Weekend Guardian/Elementalist
No Guild Affiliation
I don’t think rendering enemy dye colors would make the problem worse with the current culling issues. The algorithm right now seems to have a problem with ‘WHAT’ to render, as opposed to ‘HOW’ to render a player. In other words, when you’re in a given spot, the game seems to have trouble calculating which players are near your proximity, not how it’s going to render each player.
How do I know this? If it was the latter, where the game had a problem with knowing HOW to render a player, you should be seeing nameplates appearing before their character models appear. But as it is now, nameplates appear at the same time as character models do, both delayed. This leads me to think that adding custom color dye information actually WONT worsen the culling problem because it’s sort of unrelated. It’s just a simple hash look up.
I believe the idea is for the player to be invulnerable on top, and vulnerable on the bottom. There is one area on the bottom where players gain invulnerability. If you hug any other part of that hill, you are vulnerable and can take damage.
The reason being invulnerable on top is not an exploit is because it was programmed and intended so. I do not believe it was intended for a player to be invulnerable on the bottom. Hence the exploit is luring players and flocking to that spot to gain an advantage only you as a owner of that spawn can gain since it seeps over from the top.
That is why it is an exploit.
While I do blame people who use the exploit for their part in responsibility, I can never give full responsibility of the blame to just “players” because the exploit exists for everyone who owns that spawn use and abuse. The arbitration behind such exploits annoy me since some will be judged positively and others negatively for committing the same action. Which is neither civil, or fair to all parties involved regardless the language, culture or nationality we stake ourselves in.
Finally, I do at least get the credit that I came to these forums, posted a screenshot. Described the screenshot. Had the player who also fought the mesmer alongside with me. I didn’t come here throwing some hissy-fit screaming “oh that player is a cheat, blah blah blah”
GW2 is very young game and there are going to be bugs and exploits everywhere. The more players use and abuse exploits, the greater the attention fixing those get. That is how it works in computer sciences apart from the real world.
Thank you for everything everyone.
I do understand your point, but the whole thing about “being on top” or “being on bottom” seems a bit too technical. What about the front entrance where there is no “top” or “bottom” and is just a flat surface? The way I see it is that the invulnerability buff is given based on a player’s proximity to his spawn point, not based on what terrain he’s on. You basically chased him way too close to his spawn point, and that’s why he was given the invul buff. I don’t think that’s considered an exploit.
I don’t understand why that’s an exploit. Spawn areas give invulnerable buff to prevent spawn camping. He simply retreated back to his spawn area because he was outnumbered and had no fighting chance. Is retreating an exploit? If someone ran back to the legendary defender and it killed you, is that considered an exploit too?
To those convinced that this is a problem, I issue a challenge;
Create a thief and try it for yourself.
It simply amazes me how difficult it is to do this tactic against a competent group compared to how easy it is to do against an incompetent group.
Please take the advice of the developers given at the release of the game and try to learn how to deal with a strategy first, before crying imbalance issues.
I just did. It’s hilariously easy to pull off. The stealth and flag capture mechanic in WvW is simply broken.
Don’t give us “stat” progression, which leads to wow-like gear grind. A lot of us are here to run away from that. Instead, give us “aesthetics” progression with cooler looking gear.. or even tiered titles to show progression.
If u don’t bother to check your conquests in case there’s someone hiding you deserve to lose it. I do agree that “portal bombing” is lame due culling issues but then you could ban all thief’s from w3 as well. Stop calling nerf’s due to your own shortcomings.
I bought this game to play PvP, not hide and seek.
Same:
forget it, there is no use in trying to explain. Most of the people here look for the easy solution – thief nerf. I as a thief still find myself smiling in front of the screen, thinking to myself “and here we have another clueless group, thank you very much”.
Because everyone who picks up the game instantly knows all the class mechanics inside out right? All it takes is one uninformed person for the thief to stop the entire group from capping a node.
And it’s funny that you mention your pleasure in abusing this tactic, which comes at a cost of 20-30 other pissed off players. So enjoy it while it lasts, because either Anet is going to fix this broken mechanic, or people are going to stop playing this game out of frustration.
Same:
forget it, there is no use in trying to explain. Most of the people here look for the easy solution – thief nerf. I as a thief still find myself smiling in front of the screen, thinking to myself “and here we have another clueless group, thank you very much”.
Because everyone who picks up the game instantly knows all the class mechanics inside out right? All it takes is one person for the thief to stop the entire group from capping a node.
And it’s funny that you mention your pleasure in abusing this tactic, which comes at a cost of 20-30 other pissed off players. So enjoy it while it lasts, because either Anet is going to fix this broken mechanic, or people are going to stop playing this game out of frustration.
This has been happening all day in WvW today. So frustrating… Things like this makes me want to quit this game.
How about the I have no life and have played more hours than you title? Or our Zerg is consistantly better than yours? You know, titles that would reflect the game you are actually playing…
If you think playing this game = no life, then why are you playing this game?
I’m a grammar nazi, so just thought I should point out a typo/grammar error I found in one of the items.
currently, Superior Rune of the Eagle shows:
“+5% vs. targets with less then 50% health”
it should be:
“+5% vs. targets with less THAN 50% health”
:P
I don’t know why this even exists in the game. There really is no argument against this. With the rendering bug and thieves being able to spam cloak and dagger, one player can effectively shut down a zerg of 30 and even piss them off in the process. It’s ruining the experience in WvW.
Please change it for your players’ sake. It’s just not fun.
Personally expecting Signet of the Hunt to give 25% movement increase. Thieves get it. Why can’t we?
All SOR does here is complain about being outmanned and people leaving, last week some strange story with some officers who joined them just for because the SOS server mysticforge was bugged. And mostly I notice that they do not have the outmanned buff, also do they seem to attack at the same time as SOS does. Great timing was the first idea, now I almost start to believe they communicate because I really do not believe that a whole server will sit in Panglos Rise the whole time, doing nothing but defending, while SOS is attacking with huge zerks of multiple golems at us. While having plenty of chances to attack SOS all you do is attack IOJ and camp their supplycamps. Maybe that is an excuse to use as well: People leave because you are afraid to lose and even more afraid to win.
Yup, we also have some very ill-prioritized people on our server. I know exactly who you’re talking about in EB. People spending hours defending a supply camp that served NO purpose since we had no tower/keep around it…
I have to say I am very disappointed in some of the responses from the SoR players. We burn through 42 gp in upgrades/siege last week and not so much as a ‘thank you’ but we take the courtesy to let you know that we are moving off for the week and the rage hits the fans.
We were losing interest in the game quickly having to play at a severe numbers disadvantage for the 3rd time in 4 weeks. Life on Gunnars Hold this week has been awesome, but we still do consider SoR home. We’ll be back next week even if you don’t want us back.
We? You mean you took your whole guild? Ouch, that’s going to hurt.
I have a lvl 80 full exotic berserkers rifle warrior and my kill shot usually crits for around 10-12k in WvW. I have gotten occasional 15k to 16k crits on non-lvl 80 squishies. I have no idea how the guy in the video pulls off 21k; he probably attacked someone with some broken gears or something.
With that said, kill shot can be a little ridiculous in WvW because there’s so many people and so many things going on that often times you don’t even see it coming. But then, so many other skills are so ridiculous in WvW that IMO, kill shot pales in comparison in terms of its OPness. Also, in sPVP it’s rarely used because it takes 2 seconds to cast it and cannot be spammed. So, it’s just really in WvW that killshot becomes overpowered.
I do agree with the above poster that while the infamous frenzy 100b combo is avoidable, it’s far easier for one to execute it than for one to avoid it. Hence, the problem.
Really, I don’t care about a stat increase or whatever to make me viable without a pet. Just give me a permanent stow option so that I’m not FORCED to use the pet the moment I enter combat. Let ME control when I want to use a pet or not.
It is actually much easier for attackers to hit defenders on the walls with AE spells, then it is for the defnders to hit attackers that are standing close to the wall.
Yea, I agree that it really makes no sense.
Also, there doesn’t seem to be any range advantage for shooting from higher ground, whereas GW1 did. Maybe this is something we can hope for in the future?
Ok thanks. How much does cluster bomb hit, say as a pure glass cannon?
Just curious, what’s the range on thief’s shortbow? Also, is there a trait that increases shortbow’s range? Thanks
Anet has acknowledged the culling issue and is releasing a fix on the 15th.
Where is the source?
https://forum-en.gw2archive.eu/forum/pvp/pvp/Please-fix-this-sooner-rather-than-later-Vid-attached
You just got lucky, or there probably weren’t enough people. Anet has acknowledged the culling issue and is releasing a fix on the 15th.
L2P! Shouting out to nerf Thief stealth isn’t helping anyone. I do AGREE that the rendering problem has to be fixed. Again, L2P and the learning is that even in stealth, a thief is open for attack even auto attack. So AOE away instead of whining on the forums. Sick and tiered of this kitten.
Have you been to WvW? The capture area on camps are HUGE. There’s no way you could possibly kill a thief with AoE unless you have like 100 people. Unreasonable solution.
Quite amusing how SoR is so intent on fighting IoJ isntead of focusing its efforts on fighting SoS. If we don’t get our priorities straight, SoR will never win this matchup.
I agree with you on this. Now, I don’t really see any reason to want to play in a BL over EB. Before, BL served its strategic purpose by offering orbs of power. Now, it’s nothing more than a spread-out, less action-packed EB.
Wait, what? 2v1 in WvWvW is both normal and strategic gameplay. If it’s 2v1 for the WHOLE week, then you’d have an argument.
I just find it odd that the animation implies the ranger drawing something from her back before firing, as if there’s an invisible quiver there.
“rewarding them for heroism” is different from “gaining a tactical advantage.” In fact, the out manned team is “rewarded for their heroism” through bonus karma and magic find.
I don’t think it’s a good design to give the out-manned team supernatural strength (bonus stats) just for being out-numbered. It just makes no logical sense.
I don’t really have any problem with downed players in WvW.
Actually, I have a problem with dead people being rezzed. It’s like you can never kill anyone in a large zerg even if you managed to down AND kill them, because they will just get rezzed.
I just completed Lornar’s Pass few hours ago without any problem.
You might want to be more specific about these “bugs.” For instance, which NPC’s or creatures are bugged?
So, what are you proposing SoR do? Go easy on you guys? Let you guys take a few towers and keeps, just so we can overrun it again, and repeat the whole process over and over? It’s like asking us to play football one-legged, just so you guys have a fighting chance. It’s still not fun.
I think “outmanned” buff should also give a buff that prevents gear durability loss upon death. That way, dying is less punishing and encourages the outmanned team to try some reckless, bold strategies – might as well, you’re outmanned, right?
Explain to me how that’s spawn camping. WvW is a war game, and your team had its position on the map pushed all the way back to your home base. It’s only logical that there’s where all the fighting is supposed to be. What’s SoR supposed to do? Intentionally avoid combat like a puritan and twiddle our thumbs back at our base?
I dont understand how the Quaggan’s storm AoE can break the altar, unless it has a range of something like over 9000… literally.
All of you people who think this is spawn camping CLEARLY have never played a PvP game.
Stop with the carebear madness. There are THREE exits from which you can leave your base. Also, you become INVULNERABLE at your spawn location. You might as well start reporting the entire server for winning the war, thus pushing the war front all the way to your home base.
Wait, how do you buy siege blueprints with badges?
I agree with you on #1. Some sort of ranking system to display your achievements and progress in WvW would be nice. sPvP sort of has it, but strangely WvW doesn’t. And for someone prefers WvW over sPvP, it’s a bit of a bummer.
As for loot and other stuff, my only complaint is that I have to pause my fighting in order to go loot stuff. I wish they implemented a system where you automatically loot from players instead of having to press “F”
I play a ranged class and I never over-extend myself, so I rarely die. I also never buy blueprints :P
That’s how I come up positive in WvW :P
so specialized classes and builds. no help for me there, i got a guardian which has the worst ranged in the game.
Oh, there you go. My first class was a Guardian. I entered WvW, played few hours, then dropped it like its hot. Now I play Ele or Ranger in WvW. I get AT LEAST 5x more drops and badges than I did as a Guardian, who is now comfortably collecting dust in Lions Arch.
I play a ranged class and I never over-extend myself, so I rarely die. I also never buy blueprints :P
That’s how I come up positive in WvW :P
I think you guys are giving the orb buff more power than it’s due. Seems like there’s a bigger psychological rather than technical advantage of having 3 orbs on your side.
If a team has 3 orbs and is ahead on points, go 2v1 against the winning team. If you’re telling me that 1 server + orb > 2 servers in terms of strength, then I don’t think you even deserve to win in the first place, with or without orb.
You forget that in almost every case, the server with 3 orbs is going to have more people than you as well. Meaning “just do 2v1” is not even possible.
Also, a 2v1 would roughly be equal to a 1v1 against a 3x orb server, so you really should say “just 3v1” them, but again, that’s impossible because they already have more players and the orb bonuses.
So, you’re saying that the server with 3 orbs is still going to win because they have more people? You just stated that a server with more people is going to win. Then this thread is no longer about orbs anymore.
I find it hard to believe that a server with 3 orbs would out-number a combined force of 2 servers. But if they do outnumber, then you probably wouldn’t have had a fighting chance anyway EVEN IF orbs were to offer NO bonus stats. In conclusion, my original point stands corrected: you wouldn’t have won WITH or WITHOUT orb if you’re just straight up outnumbered to a point where you AND the other server can’t compete against the winning server.
If its like that, nobody would bother getting the orbs, orbs have to give the team an huge advantage in some way. (JUST not make them kitteny stronger…)
Who cares if Orbs become less important? How is that more important than making the game balanced and fun?
I’d argue that putting strategic importance in having orbs leads to a more strategic gameplay, which people find more fun than just straight up zergfest.
Prevent orb capture (make alter invulnerable) until Champion is dead.
It’s really that easy…
Better than nothing, but this still does nothing to prevent flocks of migrating players/guilds.
A system needs to be implemented so that transfer to low-pop servers are free, but transfer to high-pop servers either: 1) cost money, or 2) can only be done every 60days, or greater.
There needs to be some sort “permanent” feel to being in a server, otherwise WvW will continue to fluctuate chaotically.
I think you guys are giving the orb buff more power than it’s due. Seems like there’s a bigger psychological rather than technical advantage of having 3 orbs on your side.
If a team has 3 orbs and is ahead on points, go 2v1 against the winning team. If you’re telling me that 1 server + orb > 2 servers in terms of strength, then I don’t think you even deserve to win in the first place, with or without orb.
I disagree on swapping the Outmanned/Orb buff. I do, however, agree on changing the orb buff.
I don’t think the outmanned buff should give supernatural strength just because you’re losing or outnumbered. It makes no strategic or logical sense.
Numbers and excuses aside, SoS is clearly the winner in this match-up. Good game. You guys had a huge push on Thursday to secure the win. Grats on making it to T2. Hope to see you again in the future for round 2.
Makes sense.
I live in US and play on a US server, so it’s not so relevant to me. But still, you make legitimate points and I don’t see why it shouldn’t be that way.
At this rate, SoS is going to win the game :P
I think their intention was to have matches reset on Friday afternoons.
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