mobility which got destroyed as well but it was still not enough. Despite already poor survival and average mobility people started complain about damage. Now rev is left with nothing. Thanks i guess. Its a perfect class to completely redo in current state.

You were one of the ones who thought the original inception of rev was balanced……

I rest my case.

Here is the crazy idea about how to fix rev

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Posted by: Azukas.1426

Azukas.1426

You’re asking for a massive rework of the class, that’s going to take a long time to code and implement.
Honestly, I don’t think Anet have the time or money to put that much effort into reworking a class that could be ameliorated with a couple of tweaks.

Honestly its not that much work as it looks like. What you need to do is determine what cd’s you want on these utility skills. They could do that in 1 patch and from that point tweak it. What would take some work is rebalancing upkeep skills. Also Glint sorta works like the descripted model here if you havent noticed it yet.

I am sick of these cd’s+energy cost for whatever reason they have there. Either cds or energy cost, not both. Jalis taunt was nerfed hard this patch for a mere 10 energy cost decrease.

Actually Revs are fine atm pending how well the Ventari build pans out.

Right now it’s looking like a REAL support role class. People are seeing insane results with the build.

I didnt pick rev to play some freaking supp. Right now guardians feels like the real class i was interesed in that has everything – strong burst (and dps), reliable condi clear, reliable, healing, reliable stab, amazing sustain in general. The only thing it lack is mobility being honest but that is sorta fiixed with dh spec due to f1, f2 and bow. And rev mobility is not that good anymore either compared to thief/ranger/warrior. If Ji cd was reduced to 20sec it woulf feel like PT cause you aint in Shiro whole time anyway and you probably wont cast it more than once unless you chase someone.

Rev doesnt offer anything of those despite being the “death knight” of gw oriented at mass destruction while guardian is the one whos supposed to be more of a defensive/supp heavy class. Cute how they switched roles here. So no, rev is not fine by any means. Hes worst class in gw. And im not sure why anyone would want to replace chronos/druid with healbot rev even in pve raids.

Go play a DH then because you’re just complaining about nothing. Ele has been pigeon holed into support for over a,year. Rev has for about 2 weeks.

You need to either embrace the changes or pick a new class to play.

p.s. I tried the build and I must say it was a refreshing change of pace. I only got about 670k healing my first go, but I attribute that to my own short comings.

(edited by Azukas.1426)

D/D power SPVP full game

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Posted by: Azukas.1426

Azukas.1426

Loving the people dont see it so they can’t play against it lines here lol

Here is the crazy idea about how to fix rev

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Posted by: Azukas.1426

Azukas.1426

Actually Revs are fine atm pending how well the Ventari build pans out.

Right now it’s looking like a REAL support role class. People are seeing insane results with the build.

Mesmer Balance Notes

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Posted by: Azukas.1426

Azukas.1426

For me this new phantasm mechanic looks more like a nerf with reveal than an actual buff.

Let’s be honest Anet should have put that change in circa 2013. The fact it went 4 more years w/out being changed is pretty bad.

D/D power SPVP full game

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Posted by: Azukas.1426

Azukas.1426

Where’s Jana, Deceiver X, and company now?

I can see your Steal, CnD, BS combo is a wee bit slow. Also y no DBs? You even said you should use 3 moar?

Was anticipating dodges that’s why i waited with the backstab, but yeah I can optimize the D/D gameplay so much this is literally the second time i play with it in sPVP. Besides I don’t know the timing of #3 so i think i’d just mess it up

Your CnD and SS timing is a lil off. Almost like you don’t always precast the CnD and allow the wind up first

Alacrity on Rev. Well played, Anet.

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Posted by: Azukas.1426

Azukas.1426

If that is true, I propose that you may not understand “diversity” and/or dislike Mesmer.

Your post history tends to suggest the latter. Care to comment?

I enjoy mesmer thus I main mesmer.

My post history is of someone who is more interested in balance and competitive play based on skillful play. You don’t agree b/c you are biased and after watching the video you posted on the PvP forums I can understand why. Same with OriOri here. He’s been complaining about thieves for a long time only to not know what consume plasma is the entire time.

While you refuse to see the bigger picture I’m already staring at it seeing whats actually wrong.

D/D power SPVP full game

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Posted by: Azukas.1426

Azukas.1426

Where’s Jana, Deceiver X, and company now?

I can see your Steal, CnD, BS combo is a wee bit slow. Also y no DBs? You even said you should use 3 moar?

Alacrity on Rev. Well played, Anet.

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Posted by: Azukas.1426

Azukas.1426

Why are you kittening? We got buffs….so kittening what if they gave Alacrity to a Legend no rev in this game will ever use.

Why is this sub forum so full of self entitled players who refuse to actually see the bigger picture of this game? Keep quiet before Anet hot fixes our buffs away. The players who know the big picture know that we should ALL keep mum…..we got away with one here fellas.

So, I should be happy to have ‘paid for’ a specialization that is no longer a specialization? I should be willing to give up anything for the good of the game?

It doesn’t matter.. Mesmer got buffs right? I suppose you’d be happy swinging a sword like a warrior, yes?

It doesn’t matter that Mesmer is a unique profession with it’s own identity. We should be willing to hand that to revenant because…. reasons… right?

That sounds a bit too close to religion or some segments of current politics for me.

Bookmarking this thread for future reference to use in any thread you post in now.

I’m a mesmer and I’d share Alacrity with a new class ever patch if it gets me buffs instead of nerfs.

Alacrity on Rev. Well played, Anet.

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Posted by: Azukas.1426

Azukas.1426

Why are you kittening? We got buffs….so kittening what if they gave Alacrity to a Legend no rev in this game will ever use.

Why is this sub forum so full of self entitled players who refuse to actually see the bigger picture of this game? Keep quiet before Anet hot fixes our buffs away. The players who know the big picture know that we should ALL keep mum…..we got away with one here fellas.

Issues with two Thief changes

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Posted by: Azukas.1426

Azukas.1426

That right there was why thief was nerfed.

What’s funny is they removed the traitline they made that was in line with the rest of the classes of the game….Acro.

I don’t see enough nerfs to the rest of the games passives, freebies, etc. to justify the nerfs since Staff/Acro was never meta nor OP when stacked.

Thief Balance Patch - Your opinion ?

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Posted by: Azukas.1426

Azukas.1426

I dont like acro staff build removal. Acro got hit way too hard (50% effectivness).

It was a 1v1 viable build thus it got the axe….WTF did you expect to happen?

Thief and Pulmonary Impact

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Posted by: Azukas.1426

Azukas.1426

Basically Sind is right in his assessment of the situation. The problem with thief’s other weaponsets isn’t D/P, but the rest of the game. Anet isn’t going to nerf D/P and buff the other weaponsets. No what will happen is you all will get D/P nerfed and get zero buffs to those cherished weapons you love so much. Now y’all got nothing but a rediculously non viable thief for S6. This new thief will be even more unviable than thief in S1.

Keep it up. Watch.

Next balance patch predictions for Mesmer

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Posted by: Azukas.1426

Azukas.1426

I really don’t see much changing for us TBH. I believe mesmer is in a good place atm. Would I like to see power mesmer become meta? kitten ya, but I have to say I’m happy where my class is

Thoughts?

Unhindrered Combatant and Bounding Dodger

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Posted by: Azukas.1426

Azukas.1426

Bound isn’t a sleeping beast. The majority of thief players, at least on NA, tried Bound first when HoT came out before moving on to other classes and D/P Dash builds in later patches. Most sPvP thief players know what it can and can’t do.

No they don’t.

Thief and Mesmer in wvw

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Posted by: Azukas.1426

Azukas.1426

If you’re dying to a Thief in WvW 1v1, and you believe yourself a skilled player, then your build and/or gear is not suited for 1v1. The only thing that a thief currently is suited to kill 1v1 on equal footing (both gear and 1v1 built), is another thief. Everything else is due to a PEBKAC.

Lol, you’re just bad at thief then, thief (DP at least) will eat revs alive, necro, power mes, any form of power ele and can have a good chance against non eternal champion warriors. Before you come back with “play thief if you think it’s good” I do and have played thief in WvW, I just find it an abysmally boring class.

Not sure how it raids against druids after the CA cool down increase, I’m sure deceiver would be able to enlighten us on how that goes.

Oh you’ve played thief! Good! Now show us the videos of you so easily winning all your fights. Shouldn’t be a hard task for someone so confident. Video capture software is incredibly easy to use, in fact most modern GPU software comes with it standard. Until then, your rebuttle is just another whine from someone who doesn’t understand their own profession, nor Thief.

Lol guess I hit a nerve, you’re the one who made the claim others had to L2P, there’s tons of videos of thieves destroying the classes mentioned. I have nothing to prove, most people who understand thief know DP has it easy vs what I mentioned, it’s only you that seems to disagree.

Sindrener, Teressimo, Touch of shadows, Aurora Legend all have roaming videos you can watch just off the top of my head.

Check mate you lost bro. Time to put up the vid or just bow out gracefully at this point.

suggestion: heartseeker - target required

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Posted by: Azukas.1426

Azukas.1426

Delete trapper runes and boom ghost thief is fixed.

I’ve said this numerous times

You are wrong just as many times. Ghost thief does not require trapper runes nor are they desirable. Trapper runes give 2 seconds stealth on use on at best a 24 second cooldown. This does not suggest they are the problem.

This is a link to a GHOST thief build that will maintain permanent stealth without using trappers runes and have damage output superior to a trapper rune build.

Note that in DA i deliberately did not select trap traits nor take any trps this to show the build can be done as well without using a single trap. It certainly more effective to put in one trap trait but this to point out you can still have ghost thief without using a trap. Improv or potent poison are both valid choices .

Note that the Tooltip for perplexity is wrong in the editor as it applies confusion on heal. This can be done from hiding just as one can apply confusion from hiding via pain inverter.

http://gw2skills.net/editor/?vZQQJAoalsMhunYzTwyNw/EHwEl/LijRk3DxwOoTgAY3A-T1h0wA+U/xpyvwKBJs/AgTAQgHAgL9AkCAmxWA-w

The fact is this. The build exists because of stealth stacking on d/p. Trappers runes has little to do with it. People calling for nerfs or changes should be aware of what makes these builds work.

Problems:
1. Shadow Refuge
2. Racial Skill
3. You’ll run out of Initiative eventually relying that heavily on 5 + 2 combo
4. Best check to see if retaliation reveals you. I personally forget

suggestion: heartseeker - target required

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Posted by: Azukas.1426

Azukas.1426

Delete trapper runes and boom ghost thief is fixed.

I’ve said this numerous times

Unhindrered Combatant and Bounding Dodger

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Posted by: Azukas.1426

Azukas.1426

Bound > Dash in fighting period. Dash is only used for the mobility. Thieves are very weak in even number fights so that ability to +1 on the map fast is why Dash is taken.

If you removed the ability for dash to get thief from A to B at such a significantly faster pace then you would see Bound being used exclusively.

I’m starting to think you are new to thief.

What kind of logic is this “If you removed the ability for dash to get thief from A to B at such a significantly faster pace” ? If you removed damage from Bound then nobody would take it. Makes no sense to even make comparison like that.
Also, if you’re to slow to be somewhere to +1 then you can’t really +1.
And as I mentioned in last post, 1v1 scenario bound is prolly better. But thief shouldn’t relly 1v1 in PvP match, so that’s why Dash is superior. (D/P is still most effective meta for thief afaik).

Taking SB allows for the +1. Dash just gives you +1 on steroids and is why it’s taken.

Many on this forum advocate for nerfs to UC in terms of its mobility. What they fail to realize is the sleeping beast that is Bound.

Profession Locking Poll - February 16th 2017

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Posted by: Azukas.1426

Azukas.1426

Does it mean that class swithing during the match will be unavailable in both cases?

Yes. We will disallow swapping characters once the 10 second countdown begins. This prevents things like playing 95% of a match and then swapping for profession achievements.

Then profession achievements to obtain seasonal rewards needs to go as well. Many people were only able to get the Legendary back piece due to that trick so please remove any future achievements like that going forward please.

Unhindrered Combatant and Bounding Dodger

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Posted by: Azukas.1426

Azukas.1426

The problem with bound being a leap finisher is you can’t interrupt the stealth.

THATS bad design
The balance with OH pistol has always been you can stop the on demand stealth. When they introduced bound that went away. That’s not a good thing

Why is it bad design if you can’t interrupt stealth? Why should it be interruptible? Not everything needs a counterplay.

Also if you ever noticed any decent thief dueling build uses bound. Thief isn’t winning duels with Dash.

Crippled thief is a dead thief.

It’s bad design because a good balanced PvP game has counter play. DP with HS through the field is balanced in my book due to it being highly telegraphed and interruptible. When bound is introduced not only does the combo become a guaranteed stealth, but its much faster than BP>HS after they removed the aftercast on BP ^^

If you are losing duels due to cripple then you need to practice more.

So you’re saying that every skill/combo in this game needs counterplay? It already costs resources to perform this combo. Isn’t that enough? I don’t understand what exactly would be counterplay for some skills. You want it to be more telegraphed so you can interrupt? Then why not put telegraph on every skill in game so we can interrupt everything and everything has counterplay then.
Getting killed, stunned, lacking initiative or endurance before you can perform combo is counterplay. Remember you still need smoke field on the ground, and that is usually red flag for everyone and people generally know what follows after pistol 5.
I know counterplays are important for balance, but you can’t just slap some specific ‘counterplay’ on everything.

As for arranged duels, not that interested in them. They carry little value in this game. In sPvP/WvW Dash is almost every time superior. (if you refered exclusively to duels, then you’re probably right about bound).
edit: having to use shadowstep or some other condi clear for cripple or chill seems like a waste when you can just dodge away and clear that while still keeping condi clears for important stuffs.

Bound > Dash in fighting period. Dash is only used for the mobility. Thieves are very weak in even number fights so that ability to +1 on the map fast is why Dash is taken.

If you removed the ability for dash to get thief from A to B at such a significantly faster pace then you would see Bound being used exclusively.

I’m starting to think you are new to thief.

class counter list

in Players Helping Players

Posted by: Azukas.1426

Azukas.1426

Condi shatter mesmer shouldn’t be losing fights in PvP game vs a DP dash thief running zero condi cleanses. Even if you are out matched skill wise you should be able to survive long enough for a +1 from your team.

Staff Acro on the other hand is a different story

Unhindrered Combatant and Bounding Dodger

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Posted by: Azukas.1426

Azukas.1426

The problem with bound being a leap finisher is you can’t interrupt the stealth.

THATS bad design

The balance with OH pistol has always been you can stop the on demand stealth. When they introduced bound that went away. That’s not a good thing

Also if you ever noticed any decent thief dueling build uses bound. Thief isn’t winning duels with Dash.

How is that a balance issue? You are completely right, stealth through dodge isn’t interruptable, but well, you used a dodge.

You get 3 dodges with tons of ways to regain that endurance on top of weapon skills that dodge. Bound should lose its Leap Finisher TBH

Bound basically encourages high risk / high reward gameplay, where you use your dodges aggressively rather than for defense. If you are not able to burst correctly (or it gets negated by blocks, evades, weakness and what not) you pretty much have no defenses left.

No it does not. It in fact encourages lower risk higher reward due to the uninterruptible stealth, and the simple fact its an AoE damage skill that hits just as hard as Shadowshot

UC main selling point (apart from the obvious mobility boost) is the imob/cripple/chill cleanse. As of right now, every class is stacked with these soft CCs and not having to use – our very limited – cleanses like Shadow Step or SoA, is actually invaluable.
Just the thought of going up against an ancient-seed-Druid or any kind of reaper without UC gives me nausea.

The only thing I’d give UC a plus on is against Necros. Still you shouldn’t even have a problem vs them when using bound instead. The rest of the classes are much easier on thief when using bound over UC 1v1.

After reading the replies in your quote do me a favor and post the build you are using so I can further help you understand.

Unhindrered Combatant and Bounding Dodger

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Posted by: Azukas.1426

Azukas.1426

The problem with bound being a leap finisher is you can’t interrupt the stealth.

THATS bad design
The balance with OH pistol has always been you can stop the on demand stealth. When they introduced bound that went away. That’s not a good thing

Why is it bad design if you can’t interrupt stealth? Why should it be interruptible? Not everything needs a counterplay.

Also if you ever noticed any decent thief dueling build uses bound. Thief isn’t winning duels with Dash.

Crippled thief is a dead thief.

It’s bad design because a good balanced PvP game has counter play. DP with HS through the field is balanced in my book due to it being highly telegraphed and interruptible. When bound is introduced not only does the combo become a guaranteed stealth, but its much faster than BP>HS after they removed the aftercast on BP ^^

If you are losing duels due to cripple then you need to practice more.

Unhindrered Combatant and Bounding Dodger

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Posted by: Azukas.1426

Azukas.1426

Bound basically encourages high risk / high reward gameplay, where you use your dodges aggressively rather than for defense.

I’d agree with this if it were true. The thing is, Daredevil itself is so safe and provides so much endurance regeneration innately that it’s really not even much of a risk. It’d then also justify the third dodge if there just weren’t so many easy-obtained, low-cost ways to recover the endurance.

@Azukas, why are you now a champion of Bound? I recall us having a heated debate quite some time ago where you called me out for even suggesting anyone would ever use anything but Dash in any environment.

If a thief on my team is running Bound I know he’s gimping himself on doing his job. In general these players tend to be of lower skill due to the carry of uninterruptable stealth. They also tend to take 1v1’s instead of doing their job.

Unhindrered Combatant and Bounding Dodger

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Posted by: Azukas.1426

Azukas.1426

a lot of things should be changed across all the classes. these dodges are no exception. Mindless broken stuff should be removed from them ie: dash clensing immob and bound being leap finisher. The condi dodge is prty kitteng strong for both condi and power but it doesnt lack counterplay that hard as the other 2.

Removing leap finisher from Bound would eliminate stealth p/p builds, so no thank you. Actually think the three dodges are actually pretty well balanced, in that each fulfills it’s intended purpose as well as the others do their own. Dash is more or less defensive, so the damage reduction makes sense, and vice versa for Bound.

The problem with bound being a leap finisher is you can’t interrupt the stealth.

THATS bad design

The balance with OH pistol has always been you can stop the on demand stealth. When they introduced bound that went away. That’s not a good thing

Also if you ever noticed any decent thief dueling build uses bound. Thief isn’t winning duels with Dash.

WvW state not entirely Anet fault

in WvW

Posted by: Azukas.1426

Azukas.1426

Actually Anet is directly to blame for what you are experiencing. At one point in time the player base was so diversified it allowed you to enjoy the playstyle that you like to play. Now that they’ve ran off the players you are left with what you are seeing.

Gone are the guilds of players who just logged in to WvW looking for a good fight. Those glorious days of WvW are gone forever because soley of Anet.

Duo Q MUST GO for Season 6

in PvP

Posted by: Azukas.1426

Azukas.1426

You just have to ask yourself this one question:

How many of the top 250 did it only by solo q, and of those how many are top 25, 50, or 100?

It’s a tell tale sign when pro players HAVE to duo q to even maintain a high MMR.

If you think for a moment the pro players need duo queue to maintain their positions in the top 250, you are a hopeless case.

Why do they do it? Why wouldn’t they is the better question! Per a point we all seem to agree with that it’s nice to play with a friend or teammate, it’s one thing that keeps them around playing the game and keeping the scene alive. Sometimes they duo, sometimes they solo. What matters is that they have a choice.

A lot of you Solo-only folks also seem to be under the impression that Team Queue can make a return, and should make a return. That won’t happen if you continue to make these half- kitten d statements without realizing just how pitifully low the community playing ranked actually is. Even with Duo Queuing the amount of Platinum and Legend Players across EU and NA is measured in HUNDREDS. We don’t need MORE players leaving the scene because they are unable to play competitive with a friend. We need to work with what we have NOW, and go forward.

Making this known now, we can barely support a solo/duo queue, as matchmaking still has hiccups trying to make balanced matches. We sure as hell don’t have enough for Team Queue. If I were the devs, I would say let Team Queue rot for a year, work with what they have now, MAYBE introduce automated Team Tournaments for loot and LAN qualifier points, and PROMOTE our most popular SPvPers on twitch and youtube.

Right now, we are back at GW2 Launch, let’s start from scratch.

Reread my post then realize I said in this current system a pro player who just Yolo’d wouldn’t be at the top MMR rating due to the REQUIREMENT of duoq needed

Duo Q MUST GO for Season 6

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Posted by: Azukas.1426

Azukas.1426

You just have to ask yourself this one question:

How many of the top 250 did it only by solo q, and of those how many are top 25, 50, or 100?

It’s a tell tale sign when pro players HAVE to duo q to even maintain a high MMR.

you just have to ask yourself how much lower these. people would be without duoing and how much higher the solos would be with it, and maybe a few ranks might shuffle a bit but by and large the top 250 isn’t going to change a whole lot and it’s unfair to arbitrarly strip people of the effort they put into being a stronger team player in a team based game mode.

You totally missed the point. Idc if they remove duoq or not nor am I advocating for/against it.

I literally just said pro players had to duo or not have a chance at the higher MMR slots. The fact that basically all the top slots are filled with duos only is,telling

Duo Q MUST GO for Season 6

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Posted by: Azukas.1426

Azukas.1426

You just have to ask yourself this one question:

How many of the top 250 did it only by solo q, and of those how many are top 25, 50, or 100?

It’s a tell tale sign when pro players HAVE to duo q to even maintain a high MMR.

Current state of classes in PvP

in PvP

Posted by: Azukas.1426

Azukas.1426

Look at the classes that are being stacked in each match of ranked play. This is where you find the problems in GW2 PvP.

Going class by class like people are doing is just pretty much voicing your own bias at this point in time. While I appreciate the OP creating this thread, the true identifier of which classes are OP is how often they are stacked. Remember now that the only reason we don’t see stacking in the pro leagues/tournaments is because they are not allowed. If they were we’d see LOTS of stacking there.

So let’s see which classes are getting stacked everyday in ranked play

(edited by Azukas.1426)

Unhindrered Combatant and Bounding Dodger

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Posted by: Azukas.1426

Azukas.1426

The terror and brokenness of Bound is only held in check because of the mobility that Dash gives.

In most fights Bound far out performs Dash it’s not even funny. You don’t see it as often because of the need for a thief to get from A to B as fast as possible.

If you remove or lessen that single ability from Dash then Bound wI’ll become the norm. Bound will be nerfed faster than you can type the rebuttal of why it’s balanced.

Mesmer go close

in PvP

Posted by: Azukas.1426

Azukas.1426

Because of the mobility a mesmer brings + portal he can go close, easily catch up to mid and go back to close without much of a problem in no time.

At least if you play the meta build

Not sure about that. The mobility of a mes is a bit of a myth compared to some other classes. Mes has a 30 sec blink skill + 25% movement speed if spec’d into chrono. Eles, warrs, rangers and thieves have far more mobility (in this case to cover greater distances in a short time) than mes in and out of combat. Portal is not carried by many mes from what I’ve seen + doesn’t help you get to mid.

Portal. They can be anywhere on the map and cover home.

Shadowstep is so OP

in PvP

Posted by: Azukas.1426

Azukas.1426

I think that henrys posts perfectly prove how people react when they hear anything about their class being too strong.

Every time, no matter how ridiculous or actually genuinely true, his statement is people will instantly rush in to defend the class as if somehow this post would lead to the class being nerfed.

I think this thread would have been much better if you brought up the much needed discussion of steal having a 2.5-3s cast time. Right now it’s absolutely absurd to have a skill that will lead to guaranteed kills and won 1v1s having no animation or window for reaction. Even worse is when it’s cast in stealth. In fact, even if you do add a fair cast time like 3s they’ll still be able to cast it in stealth which is a problem.

What do you think about this?

You’re trying to hard to bait.

Shadowstep is so OP

in PvP

Posted by: Azukas.1426

Azukas.1426

Really poor bait thread. Make it a bit more subtle and actually pick something thats 1/2 way feasible.

Go with hard to catch next time